VideoCommon: Fixed the bug that some texture become black in SSSE3.1 codes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5309 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -970,7 +970,6 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
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for (int x = 0; x < width; x += 8)
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesC8_To_Raw16_SSSE3((u16*)dst + (y + iy) * width + x, src, tlutaddr);
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break;
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} else
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#endif
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