Massive Poo storm, had to take shelter. Hacks, fixes, etc etc

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5421 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2010-04-29 13:46:20 +00:00
parent 3103b920b6
commit 81f06220ce
2 changed files with 567 additions and 679 deletions

File diff suppressed because it is too large Load Diff

View File

@ -47,10 +47,6 @@
#error unsupported platform (no pthreads?)
#endif
#ifdef __APPLE__
#include <libkern/OSAtomic.h>
#endif
#endif
// Don't include common.h here as it will break LogManager
@ -60,9 +56,9 @@
// This may not be defined outside _WIN32
#ifndef _WIN32
#ifndef INFINITE
#define INFINITE 0xffffffff
#endif
#ifndef INFINITE
#define INFINITE 0xffffffff
#endif
//for gettimeofday and struct time(val|spec)
#include <sys/time.h>
@ -72,169 +68,159 @@
namespace Common
{
class CriticalSection
{
class CriticalSection
{
#ifdef _WIN32
CRITICAL_SECTION section;
CRITICAL_SECTION section;
#else
#ifdef _POSIX_THREADS
#ifdef __APPLE__
OSSpinLock lock;
#else
pthread_mutex_t mutex;
#endif
#endif
#endif
public:
CriticalSection(int spincount = 1000);
~CriticalSection();
void Enter();
bool TryEnter();
void Leave();
};
public:
CriticalSection(int spincount = 1000);
~CriticalSection();
void Enter();
bool TryEnter();
void Leave();
};
#ifdef _WIN32
#ifdef USE_BEGINTHREADEX
typedef unsigned (__stdcall *ThreadFunc)(void* arg);
typedef unsigned (__stdcall *ThreadFunc)(void* arg);
#else
typedef DWORD (WINAPI *ThreadFunc)(void* arg);
typedef DWORD (WINAPI *ThreadFunc)(void* arg);
#endif
#else
typedef void* (*ThreadFunc)(void* arg);
typedef void* (*ThreadFunc)(void* arg);
#endif
class Thread
{
public:
Thread(ThreadFunc entry, void* arg);
~Thread();
void SetAffinity(int mask);
static void SetCurrentThreadAffinity(int mask);
static int CurrentId();
bool IsCurrentThread();
class Thread
{
public:
Thread(ThreadFunc entry, void* arg);
~Thread();
void SetAffinity(int mask);
static void SetCurrentThreadAffinity(int mask);
static int CurrentId();
bool IsCurrentThread();
#ifdef _WIN32
void SetPriority(int priority);
DWORD WaitForDeath(const int iWait = INFINITE);
void SetPriority(int priority);
DWORD WaitForDeath(const int iWait = INFINITE);
#else
void WaitForDeath();
void WaitForDeath();
#endif
private:
private:
#ifdef _WIN32
HANDLE m_hThread;
HANDLE m_hThread;
#ifdef USE_BEGINTHREADEX
unsigned m_threadId;
unsigned m_threadId;
#else
DWORD m_threadId;
DWORD m_threadId;
#endif
#else
#ifdef _POSIX_THREADS
pthread_t thread_id;
pthread_t thread_id;
#endif
#endif
};
};
#ifdef _WIN32
// Event(WaitForSingleObject) is too expensive
// as it always enters Ring0 regardless of the state of lock
// This EventEx will try to stay in Ring3 as much as possible
// If the lock can be obtained in the first time, Ring0 won't be entered at all
class EventEx
{
public:
EventEx();
void Init();
void Shutdown();
void Set();
// Infinite wait
void Spin();
// Infinite wait with sleep
void Wait();
// Wait with message processing and sleep
bool MsgWait();
private:
volatile long m_Lock;
};
// Event(WaitForSingleObject) is too expensive
// as it always enters Ring0 regardless of the state of lock
// This EventEx will try to stay in Ring3 as much as possible
// If the lock can be obtained in the first time, Ring0 won't be entered at all
class EventEx
{
public:
EventEx();
void Init();
void Shutdown();
void Set();
// Infinite wait
void Spin();
// Infinite wait with sleep
void Wait();
// Wait with message processing and sleep
bool MsgWait();
private:
volatile long m_Lock;
};
#else
// TODO: implement for Linux
// TODO: implement for Linux
#define EventEx Event
#endif
class Event
{
public:
Event();
void Init();
void Shutdown();
void Set();
//returns whether the wait timed out
bool Wait(const u32 timeout = INFINITE);
class Event
{
public:
Event();
void Init();
void Shutdown();
void Set();
//returns whether the wait timed out
bool Wait(const u32 timeout = INFINITE);
#ifdef _WIN32
void MsgWait();
void MsgWait();
#else
void MsgWait() {Wait();}
void MsgWait() {Wait();}
#endif
private:
private:
#ifdef _WIN32
HANDLE m_hEvent;
/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
So then we can just as well continue and hope for the best. I could try several times that
this works after a five second timeout (with works meaning that the game stopped and I could
start another game without any noticable problems). But several times it failed to, and ended
with a crash. But it's better than an infinite deadlock. */
static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
HANDLE m_hEvent;
/* If we have waited more than five seconds we can be pretty sure that the thread is deadlocked.
So then we can just as well continue and hope for the best. I could try several times that
this works after a five second timeout (with works meaning that the game stopped and I could
start another game without any noticable problems). But several times it failed to, and ended
with a crash. But it's better than an infinite deadlock. */
static const int THREAD_WAIT_TIMEOUT = 5000; // INFINITE or 5000 for example
#else
bool is_set_;
bool is_set_;
#ifdef _POSIX_THREADS
#ifdef __APPLE__
OSSpinLock lock;
u32 event_;
#else
pthread_cond_t event_;
pthread_mutex_t mutex_;
pthread_cond_t event_;
pthread_mutex_t mutex_;
#endif
#endif
#endif
};
void InitThreading();
void SleepCurrentThread(int ms);
// YieldCPU: This function is only effective on HyperThreading CPU
// Use this function during a spin-wait to make the current thread
// relax while another thread is working. This may be more efficient
// than using events because event functions use kernel calls.
inline void YieldCPU()
{
};
void InitThreading();
void SleepCurrentThread(int ms);
// YieldCPU: This function is only effective on HyperThreading CPU
// Use this function during a spin-wait to make the current thread
// relax while another thread is working. This may be more efficient
// than using events because event functions use kernel calls.
inline void YieldCPU()
{
#ifdef _WIN32
YieldProcessor();
YieldProcessor();
#elif defined(_M_IX86) || defined(_M_X64)
_mm_pause();
_mm_pause();
#endif
}
void SetCurrentThreadName(const char *name);
}
void SetCurrentThreadName(const char *name);
} // namespace Common
#endif // _THREAD_H_