Fix pad working in OSX
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5259 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -212,13 +212,12 @@ void GamepadPage::SetDevice( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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// TODO: need to handle the ConfigControl device in here
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// default device
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if ( event.GetEventObject() == device_cbox )
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{
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controller->default_device.FromString( std::string( device_cbox->GetLabel().ToAscii() ) );
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controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
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// show user what it was validated as
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device_cbox->SetLabel( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
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@ -232,7 +231,7 @@ void GamepadPage::SetDevice( wxCommandEvent& event )
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// control dialog
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else
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{
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m_control_dialog->control_reference->device_qualifier.FromString( std::string( m_control_dialog->device_cbox->GetLabel().ToAscii() ) );
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m_control_dialog->control_reference->device_qualifier.FromString( std::string( m_control_dialog->device_cbox->GetValue().ToAscii() ) );
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m_control_dialog->device_cbox->SetLabel( wxString::FromAscii( m_control_dialog->control_reference->device_qualifier.ToString().c_str() ) );
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