Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f74b5463d5
commit
154bc956ad
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@ -1,21 +1,21 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifdef _WIN32
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#include <windows.h>
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#endif
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@ -39,7 +39,7 @@
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#include "CPUDetect.h"
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#include "CoreTiming.h"
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#include "Boot/Boot.h"
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#include "HW/Memmap.h"
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#include "HW/ProcessorInterface.h"
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#include "HW/GPFifo.h"
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@ -50,31 +50,31 @@
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#include "HW/AudioInterface.h"
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#include "HW/VideoInterface.h"
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#include "HW/SystemTimers.h"
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#include "PowerPC/PowerPC.h"
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#include "PowerPC/JitCommon/JitBase.h"
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#include "PluginManager.h"
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#include "ConfigManager.h"
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#include "VolumeHandler.h"
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#include "FileMonitor.h"
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#include "MemTools.h"
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#include "Host.h"
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#include "LogManager.h"
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#include "State.h"
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#include "OnFrame.h"
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namespace Core
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{
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// Declarations and definitions
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Common::Timer Timer;
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volatile u32 DrawnFrame = 0;
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u32 DrawnVideo = 0;
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// Function forwarding
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//void Callback_VideoRequestWindowSize(int _iWidth, int _iHeight, BOOL _bFullscreen);
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void Callback_VideoLog(const TCHAR* _szMessage, int _bDoBreak);
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@ -85,17 +85,17 @@ void Callback_DSPInterrupt();
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void Callback_PADLog(const TCHAR* _szMessage);
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void Callback_WiimoteLog(const TCHAR* _szMessage, int _v);
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void Callback_WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size);
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// For keyboard shortcuts.
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void Callback_KeyPress(int key, bool shift, bool control);
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TPeekMessages Callback_PeekMessages = NULL;
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TUpdateFPSDisplay g_pUpdateFPSDisplay = NULL;
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// Function declarations
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THREAD_RETURN EmuThread(void *pArg);
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void Stop();
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bool g_bStopping = false;
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bool g_bHwInit = false;
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bool g_bRealWiimote = false;
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@ -126,39 +126,39 @@ bool PanicAlertToVideo(const char* text, bool yes_no)
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DisplayMessage(text, 3000);
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return true;
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}
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void DisplayMessage(const std::string &message, int time_in_ms)
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{
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message.c_str(),
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message.c_str(),
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time_in_ms);
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}
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void DisplayMessage(const char *message, int time_in_ms)
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{
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message,
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message,
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time_in_ms);
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}
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void Callback_DebuggerBreak()
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{
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CCPU::Break();
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}
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void *GetWindowHandle()
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{
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return g_pWindowHandle;
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return g_pWindowHandle;
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}
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#if defined HAVE_X11 && HAVE_X11
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void *GetXWindow()
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{
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return g_pXWindow;
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}
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{
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return g_pXWindow;
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}
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#endif
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bool GetRealWiimote()
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{
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return g_bRealWiimote;
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return g_bRealWiimote;
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}
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bool isRunning()
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{
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XNextEvent(dpy, &event);
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switch(event.type) {
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case KeyRelease:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if(key == XK_F4 && ((event.xkey.state & Mod1Mask) == Mod1Mask))
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Host_Message(WM_USER_STOP);
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break;
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if (key == XK_Escape)
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CPluginManager::GetInstance().GetVideo()->Video_Prepare();
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Common::SetCurrentThreadName("CPU-GPU thread");
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}
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if (_CoreParameter.bLockThreads)
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Common::Thread::SetCurrentThreadAffinity(1); // Force to first core
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if (_CoreParameter.bUseFastMem)
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{
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#ifdef _M_X64
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PanicAlert("32-bit platforms do not support fastmem yet. Report this bug.");
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#endif
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}
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// Enter CPU run loop. When we leave it - we are done.
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CCPU::Run();
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}
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cpuRunloopQuit.Set();
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return 0;
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return 0;
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}
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CPluginManager &Plugins = CPluginManager::GetInstance();
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if (_CoreParameter.bLockThreads)
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Common::Thread::SetCurrentThreadAffinity(2); // Force to second core
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INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "Gamecube");
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INFO_LOG(OSREPORT, "CPU Thread separate = %s", _CoreParameter.bCPUThread ? "Yes" : "No");
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HW::Init();
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emuThreadGoing.Set();
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// Load the VideoPlugin
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SVideoInitialize VideoInitialize;
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SVideoInitialize VideoInitialize;
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VideoInitialize.pGetMemoryPointer = Memory::GetPointer;
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VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
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VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
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VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
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// This is first the m_Panel handle, then it is updated to have the new window handle
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VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
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VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
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VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
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// This is first the m_Panel handle, then it is updated to have the new window handle
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VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
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VideoInitialize.pLog = Callback_VideoLog;
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VideoInitialize.pSysMessage = Host_SysMessage;
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VideoInitialize.pKeyPress = Callback_KeyPress;
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VideoInitialize.bWii = _CoreParameter.bWii;
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VideoInitialize.bOnThread = _CoreParameter.bCPUThread;
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VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
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VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
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VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
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VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
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VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
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VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
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VideoInitialize.bAutoAspectIs16_9 = _CoreParameter.bWii ? (SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR") ? true : false) : false;
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Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll
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// Under linux, this is an X11 Display, not a HWND!
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g_pWindowHandle = (HWND)VideoInitialize.pWindowHandle;
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#if defined(HAVE_X11) && HAVE_X11
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Callback_PeekMessages = VideoInitialize.pPeekMessages;
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g_pUpdateFPSDisplay = VideoInitialize.pUpdateFPSDisplay;
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// Load and init DSPPlugin
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// Load and init DSPPlugin
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DSPInitialize dspInit;
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dspInit.hWnd = g_pWindowHandle;
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dspInit.pARAM_Read_U8 = (u8 (__cdecl *)(const u32))DSP::ReadARAM;
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// Wait for Wiiuse to find the number of connected Wiimotes
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Plugins.GetWiimote(0)->Initialize((void *)&WiimoteInitialize);
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}
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// The hardware is initialized.
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g_bHwInit = true;
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DisplayMessage("CPU: " + cpu_info.Summarize(), 8000);
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DisplayMessage(_CoreParameter.m_strFilename, 3000);
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// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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CBoot::BootUp();
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if (g_pUpdateFPSDisplay != NULL)
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g_pUpdateFPSDisplay(("Loading " + _CoreParameter.m_strFilename).c_str());
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g_pUpdateFPSDisplay(("Loading " + _CoreParameter.m_strFilename).c_str());
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// Setup our core, but can't use dynarec if we are compare server
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if (_CoreParameter.iCPUCore && (!_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient))
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PowerPC::SetMode(PowerPC::MODE_JIT);
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#if defined(HAVE_X11) && HAVE_X11
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Common::Thread *xEventThread = NULL;
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#endif
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// ENTER THE VIDEO THREAD LOOP
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if (_CoreParameter.bCPUThread)
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{
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g_bStopping = false;
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return 0;
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}
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// Set or get the running state
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switch (_State)
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{
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case CORE_UNINITIALIZED:
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Stop();
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Stop();
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break;
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case CORE_PAUSE:
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CCPU::EnableStepping(true); // Break
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break;
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}
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}
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EState GetState()
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{
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if (g_bHwInit)
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}
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return CORE_UNINITIALIZED;
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}
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static inline std::string GenerateScreenshotName()
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{
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int index = 1;
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Host_UpdateStatusBar(SMessage.c_str());
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// Reset counter
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Timer.Update();
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Timer.Update();
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Common::AtomicStore(DrawnFrame, 0);
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DrawnVideo = 0;
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}
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{
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GENERIC_LOG(LogTypes::AUDIO, (LogTypes::LOG_LEVELS)_v, _szMessage);
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}
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// Callback_DSPInterrupt
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// WARNING - THIS MAY BE EXECUTED FROM DSP THREAD
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{
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DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
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}
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// Callback_PADLog
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//
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// FIXME add levels
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INFO_LOG(SERIALINTERFACE, _szMessage);
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}
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// Callback_ISOName: Let the DSP plugin get the game name
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//
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const char *Callback_ISOName()
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{
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SCoreStartupParameter& params = SConfig::GetInstance().m_LocalCoreStartupParameter;
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SCoreStartupParameter& params = SConfig::GetInstance().m_LocalCoreStartupParameter;
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if (params.m_strName.length() > 0)
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return params.m_strName.c_str();
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else
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return "";
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return "";
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}
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// Called from ANY thread!
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Host_Message(WM_USER_PAUSE);
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#endif
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}
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// Callback_WiimoteLog
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//
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void Callback_WiimoteLog(const TCHAR* _szMessage, int _v)
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{
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GENERIC_LOG(LogTypes::WIIMOTE, (LogTypes::LOG_LEVELS)_v, _szMessage);
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}
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} // Core
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#include <sys/param.h>
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#endif
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#ifdef __linux__
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#include "Common.h" // Common
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#if defined HAVE_X11 && HAVE_X11
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#include <X11/Xlib.h>
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#endif
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#include "Common.h" // Common
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#include "CPUDetect.h"
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#include "IniFile.h"
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#include "FileUtil.h"
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// Set main parent window
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SetTopWindow(main_frame);
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#if defined __linux__
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#if defined HAVE_X11 && HAVE_X11
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XInitThreads();
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#endif
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return true;
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@ -36,8 +36,6 @@
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extern int frameCount;
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extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
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static int s_fps=0;
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// Renderer really isn't a very good name for this class - it's more like "Misc".
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// The long term goal is to get rid of this class and replace it with others that make
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// more sense.
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#include "debugger/debugger.h"
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int s_fps=0;
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static int s_target_width;
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static int s_target_height;
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@ -28,8 +28,8 @@
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#else
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struct RECT
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{
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int left, top;
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int right, bottom;
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int left, top;
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int right, bottom;
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};
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#endif
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@ -54,41 +54,39 @@ extern HINSTANCE g_hInstance;
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void OpenGL_SwapBuffers()
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{
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#if defined(USE_WX) && USE_WX
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GLWin.glCanvas->SwapBuffers();
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GLWin.glCanvas->SwapBuffers();
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
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cocoaGLSwap(GLWin.cocoaCtx,GLWin.cocoaWin);
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#elif defined(_WIN32)
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SwapBuffers(hDC);
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SwapBuffers(hDC);
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#elif defined(HAVE_X11) && HAVE_X11
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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glXSwapBuffers(GLWin.dpy, GLWin.win);
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#endif
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}
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u32 OpenGL_GetBackbufferWidth()
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{
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return s_backbuffer_width;
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return s_backbuffer_width;
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}
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u32 OpenGL_GetBackbufferHeight()
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{
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return s_backbuffer_height;
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return s_backbuffer_height;
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}
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void OpenGL_SetWindowText(const char *text)
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{
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#if defined(USE_WX) && USE_WX
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GLWin.frame->SetTitle(wxString::FromAscii(text));
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GLWin.frame->SetTitle(wxString::FromAscii(text));
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#elif defined(HAVE_COCOA) && HAVE_COCOA
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cocoaGLSetTitle(GLWin.cocoaWin, text);
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cocoaGLSetTitle(GLWin.cocoaWin, text);
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#elif defined(_WIN32)
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// TODO convert text to unicode and change SetWindowTextA to SetWindowText
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SetWindowTextA(EmuWindow::GetWnd(), text);
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SetWindowTextA(EmuWindow::GetWnd(), text);
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#elif defined(HAVE_X11) && HAVE_X11 // GLX
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/**
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* Tell X to ask the window manager to set the window title. (X
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* itself doesn't provide window title functionality.)
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||||
*/
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XStoreName(GLWin.dpy, GLWin.win, text);
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// Tell X to ask the window manager to set the window title. (X
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// itself doesn't provide window title functionality.)
|
||||
XStoreName(GLWin.dpy, GLWin.win, text);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -96,110 +94,110 @@ void OpenGL_SetWindowText(const char *text)
|
|||
unsigned int Callback_PeekMessages()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// TODO: peekmessage
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
return FALSE;
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
return TRUE;
|
||||
// TODO: peekmessage
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
return FALSE;
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
return TRUE;
|
||||
#else
|
||||
return FALSE;
|
||||
return FALSE;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Show the current FPS
|
||||
void UpdateFPSDisplay(const char *text)
|
||||
{
|
||||
char temp[512];
|
||||
sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
|
||||
OpenGL_SetWindowText(temp);
|
||||
char temp[512];
|
||||
sprintf(temp, "SVN R%s: GL: %s", SVN_REV_STR, text);
|
||||
OpenGL_SetWindowText(temp);
|
||||
}
|
||||
|
||||
#if defined(HAVE_X11) && HAVE_X11
|
||||
void CreateXWindow (void)
|
||||
{
|
||||
Atom wmProtocols[3];
|
||||
int width, height;
|
||||
Atom wmProtocols[3];
|
||||
int width, height;
|
||||
|
||||
if (GLWin.fs)
|
||||
{
|
||||
if (GLWin.fs)
|
||||
{
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
if (GLWin.fullSize >= 0)
|
||||
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
|
||||
GLWin.fullSize, GLWin.screenRotation, CurrentTime);
|
||||
if (GLWin.fullSize >= 0)
|
||||
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
|
||||
GLWin.fullSize, GLWin.screenRotation, CurrentTime);
|
||||
#endif
|
||||
GLWin.attr.override_redirect = True;
|
||||
width = GLWin.fullWidth;
|
||||
height = GLWin.fullHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
GLWin.attr.override_redirect = False;
|
||||
width = GLWin.winWidth;
|
||||
height = GLWin.winHeight;
|
||||
}
|
||||
GLWin.attr.override_redirect = True;
|
||||
width = GLWin.fullWidth;
|
||||
height = GLWin.fullHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
GLWin.attr.override_redirect = False;
|
||||
width = GLWin.winWidth;
|
||||
height = GLWin.winHeight;
|
||||
}
|
||||
|
||||
// Control window size and picture scaling
|
||||
s_backbuffer_width = width;
|
||||
s_backbuffer_height = height;
|
||||
// Control window size and picture scaling
|
||||
s_backbuffer_width = width;
|
||||
s_backbuffer_height = height;
|
||||
|
||||
// create the window
|
||||
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
|
||||
StructureNotifyMask | ResizeRedirectMask;
|
||||
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen),
|
||||
0, 0, width, height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
|
||||
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &GLWin.attr);
|
||||
wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
|
||||
wmProtocols[1] = XInternAtom(GLWin.dpy, "WM_TAKE_FOCUS", True);
|
||||
wmProtocols[2] = XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False);
|
||||
XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 3);
|
||||
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
|
||||
XMapRaised(GLWin.dpy, GLWin.win);
|
||||
if (GLWin.fs)
|
||||
{
|
||||
XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
|
||||
XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
|
||||
GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
|
||||
XSetInputFocus(GLWin.dpy, GLWin.win, RevertToPointerRoot, CurrentTime);
|
||||
}
|
||||
XSync(GLWin.dpy, True);
|
||||
// create the window
|
||||
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
|
||||
StructureNotifyMask | ResizeRedirectMask;
|
||||
GLWin.win = XCreateWindow(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen),
|
||||
0, 0, width, height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
|
||||
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &GLWin.attr);
|
||||
wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
|
||||
wmProtocols[1] = XInternAtom(GLWin.dpy, "WM_TAKE_FOCUS", True);
|
||||
wmProtocols[2] = XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False);
|
||||
XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 3);
|
||||
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
|
||||
XMapRaised(GLWin.dpy, GLWin.win);
|
||||
if (GLWin.fs)
|
||||
{
|
||||
XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
|
||||
XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
|
||||
GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
|
||||
XSetInputFocus(GLWin.dpy, GLWin.win, RevertToPointerRoot, CurrentTime);
|
||||
}
|
||||
XSync(GLWin.dpy, True);
|
||||
}
|
||||
|
||||
void DestroyXWindow(void)
|
||||
{
|
||||
if( GLWin.ctx )
|
||||
{
|
||||
if( !glXMakeCurrent(GLWin.dpy, None, NULL))
|
||||
{
|
||||
printf("Could not release drawing context.\n");
|
||||
}
|
||||
}
|
||||
/* switch back to original desktop resolution if we were in fullscreen */
|
||||
if( GLWin.fs )
|
||||
{
|
||||
XUngrabKeyboard (GLWin.dpy, CurrentTime);
|
||||
XUngrabPointer (GLWin.dpy, CurrentTime);
|
||||
if( GLWin.ctx )
|
||||
{
|
||||
if( !glXMakeCurrent(GLWin.dpy, None, NULL))
|
||||
{
|
||||
printf("Could not release drawing context.\n");
|
||||
}
|
||||
}
|
||||
/* switch back to original desktop resolution if we were in fullscreen */
|
||||
if( GLWin.fs )
|
||||
{
|
||||
XUngrabKeyboard (GLWin.dpy, CurrentTime);
|
||||
XUngrabPointer (GLWin.dpy, CurrentTime);
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
if (GLWin.fullSize >= 0)
|
||||
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
|
||||
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
|
||||
if (GLWin.fullSize >= 0)
|
||||
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
|
||||
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
|
||||
#endif
|
||||
}
|
||||
XUndefineCursor(GLWin.dpy, GLWin.win);
|
||||
XUnmapWindow(GLWin.dpy, GLWin.win);
|
||||
XSync(GLWin.dpy, True);
|
||||
}
|
||||
XUndefineCursor(GLWin.dpy, GLWin.win);
|
||||
XUnmapWindow(GLWin.dpy, GLWin.win);
|
||||
XSync(GLWin.dpy, True);
|
||||
}
|
||||
|
||||
void ToggleFullscreenMode (void)
|
||||
{
|
||||
DestroyXWindow();
|
||||
GLWin.fs = !GLWin.fs;
|
||||
CreateXWindow();
|
||||
OpenGL_MakeCurrent();
|
||||
DestroyXWindow();
|
||||
GLWin.fs = !GLWin.fs;
|
||||
CreateXWindow();
|
||||
OpenGL_MakeCurrent();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -209,66 +207,66 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
|
|||
{
|
||||
#if !defined(HAVE_X11) || !HAVE_X11
|
||||
// Check for fullscreen mode
|
||||
int _twidth, _theight;
|
||||
if (g_Config.bFullscreen)
|
||||
{
|
||||
if (strlen(g_Config.cFSResolution) > 1)
|
||||
{
|
||||
sscanf(g_Config.cFSResolution, "%dx%d", &_twidth, &_theight);
|
||||
}
|
||||
else // No full screen reso set, fall back to default reso
|
||||
{
|
||||
_twidth = _iwidth;
|
||||
_theight = _iheight;
|
||||
}
|
||||
}
|
||||
else // Going Windowed
|
||||
{
|
||||
if (strlen(g_Config.cInternalRes) > 1)
|
||||
{
|
||||
sscanf(g_Config.cInternalRes, "%dx%d", &_twidth, &_theight);
|
||||
}
|
||||
else // No Window resolution set, fall back to default
|
||||
{
|
||||
_twidth = _iwidth;
|
||||
_theight = _iheight;
|
||||
}
|
||||
}
|
||||
int _twidth, _theight;
|
||||
if (g_Config.bFullscreen)
|
||||
{
|
||||
if (strlen(g_Config.cFSResolution) > 1)
|
||||
{
|
||||
sscanf(g_Config.cFSResolution, "%dx%d", &_twidth, &_theight);
|
||||
}
|
||||
else // No full screen reso set, fall back to default reso
|
||||
{
|
||||
_twidth = _iwidth;
|
||||
_theight = _iheight;
|
||||
}
|
||||
}
|
||||
else // Going Windowed
|
||||
{
|
||||
if (strlen(g_Config.cInternalRes) > 1)
|
||||
{
|
||||
sscanf(g_Config.cInternalRes, "%dx%d", &_twidth, &_theight);
|
||||
}
|
||||
else // No Window resolution set, fall back to default
|
||||
{
|
||||
_twidth = _iwidth;
|
||||
_theight = _iheight;
|
||||
}
|
||||
}
|
||||
|
||||
// Control window size and picture scaling
|
||||
s_backbuffer_width = _twidth;
|
||||
s_backbuffer_height = _theight;
|
||||
s_backbuffer_width = _twidth;
|
||||
s_backbuffer_height = _theight;
|
||||
#endif
|
||||
|
||||
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
|
||||
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
|
||||
g_VideoInitialize.pPeekMessages = &Callback_PeekMessages;
|
||||
g_VideoInitialize.pUpdateFPSDisplay = &UpdateFPSDisplay;
|
||||
|
||||
#if defined(USE_WX) && USE_WX
|
||||
int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
|
||||
int args[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 16, 0};
|
||||
|
||||
wxSize size(_iwidth, _iheight);
|
||||
if (!g_Config.RenderToMainframe ||
|
||||
g_VideoInitialize.pWindowHandle == NULL) {
|
||||
GLWin.frame = new wxFrame((wxWindow *)NULL,
|
||||
-1, _("Dolphin"), wxPoint(50,50), size);
|
||||
} else {
|
||||
GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
|
||||
-1, _("Dolphin"), wxPoint(50,50), size);
|
||||
}
|
||||
wxSize size(_iwidth, _iheight);
|
||||
if (!g_Config.RenderToMainframe ||
|
||||
g_VideoInitialize.pWindowHandle == NULL) {
|
||||
GLWin.frame = new wxFrame((wxWindow *)NULL,
|
||||
-1, _("Dolphin"), wxPoint(50,50), size);
|
||||
} else {
|
||||
GLWin.frame = new wxFrame((wxWindow *)g_VideoInitialize.pWindowHandle,
|
||||
-1, _("Dolphin"), wxPoint(50,50), size);
|
||||
}
|
||||
|
||||
GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
|
||||
wxPoint(0,0), size, wxSUNKEN_BORDER);
|
||||
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
|
||||
GLWin.frame->Show(TRUE);
|
||||
GLWin.glCanvas->Show(TRUE);
|
||||
GLWin.glCanvas = new wxGLCanvas(GLWin.frame, wxID_ANY, args,
|
||||
wxPoint(0,0), size, wxSUNKEN_BORDER);
|
||||
GLWin.glCtxt = new wxGLContext(GLWin.glCanvas);
|
||||
GLWin.frame->Show(TRUE);
|
||||
GLWin.glCanvas->Show(TRUE);
|
||||
|
||||
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
||||
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
||||
|
||||
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
||||
GLWin.width = s_backbuffer_width;
|
||||
GLWin.height = s_backbuffer_height;
|
||||
GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
|
||||
GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
|
||||
GLWin.width = s_backbuffer_width;
|
||||
GLWin.height = s_backbuffer_height;
|
||||
GLWin.cocoaWin = cocoaGLCreateWindow(GLWin.width, GLWin.height);
|
||||
GLWin.cocoaCtx = cocoaGLInit(g_Config.iMultisampleMode);
|
||||
|
||||
#elif defined(_WIN32)
|
||||
g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Please wait..."));
|
||||
|
@ -277,123 +275,123 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
|
|||
g_VideoInitialize.pSysMessage("failed to create window");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (g_Config.bFullscreen)
|
||||
{
|
||||
DEVMODE dmScreenSettings;
|
||||
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
|
||||
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
|
||||
dmScreenSettings.dmPelsWidth = s_backbuffer_width;
|
||||
dmScreenSettings.dmPelsHeight = s_backbuffer_height;
|
||||
dmScreenSettings.dmBitsPerPel = 32;
|
||||
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
||||
|
||||
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
||||
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
if (MessageBox(NULL, _T("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"), _T("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
if (g_Config.bFullscreen)
|
||||
{
|
||||
DEVMODE dmScreenSettings;
|
||||
memset(&dmScreenSettings,0,sizeof(dmScreenSettings));
|
||||
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
|
||||
dmScreenSettings.dmPelsWidth = s_backbuffer_width;
|
||||
dmScreenSettings.dmPelsHeight = s_backbuffer_height;
|
||||
dmScreenSettings.dmBitsPerPel = 32;
|
||||
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
|
||||
|
||||
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
||||
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
|
||||
{
|
||||
if (MessageBox(NULL, _T("The Requested Fullscreen Mode Is Not Supported By\nYour Video Card. Use Windowed Mode Instead?"), _T("NeHe GL"),MB_YESNO|MB_ICONEXCLAMATION)==IDYES)
|
||||
EmuWindow::ToggleFullscreen(EmuWindow::GetWnd());
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// SetWindowPos to the upper-left corner of the screen
|
||||
SetWindowPos(EmuWindow::GetWnd(), HWND_TOP, 0, 0, _twidth, _theight, SWP_NOREPOSITION | SWP_NOZORDER);
|
||||
}
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
// Change to default resolution
|
||||
ChangeDisplaySettings(NULL, 0);
|
||||
}
|
||||
// Change to default resolution
|
||||
ChangeDisplaySettings(NULL, 0);
|
||||
}
|
||||
|
||||
// Show the window
|
||||
EmuWindow::Show();
|
||||
|
||||
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
||||
1, // Version Number
|
||||
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
||||
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
||||
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
||||
PFD_TYPE_RGBA, // Request An RGBA Format
|
||||
32, // Select Our Color Depth
|
||||
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
||||
0, // 8bit Alpha Buffer
|
||||
0, // Shift Bit Ignored
|
||||
0, // No Accumulation Buffer
|
||||
0, 0, 0, 0, // Accumulation Bits Ignored
|
||||
24, // 24Bit Z-Buffer (Depth Buffer)
|
||||
8, // 8bit Stencil Buffer
|
||||
0, // No Auxiliary Buffer
|
||||
PFD_MAIN_PLANE, // Main Drawing Layer
|
||||
0, // Reserved
|
||||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
|
||||
{
|
||||
sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
|
||||
1, // Version Number
|
||||
PFD_DRAW_TO_WINDOW | // Format Must Support Window
|
||||
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
|
||||
PFD_DOUBLEBUFFER, // Must Support Double Buffering
|
||||
PFD_TYPE_RGBA, // Request An RGBA Format
|
||||
32, // Select Our Color Depth
|
||||
0, 0, 0, 0, 0, 0, // Color Bits Ignored
|
||||
0, // 8bit Alpha Buffer
|
||||
0, // Shift Bit Ignored
|
||||
0, // No Accumulation Buffer
|
||||
0, 0, 0, 0, // Accumulation Bits Ignored
|
||||
24, // 24Bit Z-Buffer (Depth Buffer)
|
||||
8, // 8bit Stencil Buffer
|
||||
0, // No Auxiliary Buffer
|
||||
PFD_MAIN_PLANE, // Main Drawing Layer
|
||||
0, // Reserved
|
||||
0, 0, 0 // Layer Masks Ignored
|
||||
};
|
||||
|
||||
GLuint PixelFormat; // Holds The Results After Searching For A Match
|
||||
|
||||
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
|
||||
if (!(hDC=GetDC(EmuWindow::GetWnd()))) {
|
||||
PanicAlert("(1) Can't create an OpenGL Device context. Fail.");
|
||||
return false;
|
||||
}
|
||||
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
|
||||
PanicAlert("(2) Can't find a suitable PixelFormat.");
|
||||
return false;
|
||||
}
|
||||
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
|
||||
return false;
|
||||
}
|
||||
if (!(PixelFormat = ChoosePixelFormat(hDC,&pfd))) {
|
||||
PanicAlert("(2) Can't find a suitable PixelFormat.");
|
||||
return false;
|
||||
}
|
||||
if (!SetPixelFormat(hDC, PixelFormat, &pfd)) {
|
||||
PanicAlert("(3) Can't set the PixelFormat.");
|
||||
return false;
|
||||
}
|
||||
if (!(hRC = wglCreateContext(hDC))) {
|
||||
return false;
|
||||
}
|
||||
if (!(hRC = wglCreateContext(hDC))) {
|
||||
PanicAlert("(4) Can't create an OpenGL rendering context.");
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
Colormap cmap;
|
||||
int glxMajorVersion, glxMinorVersion;
|
||||
int vidModeMajorVersion, vidModeMinorVersion;
|
||||
Colormap cmap;
|
||||
int glxMajorVersion, glxMinorVersion;
|
||||
int vidModeMajorVersion, vidModeMinorVersion;
|
||||
|
||||
// attributes for a single buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
None};
|
||||
// attributes for a single buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListSgl[] = {GLX_RGBA, GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
None};
|
||||
|
||||
// attributes for a double buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
|
||||
GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
|
||||
// attributes for a double buffered visual in RGBA format with at least
|
||||
// 8 bits per color and a 24 bit depth buffer
|
||||
int attrListDbl[] = {GLX_RGBA, GLX_DOUBLEBUFFER,
|
||||
GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
GLX_SAMPLE_BUFFERS_ARB, g_Config.iMultisampleMode, GLX_SAMPLES_ARB, 1, None };
|
||||
|
||||
|
||||
GLWin.dpy = XOpenDisplay(0);
|
||||
g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
|
||||
GLWin.screen = DefaultScreen(GLWin.dpy);
|
||||
GLWin.dpy = XOpenDisplay(0);
|
||||
g_VideoInitialize.pWindowHandle = (HWND)GLWin.dpy;
|
||||
GLWin.screen = DefaultScreen(GLWin.dpy);
|
||||
|
||||
// Fullscreen option.
|
||||
GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
|
||||
// Fullscreen option.
|
||||
GLWin.fs = g_Config.bFullscreen; //Set to setting in Options
|
||||
|
||||
/* get an appropriate visual */
|
||||
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
|
||||
if (GLWin.vi == NULL) {
|
||||
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
|
||||
GLWin.doubleBuffered = False;
|
||||
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
|
||||
}
|
||||
else {
|
||||
GLWin.doubleBuffered = True;
|
||||
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
|
||||
}
|
||||
/* get an appropriate visual */
|
||||
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListDbl);
|
||||
if (GLWin.vi == NULL) {
|
||||
GLWin.vi = glXChooseVisual(GLWin.dpy, GLWin.screen, attrListSgl);
|
||||
GLWin.doubleBuffered = False;
|
||||
ERROR_LOG(VIDEO, "Only Singlebuffered Visual!");
|
||||
}
|
||||
else {
|
||||
GLWin.doubleBuffered = True;
|
||||
NOTICE_LOG(VIDEO, "Got Doublebuffered Visual!");
|
||||
}
|
||||
|
||||
glXQueryVersion(GLWin.dpy, &glxMajorVersion, &glxMinorVersion);
|
||||
NOTICE_LOG(VIDEO, "glX-Version %d.%d", glxMajorVersion, glxMinorVersion);
|
||||
|
@ -410,70 +408,70 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
|
|||
GLWin.attr.border_pixel = 0;
|
||||
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
|
||||
|
||||
// Get the resolution setings for both fullscreen and windowed modes
|
||||
if (strlen(g_Config.cFSResolution) > 1)
|
||||
sscanf(g_Config.cFSResolution, "%dx%d", &GLWin.fullWidth, &GLWin.fullHeight);
|
||||
else // No full screen reso set, fall back to desktop resolution
|
||||
{
|
||||
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
||||
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
||||
}
|
||||
if (strlen(g_Config.cInternalRes) > 1)
|
||||
sscanf(g_Config.cInternalRes, "%dx%d", &GLWin.winWidth, &GLWin.winHeight);
|
||||
else // No Window resolution set, fall back to default
|
||||
{
|
||||
GLWin.winWidth = _iwidth;
|
||||
GLWin.winHeight = _iheight;
|
||||
}
|
||||
// Get the resolution setings for both fullscreen and windowed modes
|
||||
if (strlen(g_Config.cFSResolution) > 1)
|
||||
sscanf(g_Config.cFSResolution, "%dx%d", &GLWin.fullWidth, &GLWin.fullHeight);
|
||||
else // No full screen reso set, fall back to desktop resolution
|
||||
{
|
||||
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
||||
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
||||
}
|
||||
if (strlen(g_Config.cInternalRes) > 1)
|
||||
sscanf(g_Config.cInternalRes, "%dx%d", &GLWin.winWidth, &GLWin.winHeight);
|
||||
else // No Window resolution set, fall back to default
|
||||
{
|
||||
GLWin.winWidth = _iwidth;
|
||||
GLWin.winHeight = _iheight;
|
||||
}
|
||||
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
XRRQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
|
||||
XRRScreenSize *sizes;
|
||||
int numSizes;
|
||||
XRRQueryVersion(GLWin.dpy, &vidModeMajorVersion, &vidModeMinorVersion);
|
||||
XRRScreenSize *sizes;
|
||||
int numSizes;
|
||||
|
||||
NOTICE_LOG(VIDEO, "XRRExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion);
|
||||
NOTICE_LOG(VIDEO, "XRRExtension-Version %d.%d", vidModeMajorVersion, vidModeMinorVersion);
|
||||
|
||||
GLWin.screenConfig = XRRGetScreenInfo(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.screen));
|
||||
GLWin.screenConfig = XRRGetScreenInfo(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.screen));
|
||||
|
||||
/* save desktop resolution */
|
||||
GLWin.deskSize = XRRConfigCurrentConfiguration(GLWin.screenConfig, &GLWin.screenRotation);
|
||||
/* Set the desktop resolution as the default */
|
||||
GLWin.fullSize = -1;
|
||||
/* save desktop resolution */
|
||||
GLWin.deskSize = XRRConfigCurrentConfiguration(GLWin.screenConfig, &GLWin.screenRotation);
|
||||
/* Set the desktop resolution as the default */
|
||||
GLWin.fullSize = -1;
|
||||
|
||||
/* Find the index of the fullscreen resolution from config */
|
||||
sizes = XRRConfigSizes(GLWin.screenConfig, &numSizes);
|
||||
if (numSizes > 0 && sizes != NULL) {
|
||||
for (int i = 0; i < numSizes; i++) {
|
||||
if ((sizes[i].width == GLWin.fullWidth) && (sizes[i].height == GLWin.fullHeight)) {
|
||||
GLWin.fullSize = i;
|
||||
}
|
||||
}
|
||||
NOTICE_LOG(VIDEO, "Fullscreen Resolution %dx%d", sizes[GLWin.fullSize].width, sizes[GLWin.fullSize].height);
|
||||
}
|
||||
else {
|
||||
ERROR_LOG(VIDEO, "Failed to obtain fullscreen sizes.\n"
|
||||
"Using current desktop resolution for fullscreen.\n");
|
||||
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
||||
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
||||
}
|
||||
/* Find the index of the fullscreen resolution from config */
|
||||
sizes = XRRConfigSizes(GLWin.screenConfig, &numSizes);
|
||||
if (numSizes > 0 && sizes != NULL) {
|
||||
for (int i = 0; i < numSizes; i++) {
|
||||
if ((sizes[i].width == GLWin.fullWidth) && (sizes[i].height == GLWin.fullHeight)) {
|
||||
GLWin.fullSize = i;
|
||||
}
|
||||
}
|
||||
NOTICE_LOG(VIDEO, "Fullscreen Resolution %dx%d", sizes[GLWin.fullSize].width, sizes[GLWin.fullSize].height);
|
||||
}
|
||||
else {
|
||||
ERROR_LOG(VIDEO, "Failed to obtain fullscreen sizes.\n"
|
||||
"Using current desktop resolution for fullscreen.\n");
|
||||
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
||||
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
||||
}
|
||||
#else
|
||||
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
||||
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
||||
GLWin.fullWidth = DisplayWidth(GLWin.dpy, GLWin.screen);
|
||||
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
|
||||
#endif
|
||||
|
||||
CreateXWindow();
|
||||
g_VideoInitialize.pXWindow = (Window *) &GLWin.win;
|
||||
CreateXWindow();
|
||||
g_VideoInitialize.pXWindow = (Window *) &GLWin.win;
|
||||
|
||||
if (g_Config.bHideCursor)
|
||||
{
|
||||
// make a blank cursor
|
||||
Pixmap Blank;
|
||||
XColor DummyColor;
|
||||
char ZeroData[1] = {0};
|
||||
Blank = XCreateBitmapFromData (GLWin.dpy, GLWin.win, ZeroData, 1, 1);
|
||||
GLWin.blankCursor = XCreatePixmapCursor(GLWin.dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
|
||||
XFreePixmap (GLWin.dpy, Blank);
|
||||
}
|
||||
if (g_Config.bHideCursor)
|
||||
{
|
||||
// make a blank cursor
|
||||
Pixmap Blank;
|
||||
XColor DummyColor;
|
||||
char ZeroData[1] = {0};
|
||||
Blank = XCreateBitmapFromData (GLWin.dpy, GLWin.win, ZeroData, 1, 1);
|
||||
GLWin.blankCursor = XCreatePixmapCursor(GLWin.dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
|
||||
XFreePixmap (GLWin.dpy, Blank);
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
@ -481,35 +479,35 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
|
|||
bool OpenGL_MakeCurrent()
|
||||
{
|
||||
#if defined(USE_WX) && USE_WX
|
||||
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
||||
GLWin.glCanvas->SetCurrent(*GLWin.glCtxt);
|
||||
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
||||
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
|
||||
cocoaGLMakeCurrent(GLWin.cocoaCtx,GLWin.cocoaWin);
|
||||
#elif defined(_WIN32)
|
||||
if (!wglMakeCurrent(hDC,hRC)) {
|
||||
PanicAlert("(5) Can't Activate The GL Rendering Context.");
|
||||
return false;
|
||||
}
|
||||
if (!wglMakeCurrent(hDC,hRC)) {
|
||||
PanicAlert("(5) Can't Activate The GL Rendering Context.");
|
||||
return false;
|
||||
}
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
Window winDummy;
|
||||
unsigned int borderDummy;
|
||||
// connect the glx-context to the window
|
||||
glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
|
||||
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
||||
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
||||
NOTICE_LOG(VIDEO, "GLWin Depth %d", GLWin.depth)
|
||||
if (glXIsDirect(GLWin.dpy, GLWin.ctx)) {
|
||||
NOTICE_LOG(VIDEO, "detected direct rendering");
|
||||
} else {
|
||||
ERROR_LOG(VIDEO, "no Direct Rendering possible!");
|
||||
}
|
||||
Window winDummy;
|
||||
unsigned int borderDummy;
|
||||
// connect the glx-context to the window
|
||||
glXMakeCurrent(GLWin.dpy, GLWin.win, GLWin.ctx);
|
||||
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
||||
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
||||
NOTICE_LOG(VIDEO, "GLWin Depth %d", GLWin.depth)
|
||||
if (glXIsDirect(GLWin.dpy, GLWin.ctx)) {
|
||||
NOTICE_LOG(VIDEO, "detected direct rendering");
|
||||
} else {
|
||||
ERROR_LOG(VIDEO, "no Direct Rendering possible!");
|
||||
}
|
||||
|
||||
// Hide the cursor now
|
||||
if (g_Config.bHideCursor)
|
||||
XDefineCursor (GLWin.dpy, GLWin.win, GLWin.blankCursor);
|
||||
|
||||
// better for pad plugin key input (thc)
|
||||
XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | KeyReleaseMask |
|
||||
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask );
|
||||
// Hide the cursor now
|
||||
if (g_Config.bHideCursor)
|
||||
XDefineCursor (GLWin.dpy, GLWin.win, GLWin.blankCursor);
|
||||
|
||||
// better for pad plugin key input (thc)
|
||||
XSelectInput(GLWin.dpy, GLWin.win, ExposureMask | KeyPressMask | KeyReleaseMask |
|
||||
StructureNotifyMask | EnterWindowMask | LeaveWindowMask | FocusChangeMask );
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
@ -519,16 +517,16 @@ bool OpenGL_MakeCurrent()
|
|||
void OpenGL_Update()
|
||||
{
|
||||
#if defined(USE_WX) && USE_WX
|
||||
RECT rcWindow = {0};
|
||||
rcWindow.right = GLWin.width;
|
||||
rcWindow.bottom = GLWin.height;
|
||||
|
||||
// TODO fill in
|
||||
RECT rcWindow = {0};
|
||||
rcWindow.right = GLWin.width;
|
||||
rcWindow.bottom = GLWin.height;
|
||||
|
||||
// TODO fill in
|
||||
|
||||
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
||||
RECT rcWindow = {0};
|
||||
rcWindow.right = GLWin.width;
|
||||
rcWindow.bottom = GLWin.height;
|
||||
rcWindow.right = GLWin.width;
|
||||
rcWindow.bottom = GLWin.height;
|
||||
|
||||
#elif defined(_WIN32)
|
||||
RECT rcWindow;
|
||||
|
@ -548,104 +546,82 @@ void OpenGL_Update()
|
|||
// ------------------
|
||||
// See below for documentation
|
||||
// ------------------
|
||||
int width = rcWindow.right - rcWindow.left;
|
||||
int height = rcWindow.bottom - rcWindow.top;
|
||||
int width = rcWindow.right - rcWindow.left;
|
||||
int height = rcWindow.bottom - rcWindow.top;
|
||||
|
||||
// If we are rendering to a child window
|
||||
if (EmuWindow::GetParentWnd() != 0)
|
||||
::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
|
||||
|
||||
s_backbuffer_width = width;
|
||||
s_backbuffer_height = height;
|
||||
s_backbuffer_width = width;
|
||||
s_backbuffer_height = height;
|
||||
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
// We just check all of our events here
|
||||
XEvent event;
|
||||
KeySym key;
|
||||
static bool ShiftPressed = false;
|
||||
static bool ControlPressed = false;
|
||||
static int FKeyPressed = -1;
|
||||
int num_events;
|
||||
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
|
||||
XNextEvent(GLWin.dpy, &event);
|
||||
switch(event.type) {
|
||||
case KeyRelease:
|
||||
key = XLookupKeysym((XKeyEvent*)&event, 0);
|
||||
if(key >= XK_F1 && key <= XK_F9) {
|
||||
g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
|
||||
FKeyPressed = -1;
|
||||
} else {
|
||||
if(key == XK_Shift_L || key == XK_Shift_R)
|
||||
ShiftPressed = false;
|
||||
else if(key == XK_Control_L || key == XK_Control_R)
|
||||
ControlPressed = false;
|
||||
}
|
||||
break;
|
||||
case KeyPress:
|
||||
key = XLookupKeysym((XKeyEvent*)&event, 0);
|
||||
if(key >= XK_F1 && key <= XK_F9)
|
||||
{
|
||||
if(key == XK_F4 && ((event.xkey.state & Mod1Mask) == Mod1Mask))
|
||||
FKeyPressed = 0x1b;
|
||||
else
|
||||
FKeyPressed = key - 0xff4e;
|
||||
}
|
||||
else if (key == XK_Escape)
|
||||
{
|
||||
if (GLWin.fs)
|
||||
{
|
||||
ToggleFullscreenMode();
|
||||
XEvent event;
|
||||
do {
|
||||
XMaskEvent(GLWin.dpy, StructureNotifyMask, &event);
|
||||
} while ( (event.type != MapNotify) || (event.xmap.event != GLWin.win) );
|
||||
}
|
||||
g_VideoInitialize.pKeyPress(0x1c, ShiftPressed, ControlPressed);
|
||||
}
|
||||
else if (key == XK_Return && ((event.xkey.state & Mod1Mask) == Mod1Mask))
|
||||
ToggleFullscreenMode();
|
||||
else {
|
||||
if(key == XK_Shift_L || key == XK_Shift_R)
|
||||
ShiftPressed = true;
|
||||
else if(key == XK_Control_L || key == XK_Control_R)
|
||||
ControlPressed = true;
|
||||
}
|
||||
break;
|
||||
case ButtonPress:
|
||||
case ButtonRelease:
|
||||
break;
|
||||
case FocusIn:
|
||||
if (g_Config.bHideCursor)
|
||||
XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor);
|
||||
break;
|
||||
case FocusOut:
|
||||
if (g_Config.bHideCursor && !GLWin.fs)
|
||||
XUndefineCursor(GLWin.dpy, GLWin.win);
|
||||
break;
|
||||
case ConfigureNotify:
|
||||
Window winDummy;
|
||||
unsigned int borderDummy;
|
||||
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
||||
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
||||
s_backbuffer_width = GLWin.width;
|
||||
s_backbuffer_height = GLWin.height;
|
||||
// Save windowed mode size for return from fullscreen
|
||||
if (!GLWin.fs)
|
||||
{
|
||||
GLWin.winWidth = GLWin.width;
|
||||
GLWin.winHeight = GLWin.height;
|
||||
}
|
||||
break;
|
||||
case ClientMessage:
|
||||
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
|
||||
g_VideoInitialize.pKeyPress(0x1b, False, False);
|
||||
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False))
|
||||
ToggleFullscreenMode();
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
// We just check all of our events here
|
||||
XEvent event;
|
||||
KeySym key;
|
||||
int num_events;
|
||||
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
|
||||
XNextEvent(GLWin.dpy, &event);
|
||||
switch(event.type) {
|
||||
case KeyPress:
|
||||
key = XLookupKeysym((XKeyEvent*)&event, 0);
|
||||
if(key >= XK_F1 && key <= XK_F9)
|
||||
{
|
||||
if(key == XK_F4 && ((event.xkey.state & Mod1Mask) == Mod1Mask))
|
||||
g_VideoInitialize.pKeyPress(0x1b, False, False);
|
||||
else
|
||||
g_VideoInitialize.pKeyPress(key - 0xff4e,
|
||||
(event.xkey.state & ShiftMask) == ShiftMask,
|
||||
(event.xkey.state & ControlMask) == ControlMask);
|
||||
}
|
||||
else if (key == XK_Escape)
|
||||
{
|
||||
if (GLWin.fs)
|
||||
{
|
||||
ToggleFullscreenMode();
|
||||
XEvent mapevent;
|
||||
do {
|
||||
XMaskEvent(GLWin.dpy, StructureNotifyMask, &mapevent);
|
||||
} while ( (mapevent.type != MapNotify) || (mapevent.xmap.event != GLWin.win) );
|
||||
}
|
||||
g_VideoInitialize.pKeyPress(0x1c, False, False);
|
||||
}
|
||||
else if (key == XK_Return && ((event.xkey.state & Mod1Mask) == Mod1Mask))
|
||||
ToggleFullscreenMode();
|
||||
break;
|
||||
case FocusIn:
|
||||
if (g_Config.bHideCursor)
|
||||
XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor);
|
||||
break;
|
||||
case FocusOut:
|
||||
if (g_Config.bHideCursor && !GLWin.fs)
|
||||
XUndefineCursor(GLWin.dpy, GLWin.win);
|
||||
break;
|
||||
case ConfigureNotify:
|
||||
Window winDummy;
|
||||
unsigned int borderDummy;
|
||||
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
|
||||
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
|
||||
s_backbuffer_width = GLWin.width;
|
||||
s_backbuffer_height = GLWin.height;
|
||||
// Save windowed mode size for return from fullscreen
|
||||
if (!GLWin.fs)
|
||||
{
|
||||
GLWin.winWidth = GLWin.width;
|
||||
GLWin.winHeight = GLWin.height;
|
||||
}
|
||||
break;
|
||||
case ClientMessage:
|
||||
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
|
||||
g_VideoInitialize.pKeyPress(0x1b, False, False);
|
||||
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False))
|
||||
ToggleFullscreenMode();
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
return;
|
||||
#endif
|
||||
|
@ -686,13 +662,13 @@ void OpenGL_Shutdown()
|
|||
hDC = NULL; // Set DC To NULL
|
||||
}
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
DestroyXWindow();
|
||||
DestroyXWindow();
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
if (GLWin.fullSize >= 0)
|
||||
XRRFreeScreenConfigInfo(GLWin.screenConfig);
|
||||
if (GLWin.fullSize >= 0)
|
||||
XRRFreeScreenConfigInfo(GLWin.screenConfig);
|
||||
#endif
|
||||
if (g_Config.bHideCursor)
|
||||
XFreeCursor(GLWin.dpy, GLWin.blankCursor);
|
||||
XFreeCursor(GLWin.dpy, GLWin.blankCursor);
|
||||
if (GLWin.ctx)
|
||||
{
|
||||
glXDestroyContext(GLWin.dpy, GLWin.ctx);
|
||||
|
|
|
@ -79,21 +79,21 @@
|
|||
#include <sys/types.h>
|
||||
|
||||
typedef struct {
|
||||
int screen;
|
||||
int screen;
|
||||
#if defined(HAVE_COCOA) && HAVE_COCOA
|
||||
NSWindow *cocoaWin;
|
||||
NSOpenGLContext *cocoaCtx;
|
||||
NSWindow *cocoaWin;
|
||||
NSOpenGLContext *cocoaCtx;
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
Window win;
|
||||
Display *dpy;
|
||||
XVisualInfo *vi;
|
||||
GLXContext ctx;
|
||||
Cursor blankCursor;
|
||||
XSetWindowAttributes attr;
|
||||
Bool fs;
|
||||
Bool doubleBuffered;
|
||||
int fullWidth, fullHeight;
|
||||
int winWidth, winHeight;
|
||||
Window win;
|
||||
Display *dpy;
|
||||
XVisualInfo *vi;
|
||||
GLXContext ctx;
|
||||
Cursor blankCursor;
|
||||
XSetWindowAttributes attr;
|
||||
Bool fs;
|
||||
Bool doubleBuffered;
|
||||
int fullWidth, fullHeight;
|
||||
int winWidth, winHeight;
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
XRRScreenConfiguration *screenConfig;
|
||||
Rotation screenRotation;
|
||||
|
@ -101,13 +101,13 @@ typedef struct {
|
|||
#endif // XRANDR
|
||||
#endif // X11
|
||||
#if defined(USE_WX) && USE_WX
|
||||
wxGLCanvas *glCanvas;
|
||||
wxFrame *frame;
|
||||
wxGLContext *glCtxt;
|
||||
wxGLCanvas *glCanvas;
|
||||
wxFrame *frame;
|
||||
wxGLContext *glCtxt;
|
||||
#endif
|
||||
int x, y;
|
||||
unsigned int width, height;
|
||||
unsigned int depth;
|
||||
int x, y;
|
||||
unsigned int width, height;
|
||||
unsigned int depth;
|
||||
} GLWindow;
|
||||
|
||||
extern GLWindow GLWin;
|
||||
|
|
|
@ -53,7 +53,6 @@ void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
|||
if (lastPSconstants[const_number][0] != f1 || lastPSconstants[const_number][1] != f2 ||
|
||||
lastPSconstants[const_number][2] != f3 || lastPSconstants[const_number][3] != f4)
|
||||
{
|
||||
const float f[4] = {f1, f2, f3, f4};
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4);
|
||||
lastPSconstants[const_number][0] = f1;
|
||||
lastPSconstants[const_number][1] = f2;
|
||||
|
|
|
@ -74,6 +74,8 @@
|
|||
|
||||
// Declarations and definitions
|
||||
// ----------------------------
|
||||
int s_fps=0;
|
||||
|
||||
CGcontext g_cgcontext;
|
||||
CGprofile g_cgvProf;
|
||||
CGprofile g_cgfProf;
|
||||
|
|
|
@ -361,7 +361,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
|||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_srcTexture);
|
||||
|
||||
// TODO: make this less slow. (How?)
|
||||
if(s_srcTextureWidth == (GLsizei)srcFmtWidth && s_srcTextureHeight == (GLsizei)srcHeight)
|
||||
if((GLsizei)s_srcTextureWidth == (GLsizei)srcFmtWidth && (GLsizei)s_srcTextureHeight == (GLsizei)srcHeight)
|
||||
{
|
||||
glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0,0,0,s_srcTextureWidth, s_srcTextureHeight, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
||||
}
|
||||
|
|
|
@ -262,7 +262,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
u64 texHash;
|
||||
u32 FullFormat = tex_format;
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
u32 FullFormat = (tex_format | (tlutfmt << 16));
|
||||
FullFormat = (tex_format | (tlutfmt << 16));
|
||||
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
|
@ -299,7 +299,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
if (!g_ActiveConfig.bSafeTextureCache)
|
||||
hash_value = ((u32 *)ptr)[0];
|
||||
|
||||
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash) && FullFormat == entry.fmt))
|
||||
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash) && (int) FullFormat == entry.fmt))
|
||||
{
|
||||
entry.frameCount = frameCount;
|
||||
glEnable(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D);
|
||||
|
@ -317,7 +317,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
// Let's reload the new texture data into the same texture,
|
||||
// instead of destroying it and having to create a new one.
|
||||
// Might speed up movie playback very, very slightly.
|
||||
if (width == entry.w && height == entry.h && FullFormat == entry.fmt)
|
||||
if (width == entry.w && height == entry.h && (int) FullFormat == entry.fmt)
|
||||
{
|
||||
glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
|
||||
GL_REPORT_ERRORD();
|
||||
|
@ -344,7 +344,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
int oldWidth = width;
|
||||
int oldHeight = height;
|
||||
|
||||
sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, texHash, tex_format);
|
||||
sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, (unsigned int) texHash, tex_format);
|
||||
dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
|
||||
|
||||
if (dfmt != PC_TEX_FMT_NONE)
|
||||
|
@ -492,7 +492,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
|||
bCheckedDumpDir = true;
|
||||
}
|
||||
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, uniqueId, texHash, tex_format);
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, uniqueId, (unsigned int) texHash, tex_format);
|
||||
if (!File::Exists(szTemp))
|
||||
{
|
||||
SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
|
||||
|
@ -648,7 +648,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
|||
{
|
||||
_assert_(entry.texture);
|
||||
GL_REPORT_ERRORD();
|
||||
if (entry.w == w && entry.h == h && entry.isRectangle && entry.fmt == copyfmt)
|
||||
if (entry.w == w && entry.h == h && entry.isRectangle && entry.fmt == (int) copyfmt)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
||||
// for some reason mario sunshine errors here...
|
||||
|
|
|
@ -299,7 +299,6 @@ void Flush()
|
|||
|
||||
// finally bind
|
||||
|
||||
int groupStart = 0;
|
||||
if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid);
|
||||
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here.
|
||||
|
||||
|
|
Loading…
Reference in New Issue