Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -269,7 +269,7 @@ void VertexLoader::CompileVertexTranslator()
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_assert_msg_(VIDEO, 0 <= m_VtxAttr.PosElements && m_VtxAttr.PosElements <= 1, "Invalid number of vertex position elemnts!\n(m_VtxAttr.PosElements = %d)", m_VtxAttr.PosElements);
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WriteCall(tableReadPosition[m_VtxDesc.Position][m_VtxAttr.PosFormat][m_VtxAttr.PosElements]);
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m_VertexSize += tableVertexSize[m_VtxDesc.Position][m_VtxAttr.PosFormat][m_VtxAttr.PosElements];
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m_VertexSize += tableReadPositionVertexSize[m_VtxDesc.Position][m_VtxAttr.PosFormat][m_VtxAttr.PosElements];
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nat_offset += 12;
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// OK, so we just got a point. Let's go back and read it for the bounding box.
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@ -412,48 +412,19 @@ void VertexLoader::CompileVertexTranslator()
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// Texture matrix indices (remove if corresponding texture coordinate isn't enabled)
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for (int i = 0; i < 8; i++) {
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vtx_decl.texcoord_offset[i] = -1;
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m_NativeFmt->m_components |= VB_HAS_UV0 << i;
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int elements = m_VtxAttr.texCoord[i].Elements;
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switch (tc[i])
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{
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case NOT_PRESENT:
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const int format = m_VtxAttr.texCoord[i].Format;
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const int elements = m_VtxAttr.texCoord[i].Elements;
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if (tc[i] == NOT_PRESENT) {
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m_NativeFmt->m_components &= ~(VB_HAS_UV0 << i);
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break;
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case DIRECT:
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switch (m_VtxAttr.texCoord[i].Format)
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{
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case FORMAT_UBYTE: m_VertexSize += elements?2:1; WriteCall(elements?TexCoord_ReadDirect_UByte2:TexCoord_ReadDirect_UByte1); break;
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case FORMAT_BYTE: m_VertexSize += elements?2:1; WriteCall(elements?TexCoord_ReadDirect_Byte2:TexCoord_ReadDirect_Byte1); break;
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case FORMAT_USHORT: m_VertexSize += elements?4:2; WriteCall(elements?TexCoord_ReadDirect_UShort2:TexCoord_ReadDirect_UShort1); break;
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case FORMAT_SHORT: m_VertexSize += elements?4:2; WriteCall(elements?TexCoord_ReadDirect_Short2:TexCoord_ReadDirect_Short1); break;
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case FORMAT_FLOAT: m_VertexSize += elements?8:4; WriteCall(elements?TexCoord_ReadDirect_Float2:TexCoord_ReadDirect_Float1); break;
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default: _assert_(0); break;
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}
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break;
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case INDEX8:
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m_VertexSize += 1;
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switch (m_VtxAttr.texCoord[i].Format)
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{
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case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex8_UByte2:TexCoord_ReadIndex8_UByte1); break;
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case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex8_Byte2:TexCoord_ReadIndex8_Byte1); break;
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case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex8_UShort2:TexCoord_ReadIndex8_UShort1); break;
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case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex8_Short2:TexCoord_ReadIndex8_Short1); break;
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case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex8_Float2:TexCoord_ReadIndex8_Float1); break;
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default: _assert_(0); break;
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}
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break;
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case INDEX16:
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m_VertexSize += 2;
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switch (m_VtxAttr.texCoord[i].Format)
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{
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case FORMAT_UBYTE: WriteCall(elements?TexCoord_ReadIndex16_UByte2:TexCoord_ReadIndex16_UByte1); break;
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case FORMAT_BYTE: WriteCall(elements?TexCoord_ReadIndex16_Byte2:TexCoord_ReadIndex16_Byte1); break;
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case FORMAT_USHORT: WriteCall(elements?TexCoord_ReadIndex16_UShort2:TexCoord_ReadIndex16_UShort1); break;
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case FORMAT_SHORT: WriteCall(elements?TexCoord_ReadIndex16_Short2:TexCoord_ReadIndex16_Short1); break;
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case FORMAT_FLOAT: WriteCall(elements?TexCoord_ReadIndex16_Float2:TexCoord_ReadIndex16_Float1); break;
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default: _assert_(0);
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}
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break;
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} else {
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_assert_msg_(VIDEO, DIRECT <= tc[i] && tc[i] <= INDEX16, "Invalid texture coordinates!\n(tc[i] = %d)", tc[i]);
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_assert_msg_(VIDEO, FORMAT_UBYTE <= format && format <= FORMAT_FLOAT, "Invalid texture coordinates format!\n(format = %d)", format);
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_assert_msg_(VIDEO, 0 <= elements && elements <= 1, "Invalid number of texture coordinates elemnts!\n(elements = %d)", elements);
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m_NativeFmt->m_components |= VB_HAS_UV0 << i;
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WriteCall(tableReadTexCoord[tc[i]][format][elements]);
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m_VertexSize += tableReadTexCoordVertexSize[tc[i]][format][elements];
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}
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if (m_NativeFmt->m_components & (VB_HAS_TEXMTXIDX0 << i)) {
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@ -219,7 +219,7 @@ ReadPosision tableReadPosition[4][8][2] = {
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},
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};
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int tableVertexSize[4][8][2] = {
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int tableReadPositionVertexSize[4][8][2] = {
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{
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{0, 0,},
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{0, 0,},
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@ -29,6 +29,6 @@ extern ReadPosision tableReadPosition[4][8][2];
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// Hold vertex size of each vertex format.
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// The dimensions are same as tableReadPosition.
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extern int tableVertexSize[4][8][2];
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extern int tableReadPositionVertexSize[4][8][2];
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#endif
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@ -319,4 +319,66 @@ void LOADERDECL TexCoord_ReadIndex16_Float2()
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tcIndex++;
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}
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ReadPosision tableReadTexCoord[4][8][2] = {
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{
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{NULL, NULL,},
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{NULL, NULL,},
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{NULL, NULL,},
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{NULL, NULL,},
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{NULL, NULL,},
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},
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{
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{TexCoord_ReadDirect_UByte1, TexCoord_ReadDirect_UByte2,},
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{TexCoord_ReadDirect_Byte1, TexCoord_ReadDirect_Byte2,},
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{TexCoord_ReadDirect_UShort1, TexCoord_ReadDirect_UShort2,},
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{TexCoord_ReadDirect_Short1, TexCoord_ReadDirect_Short2,},
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{TexCoord_ReadDirect_Float1, TexCoord_ReadDirect_Float2,},
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},
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{
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{TexCoord_ReadIndex8_UByte1, TexCoord_ReadIndex8_UByte2,},
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{TexCoord_ReadIndex8_Byte1, TexCoord_ReadIndex8_Byte2,},
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{TexCoord_ReadIndex8_UShort1, TexCoord_ReadIndex8_UShort2,},
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{TexCoord_ReadIndex8_Short1, TexCoord_ReadIndex8_Short2,},
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{TexCoord_ReadIndex8_Float1, TexCoord_ReadIndex8_Float2,},
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},
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{
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{TexCoord_ReadIndex16_UByte1, TexCoord_ReadIndex16_UByte2,},
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{TexCoord_ReadIndex16_Byte1, TexCoord_ReadIndex16_Byte2,},
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{TexCoord_ReadIndex16_UShort1, TexCoord_ReadIndex16_UShort2,},
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{TexCoord_ReadIndex16_Short1, TexCoord_ReadIndex16_Short2,},
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{TexCoord_ReadIndex16_Float1, TexCoord_ReadIndex16_Float2,},
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},
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};
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int tableReadTexCoordVertexSize[4][8][2] = {
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{
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{0, 0,},
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{0, 0,},
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{0, 0,},
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{0, 0,},
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{0, 0,},
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},
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{
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{1, 2,},
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{1, 2,},
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{2, 4,},
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{2, 4,},
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{4, 8,},
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},
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{
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{1, 1,},
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{1, 1,},
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{1, 1,},
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{1, 1,},
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{1, 1,},
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},
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{
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{2, 2,},
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{2, 2,},
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{2, 2,},
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{2, 2,},
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{2, 2,},
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},
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};
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#endif
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@ -18,36 +18,19 @@
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#ifndef VERTEXLOADER_TEXCOORD_H
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#define VERTEXLOADER_TEXCOORD_H
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typedef void (LOADERDECL *ReadTexCoord)();
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// Hold function pointers of texture coordinates loaders.
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// The first dimension corresponds to TVtxDesc.Tex?Coord.
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// The second dimension corresponds to TVtxAttr.texCoord[?].Format.
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// The third dimension corresponds to TVtxAttr.texCoord[?].Elements.
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// The dimensions are aligned to 2^n for speed up.
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extern ReadTexCoord tableReadTexCoord[4][8][2];
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// Hold vertex size of each vertex format.
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// The dimensions are same as tableReadPosition.
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extern int tableReadTexCoordVertexSize[4][8][2];
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void LOADERDECL TexCoord_Read_Dummy();
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void LOADERDECL TexCoord_ReadDirect_UByte1();
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void LOADERDECL TexCoord_ReadDirect_UByte2();
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void LOADERDECL TexCoord_ReadDirect_Byte1();
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void LOADERDECL TexCoord_ReadDirect_Byte2();
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void LOADERDECL TexCoord_ReadDirect_UShort1();
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void LOADERDECL TexCoord_ReadDirect_UShort2();
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void LOADERDECL TexCoord_ReadDirect_Short1();
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void LOADERDECL TexCoord_ReadDirect_Short2();
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void LOADERDECL TexCoord_ReadDirect_Float1();
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void LOADERDECL TexCoord_ReadDirect_Float2();
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void LOADERDECL TexCoord_ReadIndex8_UByte1();
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void LOADERDECL TexCoord_ReadIndex8_UByte2();
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void LOADERDECL TexCoord_ReadIndex8_Byte1();
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void LOADERDECL TexCoord_ReadIndex8_Byte2();
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void LOADERDECL TexCoord_ReadIndex8_UShort1();
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void LOADERDECL TexCoord_ReadIndex8_UShort2();
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void LOADERDECL TexCoord_ReadIndex8_Short1();
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void LOADERDECL TexCoord_ReadIndex8_Short2();
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void LOADERDECL TexCoord_ReadIndex8_Float1();
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void LOADERDECL TexCoord_ReadIndex8_Float2();
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void LOADERDECL TexCoord_ReadIndex16_UByte1();
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void LOADERDECL TexCoord_ReadIndex16_UByte2();
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void LOADERDECL TexCoord_ReadIndex16_Byte1();
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void LOADERDECL TexCoord_ReadIndex16_Byte2();
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void LOADERDECL TexCoord_ReadIndex16_UShort1();
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void LOADERDECL TexCoord_ReadIndex16_UShort2();
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void LOADERDECL TexCoord_ReadIndex16_Short1();
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void LOADERDECL TexCoord_ReadIndex16_Short2();
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void LOADERDECL TexCoord_ReadIndex16_Float1();
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void LOADERDECL TexCoord_ReadIndex16_Float2();
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#endif
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