Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -21,6 +21,7 @@
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#include "AOSoundStream.h"
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#include "AlsaSoundStream.h"
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#include "NullSoundStream.h"
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#include "CoreAudioSoundStream.h"
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#include "OpenALStream.h"
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namespace AudioCommon
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@ -32,6 +33,7 @@ namespace AudioCommon
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mixer = new CMixer();
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std::string backend = ac_Config.sBackend;
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if (backend == BACKEND_COREAUDIO && CoreAudioSound::isValid()) soundStream = new CoreAudioSound(mixer);
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if (backend == BACKEND_DIRECTSOUND && DSound::isValid()) soundStream = new DSound(mixer, g_dspInitialize.hWnd);
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if (backend == BACKEND_AOSOUND && AOSound::isValid()) soundStream = new AOSound(mixer);
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if (backend == BACKEND_OPENAL && OpenALStream::isValid()) soundStream = new OpenALStream(mixer);
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@ -83,6 +85,7 @@ namespace AudioCommon
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{
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std::vector<std::string> backends;
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if (CoreAudioSound::isValid()) backends.push_back(BACKEND_COREAUDIO);
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if (DSound::isValid()) backends.push_back(BACKEND_DIRECTSOUND);
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if (AOSound::isValid()) backends.push_back(BACKEND_AOSOUND);
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if (OpenALStream::isValid()) backends.push_back(BACKEND_OPENAL);
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@ -27,7 +27,7 @@ void AudioCommonConfig::Load(IniFile &file) {
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file.Get("Config", "Backend", &sBackend, "DSound");
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#elif defined(__APPLE__)
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std::string temp;
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file.Get("Config", "Backend", &temp, "AOSound");
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file.Get("Config", "Backend", &temp, "CoreAudio");
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strncpy(sBackend, temp.c_str(), 128);
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#else
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file.Get("Config", "Backend", &sBackend, "AOSound");
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@ -22,6 +22,7 @@
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#include "IniFile.h"
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// Backend Types
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#define BACKEND_COREAUDIO "CoreAudio"
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#define BACKEND_DIRECTSOUND "DSound"
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#define BACKEND_AOSOUND "AOSound"
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#define BACKEND_OPENAL "OpenAL"
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@ -0,0 +1,88 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "CoreAudioSoundStream.h"
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AudioDeviceID outputDeviceId;
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AudioStreamBasicDescription outputStreamBasicDescription;
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AudioDeviceIOProcID outputProcId;
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UInt32 outputBufferByteCount;
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static OSStatus outputIoProc(AudioDeviceID inDevice, const AudioTimeStamp *inNow,const AudioBufferList *inInputData, const AudioTimeStamp *inInputTime, AudioBufferList *outOutputData, const AudioTimeStamp *inOutputTime, void *inClientData)
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{
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}
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void CoreAudioSound::SoundLoop()
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{
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CoreAudioInit();
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}
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CoreAudioSound::CoreAudioSound(CMixer *mixer) : SoundStream(mixer)
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{
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}
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CoreAudioSound::~CoreAudioSound()
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{
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}
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bool CoreAudioSound::CoreAudioInit()
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{
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OSStatus status;
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UInt32 size;
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size = sizeof(outputDeviceId);
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status = AudioHardwareGetProperty(kAudioHardwarePropertyDefaultOutputDevice, &size, &outputDeviceId);
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if (outputDeviceId == kAudioDeviceUnknown) {
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printf("CoreAudioDevice Unknown\n");
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return false;
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}
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size = sizeof(outputStreamBasicDescription);
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status = AudioDeviceGetProperty(outputDeviceId, 0, false, kAudioDevicePropertyStreamFormat, &size, &outputStreamBasicDescription);
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size = sizeof(outputBufferByteCount);
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outputBufferByteCount = 8192;
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status = AudioDeviceSetProperty(outputDeviceId, 0, 0, false, kAudioDevicePropertyBufferSize, size, &outputBufferByteCount);
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status = AudioDeviceGetProperty(outputDeviceId, 0, false, kAudioDevicePropertyBufferSize, &size, &outputBufferByteCount);
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status = AudioDeviceCreateIOProcID( outputDeviceId, outputIoProc, NULL, &outputProcId );
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return true;
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}
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bool CoreAudioSound::Start()
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{
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AudioDeviceStart(outputDeviceId,outputProcId);
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return true;
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}
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void CoreAudioSound::Stop()
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{
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return;
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}
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void CoreAudioSound::Update()
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{
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return;
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}
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@ -0,0 +1,58 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _COREAUDIO_SOUND_STREAM_H
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#define _COREAUDIO_SOUND_STREAM_H
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#include "Common.h"
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#include "SoundStream.h"
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#if defined(__APPLE__)
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#include <CoreAudio/AudioHardware.h>
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#endif
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#include "Thread.h"
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class CoreAudioSound : public SoundStream
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{
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#if defined(__APPLE__)
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public:
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CoreAudioSound(CMixer *mixer);
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virtual ~CoreAudioSound();
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virtual bool Start();
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virtual void SoundLoop();
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virtual void Stop();
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static bool isValid() {
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return true;
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}
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virtual bool usesMixer() const {
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return true;
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}
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virtual void Update();
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private:
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bool CoreAudioInit();
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#else
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public:
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CoreAudioSound(CMixer *mixer) : SoundStream(mixer) {}
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#endif
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};
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#endif
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@ -2,6 +2,7 @@
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# -*- python -*-
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Import('env')
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import sys
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files = [
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'AudioCommonConfig.cpp',
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if acenv['HAVE_ALSA']:
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files += [ 'AlsaSoundStream.cpp' ]
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if sys.platform == 'darwin':
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files += [ 'CoreAudioSoundStream.cpp' ]
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acenv['FRAMEWORKS'] = [ 'CoreAudio' ]
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acenv.StaticLibrary(env['local_libs'] + 'audiocommon', files)
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@ -42,5 +42,7 @@ dspenv.Append(
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CXXFLAGS = [ '-fPIC' ],
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LIBS = [ 'common', 'audiocommon' ],
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)
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if sys.platform == 'darwin':
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dspenv['FRAMEWORKS'] = [ 'CoreAudio' ]
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dspenv.SharedLibrary(env['plugin_dir']+name, files)
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LIBS = [ 'dspcore', 'audiocommon', 'common' ],
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)
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if sys.platform == 'darwin':
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lleenv['FRAMEWORKS'] = ['CoreFoundation', 'System']
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lleenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'CoreAudio']
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lleenv.SharedLibrary(env['plugin_dir']+name, files)
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