FileIO: update m_FileLength upon writes, so that MKWii doesn't end up seeking in rksys.dat at incredibly huge offsets.
MKWii still fails to create a new save file. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4704 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -130,7 +130,7 @@ bool CWII_IPC_HLE_Device_FileIO::Seek(u32 _CommandAddress)
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s32 SeekPosition = Memory::Read_U32(_CommandAddress + 0xC);
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s32 Mode = Memory::Read_U32(_CommandAddress + 0x10);
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INFO_LOG(WII_IPC_FILEIO, "FileIO: Old Seek Pos: 0x%08x, Mode: %i (%s, Length=0x%08x)", SeekPosition, Mode, m_Name.c_str(), m_FileLength);
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INFO_LOG(WII_IPC_FILEIO, "FileIO: Old Seek Pos: 0x%08x, Mode: %i (%s, Length=0x%08x)", SeekPosition, Mode, m_Name.c_str(), m_FileLength);
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// TODO : The following hack smells bad
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/* Zelda - TP Fix: It doesn't make much sense but it works in Zelda - TP and
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@ -208,6 +208,10 @@ bool CWII_IPC_HLE_Device_FileIO::Write(u32 _CommandAddress)
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size_t Result = fwrite(Memory::GetPointer(Address), Size, 1, m_pFileHandle);
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_dbg_assert_msg_(WII_IPC_FILEIO, Result == 1, "fwrite failed");
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ReturnValue = Size;
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u32 NewPosition = (u32)ftell(m_pFileHandle);
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if (NewPosition > m_FileLength) // Oops, we made the file longer... let's update m_FileLength then
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m_FileLength = NewPosition;
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}
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Memory::Write_U32(ReturnValue, _CommandAddress + 0x4);
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