Netplay build fix for linux, and a little clean up.
For some reason something in (or included in) Frame.h messes up the SFML inclusion in NetPlay.cpp. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5426 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -86,7 +86,6 @@
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#define HAVE_OPENAL 1
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#define HAVE_ALSA 0
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#define HAVE_PORTAUDIO 0
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#define HAVE_SFML 1
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// it is VERY DANGEROUS to mix _SECURE_SCL=0 and _SECURE_SCL=1 compiled libraries.
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// You will get bizarre crash bugs whenever you use STL.
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@ -186,9 +186,7 @@ void CFrame::CreateMenu()
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toolsMenu->Append(IDM_IMPORTSAVE, _T("Wii Save Import (experimental)"));
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toolsMenu->Append(IDM_CHEATS, _T("Action &Replay Manager"));
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#if defined(HAVE_SFML) && HAVE_SFML
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toolsMenu->Append(IDM_NETPLAY, _T("Start &NetPlay"));
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#endif
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if (DiscIO::CNANDContentManager::Access().GetNANDLoader(std::string (File::GetUserPath(D_WIIMENU_IDX))).IsValid())
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{
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@ -998,9 +996,7 @@ void CFrame::StatusBarMessage(const char * Text, ...)
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// NetPlay stuff
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void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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{
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#if defined(HAVE_SFML) && HAVE_SFML
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new NetPlaySetupDiag(this, m_GameListCtrl);
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#endif
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}
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void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
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@ -18,11 +18,11 @@
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#include "HW/SI_DeviceGCController.h"
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#include "HW/EXI_DeviceIPL.h"
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#include "Frame.h"
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#include "NetPlay.h"
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#include "NetWindow.h"
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#include "Frame.h"
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#include <sstream>
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// this will be removed soon
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@ -221,8 +221,8 @@ void NetPlaySetupDiag::OnQuit(wxCommandEvent& event)
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NetPlayDiag::NetPlayDiag(wxWindow* parent, const CGameListCtrl* const game_list
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, const std::string& game, const bool is_hosting)
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: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
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, m_game_list(game_list)
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, m_selected_game(game)
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, m_game_list(game_list)
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{
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wxPanel* const panel = new wxPanel(this);
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