reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-11-14 17:50:51 +00:00
parent dc75095f99
commit 4622bd0c8b
13 changed files with 116 additions and 71 deletions

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@ -51,7 +51,7 @@ enum
ZCODE_END = 0x00,
ZCODE_NORM = 0x02,
ZCODE_ROW = 0x03,
ZCODE_MEM_COPY = 0x04,
ZCODE_04 = 0x04,
// Conditonal Codes
CONDTIONAL_IF_EQUAL = 0x01,
@ -227,16 +227,17 @@ void LogInfo(const char *format, ...)
void RunAllActive()
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats) {
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bEnableCheats)
{
for (std::vector<ARCode>::iterator i = activeCodes.begin(); i != activeCodes.end(); ++i)
{
if (i->active)
{
if (!RunCode(*i))
i->active = false;
i->active = RunCode(*i);
LogInfo("\n");
}
}
if (!b_RanOnce)
b_RanOnce = true;
}
@ -292,16 +293,18 @@ bool RunCode(const ARCode &arcode) {
LogInfo("Command: %08x", cmd);
// Do Fill & Slide
if (doFillNSlide) {
if (doFillNSlide)
{
doFillNSlide = false;
LogInfo("Doing Fill And Slide");
if (!ZeroCode_FillAndSlide(val_last, addr, data))
return false;
continue;
}
}
// Memory Copy
if (doMemoryCopy) {
if (doMemoryCopy)
{
doMemoryCopy = false;
LogInfo("Doing Memory Copy");
if (!ZeroCode_MemoryCopy(val_last, addr, data))
@ -310,7 +313,8 @@ bool RunCode(const ARCode &arcode) {
}
// ActionReplay program self modification codes
if (addr >= 0x00002000 && addr < 0x00003000) {
if (addr >= 0x00002000 && addr < 0x00003000)
{
LogInfo("This action replay simulator does not support codes that modify Action Replay itself.");
PanicAlert("This action replay simulator does not support codes that modify Action Replay itself.");
return false;
@ -339,7 +343,7 @@ bool RunCode(const ARCode &arcode) {
LogInfo("ZCode: Executes all codes in the same row, Set register 1BB4 to 1 (zcode not supported)");
PanicAlert("Zero 3 code not supported");
return false;
case ZCODE_MEM_COPY: // Fill & Slide or Memory Copy
case ZCODE_04: // Fill & Slide or Memory Copy
if (((addr >> 25) & 0x03) == 0x3)
{
LogInfo("ZCode: Memory Copy");
@ -554,7 +558,7 @@ bool Subtype_WriteToPointer(u32 addr, u32 data)
bool Subtype_AddCode(u32 addr, u32 data)
{
// Used to incrment a value in memory
u32 new_addr = (addr & 0x01FFFFFF) | 0x80000000;
u32 new_addr = (addr & 0x81FFFFFF);
u8 size = (addr >> 25) & 0x03;
LogInfo("Hardware Address: %08x", new_addr);
LogInfo("Size: %08x", size);
@ -585,12 +589,15 @@ bool Subtype_AddCode(u32 addr, u32 data)
{
LogInfo("32-bit floating Add");
LogInfo("--------");
union conv {float x; u32 y;};
conv c1;
c1.y = Memory::Read_U32(new_addr);
c1.x += (float)data;
Memory::Write_U32((u32)c1.x, new_addr);
LogInfo("Wrote %08x to address %08x", (u32)c1.x, new_addr);
u32 read = Memory::Read_U32(new_addr);
float fread = *((float*)&read);
fread += (float)data;
u32 newval = *((u32*)&fread);
Memory::Write_U32(newval, new_addr);
LogInfo("Old Value %08x", read);
LogInfo("Increment %08x", data);
LogInfo("New value %08x", newval);
LogInfo("--------");
break;
}
@ -615,7 +622,7 @@ bool Subtype_MasterCodeAndWriteToCCXXXXXX(u32 addr, u32 data)
bool ZeroCode_FillAndSlide(u32 val_last, u32 addr, u32 data) // This needs more testing
{
u32 new_addr = (val_last & 0x01FFFFFF) | 0x80000000;
u32 new_addr = (val_last & 0x81FFFFFF);
u8 size = (val_last >> 25) & 0x03;
s16 addr_incr = (s16)(data & 0xFFFF);
s8 val_incr = (s8)((data & 0xFF000000) >> 24);

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@ -235,8 +235,7 @@ void PatchEngineCallback(u64 userdata, int cyclesLate)
// Patch mem and run the Action Replay
PatchEngine::ApplyFramePatches();
PatchEngine::ApplyARPatches();
CoreTiming::ScheduleEvent((GetTicksPerSecond() / 60) - cyclesLate, et_PatchEngine);
CoreTiming::ScheduleEvent(((GetTicksPerSecond() / 5000) - cyclesLate, et_PatchEngine);
}
void Init()

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@ -19,6 +19,7 @@
// Supports simple memory patches, and has a partial Action Replay implementation
// in ActionReplay.cpp/h.
// TODO: Still even needed? Zelda WW now works with improved DSP code.
// Zelda item hang fixes:
// [Tue Aug 21 2007] [18:30:40] <Knuckles-> 0x802904b4 in US released
// [Tue Aug 21 2007] [18:30:53] <Knuckles-> 0x80294d54 in EUR Demo version

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@ -156,9 +156,10 @@ u16 dsp_read_accelerator()
// Set address back to start address.
Address = (gdsp_ifx_regs[DSP_ACSAH] << 16) | gdsp_ifx_regs[DSP_ACSAL];
// Do we really need both?
DSPHost_InterruptRequest();
DSPCore_SetException(EXP_2);
// Do we really need both? (nakee: seems to cause problems with some
// AX games)
// DSPHost_InterruptRequest();
// DSPCore_SetException(EXP_2);
DSPCore_SetException(EXP_ACCOV);
// Somehow, YN1 and YN2 must be initialized with their "loop" values,

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@ -161,7 +161,7 @@ void gdsp_ifx_write(u16 addr, u16 val)
break;
case 0xd3: // ZeldaUnk (accelerator WRITE)
NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
// NOTICE_LOG(DSPLLE, "Write To ZeldaUnk pc=%04x (%04x)", g_dsp.pc, val);
dsp_write_aram_d3(val);
break;
@ -215,7 +215,7 @@ u16 gdsp_ifx_read(u16 addr)
return dsp_read_accelerator();
case 0xd3:
NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
//NOTICE_LOG(DSPLLE, "Read from ZeldaUnk pc=%04x", g_dsp.pc);
return dsp_read_aram_d3();
default:
@ -316,7 +316,7 @@ void gdsp_do_dma()
exit(0);
}
#if defined(_DEBUG) || defined(DEBUGFAST)
NOTICE_LOG(DSPLLE, "DMA pc: %04x ctl: %04x addr: %08x da: %04x size: %04x", g_dsp.pc, ctl, addr, dsp_addr, len);
DEBUG_LOG(DSPLLE, "DMA pc: %04x ctl: %04x addr: %08x da: %04x size: %04x", g_dsp.pc, ctl, addr, dsp_addr, len);
#endif
switch (ctl & 0x3)
{

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@ -116,8 +116,8 @@ void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED (event))
if (pieces.size() == 2 && pieces[0].size() == 8 && pieces[1].size() == 8)
{
u32 addr = strtol(pieces[0].c_str(), NULL, 16);
u32 value = strtol(pieces[1].c_str(), NULL, 16);
u32 addr = strtoul(pieces[0].c_str(), NULL, 16);
u32 value = strtoul(pieces[1].c_str(), NULL, 16);
// Decrypted code
tempEntries.push_back(ActionReplay::AREntry(addr, value));
}

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@ -120,7 +120,7 @@ void PixelShaderManager::SetConstants()
break;
case 2:
// 24 bits
ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = ffrac/16777216.0f;
ftemp[0] = ffrac/65536.0f; ftemp[1] = ffrac/256.0f; ftemp[2] = ffrac; ftemp[3] = 0;
break;
}
SetPSConstant4fv(C_ZBIAS, ftemp);

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@ -60,6 +60,25 @@ int TexDecoder_GetTexelSizeInNibbles(int format)
case GX_TF_C8: return 2;
case GX_TF_C14X2: return 4;
case GX_TF_CMPR: return 1;
case GX_CTF_R4: return 1;
case GX_CTF_RA4: return 2;
case GX_CTF_RA8: return 4;
case GX_CTF_YUVA8: return 8;
case GX_CTF_A8: return 2;
case GX_CTF_R8: return 2;
case GX_CTF_G8: return 2;
case GX_CTF_B8: return 2;
case GX_CTF_RG8: return 4;
case GX_CTF_GB8: return 4;
case GX_TF_Z8: return 2;
case GX_TF_Z16: return 4;
case GX_TF_Z24X8: return 8;
case GX_CTF_Z4: return 1;
case GX_CTF_Z8M: return 2;
case GX_CTF_Z8L: return 2;
case GX_CTF_Z16L: return 4;
default: return 1;
}
}

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@ -48,7 +48,6 @@ CUCode_AXWii::CUCode_AXWii(CMailHandler& _rMailHandler, u32 l_CRC)
{
// we got loaded
m_rMailHandler.PushMail(0xDCD10000);
m_rMailHandler.PushMail(0x80000000); // handshake ??? only (crc == 0xe2136399) needs it ...
templbuffer = new int[1024 * 1024];
temprbuffer = new int[1024 * 1024];
@ -70,9 +69,12 @@ void CUCode_AXWii::HandleMail(u32 _uMail)
{
// a new List
}
else if ((_uMail & 0xFFFF0000) == 0xCDD10000)
else if (_uMail == 0xCDD10000) // Action 0 - restart
{
m_rMailHandler.PushMail(0xDCD10001);
}
else if ((_uMail & 0xFFFF0000) == 0xCDD10000) // Action 1/2/3
{
//NOTICE_LOG(DSPHLE, "action mail %08X", _uMail);
}
else
{
@ -371,11 +373,13 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
case 0x000b:
uAddress += 2; // one 0x8000 in rabbids
uAddress += 4 * 2; // then two RAM addressses
m_rMailHandler.PushMail(0xDCD10004);
break;
case 0x000c:
uAddress += 2; // one 0x8000 in rabbids
uAddress += 4 * 2; // then two RAM addressses
m_rMailHandler.PushMail(0xDCD10004);
break;
case 0x000d:
@ -385,7 +389,7 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
case 0x000e:
// This is the end.
bExecuteList = false;
SaveLog("%08x : AXLIST end, wii stylee.", uAddress);
m_rMailHandler.PushMail(0xDCD10002);
break;
default:
@ -428,7 +432,6 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
SaveLog("=====================================================================");
SaveLog("End");
m_rMailHandler.PushMail(0xDCD10002);
return true;
}

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@ -398,18 +398,18 @@ void drawShadedTexQuad(IDirect3DTexture9 *texture,
{
SaveRenderStates();
float span = ((rSource->right-rSource->left - 1.0f) * (rDest->right - rDest->left))/(SourceWidth*((rDest->right - rDest->left)-1.0f));
float u1=((0.5f+rSource->left)/(float) SourceWidth)-(span*0.5f/(float)(rDest->right - rDest->left));
float u2=u1+span;
span = ((rSource->bottom-rSource->top - 1.0f) * (rDest->bottom - rDest->top))/(SourceHeight*((rDest->bottom - rDest->top)-1.0f));
float v1=((0.5f+rSource->top)/(float) SourceHeight)-(span*0.5f/(float)(rDest->bottom - rDest->top));
float v2=v1+span;
//float span = ((rSource->right-rSource->left - 1.0f) * (rDest->right - rDest->left))/(SourceWidth*((rDest->right - rDest->left)-1.0f));
float u1=((float)rSource->left+1.0f)/(float) SourceWidth;//*/((0.5f+rSource->left)/(float) SourceWidth)-(span*0.5f/(float)(rDest->right - rDest->left));
float u2=((float)rSource->right-1.0f)/(float) SourceWidth;;//*/u1+span;
//span = ((rSource->bottom-rSource->top - 1.0f) * (rDest->bottom - rDest->top))/(SourceHeight*((rDest->bottom - rDest->top)-1.0f));
float v1=((float)rSource->top+1.0f)/(float) SourceHeight;//*/((0.5f+rSource->top)/(float) SourceHeight)-(span*0.5f/(float)(rDest->bottom - rDest->top));
float v2=((float)rSource->bottom-1.0f)/(float) SourceHeight;//*/v1+span;
struct Q2DVertex { float x,y,z,rhw,u,v; } coords[4] = {
{(float)rDest->left-1.0f, (float)rDest->top-1.0f, 0.0f, 1.0f, u1, v1},
{(float)rDest->right, (float)rDest->top-1.0f, 0.0f,1.0f, u2, v1},
{(float)rDest->right, (float)rDest->bottom, 0.0f,1.0f, u2, v2},
{(float)rDest->left-1.0f, (float)rDest->bottom, 0.0f,1.0f, u1, v2}
{(float)rDest->left-0.5f, (float)rDest->top-0.5f, 0.0f, 1.0f, u1, v1},
{(float)rDest->right-0.5f, (float)rDest->top-0.5f, 0.0f,1.0f, u2, v1},
{(float)rDest->right-0.5f, (float)rDest->bottom-0.5f, 0.0f,1.0f, u2, v2},
{(float)rDest->left-0.5f, (float)rDest->bottom-0.5f, 0.0f,1.0f, u1, v2}
};
dev->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
dev->SetVertexShader(Vshader);

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@ -359,6 +359,9 @@ static void DX9DebuggerUpdateScreen()
D3D::dev->Present(NULL, NULL, NULL, NULL);
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
if(D3D::GetCaps().NumSimultaneousRTs > 1)
D3D::dev->SetRenderTarget(1,FBManager::GetEFBDepthEncodedSurface());
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
D3D::dev->BeginScene();
}

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@ -75,6 +75,31 @@ void TextureCache::Invalidate(bool shutdown)
textures.clear();
}
void TextureCache::InvalidateRange(u32 start_address, u32 size)
{
TexCache::iterator iter = textures.begin();
while (iter != textures.end())
{
if (iter->second.IntersectsMemoryRange(start_address, size))
{
iter->second.Destroy(false);
ERASE_THROUGH_ITERATOR(textures, iter);
}
else {
++iter;
}
}
}
bool TextureCache::TCacheEntry::IntersectsMemoryRange(u32 range_address, u32 range_size)
{
if (addr + size_in_bytes < range_address)
return false;
if (addr >= range_address + range_size)
return false;
return true;
}
void TextureCache::Shutdown()
{
Invalidate(true);
@ -183,6 +208,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
D3DFORMAT d3d_fmt;
switch (pcfmt) {
case PC_TEX_FMT_BGRA32:
case PC_TEX_FMT_RGBA32:
d3d_fmt = D3DFMT_A8R8G8B8;
break;
case PC_TEX_FMT_RGB565:
@ -204,7 +230,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
d3d_fmt = D3DFMT_DXT1;
break;
}
//Make an entry in the table
TCacheEntry& entry = textures[texID];
@ -310,25 +336,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
tex = entry.texture;
}
have_texture:
/*TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
RECT source_rc;
source_rc.left = targetSource.left;
source_rc.top = targetSource.top;
source_rc.right = targetSource.right;
source_rc.bottom = targetSource.bottom;
RECT dest_rc;
dest_rc.left = 0;
dest_rc.top = 0;
dest_rc.right = tex_w;
dest_rc.bottom = tex_h;
LPDIRECT3DSURFACE9 srcSurface, destSurface;
tex->GetSurfaceLevel(0, &destSurface);
srcSurface = FBManager::GetEFBColorRTSurface();
D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR);
destSurface->Release();
return;*/
have_texture:
float colmat[16]= {0.0f};
float fConstAdd[4] = {0.0f};
@ -446,7 +454,8 @@ have_texture:
hr = tex->GetSurfaceLevel(0,&Rendersurf);
CHECK(hr);
D3D::dev->SetDepthStencilSurface(NULL);
D3D::dev->SetRenderTarget(1, NULL);
if(D3D::GetCaps().NumSimultaneousRTs > 1)
D3D::dev->SetRenderTarget(1, NULL);
D3D::dev->SetRenderTarget(0, Rendersurf);
D3DVIEWPORT9 vp;
@ -468,17 +477,18 @@ have_texture:
PixelShaderManager::SetColorMatrix(colmat, fConstAdd); // set transformation
//TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
TargetRectangle targetSource = Renderer::ConvertEFBRectangle(source_rect);
RECT sourcerect;
sourcerect.bottom = source_rect.bottom;
sourcerect.left = source_rect.left;
sourcerect.right = source_rect.right;
sourcerect.top = source_rect.top;
sourcerect.bottom = targetSource.bottom;
sourcerect.left = targetSource.left;
sourcerect.right = targetSource.right;
sourcerect.top = targetSource.top;
D3D::drawShadedTexQuad(read_texture,&sourcerect, EFB_WIDTH , EFB_HEIGHT,&destrect,(FBManager::GetEFBDepthRTSurfaceFormat() == D3DFMT_R32F && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(): PixelShaderCache::GetColorMatrixProgram(),NULL);
D3D::drawShadedTexQuad(read_texture,&sourcerect, Renderer::GetTargetWidth() , Renderer::GetTargetHeight(),&destrect,(FBManager::GetEFBDepthRTSurfaceFormat() == D3DFMT_R32F && bFromZBuffer)? PixelShaderCache::GetDepthMatrixProgram(): PixelShaderCache::GetColorMatrixProgram(),VertexShaderCache::GetSimpleVertexSahder());
D3D::dev->SetRenderTarget(0, FBManager::GetEFBColorRTSurface());
D3D::dev->SetRenderTarget(1, FBManager::GetEFBDepthEncodedSurface());
if(D3D::GetCaps().NumSimultaneousRTs > 1)
D3D::dev->SetRenderTarget(1, FBManager::GetEFBDepthEncodedSurface());
D3D::dev->SetDepthStencilSurface(FBManager::GetEFBDepthRTSurface());
VertexShaderManager::SetViewportChanged();
Renderer::RestoreAPIState();

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@ -53,6 +53,7 @@ public:
oldpixel = 0;
}
void Destroy(bool shutdown);
bool IntersectsMemoryRange(u32 range_address, u32 range_size);
};
private:
@ -67,6 +68,7 @@ public:
static void Cleanup();
static void Shutdown();
static void Invalidate(bool shutdown);
static void InvalidateRange(u32 start_address, u32 size);
static TCacheEntry *Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt);
static void CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle &source_rect);
};