* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411

- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)

I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
fgfemperor 2009-12-30 16:20:41 +00:00
parent 18e951f97a
commit 75a3e391a0
4 changed files with 23 additions and 14 deletions

View File

@ -476,7 +476,7 @@ void CConfigMain::CreateGUIControls()
WiiScreenSaver->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.SSV"));
WiiProgressiveScan = new wxCheckBox(WiiPage, ID_WII_IPL_PGS, wxT("Enable Progressive Scan"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiProgressiveScan->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.PGS"));
WiiEuRGB60 = new wxCheckBox(WiiPage, ID_WII_IPL_E60, wxT("Use EuRGB60 Mode (PAL6)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiEuRGB60 = new wxCheckBox(WiiPage, ID_WII_IPL_E60, wxT("Use EuRGB60 Mode (PAL60)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
WiiEuRGB60->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.E60"));
arrayStringFor_WiiAspectRatio.Add(wxT("4:3")); arrayStringFor_WiiAspectRatio.Add(wxT("16:9"));
WiiAspectRatioText = new wxStaticText(WiiPage, ID_WII_IPL_AR_TEXT, wxT("Aspect Ratio:"), wxDefaultPosition, wxDefaultSize);

View File

@ -234,17 +234,10 @@ void Square2Circle(int &_x, int &_y, int _pad, std::string SDiagonal, bool Circl
#ifdef _WIN32
std::string VKToString(int keycode)
{
#ifdef _WIN32
// Default value
char KeyStr[64] = {0};
std::string KeyString;
// TODO: Switch to unicode GetKeyNameText?
if (keycode < 256) // Keyboard
GetKeyNameTextA(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
else // Pad
sprintf(KeyStr, "PAD: %d", keycode - 0x1000);
switch(keycode)
{
// Give it some help with a few keys
@ -270,17 +263,26 @@ std::string VKToString(int keycode)
case VK_NUMLOCK: return "Num Lock";
case VK_MULTIPLY: return "Num *";
case VK_ADD: return "Num +";
case VK_SEPARATOR: return "Num Separator";
case VK_SEPARATOR: case 0xC2: return "Num Separator";
case VK_SUBTRACT: return "Num -";
case VK_DECIMAL: return "Num Decimal";
case VK_DIVIDE: return "Num /";
default: return KeyString = KeyStr;
case VK_OEM_PLUS: return "=";
case VK_OEM_MINUS: return "-";
case VK_OEM_COMMA: return ",";
case VK_OEM_PERIOD: return ".";
//default: return KeyString = KeyStr;
}
#else
// An equivalent name translation can probably be used on other systems to?
return "";
#endif
// TODO: Switch to unicode GetKeyNameText?
if (keycode < 256) // Keyboard
GetKeyNameTextA(MapVirtualKey(keycode, MAPVK_VK_TO_VSC) << 16, KeyStr, 64);
else // Pad
sprintf(KeyStr, "PAD: %d", keycode - 0x1000);
return KeyString = KeyStr;
}
#endif

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@ -131,8 +131,12 @@ void DInput::DIKToString(unsigned int keycode, char *keyStr)
strcpy(keyStr, "Num Decimal");
break;
case DIK_NUMPADCOMMA:
case DIK_ABNT_C2:
strcpy(keyStr, "Num Separator");
break;
case DIK_NUMPADEQUALS:
strcpy(keyStr, "Num =");
break;
default:
// TODO: Switch to unicode GetKeyNameText?
GetKeyNameTextA(keycode << 16, keyStr, 64);

View File

@ -120,6 +120,8 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
yres = pp->BackBufferHeight = FSResY;
pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
pp->Windowed = FALSE;
//if(g_Config.bHideCursor)
ShowCursor(false);
}
else
{
@ -130,6 +132,7 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
pp->PresentationInterval = g_Config.bVSync ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
pp->Windowed = TRUE;
ShowCursor(true);
}
}