Fix wiimote config dialog.
In linux if the dialog is opened and then the program is closed without running a game the program hangs and has to be killed because the dialog was never destroyed. In both windows and linux if the dialog is opened and then a game is run, the program hangs or segfaults (for the respective os's) when the game is stopped. This will also need to be done with the pad plugin as the same issue is there. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4940 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
ed8742dd4d
commit
3be00e102c
|
@ -76,8 +76,6 @@ WiimoteBasicConfigDialog::WiimoteBasicConfigDialog(wxWindow *parent, wxWindowID
|
|||
|
||||
void WiimoteBasicConfigDialog::OnClose(wxCloseEvent& event)
|
||||
{
|
||||
// necessary as this dialog is only showed/hided
|
||||
UpdateGUI();
|
||||
g_FrameOpen = false;
|
||||
EndModal(wxID_CLOSE);
|
||||
}
|
||||
|
|
|
@ -183,23 +183,10 @@ void DllConfig(HWND _hParent)
|
|||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
||||
if (!m_BasicConfigFrame)
|
||||
m_BasicConfigFrame = new WiimoteBasicConfigDialog(GetParentedWxWindow(_hParent));
|
||||
else if (!m_BasicConfigFrame->GetParent()->IsShown())
|
||||
m_BasicConfigFrame->Close(true);
|
||||
// Update the GUI (because it was not updated when it had been already open before...)
|
||||
m_BasicConfigFrame->UpdateGUI();
|
||||
// Only allow one open at a time
|
||||
if (!m_BasicConfigFrame->IsShown())
|
||||
{
|
||||
g_FrameOpen = true;
|
||||
m_BasicConfigFrame->ShowModal();
|
||||
}
|
||||
else
|
||||
{
|
||||
g_FrameOpen = false;
|
||||
m_BasicConfigFrame->Hide();
|
||||
}
|
||||
m_BasicConfigFrame = new WiimoteBasicConfigDialog(GetParentedWxWindow(_hParent));
|
||||
g_FrameOpen = true;
|
||||
m_BasicConfigFrame->ShowModal();
|
||||
m_BasicConfigFrame->Destroy();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
@ -261,14 +248,6 @@ void Shutdown(void)
|
|||
// Reset the game ID in all cases
|
||||
g_ISOId = 0;
|
||||
|
||||
// We will only shutdown when both a game and the m_ConfigFrame is closed
|
||||
if (g_FrameOpen)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if(m_BasicConfigFrame) m_BasicConfigFrame->UpdateGUI();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if HAVE_WIIUSE
|
||||
if (g_RealWiiMoteInitialized) WiiMoteReal::Shutdown();
|
||||
#endif
|
||||
|
|
Loading…
Reference in New Issue