Build fix for linux (don't want to require the very latest wxWidgets).

Very minor cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4233 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard 2009-09-08 19:54:31 +00:00
parent 3b76f6dc80
commit e3d505c631
4 changed files with 24 additions and 22 deletions

View File

@ -93,6 +93,8 @@ void CCodeWindow::Load()
DebuggerFont.SetNativeFontInfoUserDesc(wxString::FromAscii(fontDesc.c_str()));
// Decide what windows to use
// This stuff really doesn't belong in CodeWindow anymore, does it? It should be
// in Frame.cpp somewhere, even though it's debugger stuff.
ini.Get("ShowOnStart", "Code", &bCodeWindow, true);
ini.Get("ShowOnStart", "Registers", &bRegisterWindow, false);
ini.Get("ShowOnStart", "Breakpoints", &bBreakpointWindow, false);

View File

@ -325,8 +325,11 @@ CFrame::CFrame(wxFrame* parent,
bool _UseDebugger,
bool ShowLogWindow,
long style)
: wxFrame(parent, id, title, pos, size, style), g_pCodeWindow(NULL)
, m_LogWindow(NULL), m_MenuBar(NULL), m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
: wxFrame(parent, id, title, pos, size, style)
, g_pCodeWindow(NULL)
, m_MenuBar(NULL)
, m_LogWindow(NULL)
, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
, bRenderToMain(true), bFloatLogWindow(false), bFloatConsoleWindow(false)
@ -391,7 +394,12 @@ CFrame::CFrame(wxFrame* parent,
// ---------------
// Manager
#ifdef _WIN32
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
#else
// wxAUI_MGR_LIVE_RESIZE does not exist in the wxWidgets 2.8 that comes with the latest ubuntu.
m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT);
#endif
NOTEBOOK_STYLE = wxAUI_NB_TOP | wxAUI_NB_TAB_SPLIT | wxAUI_NB_TAB_EXTERNAL_MOVE | wxAUI_NB_SCROLL_BUTTONS | wxAUI_NB_WINDOWLIST_BUTTON | wxNO_BORDER;
TOOLBAR_STYLE = wxAUI_TB_DEFAULT_STYLE | wxAUI_TB_TEXT /*wxAUI_TB_OVERFLOW overflow visible*/;
wxBitmap aNormalFile = wxArtProvider::GetBitmap(wxART_NORMAL_FILE, wxART_OTHER, wxSize(16,16));

View File

@ -45,7 +45,6 @@ class CLogWindow;
class CFrame : public wxFrame
{
public:
CFrame(wxFrame* parent,
wxWindowID id = wxID_ANY,
const wxString& title = wxT("Dolphin"),
@ -156,7 +155,7 @@ class CFrame : public wxFrame
void OnFloatingPageSize(wxSizeEvent& event);
void DoFloatNotebookPage(wxWindowID Id);
wxFrame * CreateParentFrame(wxWindowID Id = wxID_ANY, const wxString& title = wxT(""), wxWindow * = NULL);
// User perspectives
// User perspectives. Should find a way to make these private.
struct SPerspectives
{
std::string Name;
@ -180,7 +179,6 @@ class CFrame : public wxFrame
void OnSelectPerspective(wxCommandEvent& event);
private:
wxStatusBar* m_pStatusBar;
wxBoxSizer* sizerPanel;
wxBoxSizer* sizerFrame;

View File

@ -33,6 +33,7 @@
#include "EmuMain.h"
#include "Encryption.h" // for extension encryption
#include "Config.h" // for g_Config
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
@ -372,11 +373,6 @@ void ExtensionChecksum(u8 * Calibration)
// Set initial valuesm this done both in Init and Shutdown
void ResetVariables()
{
u8 g_Leds = 0x0; // 4 bits
u8 g_Speaker = 0x0; // 1 = on
u8 g_SpeakerVoice = 0x0; // 1 = on
u8 g_IR = 0x0; // 1 = on
g_ReportingMode = 0;
g_ReportingChannel = 0;
g_Encryption = false;
@ -744,15 +740,14 @@ void readKeyboard()
{
key = XLookupKeysym((XKeyEvent*)&E, 0);
if((key >= XK_F1 && key <= XK_F9) ||
if ((key >= XK_F1 && key <= XK_F9) ||
key == XK_Shift_L || key == XK_Shift_R ||
key == XK_Control_L || key == XK_Control_R) {
XPutBackEvent(WMdisplay, &E);
break;
}
int i;
for (i = g_Wiimote_kbd.A; i < g_Wiimote_kbd.LAST_CONSTANT; i++)
for (int i = g_Wiimote_kbd.A; i < g_Wiimote_kbd.LAST_CONSTANT; i++)
{
if (key == PadMapping[0].Wm.keyForControls[i - g_Wiimote_kbd.A])
KeyStatus[i] = true;
@ -760,21 +755,21 @@ void readKeyboard()
switch (g_Config.iExtensionConnected)
{
case EXT_NUNCHUCK:
for (i = g_NunchuckExt.Z; i < g_NunchuckExt.LAST_CONSTANT; i++)
for (int i = g_NunchuckExt.Z; i < g_NunchuckExt.LAST_CONSTANT; i++)
{
if (key == PadMapping[0].Nc.keyForControls[i - g_NunchuckExt.Z])
KeyStatus[i] = true;
}
break;
case EXT_CLASSIC_CONTROLLER:
for (i = g_ClassicContExt.A; i < g_ClassicContExt.LAST_CONSTANT; i++)
for (int i = g_ClassicContExt.A; i < g_ClassicContExt.LAST_CONSTANT; i++)
{
if (key == PadMapping[0].Cc.keyForControls[i - g_ClassicContExt.A])
KeyStatus[i] = true;
}
break;
case EXT_GUITARHERO3_CONTROLLER:
for (i = g_GH3Ext.Green; i < g_GH3Ext.LAST_CONSTANT; i++)
for (int i = g_GH3Ext.Green; i < g_GH3Ext.LAST_CONSTANT; i++)
{
if (key == PadMapping[0].GH3c.keyForControls[i - g_GH3Ext.Green])
KeyStatus[i] = true;
@ -789,15 +784,14 @@ void readKeyboard()
{
key = XLookupKeysym((XKeyEvent*)&E, 0);
if((key >= XK_F1 && key <= XK_F9) ||
if ((key >= XK_F1 && key <= XK_F9) ||
key == XK_Shift_L || key == XK_Shift_R ||
key == XK_Control_L || key == XK_Control_R) {
XPutBackEvent(WMdisplay, &E);
break;
}
int i;
for (i = g_Wiimote_kbd.A; i < g_Wiimote_kbd.LAST_CONSTANT; i++)
for (int i = g_Wiimote_kbd.A; i < g_Wiimote_kbd.LAST_CONSTANT; i++)
{
if (key == PadMapping[0].Wm.keyForControls[i - g_Wiimote_kbd.A])
KeyStatus[i] = false;
@ -805,21 +799,21 @@ void readKeyboard()
switch (g_Config.iExtensionConnected)
{
case EXT_NUNCHUCK:
for (i = g_NunchuckExt.Z; i < g_NunchuckExt.LAST_CONSTANT; i++)
for (int i = g_NunchuckExt.Z; i < g_NunchuckExt.LAST_CONSTANT; i++)
{
if (key == PadMapping[0].Nc.keyForControls[i - g_NunchuckExt.Z])
KeyStatus[i] = false;
}
break;
case EXT_CLASSIC_CONTROLLER:
for (i = g_ClassicContExt.A; i < g_ClassicContExt.LAST_CONSTANT; i++)
for (int i = g_ClassicContExt.A; i < g_ClassicContExt.LAST_CONSTANT; i++)
{
if (key == PadMapping[0].Cc.keyForControls[i - g_ClassicContExt.A])
KeyStatus[i] = false;
}
break;
case EXT_GUITARHERO3_CONTROLLER:
for (i = g_GH3Ext.Green; i < g_GH3Ext.LAST_CONSTANT; i++)
for (int i = g_GH3Ext.Green; i < g_GH3Ext.LAST_CONSTANT; i++)
{
if (key == PadMapping[0].GH3c.keyForControls[i - g_GH3Ext.Green])
KeyStatus[i] = false;