Rodolfo Osvaldo Bogado
782d9111e5
let's keep experimenting:
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almost fixed real xfb in d3d, i say almost because there are some minor scalling problems. hope will fix them soon.
implemented a more intelligent index generator to emulate more accurately the behavior of the gc.
please give me feedback on this changes.
enjoy :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5465 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 21:58:43 +00:00
pierre
b1a79b822d
Use symbolic names instead of numbers and bump cache version
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5464 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 20:40:43 +00:00
pierre
78b7a95d3f
Modify r5462 as requested by rodolfoosvaldobogado
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5463 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 19:55:07 +00:00
pierre
e07a91930d
The result of the last texenv stage is used regardless of destination register
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The real hardware probably always sends the result of its computations
to the alpha test/fog units, in parallel to its registers, but those
only take the result of the last texenv stage.
This makes grass show up in ZTP, where the last texenv stage oddly writes to
reg #3 instead of #0 .
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5462 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-22 16:54:34 +00:00
pierre
ab89decac5
Linux: Better ALSA support
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This removes some bad behaviour, like the audio thread busy waiting inside ALSA code,
missing begins of voice samples(due to DSP_HLE code not getting called often enough).
Turns out my understanding of ALSA API was lacking.
Tested with pulse plugin and directly on my intel-hda/realtek hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5461 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-21 22:48:57 +00:00
Rodolfo Osvaldo Bogado
3ff6a8bd68
small commit to try to fix issue 1509
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5460 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 21:54:54 +00:00
LPFaint99
866e127510
Fixes wiimenu on 32bit caused by not allocating enough memory for GetAdaptersInfo.
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Fixes issue 2672.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5459 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 03:23:01 +00:00
Rodolfo Osvaldo Bogado
2c7a08fc61
after a good commit lets make some experiments:
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implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale.
make both plugins work similar. this must improve opengl image quality a lot.
also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize.
this is highly experimental so please test a lot.
implemented shader dumping on error thinking in future experiments with shaders.
enjoy :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-19 03:15:36 +00:00
Rodolfo Osvaldo Bogado
7947543d98
a little optimization in shaders constants setting , based on the same idea of nodchip changes.
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a MAYORRRRRR change in pixel shader generation, please review all games you can and leave comments this must improve accuracy in graphic emulation a lot.
for example: mario eyes in super mario galaxy, water pod transparency an water transparency on game intro in super mario sunshine, etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5457 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-17 22:17:46 +00:00
LPFaint99
bdbdef51ee
Fixes importing and exporting wii saves with dirs.
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disable install wii menu item after installation (restart required still for NANDContentLoader to find it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5456 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 17:11:51 +00:00
skidau
869f5e64c7
Added a catch-all OpenGL visual. This allows the VideoSoftware plug-in to run under VirtualBox.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5454 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-16 07:37:22 +00:00
snzgoo
950df7eaff
minor cosmetic changes (old wiimote plugin).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5453 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-15 17:04:03 +00:00
snzgoo
2840914dab
Introducing: Adjustable read timeout for real wiimote + minor clean up within old wiimoteplugin
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Issue 2211 closed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5452 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-14 21:47:35 +00:00
Rodolfo Osvaldo Bogado
aaafff7f9d
a little fix for real xfb in opengl that stop working after one of my commits.
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thanks to lordmark to point me the exact revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5451 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-14 21:47:16 +00:00
NeoBrainX
ba9dd697de
Fix a wx error popup when trying to launch a game.
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The error was caused by trying to set the text for a status bar field whose index was equal to the actual number of fields.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5449 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 12:42:38 +00:00
LPFaint99
303f7e3af8
Install shared content from wads to the proper location
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allows (among other things) installing the wiimenu from a wad extracted from the update partition of a game
currently you can choose Tools > Install Wii Menu or right click wad from the gamelist and install
restart required to have the Tools > Load Wii Menu work
I thought I had already commit this, I guess I forgot and it's just been sitting on my hdd :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5448 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-13 04:50:18 +00:00
Marko Pusljar
c1dde5bb1d
dsphle - small regression fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5447 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 13:33:02 +00:00
skidau
b9d5168388
Fixed a memory leak in the TrampolineCache. Occurs when stopping a game.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5446 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 12:13:07 +00:00
Shawn Hoffman
e7099251ce
OSX fix Dolphin not actually using the Application Support path.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5445 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-12 04:26:32 +00:00
nodchip
7923903f92
[Plugin_VideoDX9] A minor speed up for SetMultiVSConstant4fv().
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5442 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-09 03:14:11 +00:00
snzgoo
079f8b630c
A small change to my last motionplus commit, to re-establish load/savestates downwards compatibility.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5441 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-08 15:25:11 +00:00
snzgoo
08b5ee6555
Fixes Issue 2596 @old wiimote plugin. Core data hasnt been zero'd everywhere before usage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5440 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-08 10:54:53 +00:00
pierre
39b17ca640
Linux: Fix horrible latency when the alsa pulseaudio plugin is involved, see issue #2651
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The fix is asking alsa for a prefered "hardware" buffer size, so alsa does not fall
back to pulseaudios offering of ~1 minute. Additionally, alsa busy waits when pulseaudio
is used, sw:avail_min is set and hw:buffer_size is small.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5439 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 23:14:40 +00:00
snzgoo
7742e1a6dd
Stage1: Introducing MotionPlus as emulated extension, allowing us to boot games that require the MotionPlus itself.
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I also already implemented most of the needed data structures and datareport handling for the motionplus-nunchuk passthrough mode, which I'll add up next as well.
Wii Sports Resort is now bootable by just using an emulated wiimote (only working under the old wiimote plugin atm,
I asked billiard to port my commit into his plugin since he knows his plugin better than me and its less work for him than for me,
I kept most parts of my code in modules to simplify that task).
Upcoming stage2: Faking the motionplus on the fly on real wiimotes, that means you will be able to play, e.g. Redsteel2 with a real wiimote and nunchuk or wii sports resort with just your real wiimote.
and nunchuk, but w/o the need of having a real motionpluscontroller connected. The new Zelda 2010 will benefit by that, since it will require a motionplus controller.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5438 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 22:39:06 +00:00
Marko Pusljar
f6ce87765f
DSPLLE - AR decrement fixed, +other small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5437 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-07 19:32:16 +00:00
luisr142004
f72616daa3
apply soren.jorvang's case-sensitivity patch (closes issue 2656) :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5436 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-06 10:06:15 +00:00
Jordan Woyak
0c16bf279b
Forgot some files. Also... Hacks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5435 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-05 04:44:19 +00:00
Jordan Woyak
ec11685a66
NetPlay: Allow manual adjustments to the pad buffer size. Hacked in all the functions that will be needed for wiimote support (not functional yet). Rumble is sent to the correct gamepad during netplay. Stop button works better. Games no longer hang on disconnect.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5434 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-05 04:31:21 +00:00
Shawn Hoffman
6c934f7951
lpfaint's fix for compressing small disc images. Fixes issue 2569
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5433 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-04 18:15:22 +00:00
Rodolfo Osvaldo Bogado
0ea01d8462
fast commit :
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make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.)
added a patch from pierre@pirsoft.de to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-04 14:43:30 +00:00
Glenn Rice
a8659054ac
Build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5431 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-03 23:48:42 +00:00
Jordan Woyak
fd1ea33fb2
NetPlay: some code cleanup, added a stop button (sometimes works), host can now change the game after starting a session
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5430 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 23:01:50 +00:00
Shawn Hoffman
6c407b5fa0
OS X buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5429 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 21:12:51 +00:00
hrydgard
66ffa3b045
Commit durante_d3dhiresfix.patch. should finally fix rb swap when loading hires replacement textures in the d3d plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5428 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 14:05:14 +00:00
Jordan Woyak
533162b41f
NetPlay: Fixed a problem with client game start code. Other minor fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5427 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-02 04:24:49 +00:00
Glenn Rice
b2e0dc2519
Netplay build fix for linux, and a little clean up.
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For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 21:27:48 +00:00
Jordan Woyak
a6d6d27328
NetPlay: completely redone - should be somewhat usable when using Single Core and DSP LLE Plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5425 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 19:10:35 +00:00
j4ck.fr0st
1796cbc917
WiimoteNew Buildfix Debug/DebugFast x86/x64
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5424 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-01 10:52:34 +00:00
luisr142004
d1bf94993b
wiimote new 64-bit build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5423 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 21:13:08 +00:00
Jordan Woyak
22c2276cef
New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 18:51:04 +00:00
Sonicadvance1
81f06220ce
Massive Poo storm, had to take shelter. Hacks, fixes, etc etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 13:46:20 +00:00
Sonicadvance1
3103b920b6
[OSX] Use spinlocks instead of mutexes since mutexes are really semaphores, gives me a decent speed up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5420 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-29 12:50:12 +00:00
nakeee
757285f7d0
DSP jit more work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5419 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 18:15:08 +00:00
Shawn Hoffman
c7634aa8dc
osx input: remove some debug code...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5418 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:50:54 +00:00
Shawn Hoffman
ed71457d46
osx input: scale mouse axes more nicely
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5417 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 15:22:23 +00:00
Shawn Hoffman
ac8bc6b350
osx input: now supports mice(buttons + axes). also less crashes :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5416 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 07:33:33 +00:00
Shawn Hoffman
199ebe5c9c
osx keyboard: add pretty names for keys.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5415 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-27 00:25:09 +00:00
Glenn Rice
41ba7d9ec5
Fix something... Whistle and walk away.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5414 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 23:25:36 +00:00
snzgoo
c59409b46a
Introducing WM_DEVICECHANGE win32callback.
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No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-26 17:51:32 +00:00
Shawn Hoffman
a4acd0d66c
cleanup some osx keyboard code...still can't get mouse or hid transactions to work (although supposedly the kernel caches reports anyways)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5411 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 23:41:01 +00:00
Glenn Rice
98bd41385d
Make wiimote connect/disconnect hotkeys work when not rendering to main. Also made them configurable.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5409 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 20:10:16 +00:00
Shawn Hoffman
ca3de2f1ec
oops, don't need ~KeyboardMouse() anymore...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5408 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:17:44 +00:00
Shawn Hoffman
452c2e711a
First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5407 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 18:04:55 +00:00
nakeee
a443ec7d8d
DSP Jit annoying shifts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5406 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 14:35:13 +00:00
nakeee
64447eab2c
DSP Jit more minor fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5405 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-25 14:24:55 +00:00
Jordan Woyak
8d5c9f30ad
Fixed new GCPad/Wiimote plugin IniFile code to handle saving/loading of values with leading/trailing whitespace. Was causing issues with gamepads that had trailing whitespace in their names. Also, reordered drum pad colors in the GUI to match their physical layout.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5404 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-24 20:09:01 +00:00
Jordan Woyak
23689387e1
More improvements to new wiimote plugin: Added emulated Drums/Guitar extensions. Wiimote rumble now handled for every output report. Fixed some mem leaks. Hopefully fixed a floating point exception in Linux, thanks to glennrics.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5403 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-24 00:44:10 +00:00
Shawn Hoffman
1d8db5ce3f
osx buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5402 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 19:15:44 +00:00
j4ck.fr0st
951b219bf8
Unittests: Extend DSPJitTester to compare (and initialize!) iram/dram for testing opcodes that perform memory access
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5401 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 15:54:48 +00:00
nakeee
de081d0900
DSP jit: fixed some crash by pop/push (close to bhaal's solution)
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If it breaks 64bit you know what to uncomment :-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5400 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 08:15:00 +00:00
Glenn Rice
05e3808beb
Get the wiimote new plugin working in linux. Wiimote emulation works at least. Real wiimotes don't.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-23 04:46:42 +00:00
nakeee
219e8beb6d
DSP Jit 2 small fixes
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one from bhaal and one from skidau
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5398 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 18:43:24 +00:00
Glenn Rice
3adc2cef68
Build fix for wiimote new in linux. Don't expect functionality, this just gets it building again. The config dialog segfaults when you open it. I will fix that soon, and add mouse functionality.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5397 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 11:54:46 +00:00
Jordan Woyak
7c22b83f66
Improvements to new emulated wiimote plugin: IR cursor works with mouse or analog stick control. Wiimote mii data is saved/loaded to "User/Wii/mii.bin". Background input checkbox works properly. All reporting modes except the interleaved one should work. Fixed a rumble prob with multiple XInput devices.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5396 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 07:11:49 +00:00
Glenn Rice
140332c02e
Move fullscreen display resolution control to the GUI with the rest of the fullscreen toggling code. This removes redundancy of code that was in several places through the various video plugins. Unfortunately it means the fullscreen resolution setting also had to be moved to the main configuration dialog. I am sure that will meet some resistance.
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Also added a window size setting for windowed mode.
Also pulled some X11 specific code out into a separate file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5395 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 04:28:34 +00:00
Rodolfo Osvaldo Bogado
8eb21d1bac
fixed mipmap loading in both plugins.
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add an option to limit fps instead of vps for games with bad synchronization
some minor fixes in d3d gui
enjoy :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5394 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-22 02:51:07 +00:00
Shawn Hoffman
c15b1d3219
OS X: enable path in Jit64::stX. fix wxw assert on opening ConfigMain. __force_align_arg_pointer__ not needed on x64 builds
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5393 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 13:19:36 +00:00
nakeee
026450006a
DSP jit shift fix
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Please tell me if 'mv still crashes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5392 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-20 10:52:28 +00:00
Glenn Rice
badf7c2771
Fix GUI hotkeys like Alt+F5 etc.
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Fixes issue 2608
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5391 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 19:20:33 +00:00
nakeee
d86167961c
DSP Jit enable ls* and sl* in jit.
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Anyone feel like helping with the unit test?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5390 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 13:29:05 +00:00
nakeee
282cf6c6b5
DSP jit: 'mv 's 'sn are now jitted. Added
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void pushExtValueFromReg(u16 dreg, u16 sreg);
void popExtValueToReg();
instead of the backlog.
Someone might want to add it to the Unit test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5389 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 13:02:24 +00:00
Glenn Rice
63d296fcba
Take care of a few more compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5388 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 03:39:26 +00:00
Glenn Rice
d93cebf84b
Build fix for the NoGUI build.
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Also removed a few compiler warning while I was at it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5387 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-19 03:06:18 +00:00
nakeee
7bc2887f34
Compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5386 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 18:42:59 +00:00
nakeee
26a8556c82
DSP jit: a bit more work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5385 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 18:39:54 +00:00
nitsuja-
b31042cb10
fixed a bug where events scheduled for the same time run in backwards order
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simplified CoreTiming::AddEventToQueue
fixed emu.frameadvance and implemented emu.wait
fixed Lua script termination
brought over some luaconf customizations to fix issue 2245 in a better way and deal with certain other scripting problems
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5383 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-18 08:28:52 +00:00
nitsuja-
766818baa8
possible savestate memory leak fix in DoBuffer
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made Lua run on the CPU thread to fix unreliable script execution issues
several fixes so the Lua savestate functions can actually work
added Lua function savestate.verify to help with catching desyncs
implemented FailVerifyAtFrameBoundary in Lua interface
added a Clear button to the LuaWindow
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5382 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 21:02:03 +00:00
nakeee
3fb80c52af
DSP LLE: trying to clean up exception handling. Hopefully it didn't break anything
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5381 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 20:42:39 +00:00
nitsuja-
fadbe78a59
dx9 savestate crash fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5380 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 20:14:38 +00:00
Glenn Rice
0a12b9d9f5
Logical reorderring of the GUI boot sequence. Also a little clean up in the OpenGL plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5379 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 03:17:36 +00:00
skidau
3b35cb12f2
Fixed the LI and LIS PPC instructions in the JIT. This fixes MGS:TS Konami logo hang.
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Made the JIT sanity checks more informative.
Sanity checks are now only performed in the DEBUG and DEBUGFAST builds. This gives a tiny speed-up for everyone else.
Fixes issue 2187.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5378 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-17 03:00:35 +00:00
j4ck.fr0st
060eed80c1
Moved ToMask hashing into utility func, changed J_CC end to a short jump
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5377 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-16 13:32:13 +00:00
nakeee
ebac492716
DSP Jit some code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5376 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-16 10:50:52 +00:00
Glenn Rice
4b232e50c5
Re-add the show FPS/VPS speed information in the window title when not rendering to main.
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Also fix an issue with the DX9 plugin not being the correct size when starting the game in fullscreen at a higher resolution than the desktop resolution.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 20:58:34 +00:00
j4ck.fr0st
01fc261c2f
DSP Jit: rewrite dsp_increase_addr_reg a couple of times, only to find that int was wrong - credits to LordMark for finding that.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5374 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 20:01:44 +00:00
snzgoo
6cc0ddadd4
Implemented Auto-Unpair (MS bluetooth stack). For those people, who are tired of removing the batteries after they were finished playing around with dolphin, to avoid battery drain. It's switchable via checkbox within the wiimote gui. This will simply remove valid wiimote pairings on Exit/Close.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5373 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 16:47:55 +00:00
skidau
7a7d1a7b55
Re-added Skies of Arcadia projection hack. Fixes issue 2514.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5372 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 09:23:59 +00:00
Glenn Rice
01e11610a4
Make sure screensaver does not start while a game is running in MS Windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5371 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-15 03:25:35 +00:00
Jordan Woyak
110fc18375
Fixed GCPadNew GUI, clicking Set is no longer needed after choosing items from the list on Linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5370 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 23:50:33 +00:00
Glenn Rice
803030de7b
Fixed segfault in linux when the control chooser dialog of GCPadNew is closed.
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Also disabled some code in the same place that caused the application to hang in linux. This means that if you select keys from the key list you will have to click Set to make it take effect. At least until I can figure out how to get that working.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5368 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 20:29:46 +00:00
Rodolfo Osvaldo Bogado
273ae5920b
disable loading of native mip for compressed textures as they are not working, this should fix grass problem in zww
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5367 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 15:15:01 +00:00
Rodolfo Osvaldo Bogado
a25dfc47b4
fixed xfb bumping introduced by my last commit.
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implemented loading of native mips, see sms water :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5366 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 13:57:16 +00:00
death2droid
1483715567
HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5365 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 11:27:26 +00:00
nakeee
26b082d384
DSP Jit code cleanup
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Unit Test nr/dr/ir need AR0 not ACC0
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5364 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 06:19:07 +00:00
Shawn Hoffman
0dc924efef
osx buildfix, add resolutions to ogl dialog
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5363 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 04:32:59 +00:00
Jordan Woyak
ba89d91872
Moved InputPluginCommon into the Plugins directory. I don't think it made sense in Core. Some minor fixes to the new wiimote plugin also.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5362 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 03:48:37 +00:00
donkopunchstania
c2ac9be9b2
Some video SW clean up and bug fixes. Did a hacky fix for bad light data. Add fog rendering. Add some offsets to make rasterized pixel locations and texture coordinates more accurate.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5361 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 03:27:45 +00:00
donkopunchstania
bfe6e92c15
Return a string instead of a wxChar pointer.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5360 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-14 03:26:18 +00:00
Jordan Woyak
387aba7a6c
Hopefully fixed "RendererHasFocus()" on windows. Input should work again.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5359 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 20:02:48 +00:00
j4ck.fr0st
578828a142
moar testing! changed some things to make it easier to use, added some bits of documentation for other devs eager to use it :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5358 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 19:31:31 +00:00
skidau
122d5e7b4e
Fixed the crash in DSP LLE JIT on x64 by aligning the stack.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5357 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 10:18:05 +00:00
nakeee
379c469343
Linux compile fix for billard's changes.
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(Had to do it myself since glen is now a windows person :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5356 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 06:09:45 +00:00
Jordan Woyak
d8906d2a0c
Commited my new wiimote plugin work so far. Some code was copied from the current wiimote plugin. I have cleaned up most of the functions, but there are still a bunch of unused structs and stuff that I need to clean up.
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Moved ControllerInterface to InputCommon. Moved GCPadNew GUI/Config code to a new project, InputPluginCommon. It is used by both GCPadNew and WiimoteNew. I hope that I included everyone's fixes to GCPadNew and ControllerInterface.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5355 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 05:15:38 +00:00
Glenn Rice
9592da1a9b
Save the correct render window size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5354 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 04:00:41 +00:00
Glenn Rice
a2fb7540b6
Build fix for windows?? What am I doing?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5353 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 03:14:21 +00:00
Glenn Rice
16d3cfadb4
Make "Start in Fullscreen" work with the DX9 plugin. Also a partial fix to the problem with Windows not saving the window size correctly when not rendering to main.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5352 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 02:12:09 +00:00
dapetcu21
fe5fb76fd4
Added UDPWii (iPhone WiiMote) support.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5351 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-13 01:34:11 +00:00
Glenn Rice
448af895d3
Fix some segmentation faults with the GCPadNew configuration dialog.
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Also improve the visual appearance in linux. I think I have done so without hurting the appearance in windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5348 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 20:41:38 +00:00
nakeee
0b45b3c7a1
More jit fixes (Thanks ector)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5347 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 16:06:02 +00:00
nakeee
9a26cd01c6
Forgotten file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5346 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 15:11:24 +00:00
nakeee
e7dc6c26ce
UnitTests compiles on non win32
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5343 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 05:33:17 +00:00
Sonicadvance1
5cb916e9d1
Fixes wxGL, so it draws correctly in OSX, so Draw to Main works if enabled in OSX. Disabled, it creates a window but with no titlebar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5341 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 02:35:59 +00:00
nitsuja-
22551a0a8a
a few minor code fixes.
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also added a user file that should simplify running from VS for newcomers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5338 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 02:00:15 +00:00
Glenn Rice
3861f56d51
Added files I forgot in last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5337 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:56:05 +00:00
Glenn Rice
33a64d5db0
Big restructuring of how the video plugin works. In linux and windows you shouldn't see a change in the functionality; however, there are changes in how render to main or not, and fullscreen modes, and such are handled. Input is largely restructured for the video plugin. It is now handled by the host. Keys for pausing and changing fullscreen are configurable. More will probably be later. This is probably classified as highly experimental.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5336 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:33:10 +00:00
Glenn Rice
ba853e682c
Build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5335 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-12 01:26:57 +00:00
nakeee
d0e7e03c78
DSP Jit: Some small fixes to SR set functions
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5333 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 20:03:38 +00:00
Shawn Hoffman
db78c01ee1
buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5332 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 19:14:20 +00:00
nakeee
d950726041
DSP Jit: Jit some more AR action and added compile SR which suppose to hold the status for
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flags such as S40 which we can use to optimize compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5331 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 18:06:29 +00:00
nakeee
524a6dd2bb
DSP jit: a so people can review commit
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(that for ector, bhaal, skidau)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5330 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 16:36:00 +00:00
j4ck.fr0st
945f8089b8
Removed a stray MOV in increase_addr_reg, fixed decrease_addr_reg. NR should work now.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5329 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 14:06:46 +00:00
j4ck.fr0st
800595980e
Fixed a small bug in J_CC when emitting jumps that exceed 0x80 in range (only used by DSP NR yet).
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Add back a CMP nakee missed in his last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5328 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 12:27:27 +00:00
nakeee
7c35138435
DSP JIT reenable nr with a small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5327 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 12:14:51 +00:00
NeoBrainX
a4515490ce
Code cleanups, warning fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5326 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-11 11:16:57 +00:00
Glenn Rice
58f7de09dd
Make sure Keyboard::Key::GetState returns either 0 or 1 in linux to make sure key presses are registered.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5325 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 22:49:57 +00:00
j4ck.fr0st
c3b1705e3f
Fix some not-so-obvious breakage in Frame.cpp, removed Xlib from the build (its only for non-win32)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5321 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 21:14:18 +00:00
Glenn Rice
a5edf59787
Get GCPadNew keyboard working in linux. Also some code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5320 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 20:44:56 +00:00
Glenn Rice
d00f5b20a1
Real Wiimote build fix for linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5319 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 18:49:26 +00:00
skidau
be70b43a2b
JIT single stepping
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Enable it by uncommenting the defines in JitBase.h. For breakpoints to work in JIT mode, the block cache must be disabled. The PPC instruction trace, regs, fpu regs, flags, generated x86 binary and generated x86 disasm are logged in the Dynamic Recompiler log.
Fixes issue 1052.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5314 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 15:41:44 +00:00
Shawn Hoffman
4b5b074b81
sanchez's patch for real wiimote pair-up, unexpected disconnect, and wiiuse resource leakage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5313 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 14:39:54 +00:00
Shawn Hoffman
474363bc27
neXus' patch for z:tp intro music
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5312 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 05:04:51 +00:00
nodchip
a75c37826b
VideoCommon: Fixed the bug that VideoSoftware does not initialize SSSE3/SSE4.1 codes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5310 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 01:39:33 +00:00
nodchip
32794fc028
VideoCommon: Fixed the bug that some texture become black in SSSE3.1 codes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5309 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 01:37:51 +00:00
j4ck.fr0st
ab76cbf2fc
set eol-style native
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5307 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 19:28:18 +00:00
j4ck.fr0st
57a3c87815
DSPJit: disabled NR again until we fix DSPEmitter::increase_addr_reg.
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And to help test things like that: DSPJitTester (use with caution on x64, most likely fails there; r5250 might be why)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5306 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 19:18:50 +00:00
Shawn Hoffman
b513e2d2c9
buildfix for Plugin_VideoSoftware
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5305 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 16:43:47 +00:00
nakeee
0c1baa888a
DSP Jit: Forgot include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5303 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 15:32:10 +00:00
nodchip
956b8eb54d
VideoCommon: Added automatic selection routines for SSSE3/SSE4.1 codes. It selects SSSE3/SSE4.1 codes only if a proper preprocessor definition is defined and the target cpu supports SSSE3/SSE4.1. The selection routines in VertexLoader_* use function pointers. TextureDecoder uses a combination of "#if" and "if" statements.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5302 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 15:13:42 +00:00
nakeee
91c6f5acba
DSP Jit removed useless push/pop (at least I hope they were useless).
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enabled nr in jit after getting skid_au's help in writing the inscrease_addr_reg.
ector can you please take a look and see if the loop code makes sense? it seems
no one it really sure how loops suppose to work in jit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5301 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 15:11:02 +00:00
nodchip
6136c94de5
VideoCommon: merged SSSE3/SSE4.1 codes. Added some additional SSSE3/SSE4.1 codes which will be used in "The Legend of Zelda: Twilight Princess".
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These codes don't work unless "_M_SSE=0x301", for SSSE3, or "_M_SSE=0x401", for SSE4.1, is defined as a preprocessor definition.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5300 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-09 03:02:12 +00:00
Glenn Rice
73caf37bca
Fix an issue introduced in revision 5290 that caused a segmenation fault when GCPadNew was used in linux. The same issue made the IsFocus function useless in windows. The g_PADInitialize was never initialized.
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Also added Xlib.cpp to the linux build. It is completely non-functional but it builds.
Finally, did some clean up of GCPadNew.cpp.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5298 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 22:09:52 +00:00
NeoBrainX
f727139ebf
Random fixes and cleanups
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5297 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 16:59:35 +00:00
NeoBrainX
b452bf7051
Fix another wrong sprintf usage
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5296 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 14:58:50 +00:00
skidau
0ecdb7b83e
Fixed the bug where JITIL could not be selected in debugger mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5292 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 09:18:42 +00:00
Jordan Woyak
b0e8a67cf2
GCPadNew: Added option to disable input when Dolphin window isn't active. Some other minor fixes/cleanups.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5290 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-08 03:33:16 +00:00
nakeee
eada74b74e
windows compile fix (thanks lordmark)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5289 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-07 15:35:10 +00:00
nakeee
499936561a
DSP LLE Jit, joined work with XK and skidu.
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VERY EXPERIMENTAL DON'T EXPECT HIGH PERFORMANCE!.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5288 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-07 15:04:45 +00:00
luisr142004
1b96bef8e1
fixed gcpad new to work with certain devices that need reaquiring of the device when inputlost is returned, billiard gave me the code :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5287 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-06 22:43:12 +00:00
NeoBrainX
c26a34d4a5
Fix wrong sprintf usage: the parameters use the restrict keyword so they may not point to the same location.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-06 15:02:09 +00:00
NeoBrainX
33a005c801
Partially implement NCDGetWirelessMacAddress on Windows as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5285 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 20:25:00 +00:00
Marko Pusljar
8549b30170
DSPHLE - the same thing for AXWII - fixes De Blob, Cursed Mountain, ...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5284 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:12:15 +00:00
j4ck.fr0st
ff9b185a7f
Fixed game-specific Wii/Widescreen and RE0 Hack checkboxes.
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Disabled game-specific Wii/Progressive Scan checkbox, since its never used by Dolphin; it would cause side-effects to global configuration if we did write to SysConf in that place.
Fixes Issue 2518
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5283 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 13:05:47 +00:00
Marko Pusljar
3a4b13e71f
DSPHLE - some games are even changing/sending again the same ucode while ingame... This fixes/improves NFS Carbon, FF Crystal Chronicles, Beyblade (and probably some other GC AX games that were stuck on loading screens) under dsphle
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5282 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 10:46:43 +00:00
NeoBrainX
131bb78897
Change a PanicYesNo to a PanicAlert
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5281 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-05 10:19:38 +00:00
Jordan Woyak
758bcf17cb
Tweaked the widescreen hack: It now "hacks" to and from any aspect ratio, not just from 4:3 to 16:9. When "Stretch to Window" is chosen, the aspect ratio will be adjusted to 5:4, 16:10, or anything (whatever the aspect ratio of the window is). Works for 4:3 and 16:9 games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5280 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 22:52:27 +00:00
Shawn Hoffman
675fc84255
trunk: Don't enable selection of mic device if dolphin is not compiled with portaudio support.
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Restrict SI AM Baseboard device to port 1.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5278 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 19:25:49 +00:00
NeoBrainX
0954dac86e
Fix NCDGetWirelessMacAddress always returning the hard coded MAC address instead of the "real" one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5277 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 18:40:25 +00:00
NeoBrainX
8cd46cc3bf
Partially implement IOCtlV 0x8 (NCDGetWirelessMacAddress) of /dev/net/ncd/manage
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Only works on Linux for now, need to test the Windows code later
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5275 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 14:21:46 +00:00
Rodolfo Osvaldo Bogado
3746b9e505
corrected some things i forget in my last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5273 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-04 13:19:03 +00:00
Rodolfo Osvaldo Bogado
a4736f7f6b
back to limit vps instead of fps as this fix fps limit and now it works correctly as now the sync between the plug in and the core is almost correct.
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fixed fps display in the top bar, now it shows the real fps of the game.
some code clean up and some corrections to make everything work right in the reference renderer.
multiples xfb now is broken even in single core as is was not an error caused by dual core, i really dono where the error is,everything looks correct but if you test a game with multiples xfb or the ipl you will see the error.
ector if you can take a look at he code and throw me some ideas i'll thank you.
please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5272 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-03 22:22:55 +00:00
skidau
962fef0626
Fixed bug where the projection hack setting was not being saved in the Game Properties dialog.
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Removed the obsolete projection hacks:
* Final Fantasy CC Echo of Time
* Harvest Moon Magical Melody
* Baten Kaitos
* Baten Kaitos Origin
* Skies of Arcadia
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5271 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 21:28:56 +00:00
j4ck.fr0st
f118de80a1
Wiimote: Close find handle afterwards, plus some cleanup.
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Fixes Issue 2504 (thanks to Wienczny for finding that)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 14:04:24 +00:00
Sonicadvance1
48533bb3db
Start work of OSX keyboard input, doesn't work, so it's currently disabled, but it's a beginning. Also changed variable 'id' to 'cid' because id is a object type in Obj-C, which I was running in to problems with, kept it that way just in case.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5269 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 09:41:43 +00:00
Glenn Rice
2742be1c2e
A few changes to the GCPadNew needed to compile in linux, and put GCPadNew back into the linux build. Also changed file properties to eol-style native.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5268 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 02:48:24 +00:00
Jordan Woyak
9e1d956e98
GCPadNew now compiles with SDL 1.2, disabling haptic features.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5267 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 01:17:40 +00:00
Glenn Rice
748c492395
Build fix for windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5266 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-02 00:11:08 +00:00
Glenn Rice
f6c8fd691a
Fix state saving and loading in linux. Apparently that is why the OpenGL_MakeCurent was in the video plugin DoState.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5265 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 23:13:26 +00:00
Glenn Rice
a744391aac
Remove GCPadNew from the linux build until I get a chance to fix it.
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It breaks the linux build now. SDL version 1.3.0, which includes SDL_haptic, is not available for most linux distributions at this time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5264 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 11:49:44 +00:00
Sonicadvance1
e0b4cbcdae
Another one bites the dust
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5263 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 10:06:43 +00:00
Sonicadvance1
9cf7cb6cb8
Don't let ASM test crash and burn if it can't open file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5262 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 05:52:17 +00:00
Sonicadvance1
47f6192004
add two paths to addx in JIT that Crazy Taxi kept hitting, add 'add' and 'add.' tests to the ASM test, although I haven't tested it yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5261 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 05:10:39 +00:00
Jordan Woyak
c3df2e93d7
NewGCPad: Sliders should be functional on DirectInput, also Axes renamed. XInput devices won't have their limited DirectInput counterparts listed. Minor cleanup, warning removal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5260 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 04:33:07 +00:00
Sonicadvance1
4e1719e98b
Fix pad working in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5259 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 03:34:49 +00:00
Sonicadvance1
d2cee0a869
Clean up of new Plugin, get it compiling in Linux/OSX, Linux side, you need to add the Xlib portion to SConscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5258 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-01 02:59:40 +00:00
j4ck.fr0st
ca3f4a6494
Fix game-specific dual-core checkbox
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Fixes Issue 2438
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 16:41:30 +00:00
death2droid
7041270d40
Fixes issue 2483
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Sorry everyone for my really shit commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5255 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-31 11:47:46 +00:00
Jordan Woyak
f51d8fffa0
Plugin that should eventually replace the GCPad and emulated Wiimote plugin:
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It's currently only really usable on Windows. Linux/OS X will need keyboard support added in, but SDL should work for joysticks on non-Windows without too many modifications.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5254 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 19:14:11 +00:00
j4ck.fr0st
d69abeac43
buildfix, plus some cleanup to make things a bit more readable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5253 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 17:57:44 +00:00
death2droid
f56ce07c8b
Hopefully completely fix up the issues with the wiimote auto reconnect option not turning on/off properly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5252 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-30 11:53:41 +00:00
Sonicadvance1
85a1b2af45
This should largely go unnoticed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5251 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 09:26:19 +00:00
XTra.KrazzY
a8865d21b3
DSPLLE: Opcode LUT Cleanup
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ABI: Far Call --> Call (thanks to correct vcproj settings)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5250 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-29 01:18:05 +00:00
Rodolfo Osvaldo Bogado
49d568488c
fixed fps limiting when using using virtual xfb, now fps = vps, in fact now real xfb is as fast as no using xfb, i'm thinking now that the correct thing is leave it enabled as default, and even remove the option.
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the problem is one strange behavior i found, in opengl when xfb is enable, frame limit causes the frame rate to be limited exact half the correct speed, so if you choose auto and the game uses 30 fps you get 15 fps
so in opengl, you have to limit to the exact double of the game speed, 100 to pal games and 120 to ntsc.
in d3d this not happened every time, it just happen when you change some time consuming setting like changing the ssaa or resizing the window, in that case you have to disable and re enable frame limit to get the correct fps
to all the devs please if you can help me debug this, will give you a lot of thanks as i'm short in time to debug this error and is driving me crazy not to find the source of the problem.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5249 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 23:51:32 +00:00
Marko Pusljar
6bcae13ff8
DSPLLE - small idleskip improvment for zelda
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5248 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 17:10:36 +00:00
death2droid
4fb21aa137
Fix a problem with the sensitivity setting being grayed out when the wiimote wasn't set to emulated.
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Fix the problem with wiimote plugin not saving information correctly for the auto reconnect option.
Fixes issue 2475
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5246 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-28 09:51:57 +00:00
Shawn Hoffman
f0f7bf13c2
fixup Jit64::subfcx and Jit64::subfex
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5245 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 23:55:12 +00:00
Shawn Hoffman
672132eb84
fix setting of cr in jit64 for divwux (when div by 0)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5244 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 19:48:34 +00:00
Shawn Hoffman
ef193f2e95
fix divwux and divwx in interpreter, and fix divwux in jit64 - use the jit64 version as well.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5243 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:51:37 +00:00
skidau
14d489dfee
Allows more than one instance of Dolphin to be running. Credit goes to Billiard for the code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5242 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 06:37:37 +00:00
death2droid
1a07772c8f
Commit some work based off of James333's auto reconnect patch.
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This still requires more work, like making the option only per Wiimote then rather the first one counting for them all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5241 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-27 04:21:19 +00:00
death2droid
b7f5582e64
Commit Schez's patch that allows you to adjust IR Sensor sensitivity for real wiimotes.
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http://forums.dolphin-emu.com/thread-7697-page-1.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5240 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-26 12:36:28 +00:00
Rodolfo Osvaldo Bogado
beee4f4804
other experimental commit:
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applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test).
some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off.
change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 22:01:33 +00:00
Sonicadvance1
9dae690951
Puts an end to my meddling
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5238 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 19:46:09 +00:00
Sonicadvance1
1e9fd8e4ad
Disable subfcx because it causes problems with a few games...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5237 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 15:07:06 +00:00
Sonicadvance1
e6f3012604
fix a spelling error in a PanicAlert, drop another x86 instruction from calculateRc, and trying to get subfex working in JIT, currently something wrong, so it's disabled. Once it is fixed it should speed up Super Monkey ball quite a bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5236 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 03:20:28 +00:00
Rodolfo Osvaldo Bogado
8812fe6a3a
some fixes over my last commit, now the speed with xfb disabled must be at least equal to the speed before the xfb implementation. fixed fps counter.
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please give some testing to this changes to see if i going the right way.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5235 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 02:26:12 +00:00
Sonicadvance1
5cf6ed484b
Make this perdy
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5234 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 23:06:23 +00:00
Sonicadvance1
4173cd5876
Disable divwux until we find out what's wrong with it, enable subfcx, and also JIT64 now sets cr[0] correctly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5233 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 22:51:06 +00:00
skidau
5ff07aace6
Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5232 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 20:27:09 +00:00
Marko Pusljar
095f81e2f9
DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5231 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 14:51:04 +00:00
nakeee
47239ce0f4
XK patch for adding jit config to audiocommon/c16 function to x64emitter
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and Skidu's fix for 64bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5230 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 11:22:33 +00:00
Shawn Hoffman
ea90996852
#ifdef __APPLE__ && _M_X64 needs to be #if defined(__APPLE__) && _M_X64, etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5229 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:11:26 +00:00
nakeee
2e622c17dc
Remove the UDSP union
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functions are passed by value rather than by reference
This is part of a bigger change so please report if it broke compile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5228 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 05:05:25 +00:00
Shawn Hoffman
ed403c270c
ipc hle: re-comment a warning that was annoying people
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5227 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 03:02:24 +00:00
Shawn Hoffman
6481b3d899
fixup for jit64 divwux: avoid trying to divide by 0
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5226 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-24 02:42:09 +00:00
Glenn Rice
9fc6383a94
Change log window font back to SJIS.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5225 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 20:52:37 +00:00
Shawn Hoffman
f6db5b7d8d
make WII_IPC_HLEInterface manage the IPC message queue instead of the "lle" portion.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5224 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:32:19 +00:00
Shawn Hoffman
cf7101ef08
use jit64's implementation of divwux instead of always falling back to interpreter. please test for stability...tho it looks fine.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5223 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-23 03:30:25 +00:00
Sonicadvance1
744167f561
Implement IOCtlV 3 (ReadConfig) for /dev/net/ncd/manage.
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This fixes an error message when trying to play Mario Kart Wii over WFC, although it still fails when trying to connect now.
Also fix some cosmetic issues (double include and indentation).<NeoBrain Patch>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5222 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 18:19:41 +00:00
Marko Pusljar
cac8fa8afc
DSPLLE - small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5221 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 16:32:48 +00:00
Marko Pusljar
11a215567b
DSPLLE - idleskip-ing improved a little (it still fails totaly for zelda type games (exp7))
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5220 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 13:46:00 +00:00
Rodolfo Osvaldo Bogado
ef3a40c644
small fix for the windows resizing problem introduced in my last commit, still much to do but working to fix the remaining problems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5219 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-22 00:21:39 +00:00
Shawn Hoffman
020ff8c62b
forgot to remove the check that would detect proper DSCR setting during DMA as an error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5218 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-20 21:18:41 +00:00
Shawn Hoffman
e94229cba0
small cleanup in dsp lle
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I wonder if we should bother making DMAs take time?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5217 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-20 20:56:33 +00:00
Marko Pusljar
503bf545a3
DSPLLE - 0xa100 figured out = abs(), small mul fix, cleaning, some extra comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5216 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-19 21:53:41 +00:00
Shawn Hoffman
4f56d8144b
same commit as r5169, but this time to trunk instead of stable
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(should fix wii homebrew (loading) on osx.)
and minor changes to the wrtc test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5215 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 23:01:04 +00:00
Glenn Rice
f885eb2de0
Did some clean up of the GUI main. Also, parse command line options first, then set up directories (linux and apple), then load the log manager, sconfig, etc. Removes the need for my silly log manager and sysconf reload.
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Changed the default font for the log window to the local font (why was a Japanese font the default?). Also fixed an issue that prevented the log windows settings from being saved properly. Lots more needs to be done with the AUI manager. That stuff doesn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5213 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 14:34:37 +00:00
XTra.KrazzY
14bb53dcc6
DSPLLE: Run the threaded mode a bit differently and with respect to idle loops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5212 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 06:20:52 +00:00
Marko Pusljar
d9714c3c9d
DSPLLE - tons of bugs fixed... try Zelda ucode games under LLE now (like Luigi Mansion :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5211 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-18 00:18:36 +00:00
Glenn Rice
02edaf3db8
Added several XKeyToString translations.
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Fixed minor font issue with wiimote pad button dialog.
Removed unnecessary OpenGL_MakeCurrent call from DoState.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5209 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 18:58:19 +00:00
Sonicadvance1
3eebd28a6b
Renable Load Store in JIT since I found the problem. Haven't fixed it since I'm not 100% sure why it fails, but that code is disabled in x64 OSX. Still is faster than disabling the entire thing. Only core part left is Load Store Paired
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5207 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 11:23:24 +00:00
Sonicadvance1
fa9ae47d02
Woops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5206 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 10:13:58 +00:00
Sonicadvance1
4e9be9aa59
This fixes JIT Loading Store Floating in 64bit OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5205 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 09:38:13 +00:00
Glenn Rice
721935c6ff
Several little fixes.
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Fixed a segfault in linux when a cd/dvd drive is empty or invalid and "Boot from DVD" or "Show Drives" are selected.
On all platforms if a game fails to load show the game list again.
The other things here are essentially code cleanup and won't be noticeable by most users.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5204 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-17 01:54:40 +00:00
Glenn Rice
a7b03fd2cd
Implement pausing (with the Escape key) for the NoGUI build in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5203 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:30:52 +00:00
Glenn Rice
d6b9a2ec81
Shutdown NoGUI build properly in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5202 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 13:18:52 +00:00
Glenn Rice
6723a91664
No gui fix in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5201 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 03:34:27 +00:00
Glenn Rice
172cc24f32
nowx build fix, and fix a bug when render to main is changed from the gfx config dialog while the emulator is running.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5200 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-16 01:16:55 +00:00
Glenn Rice
2015d252f0
Rewrite of fullscreen toggling in linux. This goes back to using the EWMH specifications. I wasn't using it right before, but now it should work on all EWMH compliant window managers (like KDE, Metacity, Compiz, etc). Since this doesn't need an override redirect Alt-Tab works even in fullscreen mode. This also allows for some other nice things to be done.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5199 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-15 23:25:11 +00:00
Rodolfo Osvaldo Bogado
3bdf7d3711
this is a ugly unstable commit but i'm going to be out for work some days so ...
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implemented donko's xfb in D3D:
the bad things:
*is solower in some cases, slower as opengl
*it do not work in dual core mode, it seems direct3d has serious synchronization problems, to the other devs please if you can take a look and help me :)
*real xfb still not working i have to give it more time to make it work.
the good:
*games that uses multiples xfbs will work now using the virtual XFB.
*implemented a more hardware like approach to scaling, now to calculate the pixel scaling i use the xfb size not the efb so the screen pixels relation is more correct now.
*simplified a little donko's virtual xfb to make it less memory consuming as xfb textures are the exact size of the scaled xfb and not full target width.
* when it works even real xfb will let us use super sampling.
I repeat this commit is totally unstable and in dual core mode it will for sure hang the emulator or at best give totally incorrect results.
Other devs please help as thread sync is not one of my strong points :)
i'll keep waiting for the comments an the -1 :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5195 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-14 18:57:50 +00:00
Glenn Rice
ed0740b512
Still didn't have the render to main resize thing. Need to move the window if the panel is to the left.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5194 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 20:39:33 +00:00
Glenn Rice
2bbef42c37
Fix an issue in linux where if both render to main and fullscreen are checked the emulator started in fullscreen with the wrong window size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5193 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 15:49:40 +00:00
Marko Pusljar
c5a0e86123
DSPLLE - u16 aram reads (zelda type) fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5192 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 10:29:32 +00:00
Marko Pusljar
34d1d7a41e
DSPLLE - AX PCM16 fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5191 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-13 02:28:21 +00:00
Glenn Rice
3ccbd152fd
In linux with render to main, make sure the emulator window is resized if the log window is opened or resized. Also fix a memory leak, and a little code clean up.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5190 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-12 04:10:48 +00:00
Shawn Hoffman
b2ab31681a
rewrite (lowish level) wii ipc to be more like wiibrew ( http://wiibrew.org/wiki/Hardware/IPC )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5189 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:22:13 +00:00
Shawn Hoffman
5bf33f778f
re-add the HidOutputReport() in wiimote plugin's ControlChannel, homebrew needs this (wiimote in homebrew still broken atm...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5188 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:21:25 +00:00
Shawn Hoffman
e6efc4a611
remove wiimote led/speaker status from statusbar
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5187 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-11 17:20:32 +00:00
Glenn Rice
5fa18ae114
Fixed an issue that caused the render to main window to lose focus if the gfx config dialog is opened while the emulator is running. Only affects linux. Also fixed a few preprocessor conditionals.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5186 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 17:29:19 +00:00
donkopunchstania
70627c5652
Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5185 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-10 06:45:13 +00:00
Glenn Rice
c455673f87
Added scons options "shared_libname=true" to link agains the system shared libraries for lzo, sfml, and soil. For example add the scons option "shared_lzo=true" for lzo. This will check for the system libraries and then fall back to building and linking statically against the Externals if not found. You must have liblzo2-dev, libsoil-dev, and libsfml-dev installed. Note that you need version 1.5 or later for sfml. Currently scons doesn't check the version for you.
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If you are having trouble with segmentation faults in linux try "shared_soil=true". That seems to fix the problem. How do we fix this for the static build?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5182 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 22:17:33 +00:00
Sonicadvance1
914cb632fb
Woops! I put subfcx in to subfex on accident, silly me
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5181 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:32:50 +00:00
Sonicadvance1
3754bf5d06
Add JITTed version of subfex, disabled for now since it requires us to set the CR0 flag correctly, which I currently don't have working with 64bit build. It will improve performance in RE0 which will be nice. Can probably be done more efficiently as well
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5180 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:22:09 +00:00
Sonicadvance1
2049caa9fc
Fix NoWX build, use a different define in CoreParameter, the one we all know and love, and add a Function call to VertexManager which can boost performance, tells the drivers that we don't care about the current data, because we are putting new data in it anyway. This gives quite a performance boost on OSX since it bypasses a call in the drivers that takes around 24% CPU time
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5179 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 21:15:28 +00:00
donkopunchstania
cc7c6cd35f
Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-09 04:38:07 +00:00
Glenn Rice
5beb6dfd47
Implement render to main in linux. In order to compile this in you will have to have libgtk2.0-dev (or your distributions equivalent) installed. If not dolphin-emu will still build, but without render to main operational.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5176 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:29:16 +00:00
Marko Pusljar
a0952684b0
DSPLLE - removed some ifdefs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5175 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 23:18:19 +00:00
Marko Pusljar
70a712c065
DSPLLE - flags&stuff,xar->subarn,0x80 kinda figured out,... (experimental)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5174 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 21:25:35 +00:00
skidau
76ad8db445
Added a null check when stopping the DSPHLE plugin with the DSound back-end. Fixes the DSPHLE crash on stop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5172 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-08 08:03:42 +00:00
Glenn Rice
beba3b7f5b
Removed more compiler warnings in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5170 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 22:48:37 +00:00
Shawn Hoffman
ff7da32c6b
just a little clarification around sram stuff, and silence some compile warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5166 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 17:08:42 +00:00
hrydgard
470db5965e
Minor optimization that's been sitting on my harddrive for a while.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5165 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-07 16:37:35 +00:00
nodchip
2dabcb881c
Fixed the crazy code in r5161.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5163 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 10:07:37 +00:00
donkopunchstania
6376645b69
Shut down the video software plugin without closing dolphin in Windows. Fixed a memory leak.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5162 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 03:25:06 +00:00
nodchip
d69478e539
Reverted the comparison function to r5159 and rewrote map to hash_map. I confirmed that the code can be compiled and run under Visual Studio 2008. And I confirmed the code can be compiled under gcc 4.4.0 (mingw). I could not confirm that the code run under linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5161 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-06 02:07:48 +00:00
nodchip
1b61742b53
Rewrote a object-comparison code using a standard function. It's a tiny refactoring.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5160 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 12:04:09 +00:00
Sonicadvance1
7cf32053fe
Gah, screw it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5159 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:07:49 +00:00
Sonicadvance1
56a1e15f41
Forgot to check the low argument
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5158 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 10:01:26 +00:00
nakeee
35bb2e70da
reenable load store on linux (seems to work for most people).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5157 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:53:31 +00:00
Sonicadvance1
529642de99
Woops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5156 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:26:10 +00:00
Sonicadvance1
d18ab50520
Add a universal option to the osx flag, does not work yet since scons strips out the -arch flag that it thinks is a duplicate, add to linker flags since cross compiling on OSX was failing since it was trying to link everything as the wrong arch. Re-Enable the loadstores in 32bit Dolphin in OSX, due to the reason described in the comments (Fast 32bit OSX!). Add an alert if the memory space ends up above 32bit in *nix sides, since it will ALWAYS be above in 64bit OSX, Will try to fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5155 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 09:23:28 +00:00
Sonicadvance1
e79dc93a5c
Fix noWX compiling, Fix OSX crashing when opening options because of dumb code. Fix OSX Wiimote, will fix multi-wiimote in OSX later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-05 07:03:44 +00:00
luisr142004
e2316087f7
accidently broke free look with mouse input, fixed (fixes issue 2377)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5153 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 19:21:24 +00:00
Sonicadvance1
d3923bfc26
~1KB mem leak fix in NANDContentLoader.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5152 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-03 06:59:37 +00:00
donkopunchstania
f4b5cc5a8b
Check texture attribute loader before adding it to vertex loader.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5150 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-02 04:58:55 +00:00
Marko Pusljar
335303803b
DSPLLE - lsr16 fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5148 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 23:31:43 +00:00
Glenn Rice
8035ccaef4
Enable the OSD hotkeys in linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5147 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 21:56:17 +00:00
Shawn Hoffman
3116a7ea1b
should fix cases where the gamelist would stay active under the render window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5146 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 19:28:21 +00:00
Shawn Hoffman
c5ecd627ce
remove Globals.cpp (had been removed from projects but forgot to svn delete it)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5145 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:48:33 +00:00
j4ck.fr0st
e716f7be8c
Whoops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5144 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:39:33 +00:00
Shawn Hoffman
80d303222b
code cleanup, focusing on dsp hle
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5143 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 18:21:22 +00:00
nodchip
cff39f5382
Omitted extra lower_bound() calls to reduce the computational time. The old routine consumed more than 4% of computational time of a thread. It is a trivial modification.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5142 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 14:48:07 +00:00
nodchip
2941bef44b
Fixed a wrong type in r5140.
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Commited code that I forgot to commit in r5140.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5141 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 12:14:40 +00:00
nodchip
1c34052266
Refactored VertexLoader::CompileVertexTranslator(). Now texture coordinates loaders are also selected from a function table. I will add a hack to increase the speed in the next commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5140 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 11:36:00 +00:00
nodchip
d348c33bf2
Refactored VertexLoader::CompileVertexTranslator(). Now the vertex position loader is selected from a function table. I will apply the same kind of refactoring to texture coordinates loader. This is a pre-preparation to optimize texture coordinates loaders.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5139 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-28 08:41:02 +00:00
Marko Pusljar
ff8ce634e3
DSPLLE - addaxl,mulc,'ln fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5138 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-27 21:24:25 +00:00
Glenn Rice
0425ff2f06
Add rodolfo's safe texture cache options to the OGL plugin dialog
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5137 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-27 16:07:29 +00:00
Rodolfo Osvaldo Bogado
6b1ca64428
experimental commit: simplify even more the params. please test and if theres something wrong will revert asap
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thanks for the comments in the prev commit they make my re think the approach.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5136 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 22:14:29 +00:00
Rodolfo Osvaldo Bogado
02189ec5e0
Simplify the params for the safe texture cache
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after some test the more relevant parameters were the color samples and the tlut max size.
so delete the rest of the parameters and define 3 modes:
Safe : the two values are set to 0 meaning all the texture data and all the tlut data are hashed this is the most correct and slowwwwwwwwwww way
Normal: 37 samples are taken from the color textures an the firs 4096 bytes of the tlut are hashed, is a lot faster than safe mode but in some games i observe small glitches.
Fast: 8 samples are taken from the color textures an the first 1024 bytes are hashed from the tlut, is a little slower than the unsafe cache but at least all the games i tested have correct text output and fast frame rate. the glitches in dinamyc color textures are more noticeable in this mode
this values could be improved, if you find a better combination please post it and the game it fixes and i will update the source.
for the moment, as my time is limited by a lot of work, only implemented the d3d gui, if someone can implement the opengl gui will be a lot of help for me.
please test a lot and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5135 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-26 12:54:08 +00:00
luisr142004
0718385f27
fix modal state for pad plugin configs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5134 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 22:47:40 +00:00
sl1nk3.s
6da7695843
Fix issue 2364 + another issue introduced in r5129 causing the main window to lose the focus on windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5133 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 17:50:08 +00:00
Glenn Rice
f1ed7e5656
Build fix for linux. sprintf_s does not exist in linux. Does it in windows?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5132 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 12:35:31 +00:00
luisr142004
7f5a10222e
heh, builds fix, sorry :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5131 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 07:31:03 +00:00
luisr142004
5d81b93189
woops missed a file :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5130 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:38:09 +00:00
luisr142004
816febd3b0
finish proper window handling, fix the modal state of the config dialogs, plus some minor cleanup/changes :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5129 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 06:12:35 +00:00
donkopunchstania
4915097d93
fix some D3D memory leaks
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5127 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:14:40 +00:00
Glenn Rice
aa1081348d
Oops, should have tested my copy and paste from wiimote to gcpad
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5126 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:08:50 +00:00
Glenn Rice
a048ad52b4
Fix input focus in fullscreen on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5125 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-25 03:05:53 +00:00
nodchip
609151c6e8
Reverted because of some processor and performance issue. I will develop in a branch about SSSE3/SSE4.1.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5123 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 23:58:48 +00:00
skidau
1b43900f30
Applied the fix from r5118 to the JIT IL recompiler.
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Enabled the fix on Linux x64.
Aligned the stack before calling the LoadStorePaired asm functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5122 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 20:06:13 +00:00
j4ck.fr0st
d90d9976e8
apply the changes from r5109 to the DX9 plugin aswell. the config dialog does not use wx yet, but the debugger does. Plus cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5121 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 19:32:32 +00:00
nodchip
b7e73102ca
Fixed the issue that cpu_info is not initialized in plugin. This commit enables SSSE3/SSE4.1 codes in rev5119.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5120 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 10:10:48 +00:00
nodchip
47fb73b71a
Added SSSE3/SSE4.1 code for speed up. The code does not work in this revision because cpu_info is not initialized properly. I will fix the issue in another commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5119 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 09:56:41 +00:00
skidau
dc9d533d4f
Aligned the stack before calling the LoadStorePaired asm functions. Fixes issue 2053.
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The Linux x64 change is untested and has been commented out.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5118 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 08:30:50 +00:00
Glenn Rice
1d40b8a5ae
Systematically eliminating compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5117 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-24 03:38:36 +00:00
Rodolfo Osvaldo Bogado
3cc5d8ce6f
First a bugfix:
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fixed a misbehavior in the clear code that causes depth clear problems in reference hardware (Intel as example).
add 6 parameters to optimize Safe Texture Cache:
SafeTextureCacheColorSamples, SafeTextureCacheIndexedSamples, SafeTextureCacheTlutSamples:
this 3 parameters gives the number of samples taken to calculate the final hash value, less samples = more speed, more samples = more accuracy
if 0 is specified the hash is calculated using all the data in the texture.
SafeTextureCacheColorMaxSize, SafeTextureCacheIndexedMaxSize, SafeTextureCacheTlutMaxSize:
this parameters limits the amount of data used for the hash calculation, it could appear as redundant but in some games is better to make a full hash of the first bytes instead of some samples of all the texture.
color, indexed, tlut : define the texture type, full color data, indexed, and the tlut memory.
the parameters are available in the config , no GUI at this time, if the test are OK will add it to the GUI.
if someone needs it will give more examples on how to configure the values for specific games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5116 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 21:52:12 +00:00
Glenn Rice
ba25f08d62
Convert a few other EVT_COMBOBOX's to EVT_CHOICE's that I missed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5115 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 02:20:35 +00:00
Glenn Rice
74883a1735
Fix some wxChoice events that were still wxComboBox events.
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Fixes issue 2334
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5114 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:59:59 +00:00
sl1nk3.s
ae58a743cb
Some tiny fix, fixed a crash when activating "overlay some statistics" on OGL plugin (which actually overlays a whole book + 400 chapters of statistics and, indeed, overflows and crash) + memleak fix on LLE plugin and little fix on GBAlink shutdown code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5113 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:57:26 +00:00
Shawn Hoffman
141ee0e485
should fix any concerns brought by the last commit:
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GBAConnectionWaiter should take less cpu time, be threadsafe, and exit properly.
thanks to sl1nk3 and skidau
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5112 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-23 01:18:57 +00:00
Shawn Hoffman
a4e9bf3fd2
first implementation of support for multi GBAs. Probably something wrong with thread safety or something - but hey, it works...and I would need help to make it threadsafe *hint* :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5111 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 21:57:05 +00:00
Glenn Rice
303769d31c
Revert commit 5105 until we sort out how we want this to work in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5110 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 16:10:08 +00:00
sl1nk3.s
ffdf087aad
Fixes issue 2331, plugins won't cause a crash/hang on stop anymore if their config dialog was opened, note that stopping a game while a config dialog is open still causes a crash (that should not be possible in the first place since the dialogs are modals, but heh...).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5109 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 04:59:57 +00:00
Sonicadvance1
ae945ec90e
More conversions to wxChoice, weee
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5108 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 01:08:42 +00:00
Shawn Hoffman
11eb1bba9b
add example of how you can use dspspy to dump results from an entire ucode (commented out)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5107 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 01:06:11 +00:00
Glenn Rice
73d575c5c2
On linux don't compile and link against lzo, soil, and sfml "Externals."
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Instead use system libraries liblzo2-dev, libsoil-dev, and libsfml-dev
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5105 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:39:38 +00:00
Marko Pusljar
74a6b5638f
DSPLLE - 2 new opcodes (TSTPROD,MULAXH)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5104 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:22:04 +00:00
Sonicadvance1
1824b5b25a
Remove the AO dependency for DSP LLE, which is silly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5103 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:19:27 +00:00
nakeee
a3f7e4fc73
compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:28:33 +00:00
nakeee
7de17cb9c2
SFML on linux/osx now compiles from external (static)
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removed HAVE_SFML ifdefs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5101 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 20:09:49 +00:00
sl1nk3.s
3dc3c1c3b3
Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 19:19:16 +00:00
Shawn Hoffman
d2a3dd435a
remove gbapipe from the SConscript
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5099 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:57:56 +00:00
j4ck.fr0st
fdd635d273
Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
j4ck.fr0st
f7f11211a1
Some Wiimote Cleanup, re/moved some globals to where they belong.
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A few things could be solved differently/in a better way, but that would involve some classes and stuff (plus work)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5097 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:53:11 +00:00
Shawn Hoffman
b6a3df2fcf
commit current GBA link cable work. no touching (unless you're skid_au or ask first) :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5096 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:50:44 +00:00
Marko Pusljar
f7bf29a528
DSPLLE - 'L ext opcode fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5095 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 13:23:29 +00:00
j4ck.fr0st
3bb9ab68ae
Added proper initialization to CoreParameter. This caused some odd behavior after fixing some of our broken singletons in r5085 as some of the bools were true by default.
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Works-for-me(TM), please test if I missed anything. All values should be initialized with the default values from either configuration or datatype.
Fixes Issue 2334
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5094 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 12:56:18 +00:00
Marko Pusljar
885299d985
DSPLLE - flags&stuff (more later)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5093 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 10:35:28 +00:00
XTra.KrazzY
2aa03f5b3b
Some really (REALLY) old changes that were hanging on my computer for a while
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5091 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 09:36:22 +00:00
Glenn Rice
154bc956ad
Some code clean up, and take care of some compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Glenn Rice
f74b5463d5
Add a SetSelectin I forgot.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5089 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:24:33 +00:00
Glenn Rice
f0716a30b7
Fix some Set/GetValue's Sonic forgot.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5088 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:20:13 +00:00
Sonicadvance1
f833cc7601
Convert a few Comboboxes over to choiceboxes. WX OSX doesn't support Comboboxes with Readonly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5087 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 22:56:37 +00:00
Sonicadvance1
227be30f98
Woops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5086 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 20:41:40 +00:00
j4ck.fr0st
368cce2ec2
Revert the SysConf change, since it was intended by shuffle.
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Attempt to fix some of our singleton failures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
Shawn Hoffman
f41686e926
apply baby.lueshi's patch from issue 2245 to fix lua's handling of large integers. fixes issue 2245
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5084 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:40:38 +00:00
Sonicadvance1
f9f9b1bc14
No message
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5083 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:32:40 +00:00
j4ck.fr0st
3a5a7de906
NoGUI: general cleanup, add initialization stuff added in r5064, fixed the cocoa event loop not shutting down when not booting a game on OSX.
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SysConf: removed the Save call in the dtor, this crashes on linux trying to read m_Filename (which might be already freed).
Common: set eol-style native, again.
Fixes Issue 2332
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5082 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 17:05:26 +00:00
Marko Pusljar
0819740b6a
DSPHLE - GC intro audio (IPL) now working - only for pal games atm
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5081 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 20:07:20 +00:00
Shawn Hoffman
63827c71c6
Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
Glenn Rice
d5c094df75
In linux when in fullscreen, make escape leave fullscreen then pause.
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More like on windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 00:50:08 +00:00
Glenn Rice
967c5891e9
Make the Escape key pause the emulator in linux when not in fullscreen.
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I believe this is the same as in windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Glenn Rice
2c7b484869
Fix software plugin in linux. I broke it in revision 5048.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:15:58 +00:00
Sonicadvance1
5e5e03daeb
Update Video software plugin with latest cocoaGL.m file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5076 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 21:04:26 +00:00
Marko Pusljar
377ece3294
DSPLLE - SR_10 flag implemented (no idea what name should it have or how/when this is supposed to be used)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5075 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 19:10:31 +00:00
Glenn Rice
634f6e512e
Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
Marko Pusljar
bd1b12e357
DSPLLE - SR_TOP2BITS 16bit fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5073 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 10:21:25 +00:00
donkopunchstania
c3697df665
More memory leak fixing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5072 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 07:15:39 +00:00
Shawn Hoffman
b88f510984
dsp: lrs is also sign extended in "40bit" mode. tested (correctly, this time :D )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5071 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 05:50:22 +00:00
Shawn Hoffman
16b21f3790
oops, dsp assembler can't handle labels with whitespace before them :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5070 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:37:58 +00:00
Shawn Hoffman
e0e5a25bcd
Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?)
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clean up dsp_base.inc a little, use some irom funcs where possible
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:33:21 +00:00
Marko Pusljar
dc76856736
dspspy - small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5068 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 21:12:50 +00:00
Sonicadvance1
215f1f74be
Switches to GCC's internal swaps for swap32 and swap64 in OSX. Changes CDIO from using char*** to std::vector<std::string>, which fixes a memory leak I was noticing and also makes it look cleaner. This is not tested much in Windows/Linux, please see if it compiles and doesn't fail out in some mysterious way
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 08:46:21 +00:00
Glenn Rice
7c76d51c67
Enable fullscreen switching with resolution mode changing using Xrandr in linux.
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This changes the dependency in linux from libxxf86vm-dev to libxrandr-dev.
Use Alt-Return to toggle fullscreen mode (as in windows).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5065 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:59:45 +00:00
donkopunchstania
9254a2ddb5
Fixed a few memory leaks. Made Init and Shutdown functions for some core systems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5064 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:34:41 +00:00
Glenn Rice
666a33eeed
Fix mouse emulation in fullscreen mode in linux. The window doesn't have focus then.
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Also minor tweak to mouse hiding.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5063 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-15 01:09:34 +00:00
hrydgard
b245c398a3
keep a few separate thunkmanagers so they don't all share the same register backup area. seems to fix the single-core-paired-single-x64 issue in mario kart wii, please test the other games that were problematic.
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this is probably not the best way to fix it but it'll do for now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5062 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 22:37:46 +00:00
j4ck.fr0st
14bb1b5f01
...and a buildfix for non-win32
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5060 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:44:16 +00:00
j4ck.fr0st
cd321feb83
attempt to fix the main window closing from r5056. i'm not sure how this affects window deletion tho.
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apply eol-style native to GCPad, pretty annoying to break patches and stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5059 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:33:53 +00:00
Glenn Rice
dc7029e7f4
Remove HaveFocus, and put that code into IsFocus. Thanks ayuanx.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5058 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:48:19 +00:00
Sonicadvance1
a8793cbe52
うそ!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5057 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:33:04 +00:00
Sonicadvance1
5b1d21d1a1
Bunch of tiny memory leaks fixed and cleanup, フウ〜!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Shawn Hoffman
98c7993a8a
re-add alignment for dspbuffer in DSPSpy...turns out it's needed :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5054 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 02:31:42 +00:00
Glenn Rice
e5afde67ce
In linux only read keyboard and mouse input when the emulator window has focus.
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Also other code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 23:56:24 +00:00
Glenn Rice
5e6eecf0af
Ok, this really does it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5052 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:19:41 +00:00
Glenn Rice
24a4d1a1e0
Ok, now the mac build should be fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5051 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:12:16 +00:00
Glenn Rice
47609c4524
Mac build fix to the issue caused by my last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5050 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:06:19 +00:00
Glenn Rice
c2e0c75c93
EXPERIMENTAL
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Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused. Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
Sonicadvance1
c63446827f
Fix crash when stopping and starting a game with OpenCL enabled
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5047 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 10:09:54 +00:00
j4ck.fr0st
df1be33ba9
Some more leak hunting/housekeeping, probably wont affect Issue 2184 in a noticeable way tho.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5046 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 19:28:51 +00:00
Sonicadvance1
99ea22bbf3
Fix a ~8MB mem leak with AXWii Games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5045 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 18:01:36 +00:00
Sonicadvance1
0ab6c117c1
Fix a memory leak in OpenCL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5044 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 17:20:01 +00:00
Sonicadvance1
c9b7f67c3a
This line didn't need to be changed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5043 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:46:27 +00:00
Sonicadvance1
89c276c962
Fix a Memory leak in CoreAudio backend, around 2MB. Stops OpenCL from trying to decode CMPR textures, as it fails horribly. Fixes a memory leak in EXI devices, where the destructor wouldn't be called, causing a 32MB leak with memory cards(if you have two), and maybe a bit more from the other EXI devices
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5042 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 16:40:13 +00:00
Sonicadvance1
060bbcf067
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5041 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 12:41:53 +00:00
Glenn Rice
78f8fe2e85
Implement wiimote IR emulation with the mouse without using the pointer motion events. Hopefully this removes some of the overhead from the X event loops. One downside is that the IR emulation will not work until another event on the window has occured. Although this is minor, usually an event happens before you need the IR pointer.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5040 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 02:53:45 +00:00
j4ck.fr0st
e4dcdf796f
OSX build fix.
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Fixes Issue 2260
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5039 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-11 17:54:16 +00:00
Rodolfo Osvaldo Bogado
6200c99dd4
test commit: please test if this improve the performance with the safe texture cache
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5038 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-10 15:55:24 +00:00
Shawn Hoffman
0b733d36c4
stop annoying behavior of enabling cheats each time you open the ISOProperties dialog
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5037 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 06:48:16 +00:00
Shawn Hoffman
eb38e858bf
buildfix; don't try to save frameskip value (and fail D:< )
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5036 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 01:06:41 +00:00
luisr142004
c291a2db67
make ESC pause the game now instead of quitting plus fix another bug with key and window handling
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 00:34:27 +00:00
Rodolfo Osvaldo Bogado
e93e777ffb
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
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sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know)
do not apply full hashing to other format because it kills the performance.
for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional.
as always please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 23:23:04 +00:00
Shawn Hoffman
2d58a2a864
DiscScrubber: er, actually we don't need to store/check for a flag on the original image anymore either.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5033 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:54:16 +00:00
Shawn Hoffman
5f19fb22b2
another patch from baby.lueshi: DiscScrubber doesn't modify original file anymore, and just returns the "real" or "free'd" buffer inline with compression - so it should be a little faster too :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5032 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:46:04 +00:00
Shawn Hoffman
98ddeadbbf
Use standard C file i/o in PlainFileReader instead of Windows' functions. Fix a memleak in CompressedBlob and VolumeDirectory. Thanks to baby.lueshi for finding the File i/o issue :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5031 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 22:22:20 +00:00
luisr142004
3f90bb215c
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
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implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
Glenn Rice
3915f0fbca
Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5029 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 04:30:01 +00:00
sl1nk3.s
449b21fd65
Fix an issue with OpenAL not properly using the correct Volume on boot
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Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
j4ck.fr0st
fdcfade27a
Revert parts of r5021, OpenAL also uses the Volume slider.
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This now enables/disables the slider, depending on chosen Backend. Linux and OSX can now also use the slider to change the Volume of OpenAL. Other Backends do not support Volume changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5026 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 14:51:12 +00:00
ayuanx
7be712808a
Makes ESC always toggle full screen as requested in Issue 2225
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5025 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 08:34:46 +00:00
ayuanx
0978551269
EXPERIMENTAL: an attempt to fix Issue 1725
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Please test, especially on multi-Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 06:07:56 +00:00
Glenn Rice
13437c1f6b
Fix segfault in linux if user clicks on the window manager close button of the
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emulator. Also added the ability to close the emulator with the escape key.
Fixed an issue that caused a segmentation fault when trying to close the
emulator when running in fullscreen mode, which can also be done using the
escape key. This makes fullscreen mode useable in linux!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5023 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 02:41:02 +00:00
Shawn Hoffman
887d61ec17
DSPTool: show hex and substitute names by default for disasm
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5022 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 01:03:31 +00:00
j4ck.fr0st
f3868dd491
Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229.
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Bit of cleanup/grouping, control creation is now a bit more separate from value setting and tooltip assignment which IMO cluttered the code as it was.
Removed something from main.cpp that looked like a hack to me.
Fixes Issue 2229
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5021 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:20:54 +00:00
Rodolfo Osvaldo Bogado
811cfb059e
D3D and Opengl:
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reverted a tiny leftover of my safe texture cache commit
D3D
renamed the SSAA modes to use samples as MSAA now they are 2,25x and 4x.
OpenGL:
fixed a nasty logical bug introduced in 4984 that causes efb corruption when efb to texture is used
re enabled shader caching as it was not producing errors.
fixed efb misalignment caused by integer rounding still a bit misaligned but many games will look better now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5020 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:05:48 +00:00
Glenn Rice
a9db66a41a
Completed TODO: Core::GetStartupParameter is dead
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 05:22:53 +00:00
Glenn Rice
d979532c00
In linux process events from the main frame regularly to update statusbar text
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 01:08:36 +00:00
Rodolfo Osvaldo Bogado
c65bfbdf7b
To avoid confusion added SSAA modes to the drop down this.
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there are only to SSAA modes 1.5x and 2x as they give the best result.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5017 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 21:55:02 +00:00
Glenn Rice
33a9e4c674
This should fix the program not finding SYSCONF on macs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5016 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 16:54:45 +00:00
j4ck.fr0st
e83104c5db
fixed a typo glennric left behind. shouldn't break anything tho, just generates a preprocessor warning with VS
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5015 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 14:37:32 +00:00
Sonicadvance1
0db532cca2
Oops, forgot this header. Fail sauce
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5014 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:52:27 +00:00
Sonicadvance1
675e1f668e
Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Glenn Rice
722488a0b3
Get the status bar working in linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5011 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 04:22:48 +00:00
Rodolfo Osvaldo Bogado
f4e8385973
fix for my last commit please test, and sorry for the error :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5010 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 03:37:11 +00:00
Rodolfo Osvaldo Bogado
b4d7a0e20d
fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
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improve speed a little in games that have large viewports.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5009 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 22:25:09 +00:00
Glenn Rice
0bad7e2a71
Removed main configuration show/hide mouse options and associated wxTimer in
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linux. This could confuse users, as it does nothing in linux. Mouse hiding is
set from the GL video plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5008 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 21:50:02 +00:00
Glenn Rice
6e2104b050
Implement hiding of mouse cursor on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 04:49:29 +00:00
Rodolfo Osvaldo Bogado
090d7ec534
a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
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true antialiasing using supersampling:
3 modes implemented:
2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA
4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode.
8x = is a four samples with a rotated grid fetching producing a nicer (really nicer in some cases) antialiasing.
please test an let me know if you like this :)
i remember to everyone that supersampling is expensive so don't complain in speed drops :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5006 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 22:19:00 +00:00
j4ck.fr0st
d89c5dddcd
whoops, forgot to remove this one. closing gci twice might not be that good...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5005 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:46:22 +00:00
j4ck.fr0st
43051ffe41
some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
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Thanks to Fatalis for the initial patch and pointing us to cppcheck.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5004 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:29:49 +00:00
Glenn Rice
8281564b5c
Fix issue that prevented the user from being able to open the Wii save folder
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for a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5003 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 15:13:13 +00:00
Rodolfo Osvaldo Bogado
a319a77be4
sorry forget one file :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5002 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:17:03 +00:00
Rodolfo Osvaldo Bogado
e98a273b54
fixes for my last commit:
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chage the global format of the screenshots to bmp, is correctly supported by both plugins and is faster.
reverted the changes in safe texture cache, will try to make them more stable then commit them, this should fix compilation in linux and macand error introduced in MP games
corrected all the issues commented by ector, thanks for the comments alway is good that the code is revised by others to find missed spots.
please report any remaining issue to solve them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5001 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:13:03 +00:00
Rodolfo Osvaldo Bogado
9e2bbec47f
a lot of modifications here :)
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first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec.
clean screenshot and frame dumping code now is more correct, faster and stable.
improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit hash to make it more accurate.
clean a lot of code and corrected some missused vertex formats when drawing full screen quads.
and biggest change last:
implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario.
you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game.
for example mkwii looks awesome with 8x.
please try all the changes and let me know the results.
if something is broken, please let me know and will fix it asap.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5000 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:52:50 +00:00
Glenn Rice
afbf86eaee
Revert commit 4997 and fix in a way that is more consistent with the structure
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before the global build patch
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:27:32 +00:00
ayuanx
fb4f0edb85
Falcon4ever prefers to keep a standalone code copy of nJoy in repository.
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Nakee, please make a branch/tag after release so that the code of nJoy will be saved as a standalone plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4998 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:54:31 +00:00
Glenn Rice
e17c872d8f
Fixes detection of some wii root files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4997 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:40:29 +00:00
ayuanx
961aad5aa6
Merges the original copyright header from both nJoy & PadSimple
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4996 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:12:46 +00:00
Glenn Rice
05a998f777
Code cleanup to improve readability.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 23:21:19 +00:00
Glenn Rice
feba09f7a3
Linux global build. At least the basic footwork is done here.
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Basic usage: "sudo scons install=global install"
Hopefully this doesn't break builds on Macs. I have tested this on linux and windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
j4ck.fr0st
a090876bbd
Disable LoadStorePaired on Linux, this seems to cause the crashes reported in Issue 2097
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Update issue 2097
Summary: Linux segfault with LoadStorePaired enabled
Disabling LoadStorePaired might affect performance just as Sonics change in r4897 does with OSX.
Leaving this issue open since this is not a fix, just a workaround; this and Issue 2053 might suffer from some problem with Paired instructions altogether.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4993 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 18:15:03 +00:00
ayuanx
6d309751d5
This fixes some of the crash-on-stop when your joypad is plugged in.
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The problem is that there is no cheap method to do communications between two DLLs that employ the same device.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4992 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 13:09:07 +00:00
nakeee
8bb96156a2
Some small clean up + fixes to make valgrind happy
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4991 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 08:10:23 +00:00
ayuanx
4692f1084f
Re-added Semi-Pressure
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
luisr142004
c28ef357f5
Fixes issue 1777.
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plus a fix for wiimote detection on win32 when using the default MS stack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-01 18:22:58 +00:00
Glenn Rice
5da315337e
Fix minor issue with inclusion of OpenAL headers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 23:46:50 +00:00
ayuanx
da56b42ae2
Enables detecting pad axes whose range is smaller than usual ones, e.g. from 0 to 255
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4987 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-31 14:51:41 +00:00
j4ck.fr0st
909dce4caf
Changed OnLoadWiiMenu to walk the same path as starting a game from GameListCtrl.
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This fixes some flickering and resizing stuff when using Render-to-main, where the GameListCtrl would not be hidden (and show over the rendering surface)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4986 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-30 15:05:16 +00:00
j4ck.fr0st
e282d5c7f2
Fixes Issue 2176 (SysConf on OSX), plus some initialization order warning fix in VolumeDirectory.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4985 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 19:45:01 +00:00
ayuanx
8b129fca0c
Fies Issue 1584
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OSD and Hotkey to do quick config toggling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
nakeee
fefcc6f5b5
Build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:29:11 +00:00
ayuanx
fdaa0e8d4c
Fixes Issue 2164
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Conflicts are due to same file name when omitting full path
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx
f9dd509459
Fixes Issue 2180
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4981 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 03:11:29 +00:00
ayuanx
9a49e91e41
Fixes an issue caused by r4964
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FrameUpdate() must be called even when a frame is skipped, otherwise frameskipping will freeze.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4980 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 14:37:03 +00:00
ayuanx
4d0b87fdde
Revert r4978.
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Until anti-alias is implemented, turning it on will only slow things down.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4979 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 13:38:09 +00:00
ayuanx
b12ed5d171
This should make anti-alias effective again in DX9, though it seems it was turned off deliberately.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4978 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 13:25:40 +00:00
Rodolfo Osvaldo Bogado
2b5cadfeb4
small fix for my last commit, resizing is working again but screenshot do not work when rendering to main window, will fix in my next commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4977 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 04:30:07 +00:00
ayuanx
802504dd18
PadSimple is out of phase.
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Thanks to glennricster for testing GCPad on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4976 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 03:29:49 +00:00
ayuanx
0cb77776bd
This should fix some of the crashes after loading a state for Wii games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4975 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 03:19:32 +00:00
Glenn Rice
e780d844fb
Oops. Forgot a semicolon. Sorry, I usually test before I commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4974 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 01:46:46 +00:00
Glenn Rice
cc05d8928f
Fix mistake from last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4973 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 01:03:07 +00:00
Glenn Rice
f32fc9667c
In linux the controller plugins need to put back some events for the video plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4972 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 00:35:35 +00:00
Rodolfo Osvaldo Bogado
e856d0b3ed
EXPERIMENTAL:
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rewrite frame dumping and screen shots to make them more stable and correct
enable viewport resizing for all cards, the emulation is more correct in this way
test this a lot please.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4971 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 22:07:59 +00:00
Glenn Rice
a241a469b8
Make arrow keys (and others) work with the GCPad plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4970 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 15:55:04 +00:00
Glenn Rice
10192a9a4b
Change default wiimote emulation key settings to lowercase in linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4969 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 13:46:30 +00:00
ayuanx
feea557019
Fixes Issue 2125
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An XInput trigger should not be mapped to a button.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4968 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 03:29:35 +00:00
Glenn Rice
36a5015bc0
Make arrow and home keys work in wiimote emulator.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 02:39:59 +00:00
Marko Pusljar
8fdc293328
small wad startup patch (if only wad-s were enabled, there was gamelist refresh instead of game starting)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4966 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 20:18:44 +00:00
Rodolfo Osvaldo Bogado
438bf20771
quick fix for issue 2086
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4965 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 15:19:57 +00:00
ayuanx
40cc180dfd
OpenGL fix: s_swapRequested must be volatile.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4964 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 14:56:51 +00:00
ayuanx
e988a7487c
Adapts emulated trigger range to Gamecube trigger range
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4963 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 05:43:00 +00:00
Glenn Rice
20704509bf
Fix a compile issue on platforms other than windows and linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4962 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 03:05:23 +00:00
Glenn Rice
727283c4de
Added mouse support for linux. It is still rather crude, but it works.
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Unfortunately the mouse pointer doesn't match up very well with the IR pointer yet.
Also, I had to add the PointerMotionMask to XSelectInput which adds overhead to the already stressed X event loops. Five event loops by my count, really?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4961 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 00:11:45 +00:00
Shawn Hoffman
dacc0a19a7
...comment out some PanicAlerts added in last commit that people will probably find annoying
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4959 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 15:55:58 +00:00
Shawn Hoffman
cdb829edd5
Should fix crashes caused by aram dma reading off the end of our aram size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4958 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 15:38:58 +00:00
ayuanx
e3730a2440
If the saved position is out of screen, start Dolphin in default position.
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e.g. When last time you closed Dolphin on a second monitor but now you have ejected that monitor or have changed the position from horizontal tile to vertical tile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4957 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 12:17:48 +00:00
ayuanx
efc7cd6581
Sanity check, this could help us to figure out the ARAM DMA crash.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4956 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 09:48:27 +00:00
ayuanx
85c2310b03
Minor fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4955 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 05:12:24 +00:00
Rodolfo Osvaldo Bogado
dbfdcc263b
this should solve issue 2128 please test because i don't have the games mentioned in that issue
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4954 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 01:10:46 +00:00
Glenn Rice
fe10a1b5b0
Fix the linux keyboard in the GCPad plugin too.
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Thanks j4ck.fr0st
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4953 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:41:47 +00:00
Shawn Hoffman
675e984514
fix issue caused by r4941: ppc debugger would think the instruction size was 0, which is rarely a good thing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4952 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:29:50 +00:00
Glenn Rice
b17c5f3cf3
Fix the linux keyboard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:23:47 +00:00
Glenn Rice
cb47eb27cc
Don't delete dialogs. Let wxWidgets take care of this.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4950 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 16:39:47 +00:00
j4ck.fr0st
225d691bcc
Make sure configuration can only be opened once
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 15:13:35 +00:00
Glenn Rice
afb82b1d8c
Fix the PadSimple and GCPad plugins so their dialogs close properly.
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Get rid of g_FrameOpen variable in Wiimote plugin. It isn't needed anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 14:41:53 +00:00
Glenn Rice
177ec96472
Make sure wiiuse is cleaned up on exit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4947 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 14:14:47 +00:00
nakeee
156e357164
fix linux gcpad symbol missing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 06:57:06 +00:00
Shawn Hoffman
d81555108c
gcc buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4942 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 06:51:32 +00:00
Shawn Hoffman
2f8a6f86b9
quiet some compile-time warnings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4941 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 04:49:33 +00:00
Glenn Rice
3be00e102c
Fix wiimote config dialog.
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In linux if the dialog is opened and then the program is closed without running a game the program hangs and has to be killed because the dialog was never destroyed.
In both windows and linux if the dialog is opened and then a game is run, the program hangs or segfaults (for the respective os's) when the game is stopped.
This will also need to be done with the pad plugin as the same issue is there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:50:40 +00:00
LPFaint99
ed8742dd4d
Fix changing disc on win32, (my dumb mistake, strlen doesnt include \0)
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make changing disc a little less ugly
Fixes issue 2114
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4939 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:17:42 +00:00
Marko Pusljar
fbdf721e0e
ROM dissasm "refresh" + RE + small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4938 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 00:31:20 +00:00
skidau
1f37bb2177
Reverted the FIFO thread change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4937 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 21:06:12 +00:00
ayuanx
0128e92068
Fixes the capital letter as well as path that could cause problem in future (Finish)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:30:40 +00:00
ayuanx
6eb01973ea
Fixes the capital letter as well as path that could cause problem in future (Step 1)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:15:25 +00:00
ayuanx
135b1a33cc
Fixes Rumble Strength for XInput
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4933 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 13:34:18 +00:00
j4ck.fr0st
6b2466c869
Added GCpad to SConstruct, should compile fine on Linux and Mac OSX now.
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(some things need cleanup, waiting for ayuanx to finish it)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:59:02 +00:00
Rodolfo Osvaldo Bogado
9ec5ee94b4
this was a hard fix to found:
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if a degenerated primitive is passed to the VertexManager treat it as a compatible primitive, for example if a 5 vertex quad is passed treat it as a triangle fan.
as crazy at this seems it fix the sun glare in ZWW, please test an d let me know if it make a difference in other games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:56:07 +00:00
skidau
35b6e71f03
Experimental FIFO thread. Speeds up the emulator by moving FIFO to its own thread. This will work best with quad cores, though there is a noticeable improvement on my dual core.
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Enable the thread by adding this line to the video plugin ini files, "User\Config\gfx_dx9.ini" and "User\Config\gfx_opengl.ini":
UseFIFOThread = True
The line should be added under the UseXFB line.
To disable the FIFO thread, use this line:
UseFIFOThread = False
If the line is not in the ini file, the default is disabled (i.e. False).
The FIFO thread causes an error when the OpenGL plugin is used. The D3D plugin works.
Only top left quarter of the screen can be seen when rendering to main window. The entire screen can be viewed when running in a window.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4930 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:50:56 +00:00
ayuanx
1ecbcb39ea
Added support for X360pad rumble
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Need someone who has a X360pad to test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
death2droid
2098271bc8
Fixes Issue 2115
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Fix Dolphin from saving the minimized position causing it to load up at Xpos:-32000,Ypos:-32000
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4928 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 06:15:17 +00:00
Shawn Hoffman
e7c8ef359b
win64 Buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4927 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 01:04:02 +00:00
ayuanx
aa143054eb
Sorry, a quick fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4926 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 00:06:17 +00:00
interdpth
267fd392d7
If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4925 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:24:43 +00:00
ayuanx
68a4eacb62
Merged PadSimple with nJoy
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(Linux build could be broken, X360Pad support could be broken)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
Glenn Rice
c09ec17bb2
Play button is now be enabled and disabled at the correct times.
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Game list is hidden while games are running.
Fixes issue 2078
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4923 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 21:41:25 +00:00
Rodolfo Osvaldo Bogado
8c2bae9802
some minor bug fixes to my last commit and uncommented one line that was commented by error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 22:32:24 +00:00
hrydgard
a43428253b
Kill the last timeGetTime calls.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 21:27:52 +00:00
j4ck.fr0st
a08bfc1344
thats more like it i guess...
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does the Software Plug in not check for RenderToMainframe on purpose?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4920 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:58:26 +00:00
hrydgard
8f4149b370
linux build fix, sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4919 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:49:45 +00:00
hrydgard
b88a70aa50
Hm, when did we lose linear filtering of backbuffer scaling, when necessary? Fixes Issue 2093 .
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4918 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:26:07 +00:00
hrydgard
420d2bc502
(Minor timer library code cleanup)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4917 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:55:01 +00:00
hrydgard
9893122a58
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4916 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:31:48 +00:00
Marko Pusljar
49d9180266
small fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 14:30:52 +00:00
death2droid
cb1038dd99
DX:Change the DirectX plugins texture dumping format back to PNG
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4914 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 10:23:13 +00:00
LPFaint99
98583da7ba
Reenable my change from r3999, works correctly now due to godisgovernment's change in r4437 (adding EXIDEVICE_NONE)
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Fixes issue 1152.
Fixes issue 1229.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:35:58 +00:00
ayuanx
6cdf13e6a7
Fixes Issue 2085
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Fixes Issue 2042
Fixes Issue 1982
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4912 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:29:31 +00:00
hrydgard
fa309ab0ee
Update the about box a little bit, it's actually 2010, not 2003.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4911 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 20:04:42 +00:00
ayuanx
af305ca95b
Fixes Issue 2080 for DX9 & OGL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4910 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 19:51:13 +00:00
j4ck.fr0st
57d6eabace
Updated Dolphin.icns with data from Dolphin.ico, Macs also want nice icons!
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(someone more gifted with gfx skills could probably improve it?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4909 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 18:44:27 +00:00
ayuanx
1426a5c768
This should fix Issue 1982 & Issue 2042
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
Marko Pusljar
2eeb3d5e9d
Nullsound killed - Fixes Issue 1082
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4907 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 14:35:48 +00:00
skidau
ab509465d5
The D3D plugin was dumping BMP textures with an incorrect png extension. Fixes issue 2074.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4906 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 13:06:02 +00:00
skidau
50019fb525
Added sanity check to the OpenGL framedumper. At startup, the AVI Dumper was being sent frames with a zero pixel height to render, crashing the dumper. Closed issue 1324.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4905 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 12:26:47 +00:00
Sonicadvance1
40ac160f37
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
skidau
f76e9db1a7
Fixed a Wx assertion in the debug builds. The JIT off menu items were being enabled when they did not exist.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4903 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:31:38 +00:00
ayuanx
dab40bc6fb
Minor UI enhancement
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(Resource from miloszwl.deviantart.com)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4901 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 10:11:53 +00:00
skidau
292627a31e
Fixed the game list not reappearing after the close button was used.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4900 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 09:24:06 +00:00
ayuanx
82ccf1d34c
Fixes Issue 2070
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Fixes Issue 1886
Fixes Issue 1519
Fixes wxWindow Destroy Issue
Quits DX9 full screen when a message box pops up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 07:47:41 +00:00
Sonicadvance1
d70bb07580
These are required to be set to get JIT and JITIL working in OSX, will be looking in to it a bit to see why these break it, if I can
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4897 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:59:18 +00:00
j4ck.fr0st
832a616cb0
removed now obsolete build configurations Release_JITIL from vcproj and jittest from scons
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:21:17 +00:00
ayuanx
1c09cba69a
Create wxWindow in heap rather than stack
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Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL.
(It seems DX9 in full screen doesn't like other windows overlapped upon it.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4895 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:18:41 +00:00
j4ck.fr0st
05b1bfd733
linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4894 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:50:31 +00:00
hrydgard
39d570dc70
(linux build fix)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:44:04 +00:00
hrydgard
562ed5e8a5
forgot a file, sorry
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4892 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:35:16 +00:00
hrydgard
576990c5a3
JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
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Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing
Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.
Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
Shawn Hoffman
657ba22f54
commit the patch from issue 2060 to refresh the gamelist after you added your first directory. fixes issue 2060
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4890 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:55:10 +00:00
nakeee
f54f63b781
Silly compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4889 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:42:53 +00:00
Rodolfo Osvaldo Bogado
c4c809f6b1
Small fixes:
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in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games.
in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all
This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 15:00:45 +00:00
skidau
c0a86df00e
GUI fixes
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* Fixed log window docking
* Fixed multi-selection in the game list
* Fixed last filename selection. Dolphin remembers the last game/elf/file that you loaded and will load that if you press the Play button without a default ISO selected and without selecting anything from the game list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4887 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 13:43:51 +00:00
ayuanx
f60c3e8445
Fixes Issue 1910
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:54:21 +00:00
skidau
5c27050cd8
Got rid of the sticky JIT window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4885 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:12:41 +00:00
Shawn Hoffman
5c526de39d
make stop confirmation blocking. fixes issue 1961
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 06:37:09 +00:00
hrydgard
577d4e73ea
OGL: Fix a wrong warning message. Fixes issue 2057. (well, not really - but the confusion is gone).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4883 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 21:11:50 +00:00
j4ck.fr0st
16f71a77e7
Revised r4853, config default settings will be used for games that do not have IR Pointer settings yet (falling back to hardcoded values if even those are missing)
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Fixes issue 2045
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 20:46:23 +00:00
nakeee
b5b4d92846
Change the order so selected iso will be first and only then the default iso.
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Some other minor cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:21:27 +00:00
j4ck.fr0st
8fec36b22a
position and size of the main window are now saved (fixes issue 2035)
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Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4879 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:01:03 +00:00
skidau
e44e412da8
Debugger cleanup
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* Made the debugger toolbar height match the other toolbars.
* Centered the disasm on the current instruction
* Allow one click view of the JIT'd code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4878 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 13:44:40 +00:00
skidau
335c056586
Fixed the button states in the toolbar when loading, starting, and stopping a game.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4877 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 12:10:51 +00:00
donkopunchstania
896850b176
Disable change made in 4801.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4876 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 06:32:16 +00:00
skidau
9df31a9747
Implemented tlbie instruction
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4875 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 04:39:01 +00:00
skidau
8245e4115d
Fix for saving SaveStates - VirtualEFB does not exist any more, so do not try to save it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4874 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 03:55:54 +00:00
Shawn Hoffman
86b46f7de9
(build fix in debugfast mode)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4873 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 22:30:09 +00:00
hrydgard
994372c725
(build fix in debugfast mode)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4872 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 22:23:05 +00:00
hrydgard
53408a695f
Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
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Disable the Redundant MOV warning in release mode, it's only enabled in debug builds now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4870 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 21:28:39 +00:00
hrydgard
3e01152793
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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Also assorted cleanup around the shader code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 17:44:09 +00:00
j4ck.fr0st
f599fdcec5
Added missing wxEvent for Widescreen Hack, unchecked and disabled 2x checkbox when selecting "Use Real XFB".
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Fixes Issue 2026
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4868 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 14:17:23 +00:00
hrydgard
f50e3cf5fe
Add code for frsqrtex to JIT. Disable the table-based implementation in the interpreter until we find something that it actually fixes, so far it seems like it breaks stuff.
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Assorted cleanup around the JIT of flags that we don't need anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4867 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 11:47:35 +00:00
Sonicadvance1
936664314f
Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00
Shawn Hoffman
4927e5607e
Do ARAM DMA less often, and in larger chunks. hopefully it adds some speed, but probably only a tiny amount.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4865 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 07:20:15 +00:00
skidau
59e7c19380
drkIIRaziel reversed engineered the frsqrte instruction providing hardware accurate emulation.
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The algorithm and lookup table are 99% accurate which is far better than the approximation that Dolphin had previously.
The frsqrte instruction is used for a lot of 3D graphics functions so this change may help fix graphics glitches.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 04:29:44 +00:00
LPFaint99
703cb0bdb8
Fix for importing / exporting more than one save per launch
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SD_IV should not be global, thanks to interdpth as I was only testing with one save before
remove duplicated code from BannerLoaderWii.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4863 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 03:25:42 +00:00
hrydgard
b61b04352e
Stop Story Mode in F-Zero GX from crashing. Story mode still doesn't work though, it just stops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4862 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 01:16:16 +00:00
hrydgard
b84a1823b2
Hopefully fix all remaining quantizer issues in Mario Kart Wii:
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* must use a truncating float-to-int conversion, for example.
* introduce optimized variants of the single value psq_st operation (JIT only).
* fix bug in SafeWriteRegToReg when swap = false
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4861 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:44:49 +00:00
ayuanx
734b0f5dd4
Fixed a stupid error left by me.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:37:38 +00:00
hrydgard
4aeec95513
Temporarily disable a couple of unsafe quantizer optimizations. they will return in a better form.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4858 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 20:05:37 +00:00
hrydgard
9d14042a0c
Move Segher's hashing/crypto code from the Dolphin project to Common.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:31:11 +00:00
hrydgard
48e3f0e17f
delete some leftovers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4856 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:06:11 +00:00
hrydgard
901316e61b
(assorted cleanup and reindent that didn't belong in the quantizer change)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:01:00 +00:00
hrydgard
1848e93790
RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:00:09 +00:00
fgfemperor
1a25dfe279
Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
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Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00
fgfemperor
e203c80c5d
Fix an Issue that made the IR Pointer values sometimes not to be loaded from the config.
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More precisely, if you booted a game before opening the config panel, they'd all go to the default values...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 13:07:03 +00:00
hrydgard
f3b52ea23d
D3D Plugin GUI cleanup of Advanced tab.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4850 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 11:30:23 +00:00
skidau
efe20c93e8
In the Interpreter, marked mtmsr as an "end of block" instruction, making it consistent with the JIT tables.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 04:43:07 +00:00
skidau
fa5823ad9a
Minor bugfix to the TLB cache
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:55:53 +00:00
skidau
b3b7ed2a2f
FPU NaN and negative zero fixes. Verified against the real hardware.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4847 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:43:16 +00:00
Rodolfo Osvaldo Bogado
c62fb1d7d2
quick fix for MP games, only tested mp1 but my solve mp2 issues to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4846 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 22:07:53 +00:00
Rodolfo Osvaldo Bogado
0a88519ecf
:) this is what happens when you don't test what you commit, sorry :(
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efb to ram fixed i hope :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4845 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 18:46:02 +00:00
Rodolfo Osvaldo Bogado
9d36cd05be
sooooooooooorry forget this file, now efb to ram if fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4844 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 17:15:31 +00:00
j4ck.fr0st
5cd81033c3
Taking screenshots now creates an extra folder for each Game ID.
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Fixes Issue 1905
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4842 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 16:11:06 +00:00
Rodolfo Osvaldo Bogado
8de76f8fe8
ok big changes here:
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in videocommon little fix for the alpha test values, return to the original values as they are more accurate.
in D3D:
huge change in state management, now all the state management is centralized and redundant state changes are eliminated.
Fixed the overlapped viewport error in non ati cards:
the error was caused by this: when a viewport is defined larger than the current rendertarget, an error is thrown and the last valid viewport is used, this is the reference behavior, in ati cards if a larger viewport is defined, no eror is returned, the rendering is valid and is rendered using the projection defined by the viewport but limited to the rendertarget are, exactly like opengl or the GC hardware.
to solve this in reference drivers defined a large rendertarget (2x the size of the original) and proceed to render in a centered quad insithe the larger rendertarget, in this way larger viewports always falls inside a valid rendertarget size, the drawback of this is the waste of resources. it can be dynamized, depending or games or changed at runtime when a oversized viewport is detected, but i live that to future commits.
please test this and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4841 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:52:08 +00:00
Shawn Hoffman
c7e055d1f5
small buildfix for debug
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4840 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:28:21 +00:00
skidau
9c264a1047
Implemented MMU:
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* Added BAT algorithm
* Page Address translation algorithm is now used in all games
* Added TLB cache
* Temporarily forced JITIL to use the slow memory access for Win32 when playing tlbhack games.
F-ZERO GX is now playable. It works only on JITIL in the 32bit version. It works in both JIT and JITIL on x64.
The MMU code may fix other games that are crashing.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4839 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 14:39:27 +00:00
Shawn Hoffman
61eed07ec4
scons buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4838 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 23:26:53 +00:00
hrydgard
75c1661e19
Fix mtsrin/mfsrin instructions. Not likely to change anything since they are only used by MMU code which doesn't work right anyway.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4837 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 22:16:12 +00:00
Marko Pusljar
d7b4175605
JITIL : fixes games that require "EnableFPRF=True" under jitil
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- Super Monkey Ball
- Super Monkey Ball 2
- Virtua Striker 2002
- ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4836 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:59:52 +00:00
LPFaint99
0ec6d85b2f
add correct copyright to WiiSaveCrypted.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4835 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 16:30:20 +00:00
ayuanx
571a47ef9a
This could alleviate the suffering of dual core synchronization a bit.
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But I doubt you would notice it in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4830 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 10:52:14 +00:00
LPFaint99
b186f0821e
Adds experimental data.bin export of wii saves,
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use at your own risk as it has been tested only to the point that a real wii recognizes the save on an sd card
Please post test results here or on issue 1945
removed the automated backup when importing from a save.bin
fixed display of pokemon titles in memcardmanager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4829 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-14 07:19:10 +00:00
hrydgard
2db709aeb6
Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:11:02 +00:00
Shawn Hoffman
dd01e0d417
commit patch from http://forums.dolphin-emu.com/thread-6527.html fixes the "Purge Cache" in the "View" menu, maybe other things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4827 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:09:31 +00:00
ayuanx
5aac8a5437
Fixes Issue 2004
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This also mutes the sound when paused in Debug mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 14:18:13 +00:00
ayuanx
429691ce96
This should settle the FIFO BP critical games like Metroid Prime 2
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G2ME01.ini
[Video]
FIFOBPHack = 1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4823 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:42:04 +00:00
nakeee
fd40513fed
Better comment the writelog code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4822 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 11:09:20 +00:00
ayuanx
ecdcffc7cf
Fixes Issue 1997
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This also makes the CP FIFO hack obsolete.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4821 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 09:03:55 +00:00
ayuanx
1e2f7c89c3
Fixed Issue 2005
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4820 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 06:34:34 +00:00
Shawn Hoffman
e13dc4a58f
heh, VS didn't save in time :> (remove nonexistent txt file from dsp lle vcproj, nothing important...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4819 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 04:44:32 +00:00
Shawn Hoffman
d558c534d2
Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and improved disasm -> DSP/DSP_UC_6A696CE7.txt
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Goal is complete/near complete RE of DSP_UC_6A696CE7 (GC AX), and hopefully ROM.
From there, seeing the additional changes in other GC AX versions (there are only 4 others, with minor differences), should be "simple".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4818 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 04:43:18 +00:00
Shawn Hoffman
94570d31f5
DSP: fix disassembler a little.
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addis, cmpis, xori operate on ACx.M instead of ACCx
addax, subax, movax use whole AXx reg, not just AXx.L
addpaxz uses whole AXx instead of AXx.H
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4817 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:19:02 +00:00
Shawn Hoffman
3848e68585
DSP LLE: code cleanup that doesn't affect behavior.
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Make DSPCore build properly in debugfast (breakpoints work again)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4816 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:11:29 +00:00
hrydgard
a81efdb597
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4815 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 23:40:30 +00:00
tmator
4172928b14
coreaudio backend make sound now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4814 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 22:35:28 +00:00
hrydgard
af08186daa
DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4813 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 21:38:39 +00:00
Rodolfo Osvaldo Bogado
532ab905c4
this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware.
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please test, if any problem apears let me know
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 03:39:14 +00:00
hrydgard
573a7f4d6e
DSPLLE: Add a comment describing my latest unverified theory: that 'l and the other opcode extensions might be meant to sign extend the loaded value in some cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4811 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:38:54 +00:00
hrydgard
9012d4f4b8
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:08:02 +00:00
hrydgard
8558f364e1
D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:47:32 +00:00
hrydgard
1bca5e8c86
(nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:28:54 +00:00
hrydgard
ddcb39d8e3
ISO compression: Report filename in corruption warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4807 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:27:02 +00:00
hrydgard
c840297615
Better-quality downsizing of Wii banners (yeah yeah I know it's not important but it's been sitting on my harddrive for ages).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4806 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:24:32 +00:00
ayuanx
60a2d20fda
Minor GUI rearrangement
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4805 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 13:56:11 +00:00
ayuanx
98ce4c4d8f
Dedicate Wii SD Card & Wii USB Keybaord settings
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When they are disabled, you get over 50% speed boost in Wii Menu.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4804 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 11:56:17 +00:00
nakeee
345f922549
1. Removed the waitfordeath time out as it seems to crash dolphin every now and then
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if it hangs on stop now please report so we can fix it.
2. Change linux to use the same threading module in single core mode as windows
Anyone knows which revision broke dual core mode on linux?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 07:14:30 +00:00
LPFaint99
183804e442
Small unicode fix for extracting files (ISOProperties.cpp)
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Change some PanicYesNo to AskYesNo so that they will always show (WiiSaveCrypted.cpp)
Adds more country filtering options to Gamelist (france, italy, korea, taiwan, and unknown country)
Misc. fixes for potential crashes that can only occur with a corrupted dump == check filesize of a dump before spending time looking for the cause of a crash :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4802 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 05:07:56 +00:00
donkopunchstania
a19be73be3
Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 00:44:40 +00:00
fgfemperor
175162e661
Fixed Issue 1979 - Crash when scanning WAD files with no title information...
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Removed the panic alert about HCI_CMD_INQUIRY because it doesn't crash Dolphin or anything like that...
It's called from MiiChannel, when you try to upload your Miis to a WiiMote.
And it works just fine! (except for the warning "Can't find Wiimote by bd: xx:xx:xx:xx:xx:xx", which is really odd)...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4800 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 22:03:20 +00:00
Shawn Hoffman
1a5817f6fd
from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4799 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 19:06:23 +00:00
ayuanx
f472e2904d
Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4798 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 17:11:59 +00:00
ayuanx
81afdbe4f4
Compilation fix for r4795
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Nunchuck gravity fix for r4794 (as sanchez instructed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:56:27 +00:00
daco65
6575f9d03a
error 003 fix when booting system menu 4.2. note that the 0x45 doesn't actually have a name tho
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4796 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:11:18 +00:00
ayuanx
a3cfafcd12
1. Expanded Framelimit range from 20 to 120 in case someone wants to run a little faster than full speed but still controllable not like wild OFF.
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2. Fixed a bug (for Win 32bit) that reports "No possible memory base pointer found!" even when there IS valid memory base found.
3. Made Metroid Prime 2 (maybe also other games) boot
PS: There is definitely some initialization problem with Dolphin (not found exact location yet), which prevents Metroid Prime 2 from first time booting (If you boot some other GC game first, stop it, then MP2 can boot without problem).
So I added an instant BP hack that can make MP2 boot even at first time.
And I've tested all my games to guarantee it won't break any game that already boots before this hack.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4795 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 21:57:31 +00:00
fgfemperor
69fdb7ae5c
Added Nunchuk to the Wiimote Recording window. Now you can know if your Nunchuk is working as it should =P
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Also fixed the crash when clicking OK while having one WiiMote active.
Nunchuck's gravity is kinda wrong, don't know why though, We don't know if it's Wiiuse's fault or if the nunchuk has different vars...
Punchout @ingame the nunchuk gravity also doesn't work...
All the work done by sanchez!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 20:27:54 +00:00
ayuanx
11091893b2
Fixed Issue 1952
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4792 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 13:16:37 +00:00
ayuanx
9ed2d1957a
This should fix Issue 1960
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Also makes VPS visible as sl1nk3 suggested, so that it won't confuse people with a wrong percentage of speed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4791 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 11:25:51 +00:00
ayuanx
9cbd508181
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly
2. Fixed clear of VI interrupts
I guess VI interrupts are not used at all, because they were never cleared before
3. Made GPU thread 0% processor usage when paused whatever your active config is.
I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-07 20:01:41 +00:00
fgfemperor
64167bcb60
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
ayuanx
623a09b5a5
It looks like MotionPlus and other Extensions are actually sharing the same register storage space.
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So maybe we should replace "g_RegMotionPlus" with "g_RegExt" instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 18:07:23 +00:00
ayuanx
516f7a4ca1
An attempt to fix Issue 1919 (Multi-Wiimote Freezing)
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Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4787 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:39:06 +00:00
fgfemperor
6500db254f
Now you can pair up your Real WiiMotes on the Wiimote config panel!
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It's really helpful since pairing up using Microsoft's Stack is a real pain!
Thanks to jack.fr0st and sanchez who did most of the work!
Note: IT ONLY WORKS WITH MICROSOFT BLUETOOTH STACK!
Also you should press the Refresh Real WiiMotes button after everything is paired up! (Because it takes a while for the drivers to get installed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4786 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:38:37 +00:00
nakeee
ea4225f9fd
Cleanup of the Device usb code, now we don't compare u32 to NULL.
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Please someone who knows the code take a look to make sure I got it right.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4785 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 08:07:06 +00:00
LPFaint99
8b736cf7c5
Work towards importing data.bin wii save files (issue 1945)
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so far only tested with NSMB save (which works)
!!backup any existing save before importing save for the same game!!
also adds VS files and folders to the ignore list
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4784 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 07:34:03 +00:00
ayuanx
736d84f5d6
Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4783 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:31:49 +00:00
ayuanx
430f44cb1e
Added hotkey Alt+F1/F2/F3/F4 for connect/disconnect wiimote with OSD display
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(But there is still a little problem with DX9 fullscreen toggling)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4782 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:11:31 +00:00
bztdlinux
cbf5929276
Patch from stgn:
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JitBlockCache::GetCompiledCodeFromBlock() now casts the correct pointer, which allows the PPC <-> x86 translated code viewer to work.
Fixes issue 1935.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4781 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 01:28:47 +00:00
ayuanx
72b1570e08
Fixed Issue 1928
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Fixed Issue 1917
(Since wxWidgets is not allowed in core, so I moved the popup window to CFrame)
*Maybe* this could also fix Issue 1919?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 23:05:52 +00:00
sl1nk3.s
ede1c935f4
Fix Fullscreen issues in DirectX plugin. Fixes issue 1470, issue 1886 and issue 1673 too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4779 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 22:18:50 +00:00
ayuanx
e80078dc3c
What we should think about:
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"VideoFifo_CheckEFBAccess()" & "VideoFifo_CheckSwapRequest()" should be moved to a more suitable place than inside function "Fifo_EnterLoop()", which wastes considerable amount of CPU time (exhausting one core completely even when paused) and also makes VPS inaccurate.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4778 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 18:58:50 +00:00
ayuanx
a3c258cf9c
Fixed Issue 1921
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This also fixed Ikaruga, not sure whether it could fix Metriod Prime. If not, how about disabling EFB copy?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4777 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 16:04:40 +00:00
nakeee
ad594abe69
Adding line and file name to the log.
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This makes the log line a bit too long in my taste so if anyone got
an idea of how to make it look nicer i.e making it optional or adding it only to errors/warnings
do share
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4776 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 08:48:48 +00:00
Rodolfo Osvaldo Bogado
ded7a2921d
I'm back, after two weeks pure work and nothing of dolphin, take a look at the code and discover this very small fix, apply color clamping before alpha test, the way is done in the software plugin, have some nice effects, this will fix some things and brake others but the feedback is needed.
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if you want to know where to start testing look at SMS :)
HAPPY 2010 for everyone
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4775 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 21:09:12 +00:00
ayuanx
f3f7ce1be6
Fixed Issue 1915
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 09:05:33 +00:00
ayuanx
92ef4f1156
1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762
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2. Fixed Issue 1909
Multi-Nunchuck control problem
3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 05:15:36 +00:00
skidau
e55c3793b6
Readded the "Loading settings from" log at the INFO log level.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4772 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 20:12:31 +00:00
fgfemperor
492e44dcb1
Re-worked multiple reall wiimotes... Now it looks a lot better! :P
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Fixes a crash when the slot selected to use Real WiiMote is greater than the number of Reall WiiMotes connected...
For example: We have 1 Real WiiMote connected, and the user selects the 4th WiiMote as Real WiiMote...
Also Let's you choose between Inactive and Emulated when the game is running... But you must disconnect and connect the wiimote for the emulated to start working (Via Menu -> Tools -> Connect)
I'm trying to figure out a way of allowing change to Real WiiMote while the game is running... It can be done when the game is paused, but I can't find a way of detecting if the game is paused =\
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 16:50:11 +00:00
skidau
746b9eeaab
Stop spamming the file log without being asked to. Removes the "Loading settings from" and "Starting application" notices being written to the file log when the file log was not enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4770 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 09:13:08 +00:00
sl1nk3.s
5877961354
Some fixes to Stop() process.
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Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:55:39 +00:00
ayuanx
25abd0f944
Small code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:19:46 +00:00
Shawn Hoffman
eb16c51d5f
fix crash when switching to real wiimote with "connect real wiimote" already enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 02:19:19 +00:00
fgfemperor
195f734054
Ooops, forgot to save one file before commiting! =\
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Really sorry about that...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4766 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:46:52 +00:00
fgfemperor
7359b3b2a6
Now Dolphin officially supports multiple REAL WiiMotes!
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Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots...
I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4!
Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected!
Happy New Year everybody!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:38:24 +00:00
ayuanx
7ad2f5087a
Fixed an issue that stick mappings for Nunchuck / Classic Controller / Guitar Hero are not saved
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 22:12:32 +00:00
ayuanx
4da1c4fa35
Simple fix for the config loading issue in r4760
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:58:14 +00:00
ayuanx
6e87ef943f
Sorry, this is the working fix for r4759
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4762 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:49:04 +00:00
ayuanx
2788222be3
Fixed Issue 1888, marco.calautti's patch
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4761 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 18:37:47 +00:00
ayuanx
ba25f038af
This should fix Issue 1798
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 17:42:55 +00:00
ayuanx
40f4dd30c2
Fixed Issue 1711 (a bug that prevents some games from booting)
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Thanks to chuvit's help
Added safety check for CFrame::Update
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4759 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 16:25:12 +00:00
ayuanx
d4a1b97ac9
Fixed OpenGL shutdown issue in single core mode.
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Thanks to sl1nk3.s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:26:16 +00:00
fgfemperor
75a3e391a0
* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
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- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)
I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s
18e951f97a
Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 15:08:18 +00:00
ayuanx
151ff28ab7
Fixed mem leak caused by not releasing pad & wiimote plugin when shutdown
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Fixed main frame crash after shutdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4755 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 14:37:12 +00:00
ayuanx
97779ea295
1. Proper shutdown, hopefully no crash anymore (Continuation of skidau's work)
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2. Connect/Disconnect Wiimote on the fly, no need to pause game
PS: Toggling full screen by ESC in DX9 doesn't work yet, it will close Dolphin instead at the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4754 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 09:00:43 +00:00
skidau
f97b782551
Another fix for one of the crashes ;) when closing Dolphin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 08:48:16 +00:00
skidau
ec790584aa
Fixes the crash when closing Dolphin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4752 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 23:15:23 +00:00
ayuanx
50139a394b
More multi-byte display fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4750 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 18:25:45 +00:00
tmator
03c45646b4
fiw nowx build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 18:00:41 +00:00
ayuanx
97406ec6eb
Sorry, I forgot there were several other paths.
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And I'm afraid there are even more wxString::FromAscii() :(, hopefully they don't need to be displayed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 17:43:15 +00:00
ayuanx
dd6f60a551
Fixed Issue 1339
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 17:34:14 +00:00
Shawn Hoffman
37b9fed89e
allow for extracting apploader/dol from gc/wii images without having to extract the whole fst. for now, the wii extraction just comes from partition 1.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:59:38 +00:00
ayuanx
7816bc6900
Tiny fix for Netplay window to display SJIS game titles correctly.
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Do not scan device where emulator is already running
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:38:34 +00:00
XTra.KrazzY
bd5d4cd34e
Fixed linux build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 12:13:47 +00:00
Shawn Hoffman
c9edf3cde0
convert sjis strings in the wxw logwindow to sjis encoding. (Thankfully wxw seems to do it's own checking to see if the source data is really sjis).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4743 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 12:00:48 +00:00
skidau
a93a30e688
Fix for negative zero in fnmsubsx (interpreter)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 09:11:26 +00:00
Shawn Hoffman
0403e3014e
buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 23:28:35 +00:00
sl1nk3.s
3226d455e3
Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.
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Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:34:19 +00:00
sl1nk3.s
bf6ed51b87
Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:13:06 +00:00
ayuanx
60a8d89b56
Oops, quick fix for special key mapping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4738 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 04:35:03 +00:00
Marko Pusljar
dfc24337b5
DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4737 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 22:52:33 +00:00
ayuanx
d62d6b0c33
Now Dolphin officially supports Multi-WiiMote (up to 4)
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* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)
* Up to 4 Emulated Wiimotes can work together at the same timer
(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
fgfemperor
4483f2c7b5
Some more key binding fixes. I know I should have made it in just one commit, I'm sorry, but I forgot to test some keys...
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This fixes on WiiMote Button Mapping:
Num /
Num *
Num Decimal
Num Separator
Num Lock
Right Alt -> But on keyboards that have "Alt Gr" keys it still gonnal report it as Left Ctrl, because when you press it, the OS sends a Left Ctrl then a Alt key...
Also fixes on SimplePad Button Mapping:
Num Decimal
Num Separator
Num Enter
Num Lock
Right Shift
Right Ctrl
Right Alt
Also it now differs Left (Ctrl|Shift|Alt) from the Right ones...
All keys should be working now... I left "Print Scrn" and "Pause" out because I don't think those can (or should) be bound...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4735 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 14:46:10 +00:00
fgfemperor
78facb0dc5
Tiny Fix:
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Show the correct name for the HOME key when pressed on Button Mapping dialog. (It was displaying "Num 7" when you pressed the Home button (the one above "End")).
Yeah, I know, it really is a silly fix... But hey, it's still a fix! =P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 02:07:46 +00:00
XTra.KrazzY
4d6b14cc97
Tiny memleak fix?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4733 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 16:21:03 +00:00
XTra.KrazzY
56fb509729
DSPLLE: Wii games/ZWW have working-ish sound (Trust the DSP to do its reads and writes wherever it wants)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4732 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 15:11:26 +00:00
ayuanx
6014fa6524
Oh Yeah! Now ASK!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4731 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 14:16:21 +00:00
Shawn Hoffman
37a5be0e00
remove dvd threading. shouldn't hurt performance - should make doing anything dealing with DI access a lot more sane (especially for GC)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4730 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 02:57:17 +00:00
ayuanx
4240cf9053
Wiimote: More work, don't ask, no answer
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nJoy: Maybe this could reactivate multi-pad?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 22:10:56 +00:00
ayuanx
06218e9ebb
Sound System Rework: Phase 2 (cont'ed)
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. Fixed super fast refresh rate issue
. Recovered <TAB> shortcut key for ThrottleSkipping
. Removed redundant "soundstream->Update()" in DSPLLE
(Thanks to LordMark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 11:59:04 +00:00
magumagu9
eddafd450e
Fix an extremely silly copy-paste error.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4727 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-24 05:21:07 +00:00
Shawn Hoffman
45307b7b38
unbreak chat for netplay (broken in last revision...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 21:49:26 +00:00
Shawn Hoffman
62b6af3259
fix wxw multibyte text issues in netplay. changes by bhaal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4725 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 20:46:56 +00:00
ayuanx
9eea60ca69
Sound System Rework: Phase 2
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. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 15:34:14 +00:00
skidau
0d0a7c515f
JITIL fixes:
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* ble involving CR flags was branching the wrong way around.
* xorx now works when sent the same register for both the src and dest
* lbzu disabled (same as JIT) fixing a Dolphin crash
* JITIL provided with the memory exception handler fixing crashes when memory is read out of bounds.
These fixes are able to get F-Zero GX in-game when JIT FloatingPoint is disabled. Once in-game, F-Zero retires the player just like it does in JIT.
This change might fix Dolphin crashes involving JITIL in other games too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 10:51:02 +00:00
tmator
acef487f8a
small opencl build fix on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4722 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 09:11:12 +00:00
Shawn Hoffman
fa19e7f299
Fix a small mistake with ecowx/eciwx opcodes (thanks ayuanx)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 08:14:23 +00:00
tmator
ea61532926
fix nowx build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:56:55 +00:00
tmator
ed84a87ed1
fix video software plugin build on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4719 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:37:59 +00:00
skidau
043681a37f
Dolphin now uses the first OpenCL device found on the system.
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Added cast in TextureDecoder.cl to satisfy the OpenCL compiler (thanks, Orphis).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 01:31:42 +00:00
ayuanx
24d8839793
Sound System Rework: Phase 1
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. Fixed Sample Rate for DSP
(Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)
. Fixed Sample Rate for AI
(Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)
. Fixed Backend list for DSPLLE
. Improved Aduio DMA a bit
(There might be a completely redesign in following phases)
WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 07:26:30 +00:00
death2droid
a1fefe870c
DX9: - Add hires texture loading.
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- Add an option to enable the EFB scaled copy *TODO find a better place for it to go.
SOIL - Update stb_image to the latest version (1.16 to 1.18)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:47:42 +00:00
Shawn Hoffman
0da21aa115
SI: still works with things that check status reg, also doesn't make games like MK:DD hang.
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(there's plenty to be done in SI, but for now...it "just works" ;p )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4715 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:45:00 +00:00
fgfemperor
acb9e7ca29
NSMB background fix. Fixes 1654.
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There was a problem with the fog calculations... Now NSMB shows the background, while the fog still works!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4714 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-21 20:30:01 +00:00
Shawn Hoffman
5e7607b700
replace SI_DUMMY with SI_NONE, an actual null device.
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tweak SI a little so that it doesn't block things which block on the status reg.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4713 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-21 07:39:57 +00:00
ayuanx
c3b196541d
Added volume control for OpenAL, also improved its performance a bit, but don't expect too much.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4712 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20 13:54:14 +00:00
ayuanx
51163196d3
Now OpenAL works, at least.
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But Dolphin's sound stream system really needs a rethink.
Because this is the root cause of constant blocking.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-20 02:23:26 +00:00
ayuanx
7b6a0f9b72
Thread safe.
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PS: The OpenAL is a mess.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 19:52:04 +00:00
ayuanx
97090337e3
WC24 config and mailbox files
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Don't let the BIN suffix mislead you, they are not binary code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4709 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 12:09:17 +00:00
ayuanx
077768501b
Now Mario Kart Wii can create/read/write save file correctly.
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BTW: I doubt "Zelda Twilight Princess" save file might be broken since r4704, anyone who has got this game please have a test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4708 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-18 08:54:45 +00:00
luigi2us
e39b844af6
FileIO: one more experiment: now MKWii can be played without a save file AND saves its data successfully!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 22:56:03 +00:00
luigi2us
0176879e45
IPC: let's try that: when reopening a device, return the device's ID, rather than an error code.
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MKWii can now be played even if you don't have a save file, but it will fail to save and tell the file is corrupted each time you'll launch it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:45:13 +00:00
Shawn Hoffman
bb81ea26ca
implement ppc opcodes eciwx/ecowx in interpreter. I think it's safe to do nothing for eieio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4705 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:17:22 +00:00
luigi2us
734daf362b
FileIO: update m_FileLength upon writes, so that MKWii doesn't end up seeking in rksys.dat at incredibly huge offsets.
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MKWii still fails to create a new save file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 19:11:40 +00:00
ayuanx
f255f08a99
Fixed a potential crash when mapping keys to Wiimote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4703 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 16:14:48 +00:00
ayuanx
7d1fdb85f3
Implemented Nunchuck Roll/Pitch
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx
b0ef811786
Disabled thread synchronization check so the speed should be back, and theoretically should be even faster than r4698.
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Hope it is safe to do so.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 04:01:34 +00:00
ayuanx
84e6070e61
This time when you click "Cancel" in Wiimote dialog, all changes are really discarded.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 19:12:07 +00:00
ayuanx
0ae7be2c1c
Since we have been employing the FIFO BP hack for so long time, at least let's make it a decent hack.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4699 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 17:05:30 +00:00
Shawn Hoffman
f2c060d8cb
Implement some previously unknown gekko/flipper cpuid-type regs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4698 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 08:59:18 +00:00
nakeee
5a417fe76c
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4697 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-15 14:40:03 +00:00
Rodolfo Osvaldo Bogado
9c930f0825
nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
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it brakes sms goop so in that game avoid this . test and let me know.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4696 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-15 01:40:54 +00:00
Shawn Hoffman
19f3ed11c7
Small fix for loading wii dol/elfs with no disc present. Now EmulatedBS2() returns true only if apploader has run (since if it hasn't, we need to load the code ourselves)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4695 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 19:24:55 +00:00
ayuanx
66b1eb1f08
Does anyone know any game that requires the "Clear FIFO BP on Rising Edge"?
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Because commenting out this behavior fixes Silent Hill Shattered Memories.
If this commit breaks any game, please report.
PS: There is a EnterCriticalSection in fifo.cpp, which performs the Read Access, but there is no EnterCriticalSection in CommandProcessor.cpp which performs the Write Access, so how can we guarantee the Write Access is atomic?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4694 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 15:50:31 +00:00
Shawn Hoffman
c46b289b2e
VolumeDirectory: fix issues with Read() that broke non-apploader mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 05:27:29 +00:00
ayuanx
e9891684ca
Several elements are not properly updated on GUI with last rev, sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 03:30:21 +00:00
ayuanx
6f1efd4873
Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
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So as long as the game supports, you can toggle controller input between them on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00
Shawn Hoffman
2d10a47c2b
fix issue where loading wii game then loading gc game would cause garbage audio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 01:20:56 +00:00
Shawn Hoffman
fffc4e7fe3
re-add enough of the wierdo audio buffer from MEM1 hackish-thing for wii sports to work...someone needs to convince me that this is actual behavior ;p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 18:16:16 +00:00
ayuanx
afef9fb5f0
Code cleanup, removed extern declaration in sound streams
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 11:51:29 +00:00
Shawn Hoffman
4fe3e46725
Add the mixer change from issue 1479 (use sleep(1) instead of cpu yield)
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Fix aram handling in wii mode - was doing strange things with aram AND mem2 space - only mem2 exists on wii. Let me know if this breaks anything...
Fix Wii BS2 HLE - don't zero out bytes 6 and 7
Thanks to skidau for finding the ssbb error cause :)
Fixes issue 303
Fixes issue 1479
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 07:42:15 +00:00
ayuanx
5f47aa7bb1
Fixed crash: when you try to change pad in config dialog
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Fixed issue: XInput trigger source cannot be selected
Added proper close of SDL_Joystick
But still nJoy and Wiimote cannot share the same gamepad. It needs to be figured out how to do it with SDL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4686 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 04:31:38 +00:00
ayuanx
d476048359
Made Roll & Pitch independent from each other, you can set one to free swing while keeping the other in degrees.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4685 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 01:03:36 +00:00
ayuanx
fad1fa4e3d
Improved XTra.KrazzY's Mute-On-Pause a bit, so it won't cost any CPU time when it is not used.
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Revert old Zelda-TP hack, though it really shouldn't be there...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-12 22:30:53 +00:00
ayuanx
7be17e6531
An attempt to fix Issue 1749.
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Whoever has "Zelda - Twilight Princess" please also test this revision.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4683 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-12 17:02:43 +00:00
Shawn Hoffman
57d2f39cb0
fs/fileIO: add enum for open mode, and struct for NANDStat.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4682 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 21:36:26 +00:00
ayuanx
cca6f75110
Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 13:57:25 +00:00
ayuanx
a751efcc6e
Trying to constrain the seek position when file is empty doesn't work out either, sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4680 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 10:32:33 +00:00
ayuanx
0e5dc5b2ce
Oops, a quick bug.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4679 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 09:57:18 +00:00
ayuanx
2b7d1d294b
Cleanup FS and FILEIO a bit.
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PS: Mario Kart Wii cannot create a new savedata because it tries to seek position in file "rksys.dat" with a very huge number even though it already knows the file is newly created, and then write to that file with 2MB data of all zeros (wrong mem addr?).
Can't find a reason yet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 09:47:30 +00:00
sl1nk3.s
7c481d179c
Fix a crash reported in r4671, plus a fix related to issue 1523 i forgot a month ago >.>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4677 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 00:03:56 +00:00
XTra.KrazzY
6bea0a2f53
Fixed annoying sound when pausing/shutting down (please test for ALL backends) (couldn't do this for CoreAudio and PulseAudio too)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 21:00:52 +00:00
ayuanx
d901fd2e38
[Regression] Fixed the loading of some WADs that were broken (again! :() since r4646.
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Added /dev/usb/hid into hardware device list.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 20:24:27 +00:00
ayuanx
888e6e12e6
DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4674 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 17:41:47 +00:00
Rodolfo Osvaldo Bogado
8cc2cc11fd
this is a little commit:
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changed the blending functions for the logic ops emulation, now the accuracy is the best possible with the functions available in D3D.
if someone is interested i'll post how i get this values :) please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4673 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 17:34:19 +00:00
ayuanx
9f06dd9a0a
An attempt to resolve the issue roused by r4660, it needs tests though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4672 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 16:44:42 +00:00
ayuanx
f572fcdf6d
I just figure out that this ToolTip is the root cause of random crash when you click the Close Button.
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I can explain the scenario how to produce it if you have doubts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 10:57:39 +00:00
Shawn Hoffman
cf55a09e08
some cleanup in IPC_HLE_Device_usb. Add /dev/usb/hid as a null device. Just nag me if i've messed up /dev/usb/oh1/57e/305, so much moving around o_o
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4670 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 09:16:34 +00:00
Shawn Hoffman
eb2c52f55f
Fix a crash when dumping memory
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4669 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 09:16:21 +00:00
Shawn Hoffman
805bd8ec28
VolumeDirectory: allow loading of arbitrary apploader and dol. Code cleaning around the bootup logic.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 09:16:10 +00:00
bztdlinux
d4e35a1a97
Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4667 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 23:10:39 +00:00
bztdlinux
851962977e
Oops, fix shake which I broke :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 20:47:50 +00:00
bztdlinux
828bf052f0
Keyboard Wiimote emulation cleanup, phase one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 16:33:32 +00:00
ayuanx
0fa1f968c7
I think this should fix the "Wiimote sudden death after 15 min" issue, actually I announced this was a test in the log message of r4647, but it seems no one has noticed.
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Added the missing file in last rev.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 15:29:39 +00:00
ayuanx
c9f98d8f2b
Reorganized Wiimote Config Dialog a bit to make it more compact
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Fixed many wrongly named variables
Deleted many unreferenced variables
wxWidgets cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 14:52:30 +00:00
Rodolfo Osvaldo Bogado
0bc7fa7bf5
Small fix for the last commit, and a little fix for disable fog to really disable it :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 13:51:28 +00:00
luisr142004
a1d612e946
fix some linux wiimote compile error :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 00:06:52 +00:00
Marko Pusljar
f4bca6e21c
DSPLLE stuff (2 new opcodes)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4660 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 22:44:11 +00:00
ayuanx
48896c7de2
1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
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2. Added Roll Left/Right key mappings for keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
luisr142004
4df6dc24f8
Enable free look for render to main
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4658 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 02:20:27 +00:00
ayuanx
80601f70c5
Makes IR dots rotate accordingly when EmuWiiMote rolling is performed, this function should be able to fix Issue 1740, but needs verification yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:51:20 +00:00
Rodolfo Osvaldo Bogado
d02426a8e9
mixed commit:
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in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:48:31 +00:00
ayuanx
85a9b3dc2c
1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't get tons of "Negative" and complaints about RealWiimote when I'm committing updates for EmuWiimote that has nothing to do with RealWiimote.
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2. Change the frequency of WiiMote report sending to 100Hz which complies with real Wiimote hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 12:48:39 +00:00
ayuanx
0238727c52
Wiimote cleanup, especially for Roll & Pitch, now accelerometer axes should be correct.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4654 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 18:26:20 +00:00
nakeee
ec983284c6
Linux fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4653 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 17:45:59 +00:00
Shawn Hoffman
e5e4e1f1b0
buildfix for some wiimote plugin errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4651 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 02:33:36 +00:00
ayuanx
bc0d6defc6
Oops, Tortoise forgot this new file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:23:17 +00:00
ayuanx
db98709de0
Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
ayuanx
d117b438ae
1) Added current core button status for all REPORT_IN, so now you can hold a tire and walk in "Mad World".
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2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 20:01:48 +00:00
ayuanx
6a5a90b9db
Fixed Issue 1697, this also makes usb_kbd enabled again.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4646 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 17:34:32 +00:00
hrydgard
0f0c77c299
minor code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 14:01:29 +00:00
hrydgard
f0bba97070
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 13:56:23 +00:00
ayuanx
973441d703
Revert "shake" to the previous fierce one. Yes, some games require you to shake as hard as you possibly can. So better keep shake always hard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 10:50:35 +00:00
ayuanx
24a785af59
With Roll & Pitch binding to "Keyboard" and both degrees setting to "Free Swing", the "Pitch Left" and "Pitch Right" keys on keyboard now work like "Swing to left" and "Swing to right".
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This enables you to use knife on a keyboard instead of an analog stick in games of "Resident Evil: Umbrella Chronicles" and "Resident Evil: Darkside Chronicles".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4642 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 21:13:27 +00:00
ayuanx
c71adffa80
New Feature: Free Swing for EMU WiiMote
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How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing".
Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right.
PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked.
Now you can play "Mad World" with emulated wiimote. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 16:36:24 +00:00
ayuanx
d919a641c1
Makes "Shake by Mouse Middle Button" work again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:22:36 +00:00
ayuanx
07cd58ebc0
Fixed the "usb_kbd is not able to run Close()" issue.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4639 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:13:39 +00:00
Rodolfo Osvaldo Bogado
714618f4ad
small commit to fix a error introduced in 4618, thanks to LordMark for show me the games where the error is visible
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 22:28:03 +00:00
Rodolfo Osvaldo Bogado
a99a1451f9
d3d: a little speedup in efb to ram please test and let me know the result
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opengl: a little code cleanup and possible speedup in texture recreation.
d3d and opengl :plugins corrected the efb alignment when efb to ram is used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 20:09:15 +00:00
donkopunchstania
e6d51e8ff4
Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02 04:17:18 +00:00
hrydgard
6e56ea80f7
Don't disable option dialogs at runtime.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 21:43:54 +00:00
Marko Pusljar
aa2f2dc95c
DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
ayuanx
4d512ecba7
1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
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No need to use "Sound Loop Hack", so I just removed it.
2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.
3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.
4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)
5. Other trivial fixes, no need to mention.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004
9e17ee5155
fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
ayuanx
5ef159a971
Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
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But I've only tested on Win32 SDL, don't know about Linux or 360pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
nakeee
8eb821722f
Unconsting an iterator passed to erase
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:10:57 +00:00
ayuanx
4ce110e841
Thanks to godisgovernment's sharp eyes, now the Reset() bug in WII_IPC_HLE is fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4628 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 06:14:28 +00:00
ayuanx
7643127935
Fixed the tiny bug that prevents you from customizing Wiimote key mapping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 19:45:24 +00:00
ayuanx
3e287233e9
Shake in last revision works, but not that sensitive.
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So just updated the keyboard "shake" function a bit, this can dramatically increase the shake key sensitivity.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:37:57 +00:00
ayuanx
ff23c02795
Now "Wiimote/Nunchunk Shake" on Keyboard works(for Win only).
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Just press the "Shake" key.
The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:00:07 +00:00
ayuanx
0f7b1a2f95
Added an option "Enable Loop Audio Hack" in DSP config.
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I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.
Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 11:40:04 +00:00
luisr142004
60352d92eb
Wiimote: reapply the Upright wiimote option
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D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 05:59:46 +00:00
ayuanx
bf6f40efbf
An attempt to fix Monster Hunter Tri, verification needed yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:48:54 +00:00
ayuanx
ea732db998
Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
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Sorry about such frequent commits in a short time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:21:12 +00:00
Rodolfo Osvaldo Bogado
5e31f22e50
small code reorganization.
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Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 19:42:27 +00:00
ayuanx
f69184b887
This should fix the No Sound Problem in GC & Non-AX games.
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Besides, this should also fix the WAD game loading issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
ayuanx
155719dc36
Very small but very COOL fix.
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This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!
This little issue really cost me some *serious* debugging time, phew...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 15:07:52 +00:00
nakeee
3e49599a33
AlsaSound: Applied the fix from issue 1689 makes DSP better
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thanks darumo
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4615 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 11:52:29 +00:00
ayuanx
fddab016fa
Fixed the save file path issue of r4613
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Anyone encounters significant FPS drop (comparing to r4611 or earlier) please report
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4614 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 17:50:14 +00:00
ayuanx
7a6241da81
OK, now all hardware devices are pre-created, so theoretically you can save/load state anytime anywhere, no need to wait for game title to show.
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Besides this should boost the performance by a little.
Warning: Remember to set "Framelimit" to: Auto or 60, or else Emu Wiimote will lose sync in a second.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 09:50:50 +00:00
Shawn Hoffman
8405c4049d
Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman
6145dd2967
Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
interdpth
7118900d3b
My first proud commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 10:07:56 +00:00
ayuanx
29774c35e8
My first commit :)
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Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.
Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.
If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 17:10:38 +00:00
Shawn Hoffman
6a46befc2a
commit ayuanx's patch from issue 1634. Fixes quite a few IPC + IPC_HLE + IPC_HLE_USB + wiimote problems, see the issue for full details
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 05:03:47 +00:00
Rodolfo Osvaldo Bogado
55dc7efaa4
corrected viewport and scissor test behavior in both plugins.
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some code cleanup in d3d.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 14:08:08 +00:00
Shawn Hoffman
37f1e1ca73
fix changing between interpreter and JIT not taking place instantly. Fix loading config needlessly twice on app init. Fixes issue 1682
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:43:14 +00:00
nakeee
67dee48b3e
Moved XInitThreads to where it wont crash should solve issue 1540 (Thanks emuxperts for the fix)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4603 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:25:41 +00:00
Shawn Hoffman
66b80131d6
wxMenu objects are now deleted by wxwidgets - should fix a few GUI-related crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 08:05:54 +00:00
nakeee
354078def6
make wxpostevent into addpendingevent hoping to solve some thread issue on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 07:37:00 +00:00
Rodolfo Osvaldo Bogado
19d7bb2c84
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
Shawn Hoffman
7fa29f0b66
fix linux compile
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4598 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 21:03:30 +00:00
Shawn Hoffman
32c74c6481
cleanup wii usb keyboard a little - really needs to use inputcommon or something...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 10:25:27 +00:00
donkopunchstania
6e7395cef1
Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 02:49:46 +00:00
Rodolfo Osvaldo Bogado
c9f5521d26
forget the new files Sorry :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 20:14:34 +00:00
Rodolfo Osvaldo Bogado
802c112ad9
Well this commit has 2 parts:
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first part if fixing, fixed, i thing, the flickering that everyone has reported, at least in my case i only have flickering in the one texture in one game and now is fixed. The other fix is not for an reported issue, is more a correctness fix, running dolphin with pix to review debug errors, result in a ton of warnings and error, now with this commit, at least for ati, there no more error or warnings, this means, correct management and state change, no accurate emulation, for this still a lot of work to do.
for this part of the commit please give me feedback and let me know of remaining issues
Te second part is the partial implementation of efb to ram copy in d3d, this won't brake anything because is commented but i commit this to ask for help from ector and donko in some errors remaining in the implementation related to differences between opengl an d3d.
if you want to test this you have to uncomment line 150 to 155 of bpstruct.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 18:46:30 +00:00
Sonicadvance1
47f3c5bc31
Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:58:36 +00:00
Sonicadvance1
3af4c50af1
Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
Shawn Hoffman
651b5addf4
DiscIO.vcproj depends on zlib...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 03:12:14 +00:00
Rodolfo Osvaldo Bogado
fe1a5142a7
a minor cleanup in xf registers, an some small bug fixes. please test and give me feedback
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4589 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 02:28:41 +00:00
Shawn Hoffman
73af91281a
allow dumping of all symbols to a signature file
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*hopefully* fix the memleak when scrubbing wii discs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 21:11:05 +00:00
Shawn Hoffman
1a374ad62c
fix a silly overflow error in DiscScrubber.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4587 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-18 19:16:59 +00:00
Marko Pusljar
93f2440f30
DSPHLE AXwii mail revert (thanks to RazLaron)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4586 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 18:06:34 +00:00
bztdlinux
d52eb9f692
Remove the silly trampoline VideoCommon.h (thanks to godisgovernment)
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VideoSoftware does not need Cg
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 02:15:28 +00:00
Shawn Hoffman
633786f96b
small warning fix in PadSimple.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4584 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 00:47:52 +00:00
bztdlinux
f796d4d747
STAND BACK - NEWLINE POLICE
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gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
donkopunchstania
f992fc6949
EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 20:14:03 +00:00
Marko Pusljar
9c03de8790
DSPHLE AXwii - cleaning, DCD10004 mails are now correct for Wii Sports ucode too
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4579 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 15:24:52 +00:00
luisr142004
14c3878543
reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 07:46:43 +00:00
daco65
70068a288a
small fix from chaos in event handling of real wiimote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:54:30 +00:00
Shawn Hoffman
a5cde0d45b
refine changes made in r4567
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4576 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:16:42 +00:00
Rodolfo Osvaldo Bogado
f8c2dcaa4e
fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth efb copy behavior to work accordantly to this change.
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in opengl efb copy, set the destination texture format and not use argb always.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:15:09 +00:00
death2droid
6005f4155d
Remove info window from Dolphin since most people do not use it or didn't even know it exists.
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Plus many people think its useless :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 22:24:20 +00:00
bztdlinux
f3366f21e1
Consolidated duplicate code into new function EmulateAnalogStick(...), and make diagonal scaling value consistent.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 22:18:58 +00:00
bztdlinux
2814438e79
Patch from the.emeralddragonfly which adds functionality to PadSimple:
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- Adjustable partial press for the main stick, C-stick, and triggers
(separate keys + adjustable values for semi-L, semi-R, semi-main, semi-C)
- Escape key to clear a keybinding (especially useful now)
- A whole bunch of cleanuppy/consistency stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4572 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 20:19:06 +00:00
Shawn Hoffman
b531c3a04d
build fix. now everthing is hunky-dorey mkay
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4571 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:58:51 +00:00
Shawn Hoffman
4622bd0c8b
reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:50:51 +00:00
Shawn Hoffman
dc75095f99
re-apply dsp-related changes from r4533
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:45:35 +00:00
Shawn Hoffman
5bafbbd361
re-apply the warning fixes to Source\Plugins\Plugin_VideoDX9\Src\resource.h from r4555
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:39:02 +00:00
Shawn Hoffman
a60ad41d4d
apply ayuanx's fix for classic controller events not being recognized if you are pressing certain combinations. fixes issue 1592
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:28:21 +00:00
Shawn Hoffman
06aa62504c
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
death2droid
ee57003ea9
Dolphin System information window: Added basic and untested linux os information check. And also moved the windows.h include down into the ifdef
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 13:00:29 +00:00
death2droid
2eff42f659
Forgot a tiny bit in last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 08:55:50 +00:00
death2droid
2667a469fb
Dolphin:
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System Information(InfoWindow.cpp) - Added a method to check what Windows OS you are running(I do not know of a method to check what linux OS someone is using)
and also added a extended version of the cpu_summarize.
Plugin manager - Temporarily fixed a problem that caused a crashing when pressing Stop reported in Issue 1656
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4561 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 08:53:16 +00:00
Sonicadvance1
de9991c30d
NoWX fixes >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:40 +00:00
Marko Pusljar
4d3620ace3
DSPHLE AXwii work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:38 +00:00
nakeee
ba42d9aa58
DSPLLE moved DMA debuging to debug level (thanks ayuanx@163.com)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4558 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 13:47:12 +00:00
nakeee
ecf667e755
DSPLLE: long due removal of exception and Zelda messages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4557 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 13:33:17 +00:00
Rodolfo Osvaldo Bogado
e56ca08b4f
some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4556 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 11:55:14 +00:00
luisr142004
654800458f
OGL: allow the Esc button to work while windowed and not rendering to main
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D3D: fix the wireframe option getting enabled when using the fullscreen option
and did some code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4555 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 10:45:41 +00:00
John Peterson
928dc99874
Gamepad (minor) > Crashfix in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4554 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 09:11:24 +00:00
Sonicadvance1
173c16ad41
Should fix a crash that was deleting a invalid pointer that happens when we unload plugins before freeing pads, if this causes problems anywhere, please tell me
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4553 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 09:04:17 +00:00
John Peterson
ee88afce58
Gamepad (minor) > Disabled LiveUpdates, it's not stable in the current form
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:52:15 +00:00
omegadox
00f2a30b71
Some AR Fixes, and speedup Patch Event so AR can apply Code increments faster than the game execution, this helps fixes Jump code in some games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4551 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:26:26 +00:00
Shawn Hoffman
f38aaca614
apply deathknight13579's other changes from issue 1630
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:19:43 +00:00
John Peterson
0837e38c39
Gamepad (minor) > Fix to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:39:43 +00:00
John Peterson
7c1d118913
Build (minor) > Forgot a message box
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:24:07 +00:00
John Peterson
2d064262ce
Gamepads (minor change) > Fix to last commit, LiveUpdate related
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4547 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:22:51 +00:00
John Peterson
d47e4827f7
Build (minor) > Fix to last commit, missing an ending " in some instances
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4546 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:10:36 +00:00
John Peterson
2de805da0a
Build (minor) > Fixed target paths, had accidentally broken one of the configurations
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 22:51:28 +00:00
John Peterson
926ff36489
Build (minor) > Fixed linux compilation errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4544 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:20:16 +00:00
John Peterson
18450737be
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson
7a6eb0f350
GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:50:45 +00:00
John Peterson
013a27b13b
Externals > Fixed SDL include
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:26:25 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Marko Pusljar
b858befba2
DSPLLE small mul fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 16:17:22 +00:00
luisr142004
1ba75a05d0
Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 07:18:31 +00:00
donkopunchstania
dee90fa7aa
The WGP does not loop if the write pointer is set beyond the end of the fifo. Updated the video plugins this time.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 01:51:40 +00:00
Sonicadvance1
ebc696c58e
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
Shawn Hoffman
e4ec0ba33b
add deathknight13579's actionreplay fixes from issue 1630
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4529 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 06:18:37 +00:00
donkopunchstania
8d6aa79389
Revert WGP change. The previous change was correct, but the video plugins need to be updated.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4528 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 04:32:57 +00:00
donkopunchstania
52da977c73
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 03:14:38 +00:00
Rodolfo Osvaldo Bogado
c2a4e33313
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending.
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
Shawn Hoffman
0b30b23719
give wiimote + extensions more sane (to me...) default keys. make order of all directions be left, right, up, down, instead of having different orderings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 07:46:43 +00:00
LPFaint99
c8d46de541
fix for issue 1585
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 05:32:33 +00:00
Sonicadvance1
3c537ec137
Fix Compiling in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4523 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:36:14 +00:00
sl1nk3.s
07408d7625
Fix issue 1523, disable x64 path on Jit64::lXz causing issue 615, and revert the FPU change from r4441, as it's causing weird issues in SSBM
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4522 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:12:35 +00:00
nakeee
1c95100eb1
DSPLLE: moved breakpoint to debug to gain some speed
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clrl fix from lordmark
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4521 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 21:37:38 +00:00
Rodolfo Osvaldo Bogado
0ac07e8aa8
Big Commit this will break a lot, fix a lot, but i thing is a good step:
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Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 20:35:11 +00:00
Sonicadvance1
84c6135bfd
Oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:53 +00:00
Sonicadvance1
3fa2c9fbac
Fix Linux compiling entirely
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4518 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 10:37:04 +00:00
luisr142004
6c88f9e652
disable the full screen button while no game has been loaded and move a change from rev 4492
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:13:42 +00:00
Sonicadvance1
3cf6a9e014
Some more fixes, not quite sure where const_iterator is defined at
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4516 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 09:07:24 +00:00
nakeee
60f142ce96
Begining of porting the luainteface to linux + some other small fixes.
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(could use some help with lua macros)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 08:54:09 +00:00
Shawn Hoffman
1b7303ea0a
apply warning fixes from r1447
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4514 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 02:28:06 +00:00