Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5041 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
78f8fe2e85
commit
060bbcf067
|
@ -343,10 +343,7 @@ else:
|
|||
env['HAVE_COCOA'] = 0
|
||||
|
||||
# handling wx flags CCFLAGS should be created before
|
||||
if sys.platform == 'darwin' and env['osx'] == '64cocoa':
|
||||
wxmods = ['adv', 'core', 'base']
|
||||
else:
|
||||
wxmods = ['aui', 'adv', 'core', 'base']
|
||||
wxmods = ['aui', 'adv', 'core', 'base']
|
||||
|
||||
env['USE_WX'] = 0
|
||||
if env['wxgl']:
|
||||
|
|
|
@ -621,6 +621,7 @@ void OpenGL_Shutdown()
|
|||
delete GLWin.glCanvas;
|
||||
delete GLWin.frame;
|
||||
#elif defined(HAVE_COCOA) && HAVE_COCOA
|
||||
cocoaGLDeleteWindow(GLWin.cocoaWin);
|
||||
cocoaGLDelete(GLWin.cocoaCtx);
|
||||
|
||||
#elif defined(_WIN32)
|
||||
|
|
|
@ -19,6 +19,8 @@ NSOpenGLContext* cocoaGLInit(int mode);
|
|||
|
||||
void cocoaGLDelete(NSOpenGLContext *ctx);
|
||||
|
||||
void cocoaGLDeleteWindow(NSWindow *window);
|
||||
|
||||
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -4,11 +4,12 @@ NSWindow *cocoaGLCreateWindow(int w,int h)
|
|||
{
|
||||
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
NSWindow *window;
|
||||
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
|
||||
styleMask:NSTitledWindowMask | NSResizableWindowMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:FALSE];
|
||||
NSWindow *window;
|
||||
window = [[NSWindow alloc] initWithContentRect:NSMakeRect(50,50,w,h)
|
||||
styleMask:NSTitledWindowMask | NSResizableWindowMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:FALSE];
|
||||
[window setReleasedWhenClosed: YES];
|
||||
|
||||
[window setTitle:@"Dolphin on OSX"];
|
||||
//[window makeKeyAndOrderFront: nil];
|
||||
|
@ -29,24 +30,22 @@ void cocoaGLSetTitle(NSWindow *win, const char *title)
|
|||
|
||||
void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
|
||||
{
|
||||
NSAutoreleasePool *pool;
|
||||
NSAutoreleasePool *pool;
|
||||
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
int value = 0;
|
||||
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
|
||||
[ctx setValues:&value forParameter:NSOpenGLCPSwapInterval];
|
||||
|
||||
if (ctx) {
|
||||
|
||||
[ctx setView:[win contentView]];
|
||||
[ctx update];
|
||||
[ctx makeCurrentContext];
|
||||
} else {
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
}
|
||||
|
||||
[pool release];
|
||||
if (ctx) {
|
||||
[ctx setView:[win contentView]];
|
||||
[ctx update];
|
||||
[ctx makeCurrentContext];
|
||||
}
|
||||
else
|
||||
[NSOpenGLContext clearCurrentContext];
|
||||
|
||||
[pool release];
|
||||
}
|
||||
|
||||
|
||||
|
@ -54,10 +53,11 @@ void cocoaGLMakeCurrent(NSOpenGLContext *ctx, NSWindow *win)
|
|||
NSOpenGLContext* cocoaGLInit(int mode)
|
||||
{
|
||||
NSAutoreleasePool *pool;
|
||||
NSOpenGLPixelFormatAttribute attr[32];
|
||||
NSOpenGLPixelFormat *fmt;
|
||||
NSOpenGLContext *context;
|
||||
int i = 0;
|
||||
|
||||
NSOpenGLPixelFormatAttribute attr[32];
|
||||
NSOpenGLPixelFormat *fmt;
|
||||
NSOpenGLContext *context;
|
||||
int i = 0;
|
||||
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
|
@ -65,10 +65,11 @@ NSOpenGLContext* cocoaGLInit(int mode)
|
|||
attr[i++] = 24;
|
||||
attr[i++] = NSOpenGLPFADoubleBuffer;
|
||||
|
||||
attr[i++] = NSOpenGLPFASampleBuffers;
|
||||
attr[i++] = mode;
|
||||
attr[i++] = NSOpenGLPFASamples;
|
||||
attr[i++] = 1;
|
||||
attr[i++] = NSOpenGLPFASampleBuffers;
|
||||
attr[i++] = mode;
|
||||
attr[i++] = NSOpenGLPFASamples;
|
||||
attr[i++] = 1;
|
||||
|
||||
attr[i++] = NSOpenGLPFANoRecovery;
|
||||
#ifdef GL_VERSION_1_3
|
||||
|
||||
|
@ -80,62 +81,69 @@ NSOpenGLContext* cocoaGLInit(int mode)
|
|||
attr[i++] = kCGLRendererGenericFloatID;
|
||||
#endif
|
||||
#endif
|
||||
attr[i++] = NSOpenGLPFAScreenMask;
|
||||
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
|
||||
attr[i++] = NSOpenGLPFAScreenMask;
|
||||
attr[i++] = CGDisplayIDToOpenGLDisplayMask(CGMainDisplayID());
|
||||
|
||||
attr[i] = 0;
|
||||
attr[i] = 0;
|
||||
|
||||
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
|
||||
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
|
||||
if (fmt == nil) {
|
||||
printf("failed to create pixel format\n");
|
||||
[pool release];
|
||||
return NULL;
|
||||
}
|
||||
printf("failed to create pixel format\n");
|
||||
[pool release];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
|
||||
context = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
|
||||
|
||||
[fmt release];
|
||||
[fmt release];
|
||||
|
||||
if (context == nil) {
|
||||
printf("failed to create context\n");
|
||||
[pool release];
|
||||
return NULL;
|
||||
}
|
||||
if (context == nil) {
|
||||
printf("failed to create context\n");
|
||||
[pool release];
|
||||
return NULL;
|
||||
}
|
||||
|
||||
[pool release];
|
||||
[pool release];
|
||||
|
||||
return context;
|
||||
return context;
|
||||
|
||||
}
|
||||
|
||||
void cocoaGLDelete(NSOpenGLContext *ctx)
|
||||
{
|
||||
NSAutoreleasePool *pool;
|
||||
NSAutoreleasePool *pool;
|
||||
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
[ctx clearDrawable];
|
||||
[ctx release];
|
||||
[ctx clearDrawable];
|
||||
[ctx release];
|
||||
|
||||
[pool release];
|
||||
[pool release];
|
||||
|
||||
}
|
||||
void cocoaGLDeleteWindow(NSWindow *window)
|
||||
{
|
||||
|
||||
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
|
||||
|
||||
[window close];
|
||||
[pool release];
|
||||
|
||||
return window;
|
||||
}
|
||||
|
||||
void cocoaGLSwap(NSOpenGLContext *ctx,NSWindow *window)
|
||||
{
|
||||
NSAutoreleasePool *pool;
|
||||
NSAutoreleasePool *pool;
|
||||
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
pool = [[NSAutoreleasePool alloc] init];
|
||||
[window makeKeyAndOrderFront: nil];
|
||||
|
||||
ctx = [NSOpenGLContext currentContext];
|
||||
if (ctx != nil) {
|
||||
[ctx flushBuffer];
|
||||
}
|
||||
ctx = [NSOpenGLContext currentContext];
|
||||
if (ctx != nil)
|
||||
[ctx flushBuffer];
|
||||
else
|
||||
{
|
||||
printf("bad cocoa gl ctx\n");
|
||||
}
|
||||
[pool release];
|
||||
|
||||
|
||||
[pool release];
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue