make ESC pause the game now instead of quitting plus fix another bug with key and window handling

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004 2010-02-09 00:34:27 +00:00
parent e93e777ffb
commit c291a2db67
7 changed files with 29 additions and 10 deletions

View File

@ -145,6 +145,11 @@ CPanel::CPanel(
case WM_USER:
switch(wParam)
{
// Pause
case WM_USER_PAUSE:
main_frame->DoPause();
break;
// Stop
case WM_USER_STOP:
main_frame->DoStop();
@ -739,7 +744,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
}
else if(event.GetKeyCode() == WXK_ESCAPE)
{
main_frame->DoStop();
main_frame->DoPause();
}
// event.Skip() allows the event to propagate to the gamelist for example
else if (! (Core::GetState() == Core::CORE_RUN && bRenderToMain && event.GetEventObject() == this))
@ -932,8 +937,8 @@ void CFrame::DoFullscreen(bool bF)
#ifdef _WIN32
else // Post the message to the separate rendering window which will then handle it.
{
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
BringWindowToTop((HWND)Core::GetWindowHandle());
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
}
#endif
}

View File

@ -74,6 +74,7 @@ class CFrame : public wxFrame
wxMenuBar* m_MenuBar;
wxBitmap aNormalFile;
void InitBitmaps();
void DoPause();
void DoStop();
bool bRenderToMain;
bool bNoWiimoteMsg;

View File

@ -144,6 +144,7 @@ void CFrame::CreateMenu()
m_pSubMenuFrameSkipping = emulationMenu->AppendSubMenu(skippingMenu, _T("Frame S&kipping"));
for(int i = 0; i < 10; i++)
skippingMenu->Append(IDM_FRAMESKIP0 + i, wxString::Format(_T("%i"), i), wxEmptyString, wxITEM_RADIO);
skippingMenu->Check(IDM_FRAMESKIP0 + SConfig::GetInstance().m_FrameSkip, true);
emulationMenu->AppendSeparator();
emulationMenu->Append(IDM_SCREENSHOT, _T("Take S&creenshot\tF9"));
@ -688,6 +689,13 @@ void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
Core::ScreenShot();
}
// Pause the emulation
void CFrame::DoPause()
{
Core::SetState(Core::CORE_PAUSE);
UpdateGUI();
}
// Stop the emulation
void CFrame::DoStop()
{

View File

@ -18,7 +18,8 @@
enum PLUGIN_COMM
{
// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
WM_USER_STOP = 10,
WM_USER_PAUSE = 10,
WM_USER_STOP,
WM_USER_CREATE,
WM_USER_KEYDOWN,
WM_USER_VIDEO_STOP,

View File

@ -101,8 +101,8 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
// Pressing Esc switches to Windowed mode from Fullscreen mode
ToggleFullscreen(hWnd);
}
// And stops the emulation when already in Windowed mode
PostMessage(m_hMain, WM_USER, WM_USER_STOP, 0);
// And pauses the emulation when already in Windowed mode
PostMessage(m_hMain, WM_USER, WM_USER_PAUSE, 0);
}
break;
case '3': // OSD keys
@ -130,6 +130,8 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
case VK_F5: case VK_F6: case VK_F7: case VK_F8:
PostMessage(m_hMain, WM_SYSKEYDOWN, wParam, lParam);
break;
default:
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
break;
@ -144,7 +146,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
case WM_CLOSE:
// When the user closes the window, we post an event to the main window to call Stop()
// Which then handles all the necessary steps to Shutdown the core + the plugins
if (m_hParent == NULL)
if (!g_Config.RenderToMainframe)
{
PostMessage(m_hMain, WM_USER, WM_USER_STOP, 0);
}
@ -171,6 +173,8 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
case SC_SCREENSAVE:
case SC_MONITORPOWER:
break;
default:
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
break;
default:

View File

@ -250,8 +250,8 @@ void OnKeyDown(WPARAM wParam)
// Pressing Esc switches to Windowed mode from Fullscreen mode
ToggleFullscreen(m_hWnd);
}
// then stops the emulation if already Windowed
SendMessage(m_hWnd, WM_CLOSE, 0, 0);
// then pauses the emulation if already Windowed
SendMessage(m_hMain, WM_USER, WM_USER_PAUSE, 0);
}
break;
case '3': // OSD keys

View File

@ -162,8 +162,8 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
// Pressing Esc switches to Windowed mode from Fullscreen mode
ToggleFullscreen(hWnd);
}
// And stops the emulation when already in Windowed mode
PostMessage(m_hMain, WM_USER, WM_USER_STOP, 0);
// And pause the emulation when already in Windowed mode
PostMessage(m_hMain, WM_USER, WM_USER_PAUSE, 0);
break;
}
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);