This should fix Issue 1960
Also makes VPS visible as sl1nk3 suggested, so that it won't confuse people with a wrong percentage of speed. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4791 8ced0084-cf51-0410-be5f-012b33b47a6e
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9cbd508181
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9ed2d1957a
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@ -125,10 +125,7 @@ void SConfig::SaveSettings()
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// Plugins
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ini.Set("Core", "GFXPlugin", m_LocalCoreStartupParameter.m_strVideoPlugin);
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ini.Set("Core", "DSPPlugin", m_LocalCoreStartupParameter.m_strDSPPlugin);
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ini.Set("Core", "Pad1Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[0]);
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ini.Set("Core", "Pad2Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[1]);
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ini.Set("Core", "Pad3Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[2]);
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ini.Set("Core", "Pad4Plugin", m_LocalCoreStartupParameter.m_strPadPlugin[3]);
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ini.Set("Core", "PadPlugin", m_LocalCoreStartupParameter.m_strPadPlugin[0]);
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ini.Set("Core", "WiiMote1Plugin",m_LocalCoreStartupParameter.m_strWiimotePlugin[0]);
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}
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@ -239,11 +236,7 @@ void SConfig::LoadSettings()
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// Plugins
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ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
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ini.Get("Core", "DSPPlugin", &m_LocalCoreStartupParameter.m_strDSPPlugin, m_DefaultDSPPlugin.c_str());
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for (int i = 0; i < MAXPADS; i++)
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{
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std::string TmpName = StringFromFormat("Pad%iPlugin", (i + 1));
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ini.Get("Core", TmpName.c_str(), &m_LocalCoreStartupParameter.m_strPadPlugin[i], m_DefaultPADPlugin.c_str());
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}
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ini.Get("Core", "PadPlugin", &m_LocalCoreStartupParameter.m_strPadPlugin[0], m_DefaultPADPlugin.c_str());
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ini.Get("Core", "WiiMote1Plugin", &m_LocalCoreStartupParameter.m_strWiimotePlugin[0], m_DefaultWiiMotePlugin.c_str());
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}
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@ -68,6 +68,7 @@ namespace Core
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// Declarations and definitions
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Common::Timer Timer;
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volatile u32 DrawnFrame = 0;
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u32 DrawnVideo = 0;
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// Function forwarding
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//void Callback_VideoRequestWindowSize(int _iWidth, int _iHeight, BOOL _bFullscreen);
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@ -589,17 +590,16 @@ void ScreenShot()
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// Apply Frame Limit and Display FPS info
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// This should only be called from VI
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void FrameThrottle()
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void VideoThrottle()
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{
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u32 TargetFPS = (SConfig::GetInstance().m_Framelimit > 1) ? SConfig::GetInstance().m_Framelimit * 5
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u32 TargetVPS = (SConfig::GetInstance().m_Framelimit > 1) ? SConfig::GetInstance().m_Framelimit * 5
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: VideoInterface::TargetRefreshRate;
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u32 frames = Common::AtomicLoad(DrawnFrame);
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// When frame limit is NOT off
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if (frames && SConfig::GetInstance().m_Framelimit != 1)
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if (SConfig::GetInstance().m_Framelimit != 1)
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{
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u32 frametime = frames * 1000 / TargetFPS;
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while (Timer.GetTimeDifference() < frametime)
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u32 frametime = DrawnVideo * 2 * 1000 / TargetVPS;
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while ((u32)Timer.GetTimeDifference() < frametime)
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//Common::YieldCPU();
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Common::SleepCurrentThread(1);
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}
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@ -608,30 +608,14 @@ void FrameThrottle()
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u32 ElapseTime = (u32)Timer.GetTimeDifference();
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if (ElapseTime >= 1000)
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{
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SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
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SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
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// Use extended or summary information. The summary information does not print the ticks data,
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// that's more of a debugging interest, it can always be optional of course if someone is interested.
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//#define EXTENDED_INFO
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#ifdef EXTENDED_INFO
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u64 newTicks = CoreTiming::GetTicks();
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u64 newIdleTicks = CoreTiming::GetIdleTicks();
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u64 diff = (newTicks - ticks) / 1000000;
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u64 idleDiff = (newIdleTicks - idleTicks) / 1000000;
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ticks = newTicks;
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idleTicks = newIdleTicks;
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float TicksPercentage = (float)diff / (float)(SystemTimers::GetTicksPerSecond() / 1000000) * 100;
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#endif
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u32 FPS = frames * 1000 / ElapseTime;
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float Speed = (float)FPS / (float)TargetFPS * 100.0f;
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u32 FPS = Common::AtomicLoad(DrawnFrame) * 1000 / ElapseTime;
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u32 VPS = DrawnVideo * 2 * 1000 / ElapseTime;
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u32 Speed = VPS * 100 / TargetVPS;
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// Settings are shown the same for both extended and summary info
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std::string SSettings = StringFromFormat(" | Core: %s %s",
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std::string SSettings = StringFromFormat("Core: %s %s",
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#if defined(JITTEST) && JITTEST
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#ifdef _M_IX86
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_CoreParameter.bUseJIT ? "JIT32IL" : "Int32",
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@ -647,8 +631,22 @@ void FrameThrottle()
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#endif
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_CoreParameter.bCPUThread ? "DC" : "SC");
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// Use extended or summary information. The summary information does not print the ticks data,
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// that's more of a debugging interest, it can always be optional of course if someone is interested.
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//#define EXTENDED_INFO
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#ifdef EXTENDED_INFO
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std::string SFPS = StringFromFormat("FPS: %i/%i (%3.0f%%)", FPS, TargetFPS, Speed);
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u64 newTicks = CoreTiming::GetTicks();
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u64 newIdleTicks = CoreTiming::GetIdleTicks();
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u64 diff = (newTicks - ticks) / 1000000;
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u64 idleDiff = (newIdleTicks - idleTicks) / 1000000;
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ticks = newTicks;
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idleTicks = newIdleTicks;
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float TicksPercentage = (float)diff / (float)(SystemTimers::GetTicksPerSecond() / 1000000) * 100;
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std::string SFPS = StringFromFormat("FPS: %u - VPS: %u - SPEED: %u%%", FPS, VPS, Speed);
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SFPS += StringFromFormat(" | CPU: %s%i MHz [Real: %i + IdleSkip: %i] / %i MHz (%s%3.0f%%)",
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_CoreParameter.bSkipIdle ? "~" : "",
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(int)(diff),
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@ -659,11 +657,11 @@ void FrameThrottle()
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TicksPercentage);
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#else // Summary information
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std::string SFPS = StringFromFormat("FPS: %i/%i (%3.0f%%)", FPS, TargetFPS, Speed);
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std::string SFPS = StringFromFormat("FPS: %u - VPS: %u - SPEED: %u%%", FPS, VPS, Speed);
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#endif
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// This is our final "frame counter" string
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std::string SMessage = StringFromFormat("%s%s", SFPS.c_str(), SSettings.c_str());
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std::string SMessage = StringFromFormat(" %s | %s", SSettings.c_str(), SFPS.c_str());
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// Show message
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if (g_pUpdateFPSDisplay != NULL)
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@ -671,10 +669,13 @@ void FrameThrottle()
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Host_UpdateStatusBar(SMessage.c_str());
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// Reset frame counter
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// Reset counter
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Timer.Update();
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Common::AtomicStore(DrawnFrame, 0);
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DrawnVideo = 0;
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}
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DrawnVideo++;
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}
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// Executed from GPU thread
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@ -74,7 +74,7 @@ namespace Core
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void StopTrace();
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bool report_slow(int skipped);
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void FrameThrottle();
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void VideoThrottle();
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// -----------------------------------------
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#ifdef RERECORDING
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@ -1056,7 +1056,7 @@ static void EndField()
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// Purpose: Send VI interrupt when triggered
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// Run when: When every line is scaned
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// Run when: When a line is scaned
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void Update()
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{
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@ -1070,8 +1070,8 @@ void Update()
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if (++m_VBeamPos > s_lineCount)
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{
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m_VBeamPos = 1;
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// Apply frame throttle wheneven a full screen scan finishes
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Core::FrameThrottle();
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// Apply video throttle whenever a full screen scan finishes
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Core::VideoThrottle();
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}
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for (int i = 0; i < 4; ++i)
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