OpenGL: Added fog and lighting to the OSD menu. GUI: Removed old and removed Gfx setting from ISOProperties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4213 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -658,7 +658,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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DoFullscreen(!IsFullScreen());
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}
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#ifdef _WIN32
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if(event.GetKeyCode() == 'M', '3', '4', '5', '6') // Send this to the video plugin WndProc
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if(event.GetKeyCode() == 'M', '3', '4', '5', '6', '7') // Send this to the video plugin WndProc
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{
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PostMessage((HWND)Core::GetWindowHandle(), WM_USER, OPENGL_WM_USER_KEYDOWN, event.GetKeyCode());
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}
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@ -315,7 +315,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbVideoOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Video"));
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ForceFiltering = new wxCheckBox(m_GameConfig, ID_FORCEFILTERING, _("Force Filtering"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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EFBCopyDisable = new wxCheckBox(m_GameConfig, ID_EFBCOPYDISABLE, _("Disable Copy to EFB"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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EFBCopyDisableHotKey = new wxCheckBox(m_GameConfig, ID_EFBCOPYDISABLEHOTKEY, _("With Hotkey E"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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EFBToTextureEnable = new wxCheckBox(m_GameConfig, ID_EFBTOTEXTUREENABLE, _("Enable EFB To RAM"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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SafeTextureCache = new wxCheckBox(m_GameConfig, ID_SAFETEXTURECACHE, _("Safe Texture Cache"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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DstAlphaPass = new wxCheckBox(m_GameConfig, ID_DSTALPHAPASS, _("Distance Alpha Pass"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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@ -361,7 +360,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbWiiOverrides->Add(EnableWideScreen, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(ForceFiltering, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(EFBCopyDisable, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(EFBCopyDisableHotKey, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(EFBToTextureEnable, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(SafeTextureCache, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(DstAlphaPass, 0, wxEXPAND|wxLEFT, 5);
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@ -671,11 +669,6 @@ void CISOProperties::LoadGameConfig()
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else
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EFBCopyDisable->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Video", "EFBCopyDisableHotKey", &bTemp))
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EFBCopyDisableHotKey->Set3StateValue((wxCheckBoxState)bTemp);
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else
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EFBCopyDisableHotKey->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Video", "EFBToTextureEnable", &bTemp))
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EFBToTextureEnable->Set3StateValue((wxCheckBoxState)bTemp);
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else
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@ -761,11 +754,6 @@ bool CISOProperties::SaveGameConfig()
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else
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GameIni.Set("Video", "EFBCopyDisable", EFBCopyDisable->Get3StateValue());
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if (EFBCopyDisableHotKey->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Video", "EFBCopyDisableHotKey");
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else
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GameIni.Set("Video", "EFBCopyDisableHotKey", EFBCopyDisableHotKey->Get3StateValue());
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if (EFBToTextureEnable->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Video", "EFBToTextureEnable");
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else
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@ -86,7 +86,7 @@ class CISOProperties : public wxDialog
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wxCheckBox *EnableProgressiveScan, *EnableWideScreen;
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// Video
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wxCheckBox *ForceFiltering,
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*EFBCopyDisable, *EFBCopyDisableHotKey, *EFBToTextureEnable,
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*EFBCopyDisable, *EFBToTextureEnable,
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*SafeTextureCache, *DstAlphaPass, *UseXFB;
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wxStaticText *Hacktext;
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wxArrayString arrayStringFor_Hack;
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@ -161,7 +161,6 @@ class CISOProperties : public wxDialog
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ID_TLBHACK,
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ID_FORCEFILTERING,
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ID_EFBCOPYDISABLE,
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ID_EFBCOPYDISABLEHOTKEY,
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ID_EFBTOTEXTUREENABLE,
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ID_SAFETEXTURECACHE,
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ID_DSTALPHAPASS,
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@ -127,8 +127,13 @@ void OSDMenu(WPARAM wParam)
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g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
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break;
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case '6':
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//OSDChoice = 4;
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OSDChoice = 4;
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g_Config.bDisableFog = !g_Config.bDisableFog;
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break;
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case '7':
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OSDChoice = 5;
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g_Config.bDisableLighting = !g_Config.bDisableLighting;
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break;
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}
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}
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// ---------------------------------------------------------------------
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@ -259,6 +264,7 @@ void OnKeyDown(WPARAM wParam)
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case '4':
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case '5':
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case '6':
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case '7':
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OSDMenu(wParam);
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break;
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}
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@ -1266,8 +1266,8 @@ void Renderer::DrawDebugText()
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}
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if ((u32)OSDTime > timeGetTime() && g_Config.bEFBCopyDisableHotKey)
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{
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std::string T1 = "";
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std::string T2 = "";
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std::string T1 = "", T2 = "";
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std::vector<std::string> T0;
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int W, H;
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sscanf(g_Config.iInternalRes, "%dx%d", &W, &H);
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@ -1291,15 +1291,26 @@ void Renderer::DrawDebugText()
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if (g_Config.bShowFPS)
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{ T1 += "\n\n"; T2 += "\n\n"; }
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// The rows
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T0.push_back(StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()));
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T0.push_back(StringFromFormat("4: Lock Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()));
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T0.push_back(StringFromFormat("5: Copy Embedded Framebuffer to %s: %s\n", OSDM31.c_str(), OSDM32.c_str()));
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T0.push_back(StringFromFormat("6: Fog: %s\n", g_Config.bDisableFog ? "Disabled" : "Enabled"));
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T0.push_back(StringFromFormat("7: Material Lighting: %s\n", g_Config.bDisableLighting ? "Disabled" : "Enabled"));
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// The latest changed setting in yellow
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T1 += (OSDChoice == -1) ? StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()) : "\n";
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T1 += (OSDChoice == -2) ? StringFromFormat("4: Lock Aspect Ratio: %s%s\n", OSDM21.c_str(), OSDM22.c_str()) : "\n";
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T1 += (OSDChoice == -3) ? StringFromFormat("5: Copy Embedded Framebuffer to %s: %s\n", OSDM31.c_str(), OSDM32.c_str()) : "\n";
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T1 += (OSDChoice == -1) ? T0.at(0) : "\n";
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T1 += (OSDChoice == -2) ? T0.at(1) : "\n";
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T1 += (OSDChoice == -3) ? T0.at(2) : "\n";
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T1 += (OSDChoice == -4) ? T0.at(3) : "\n";
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T1 += (OSDChoice == -5) ? T0.at(4) : "\n";
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// The other settings in cyan
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T2 += !(OSDChoice == -1) ? StringFromFormat("3: Internal Resolution: %s\n", OSDM1.c_str()) : "\n";
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T2 += !(OSDChoice == -2) ? StringFromFormat("4: Lock Aspect Ratio: %s\n", OSDM21.c_str(), OSDM22.c_str()) : "\n";
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T2 += !(OSDChoice == -3) ? StringFromFormat("5: Copy Embedded Framebuffer to %s: %s\n", OSDM31.c_str(), OSDM32.c_str()) : "\n";
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T2 += !(OSDChoice == -1) ? T0.at(0) : "\n";
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T2 += !(OSDChoice == -2) ? T0.at(1) : "\n";
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T2 += !(OSDChoice == -3) ? T0.at(2) : "\n";
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T2 += !(OSDChoice == -4) ? T0.at(3) : "\n";
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T2 += !(OSDChoice == -5) ? T0.at(4) : "\n";
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// Render a shadow, and then the text
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Renderer::RenderText(T1.c_str(), 21, 21, 0xDD000000);
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