New Wiimote Plugin: Added "Upright Wiimote" option. Fixed a nunchuk problem in ZTP and Wii Sports with some Hacks. Some work on emulated Swing and Speaker (disabled). Fixes/Cleanups. ControllerInterface: Fixed an issue when a DInput device reports the same axis more than once. Fixed some old comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5422 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
81f06220ce
commit
22c2276cef
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@ -16,7 +16,6 @@
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#define CIFACE_USE_DIRECTINPUT
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#endif
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#if defined(HAVE_X11) && HAVE_X11
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// Xlib is not tested at all currently, it is like 80% complete at least though
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#define CIFACE_USE_XLIB
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#endif
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#ifndef CIFACE_USE_DIRECTINPUT_JOYSTICK
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@ -74,7 +73,7 @@ public:
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//
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// Output
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//
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// guess wut it is, yup and output
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// an output on a device
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//
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class Output : public Control
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{
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@ -175,7 +174,7 @@ public:
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// ControlReference
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//
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// these are what you create to actually use the inputs, InputReference or OutputReference
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// they have a vector < struct { device , vector < controls > } >
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// they have a DeviceQualifier and ControlQualifier used to match 1 or more inputs
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//
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// after being binded to devices and controls with ControllerInterface::UpdateReference,
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// each one can binded to a devices, and 0+ controls the device
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@ -4,6 +4,11 @@
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#include "DirectInputJoystick.h"
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inline bool operator<(const GUID & lhs, const GUID & rhs)
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{
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return memcmp(&lhs, &rhs, sizeof(GUID)) < 0 ? true : false;
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}
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namespace ciface
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{
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namespace DirectInput
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@ -231,8 +236,18 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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}
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// get up to 6 axes and 2 sliders
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std::vector<DIDEVICEOBJECTINSTANCE> axes;
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m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS );
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unsigned int cur_slider = 0;
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m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_AXIS );
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// map of axis offsets in joystate dataformat based on axis guidType
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std::map<GUID,int> types;
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types[GUID_XAxis] = 0;
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types[GUID_YAxis] = 1;
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types[GUID_ZAxis] = 2;
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types[GUID_RxAxis] = 3;
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types[GUID_RyAxis] = 4;
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types[GUID_RzAxis] = 5;
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// going in reverse leaves the list more organized in the end for me :/
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std::vector<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator i = axes.rbegin(),
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@ -254,24 +269,25 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
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if ( DI_OK == m_device->GetProperty( DIPROP_RANGE, &range.diph ) )
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{
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int offset = -1;
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const GUID type = i->guidType;
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// figure out which axis this is
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if ( type == GUID_XAxis )
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offset = 0;
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else if ( type == GUID_YAxis )
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offset = 1;
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else if ( type == GUID_ZAxis )
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offset = 2;
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else if ( type == GUID_RxAxis )
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offset = 3;
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else if ( type == GUID_RyAxis )
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offset = 4;
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else if ( type == GUID_RzAxis )
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offset = 5;
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else if ( type == GUID_Slider )
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if ( cur_slider < 2 )
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if (GUID_Slider ==i->guidType)
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{
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// max of 2 sliders / limit of used data format
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if (cur_slider < 2)
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offset = 6 + cur_slider++;
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}
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else
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{
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// don't add duplicate axes, some buggy drivers report the same axis twice
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const std::map<GUID,int>::iterator f = types.find(i->guidType);
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if (types.end() != f)
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{
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offset = f->second;
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// remove from the map so it isn't added again
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types.erase(f);
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}
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}
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if ( offset >= 0 )
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{
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@ -19,9 +19,9 @@ void GamepadPage::ConfigExtension( wxCommandEvent& event )
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const std::size_t orig_size = control_groups.size();
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ControlGroupsSizer* const szr = new ControlGroupsSizer( ex->attachments[ex->switch_extension], pnl, this, &control_groups );
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pnl->SetSizerAndFit( szr );
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pnl->SetSizerAndFit( szr ); // needed
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pnl_szr->Add( pnl, 0, wxLEFT, 5 );
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dlg->SetSizerAndFit( pnl_szr );
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dlg->SetSizerAndFit( pnl_szr ); // needed
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dlg->Center();
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@ -131,7 +131,7 @@ ControlDialog::ControlDialog( wxWindow* const parent, ControllerInterface::Contr
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szr->Add( d_szr, 0, wxEXPAND|wxLEFT|wxRIGHT|wxTOP, 5 );
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szr->Add( control_chooser, 0, wxEXPAND|wxALL, 5 );
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SetSizerAndFit( szr );
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SetSizerAndFit( szr ); // needed
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}
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@ -661,6 +661,7 @@ ControlGroupBox::ControlGroupBox( ControllerEmu::ControlGroup* const group, wxWi
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case GROUP_TYPE_STICK :
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case GROUP_TYPE_TILT :
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case GROUP_TYPE_CURSOR :
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case GROUP_TYPE_FORCE :
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{
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wxBitmap bitmap(64, 64);
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wxMemoryDC dc;
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@ -871,7 +872,7 @@ GamepadPage::GamepadPage( wxWindow* parent, const unsigned int pad_num, ConfigDi
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UpdateGUI();
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SetSizerAndFit( mapping );
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SetSizerAndFit( mapping ); // needed
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Layout();
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};
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@ -911,7 +912,8 @@ ConfigDialog::ConfigDialog( wxWindow* const parent, Plugin& plugin, const std::s
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szr->Add( m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5 );
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szr->Add( btns, 0, wxEXPAND|wxALL, 5 );
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SetSizerAndFit( szr );
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SetSizerAndFit( szr ); // needed
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// not needed here it seems, but it cant hurt
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//Layout();
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@ -10,7 +10,7 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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ge = current_page->control_groups.end();
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for ( ; g != ge; ++g )
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{
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// if this control group has a bitmap
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if ( (*g)->static_bitmap )
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{
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@ -22,6 +22,20 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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// just always update
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m_plugin.controller_interface.UpdateInput();
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wxMemoryDC dc;
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wxBitmap bitmap((*g)->static_bitmap->GetBitmap());
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dc.SelectObject(bitmap);
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dc.Clear();
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// label for sticks and stuff
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if (64 == bitmap.GetHeight())
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{
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wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
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dc.SetFont(small_font);
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dc.SetTextForeground(0xC0C0C0);
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dc.DrawText(wxString::FromAscii((*g)->control_group->name).Upper(), 4, 2);
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}
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switch ( (*g)->control_group->type )
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{
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case GROUP_TYPE_TILT :
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xx *= 32 - 1; xx += 32;
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yy *= 32 - 1; yy += 32;
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// setup
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wxBitmap bitmap(64, 64);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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// draw the shit
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// ir cursor forward movement
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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if ( GROUP_TYPE_STICK == (*g)->control_group->type )
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{
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawCircle( 32, 32, 32);
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}
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else
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dc.DrawRectangle( 16, 16, 32, 32 );
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//dc.DrawRectangle( x-4, 64-y-1, 8, 2 );
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}
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// box outline
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// Windows XP color
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dc.SetPen(wxPen(_T("#7f9db9")));
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, 64, 64);
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}
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break;
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case GROUP_TYPE_FORCE :
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{
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float raw_dot[3];
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float adj_dot[3];
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const float deadzone = 32 * ((*g)->control_group)->settings[0]->value;
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// done drawing
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dc.SelectObject(wxNullBitmap);
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// adjusted
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((ControllerEmu::Force*)(*g)->control_group)->GetState( adj_dot, 32.0, 32-1.5 );
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// raw
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for ( unsigned int i=0; i<3; ++i )
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{
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raw_dot[i] = (*g)->control_group->controls[i*2 + 1]->control_ref->State()
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- (*g)->control_group->controls[i*2]->control_ref->State();
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raw_dot[i] *= 32 - 1; raw_dot[i] += 32;
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}
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// deadzone rect for forward/backward visual
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.DrawRectangle( 0, 32 - deadzone, 64, deadzone * 2 );
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// raw forward/background line
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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dc.DrawRectangle( 0, raw_dot[2] - 1, 64, 2 );
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// adjusted forward/background line
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if ( adj_dot[2]!=32 )
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle( 0, adj_dot[2] - 1, 64, 2 );
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}
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// a rectangle, for looks i guess
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.DrawRectangle( 16, 16, 32, 32 );
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// deadzone square
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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dc.DrawRectangle( 32 - deadzone, 32 - deadzone, deadzone * 2, deadzone * 2 );
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// raw dot
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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dc.DrawRectangle( raw_dot[1] - 2, raw_dot[0] - 2, 4, 4 );
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// adjusted dot
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if ( adj_dot[1]!=32 || adj_dot[0]!=32 )
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle( adj_dot[1]-2, adj_dot[0]-2, 4, 4 );
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}
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// set the shit
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(*g)->static_bitmap->SetBitmap( bitmap );
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}
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break;
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case GROUP_TYPE_BUTTONS :
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{
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const unsigned int button_count = ((unsigned int)(*g)->control_group->controls.size());
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// setup
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wxBitmap bitmap(12*button_count+1, 12);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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// draw the shit
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dc.SetPen(*wxGREY_PEN);
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for ( unsigned int n = 0; n<button_count; ++n )
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{
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// TODO: threshold stuff, actually redo this crap with the GetState func
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if ( buttons & bitmasks[n] )
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dc.SetBrush( *wxRED_BRUSH );
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else
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@ -152,28 +205,12 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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}
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delete bitmasks;
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// box outline
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// Windows XP color
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dc.SetPen(wxPen(_T("#7f9db9")));
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
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// done drawing
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dc.SelectObject(wxNullBitmap);
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// set the shit
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(*g)->static_bitmap->SetBitmap( bitmap );
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}
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break;
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case GROUP_TYPE_TRIGGERS :
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{
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const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size()));
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// setup
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wxBitmap bitmap( 64, 12*trigger_count+1);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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// draw the shit
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dc.SetPen(*wxGREY_PEN);
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@ -200,26 +237,11 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14);
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// box outline
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// Windows XP color
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dc.SetPen(wxPen(_T("#7f9db9")));
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dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
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// done drawing
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dc.SelectObject(wxNullBitmap);
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// set the shit
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(*g)->static_bitmap->SetBitmap( bitmap );
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}
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break;
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case GROUP_TYPE_MIXED_TRIGGERS :
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{
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const unsigned int trigger_count = ((unsigned int)((*g)->control_group->controls.size() / 2));
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// setup
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wxBitmap bitmap( 64+12+1, 12*trigger_count+1);
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wxMemoryDC dc;
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dc.SelectObject(bitmap);
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dc.Clear();
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// draw the shit
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dc.SetPen(*wxGREY_PEN);
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@ -245,22 +267,21 @@ void ConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
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// box outline
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// Windows XP color
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dc.SetPen(wxPen(_T("#7f9db9")));
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dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
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// done drawing
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dc.SelectObject(wxNullBitmap);
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// set the shit
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(*g)->static_bitmap->SetBitmap( bitmap );
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}
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break;
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default :
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break;
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}
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// box outline
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// Windows XP color
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dc.SetPen(wxPen(_T("#7f9db9")));
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
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dc.SelectObject(wxNullBitmap);
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(*g)->static_bitmap->SetBitmap(bitmap);
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m_plugin.interface_crit.Leave();
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}
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}
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@ -251,18 +251,15 @@ ControllerEmu::Triggers::Triggers( const char* const _name ) : ControlGroup( _na
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ControllerEmu::Force::Force( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_FORCE )
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{
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controls.push_back( new Input( "X-" ) );
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controls.push_back( new Input( "X+" ) );
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controls.push_back( new Input( "Y-" ) );
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controls.push_back( new Input( "Y+" ) );
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controls.push_back( new Input( "Z-" ) );
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controls.push_back( new Input( "Z+" ) );
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}
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controls.push_back( new Input( "Up" ) );
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controls.push_back( new Input( "Down" ) );
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controls.push_back( new Input( "Left" ) );
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controls.push_back( new Input( "Right" ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Backward" ) );
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controls.push_back( new Input( "Modifier" ) );
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void ControllerEmu::Force::GetState( u8* data, const u8 base, const u8 range )
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{
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for ( unsigned int i=0; i<3; ++i,++data )
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*data = u8( ( controls[i*2+1]->control_ref->State() - controls[i*2]->control_ref->State() ) * range + base );
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settings.push_back( new Setting("Dead Zone", 0, 1, 50 ) );
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}
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ControllerEmu::Tilt::Tilt( const char* const _name ) : ControlGroup( _name, GROUP_TYPE_TILT )
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@ -287,10 +284,12 @@ ControllerEmu::Cursor::Cursor( const char* const _name, const SWiimoteInitialize
|
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{
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for ( unsigned int i = 0; i < 4; ++i )
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controls.push_back( new Input( named_directions[i] ) );
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controls.push_back( new Input( "Forward" ) );
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controls.push_back( new Input( "Hide" ) );
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settings.push_back( new Setting("Center", 0.5f ) );
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settings.push_back( new Setting("Width", 0.5f ) );
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settings.push_back( new Setting("Height", 0.5f ) );
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settings.push_back( new Setting("Top", 0.5f ) );
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||||
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||||
}
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|
|
|
@ -237,7 +237,20 @@ public:
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public:
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||||
Force( const char* const _name );
|
||||
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||||
void GetState( u8* data, const u8 base, const u8 range );
|
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template <typename C, typename R>
|
||||
void GetState( C* axis, const u8 base, const R range )
|
||||
{
|
||||
const float deadzone = settings[0]->value;
|
||||
for ( unsigned int i=0; i<6; i+=2 )
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||||
{
|
||||
const float state = controls[i+1]->control_ref->State() - controls[i]->control_ref->State();
|
||||
if (abs(state) > deadzone)
|
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*axis++ = (C)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base);
|
||||
//*axis++ = state * range + base;
|
||||
else
|
||||
*axis++ = (C)(base);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
class Tilt : public ControlGroup
|
||||
|
@ -333,9 +346,9 @@ public:
|
|||
// adjust cursor according to settings
|
||||
if (adjusted)
|
||||
{
|
||||
xx *= ( settings[0]->value * 2 );
|
||||
yy *= ( settings[1]->value * 2 );
|
||||
yy += ( settings[2]->value - 0.5f );
|
||||
xx *= ( settings[1]->value * 2 );
|
||||
yy *= ( settings[2]->value * 2 );
|
||||
yy += ( settings[0]->value - 0.5f );
|
||||
}
|
||||
|
||||
*x = xx;
|
||||
|
|
|
@ -67,7 +67,7 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib rpcrt4.lib wxbase28ud.lib wxmsw28ud_core.lib"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib rpcrt4.lib wxbase28ud.lib wxmsw28ud_core.lib openal32.lib"
|
||||
OutputFile="..\..\..\Binary\Win32/Plugins\Plugin_WiimoteNewD.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32;..\..\..\Externals\WiiUse\win32;..\..\..\Externals\wxWidgets\lib\vc_lib\Win32"
|
||||
|
@ -151,7 +151,7 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib rpcrt4.lib wxbase28ud.lib wxmsw28ud_core.lib"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib rpcrt4.lib wxbase28ud.lib wxmsw28ud_core.lib openal32.lib"
|
||||
OutputFile="..\..\..\Binary\x64\Plugins\Plugin_WiimoteNewD.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\x64;..\..\..\Externals\WiiUse\x64;..\..\..\Externals\wxWidgets\lib\vc_lib\x64"
|
||||
|
@ -235,10 +235,10 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/NODEFAULTLIB:msvcrt.lib"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib wxbase28u.lib wxmsw28u_core.lib"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wxbase28u.lib wxmsw28u_core.lib openal32.lib"
|
||||
OutputFile="..\..\..\Binary\Win32\Plugins\Plugin_WiimoteNew.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32;..\..\..\Externals\WiiUse\win32;..\..\..\Externals\wxWidgets\lib\vc_lib\Win32"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32;..\..\..\Externals\wxWidgets\lib\vc_lib\x64;../../../Externals/OpenAL/Win32/"
|
||||
GenerateManifest="false"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
|
||||
|
@ -320,10 +320,10 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib wxbase28u.lib wxmsw28u_core.lib"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wxbase28u.lib wxmsw28u_core.lib openal32.lib"
|
||||
OutputFile="..\..\..\Binary\x64\Plugins\Plugin_WiimoteNew.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\x64;..\..\..\Externals\WiiUse\x64;..\..\..\Externals\wxWidgets\lib\vc_lib\x64"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\x64;..\..\..\Externals\wxWidgets\lib\vc_lib\x64;../../../Externals/OpenAL/Win64/"
|
||||
GenerateManifest="false"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(PlatformName)\$(ConfigurationName)\$(TargetName).pdb"
|
||||
|
@ -402,7 +402,7 @@
|
|||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/NODEFAULTLIB:msvcrt.lib"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib wxbase28u.lib wxmsw28u_core.lib"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib wxbase28u.lib wxmsw28u_core.lib openal32.lib"
|
||||
OutputFile="..\..\..\Binary\Win32\Plugins\Plugin_WiimoteNewDF.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\win32;..\..\..\Externals\WiiUse\win32;..\..\..\Externals\wxWidgets\lib\vc_lib\Win32"
|
||||
|
@ -484,7 +484,7 @@
|
|||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib wxbase28u.lib wxmsw28u_core.lib"
|
||||
AdditionalDependencies="SDL.lib xinput.lib comctl32.lib winmm.lib wiiuse.lib wxbase28u.lib wxmsw28u_core.lib openal32.lib"
|
||||
OutputFile="..\..\..\Binary\x64\Plugins\Plugin_WiimoteNewDF.dll"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\..\..\Externals\SDL\x64;..\..\..\Externals\WiiUse\x64;..\..\..\Externals\wxWidgets\lib\vc_lib\x64"
|
||||
|
@ -540,6 +540,10 @@
|
|||
RelativePath=".\Src\WiimoteEmu\Encryption.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\WiimoteEmu\Speaker.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\WiimoteEmu\WiimoteEmu.cpp"
|
||||
>
|
||||
|
|
|
@ -15,6 +15,7 @@ files = [
|
|||
'WiimoteEmu/Attachment/Guitar.cpp',
|
||||
'WiimoteEmu/EmuSubroutines.cpp',
|
||||
'WiimoteEmu/Encryption.cpp',
|
||||
'WiimoteEmu/Speaker.cpp',
|
||||
'WiimoteNew.cpp',
|
||||
]
|
||||
|
||||
|
|
|
@ -39,9 +39,10 @@ Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
|
|||
// stick
|
||||
groups.push_back( m_stick = new AnalogStick( "Stick" ) );
|
||||
|
||||
// force
|
||||
//groups.push_back( m_tilt = new Tilt( "Tilt" ) );
|
||||
groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) );
|
||||
// tilt
|
||||
groups.push_back( m_tilt = new Tilt( "Tilt" ) );
|
||||
|
||||
// swing
|
||||
//groups.push_back( m_swing = new Force( "Swing" ) );
|
||||
|
||||
// shake
|
||||
|
@ -57,7 +58,7 @@ Nunchuk::Nunchuk() : Attachment( "Nunchuk" )
|
|||
memcpy( ®[0xfa], nunchuck_id, sizeof(nunchuck_id) );
|
||||
|
||||
// this should get set to 0 on disconnect, but it isn't, o well
|
||||
m_shake_step = 0;
|
||||
memset(m_shake_step, 0, sizeof(m_shake_step));
|
||||
}
|
||||
|
||||
void Nunchuk::GetState( u8* const data, const bool focus )
|
||||
|
@ -68,43 +69,18 @@ void Nunchuk::GetState( u8* const data, const bool focus )
|
|||
m_stick->GetState( &ncdata->jx, &ncdata->jy, 0x80, focus ? 127 : 0 );
|
||||
|
||||
// tilt
|
||||
float x, y;
|
||||
m_tilt->GetState( &x, &y, 0, focus ? (PI / 2) : 0 ); // 90 degrees
|
||||
EmulateTilt((wm_accel*)&ncdata->ax, m_tilt, (accel_cal*)®[0x20], focus);
|
||||
|
||||
// this isn't doing anything with those low bits in the calib data, o well
|
||||
|
||||
const accel_cal* const cal = (accel_cal*)®[0x20];
|
||||
const u8* const zero_g = &cal->zero_g.x;
|
||||
u8 one_g[3];
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
|
||||
|
||||
// this math should be good enough :P
|
||||
ncdata->az = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]);
|
||||
ncdata->ax = u8(sin(x) * -one_g[0] + zero_g[0]);
|
||||
ncdata->ay = u8(sin(y) * one_g[1] + zero_g[1]);
|
||||
|
||||
// shake
|
||||
const unsigned int btns[] = { 0x01, 0x02, 0x04 };
|
||||
unsigned int shake = 0;
|
||||
if (focus)
|
||||
m_shake->GetState( &shake, btns );
|
||||
if (shake)
|
||||
{
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
if ( shake & (1 << i) )
|
||||
(&ncdata->ax)[i] = shake_data[m_shake_step];
|
||||
m_shake_step = (m_shake_step + 1) % sizeof(shake_data);
|
||||
}
|
||||
else
|
||||
m_shake_step = 0;
|
||||
|
||||
// buttons
|
||||
if (focus)
|
||||
// shake
|
||||
EmulateShake(&ncdata->ax, m_shake, m_shake_step);
|
||||
// buttons
|
||||
m_buttons->GetState( &ncdata->bt, nunchuk_button_bitmasks );
|
||||
}
|
||||
|
||||
// flip the button bits :/
|
||||
ncdata->bt ^= 0x3;
|
||||
ncdata->bt ^= 0x03;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ private:
|
|||
Buttons* m_buttons;
|
||||
AnalogStick* m_stick;
|
||||
|
||||
unsigned int m_shake_step;
|
||||
unsigned int m_shake_step[3];
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -65,6 +65,11 @@ void Wiimote::ReportMode(const u16 _channelID, wm_report_mode* dr)
|
|||
m_reporting_mode = dr->mode;
|
||||
m_reporting_channel = _channelID;
|
||||
|
||||
// some hax to skip a few Update() cycles to fix a nunchuk prob in ztp and wii sports
|
||||
// skipping 10 seems to work
|
||||
// probably like 1/6th of a second that the user won't have control :/
|
||||
m_skip_update = 10;
|
||||
|
||||
if (0 == dr->all_the_time)
|
||||
PanicAlert("Wiimote: Reporting Always is set to OFF! Everything should be fine, but games never do this.");
|
||||
|
||||
|
@ -137,24 +142,21 @@ void Wiimote::HidOutputReport(const u16 _channelID, wm_report* sr)
|
|||
break;
|
||||
|
||||
case WM_WRITE_SPEAKER_DATA : // 0x18
|
||||
#ifdef USE_WIIMOTE_EMU_SPEAKER
|
||||
SpeakerData((wm_speaker_data*)sr->data);
|
||||
#endif
|
||||
// TODO: Does this need an ack?
|
||||
{
|
||||
// testing
|
||||
//wm_speaker_data* const sd = (wm_speaker_data*)sr->data;
|
||||
//unsigned int length = sd->length >> 3;
|
||||
|
||||
//PanicAlert( "WM Speaker Data:\nlength: %d\nformat: 0x%x\nrate: 0x%x\nvolume: 0x%x",
|
||||
//length, m_reg_speaker->format, m_reg_speaker->sample_rate, m_reg_speaker->volume );
|
||||
|
||||
//for (unsigned int i=0; i<length; ++i)
|
||||
// m_speaker_data.push(0);
|
||||
}
|
||||
return; // no ack
|
||||
break;
|
||||
|
||||
case WM_SPEAKER_MUTE : // 0x19
|
||||
//INFO_LOG(WIIMOTE, "WM Speaker Mute: 0x%02x", sr->data[0]);
|
||||
//PanicAlert( "WM Speaker Mute: %d", sr->data[0] & 0x04 );
|
||||
#ifdef USE_WIIMOTE_EMU_SPEAKER
|
||||
// testing
|
||||
if (sr->data[0] ^ 0x04)
|
||||
m_channel_status.step = 0;
|
||||
#endif
|
||||
m_speaker_mute = (sr->data[0] & 0x04) ? 1 : 0;
|
||||
break;
|
||||
|
||||
|
@ -240,7 +242,6 @@ void Wiimote::RequestStatus(const u16 _channelID, wm_request_status* rs)
|
|||
void Wiimote::WriteData(const u16 _channelID, wm_write_data* wd)
|
||||
{
|
||||
u32 address = convert24bit(wd->address);
|
||||
//u16 size = convert16bit(rd->size);
|
||||
|
||||
// ignore the 0x010000 bit
|
||||
address &= 0xFEFFFF;
|
||||
|
@ -302,13 +303,16 @@ void Wiimote::WriteData(const u16 _channelID, wm_write_data* wd)
|
|||
// that we send it parts of a key, only the last full key will have an effect
|
||||
// I might have f'ed this up
|
||||
if ( address >= 0xa40040 && address <= 0xa4004c )
|
||||
{
|
||||
u8 data[WIIMOTE_REG_EXT_SIZE];
|
||||
m_register.Read( 0xa40000, data, WIIMOTE_REG_EXT_SIZE );
|
||||
wiimote_gen_key( &m_ext_key, data + 0x40 );
|
||||
}
|
||||
wiimote_gen_key(&m_ext_key, m_reg_ext->encryption_key);
|
||||
//else if ( address >= 0xa40020 && address < 0xa40040 )
|
||||
// PanicAlert("Writing to extension calibration data! Extension may misbehave");
|
||||
}
|
||||
break;
|
||||
// ir
|
||||
case 0xB0 :
|
||||
if (5 == m_reg_ir->mode)
|
||||
PanicAlert("IR Full Mode is Unsupported!");
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -386,8 +390,11 @@ void Wiimote::ReadData(const u16 _channelID, wm_read_data* rd)
|
|||
{
|
||||
// Encrypt data read from extension register
|
||||
// Check if encrypted reads is on
|
||||
if ( m_reg_ext[0xf0] == 0xaa )
|
||||
if (0xaa == m_reg_ext->encryption)
|
||||
wiimote_encrypt(&m_ext_key, block, address & 0xffff, (u8)size);
|
||||
|
||||
//if ( address >= 0xa40008 && address < 0xa40020 )
|
||||
// PanicAlert("Reading extension data from register");
|
||||
}
|
||||
break;
|
||||
// motion plus
|
||||
|
|
|
@ -18,11 +18,10 @@
|
|||
|
||||
|
||||
#include "Common.h"
|
||||
#include "pluginspecs_wiimote.h"
|
||||
#include "Encryption.h"
|
||||
|
||||
|
||||
u8 ans_tbl[7][6] = {
|
||||
static const u8 ans_tbl[7][6] = {
|
||||
{0xA8,0x77,0xA6,0xE0,0xF7,0x43},
|
||||
{0x5A,0x35,0x85,0xE2,0x72,0x97},
|
||||
{0x8F,0xB7,0x1A,0x62,0x87,0x38},
|
||||
|
@ -32,7 +31,7 @@ u8 ans_tbl[7][6] = {
|
|||
{0x30,0x7E,0x90, 0xE,0x85, 0xA},
|
||||
};
|
||||
|
||||
u8 tsbox[256] = {
|
||||
static const u8 tsbox[256] = {
|
||||
0x70,0x51, 3,0x86,0x40, 0xD,0x4F,0xEB,0x3E,0xCC,0xD1,0x87,0x35,0xBD,0xF5, 0xB,
|
||||
0x5E,0xD0,0xF8,0xF2,0xD5,0xE2,0x6C,0x31, 0xC,0xAD,0xFC,0x21,0xC3,0x78,0xC1, 6,
|
||||
0xC2,0x4C,0x55,0xE6,0x4A,0x34,0x48,0x11,0x1E,0xDA,0xE7,0x1A,0x84,0xA0,0x96,0xA7,
|
||||
|
@ -51,7 +50,7 @@ u8 tsbox[256] = {
|
|||
0x8B,0x9B, 8, 0xF,0xDC,0x81,0x18,0x20, 4,0xE4,0x71,0xCF,0xE9,0x2B,0x42,0x58,
|
||||
};
|
||||
|
||||
u8 sboxes[8][256] = {
|
||||
static const u8 sboxes[8][256] = {
|
||||
{
|
||||
1,0xA0,0xA9,0x62,0xD6,0x3F,0x85,0xA7,0xB6,0xD4,0xFA,0x15,0x66,0x17, 9,0xBD,
|
||||
0x5D,0x14,0x34,0x26,0x59,0x72,0x91,0x54, 6,0x4F,0xF8,0xB0,0x5B,0x74,0x93,0x99,
|
||||
|
@ -199,18 +198,18 @@ u8 sboxes[8][256] = {
|
|||
};
|
||||
|
||||
|
||||
static inline u8 ror8(u8 a, u8 b) {
|
||||
static inline u8 ror8(const u8 a, const u8 b)
|
||||
{
|
||||
return (a>>b) | ((a<<(8-b))&0xff);
|
||||
}
|
||||
|
||||
|
||||
void genkey(u8 *rand, u8 idx, u8 *key)
|
||||
void genkey(const u8* const rand, const u8 idx, u8* const key)
|
||||
{
|
||||
u8 *ans = ans_tbl[idx];
|
||||
const u8* const ans = ans_tbl[idx];
|
||||
u8 t0[10];
|
||||
int i;
|
||||
|
||||
for(i=0;i<10;i++)
|
||||
for(int i=0; i<10; ++i)
|
||||
t0[i] = tsbox[rand[i]];
|
||||
|
||||
key[0] = ((ror8((ans[0]^t0[5]),(t0[2]%8)) - t0[9]) ^ t0[4]);
|
||||
|
@ -222,7 +221,7 @@ void genkey(u8 *rand, u8 idx, u8 *key)
|
|||
}
|
||||
|
||||
|
||||
void gentabs(u8 *rand, u8 *key, u8 idx, u8 *ft, u8 *sb)
|
||||
void gentabs(const u8* const rand, const u8* const key, const u8 idx, u8* const ft, u8* const sb)
|
||||
{
|
||||
ft[0] = sboxes[idx][key[4]] ^ sboxes[(idx+1)%8][rand[3]];
|
||||
ft[1] = sboxes[idx][key[2]] ^ sboxes[(idx+1)%8][rand[5]];
|
||||
|
@ -247,25 +246,25 @@ void gentabs(u8 *rand, u8 *key, u8 idx, u8 *ft, u8 *sb)
|
|||
|
||||
|
||||
/* Generate key from the 0x40-0x4c data in g_RegExt */
|
||||
void wiimote_gen_key(wiimote_key *key, u8 *keydata)
|
||||
void wiimote_gen_key(wiimote_key* const key, const u8* const keydata)
|
||||
{
|
||||
u8 rand[10];
|
||||
u8 skey[6];
|
||||
u8 testkey[6];
|
||||
int idx;
|
||||
|
||||
for(int i=0;i<10;i++)
|
||||
for (int i=0; i<10; ++i)
|
||||
rand[9-i] = keydata[i];
|
||||
for(int i=0;i<6;i++)
|
||||
for (int i=0; i<6; ++i)
|
||||
skey[5-i] = keydata[i+10];
|
||||
|
||||
//DEBUG_LOG(WIIMOTE, "rand: %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x", rand[0], rand[1], rand[2], rand[3], rand[4], rand[5], rand[6], rand[7], rand[8], rand[9]);
|
||||
//DEBUG_LOG(WIIMOTE, "key: %02x %02x %02x %02x %02x %02x", skey[0], skey[1], skey[2], skey[3], skey[4], skey[5]);
|
||||
|
||||
for(idx = 0; idx < 7; idx++)
|
||||
for(idx = 0; idx < 7; ++idx)
|
||||
{
|
||||
genkey(rand, idx, testkey);
|
||||
if(!memcmp(testkey, skey, 6))
|
||||
if (0 == memcmp(testkey, skey, 6))
|
||||
break;
|
||||
}
|
||||
// default case is idx = 7 which is valid (homebrew uses it for the 0x17 case)
|
||||
|
@ -281,16 +280,16 @@ void wiimote_gen_key(wiimote_key *key, u8 *keydata)
|
|||
|
||||
// TODO: is there a reason these can only handle a length of 255?
|
||||
/* Encrypt data */
|
||||
void wiimote_encrypt(wiimote_key *key, u8 *data, int addr, u8 len)
|
||||
void wiimote_encrypt(const wiimote_key* const key, u8* const data, int addr, const u8 len)
|
||||
{
|
||||
for(int i = 0; i < len; i++, addr++)
|
||||
data[i] = (data[i] - key->ft[addr%8]) ^ key->sb[addr%8];
|
||||
for (int i = 0; i < len; ++i, ++addr)
|
||||
data[i] = (data[i] - key->ft[addr % 8]) ^ key->sb[addr % 8];
|
||||
}
|
||||
|
||||
|
||||
/* Decrypt data */
|
||||
void wiimote_decrypt(wiimote_key *key, u8 *data, int addr, u8 len)
|
||||
void wiimote_decrypt(const wiimote_key* const key, u8* const data, int addr, const u8 len)
|
||||
{
|
||||
for(int i = 0; i < len; i++, addr++)
|
||||
data[i] = (data[i] ^ key->sb[addr%8]) + key->ft[addr%8];
|
||||
for (int i = 0; i < len; ++i, ++addr)
|
||||
data[i] = (data[i] ^ key->sb[addr % 8]) + key->ft[addr % 8];
|
||||
}
|
||||
|
|
|
@ -31,10 +31,10 @@ struct wiimote_key
|
|||
};
|
||||
|
||||
|
||||
void wiimote_encrypt(wiimote_key *key, u8 *data, int addr, u8 len);
|
||||
void wiimote_decrypt(wiimote_key *key, u8 *data, int addr, u8 len);
|
||||
void wiimote_encrypt(const wiimote_key* const key, u8* const data, int addr, const u8 len);
|
||||
void wiimote_decrypt(const wiimote_key* const key, u8* const data, int addr, const u8 len);
|
||||
|
||||
void wiimote_gen_key(wiimote_key *key, u8 *keydata);
|
||||
void wiimote_gen_key(wiimote_key* const key, const u8* const keydata);
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
|
||||
#include "WiimoteEmu.h"
|
||||
|
||||
#ifdef USE_WIIMOTE_EMU_SPEAKER
|
||||
|
||||
namespace WiimoteEmu
|
||||
{
|
||||
|
||||
void Wiimote::SpeakerData(wm_speaker_data* sd)
|
||||
{
|
||||
SoundBuffer sb;
|
||||
sb.samples = new s16[sd->length * 2];
|
||||
|
||||
s16* s = sb.samples;
|
||||
const u8* const e = sd->data + sd->length;
|
||||
for ( const u8* i = sd->data; i<e; ++i )
|
||||
{
|
||||
*s++ = adpcm_yamaha_expand_nibble( &m_channel_status, *i & 0x0F );
|
||||
*s++ = adpcm_yamaha_expand_nibble( &m_channel_status, *i >> 4 );
|
||||
}
|
||||
|
||||
alGenBuffers(1, &sb.buffer);
|
||||
// TODO make this not always 3000
|
||||
alBufferData(sb.buffer, AL_FORMAT_MONO16, sb.samples, (sd->length * sizeof(short) * 2), 3360);
|
||||
// testing
|
||||
//alBufferData(sb.buffer, AL_FORMAT_MONO16, sb.samples, (sd->length * sizeof(short) * 2), 48000/m_reg_speaker->sample_rate);
|
||||
alSourceQueueBuffers(m_audio_source, 1, &sb.buffer);
|
||||
|
||||
ALint state;
|
||||
alGetSourcei(m_audio_source, AL_SOURCE_STATE, &state);
|
||||
if (AL_PLAYING != state)
|
||||
alSourcePlay(m_audio_source);
|
||||
|
||||
m_audio_buffers.push(sb);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -77,8 +77,101 @@ struct ReportFeatures
|
|||
{ 0, 0, 0, 0, 23 },
|
||||
};
|
||||
|
||||
// array of accel data to emulate shaking
|
||||
const u8 shake_data[8] = { 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80 };
|
||||
void EmulateShake( u8* const accel
|
||||
, ControllerEmu::Buttons* const buttons_group
|
||||
, unsigned int* const shake_step )
|
||||
{
|
||||
static const u8 shake_data[] = { 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0, 0x80 };
|
||||
static const unsigned int btns[] = { 0x01, 0x02, 0x04 };
|
||||
unsigned int shake = 0;
|
||||
|
||||
buttons_group->GetState( &shake, btns );
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
if (shake & (1 << i))
|
||||
{
|
||||
accel[i] = shake_data[shake_step[i]++];
|
||||
shake_step[i] %= sizeof(shake_data);
|
||||
}
|
||||
else
|
||||
shake_step[i] = 0;
|
||||
}
|
||||
|
||||
void EmulateTilt( wm_accel* const accel
|
||||
, ControllerEmu::Tilt* const tilt_group
|
||||
, const accel_cal* const cal
|
||||
, bool focus, bool sideways, bool upright)
|
||||
{
|
||||
float roll, pitch;
|
||||
tilt_group->GetState( &roll, &pitch, 0, focus ? (PI / 2) : 0 ); // 90 degrees
|
||||
|
||||
// this isn't doing anything with those low bits in the calib data, o well
|
||||
|
||||
const u8* const zero_g = &cal->zero_g.x;
|
||||
s8 one_g[3];
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
|
||||
|
||||
unsigned int ud = 0, lr = 0, fb = 0;
|
||||
|
||||
// some notes that no one will understand but me :p
|
||||
|
||||
// left, forward, up
|
||||
// lr/ left == negative for all orientations
|
||||
// ud/ up == negative for upright longways
|
||||
// fb/ forward == positive for (sideways flat)
|
||||
|
||||
//if (sideways)
|
||||
//{
|
||||
// if (upright)
|
||||
// {
|
||||
// ud = 0;
|
||||
// lr = 1;
|
||||
// fb = 2;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ud = 2;
|
||||
// lr = 1;
|
||||
// fb = 0;
|
||||
// one_g[fb] *= -1;
|
||||
// }
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// if (upright)
|
||||
// {
|
||||
// ud = 1;
|
||||
// lr = 0;
|
||||
// fb = 2;
|
||||
// one_g[ud] *= -1;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// ud = 2;
|
||||
// lr = 0;
|
||||
// fb = 1;
|
||||
// }
|
||||
//}
|
||||
|
||||
// this is the above statements compacted
|
||||
ud = upright ? (sideways ? 0 : 1) : 2;
|
||||
lr = sideways;
|
||||
fb = upright ? 2 : (sideways ? 0 : 1);
|
||||
|
||||
if (sideways && !upright)
|
||||
one_g[fb] *= -1;
|
||||
if (!sideways && upright)
|
||||
one_g[ud] *= -1;
|
||||
|
||||
(&accel->x)[ud] = u8(sin( (PI / 2) - std::max( abs(roll), abs(pitch) ) ) * one_g[ud] + zero_g[ud]);
|
||||
(&accel->x)[lr] = u8(sin(roll) * -one_g[lr] + zero_g[lr]);
|
||||
(&accel->x)[fb] = u8(sin(pitch) * one_g[fb] + zero_g[fb]);
|
||||
}
|
||||
|
||||
//void EmulateSwing()
|
||||
//{
|
||||
//
|
||||
//}
|
||||
|
||||
const u16 button_bitmasks[] =
|
||||
{
|
||||
|
@ -115,6 +208,9 @@ void Wiimote::Reset()
|
|||
m_rumble_on = false;
|
||||
m_speaker_mute = false;
|
||||
|
||||
// used for some hax in Update()
|
||||
m_skip_update = 0;
|
||||
|
||||
// will make the first Update() call send a status request
|
||||
// the first call to RequestStatus() will then set up the status struct extension bit
|
||||
m_extension->active_extension = -1;
|
||||
|
@ -133,10 +229,10 @@ void Wiimote::Reset()
|
|||
m_register[0xa60000].resize(WIIMOTE_REG_EXT_SIZE,0);
|
||||
m_register[0xB00000].resize(WIIMOTE_REG_IR_SIZE,0);
|
||||
|
||||
m_reg_speaker = (SpeakerConfig*)&m_register[0xa20000][0];
|
||||
m_reg_ext = &m_register[0xa40000][0];
|
||||
m_reg_speaker = (SpeakerReg*)&m_register[0xa20000][0];
|
||||
m_reg_ext = (ExtensionReg*)&m_register[0xa40000][0];
|
||||
m_reg_motion_plus = &m_register[0xa60000][0];
|
||||
m_reg_ir = &m_register[0xB00000][0];
|
||||
m_reg_ir = (IrReg*)&m_register[0xB00000][0];
|
||||
|
||||
// testing
|
||||
//memcpy( m_reg_motion_plus + 0xfa, motion_plus_id, sizeof(motion_plus_id) );
|
||||
|
@ -150,7 +246,8 @@ void Wiimote::Reset()
|
|||
// 0x55 - 0xff: level 4
|
||||
m_status.battery = 0x5f;
|
||||
|
||||
m_shake_step = 0;
|
||||
memset(m_shake_step, 0, sizeof(m_shake_step));
|
||||
memset(m_swing_step, 0, sizeof(m_swing_step));
|
||||
|
||||
// clear read request queue
|
||||
while (m_read_requests.size())
|
||||
|
@ -160,7 +257,9 @@ void Wiimote::Reset()
|
|||
}
|
||||
}
|
||||
|
||||
Wiimote::Wiimote( const unsigned int index ) : m_index(index)
|
||||
Wiimote::Wiimote( const unsigned int index )
|
||||
: m_index(index)
|
||||
// , m_sound_stream( NULL )
|
||||
{
|
||||
// ---- set up all the controls ----
|
||||
|
||||
|
@ -171,12 +270,11 @@ Wiimote::Wiimote( const unsigned int index ) : m_index(index)
|
|||
|
||||
// ir
|
||||
groups.push_back( m_ir = new Cursor( "IR", &g_WiimoteInitialize ) );
|
||||
m_ir->controls.push_back( new ControlGroup::Input( "Forward" ) );
|
||||
m_ir->controls.push_back( new ControlGroup::Input( "Hide" ) );
|
||||
|
||||
// forces
|
||||
groups.push_back( m_tilt = new Tilt( "Pitch and Roll" ) );
|
||||
//groups.push_back( m_tilt = new Tilt( "Tilt" ) );
|
||||
// tilt
|
||||
groups.push_back( m_tilt = new Tilt( "Tilt" ) );
|
||||
|
||||
// swing
|
||||
//groups.push_back( m_swing = new Force( "Swing" ) );
|
||||
|
||||
// shake
|
||||
|
@ -193,20 +291,46 @@ Wiimote::Wiimote( const unsigned int index ) : m_index(index)
|
|||
m_extension->attachments.push_back( new WiimoteEmu::Guitar() );
|
||||
m_extension->attachments.push_back( new WiimoteEmu::Drums() );
|
||||
|
||||
// rumble
|
||||
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
|
||||
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
|
||||
|
||||
// dpad
|
||||
groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
|
||||
for ( unsigned int i=0; i < 4; ++i )
|
||||
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
|
||||
|
||||
// rumble
|
||||
groups.push_back( m_rumble = new ControlGroup( "Rumble" ) );
|
||||
m_rumble->controls.push_back( new ControlGroup::Output( "Motor" ) );
|
||||
|
||||
// options
|
||||
groups.push_back( m_options = new ControlGroup( "Options" ) );
|
||||
m_options->settings.push_back( new ControlGroup::Setting( "Background Input", false ) );
|
||||
m_options->settings.push_back( new ControlGroup::Setting( "Sideways Wiimote", false ) );
|
||||
m_options->settings.push_back( new ControlGroup::Setting( "Upright Wiimote", false ) );
|
||||
|
||||
#ifdef USE_WIIMOTE_EMU_SPEAKER
|
||||
// set up speaker stuff
|
||||
// this doesnt belong here
|
||||
|
||||
// TODO: i never clean up any of this audio stuff
|
||||
|
||||
if (0 == m_index) // very dumb
|
||||
{
|
||||
ALCdevice* pDevice;
|
||||
ALchar DeviceName[] = "DirectSound3D";
|
||||
pDevice = alcOpenDevice(DeviceName);
|
||||
ALCcontext* pContext;
|
||||
pContext = alcCreateContext(pDevice, NULL);
|
||||
alcMakeContextCurrent(pContext);
|
||||
}
|
||||
|
||||
alListener3f(AL_POSITION, 0.0, 0.0, 0.0);
|
||||
alListener3f(AL_VELOCITY, 0.0, 0.0, 0.0);
|
||||
alListener3f(AL_DIRECTION, 0.0, 0.0, 0.0);
|
||||
|
||||
alGenSources(1, &m_audio_source);
|
||||
alSourcef(m_audio_source, AL_PITCH, 1.0);
|
||||
alSourcef(m_audio_source, AL_GAIN, 1.0);
|
||||
alSourcei(m_audio_source, AL_LOOPING, false);
|
||||
#endif
|
||||
|
||||
// --- reset eeprom/register/values to default ---
|
||||
Reset();
|
||||
|
@ -219,18 +343,37 @@ std::string Wiimote::GetName() const
|
|||
|
||||
void Wiimote::Update()
|
||||
{
|
||||
const bool is_sideways = m_options->settings[1]->value > 0;
|
||||
const bool is_sideways = m_options->settings[1]->value > 0;
|
||||
const bool is_upright = m_options->settings[2]->value > 0;
|
||||
|
||||
// if windows is focused or background input is enabled
|
||||
const bool focus = g_WiimoteInitialize.pRendererHasFocus() || (m_options->settings[0]->value != 0);
|
||||
const bool is_focus = g_WiimoteInitialize.pRendererHasFocus() || (m_options->settings[0]->value != 0);
|
||||
|
||||
// no rumble if no focus
|
||||
if (false == focus)
|
||||
if (false == is_focus)
|
||||
m_rumble_on = false;
|
||||
m_rumble->controls[0]->control_ref->State(m_rumble_on);
|
||||
|
||||
// testing speaker stuff
|
||||
// ----speaker----
|
||||
#ifdef USE_WIIMOTE_EMU_SPEAKER
|
||||
|
||||
ALint processed = 0;
|
||||
alGetSourcei(m_audio_source, AL_BUFFERS_PROCESSED, &processed);
|
||||
|
||||
while (processed--)
|
||||
{
|
||||
//PanicAlert("Buffer Processed");
|
||||
alSourceUnqueueBuffers(m_audio_source, 1, &m_audio_buffers.front().buffer);
|
||||
alDeleteBuffers(1, &m_audio_buffers.front().buffer);
|
||||
delete[] m_audio_buffers.front().samples;
|
||||
m_audio_buffers.pop();
|
||||
}
|
||||
|
||||
// testing speaker crap
|
||||
//m_rumble->controls[0]->control_ref->State( m_speaker_data.size() > 0 );
|
||||
//if ( m_speaker_data.size() )
|
||||
//m_speaker_data.pop();
|
||||
|
||||
//while ( m_speaker_data.size() )
|
||||
//{
|
||||
// std::ofstream file;
|
||||
|
@ -239,12 +382,11 @@ void Wiimote::Update()
|
|||
// file.close();
|
||||
// m_speaker_data.pop();
|
||||
//}
|
||||
//if ( m_speaker_data.size() )
|
||||
// m_speaker_data.pop();
|
||||
#endif
|
||||
|
||||
// update buttons in status struct
|
||||
m_status.buttons = 0;
|
||||
if ( focus )
|
||||
if (is_focus)
|
||||
{
|
||||
m_buttons->GetState( &m_status.buttons, button_bitmasks );
|
||||
m_dpad->GetState( &m_status.buttons, is_sideways ? dpad_sideways_bitmasks : dpad_bitmasks );
|
||||
|
@ -283,12 +425,29 @@ void Wiimote::Update()
|
|||
m_reporting_auto = false;
|
||||
}
|
||||
|
||||
if ( false == m_reporting_auto )
|
||||
if (false == m_reporting_auto)
|
||||
return;
|
||||
|
||||
// Some hax to skip a few update cycles after a change in reporting mode
|
||||
// It fixes the nunchuk prob in ztp and wii sports. I have no idea why
|
||||
// maybe its an m_reporting_channel problem?
|
||||
if (m_skip_update)
|
||||
{
|
||||
--m_skip_update;
|
||||
return;
|
||||
}
|
||||
|
||||
// figure out what data we need
|
||||
const ReportFeatures& rpt = reporting_mode_features[m_reporting_mode - WM_REPORT_CORE];
|
||||
|
||||
// what does the real wiimote do when put in a reporting mode with extension data,
|
||||
// but with no extension attached? should i just send zeros? sure
|
||||
//if (rpt.ext && (m_extension->active_extension <= 0))
|
||||
//{
|
||||
// m_reporting_auto = false;
|
||||
// return;
|
||||
//}
|
||||
|
||||
// set up output report
|
||||
// made data bigger than needed in case the wii specifies the wrong ir mode for a reporting mode
|
||||
u8 data[46];
|
||||
|
@ -301,79 +460,63 @@ void Wiimote::Update()
|
|||
if (rpt.core)
|
||||
*(wm_core*)(data + rpt.core) = m_status.buttons;
|
||||
|
||||
// accelerometer
|
||||
// ----accelerometer----
|
||||
if (rpt.accel)
|
||||
{
|
||||
// tilt
|
||||
float x, y;
|
||||
m_tilt->GetState( &x, &y, 0, focus ? (PI / 2) : 0 ); // 90 degrees
|
||||
// ----TILT----
|
||||
EmulateTilt((wm_accel*)&data[rpt.accel], m_tilt, (accel_cal*)&m_eeprom[0x16], is_focus, is_sideways, is_upright );
|
||||
|
||||
// this isn't doing anything with those low bits in the calib data, o well
|
||||
|
||||
const accel_cal* const cal = (accel_cal*)&m_eeprom[0x16];
|
||||
const u8* const zero_g = &cal->zero_g.x;
|
||||
u8 one_g[3];
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
one_g[i] = (&cal->one_g.x)[i] - zero_g[i];
|
||||
|
||||
// this math should be good enough :P
|
||||
data[rpt.accel + 2] = u8(sin( (PI / 2) - std::max( abs(x), abs(y) ) ) * one_g[2] + zero_g[2]);
|
||||
|
||||
if (is_sideways)
|
||||
{
|
||||
data[rpt.accel + 0] = u8(sin(y) * -one_g[1] + zero_g[1]);
|
||||
data[rpt.accel + 1] = u8(sin(x) * -one_g[0] + zero_g[0]);
|
||||
}
|
||||
else
|
||||
{
|
||||
data[rpt.accel + 0] = u8(sin(x) * -one_g[0] + zero_g[0]);
|
||||
data[rpt.accel + 1] = u8(sin(y) * one_g[1] + zero_g[1]);
|
||||
}
|
||||
|
||||
// shake
|
||||
const unsigned int btns[] = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20 };
|
||||
unsigned int shake = 0;
|
||||
if (focus)
|
||||
m_shake->GetState( &shake, btns );
|
||||
if (shake)
|
||||
{
|
||||
for ( unsigned int i=0; i<3; ++i )
|
||||
if (shake & (1 << i))
|
||||
data[rpt.accel + i] = shake_data[m_shake_step];
|
||||
m_shake_step = (m_shake_step + 1) % sizeof(shake_data);
|
||||
}
|
||||
else
|
||||
m_shake_step = 0;
|
||||
|
||||
// TODO: swing
|
||||
// ----SWING----
|
||||
//const s8 swing_data[] = { 0x20, 0x40, 0x20, 0x00 };
|
||||
//u8 swing[3];
|
||||
//m_swing->GetState( swing, 0x80, 60 );
|
||||
//for ( unsigned int i=0; i<3; ++i )
|
||||
// if ( swing[i] != 0x80 )
|
||||
// data[rpt.accel + i] = swing[i];
|
||||
//m_swing->GetState( swing, 0x80, 0x40 );
|
||||
|
||||
//// up/down
|
||||
//if (swing[0] != 0x80)
|
||||
//{
|
||||
// //data[rpt.accel + 0] = swing[0];
|
||||
// data[rpt.accel + 2] += swing_data[m_swing_step[0]/4];
|
||||
// if (m_swing_step[0] < 12)
|
||||
// ++m_swing_step[0];
|
||||
//}
|
||||
//else
|
||||
// m_swing_step[0] = 0;
|
||||
|
||||
//// left/right
|
||||
//if (swing[1] != 0x80)
|
||||
// data[rpt.accel + !is_sideways] = swing[1];
|
||||
|
||||
//// forward/backward
|
||||
//if (swing[2] != 0x80)
|
||||
// data[rpt.accel + is_sideways] = swing[2];
|
||||
|
||||
// ----SHAKE----
|
||||
if (is_focus)
|
||||
EmulateShake(data + rpt.accel, m_shake, m_shake_step);
|
||||
|
||||
}
|
||||
|
||||
// extension
|
||||
// ----extension----
|
||||
if (rpt.ext)
|
||||
{
|
||||
m_extension->GetState(data + rpt.ext, focus);
|
||||
|
||||
// both of these ifs work
|
||||
//if ( m_reg_ext[0xf0] != 0x55 )
|
||||
if ( m_reg_ext[0xf0] == 0xaa )
|
||||
wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
|
||||
m_extension->GetState(data + rpt.ext, is_focus);
|
||||
|
||||
// i dont think anything accesses the extension data like this, but ill support it
|
||||
memcpy(m_reg_ext + 8, data + rpt.ext, sizeof(wm_extension));
|
||||
// i think it should be unencrpyted in the register, encrypted when read
|
||||
memcpy(m_reg_ext->controller_data, data + rpt.ext, sizeof(wm_extension));
|
||||
|
||||
// both of these ifs work
|
||||
//if (0x55 != m_reg_ext->encryption)
|
||||
if (0xAA == m_reg_ext->encryption)
|
||||
wiimote_encrypt(&m_ext_key, data + rpt.ext, 0x00, sizeof(wm_extension));
|
||||
}
|
||||
|
||||
// ir
|
||||
// ----ir----
|
||||
if (rpt.ir)
|
||||
{
|
||||
float xx = 10000, yy = 0, zz = 0;
|
||||
|
||||
if (focus)
|
||||
if (is_focus)
|
||||
m_ir->GetState(&xx, &yy, &zz, true);
|
||||
|
||||
xx *= (-256 * 0.95f);
|
||||
|
@ -394,7 +537,7 @@ void Wiimote::Update()
|
|||
x[3] = (unsigned int)(xx + 1.2f * distance);
|
||||
|
||||
// ir mode
|
||||
switch (m_reg_ir[0x33])
|
||||
switch (m_reg_ir->mode)
|
||||
{
|
||||
// basic
|
||||
case 1 :
|
||||
|
@ -432,8 +575,8 @@ void Wiimote::Update()
|
|||
wm_ir_extended* const irdata = (wm_ir_extended*)(data + rpt.ir);
|
||||
if (y < 768)
|
||||
{
|
||||
for ( unsigned int i=0; i<2; ++i )
|
||||
if (irdata[i].x < 1024)
|
||||
for ( unsigned int i=0; i<4; ++i )
|
||||
if (x[i] < 1024)
|
||||
{
|
||||
irdata[i].x = u8(x[i]);
|
||||
irdata[i].xhi = x[i] >> 8;
|
||||
|
@ -542,25 +685,26 @@ void Wiimote::InterruptChannel(const u16 _channelID, const void* _pData, u32 _Si
|
|||
// TODO: i need to test this
|
||||
void Wiimote::Register::Read( size_t address, void* dst, size_t length )
|
||||
{
|
||||
const_iterator i = begin();
|
||||
const const_iterator e = end();
|
||||
while (length)
|
||||
{
|
||||
const std::vector<u8>* block = NULL;
|
||||
size_t addr_start = 0;
|
||||
size_t addr_end = address+length;
|
||||
|
||||
// TODO: don't need to start at begin() each time
|
||||
// find block and start of next block
|
||||
const_iterator
|
||||
i = begin(),
|
||||
e = end();
|
||||
for ( ; i!=e; ++i )
|
||||
// if address is inside or after this block
|
||||
if ( address >= i->first )
|
||||
{
|
||||
block = &i->second;
|
||||
addr_start = i->first;
|
||||
}
|
||||
// if address is before this block
|
||||
else
|
||||
{
|
||||
// how far til the start of the next block
|
||||
addr_end = std::min( i->first, addr_end );
|
||||
break;
|
||||
}
|
||||
|
@ -568,7 +712,9 @@ void Wiimote::Register::Read( size_t address, void* dst, size_t length )
|
|||
// read bytes from a mapped block
|
||||
if (block)
|
||||
{
|
||||
// offset of wanted data in the vector
|
||||
const size_t offset = std::min( address - addr_start, block->size() );
|
||||
// how much data we can read depending on the vector size and how much we want
|
||||
const size_t amt = std::min( block->size()-offset, length );
|
||||
|
||||
memcpy( dst, &block->operator[](offset), amt );
|
||||
|
@ -592,25 +738,26 @@ void Wiimote::Register::Read( size_t address, void* dst, size_t length )
|
|||
// TODO: i need to test this
|
||||
void Wiimote::Register::Write( size_t address, void* src, size_t length )
|
||||
{
|
||||
iterator i = begin();
|
||||
const const_iterator e = end();
|
||||
while (length)
|
||||
{
|
||||
std::vector<u8>* block = NULL;
|
||||
size_t addr_start = 0;
|
||||
size_t addr_end = address+length;
|
||||
|
||||
// TODO: don't need to start at begin() each time
|
||||
// find block and start of next block
|
||||
iterator
|
||||
i = begin(),
|
||||
e = end();
|
||||
for ( ; i!=e; ++i )
|
||||
// if address is inside or after this block
|
||||
if ( address >= i->first )
|
||||
{
|
||||
block = &i->second;
|
||||
addr_start = i->first;
|
||||
}
|
||||
// if address is before this block
|
||||
else
|
||||
{
|
||||
// how far til the start of the next block
|
||||
addr_end = std::min( i->first, addr_end );
|
||||
break;
|
||||
}
|
||||
|
@ -618,7 +765,9 @@ void Wiimote::Register::Write( size_t address, void* src, size_t length )
|
|||
// write bytes to a mapped block
|
||||
if (block)
|
||||
{
|
||||
// offset of wanted data in the vector
|
||||
const size_t offset = std::min( address - addr_start, block->size() );
|
||||
// how much data we can read depending on the vector size and how much we want
|
||||
const size_t amt = std::min( block->size()-offset, length );
|
||||
|
||||
memcpy( &block->operator[](offset), src, amt );
|
||||
|
|
|
@ -1,6 +1,11 @@
|
|||
#ifndef _CONEMU_WIIMOTE_H_
|
||||
#define _CONEMU_WIIMOTE_H_
|
||||
|
||||
//#define USE_WIIMOTE_EMU_SPEAKER
|
||||
|
||||
// just used to get the OpenAL includes :p
|
||||
//#include <OpenALStream.h>
|
||||
|
||||
#include <ControllerEmu.h>
|
||||
|
||||
#include "WiimoteHid.h"
|
||||
|
@ -23,7 +28,14 @@ extern SWiimoteInitialize g_WiimoteInitialize;
|
|||
namespace WiimoteEmu
|
||||
{
|
||||
|
||||
extern const u8 shake_data[8];
|
||||
void EmulateShake( u8* const accel_data
|
||||
, ControllerEmu::Buttons* const buttons_group
|
||||
, unsigned int* const shake_step );
|
||||
|
||||
void EmulateTilt( wm_accel* const accel
|
||||
, ControllerEmu::Tilt* const tilt_group
|
||||
, const accel_cal* const cal
|
||||
, bool focus, bool sideways = false, bool upright = false);
|
||||
|
||||
class Wiimote : public ControllerEmu
|
||||
{
|
||||
|
@ -53,6 +65,10 @@ private:
|
|||
void ReadData(const u16 _channelID, wm_read_data* rd);
|
||||
void SendReadDataReply(const u16 _channelID, ReadRequest& _request);
|
||||
|
||||
#ifdef USE_WIIMOTE_EMU_SPEAKER
|
||||
void SpeakerData(wm_speaker_data* sd);
|
||||
#endif
|
||||
|
||||
// control groups
|
||||
Buttons* m_buttons;
|
||||
Buttons* m_dpad;
|
||||
|
@ -74,7 +90,11 @@ private:
|
|||
unsigned int m_reporting_mode;
|
||||
unsigned int m_reporting_channel;
|
||||
|
||||
unsigned int m_shake_step;
|
||||
// hax
|
||||
unsigned int m_skip_update;
|
||||
|
||||
unsigned int m_shake_step[3];
|
||||
unsigned int m_swing_step[3];
|
||||
|
||||
wm_status_report m_status;
|
||||
|
||||
|
@ -91,18 +111,61 @@ private:
|
|||
// maybe read requests cancel any current requests
|
||||
std::queue< ReadRequest > m_read_requests;
|
||||
|
||||
//std::queue< u8 > m_speaker_data;
|
||||
#ifdef USE_WIIMOTE_EMU_SPEAKER
|
||||
// speaker stuff
|
||||
struct SoundBuffer
|
||||
{
|
||||
s16* samples;
|
||||
ALuint buffer;
|
||||
};
|
||||
std::queue<SoundBuffer> m_audio_buffers;
|
||||
ALuint m_audio_source;
|
||||
ADPCMChannelStatus m_channel_status;
|
||||
#endif
|
||||
|
||||
u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
|
||||
u8* m_reg_ext;
|
||||
u8* m_reg_ir;
|
||||
|
||||
u8* m_reg_motion_plus;
|
||||
struct SpeakerConfig
|
||||
|
||||
struct IrReg
|
||||
{
|
||||
u16 : 16;
|
||||
u8 unknown1[0x33];
|
||||
u8 mode;
|
||||
|
||||
} *m_reg_ir;
|
||||
|
||||
struct ExtensionReg
|
||||
{
|
||||
u8 unknown1[0x08];
|
||||
|
||||
// address 0x08
|
||||
u8 controller_data[0x06];
|
||||
u8 unknown2[0x12];
|
||||
|
||||
// address 0x20
|
||||
u8 calibration[0x10];
|
||||
u8 unknown3[0x10];
|
||||
|
||||
// address 0x40
|
||||
u8 encryption_key[0x10];
|
||||
u8 unknown4[0xA0];
|
||||
|
||||
// address 0xF0
|
||||
u8 encryption;
|
||||
u8 unknown5[0x9];
|
||||
|
||||
// address 0xFA
|
||||
u8 constant_id[6];
|
||||
|
||||
} *m_reg_ext;
|
||||
|
||||
struct SpeakerReg
|
||||
{
|
||||
u16 unknown;
|
||||
u8 format;
|
||||
u16 sample_rate;
|
||||
u8 volume;
|
||||
u8 unk[4];
|
||||
|
||||
} *m_reg_speaker;
|
||||
|
||||
|
|
|
@ -285,7 +285,8 @@ struct wm_report_ext21
|
|||
#define WM_SPEAKER_MUTE 0x19
|
||||
#define WM_WRITE_SPEAKER_DATA 0x18
|
||||
struct wm_speaker_data {
|
||||
u8 length; // shifted left by three bits
|
||||
u8 unknown : 3;
|
||||
u8 length : 5;
|
||||
u8 data[20];
|
||||
};
|
||||
|
||||
|
|
Loading…
Reference in New Issue