In linux when in fullscreen, make escape leave fullscreen then pause.
More like on windows? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -269,9 +269,11 @@ void ProcessXEvents(void)
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if(key == XK_F4 && ((event.xkey.state & Mod1Mask) == Mod1Mask))
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Host_Message(WM_USER_STOP);
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else if (key == XK_Escape)
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Host_Message(WM_USER_PAUSE);
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break;
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if (key == XK_Escape)
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Host_Message(WM_USER_PAUSE);
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case ClientMessage:
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if ((ulong) event.xclient.data.l[0] == XInternAtom(dpy, "WM_DELETE_WINDOW", False))
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Host_Message(WM_USER_STOP);
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@ -571,7 +571,7 @@ void OpenGL_Update()
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switch(event.type) {
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case KeyRelease:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if((key >= XK_F1 && key <= XK_F9) || key == XK_Escape) {
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if(key >= XK_F1 && key <= XK_F9) {
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g_VideoInitialize.pKeyPress(FKeyPressed, ShiftPressed, ControlPressed);
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FKeyPressed = -1;
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} else {
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@ -590,13 +590,20 @@ void OpenGL_Update()
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else
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FKeyPressed = key - 0xff4e;
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}
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else if (key == XK_Return && ((event.xkey.state & Mod1Mask) == Mod1Mask))
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ToggleFullscreenMode();
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else if (key == XK_Escape)
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{
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if (!GLWin.fs)
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FKeyPressed = 0x1c;
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if (GLWin.fs)
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{
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ToggleFullscreenMode();
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XEvent event;
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do {
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XMaskEvent(GLWin.dpy, StructureNotifyMask, &event);
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} while ( (event.type != MapNotify) || (event.xmap.event != GLWin.win) );
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}
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g_VideoInitialize.pKeyPress(0x1c, ShiftPressed, ControlPressed);
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}
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else if (key == XK_Return && ((event.xkey.state & Mod1Mask) == Mod1Mask))
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ToggleFullscreenMode();
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else {
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if(key == XK_Shift_L || key == XK_Shift_R)
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ShiftPressed = true;
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