Fixes Issue 2164
Conflicts are due to same file name when omitting full path git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f9dd509459
commit
fdaa0e8d4c
|
@ -441,23 +441,19 @@
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>
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</File>
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<File
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RelativePath=".\Src\SConscript"
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RelativePath=".\Src\SDL_Util.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\SDL.cpp"
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RelativePath=".\Src\SDL_Util.h"
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>
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</File>
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<File
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RelativePath=".\Src\SDL.h"
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RelativePath=".\Src\XInput_Util.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\XInput.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\XInput.h"
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RelativePath=".\Src\XInput_Util.h"
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>
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</File>
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</Files>
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@ -4,6 +4,26 @@
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namespace InputCommon
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{
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enum EButtonType
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{
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CTL_AXIS = 0,
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CTL_HAT,
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CTL_BUTTON,
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CTL_KEY,
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};
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enum ETriggerType
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{
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CTL_TRIGGER_SDL = 0,
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CTL_TRIGGER_XINPUT,
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};
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enum EXInputTrigger
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{
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XI_TRIGGER_L = 0,
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XI_TRIGGER_R,
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};
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void Init();
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void Shutdown();
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}
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@ -6,7 +6,7 @@ files = [
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'Configuration.cpp',
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'EventHandler.cpp',
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'InputCommon.cpp',
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'SDL.cpp',
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'SDL_Util.cpp',
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]
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if env['HAVE_X11']:
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@ -1,219 +1,222 @@
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// Project description
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// -------------------
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// Name: SDL Input
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// Description: Common SDL Input Functions
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
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// Copyright (C) 2003 Dolphin Project.
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//
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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#define _SDL_MAIN_ // Avoid certain declarations in SDL.h
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#include "SDL.h" // Local
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#include "XInput.h"
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namespace InputCommon
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{
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// Search attached devices. Populate joyinfo for all attached physical devices.
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// -----------------------
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bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
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{
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if (!SDL_WasInit(0))
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0)
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#else
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
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#endif
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{
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PanicAlert("Could not initialize SDL: %s", SDL_GetError());
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return false;
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}
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// Get device status
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int numjoy = SDL_NumJoysticks();
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for (int i = 0; i < numjoy; i++ )
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{
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CONTROLLER_INFO Tmp;
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Tmp.joy = SDL_JoystickOpen(i);
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Tmp.ID = i;
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Tmp.NumAxes = SDL_JoystickNumAxes(Tmp.joy);
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Tmp.NumButtons = SDL_JoystickNumButtons(Tmp.joy);
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Tmp.NumBalls = SDL_JoystickNumBalls(Tmp.joy);
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Tmp.NumHats = SDL_JoystickNumHats(Tmp.joy);
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Tmp.Name = SDL_JoystickName(i);
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// Check if the device is okay
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if ( Tmp.NumAxes == 0
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&& Tmp.NumBalls == 0
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&& Tmp.NumButtons == 0
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&& Tmp.NumHats == 0
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)
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{
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Tmp.Good = false;
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}
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else
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{
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_NumGoodPads++;
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Tmp.Good = true;
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}
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_joyinfo.push_back(Tmp);
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// We have now read the values we need so we close the device
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// if (SDL_JoystickOpened(i)) SDL_JoystickClose(_joyinfo[i].joy);
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}
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_NumPads = (int)_joyinfo.size();
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return true;
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}
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// Avoid extreme axis values
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// ---------------------
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/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
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unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
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bool AvoidValues(int value, bool NoTriggerFilter)
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{
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// Avoid detecting very small or very big (for triggers) values
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if( (value > -0x2000 && value < 0x2000) // Small values
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|| ((value < -0x6000 || value > 0x6000) && !NoTriggerFilter)) // Big values
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return true; // Avoid
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else
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return false; // Keep
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}
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// Detect a pressed button
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// ---------------------
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void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int hats,
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int &KeyboardKey, int &value, int &type, int &pressed, bool &Succeed, bool &Stop,
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bool LeftRight, bool Axis, bool XInput, bool Button, bool Hat, bool NoTriggerFilter)
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{
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// It needs the wxWidgets excape keycode
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static const int WXK_ESCAPE = 27;
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// Update the internal status
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SDL_JoystickUpdate();
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// For the triggers we accept both a digital or an analog button
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if(Axis)
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{
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for(int i = 0; i < axes; i++)
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{
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value = SDL_JoystickGetAxis(joy, i);
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if(AvoidValues(value, NoTriggerFilter)) continue; // Avoid values
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pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
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type = InputCommon::CTL_AXIS;
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Succeed = true;
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}
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}
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// Check for a hat
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if(Hat)
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{
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for(int i = 0; i < hats; i++)
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{
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value = SDL_JoystickGetHat(joy, i);
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if(value)
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{
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pressed = i;
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type = InputCommon::CTL_HAT;
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Succeed = true;
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}
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}
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}
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// Check for a button
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if(Button)
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{
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for(int i = 0; i < buttons; i++)
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{
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// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
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if (SDL_JoystickGetButton(joy, i) > 1) continue;
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if(SDL_JoystickGetButton(joy, i))
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{
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pressed = i;
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type = InputCommon::CTL_BUTTON;
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Succeed = true;
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}
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}
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}
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// Check for a XInput trigger
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#ifdef _WIN32
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if(XInput && LeftRight)
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{
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for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
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{
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if(XInput::GetXI(ControllerID, i))
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{
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pressed = i + 1000;
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type = InputCommon::CTL_AXIS;
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Succeed = true;
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}
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}
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}
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#endif
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// Check for keyboard action
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if (KeyboardKey)
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{
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if(Button)
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{
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// Todo: Add a separate keyboard vector to remove this restriction
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if(KeyboardKey >= buttons)
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{
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pressed = KeyboardKey;
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type = InputCommon::CTL_BUTTON;
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Succeed = true;
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KeyboardKey = 0;
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if(pressed == WXK_ESCAPE) pressed = -1; // Check for the escape key
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}
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// Else show the error message
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else
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{
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pressed = KeyboardKey;
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KeyboardKey = -1;
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Stop = true;
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}
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}
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// Only accept the escape key
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else if (KeyboardKey == WXK_ESCAPE)
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{
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Succeed = true;
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KeyboardKey = 0;
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pressed = -1;
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}
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}
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}
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} // InputCommon
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// Project description
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// -------------------
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// Name: SDL Input
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// Description: Common SDL Input Functions
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//
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// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
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// Copyright (C) 2003 Dolphin Project.
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//
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//
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// Licensetype: GNU General Public License (GPL)
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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//
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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//
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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//
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#define _SDL_MAIN_ // Avoid certain declarations in SDL.h
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#include "InputCommon.h"
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#include "SDL_Util.h" // Local
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#ifdef _WIN32
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#include "XInput_Util.h"
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#endif
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namespace InputCommon
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{
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// Search attached devices. Populate joyinfo for all attached physical devices.
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// -----------------------
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bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
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{
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if (!SDL_WasInit(0))
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#if SDL_VERSION_ATLEAST(1, 3, 0)
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if (SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC) < 0)
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#else
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if (SDL_Init(SDL_INIT_JOYSTICK) < 0)
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#endif
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{
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PanicAlert("Could not initialize SDL: %s", SDL_GetError());
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return false;
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}
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// Get device status
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int numjoy = SDL_NumJoysticks();
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for (int i = 0; i < numjoy; i++ )
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{
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CONTROLLER_INFO Tmp;
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Tmp.joy = SDL_JoystickOpen(i);
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Tmp.ID = i;
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Tmp.NumAxes = SDL_JoystickNumAxes(Tmp.joy);
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Tmp.NumButtons = SDL_JoystickNumButtons(Tmp.joy);
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Tmp.NumBalls = SDL_JoystickNumBalls(Tmp.joy);
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Tmp.NumHats = SDL_JoystickNumHats(Tmp.joy);
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Tmp.Name = SDL_JoystickName(i);
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// Check if the device is okay
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if ( Tmp.NumAxes == 0
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&& Tmp.NumBalls == 0
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&& Tmp.NumButtons == 0
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&& Tmp.NumHats == 0
|
||||
)
|
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{
|
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Tmp.Good = false;
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}
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else
|
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{
|
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_NumGoodPads++;
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Tmp.Good = true;
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}
|
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|
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_joyinfo.push_back(Tmp);
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// We have now read the values we need so we close the device
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// if (SDL_JoystickOpened(i)) SDL_JoystickClose(_joyinfo[i].joy);
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}
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_NumPads = (int)_joyinfo.size();
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|
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return true;
|
||||
}
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||||
|
||||
|
||||
// Avoid extreme axis values
|
||||
// ---------------------
|
||||
/* Function: We have to avoid very big values to becuse some triggers are -0x8000 in the
|
||||
unpressed state (and then go from -0x8000 to 0x8000 as they are fully pressed) */
|
||||
bool AvoidValues(int value, bool NoTriggerFilter)
|
||||
{
|
||||
// Avoid detecting very small or very big (for triggers) values
|
||||
if( (value > -0x2000 && value < 0x2000) // Small values
|
||||
|| ((value < -0x6000 || value > 0x6000) && !NoTriggerFilter)) // Big values
|
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return true; // Avoid
|
||||
else
|
||||
return false; // Keep
|
||||
}
|
||||
|
||||
|
||||
// Detect a pressed button
|
||||
// ---------------------
|
||||
void GetButton(SDL_Joystick *joy, int ControllerID, int buttons, int axes, int hats,
|
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int &KeyboardKey, int &value, int &type, int &pressed, bool &Succeed, bool &Stop,
|
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bool LeftRight, bool Axis, bool XInput, bool Button, bool Hat, bool NoTriggerFilter)
|
||||
{
|
||||
// It needs the wxWidgets excape keycode
|
||||
static const int WXK_ESCAPE = 27;
|
||||
|
||||
// Update the internal status
|
||||
SDL_JoystickUpdate();
|
||||
|
||||
// For the triggers we accept both a digital or an analog button
|
||||
if(Axis)
|
||||
{
|
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for(int i = 0; i < axes; i++)
|
||||
{
|
||||
value = SDL_JoystickGetAxis(joy, i);
|
||||
|
||||
if(AvoidValues(value, NoTriggerFilter)) continue; // Avoid values
|
||||
|
||||
pressed = i + (LeftRight ? 1000 : 0); // Identify the analog triggers
|
||||
type = InputCommon::CTL_AXIS;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a hat
|
||||
if(Hat)
|
||||
{
|
||||
for(int i = 0; i < hats; i++)
|
||||
{
|
||||
value = SDL_JoystickGetHat(joy, i);
|
||||
if(value)
|
||||
{
|
||||
pressed = i;
|
||||
type = InputCommon::CTL_HAT;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a button
|
||||
if(Button)
|
||||
{
|
||||
for(int i = 0; i < buttons; i++)
|
||||
{
|
||||
// Some kind of bug in SDL 1.3 would give button 9 and 10 (nonexistent) the value 48 on the 360 pad
|
||||
if (SDL_JoystickGetButton(joy, i) > 1) continue;
|
||||
|
||||
if(SDL_JoystickGetButton(joy, i))
|
||||
{
|
||||
pressed = i;
|
||||
type = InputCommon::CTL_BUTTON;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check for a XInput trigger
|
||||
#ifdef _WIN32
|
||||
if(XInput && LeftRight)
|
||||
{
|
||||
for(int i = 0; i <= InputCommon::XI_TRIGGER_R; i++)
|
||||
{
|
||||
if(XInput::GetXI(ControllerID, i))
|
||||
{
|
||||
pressed = i + 1000;
|
||||
type = InputCommon::CTL_AXIS;
|
||||
Succeed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Check for keyboard action
|
||||
if (KeyboardKey)
|
||||
{
|
||||
if(Button)
|
||||
{
|
||||
// Todo: Add a separate keyboard vector to remove this restriction
|
||||
if(KeyboardKey >= buttons)
|
||||
{
|
||||
pressed = KeyboardKey;
|
||||
type = InputCommon::CTL_BUTTON;
|
||||
Succeed = true;
|
||||
KeyboardKey = 0;
|
||||
if(pressed == WXK_ESCAPE) pressed = -1; // Check for the escape key
|
||||
}
|
||||
// Else show the error message
|
||||
else
|
||||
{
|
||||
pressed = KeyboardKey;
|
||||
KeyboardKey = -1;
|
||||
Stop = true;
|
||||
}
|
||||
}
|
||||
// Only accept the escape key
|
||||
else if (KeyboardKey == WXK_ESCAPE)
|
||||
{
|
||||
Succeed = true;
|
||||
KeyboardKey = 0;
|
||||
pressed = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} // InputCommon
|
||||
|
|
@ -1,98 +1,78 @@
|
|||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _SDL_h
|
||||
#define _SDL_h
|
||||
|
||||
|
||||
#include <iostream> // System
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <SDL.h> // Externals
|
||||
#include <SDL_version.h>
|
||||
#if SDL_VERSION_ATLEAST(1, 3, 0)
|
||||
#include <SDL_haptic.h>
|
||||
#endif
|
||||
#else
|
||||
#include <SDL/SDL.h>
|
||||
#include <SDL/SDL_version.h>
|
||||
#if SDL_VERSION_ATLEAST(1, 3, 0)
|
||||
#include <SDL/SDL_haptic.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "Common.h" // Common
|
||||
|
||||
|
||||
namespace InputCommon
|
||||
{
|
||||
|
||||
enum EButtonType
|
||||
{
|
||||
CTL_AXIS = 0,
|
||||
CTL_HAT,
|
||||
CTL_BUTTON,
|
||||
CTL_KEY,
|
||||
};
|
||||
|
||||
enum ETriggerType
|
||||
{
|
||||
CTL_TRIGGER_SDL = 0,
|
||||
CTL_TRIGGER_XINPUT,
|
||||
};
|
||||
|
||||
enum EXInputTrigger
|
||||
{
|
||||
XI_TRIGGER_L = 0,
|
||||
XI_TRIGGER_R,
|
||||
};
|
||||
|
||||
struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
|
||||
{
|
||||
int NumAxes; // Amount of Axes
|
||||
int NumButtons; // Amount of Buttons
|
||||
int NumBalls; // Amount of Balls
|
||||
int NumHats; // Amount of Hats (POV)
|
||||
std::string Name; // Joypad/stickname
|
||||
int ID; // SDL joystick device ID
|
||||
bool Good; // Pad is good (it has at least one button or axis)
|
||||
SDL_Joystick *joy; // SDL joystick device
|
||||
};
|
||||
|
||||
|
||||
// General functions
|
||||
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
|
||||
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
|
||||
|
||||
// Value conversion
|
||||
float Deg2Rad(float Deg);
|
||||
float Rad2Deg(float Rad);
|
||||
int Pad_Convert(int _val);
|
||||
float SquareDistance(float deg);
|
||||
bool IsDeadZone(float DeadZone, int x, int y);
|
||||
void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square = false);
|
||||
void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius);
|
||||
// Input configuration
|
||||
std::string VKToString(int keycode);
|
||||
|
||||
|
||||
} // InputCommon
|
||||
|
||||
|
||||
#endif // _SDL_h
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#ifndef _SDL_h
|
||||
#define _SDL_h
|
||||
|
||||
|
||||
#include <iostream> // System
|
||||
#include <vector>
|
||||
#include <cmath>
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <SDL.h> // Externals
|
||||
#include <SDL_version.h>
|
||||
#if SDL_VERSION_ATLEAST(1, 3, 0)
|
||||
#include <SDL_haptic.h>
|
||||
#endif
|
||||
#else
|
||||
#include <SDL/SDL.h>
|
||||
#include <SDL/SDL_version.h>
|
||||
#if SDL_VERSION_ATLEAST(1, 3, 0)
|
||||
#include <SDL/SDL_haptic.h>
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "Common.h" // Common
|
||||
|
||||
|
||||
namespace InputCommon
|
||||
{
|
||||
|
||||
struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
|
||||
{
|
||||
int NumAxes; // Amount of Axes
|
||||
int NumButtons; // Amount of Buttons
|
||||
int NumBalls; // Amount of Balls
|
||||
int NumHats; // Amount of Hats (POV)
|
||||
std::string Name; // Joypad/stickname
|
||||
int ID; // SDL joystick device ID
|
||||
bool Good; // Pad is good (it has at least one button or axis)
|
||||
SDL_Joystick *joy; // SDL joystick device
|
||||
};
|
||||
|
||||
|
||||
// General functions
|
||||
bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
|
||||
void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
|
||||
|
||||
// Value conversion
|
||||
float Deg2Rad(float Deg);
|
||||
float Rad2Deg(float Rad);
|
||||
int Pad_Convert(int _val);
|
||||
float SquareDistance(float deg);
|
||||
bool IsDeadZone(float DeadZone, int x, int y);
|
||||
void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square = false);
|
||||
void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius);
|
||||
// Input configuration
|
||||
std::string VKToString(int keycode);
|
||||
|
||||
|
||||
} // InputCommon
|
||||
|
||||
|
||||
#endif // _SDL_h
|
|
@ -1,136 +1,124 @@
|
|||
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
|
||||
|
||||
|
||||
|
||||
// File description
|
||||
/* -------------------
|
||||
Function: This file will get the status of the analog triggers of any connected XInput device.
|
||||
This code was made with the help of SimpleController.cpp in the June 2008 Microsoft DirectX SDK
|
||||
Samples.
|
||||
|
||||
///////////////////////////////////////////////////// */
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
// Includes
|
||||
// -------------------
|
||||
#include <windows.h>
|
||||
#include <XInput.h> // XInput API
|
||||
|
||||
#include "SDL.h" // Local
|
||||
|
||||
|
||||
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
|
||||
|
||||
// Declarations
|
||||
// -------------------
|
||||
|
||||
#define MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
|
||||
|
||||
struct CONTROLER_STATE
|
||||
{
|
||||
XINPUT_STATE state;
|
||||
bool bConnected;
|
||||
};
|
||||
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||
|
||||
|
||||
|
||||
|
||||
// Init
|
||||
// -------------------
|
||||
/* Function: Calculate the number of connected XInput devices
|
||||
Todo: Implement this to figure out if there are multiple XInput controllers connected,
|
||||
we currently only try to connect to XInput device 0 */
|
||||
void Init()
|
||||
{
|
||||
// Init state
|
||||
//ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
|
||||
|
||||
// Declaration
|
||||
DWORD dwResult;
|
||||
|
||||
// Calculate the number of connected XInput devices
|
||||
for( DWORD i = 0; i < MAX_CONTROLLERS; i++ )
|
||||
{
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState( i, &g_Controllers[i].state );
|
||||
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
g_Controllers[i].bConnected = true;
|
||||
else
|
||||
g_Controllers[i].bConnected = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Get the trigger status
|
||||
// -------------------
|
||||
int GetXI(int Controller, int Button)
|
||||
{
|
||||
// Update the internal status
|
||||
DWORD dwResult;
|
||||
dwResult = XInputGetState(Controller, &g_Controllers[Controller].state);
|
||||
|
||||
if (dwResult != ERROR_SUCCESS) return -1;
|
||||
|
||||
switch (Button)
|
||||
{
|
||||
case InputCommon::XI_TRIGGER_L:
|
||||
return g_Controllers[Controller].state.Gamepad.bLeftTrigger;
|
||||
|
||||
case InputCommon::XI_TRIGGER_R:
|
||||
return g_Controllers[Controller].state.Gamepad.bRightTrigger;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Check if a certain controller is connected
|
||||
// -------------------
|
||||
bool IsConnected(int Controller)
|
||||
{
|
||||
DWORD dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );
|
||||
|
||||
// Update the connected status
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
} // XInput
|
||||
|
||||
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
|
||||
|
||||
|
||||
|
||||
// File description
|
||||
/* -------------------
|
||||
Function: This file will get the status of the analog triggers of any connected XInput device.
|
||||
This code was made with the help of SimpleController.cpp in the June 2008 Microsoft DirectX SDK
|
||||
Samples.
|
||||
|
||||
///////////////////////////////////////////////////// */
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
// Includes
|
||||
// -------------------
|
||||
#include <windows.h>
|
||||
#include <XInput.h> // XInput API
|
||||
#include "InputCommon.h"
|
||||
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
// Declarations
|
||||
// -------------------
|
||||
|
||||
#define MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
|
||||
|
||||
struct CONTROLER_STATE
|
||||
{
|
||||
XINPUT_STATE state;
|
||||
bool bConnected;
|
||||
};
|
||||
CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
|
||||
|
||||
|
||||
// Init
|
||||
// -------------------
|
||||
/* Function: Calculate the number of connected XInput devices
|
||||
Todo: Implement this to figure out if there are multiple XInput controllers connected,
|
||||
we currently only try to connect to XInput device 0 */
|
||||
void Init()
|
||||
{
|
||||
// Init state
|
||||
//ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
|
||||
|
||||
// Declaration
|
||||
DWORD dwResult;
|
||||
|
||||
// Calculate the number of connected XInput devices
|
||||
for( DWORD i = 0; i < MAX_CONTROLLERS; i++ )
|
||||
{
|
||||
// Simply get the state of the controller from XInput.
|
||||
dwResult = XInputGetState( i, &g_Controllers[i].state );
|
||||
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
g_Controllers[i].bConnected = true;
|
||||
else
|
||||
g_Controllers[i].bConnected = false;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Get the trigger status
|
||||
// -------------------
|
||||
int GetXI(int Controller, int Button)
|
||||
{
|
||||
// Update the internal status
|
||||
DWORD dwResult;
|
||||
dwResult = XInputGetState(Controller, &g_Controllers[Controller].state);
|
||||
|
||||
if (dwResult != ERROR_SUCCESS) return -1;
|
||||
|
||||
switch (Button)
|
||||
{
|
||||
case InputCommon::XI_TRIGGER_L:
|
||||
return g_Controllers[Controller].state.Gamepad.bLeftTrigger;
|
||||
|
||||
case InputCommon::XI_TRIGGER_R:
|
||||
return g_Controllers[Controller].state.Gamepad.bRightTrigger;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Check if a certain controller is connected
|
||||
// -------------------
|
||||
bool IsConnected(int Controller)
|
||||
{
|
||||
DWORD dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );
|
||||
|
||||
// Update the connected status
|
||||
if( dwResult == ERROR_SUCCESS )
|
||||
return true;
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
} // XInput
|
||||
|
||||
#endif
|
|
@ -1,46 +1,43 @@
|
|||
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
// Includes
|
||||
// ----------
|
||||
#include <iostream>
|
||||
|
||||
|
||||
|
||||
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
|
||||
// Declarations
|
||||
// ----------
|
||||
void Init();
|
||||
int GetXI(int Controller, int Button);
|
||||
bool IsConnected(int Controller);
|
||||
|
||||
|
||||
} // XInput
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
//
|
||||
// Licensetype: GNU General Public License (GPL)
|
||||
//
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
//
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
//
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
|
||||
// Includes
|
||||
// ----------
|
||||
#include <iostream>
|
||||
|
||||
|
||||
namespace XInput
|
||||
{
|
||||
|
||||
// Declarations
|
||||
// ----------
|
||||
void Init();
|
||||
int GetXI(int Controller, int Button);
|
||||
bool IsConnected(int Controller);
|
||||
|
||||
|
||||
} // XInput
|
||||
|
||||
#endif
|
||||
|
|
@ -22,9 +22,10 @@
|
|||
|
||||
#include <vector> // System
|
||||
#include <cstdio>
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/InputCommon.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/SDL_Util.h"
|
||||
#ifdef _WIN32
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
#include "../../../Core/InputCommon/Src/XInput_Util.h"
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
#include <X11/Xlib.h>
|
||||
#include <X11/Xutil.h>
|
||||
|
|
|
@ -23,12 +23,6 @@
|
|||
#include "Config.h"
|
||||
#include "EmuDefinitions.h" // for joyinfo
|
||||
|
||||
enum TriggerType
|
||||
{
|
||||
CTL_TRIGGER_SDL = 0,
|
||||
CTL_TRIGGER_XINPUT
|
||||
};
|
||||
|
||||
BEGIN_EVENT_TABLE(WiimotePadConfigDialog,wxDialog)
|
||||
|
||||
EVT_CLOSE(WiimotePadConfigDialog::OnClose)
|
||||
|
|
|
@ -21,8 +21,11 @@
|
|||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
#include "../../../Core/InputCommon/Src/InputCommon.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/SDL_Util.h"
|
||||
#ifdef _WIN32
|
||||
#include "../../../Core/InputCommon/Src/XInput_Util.h"
|
||||
#endif
|
||||
|
||||
#include "Common.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
|
|
@ -18,8 +18,6 @@
|
|||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "MathUtil.h"
|
||||
|
|
|
@ -18,9 +18,6 @@
|
|||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "StringUtil.h" // for ArrayToString()
|
||||
#include "IniFile.h"
|
||||
|
|
|
@ -21,8 +21,6 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
|
||||
#include "wiimote_hid.h"
|
||||
#include "EmuDefinitions.h"
|
||||
#include "ChunkFile.h"
|
||||
|
|
|
@ -19,9 +19,6 @@
|
|||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "../../../Core/InputCommon/Src/XInput.h"
|
||||
|
||||
#include "Common.h" // Common
|
||||
#include "StringUtil.h" // for ArrayToString()
|
||||
#include "IniFile.h"
|
||||
|
|
|
@ -16,10 +16,7 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
//
|
||||
|
||||
|
||||
#include "../../../Core/InputCommon/Src/SDL.h" // Core
|
||||
#include "EmuDefinitions.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include "XInput.h"
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue