EXPERIMENTAL:
rewrite frame dumping and screen shots to make them more stable and correct enable viewport resizing for all cards, the emulation is more correct in this way test this a lot please. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4971 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,6 +20,7 @@
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#include <strsafe.h>
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#include "Common.h"
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#include "Thread.h"
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#include "Timer.h"
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#include "Statistics.h"
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@ -71,6 +72,13 @@ static u32 s_blendMode;
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char st[32768];
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static bool s_bScreenshot = false;
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static Common::CriticalSection s_criticalScreenshot;
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static char s_sScreenshotName[1024];
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static LPDIRECT3DTEXTURE9 ScreenShootTexture = NULL;
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static LPDIRECT3DSURFACE9 ScreenShootSurface = NULL;
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static LPDIRECT3DSURFACE9 ScreenShootMEMSurface = NULL;
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// State translation lookup tables
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static const D3DBLEND d3dSrcFactors[8] =
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@ -275,7 +283,7 @@ bool Renderer::Init()
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s_Fulltarget_width = s_target_width;
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s_Fulltarget_height = s_target_height;
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//apply automatic resizing only is not an ati card, ati can handle large viewports :)
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AUTO_ADJUST_RENDERTARGET_SIZE = !D3D::IsATIDevice();
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AUTO_ADJUST_RENDERTARGET_SIZE = true;//!D3D::IsATIDevice();
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s_LastFrameDumped = false;
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s_AVIDumping = false;
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@ -312,11 +320,30 @@ bool Renderer::Init()
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D3D::dev->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0x0, 1.0f, 0);
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D3D::BeginFrame();
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D3D::SetRenderState(D3DRS_SCISSORTESTENABLE, true);
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D3D::dev->CreateTexture(s_backbuffer_width, s_backbuffer_height, 1, D3DUSAGE_RENDERTARGET, FBManager::GetEFBColorRTSurfaceFormat(),
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D3DPOOL_DEFAULT, &ScreenShootTexture, NULL);
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if(ScreenShootTexture)
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{
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ScreenShootTexture->GetSurfaceLevel(0,&ScreenShootSurface);
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}
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D3D::dev->CreateOffscreenPlainSurface(s_backbuffer_width,s_backbuffer_height, FBManager::GetEFBColorRTSurfaceFormat(), D3DPOOL_SYSTEMMEM, &ScreenShootMEMSurface, NULL );
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return true;
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}
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void Renderer::Shutdown()
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{
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if(ScreenShootMEMSurface)
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ScreenShootMEMSurface->Release();
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ScreenShootMEMSurface = NULL;
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if(ScreenShootSurface)
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ScreenShootSurface->Release();
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ScreenShootSurface = NULL;
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if(ScreenShootTexture)
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ScreenShootTexture->Release();
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ScreenShootTexture = NULL;
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TeardownDeviceObjects();
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D3D::EndFrame();
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D3D::Present();
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@ -457,6 +484,7 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
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D3D::ChangeSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
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D3D::ChangeSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
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D3D::drawShadedTexQuad(read_texture,&sourcerect,Renderer::GetFullTargetWidth(),Renderer::GetFullTargetHeight(),&destinationrect,PixelShaderCache::GetColorCopyProgram(),VertexShaderCache::GetSimpleVertexShader());
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D3D::RefreshSamplerState(0, D3DSAMP_MINFILTER);
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D3D::RefreshSamplerState(0, D3DSAMP_MAGFILTER);
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@ -468,6 +496,60 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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D3D::dev->SetViewport(&vp);
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if(s_bScreenshot || g_ActiveConfig.bDumpFrames)
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{
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HRESULT hr = D3D::dev->StretchRect(FBManager::GetEFBColorRTSurface(),&sourcerect,ScreenShootSurface,&destinationrect,D3DTEXF_LINEAR);
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hr = D3D::dev->GetRenderTargetData(ScreenShootSurface,ScreenShootMEMSurface);
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if(s_bScreenshot)
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{
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s_criticalScreenshot.Enter();
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hr = D3DXSaveSurfaceToFileA(s_sScreenshotName, D3DXIFF_JPG, ScreenShootMEMSurface, NULL, &destinationrect);
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s_bScreenshot = false;
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s_criticalScreenshot.Leave();
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}
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if (g_ActiveConfig.bDumpFrames)
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{
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if (!s_LastFrameDumped)
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{
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s_recordWidth = destinationrect.right - destinationrect.left;
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s_recordHeight = destinationrect.bottom - destinationrect.top;
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s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!s_AVIDumping)
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{
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PanicAlert("Error dumping frames to AVI.");
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}
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else
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{
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char msg [255];
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sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, s_recordWidth, s_recordHeight);
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OSD::AddMessage(msg, 2000);
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}
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}
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if (s_AVIDumping)
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{
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D3DLOCKED_RECT rect;
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if (SUCCEEDED(ScreenShootMEMSurface->LockRect(&rect, &destinationrect, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY)))
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{
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char *data = (char *)malloc(3 * s_recordWidth * s_recordHeight);
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formatBufferDump((const char *)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
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AVIDump::AddFrame(data);
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free(data);
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ScreenShootMEMSurface->UnlockRect();
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}
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}
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s_LastFrameDumped = true;
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}
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else
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{
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if (s_LastFrameDumped && s_AVIDumping)
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{
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AVIDump::Stop();
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s_AVIDumping = false;
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}
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s_LastFrameDumped = false;
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}
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}
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// Finish up the current frame, print some stats
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if (g_ActiveConfig.bShowFPS)
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{
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@ -490,70 +572,6 @@ static void EFBTextureToD3DBackBuffer(const EFBRectangle& sourceRc)
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}
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static void D3DDumpFrame()
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{
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if (EmuWindow::GetParentWnd())
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{
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// Re-stretch window to parent window size again, if it has a parent window.
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RECT rcWindow;
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GetWindowRect(EmuWindow::GetParentWnd(), &rcWindow);
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int width = rcWindow.right - rcWindow.left;
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int height = rcWindow.bottom - rcWindow.top;
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::MoveWindow(EmuWindow::GetWnd(), 0, 0, width, height, FALSE);
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}
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// Frame dumping routine - seems buggy and wrong, esp. regarding buffer sizes
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if (g_ActiveConfig.bDumpFrames) {
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D3DDISPLAYMODE DisplayMode;
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if (SUCCEEDED(D3D::dev->GetDisplayMode(0, &DisplayMode))) {
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LPDIRECT3DSURFACE9 surf;
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if (SUCCEEDED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &surf, NULL))) {
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if (!s_LastFrameDumped) {
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RECT windowRect;
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GetClientRect(EmuWindow::GetWnd(), &windowRect);
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s_recordWidth = windowRect.right - windowRect.left;
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s_recordHeight = windowRect.bottom - windowRect.top;
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s_AVIDumping = AVIDump::Start(EmuWindow::GetParentWnd(), s_recordWidth, s_recordHeight);
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if (!s_AVIDumping) {
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PanicAlert("Error dumping frames to AVI.");
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} else {
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char msg [255];
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sprintf(msg, "Dumping Frames to \"%s/framedump0.avi\" (%dx%d RGB24)", FULL_FRAMES_DIR, s_recordWidth, s_recordHeight);
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OSD::AddMessage(msg, 2000);
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}
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}
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if (s_AVIDumping) {
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if (SUCCEEDED(D3D::dev->GetFrontBufferData(0, surf))) {
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RECT windowRect;
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GetWindowRect(EmuWindow::GetWnd(), &windowRect);
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D3DLOCKED_RECT rect;
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if (SUCCEEDED(surf->LockRect(&rect, &windowRect, D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK | D3DLOCK_READONLY))) {
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char *data = (char *)malloc(3 * s_recordWidth * s_recordHeight);
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formatBufferDump((const char *)rect.pBits, data, s_recordWidth, s_recordHeight, rect.Pitch);
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AVIDump::AddFrame(data);
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free(data);
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surf->UnlockRect();
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}
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}
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}
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s_LastFrameDumped = true;
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surf->Release();
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}
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}
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}
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else
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{
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if (s_LastFrameDumped && s_AVIDumping) {
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AVIDump::Stop();
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s_AVIDumping = false;
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}
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s_LastFrameDumped = false;
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}
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}
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
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{
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@ -568,8 +586,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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// Set the backbuffer as the rendering target
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D3D::dev->SetDepthStencilSurface(NULL);
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3DDumpFrame();
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EFBTextureToD3DBackBuffer(sourceRc);
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D3D::EndFrame();
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@ -1153,3 +1170,12 @@ void Renderer::SetInterlacingMode()
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{
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// TODO
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}
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// Save screenshot
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void Renderer::SetScreenshot(const char *filename)
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{
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s_criticalScreenshot.Enter();
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strcpy(s_sScreenshotName,filename);
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s_bScreenshot = true;
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s_criticalScreenshot.Leave();
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}
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@ -392,32 +392,7 @@ void Video_AddMessage(const char* pstr, u32 milliseconds)
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HRESULT ScreenShot(const char *File)
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{
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if (D3D::dev == NULL)
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return S_FALSE;
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D3DDISPLAYMODE DisplayMode;
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if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode)))
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return S_FALSE;
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LPDIRECT3DSURFACE9 surf;
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if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL)))
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return S_FALSE;
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if (FAILED(D3D::dev->GetFrontBufferData(0, surf)))
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{
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surf->Release();
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return S_FALSE;
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}
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RECT rect;
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::GetWindowRect(EmuWindow::GetWnd(), &rect);
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if (FAILED(D3DXSaveSurfaceToFileA(File, D3DXIFF_PNG, surf, NULL, &rect)))
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{
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surf->Release();
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return S_FALSE;
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}
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surf->Release();
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Renderer::SetScreenshot(File);
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return S_OK;
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}
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