Fixed GCPadNew GUI, clicking Set is no longer needed after choosing items from the list on Linux.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5370 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak 2010-04-14 23:50:33 +00:00
parent 803030de7b
commit 110fc18375
5 changed files with 154 additions and 146 deletions

View File

@ -3,6 +3,8 @@
#define _connect_macro_( b, f, c, s ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( f ), (wxObject*)0, (wxEvtHandler*)s );
static Plugin* g_plugin;
void GamepadPage::ConfigExtension( wxCommandEvent& event )
{
ControllerEmu::Extension* const ex = ((ExtensionButton*)event.GetEventObject())->extension;
@ -108,10 +110,8 @@ ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::Contr
device_cbox = new wxComboBox( this, -1, wxString::FromAscii( ref->device_qualifier.ToString().c_str() ), wxDefaultPosition, wxSize(256,-1), wxArrayString(), wxTE_PROCESS_ENTER );
//#define _connect_macro2_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)parent );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, parent );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, parent );
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
_connect_macro_( device_cbox, ControlDialog::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
std::vector< ControllerInterface::Device* >::const_iterator i = devs.begin(),
e = devs.end();
@ -148,7 +148,7 @@ ControlButton::ControlButton( wxWindow* const parent, ControllerInterface::Contr
void ConfigDialog::UpdateProfileComboBox()
{
std::string pname( File::GetUserPath(D_CONFIG_IDX) );
pname += PROFILES_PATH; pname += m_plugin.profile_name;
pname += PROFILES_PATH; pname += g_plugin->profile_name;
CFileSearch::XStringVector exts;
exts.push_back("*.ini");
@ -180,16 +180,16 @@ void ConfigDialog::UpdateControlReferences()
std::vector< GamepadPage* >::iterator i = m_padpages.begin(),
e = m_padpages.end();
for ( ; i != e; ++i )
(*i)->controller->UpdateReferences( m_plugin.controller_interface );
(*i)->controller->UpdateReferences( g_plugin->controller_interface );
}
void ConfigDialog::ClickSave( wxCommandEvent& event )
{
m_plugin.SaveConfig();
g_plugin->SaveConfig();
Close();
};
}
void ControlChooser::UpdateGUI()
void ControlChooser::UpdateListContents()
{
control_lbox->Clear();
@ -216,26 +216,44 @@ void ControlChooser::UpdateGUI()
}
}
// logic not 100% right here for a poorly formated qualifier
// but its just for selecting crap in the listbox
UpdateListSelection();
}
void ControlChooser::UpdateListSelection()
{
UpdateGUI();
wxArrayString control_names = control_lbox->GetStrings();
const std::string cname = control_reference->control_qualifier.name;
for ( int i = int(control_names.size()) - 1; i >=0; --i )
{
if ( cname == std::string(control_names[i].ToAscii()) ||
cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii() ) != std::string::npos )
control_lbox->Select( i );
else
control_lbox->Deselect( i );
}
control_lbox->DeselectAll();
// if text starts and ends with '|' it's multiple controls, otherwise just single one
if (cname.size() ? ((*cname.rbegin()=='|') && (*cname.begin()=='|')) : false)
{
for (int i = int(control_names.size()) - 1; i >= 0; --i)
if (cname.find( control_names[i].Prepend(wxT('|')).Append(wxT('|')).ToAscii()) != cname.npos)
control_lbox->Select( i );
}
else
{
const int n = control_lbox->FindString(wxString::FromAscii(cname.c_str()));
if (n >= 0)
control_lbox->Select(n);
}
}
void ControlChooser::UpdateGUI()
{
// update textbox
textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
// updates the "bound controls:" label
size_t bound = control_reference->controls.size();
std::ostringstream ss;
ss << "Bound Controls: ";
if ( bound ) ss << bound; else ss << "None";
m_bound_label->SetLabel( wxString::FromAscii(ss.str().c_str()) );
textctrl->SetValue(wxString::FromAscii(control_reference->control_qualifier.name.c_str()));
};
void GamepadPage::UpdateGUI()
@ -262,7 +280,7 @@ void GamepadPage::UpdateGUI()
void GamepadPage::ClearAll( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
g_plugin->controls_crit.Enter(); // enter
// just load an empty ini section to clear everything :P
IniSection section;
@ -274,133 +292,130 @@ void GamepadPage::ClearAll( wxCommandEvent& event )
UpdateGUI();
m_plugin.controls_crit.Leave(); // leave
g_plugin->controls_crit.Leave(); // leave
}
void GamepadPage::SetControl( wxCommandEvent& event )
void ControlDialog::SetControl( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
control_reference->control_qualifier.name =
std::string( control_chooser->textctrl->GetValue().ToAscii() );
m_control_dialog->control_reference->control_qualifier.name =
std::string( m_control_dialog->control_chooser->textctrl->GetValue().ToAscii() );
m_control_dialog->control_reference->UpdateControls();
m_control_dialog->control_chooser->UpdateGUI();
g_plugin->controls_crit.Enter(); // enter
control_reference->UpdateControls();
g_plugin->controls_crit.Leave(); // leave
UpdateGUI();
m_plugin.controls_crit.Leave(); // leave
control_chooser->UpdateListSelection();
}
void GamepadPage::SetDevice( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
// show user what it was validated as
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
// TODO: need to handle the ConfigControl device in here
// default device
if ( event.GetEventObject() == device_cbox )
{
controller->default_device.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
// show user what it was validated as
device_cbox->SetValue( wxString::FromAscii( controller->default_device.ToString().c_str() ) );
// this will set all the controls to this default device
controller->UpdateDefaultDevice();
// update references
controller->UpdateReferences( m_plugin.controller_interface );
}
// control dialog
else
{
m_control_dialog->control_reference->device_qualifier.FromString( std::string( m_control_dialog->device_cbox->GetValue().ToAscii() ) );
m_control_dialog->device_cbox->SetValue( wxString::FromAscii( m_control_dialog->control_reference->device_qualifier.ToString().c_str() ) );
m_plugin.controller_interface.UpdateReference( m_control_dialog->control_reference );
m_control_dialog->control_chooser->UpdateGUI();
}
m_plugin.controls_crit.Leave(); // leave
// this will set all the controls to this default device
controller->UpdateDefaultDevice();
// update references
g_plugin->controls_crit.Enter(); // enter
controller->UpdateReferences( g_plugin->controller_interface );
g_plugin->controls_crit.Leave(); // leave
}
void GamepadPage::ClearControl( wxCommandEvent& event )
void ControlDialog::SetDevice( wxCommandEvent& event )
{
m_control_dialog->control_reference->control_qualifier.name.clear();
m_control_dialog->control_reference->UpdateControls();
m_control_dialog->control_chooser->UpdateGUI();
UpdateGUI();
control_reference->device_qualifier.FromString( std::string( device_cbox->GetValue().ToAscii() ) );
// show user what it was validated as
device_cbox->SetValue( wxString::FromAscii( control_reference->device_qualifier.ToString().c_str() ) );
// update references
g_plugin->controls_crit.Enter(); // enter
g_plugin->controller_interface.UpdateReference( control_reference );
g_plugin->controls_crit.Leave(); // leave
// update gui
control_chooser->UpdateListContents();
}
void ControlDialog::ClearControl( wxCommandEvent& event )
{
control_reference->control_qualifier.name.clear();
g_plugin->controls_crit.Leave(); // enter
control_reference->UpdateControls();
g_plugin->controls_crit.Leave(); // leave
control_chooser->UpdateListSelection();
}
void GamepadPage::AdjustSetting( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
g_plugin->controls_crit.Enter(); // enter
// updates the setting value from the GUI control
(dynamic_cast<PadSetting*>(event.GetEventObject()))->UpdateValue();
m_plugin.controls_crit.Leave(); // leave
g_plugin->controls_crit.Leave(); // leave
}
void GamepadPage::AdjustControlOption( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
g_plugin->controls_crit.Enter(); // enter
m_control_dialog->control_reference->range = ControlState( m_control_dialog->control_chooser->range_slider->GetValue() ) / SLIDER_TICK_COUNT;
if ( m_control_dialog->control_reference->is_input )
{
((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode = m_control_dialog->control_chooser->mode_cbox->GetSelection();
}
((ControllerInterface::InputReference*)m_control_dialog->control_reference)->mode =
m_control_dialog->control_chooser->mode_cbox->GetSelection();
m_plugin.controls_crit.Leave(); // leave
g_plugin->controls_crit.Leave(); // leave
}
void GamepadPage::ConfigControl( wxCommandEvent& event )
{
m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, m_plugin.controller_interface.Devices() );
m_control_dialog = new ControlDialog( this, ((ControlButton*)event.GetEventObject())->control_reference, g_plugin->controller_interface.Devices() );
m_control_dialog->ShowModal();
m_control_dialog->Destroy();
// update changes that were made in the dialog
UpdateGUI();
}
void GamepadPage::ConfigDetectControl( wxCommandEvent& event )
void ControlDialog::DetectControl( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
// major major hacks
// some hacks
wxChar num = ((wxButton*)event.GetEventObject())->GetLabel()[0];
if ( num > '9' )
num = 1;
else
num -= 0x30;
if ( m_control_dialog->control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update control
{
UpdateGUI();
m_control_dialog->control_chooser->UpdateGUI();
}
m_plugin.controls_crit.Leave(); // leave
g_plugin->controls_crit.Enter(); // enter
if ( control_reference->Detect( DETECT_WAIT_TIME, num ) ) // if we got input, update gui
control_chooser->UpdateListSelection();
g_plugin->controls_crit.Leave(); // leave
}
void GamepadPage::DetectControl( wxCommandEvent& event )
{
ControlButton* btn = (ControlButton*)event.GetEventObject();
m_plugin.controls_crit.Enter(); // enter
g_plugin->controls_crit.Enter(); // enter
btn->control_reference->Detect( DETECT_WAIT_TIME );
btn->SetLabel( wxString::FromAscii( btn->control_reference->control_qualifier.name.c_str() ) );
m_plugin.controls_crit.Leave(); // leave
g_plugin->controls_crit.Leave(); // leave
}
void ControlDialog::SelectControl( wxCommandEvent& event )
{
// needed for linux
if (IsBeingDeleted())
return;
wxListBox* lb = (wxListBox*)event.GetEventObject();
wxArrayInt sels;
@ -411,8 +426,6 @@ void ControlDialog::SelectControl( wxCommandEvent& event )
if (sels.GetCount() == 1)
final_label = names[ sels[0] ];
//else if ( sels.size() == lb->GetCount() )
// final_label = "||";
else
{
final_label = wxT('|');
@ -420,32 +433,29 @@ void ControlDialog::SelectControl( wxCommandEvent& event )
final_label += names[ sels[i] ] + wxT('|');
}
#ifdef __linux__
if (!((wxWindow*)this)->IsBeingDeleted())
#endif
control_chooser->textctrl->SetValue( final_label );
control_reference->control_qualifier.name =
std::string( final_label.ToAscii() );
g_plugin->controls_crit.Enter(); // enter
control_reference->UpdateControls();
g_plugin->controls_crit.Leave(); // leave
#ifndef __linux__ // This causes the application to hang in linux
// kinda dumb
wxCommandEvent nullevent;
((GamepadPage*)m_parent)->SetControl( nullevent );
#endif
control_chooser->UpdateGUI();
}
ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink )
: wxStaticBoxSizer( wxVERTICAL, parent, ref->is_input ? wxT("Input") : wxT("Output") )
, control_reference(ref)
{
//#define _connect_macro_( b, f, c ) (b)->Connect( wxID_ANY, (c), wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)eventsink );
textctrl = new wxTextCtrl( parent, -1, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxTE_PROCESS_ENTER );
_connect_macro_( textctrl, ControlDialog::SetControl, wxEVT_COMMAND_TEXT_ENTER, parent);
textctrl = new wxTextCtrl( parent, -1 );
wxButton* detect_button = new wxButton( parent, -1, ref->is_input ? wxT("Detect 1") : wxT("Test") );
wxButton* clear_button = new wxButton( parent, -1, wxT("Clear"), wxDefaultPosition );
wxButton* set_button = new wxButton( parent, -1, wxT("Set")/*, wxDefaultPosition, wxSize( 32, -1 )*/ );
control_lbox = new wxListBox( parent, -1, wxDefaultPosition, wxSize( 256, 128 ), wxArrayString(), wxLB_EXTENDED );
control_lbox->Connect( wxID_ANY, wxEVT_COMMAND_LISTBOX_SELECTED, wxCommandEventHandler( ControlDialog::SelectControl ), (wxObject*)0, parent );
_connect_macro_( control_lbox, ControlDialog::SelectControl, wxEVT_COMMAND_LISTBOX_SELECTED, parent);
wxBoxSizer* button_sizer = new wxBoxSizer( wxHORIZONTAL );
button_sizer->Add( detect_button, 1, 0, 5 );
@ -453,7 +463,7 @@ ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::Con
for ( unsigned int i = 2; i<5; ++i )
{
wxButton* d_btn = new wxButton( parent, -1, wxChar( '0'+i ), wxDefaultPosition, wxSize(20,-1) );
_connect_macro_( d_btn, GamepadPage::ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink );
_connect_macro_( d_btn, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
button_sizer->Add( d_btn );
}
button_sizer->Add( clear_button, 1, 0, 5 );
@ -463,9 +473,9 @@ ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::Con
range_slider->SetValue( control_reference->range * SLIDER_TICK_COUNT );
_connect_macro_( detect_button, GamepadPage::ConfigDetectControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
_connect_macro_( clear_button, GamepadPage::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
_connect_macro_( set_button, GamepadPage::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, eventsink);
_connect_macro_( detect_button, ControlDialog::DetectControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( clear_button, ControlDialog::ClearControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( set_button, ControlDialog::SetControl, wxEVT_COMMAND_BUTTON_CLICKED, parent);
_connect_macro_( range_slider, GamepadPage::AdjustControlOption, wxEVT_SCROLL_CHANGED, eventsink);
wxStaticText* range_label = new wxStaticText( parent, -1, wxT("Range"));
@ -503,7 +513,7 @@ ControlChooser::ControlChooser( wxWindow* const parent, ControllerInterface::Con
Add( control_lbox, 0, wxEXPAND|wxLEFT|wxRIGHT|wxBOTTOM, 5 );
Add( m_bound_label, 0, wxEXPAND|wxLEFT, 80 );
UpdateGUI();
UpdateListContents();
}
void GamepadPage::LoadProfile( wxCommandEvent& event )
@ -512,11 +522,11 @@ void GamepadPage::LoadProfile( wxCommandEvent& event )
if ( profile_cbox->GetValue().empty() )
return;
m_plugin.controls_crit.Enter();
g_plugin->controls_crit.Enter();
std::ifstream file;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
if ( false == File::Exists( fname.c_str() ) )
@ -528,9 +538,9 @@ void GamepadPage::LoadProfile( wxCommandEvent& event )
controller->LoadConfig( inifile["Profile"] );
file.close();
controller->UpdateReferences( m_plugin.controller_interface );
controller->UpdateReferences( g_plugin->controller_interface );
m_plugin.controls_crit.Leave();
g_plugin->controls_crit.Leave();
UpdateGUI();
}
@ -546,7 +556,7 @@ void GamepadPage::SaveProfile( wxCommandEvent& event )
controller->SaveConfig( inifile["Profile"] );
std::ofstream file;
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
if ( false == File::Exists( fname.c_str() ) )
File::CreateFullPath( fname.c_str() );
@ -568,7 +578,7 @@ void GamepadPage::DeleteProfile( wxCommandEvent& event )
// don't need lock
std::string fname( File::GetUserPath(D_CONFIG_IDX) );
fname += PROFILES_PATH; fname += m_plugin.profile_name; fname += '/';
fname += PROFILES_PATH; fname += g_plugin->profile_name; fname += '/';
fname += profile_cbox->GetValue().ToAscii(); fname += ".ini";
if ( File::Exists( fname.c_str() ) )
File::Delete( fname.c_str() );
@ -584,8 +594,8 @@ void ConfigDialog::UpdateDeviceComboBox()
for ( ; i != e; ++i )
{
(*i)->device_cbox->Clear();
std::vector<ControllerInterface::Device*>::const_iterator di = m_plugin.controller_interface.Devices().begin(),
de = m_plugin.controller_interface.Devices().end();
std::vector<ControllerInterface::Device*>::const_iterator di = g_plugin->controller_interface.Devices().begin(),
de = g_plugin->controller_interface.Devices().end();
for ( ; di!=de; ++di )
{
dq.FromDevice( *di );
@ -597,11 +607,11 @@ void ConfigDialog::UpdateDeviceComboBox()
void GamepadPage::RefreshDevices( wxCommandEvent& event )
{
m_plugin.controls_crit.Enter(); // enter
g_plugin->controls_crit.Enter(); // enter
// refresh devices
m_plugin.controller_interface.DeInit();
m_plugin.controller_interface.Init();
g_plugin->controller_interface.DeInit();
g_plugin->controller_interface.Init();
// update all control references
m_config_dialog->UpdateControlReferences();
@ -609,7 +619,7 @@ void GamepadPage::RefreshDevices( wxCommandEvent& event )
// update device cbox
m_config_dialog->UpdateDeviceComboBox();
m_plugin.controls_crit.Leave(); // leave
g_plugin->controls_crit.Leave(); // leave
}
ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWindow* const parent, wxWindow* const eventsink )
@ -791,14 +801,13 @@ ControlGroupsSizer::ControlGroupsSizer( ControllerEmu* const controller, wxWindo
}
GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog )
GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog )
: wxNotebookPage( parent, -1 , wxDefaultPosition, wxDefaultSize )
,controller(plugin.controllers[pad_num])
,m_plugin(plugin)
,controller(g_plugin->controllers[pad_num])
,m_config_dialog(config_dialog)
{
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( m_plugin.controllers[pad_num], this, this, &control_groups );
wxBoxSizer* control_group_sizer = new ControlGroupsSizer( g_plugin->controllers[pad_num], this, this, &control_groups );
wxStaticBoxSizer* profile_sbox = new wxStaticBoxSizer( wxHORIZONTAL, this, wxT("Profile") );
@ -810,8 +819,6 @@ GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int p
wxButton* refresh_button = new wxButton( this, -1, wxT("Refresh"), wxDefaultPosition, wxSize(60,-1) );
//#define _connect_macro3_( b, f, c ) (b)->Connect( wxID_ANY, c, wxCommandEventHandler( GamepadPage::f ), (wxObject*)0, (wxEvtHandler*)this );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_COMBOBOX_SELECTED, this );
_connect_macro_( device_cbox, GamepadPage::SetDevice, wxEVT_COMMAND_TEXT_ENTER, this );
_connect_macro_( refresh_button, GamepadPage::RefreshDevices, wxEVT_COMMAND_BUTTON_CLICKED, this );
@ -823,8 +830,7 @@ GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int p
wxButton* all_button = new wxButton( this, -1, wxT("All"), wxDefaultPosition, wxSize(48,-1) );
clear_sbox->Add( all_button, 1, wxLEFT|wxRIGHT, 5 );
all_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::ClearAll ),
(wxObject*)0, (wxEvtHandler*)this );
_connect_macro_(all_button, GamepadPage::ClearAll, wxEVT_COMMAND_BUTTON_CLICKED, this);
profile_cbox = new wxComboBox( this, -1, wxT(""), wxDefaultPosition, wxSize(128,-1) );
@ -832,12 +838,9 @@ GamepadPage::GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int p
wxButton* const psave_btn = new wxButton( this, -1, wxT("Save"), wxDefaultPosition, wxSize(48,-1) );
wxButton* const pdelete_btn = new wxButton( this, -1, wxT("Delete"), wxDefaultPosition, wxSize(60,-1) );
pload_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::LoadProfile ),
(wxObject*)0, (wxEvtHandler*)this );
psave_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::SaveProfile ),
(wxObject*)0, (wxEvtHandler*)this );
pdelete_btn->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( GamepadPage::DeleteProfile ),
(wxObject*)0, (wxEvtHandler*)this );
_connect_macro_(pload_btn, GamepadPage::LoadProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(psave_btn, GamepadPage::SaveProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
_connect_macro_(pdelete_btn, GamepadPage::DeleteProfile, wxEVT_COMMAND_BUTTON_CLICKED, this);
profile_sbox->Add( profile_cbox, 1, wxLEFT, 5 );
profile_sbox->Add( pload_btn, 0, wxLEFT, 5 );
@ -870,20 +873,21 @@ ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::s
, is_game_running(_is_game_running)
, m_plugin(plugin)
{
g_plugin = &plugin;
m_pad_notebook = new wxNotebook( this, -1, wxDefaultPosition, wxDefaultSize, wxNB_DEFAULT );
for ( unsigned int i = 0; i < plugin.controllers.size(); ++i )
{
GamepadPage* gp = new GamepadPage( m_pad_notebook, plugin, i, this );
GamepadPage* gp = new GamepadPage( m_pad_notebook, i, this );
m_padpages.push_back( gp );
m_pad_notebook->AddPage( gp, wxString::FromAscii( m_plugin.gui_name ) + wxT(' ') + wxChar('1'+i) );
m_pad_notebook->AddPage( gp, wxString::FromAscii( g_plugin->gui_name ) + wxT(' ') + wxChar('1'+i) );
}
UpdateDeviceComboBox();
UpdateProfileComboBox();
wxButton* close_button = new wxButton( this, -1, wxT("Save"));
close_button->Connect( wxID_ANY, wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( ConfigDialog::ClickSave ), (wxObject*)0, (wxEvtHandler*)this );
_connect_macro_(close_button, ConfigDialog::ClickSave, wxEVT_COMMAND_BUTTON_CLICKED, this);
wxBoxSizer* btns = new wxBoxSizer( wxHORIZONTAL );
//btns->Add( new wxStaticText( this, -1, wxString::FromAscii(ver.c_str())), 0, wxLEFT|wxTOP, 5 );

View File

@ -71,6 +71,8 @@ public:
ControlChooser( wxWindow* const parent, ControllerInterface::ControlReference* const ref, wxWindow* const eventsink );
void UpdateGUI();
void UpdateListContents();
void UpdateListSelection();
ControllerInterface::ControlReference* control_reference;
@ -97,7 +99,12 @@ class ControlDialog : public wxDialog
{
public:
ControlDialog( wxWindow* const parent, ControllerInterface::ControlReference* const ref, const std::vector<ControllerInterface::Device*>& devs );
void SelectControl( wxCommandEvent& event );
void DetectControl( wxCommandEvent& event );
void ClearControl( wxCommandEvent& event );
void SetControl( wxCommandEvent& event );
void SetDevice( wxCommandEvent& event );
ControllerInterface::ControlReference* const control_reference;
wxComboBox* device_cbox;
@ -149,7 +156,7 @@ class GamepadPage : public wxNotebookPage
friend class ConfigDialog;
public:
GamepadPage( wxWindow* parent, Plugin& plugin, const unsigned int pad_num, ConfigDialog* const config_dialog );
GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDialog* const config_dialog );
void UpdateGUI();
@ -160,14 +167,11 @@ public:
void DeleteProfile( wxCommandEvent& event );
void ConfigControl( wxCommandEvent& event );
void ConfigDetectControl( wxCommandEvent& event );
void DetectControl( wxCommandEvent& event );
void ClearControl( wxCommandEvent& event );
void ConfigExtension( wxCommandEvent& event );
void SetDevice( wxCommandEvent& event );
void SetControl( wxCommandEvent& event );
void ClearAll( wxCommandEvent& event );
@ -186,7 +190,6 @@ protected:
private:
ControlDialog* m_control_dialog;
Plugin& m_plugin;
ConfigDialog* const m_config_dialog;
};

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@ -28,7 +28,7 @@
#endif
// plugin globals
Plugin g_plugin( "GCPadNew", "Pad", "GCPad" );
static Plugin g_plugin( "GCPadNew", "Pad", "GCPad" );
SPADInitialize *g_PADInitialize = NULL;
#ifdef _WIN32

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@ -406,6 +406,7 @@ void Wiimote::SendReadDataReply(u16 _channelID, const void* _Base, unsigned int
{
reply->size = 0x0f;
reply->error = 0x08;
reply->address = Common::swap16(_Address);
memset(reply->data, 0, sizeof(reply->data));
m_wiimote_init->pWiimoteInput(m_index, _channelID, data, sizeof(data));

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@ -28,7 +28,7 @@
#endif
// plugin globals
Plugin g_plugin( "WiimoteNew", "Wiimote", "Wiimote" );
static Plugin g_plugin( "WiimoteNew", "Wiimote", "Wiimote" );
SWiimoteInitialize g_WiimoteInitialize;
#ifdef _WIN32