HLE: Remove the RE0 hack because of reports of it not working which is most likely due to the amount of HLE changes since Rev 3200.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5365 8ced0084-cf51-0410-be5f-012b33b47a6e
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26b082d384
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1483715567
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@ -29,8 +29,7 @@ SConfig::SConfig()
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{
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// Make sure we have log manager
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LoadSettings();
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//Make sure we load settings
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LoadSettingsHLE();
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//Make sure we load any extra settings
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LoadSettingsWii();
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}
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@ -300,12 +299,4 @@ void SConfig::LoadSettingsWii()
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sprintf(SectionName, "Wiimote%i", i + 1);
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ini.Get(SectionName, "AutoReconnectRealWiimote", &m_WiiAutoReconnect[i], false);
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}
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}
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// Is this still even needed????
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void SConfig::LoadSettingsHLE()
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{
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IniFile ini;
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ini.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
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ini.Get("Config", "EnableRE0AudioFix", &m_EnableRE0Fix, false); // RE0 Hack
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}
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}
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@ -46,9 +46,6 @@ struct SConfig
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bool m_WiiKeyboard;
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bool m_WiiAutoReconnect[4];
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// DSP HLE Audio fix
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bool m_EnableRE0Fix;
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// hard coded default plugins ...
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std::string m_DefaultGFXPlugin;
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std::string m_DefaultDSPPlugin;
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@ -101,7 +98,6 @@ struct SConfig
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void LoadSettings();
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//Special load settings
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void LoadSettingsHLE();
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void LoadSettingsWii();
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// Return the permanent and somewhat globally used instance of this struct
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@ -239,14 +239,6 @@ void Jit64::WriteCallInterpreter(UGeckoInstruction inst)
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}
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Interpreter::_interpreterInstruction instr = GetInterpreterOp(inst);
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ABI_CallFunctionC((void*)instr, inst.hex);
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if (js.isLastInstruction && SConfig::GetInstance().m_EnableRE0Fix )
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{
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SConfig::GetInstance().LoadSettingsHLE();//Make sure the settings are up to date
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MOV(32, R(EAX), M(&NPC));
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WriteRfiExitDestInEAX();
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}
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}
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void Jit64::unknown_instruction(UGeckoInstruction inst)
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@ -323,11 +323,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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arrayStringFor_Hack.Add(_("Bleach Versus Crusade"));
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Hack = new wxChoice(m_GameConfig, ID_HACK, wxDefaultPosition, wxDefaultSize, arrayStringFor_Hack, 0, wxDefaultValidator);
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//HLE Audio
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sbHLEaudioOverrides = new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("HLE Audio"));
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UseRE0Fix = new wxCheckBox(m_GameConfig, ID_RE0FIX, _("Use RE0 Fix"), wxDefaultPosition, wxDefaultSize, wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER, wxDefaultValidator);
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// Emulation State
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sEmuState = new wxBoxSizer(wxHORIZONTAL);
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EmuStateText = new wxStaticText(m_GameConfig, ID_EMUSTATE_TEXT, _("Emulation State: "), wxDefaultPosition, wxDefaultSize);
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@ -357,11 +352,9 @@ void CISOProperties::CreateGUIControls(bool IsWad)
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sbVideoOverrides->Add(BPHack, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(Hacktext, 0, wxEXPAND|wxLEFT, 5);
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sbVideoOverrides->Add(Hack, 0, wxEXPAND|wxLEFT, 5);
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sbHLEaudioOverrides->Add(UseRE0Fix, 0, wxEXPAND|wxLEFT, 5);
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sbGameConfig->Add(sbCoreOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbWiiOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbVideoOverrides, 0, wxEXPAND);
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sbGameConfig->Add(sbHLEaudioOverrides, 0, wxEXPAND);
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sConfigPage->Add(sbGameConfig, 0, wxEXPAND|wxALL, 5);
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sEmuState->Add(EmuStateText, 0, wxALIGN_CENTER_VERTICAL);
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sEmuState->Add(EmuState, 0, wxEXPAND);
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@ -849,11 +842,6 @@ void CISOProperties::LoadGameConfig()
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else
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UseXFB->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("HLEaudio", "UseRE0Fix", &bTemp))
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UseRE0Fix->Set3StateValue((wxCheckBoxState)bTemp);
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else
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UseRE0Fix->Set3StateValue(wxCHK_UNDETERMINED);
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if (GameIni.Get("Video", "FIFOBPHack", &bTemp))
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BPHack->Set3StateValue((wxCheckBoxState)bTemp);
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else
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@ -934,11 +922,6 @@ bool CISOProperties::SaveGameConfig()
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else
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GameIni.Set("Video", "UseXFB", UseXFB->Get3StateValue());
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if (UseRE0Fix->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("HLEaudio", "UseRE0Fix");
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else
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GameIni.Set("HLEaudio", "UseRE0Fix", UseRE0Fix->Get3StateValue());
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if (BPHack->Get3StateValue() == wxCHK_UNDETERMINED)
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GameIni.DeleteKey("Video", "FIFOBPHack");
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else
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@ -59,7 +59,6 @@ class CISOProperties : public wxDialog
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wxStaticBoxSizer *sbCoreOverrides;
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wxStaticBoxSizer *sbWiiOverrides;
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wxStaticBoxSizer *sbVideoOverrides;
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wxStaticBoxSizer *sbHLEaudioOverrides;
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wxBoxSizer *sEmuState;
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wxBoxSizer *sPatches;
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wxBoxSizer *sPatchButtons;
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@ -91,8 +90,6 @@ class CISOProperties : public wxDialog
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wxStaticText *Hacktext;
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wxArrayString arrayStringFor_Hack;
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wxChoice *Hack;
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// HLE Audio
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wxCheckBox *UseRE0Fix;
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wxButton *EditConfig;
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wxStaticText *EmuStateText;
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@ -169,7 +166,6 @@ class CISOProperties : public wxDialog
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ID_USEXFB,
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ID_HACK_TEXT,
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ID_HACK,
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ID_RE0FIX,
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ID_ENABLEPROGRESSIVESCAN,
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ID_ENABLEWIDESCREEN,
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ID_EDITCONFIG,
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@ -35,8 +35,6 @@ void CConfig::Load()
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IniFile file;
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file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
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file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
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file.Get("Config", "EnableRE0AudioFix", &m_EnableRE0Fix, false); // RE0 Hack
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m_RE0Fix = m_EnableRE0Fix;
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ac_Config.Load(file);
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}
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@ -45,15 +43,7 @@ void CConfig::Save()
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IniFile file;
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file.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
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file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
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file.Set("Config", "EnableRE0AudioFix", m_EnableRE0Fix); // RE0 Hack
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ac_Config.Set(file);
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file.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "DSP.ini").c_str());
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}
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void CConfig::LoadGameIni(const char* gameIniPath)
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{
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IniFile gameIni;
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gameIni.Load(gameIniPath);
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gameIni.Get("HLEaudio", "UseRE0Fix", &m_RE0Fix, m_EnableRE0Fix);
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}
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}
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@ -23,17 +23,11 @@
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struct CConfig
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{
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bool m_EnableHLEAudio;
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//is the RE0 fix enabled in config?
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bool m_EnableRE0Fix;
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//is the RE0 supposed to be used?
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//this value includes game.ini, avoiding overwrite of config
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bool m_RE0Fix;
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CConfig();
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void Load();
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void Save();
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void LoadGameIni(const char*);
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};
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extern CConfig g_Config;
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@ -24,7 +24,6 @@ BEGIN_EVENT_TABLE(DSPConfigDialogHLE, wxDialog)
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EVT_CHECKBOX(ID_ENABLE_HLE_AUDIO, DSPConfigDialogHLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_DTK_MUSIC, DSPConfigDialogHLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_THROTTLE, DSPConfigDialogHLE::SettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_RE0_FIX, DSPConfigDialogHLE::SettingsChanged)
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EVT_CHOICE(ID_BACKEND, DSPConfigDialogHLE::BackendChanged)
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EVT_COMMAND_SCROLL(ID_VOLUME, DSPConfigDialogHLE::VolumeChanged)
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END_EVENT_TABLE()
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@ -41,7 +40,6 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
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m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Audio Throttle"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_buttonEnableRE0Fix = new wxCheckBox(this, ID_ENABLE_RE0_FIX, wxT("Enable RE0 Audio Hack"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
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m_BackendSelection = new wxChoice(this, ID_BACKEND, wxDefaultPosition, wxSize(90, 20), wxArrayBackends, 0, wxDefaultValidator, wxEmptyString);
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@ -53,7 +51,6 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
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m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
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m_buttonEnableDTKMusic->SetValue(ac_Config.m_EnableDTKMusic ? true : false);
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m_buttonEnableThrottle->SetValue(ac_Config.m_EnableThrottle ? true : false);
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m_buttonEnableRE0Fix->SetValue(g_Config.m_EnableRE0Fix ? true : false);
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// Add tooltips
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m_buttonEnableHLEAudio->SetToolTip(wxT("This is usually used to play voice and sound effects."));
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@ -62,7 +59,6 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
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wxT("Disabling this could cause abnormal game speed, such as too fast.\n")
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wxT("But sometimes enabling this could cause constant noise.\n")
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wxT("\nKeyboard Shortcut <TAB>: Hold down to instantly disable Throttle."));
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m_buttonEnableRE0Fix->SetToolTip(wxT("This fixes audio in Resident Evil Zero and maybe some other games."));
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m_BackendSelection->SetToolTip(wxT("Changing this will have no effect while the emulator is running!"));
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m_volumeSlider->SetToolTip(wxT("This setting only affects DSound and OpenAL."));
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@ -75,7 +71,6 @@ DSPConfigDialogHLE::DSPConfigDialogHLE(wxWindow *parent, wxWindowID id, const wx
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sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
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sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
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sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
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sbSettings->Add(m_buttonEnableRE0Fix, 0, wxALL, 5);
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sBackend->Add(BackendText, 0, wxALIGN_CENTER|wxALL, 5);
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sBackend->Add(m_BackendSelection, 0, wxALL, 1);
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sbSettings->Add(sBackend, 0, wxALL, 2);
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@ -131,7 +126,6 @@ void DSPConfigDialogHLE::SettingsChanged(wxCommandEvent& event)
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g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
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ac_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
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ac_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
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g_Config.m_EnableRE0Fix = m_buttonEnableRE0Fix->GetValue();
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#ifdef __APPLE__
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strncpy(ac_Config.sBackend, m_BackendSelection->GetStringSelection().mb_str(), 128);
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@ -46,7 +46,6 @@ private:
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wxCheckBox *m_buttonEnableHLEAudio;
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wxCheckBox *m_buttonEnableDTKMusic;
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wxCheckBox *m_buttonEnableThrottle;
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wxCheckBox *m_buttonEnableRE0Fix;
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wxArrayString wxArrayBackends;
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wxChoice *m_BackendSelection;
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@ -55,7 +54,6 @@ private:
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ID_ENABLE_HLE_AUDIO,
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ID_ENABLE_DTK_MUSIC,
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ID_ENABLE_THROTTLE,
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ID_ENABLE_RE0_FIX,
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ID_BACKEND,
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ID_VOLUME
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};
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@ -64,28 +64,23 @@ static void ProcessUpdates(AXPB &PB)
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if (numupd > 64) numupd = 64; // prevent crazy values TODO: LOL WHAT
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const u32 updaddr = (u32)(PB.updates.data_hi << 16) | PB.updates.data_lo;
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int on = 0, off = 0;
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for (int j = 0; j < numupd; j++)
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const u16 updpar = Memory_Read_U16(updaddr);
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const u16 upddata = Memory_Read_U16(updaddr + 2);
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// some safety checks, I hope it's enough
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if (updaddr > 0x80000000 && updaddr < 0x817fffff
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&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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//&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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// but I don't know how or when
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)
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{
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int k = g_Config.m_RE0Fix ? 0 : j;
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const u16 updpar = Memory_Read_U16(updaddr + k);
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const u16 upddata = Memory_Read_U16(updaddr + k + 2);
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// some safety checks, I hope it's enough
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if (updaddr > 0x80000000 && updaddr < 0x817fffff
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&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
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// 0-3, those are important
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//&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
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// but I don't know how or when
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)
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{
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((u16*)&PB)[updpar] = upddata; // WTF ABOUNDS!
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}
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if (updpar == 7 && upddata == 1) on++;
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if (updpar == 7 && upddata == 1) off++;
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// hack: if we get both an on and an off select on rather than off
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if (on > 0 && off > 0) PB.running = 1;
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((u16*)&PB)[updpar] = upddata; // WTF ABOUNDS!
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}
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if (updpar == 7 && upddata == 1) on++;
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if (updpar == 7 && upddata == 1) off++;
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// hack: if we get both an on and an off select on rather than off
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if (on > 0 && off > 0) PB.running = 1;
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}
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static void VoiceHacks(AXPB &pb)
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@ -144,7 +144,6 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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{
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globals = _pPluginGlobals;
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LogManager::SetInstance((LogManager *)globals->logManager);
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g_Config.LoadGameIni(globals->game_ini);
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}
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void DllConfig(HWND _hParent)
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