Compilation fix for r4795
Nunchuck gravity fix for r4794 (as sanchez instructed) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -218,6 +218,8 @@ bail:
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u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena *arena)
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{
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u32 total_mem = 0;
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int base_attempts = 0;
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for (int i = 0; i < num_views; i++)
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{
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SKIP(flags, views[i].flags);
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@ -243,9 +245,10 @@ u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena
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// Try a whole range of possible bases. Return once we got a valid one.
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u32 max_base_addr = 0x7FFF0000 - 0x31000000;
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u8 *base = NULL;
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int base_attempts = 1;
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for (u32 base_addr = 0x40000; base_addr < max_base_addr; base_addr += 0x40000)
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{
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base_attempts++;
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base = (u8 *)base_addr;
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if (Memory_TryBase(base, views, num_views, flags, arena))
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{
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@ -253,7 +256,7 @@ u8 *MemoryMap_Setup(const MemoryView *views, int num_views, u32 flags, MemArena
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base_attempts = 0;
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break;
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}
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base_attempts++;
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}
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#else
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// Linux32 is fine with the x64 method, although limited to 32-bit with no automirrors.
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@ -408,11 +408,11 @@ void Write16(const u16 _Value, const u32 _Address)
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{
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// Clear old BP and initiate new BP
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Common::AtomicStore(fifo.bFF_Breakpoint, 0);
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// AyuanX: The following is a hack
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// AyuanX: The following is a hack for dual core
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// There is definitely some initialization problem with Dolphin (not found exact location yet)
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// Which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first then MP2 can boot)
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// But somehow this instant BP hack can make MP2 boot even at first time
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UpdateInterrupts(true);
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if (g_VideoInitialize.bOnThread) UpdateInterrupts(true);
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}
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INFO_LOG(COMMANDPROCESSOR,"\t write to CTRL_REGISTER : %04x", _Value);
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@ -109,7 +109,6 @@ void WiimoteBasicConfigDialog::ButtonClick(wxCommandEvent& event)
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m_RecordingConfigFrame->ShowModal();
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m_RecordingConfigFrame->Destroy();
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m_RecordingConfigFrame = NULL;
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m_Page = g_Config.CurrentPage;
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break;
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#ifdef WIN32
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case ID_BUTTONPAIRUP:
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@ -250,10 +249,10 @@ void WiimoteBasicConfigDialog::CreateGUIControls()
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m_ButtonMapping = new wxButton(this, ID_BUTTONMAPPING, wxT("Button Mapping"));
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m_Recording = new wxButton(this, ID_BUTTONRECORDING, wxT("Recording"));
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m_ButtonPairUp = new wxButton(this, ID_BUTTONPAIRUP, wxT("Pair Up Wiimote(s)"));
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m_ButtonPairUp = new wxButton(this, ID_BUTTONPAIRUP, wxT("Wiimotes PairUp"));
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#ifdef WIN32
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m_ButtonPairUp->SetToolTip(wxT("Pair up your Wiimote(s) with your system.\nPress the Buttons 1 and 2 on your Wiimote before pairing up.\nThis might take a few seconds.\nIt only works if you're using Microsoft's Bluetooth stack.")); // Only working with MS BT Stack.
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m_ButtonPairUp->SetToolTip(wxT("Pair up your Wiimotes with your system.\nPress the Buttons 1 and 2 on your Wiimote before pairing up.\nThis might take a few seconds.\nIt only works if you're using Microsoft's Bluetooth stack.")); // Only working with MS BT Stack.
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#else
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m_ButtonPairUp->Enable(false);
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#endif
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@ -98,7 +98,7 @@ void WiimoteRecordingConfigDialog::CloseClick(wxCommandEvent& event)
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{
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case ID_CLOSE:
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SetEvent(WiiMoteReal::g_StopThreadTemporary); //direct closing will result in crash @ReadWiimote, also dont try to waitforobject here, it will result in deadlock! because this thread is still needed to progress in the Readwiimote to get to the waitingobject @readwiimote itself.....
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//Problem lies mainly in Readwiimote(), closing here leaves the thread readWiimote thread, trying to access vars which aint there anymore.
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Close(); //Problem lies mainly in Readwiimote(), closing here leaves the thread readWiimote thread, trying to access vars which aint there anymore.
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break;
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case ID_APPLY:
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SaveFile();
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@ -203,9 +203,9 @@ void handle_event(struct wiimote_t* wm)
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if(wm->exp.type == EXP_NUNCHUK) // Updating Nunchuck Gauges
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{
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m_RecordingConfigFrame->m_GaugeGForceNunchuk[0]->SetValue((int)floor((nc->gforce.x * 100) + 300.5));
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m_RecordingConfigFrame->m_GaugeGForceNunchuk[1]->SetValue((int)floor((nc->gforce.y * 100) + 300.5));
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m_RecordingConfigFrame->m_GaugeGForceNunchuk[2]->SetValue((int)floor((nc->gforce.z * 100) + 300.5));
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m_RecordingConfigFrame->m_GaugeGForceNunchuk[0]->SetValue((int)floor((nc->gforce.x * 300) + 100.5));
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m_RecordingConfigFrame->m_GaugeGForceNunchuk[1]->SetValue((int)floor((nc->gforce.y * 300) + 100.5));
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m_RecordingConfigFrame->m_GaugeGForceNunchuk[2]->SetValue((int)floor((nc->gforce.z * 300) + 100.5));
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m_RecordingConfigFrame->m_GaugeAccelNunchuk[0]->SetValue(nc->accel.x);
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m_RecordingConfigFrame->m_GaugeAccelNunchuk[1]->SetValue(nc->accel.y);
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