Fix some segmentation faults with the GCPadNew configuration dialog.
Also improve the visual appearance in linux. I think I have done so without hurting the appearance in windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5348 8ced0084-cf51-0410-be5f-012b33b47a6e
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0b45b3c7a1
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448af895d3
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@ -324,6 +324,7 @@ CFrame::CFrame(wxFrame* parent,
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, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
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, bFloatLogWindow(false), bFloatConsoleWindow(false)
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, m_pStatusBar(NULL), m_GameListCtrl(NULL), m_Panel(NULL)
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, m_RenderFrame(NULL), m_RenderParent(NULL)
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, m_LogWindow(NULL)
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, UseDebugger(_UseDebugger), m_bEdit(false), m_bTabSplit(false), m_bNoDocking(false)
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, m_bControlsCreated(false), m_StopDlg(NULL)
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@ -756,10 +757,10 @@ bool CFrame::RendererHasFocus()
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#ifdef _WIN32
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// Why doesn't the "else" method below work in windows when called from
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// Host_RendererHasFocus()?
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bRendererHasFocus = (m_RenderParent == wxWindow::FindFocus());
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bRendererHasFocus = m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
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return bRendererHasFocus;
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#else
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return m_RenderParent == wxWindow::FindFocus();
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return m_RenderParent && (m_RenderParent == wxWindow::FindFocus());
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#endif
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}
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@ -845,6 +845,7 @@ void CFrame::DoStop()
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m_RenderParent->SetCursor(wxCURSOR_ARROW);
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if (!SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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m_RenderFrame->Destroy();
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m_RenderParent = NULL;
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// Clean framerate indications from the status bar.
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m_pStatusBar->SetStatusText(wxT(" "), 0);
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@ -21,7 +21,7 @@ void PadSettingCheckBox::UpdateValue()
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PadSettingChoice::PadSettingChoice( wxWindow* const parent, ControlState& _value, int min, int max )
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: PadSetting(_value)
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, wxChoice( parent, -1, wxDefaultPosition, wxSize( 48, -1 ) )
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, wxChoice( parent, -1, wxDefaultPosition, wxSize( 54, -1 ) )
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{
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Append( wxT("0") );
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for ( ; min<=max; ++min )
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@ -180,7 +180,7 @@ void ControlChooser::UpdateGUI()
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if ( bound ) ss << bound; else ss << "None";
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m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
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textctrl->SetLabel( wxString::FromAscii( control_reference->control_qualifier.name.c_str() ) );
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textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
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};
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void GamepadPage::UpdateGUI()
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@ -229,7 +229,7 @@ void GamepadPage::SetControl( wxCommandEvent& event )
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{
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m_plugin.controls_crit.Enter(); // enter
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m_control_dialog->control_reference->control_qualifier.name = std::string( m_control_dialog->control_chooser->textctrl->GetLabel().ToAscii() );
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m_control_dialog->control_reference->control_qualifier.name = std::string( m_control_dialog->control_chooser->textctrl->GetValue().ToAscii() );
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m_control_dialog->control_reference->UpdateControls();
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m_control_dialog->control_chooser->UpdateGUI();
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@ -356,20 +356,21 @@ void ControlDialog::SelectControl( wxCommandEvent& event )
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wxString final_label;
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if ( sels.size() == 1 )
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if (sels.GetCount() == 0)
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return;
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if ( sels.GetCount() == 1 )
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final_label = names[ sels[0] ];
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//else if ( sels.size() == lb->GetCount() )
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//else if ( sels.GetCount() == lb->GetCount() )
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// final_label = "||";
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else
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{
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final_label = wxT('|');
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for ( unsigned int i=0; i<sels.size(); ++i )
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for ( unsigned int i=0; i<sels.GetCount(); ++i )
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final_label += names[ sels[i] ] + wxT('|');
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}
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if (!final_label.CompareTo(wxT("|")))
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final_label.Empty();
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control_chooser->textctrl->SetLabel( final_label );
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control_chooser->textctrl->SetValue( final_label );
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// kinda dumb
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wxCommandEvent nullevent;
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@ -397,7 +398,7 @@ ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::Con
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if ( ref->is_input )
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for ( unsigned int i = 2; i<5; ++i )
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{
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wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(16,-1) );
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wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
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_connect_macro_( d_btn, ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED);
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button_sizer->Add( d_btn );
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}
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@ -562,13 +563,16 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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control_group = group;
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static_bitmap = NULL;
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wxFont m_SmallFont(7, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
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for ( unsigned int c = 0; c < group->controls.size(); ++c )
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{
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wxStaticText* label = new wxStaticText( parent, -1, wxString::FromAscii( group->controls[c]->name )/*.append(wxT(" :"))*/ );
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ControlButton* control_button = new ControlButton( parent, group->controls[c]->control_ref, 80 );
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control_button->SetFont(m_SmallFont);
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controls.push_back( control_button );
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ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 16, "+" );
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ControlButton* adv_button = new ControlButton( parent, group->controls[c]->control_ref, 18, "+" );
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adv_button->SetFont(m_SmallFont);
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control_buttons.push_back( control_button );
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@ -632,6 +636,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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static_bitmap = new wxStaticBitmap( parent, -1, bitmap, wxDefaultPosition, wxDefaultSize, wxBITMAP_TYPE_BMP );
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PadSettingChoice* threshold_cbox = new PadSettingChoice( parent, group->settings[0]->value, 1, 99 );
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// threshold_cbox->SetFont(m_SmallFont);
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threshold_cbox->Connect( wxID_ANY, wxEVT_COMMAND_CHOICE_SELECTED, wxCommandEventHandler( GamepadPage::AdjustSetting ), (wxObject*)0, (wxEvtHandler*)parent );
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options.push_back( threshold_cbox );
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@ -727,7 +732,7 @@ GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int p
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device_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1), 0, 0, wxTE_PROCESS_ENTER );
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wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(48,-1) );
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wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
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#define _connect_macro3_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)this );
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@ -749,7 +754,7 @@ GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int p
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wxButton* const pload_btn = new wxButton( this, -1, wxT("Load"), wxDefaultPosition, wxSize(48,-1) );
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wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
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wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(48,-1) );
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wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
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pload_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::LoadProfile ),
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(wxObject*)0, (wxEvtHandler*)this );
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@ -88,7 +88,9 @@ Keyboard::Key::Key(Display* const display, KeyCode keycode)
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}
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while (keysym == NoSymbol && i < 8);
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if (keysym == NoSymbol)
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// 0x0110ffff is the top of the unicode character range according to keysymdef.h
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// although it is probably more than we need.
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if (keysym == NoSymbol || keysym > 0x0110ffff)
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m_keyname = std::string();
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else
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m_keyname = std::string(XKeysymToString(keysym));
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