Linux compile fix for billard's changes.

(Had to do it myself since glen is now a windows person :P)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5356 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2010-04-13 06:09:45 +00:00
parent d8906d2a0c
commit 379c469343
7 changed files with 64 additions and 25 deletions

View File

@ -54,6 +54,7 @@ include_paths = [
basedir + 'Externals/WiiUseSrc/Src',
basedir + 'Source/Core/VideoCommon/Src',
basedir + 'Source/Core/InputCommon/Src',
basedir + 'Source/Core/InputPluginCommon/Src',
basedir + 'Source/Core/AudioCommon/Src',
basedir + 'Source/Core/DebuggerUICommon/Src',
basedir + 'Source/Core/DSPCore/Src',
@ -82,6 +83,8 @@ dirs = [
'Source/Core/DolphinWX/Src',
'Source/Core/DebuggerWX/Src',
'Source/UnitTests/',
'Source/Core/InputPluginCommon/Src/',
'Source/Plugins/Plugin_WiimoteNew/Src/',
]
builders = {}

View File

@ -40,7 +40,7 @@ void ControllerInterface::Init()
ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
#endif
#ifdef CIFACE_USE_XLIB
ciface::XLIB::Init( m_devices, m_hwnd );
ciface::Xlib::Init( m_devices, m_hwnd );
#endif
#ifdef CIFACE_USE_OSX
ciface::OSX::Init( m_devices, m_hwnd );

View File

@ -1,12 +1,14 @@
# -*- python -*-
import sys
Import('env')
icenv = env.Clone()
files = [
'Configuration.cpp',
'EventHandler.cpp',
'InputCommon.cpp',
'SDL_Util.cpp',
'ControllerInterface/ControllerInterface.cpp',
]
if env['HAVE_X11']:
@ -19,6 +21,16 @@ if env['HAVE_WX']:
"WXInputBase.cpp",
]
env_inputcommon = env.Clone()
env_inputcommon.Append(CXXFLAGS = [ '-fPIC' ])
env_inputcommon.StaticLibrary(env['local_libs'] + "inputcommon", files)
if icenv['HAVE_SDL']:
files += [ 'ControllerInterface/SDL/SDL.cpp' ]
if sys.platform == 'darwin':
files += [ 'ControllerInterface/OSX/OSX.cpp',
'ControllerInterface/OSX/OSXPrivate.mm' ]
if sys.platform == 'linux2':
files += [ 'ControllerInterface/Xlib/Xlib.cpp' ]
icenv.Append(CXXFLAGS = [ '-fPIC' ])
icenv.StaticLibrary(env['local_libs'] + "inputcommon", files)

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@ -0,0 +1,15 @@
# -*- python -*-
Import('env')
files = [
'Config.cpp',
'ConfigDiagBitmaps.cpp',
'ConfigDiag.cpp',
'ControllerEmu.cpp',
'IniFile.cpp',
]
env_inputpc = env.Clone()
env_inputpc.Append(CXXFLAGS = [ '-fPIC' ])
env_inputpc.StaticLibrary(env['local_libs'] + "inputplugincommon", files)

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@ -7,29 +7,12 @@ name = "Plugin_GCPadNew"
padenv = env.Clone()
files = [
'Config.cpp',
'ControllerEmu.cpp',
'ControllerEmu/GCPad/GCPad.cpp',
'GCPadNew.cpp',
'ControllerInterface/ControllerInterface.cpp',
'IniFile.cpp'
'GCPadEmu.cpp',
]
if padenv['HAVE_SDL']:
files += [ 'ControllerInterface/SDL/SDL.cpp' ]
if sys.platform == 'darwin':
files += [ 'ControllerInterface/OSX/OSX.cpp', 'ControllerInterface/OSX/OSXPrivate.mm' ]
if sys.platform == 'linux2':
files += [ 'ControllerInterface/Xlib/Xlib.cpp' ]
if padenv['HAVE_WX']:
files += [
'ConfigDiag.cpp',
'ConfigDiagBitmaps.cpp',
]
padenv.Append(
LIBS = [ 'inputcommon', 'common' ],
LIBS = [ 'inputplugincommon', 'inputcommon', 'common' ],
)
if sys.platform == 'darwin':

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@ -0,0 +1,26 @@
# -*- python -*-
Import('env')
import sys
name = "Plugin_WiimoteNew"
wiinewenv = env.Clone()
files = [
'WiimoteEmu/WiimoteEmu.cpp',
'WiimoteEmu/Attachment/Classic.cpp',
'WiimoteEmu/Attachment/Attachment.cpp',
'WiimoteEmu/Attachment/Nunchuk.cpp',
'WiimoteEmu/EmuSubroutines.cpp',
'WiimoteEmu/Encryption.cpp',
'WiimoteNew.cpp',
]
wiinewenv.Append(
LIBS = [ 'inputplugincommon', 'inputcommon', 'common' ],
)
if sys.platform == 'darwin':
wiinewenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'Cocoa' ]
wiinewenv.SharedLibrary(env['plugin_dir']+name, files)

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@ -42,7 +42,7 @@ static const u8 eeprom_data_16D0[] = {
};
// array of accel data to emulate shaking
static const u8 shake_data[8] = { 0x80, 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0 };
const u8 shake_data[8] = { 0x80, 0x40, 0x01, 0x40, 0x80, 0xC0, 0xFF, 0xC0 };
const u16 button_bitmasks[] =
{