Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5154 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -53,6 +53,7 @@ IOBluetoothL2CAPChannel * _cchan;
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#include "io.h"
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byte DataFromWiimote[MAX_PAYLOAD];
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NSUInteger g_length;
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static int wiiuse_connect_single(struct wiimote_t* wm, char* address);
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@ -99,6 +100,7 @@ static int wiiuse_connect_single(struct wiimote_t* wm, char* address);
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//here we got data from wiimote
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memcpy(DataFromWiimote, BtData, MAX_PAYLOAD);
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g_length = length;
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//stop the main loop after reading
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CFRunLoopStop( CFRunLoopGetCurrent() );
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@ -318,7 +320,8 @@ static int wiiuse_connect_single(struct wiimote_t* wm, char* address) {
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cbt = [[ConnectBT alloc] init];
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//start to connect to the wiimotes
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[cbt connectToWiimotes];
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usleep (200000); // Little delay, or else the device isn't ready!
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WIIUSE_INFO("Connected to wiimote [id %i].", wm->unid);
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/* do the handshake */
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@ -367,8 +370,11 @@ int wiiuse_io_read(struct wiimote_t* wm) {
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//run the main loop to get bt data
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CFRunLoopRun();
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memcpy(wm->event_buf,DataFromWiimote,sizeof(wm->event_buf));
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memcpy(wm->event_buf,DataFromWiimote, g_length);
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if(!g_length || !wm->event_buf[0]) // no packet
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return 0;
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wm->event_buf[0] = 0xa2; // Make sure it's 0xa2, just in case
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return 1;
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}
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@ -132,7 +132,10 @@ bool CSIDevice_GCController::GetData(u32& _Hi, u32& _Low)
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pad->PAD_GetStatus(ISIDevice::m_iDeviceNumber, &PadStatus);
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u32 netValues[2] = {0};
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int NetPlay = GetNetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues);
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int NetPlay = 2;
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#if defined(HAVE_WX) && HAVE_WX
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NetPlay = GetNetInput(ISIDevice::m_iDeviceNumber, PadStatus, netValues);
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#endif
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if (NetPlay != 2)
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{
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@ -165,9 +165,13 @@ void DllConfig(HWND _hParent)
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}
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// Only allow one open at a time
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#ifdef _WIN32
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frame->Disable();
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m_ConfigFrame->ShowModal();
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frame->Enable();
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#else
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m_ConfigFrame->ShowModal();
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#endif
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#ifdef _WIN32
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frame->SetFocus();
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@ -147,9 +147,13 @@ void DllConfig(HWND _hParent)
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}
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// Only allow one open at a time
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#ifdef _WIN32
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frame->Disable();
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m_ConfigFrame->ShowModal();
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frame->Enable();
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#else
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m_ConfigFrame->ShowModal();
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#endif
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#ifdef _WIN32
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frame->SetFocus();
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@ -164,9 +164,13 @@ void DllConfig(HWND _hParent)
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wxWindow *frame = GetParentedWxWindow(_hParent);
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m_ConfigFrame = new GCPadConfigDialog(frame);
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#ifdef _WIN32
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frame->Disable();
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m_ConfigFrame->ShowModal();
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frame->Enable();
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#else
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m_ConfigFrame->ShowModal();
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#endif
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#ifdef _WIN32
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frame->SetFocus();
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@ -291,10 +291,15 @@ void DllConfig(HWND _hParent)
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#endif
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// Prevent user to show more than 1 config window at same time
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#ifdef _WIN32
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frame->Disable();
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m_ConfigFrame->CreateGUIControls();
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m_ConfigFrame->ShowModal();
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frame->Enable();
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#else
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m_ConfigFrame->CreateGUIControls();
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m_ConfigFrame->ShowModal();
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#endif
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#ifdef _WIN32
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frame->SetFocus();
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@ -168,10 +168,13 @@ void DllConfig(HWND _hParent)
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#if defined(HAVE_WX) && HAVE_WX
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wxWindow *frame = GetParentedWxWindow(_hParent);
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m_BasicConfigFrame = new WiimoteBasicConfigDialog(frame);
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#ifdef _WIN32
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frame->Disable();
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m_BasicConfigFrame->ShowModal();
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frame->Enable();
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#else
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m_BasicConfigFrame->ShowModal();
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#endif
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#ifdef _WIN32
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frame->SetFocus();
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@ -77,6 +77,8 @@ bool g_RunTemporary = false;
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int g_RunTemporaryCountdown = 0;
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u8 g_EventBuffer[32];
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bool g_WiimoteInUse[MAX_WIIMOTES];
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Common::Event NeedsConnect;
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Common::Event Connected;
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// Probably this class should be in its own file
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@ -315,6 +317,8 @@ int Initialize()
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// Return if already initialized
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if (g_RealWiiMoteInitialized)
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return g_NumberOfWiiMotes;
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NeedsConnect.Init();
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Connected.Init();
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// Clear the wiimote classes
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memset(g_WiiMotes, 0, sizeof(CWiiMote*) * MAX_WIIMOTES);
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@ -329,7 +333,15 @@ int Initialize()
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g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
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DEBUG_LOG(WIIMOTE, "Found No of Wiimotes: %i", g_NumberOfWiiMotes);
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if (g_NumberOfWiiMotes > 0)
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{
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g_RealWiiMotePresent = true;
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// Create a new thread for listening for Wiimote data
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// and also connecting in Linux/OSX.
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// Windows connects to Wiimote in the wiiuse_find function
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g_pReadThread = new Common::Thread(ReadWiimote_ThreadFunc, NULL);
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NeedsConnect.Set();
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Connected.Wait();
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}
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else
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return 0;
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@ -349,21 +361,10 @@ int Initialize()
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// Will test soon
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//wiiuse_set_timeout(g_WiiMotesFromWiiUse, g_NumberOfWiiMotes, 220, 220);
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// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
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// The Functionality should REALLY be changed
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#ifndef _WIN32
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int Connect;
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Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
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DEBUG_LOG(WIIMOTE, "Connected: %i", Connect);
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#endif
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// If we are connecting from the config window without a game running we set the LEDs
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if (g_EmulatorState != PLUGIN_EMUSTATE_PLAY && g_RealWiiMotePresent)
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FlashLights(true);
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// Create a new thread and start listening for Wiimote data
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if (g_NumberOfWiiMotes > 0)
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g_pReadThread = new Common::Thread(ReadWiimote_ThreadFunc, NULL);
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/* Allocate memory and copy the Wiimote eeprom accelerometer neutral values
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to g_Eeprom. Unlike with and extension we have to do this here, because
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@ -534,6 +535,15 @@ THREAD_RETURN ReadWiimote_ThreadFunc(void* arg)
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{
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g_StopThreadTemporary.Init();
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g_StartThread.Init();
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NeedsConnect.Wait();
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#ifndef _WIN32
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int Connect;
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// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
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// The Functionality should REALLY be changed
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Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
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DEBUG_LOG(WIIMOTE, "Connected: %i", Connect);
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#endif
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Connected.Set();
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while (!g_Shutdown)
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{
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