Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5199 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-03-15 23:25:11 +00:00
parent c5d4c2c1b1
commit 2015d252f0
12 changed files with 387 additions and 300 deletions

View File

@ -29,11 +29,6 @@
#include "MathUtil.h"
#include "MemoryUtil.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/keysym.h>
#endif
#include "Console.h"
#include "Core.h"
#include "CPUDetect.h"
@ -252,47 +247,6 @@ void Stop() // - Hammertime!
g_EmuThread = 0;
}
#if defined(HAVE_X11) && HAVE_X11
void ProcessXEvents(void)
{
if (GetState() == CORE_PAUSE)
{
Display *dpy = (Display *)g_pWindowHandle;
XEvent event;
KeySym key;
int num_events;
for (num_events = XPending(dpy);num_events > 0;num_events--)
{
XNextEvent(dpy, &event);
switch(event.type) {
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
Host_Message(WM_USER_PAUSE);
case ClientMessage:
if ((ulong) event.xclient.data.l[0] == XInternAtom(dpy, "WM_DELETE_WINDOW", False))
Host_Message(WM_USER_STOP);
if ((ulong) event.xclient.data.l[0] == XInternAtom(dpy, "WINDOW_REFOCUS", False))
XSetInputFocus(dpy, *(Window *)g_pXWindow, RevertToPointerRoot, CurrentTime);
break;
default:
break;
}
}
}
}
THREAD_RETURN XEventThread(void *pArg)
{
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
{
ProcessXEvents();
Common::SleepCurrentThread(200);
}
return 0;
}
#endif
// Create the CPU thread. which would be a CPU + Video thread in Single Core mode.
THREAD_RETURN CpuThread(void *pArg)
@ -368,6 +322,9 @@ THREAD_RETURN EmuThread(void *pArg)
VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
// This is first the m_Panel handle, then it is updated to have the new window handle
VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
#if defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2
VideoInitialize.pPanel = _CoreParameter.hMainWindow;
#endif
VideoInitialize.pLog = Callback_VideoLog;
VideoInitialize.pSysMessage = Host_SysMessage;
VideoInitialize.pRequestWindowSize = NULL; //Callback_VideoRequestWindowSize;
@ -388,7 +345,7 @@ THREAD_RETURN EmuThread(void *pArg)
// Under linux, this is an X11 Display, not a HWND!
g_pWindowHandle = (HWND)VideoInitialize.pWindowHandle;
#if defined(HAVE_X11) && HAVE_X11
g_pXWindow = (Window *)VideoInitialize.pXWindow;
g_pXWindow = (void *)VideoInitialize.pXWindow;
#endif
Callback_PeekMessages = VideoInitialize.pPeekMessages;
g_pUpdateFPSDisplay = VideoInitialize.pUpdateFPSDisplay;
@ -417,6 +374,9 @@ THREAD_RETURN EmuThread(void *pArg)
PADInitialize.hWnd = g_pWindowHandle;
#if defined(HAVE_X11) && HAVE_X11
PADInitialize.pXWindow = g_pXWindow;
#if defined(HAVE_GTK2) && HAVE_GTK2
PADInitialize.pPanel = VideoInitialize.pPanel;
#endif
#endif
PADInitialize.pLog = Callback_PADLog;
// This is may be needed to avoid a SDL problem
@ -429,6 +389,9 @@ THREAD_RETURN EmuThread(void *pArg)
SWiimoteInitialize WiimoteInitialize;
WiimoteInitialize.hWnd = g_pWindowHandle;
#if defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_GTK2) && HAVE_GTK2
WiimoteInitialize.pPanel = VideoInitialize.pPanel;
#endif
WiimoteInitialize.pXWindow = g_pXWindow;
#endif
WiimoteInitialize.ISOId = Ascii2Hex(_CoreParameter.m_strUniqueID);
@ -459,10 +422,6 @@ THREAD_RETURN EmuThread(void *pArg)
// Spawn the CPU thread
Common::Thread *cpuThread = NULL;
#if defined(HAVE_X11) && HAVE_X11
Common::Thread *xEventThread = NULL;
#endif
// ENTER THE VIDEO THREAD LOOP
if (_CoreParameter.bCPUThread)
{
@ -471,9 +430,6 @@ THREAD_RETURN EmuThread(void *pArg)
Plugins.GetVideo()->Video_Prepare(); // wglMakeCurrent
cpuThread = new Common::Thread(CpuThread, pArg);
#if defined(HAVE_X11) && HAVE_X11
xEventThread = new Common::Thread(XEventThread, pArg);
#endif
Common::SetCurrentThreadName("Video thread");
if (g_pUpdateFPSDisplay != NULL)
@ -508,9 +464,6 @@ THREAD_RETURN EmuThread(void *pArg)
{
if (Callback_PeekMessages)
Callback_PeekMessages();
#if defined(HAVE_X11) && HAVE_X11
ProcessXEvents();
#endif
Common::SleepCurrentThread(20);
}
@ -817,11 +770,15 @@ void Callback_KeyPress(int key, bool shift, bool control)
State_UndoLoadState();
}
#if defined(HAVE_X11) && HAVE_X11
if (key == 0)
Host_Message(WM_USER_CREATE);
// 0x1b == VK_ESCAPE
if (key == 0x1b)
Host_Message(WM_USER_STOP);
if (key == 0x1c)
Host_Message(WM_USER_PAUSE);
if (key == 0x1d)
Host_Message(TOGGLE_FULLSCREEN);
#endif
}

View File

@ -523,7 +523,7 @@ void CFrame::OnQuit(wxCommandEvent& WXUNUSED (event))
}
#if defined HAVE_X11 && HAVE_X11
void X11_SendEvent(const char *message)
void CFrame::X11_SendClientEvent(const char *message)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
@ -536,9 +536,24 @@ void X11_SendEvent(const char *message)
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
{
ERROR_LOG(VIDEO, "Failed to send message %s to the emulator window.\n", message);
}
}
void X11_SendKeyEvent(int key)
{
XEvent event;
Display *dpy = (Display *)Core::GetWindowHandle();
Window win = *(Window *)Core::GetXWindow();
// Init X event structure for key press event
event.xkey.type = KeyPress;
// WARNING: This works for '3' to '7'. If in the future other keys are needed
// convert with InputCommon::wxCharCodeWXToX from X11InputBase.cpp.
event.xkey.keycode = XKeysymToKeycode(dpy, key);
// Send the event
if (!XSendEvent(dpy, win, False, False, &event))
ERROR_LOG(VIDEO, "Failed to send key press event to the emulator window.\n");
}
#endif
@ -547,8 +562,13 @@ void X11_SendEvent(const char *message)
void CFrame::OnActive(wxActivateEvent& event)
{
#if defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (event.GetActive() && (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE))
X11_SendEvent("WINDOW_REFOCUS");
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
{
if (event.GetActive())
X11_SendClientEvent("FOCUSIN");
else
X11_SendClientEvent("FOCUSOUT");
}
#endif
event.Skip();
}
@ -618,7 +638,7 @@ void CFrame::OnResizeAll(wxSizeEvent& event)
event.Skip();
#if defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
X11_SendEvent("MAIN_RESIZED");
X11_SendClientEvent("RESIZE");
#endif
//wxWindow * Win = (wxWindow*)event.GetEventObject();
//NOTICE_LOG(CONSOLE, "OnResizeAll: %i", (HWND)Win->GetHWND());
@ -675,11 +695,17 @@ void CFrame::OnHostMessage(wxCommandEvent& event)
}
break;
#if defined(HAVE_X11) && HAVE_X11
case WM_USER_CREATE:
bRenderToMain = true;
break;
case TOGGLE_FULLSCREEN:
DoFullscreen(!IsFullScreen());
break;
case WM_USER_STOP:
main_frame->DoStop();
DoStop();
break;
case WM_USER_PAUSE:
main_frame->DoPause();
DoPause();
break;
#endif
}
@ -787,8 +813,14 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
{
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, WM_USER_KEYDOWN, event.GetKeyCode());
}
#elif defined(HAVE_X11) && HAVE_X11 && defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (event.GetKeyCode() >= '3' && event.GetKeyCode() <= '7') // Send this to the video plugin
{
X11_SendKeyEvent(event.GetKeyCode());
}
#endif
// Send the keyboard status to the Input plugin
if(Core::GetState() != Core::CORE_UNINITIALIZED)
CPluginManager::GetInstance().GetPad(0)->PAD_Input(event.GetKeyCode(), 1); // 1 = Down
@ -938,44 +970,46 @@ wxAuiNotebook* CFrame::CreateEmptyNotebook()
void CFrame::DoFullscreen(bool bF)
{
#if defined HAVE_X11 && HAVE_X11
if ((Core::GetState() == Core::CORE_RUN))
X11_SendEvent("TOGGLE_FULLSCREEN");
#endif
// Only switch this to fullscreen if we're rendering to main AND if we're running a game
// plus if a modal dialog is open, this will still process the keyboard events, and may cause
// the main window to become unresponsive, so we have to avoid that.
if ((bRenderToMain && Core::GetState() == Core::CORE_RUN))
if ((Core::GetState() == Core::CORE_RUN) || (Core::GetState() == Core::CORE_PAUSE))
{
ShowFullScreen(bF);
if (bRenderToMain)
{
ShowFullScreen(bF);
if (bF)
{
// Save the current mode before going to fullscreen
AuiCurrent = m_Mgr->SavePerspective();
m_Mgr->LoadPerspective(AuiFullscreen, true);
}
else
{
// Restore saved perspective
m_Mgr->LoadPerspective(AuiCurrent, true);
}
if (bF)
{
// Save the current mode before going to fullscreen
AuiCurrent = m_Mgr->SavePerspective();
m_Mgr->LoadPerspective(AuiFullscreen, true);
}
else
{
// Restore saved perspective
m_Mgr->LoadPerspective(AuiCurrent, true);
}
// Show the cursor again, in case it was hidden
if (IsFullScreen())
{
#ifdef _WIN32
MSWSetCursor(true);
#endif
}
}
#ifdef _WIN32
else // Post the message to the separate rendering window which will then handle it.
{
BringWindowToTop((HWND)Core::GetWindowHandle());
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
}
// Show the cursor again, in case it was hidden
if (IsFullScreen())
{
MSWSetCursor(true);
}
#endif
}
#ifdef _WIN32
else // Post the message to the separate rendering window which will then handle it.
{
BringWindowToTop((HWND)Core::GetWindowHandle());
PostMessage((HWND)Core::GetWindowHandle(), WM_USER, TOGGLE_FULLSCREEN, 0);
}
#elif defined HAVE_X11 && HAVE_X11
else // Send the event to the separate rendering window which will then handle it.
X11_SendClientEvent("TOGGLE_FULLSCREEN");
#endif
}
}
// Debugging, show loose windows

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@ -303,6 +303,9 @@ class CFrame : public wxFrame
void OnGameListCtrl_ItemActivated(wxListEvent& event);
void DoFullscreen(bool _F);
#if defined HAVE_X11 && HAVE_X11
void X11_SendClientEvent(const char *message);
#endif
// MenuBar
// File - Drive

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@ -629,16 +629,11 @@ void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
// Update toolbar with Play/Pause status
UpdateGUI();
}
else
{
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
else
Core::SetState(Core::CORE_RUN);
}
// Update toolbar with Play/Pause status
UpdateGUI();
DoPause();
}
else
// Core is uninitialized, start the game
@ -692,9 +687,19 @@ void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED (event))
void CFrame::DoPause()
{
if (Core::GetState() == Core::CORE_RUN)
{
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("PAUSE");
#endif
Core::SetState(Core::CORE_PAUSE);
}
else
{
#if defined(HAVE_X11) && HAVE_X11
X11_SendClientEvent("RESUME");
#endif
Core::SetState(Core::CORE_RUN);
}
UpdateGUI();
}

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@ -533,6 +533,8 @@ void Host_Message(int Id)
#if defined(HAVE_X11) && HAVE_X11
switch(Id)
{
case WM_USER_CREATE:
case TOGGLE_FULLSCREEN:
case WM_USER_STOP:
case WM_USER_PAUSE:
{

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@ -35,6 +35,9 @@ typedef struct
{
HWND hWnd;
#if defined HAVE_X11 && HAVE_X11
#if defined(HAVE_GTK2) && HAVE_GTK2
void *pPanel;
#endif
void *pXWindow;
#endif
TLog pLog;

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@ -72,6 +72,9 @@ typedef struct
{
void *pWindowHandle;
#if defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_GTK2) && HAVE_GTK2
void *pPanel;
#endif
void *pXWindow;
#endif

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@ -20,6 +20,9 @@ typedef struct
{
HWND hWnd;
#if defined HAVE_X11 && HAVE_X11
#if defined(HAVE_GTK2) && HAVE_GTK2
void *pPanel;
#endif
void *pXWindow;
#endif
u32 ISOId;

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@ -658,12 +658,14 @@ bool IsFocus()
return false;
#elif defined HAVE_X11 && HAVE_X11
Window GLWin = *(Window *)g_PADInitialize->pXWindow;
bool bFocus = False;
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
bFocus = (wxPanel *)g_PADInitialize->pPanel == wxWindow::FindFocus();
#endif
Window FocusWin;
int Revert;
XGetInputFocus(GCdisplay, &FocusWin, &Revert);
XWindowAttributes WinAttribs;
XGetWindowAttributes (GCdisplay, GLWin, &WinAttribs);
return (GLWin != 0 && (GLWin == FocusWin || WinAttribs.override_redirect));
return (GLWin == FocusWin || bFocus);
#else
return true;
#endif

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@ -118,43 +118,61 @@ void UpdateFPSDisplay(const char *text)
}
#if defined(HAVE_X11) && HAVE_X11
THREAD_RETURN XEventThread(void *pArg);
void X11_EWMH_Fullscreen(int action)
{
assert(action == _NET_WM_STATE_REMOVE || action == _NET_WM_STATE_ADD
|| action == _NET_WM_STATE_TOGGLE);
// Init X event structure for _NET_WM_STATE_FULLSCREEN client message
XEvent event;
event.xclient.type = ClientMessage;
event.xclient.message_type = XInternAtom(GLWin.dpy, "_NET_WM_STATE", False);
event.xclient.window = GLWin.win;
event.xclient.format = 32;
event.xclient.data.l[0] = action;
event.xclient.data.l[1] = XInternAtom(GLWin.dpy, "_NET_WM_STATE_FULLSCREEN", False);
// Send the event
if (!XSendEvent(GLWin.dpy, DefaultRootWindow(GLWin.dpy), False,
SubstructureRedirectMask | SubstructureNotifyMask, &event))
ERROR_LOG(VIDEO, "Failed to switch fullscreen/windowed mode.\n");
}
void CreateXWindow (void)
{
Atom wmProtocols[2];
Window parent = RootWindow(GLWin.dpy, GLWin.vi->screen);
GLWin.x = 0;
GLWin.y = 0;
Atom wmProtocols[3];
Window parent;
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
wxMutexGuiEnter();
#endif
if (GLWin.fs)
{
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GLWin.fullSize >= 0)
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.fullSize, GLWin.screenRotation, CurrentTime);
if (GLWin.fs
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
&& !g_Config.RenderToMainframe
#endif
GLWin.attr.override_redirect = True;
GLWin.width = GLWin.fullWidth;
GLWin.height = GLWin.fullHeight;
)
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.fullSize, GLWin.screenRotation, CurrentTime);
#endif
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (g_Config.RenderToMainframe)
{
GLWin.panel->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
GLWin.panel->GetPosition(&GLWin.x, &GLWin.y);
parent = GDK_WINDOW_XID(GTK_WIDGET(GLWin.panel->GetHandle())->window);
GLWin.panel->SetFocus();
}
else
{
GLWin.attr.override_redirect = False;
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (g_Config.RenderToMainframe)
{
GLWin.panel->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
GLWin.panel->GetPosition(&GLWin.x, &GLWin.y);
parent = GDK_WINDOW_XID(GTK_WIDGET(GLWin.panel->GetHandle())->window);
}
else
#endif
{
GLWin.width = GLWin.winWidth;
GLWin.height = GLWin.winHeight;
}
{
GLWin.x = 0;
GLWin.y = 0;
GLWin.width = GLWin.winWidth;
GLWin.height = GLWin.winHeight;
parent = RootWindow(GLWin.dpy, GLWin.vi->screen);
}
// Control window size and picture scaling
@ -164,28 +182,18 @@ void CreateXWindow (void)
// create the window
GLWin.win = XCreateWindow(GLWin.dpy, parent,
GLWin.x, GLWin.y, GLWin.width, GLWin.height, 0, GLWin.vi->depth, InputOutput, GLWin.vi->visual,
CWBorderPixel | CWColormap | CWEventMask | CWOverrideRedirect, &GLWin.attr);
CWBorderPixel | CWBackPixel | CWColormap | CWEventMask, &GLWin.attr);
wmProtocols[0] = XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", True);
wmProtocols[1] = XInternAtom(GLWin.dpy, "WM_TAKE_FOCUS", True);
XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 2);
wmProtocols[1] = XInternAtom(GLWin.dpy, "_NET_WM_STATE", False);
wmProtocols[2] = XInternAtom(GLWin.dpy, "_NET_WM_STATE_FULLSCREEN", False);
XSetWMProtocols(GLWin.dpy, GLWin.win, wmProtocols, 3);
XSetStandardProperties(GLWin.dpy, GLWin.win, "GPU", "GPU", None, NULL, 0, NULL);
XMapRaised(GLWin.dpy, GLWin.win);
if (GLWin.fs)
{
XGrabKeyboard(GLWin.dpy, GLWin.win, True, GrabModeAsync, GrabModeAsync, CurrentTime);
XGrabPointer(GLWin.dpy, GLWin.win, True, NULL,
GrabModeAsync, GrabModeAsync, GLWin.win, None, CurrentTime);
}
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (GLWin.fs || g_Config.RenderToMainframe)
#else
if (GLWin.fs)
#endif
XSetInputFocus(GLWin.dpy, GLWin.win, RevertToPointerRoot, CurrentTime);
XSync(GLWin.dpy, True);
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
wxMutexGuiLeave();
#endif
GLWin.xEventThread = new Common::Thread(XEventThread, NULL);
}
void DestroyXWindow(void)
@ -200,25 +208,189 @@ void DestroyXWindow(void)
/* switch back to original desktop resolution if we were in fullscreen */
if( GLWin.fs )
{
XUngrabKeyboard (GLWin.dpy, CurrentTime);
XUngrabPointer (GLWin.dpy, CurrentTime);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GLWin.fullSize >= 0)
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (!g_Config.RenderToMainframe)
#endif
X11_EWMH_Fullscreen(_NET_WM_STATE_REMOVE);
#endif
}
XUndefineCursor(GLWin.dpy, GLWin.win);
XUnmapWindow(GLWin.dpy, GLWin.win);
XSync(GLWin.dpy, True);
GLWin.win = 0;
}
void ToggleFullscreenMode (void)
{
DestroyXWindow();
GLWin.fs = !GLWin.fs;
CreateXWindow();
OpenGL_MakeCurrent();
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GLWin.fs)
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.fullSize, GLWin.screenRotation, CurrentTime);
else
XRRSetScreenConfig(GLWin.dpy, GLWin.screenConfig, RootWindow(GLWin.dpy, GLWin.screen),
GLWin.deskSize, GLWin.screenRotation, CurrentTime);
#endif
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (!g_Config.RenderToMainframe)
#endif
{
X11_EWMH_Fullscreen(_NET_WM_STATE_TOGGLE);
XRaiseWindow(GLWin.dpy, GLWin.win);
XSetInputFocus(GLWin.dpy, GLWin.win, RevertToPointerRoot, CurrentTime);
}
XSync(GLWin.dpy, False);
}
THREAD_RETURN XEventThread(void *pArg)
{
bool bPaused = False;
while (GLWin.win)
{
XEvent event;
KeySym key;
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type) {
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
switch (key)
{
case XK_F1: case XK_F2: case XK_F3: case XK_F4: case XK_F5: case XK_F6:
case XK_F7: case XK_F8: case XK_F9: case XK_F11: case XK_F12:
g_VideoInitialize.pKeyPress(key - 0xff4e,
event.xkey.state & ShiftMask,
event.xkey.state & ControlMask);
break;
case XK_Escape:
if (GLWin.fs && !bPaused)
{
printf("toggling fullscreen\n");
ToggleFullscreenMode();
}
g_VideoInitialize.pKeyPress(0x1c, False, False);
break;
case XK_Return:
if (event.xkey.state & Mod1Mask)
ToggleFullscreenMode();
break;
case XK_3:
OSDChoice = 1;
// Toggle native resolution
if (!(g_Config.bNativeResolution || g_Config.b2xResolution))
g_Config.bNativeResolution = true;
else if (g_Config.bNativeResolution && Renderer::AllowCustom())
{ g_Config.bNativeResolution = false; if (Renderer::Allow2x()) {g_Config.b2xResolution = true;} }
else if (Renderer::AllowCustom())
g_Config.b2xResolution = false;
break;
case XK_4:
OSDChoice = 2;
// Toggle aspect ratio
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
break;
case XK_5:
OSDChoice = 3;
// Toggle EFB copy
if (g_Config.bEFBCopyDisable || g_Config.bCopyEFBToTexture)
{
g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
g_Config.bCopyEFBToTexture = false;
}
else
{
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
break;
case XK_6:
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
break;
case XK_7:
OSDChoice = 5;
g_Config.bDisableLighting = !g_Config.bDisableLighting;
break;
default:
break;
}
break;
case FocusIn:
if (g_Config.bHideCursor && !bPaused
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
&& !g_Config.RenderToMainframe
#endif
)
XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor);
break;
case FocusOut:
if (g_Config.bHideCursor && !bPaused
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
&& !g_Config.RenderToMainframe
#endif
)
XUndefineCursor(GLWin.dpy, GLWin.win);
break;
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height;
// Save windowed mode size for return from fullscreen
if (!GLWin.fs)
{
GLWin.winWidth = GLWin.width;
GLWin.winHeight = GLWin.height;
}
break;
case ClientMessage:
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pKeyPress(0x1b, False, False);
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False))
ToggleFullscreenMode();
if (g_Config.bHideCursor &&
(ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "PAUSE", False))
{
bPaused = True;
XUndefineCursor(GLWin.dpy, GLWin.win);
}
if (g_Config.bHideCursor &&
(ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESUME", False))
{
bPaused = False;
XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor);
}
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (g_Config.RenderToMainframe &&
(ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "RESIZE", False))
{
GLWin.panel->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
GLWin.panel->GetPosition(&GLWin.x, &GLWin.y);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
}
if (g_Config.RenderToMainframe &&
(ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "FOCUSIN", False))
{
GLWin.panel->SetFocus();
if (g_Config.bHideCursor)
XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor);
}
if (g_Config.RenderToMainframe && g_Config.bHideCursor &&
(ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "FOCUSOUT", False))
XUndefineCursor(GLWin.dpy, GLWin.win);
#endif
break;
default:
break;
}
}
Common::SleepCurrentThread(20);
}
return 0;
}
#endif
@ -396,7 +568,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.dpy = XOpenDisplay(0);
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
GLWin.panel = (wxPanel *)g_VideoInitialize.pWindowHandle;
GLWin.panel = (wxPanel *)g_VideoInitialize.pPanel;
#endif
g_VideoInitialize.pWindowHandle = (Display *)GLWin.dpy;
GLWin.screen = DefaultScreen(GLWin.dpy);
@ -426,9 +598,11 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
exit(0); // TODO: Don't bring down entire Emu
}
// Create a color map and set the event masks
GLWin.attr.colormap = XCreateColormap(GLWin.dpy, RootWindow(GLWin.dpy, GLWin.vi->screen), GLWin.vi->visual, AllocNone);
GLWin.attr.colormap = XCreateColormap(GLWin.dpy,
RootWindow(GLWin.dpy, GLWin.vi->screen), GLWin.vi->visual, AllocNone);
GLWin.attr.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask |
StructureNotifyMask | ResizeRedirectMask;
GLWin.attr.background_pixel = BlackPixel(GLWin.dpy, GLWin.screen);
GLWin.attr.border_pixel = 0;
XkbSetDetectableAutoRepeat(GLWin.dpy, True, NULL);
@ -483,6 +657,11 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
GLWin.fullHeight = DisplayHeight(GLWin.dpy, GLWin.screen);
#endif
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (g_Config.RenderToMainframe)
g_VideoInitialize.pKeyPress(0, False, False);
#endif
CreateXWindow();
g_VideoInitialize.pXWindow = (Window *) &GLWin.win;
@ -525,6 +704,19 @@ bool OpenGL_MakeCurrent()
ERROR_LOG(VIDEO, "no Direct Rendering possible!");
}
if (GLWin.fs)
{
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (g_Config.RenderToMainframe)
{
GLWin.fs = False;
g_VideoInitialize.pKeyPress(0x1d, False, False);
}
else
#endif
X11_EWMH_Fullscreen(_NET_WM_STATE_ADD);
}
// Hide the cursor now
if (g_Config.bHideCursor)
XDefineCursor (GLWin.dpy, GLWin.win, GLWin.blankCursor);
@ -581,134 +773,6 @@ void OpenGL_Update()
s_backbuffer_height = height;
#elif defined(HAVE_X11) && HAVE_X11
// We just check all of our events here
XEvent event;
KeySym key;
int num_events;
for (num_events = XPending(GLWin.dpy);num_events > 0;num_events--) {
XNextEvent(GLWin.dpy, &event);
switch(event.type) {
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
switch (key)
{
case XK_F4:
if(event.xkey.state & Mod1Mask)
{
g_VideoInitialize.pKeyPress(0x1b, False, False);
break;
}
case XK_F1: case XK_F2: case XK_F3: case XK_F5:
case XK_F6: case XK_F7: case XK_F8: case XK_F9:
g_VideoInitialize.pKeyPress(key - 0xff4e,
event.xkey.state & ShiftMask,
event.xkey.state & ControlMask);
break;
case XK_Escape:
if (GLWin.fs)
{
ToggleFullscreenMode();
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (!g_Config.RenderToMainframe)
#endif
{
XEvent mapevent;
do {
XMaskEvent(GLWin.dpy, StructureNotifyMask, &mapevent);
} while ((mapevent.type != MapNotify) || (mapevent.xmap.event != GLWin.win));
}
}
g_VideoInitialize.pKeyPress(0x1c, False, False);
break;
case XK_Return:
if (event.xkey.state & Mod1Mask)
ToggleFullscreenMode();
break;
case XK_3:
OSDChoice = 1;
// Toggle native resolution
if (!(g_Config.bNativeResolution || g_Config.b2xResolution))
g_Config.bNativeResolution = true;
else if (g_Config.bNativeResolution && Renderer::AllowCustom())
{ g_Config.bNativeResolution = false; if (Renderer::Allow2x()) {g_Config.b2xResolution = true;} }
else if (Renderer::AllowCustom())
g_Config.b2xResolution = false;
break;
case XK_4:
OSDChoice = 2;
// Toggle aspect ratio
g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
break;
case XK_5:
OSDChoice = 3;
// Toggle EFB copy
if (g_Config.bEFBCopyDisable || g_Config.bCopyEFBToTexture)
{
g_Config.bEFBCopyDisable = !g_Config.bEFBCopyDisable;
g_Config.bCopyEFBToTexture = false;
}
else
{
g_Config.bCopyEFBToTexture = !g_Config.bCopyEFBToTexture;
}
break;
case XK_6:
OSDChoice = 4;
g_Config.bDisableFog = !g_Config.bDisableFog;
break;
case XK_7:
OSDChoice = 5;
g_Config.bDisableLighting = !g_Config.bDisableLighting;
break;
default:
break;
}
break;
case FocusIn:
if (g_Config.bHideCursor)
XDefineCursor(GLWin.dpy, GLWin.win, GLWin.blankCursor);
break;
case FocusOut:
if (g_Config.bHideCursor && !GLWin.fs)
XUndefineCursor(GLWin.dpy, GLWin.win);
break;
case ConfigureNotify:
Window winDummy;
unsigned int borderDummy;
XGetGeometry(GLWin.dpy, GLWin.win, &winDummy, &GLWin.x, &GLWin.y,
&GLWin.width, &GLWin.height, &borderDummy, &GLWin.depth);
s_backbuffer_width = GLWin.width;
s_backbuffer_height = GLWin.height;
// Save windowed mode size for return from fullscreen
if (!GLWin.fs)
{
GLWin.winWidth = GLWin.width;
GLWin.winHeight = GLWin.height;
}
break;
case ClientMessage:
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WM_DELETE_WINDOW", False))
g_VideoInitialize.pKeyPress(0x1b, False, False);
if ((ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "TOGGLE_FULLSCREEN", False))
ToggleFullscreenMode();
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
if (g_Config.RenderToMainframe && !GLWin.fs &&
(ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "MAIN_RESIZED", False))
{
GLWin.panel->GetSize((int *)&GLWin.width, (int *)&GLWin.height);
GLWin.panel->GetPosition(&GLWin.x, &GLWin.y);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y, GLWin.width, GLWin.height);
}
if (g_Config.RenderToMainframe && !GLWin.fs &&
(ulong) event.xclient.data.l[0] == XInternAtom(GLWin.dpy, "WINDOW_REFOCUS", False))
XSetInputFocus(GLWin.dpy, GLWin.win, RevertToPointerRoot, CurrentTime);
#endif
break;
default:
break;
}
}
#endif
}
@ -748,6 +812,9 @@ void OpenGL_Shutdown()
}
#elif defined(HAVE_X11) && HAVE_X11
DestroyXWindow();
if (GLWin.xEventThread)
GLWin.xEventThread->WaitForDeath();
GLWin.xEventThread = NULL;
#if defined(HAVE_XRANDR) && HAVE_XRANDR
if (GLWin.fullSize >= 0)
XRRFreeScreenConfigInfo(GLWin.screenConfig);

View File

@ -31,14 +31,14 @@
#include <GLew/gl.h>
#include <GLew/glext.h>
#else // linux basic definitions
#else // linux and apple basic definitions
#if defined(USE_WX) && USE_WX
#include <GL/glew.h>
#include "wx/wx.h"
#include "wx/glcanvas.h"
#elif defined(HAVE_X11) && HAVE_X11
#define I_NEED_OS2_H // HAXXOR
#include <GL/glxew.h>
#include <X11/XKBlib.h>
#if defined(HAVE_GTK2) && HAVE_GTK2 // Needed for render to main
@ -46,9 +46,23 @@
#include <gdk/gdkx.h>
#include <wx/wx.h>
#endif
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include "Thread.h"
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif // XRANDR
// EWMH state actions, see
// http://freedesktop.org/wiki/Specifications/wm-spec?action=show&redirect=Standards%2Fwm-spec
#define _NET_WM_STATE_REMOVE 0 /* remove/unset property */
#define _NET_WM_STATE_ADD 1 /* add/set property */
#define _NET_WM_STATE_TOGGLE 2 /* toggle property */
#elif defined(USE_SDL) && USE_SDL
#include <GL/glew.h>
#include <SDL.h>
#elif defined(HAVE_COCOA) && HAVE_COCOA
#include <GL/glew.h>
#include "cocoaGL.h"
@ -70,15 +84,6 @@
#endif
#ifndef _WIN32
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#if defined(HAVE_XRANDR) && HAVE_XRANDR
#include <X11/extensions/Xrandr.h>
#endif // XRANDR
#endif // X11
#include <sys/stat.h>
#include <sys/types.h>
@ -102,6 +107,7 @@ typedef struct {
Bool doubleBuffered;
int fullWidth, fullHeight;
int winWidth, winHeight;
Common::Thread *xEventThread;
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRScreenConfiguration *screenConfig;
Rotation screenRotation;

View File

@ -397,12 +397,14 @@ bool IsFocus()
return false;
#elif defined HAVE_X11 && HAVE_X11
Window GLWin = *(Window *)g_WiimoteInitialize.pXWindow;
bool bFocus = False;
#if defined(HAVE_GTK2) && HAVE_GTK2 && defined(wxGTK)
bFocus = (wxPanel *)g_WiimoteInitialize.pPanel == wxWindow::FindFocus();
#endif
Window FocusWin;
int Revert;
XGetInputFocus(WMdisplay, &FocusWin, &Revert);
XWindowAttributes WinAttribs;
XGetWindowAttributes (WMdisplay, GLWin, &WinAttribs);
return (GLWin != 0 && (GLWin == FocusWin || WinAttribs.override_redirect));
return (GLWin == FocusWin || bFocus);
#else
return true;
#endif