DSPHLE - GC intro audio (IPL) now working - only for pal games atm

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5081 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marko Pusljar 2010-02-18 20:07:20 +00:00
parent 63827c71c6
commit 0819740b6a
2 changed files with 2 additions and 8 deletions

View File

@ -201,10 +201,10 @@ private:
{
switch (m_CRC)
{
case 0x6ba3b3ea: // IPL - PAL
case 0x24b22038: // IPL - NTSC/NTSC-JAP
case 0x42f64ac4: // Luigi
case 0x4be6a5cb: // AC, Pikmin NTSC
case 0x088e38a5: // IPL - JAP
case 0xd73338cf: // IPL
return true;
default:
return false;

View File

@ -54,14 +54,8 @@ IUCode* UCodeFactory(u32 _CRC, CMailHandler& _rMailHandler)
INFO_LOG(DSPHLE, "CRC %08x: AX ucode chosen", _CRC);
return new CUCode_AX(_rMailHandler);
// Dunno if this is correct (well, pretty sure it's not...) but it
// prevents the deluge of error msgs when loading IPL with DSP HLE :p
case 0x6ba3b3ea: // IPL - PAL
case 0x24b22038: // IPL - NTSC/NTSC-JAP
return new CUCode_InitAudioSystem(_rMailHandler);
case 0x088e38a5: // IPL - JAP (shuffle2) - were these hashes from a different hash algo? seem incorrect (see above)
case 0xd73338cf: // IPL
case 0x42f64ac4: // Luigi
case 0x4be6a5cb: // AC, Pikmin
INFO_LOG(DSPHLE, "CRC %08x: JAC (early Zelda) ucode chosen", _CRC);