In linux with render to main, make sure the emulator window is resized if the log window is opened or resized. Also fix a memory leak, and a little code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5190 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -546,7 +546,7 @@ void X11_SendEvent(const char *message)
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// Events
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void CFrame::OnActive(wxActivateEvent& event)
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{
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#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
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#if defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
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if (event.GetActive() && (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE))
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X11_SendEvent("WINDOW_REFOCUS");
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#endif
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@ -612,15 +612,14 @@ void CFrame::OnResize(wxSizeEvent& event)
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SConfig::GetInstance().m_LocalCoreStartupParameter.iWidth = GetSize().GetWidth();
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SConfig::GetInstance().m_LocalCoreStartupParameter.iHeight = GetSize().GetHeight();
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#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
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if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
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X11_SendEvent("MAIN_RESIZED");
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#endif
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}
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void CFrame::OnResizeAll(wxSizeEvent& event)
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{
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event.Skip();
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#if defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
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if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
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X11_SendEvent("MAIN_RESIZED");
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#endif
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//wxWindow * Win = (wxWindow*)event.GetEventObject();
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//NOTICE_LOG(CONSOLE, "OnResizeAll: %i", (HWND)Win->GetHWND());
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}
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@ -162,8 +162,6 @@ void CreateXWindow (void)
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s_backbuffer_height = GLWin.height;
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// create the window
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
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StructureNotifyMask | ResizeRedirectMask;
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GLWin.win = XCreateWindow(GLWin.dpy, parent,
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GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
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CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &GLWin.attr);
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@ -427,8 +425,10 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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PanicAlert("Couldn't Create GLX context.Quit");
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exit(0); // TODO: Don't bring down entire Emu
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}
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// Create a color map.
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// Create a color map and set the event masks
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GLWin.attr.colormap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen), GLWin.vi->visual, AllocNone);
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GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
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StructureNotifyMask | ResizeRedirectMask;
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GLWin.attr.border_pixel = 0;
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XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
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@ -756,6 +756,7 @@ void OpenGL_Shutdown()
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if (GLWin.ctx)
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{
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glXDestroyContext(GLWin.dpy, GLWin.ctx);
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XFreeColormap(GLWin.dpy, GLWin.attr.colormap);
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XCloseDisplay(GLWin.dpy);
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GLWin.ctx = NULL;
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}
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