Build fix for the NoGUI build.

Also removed a few compiler warning while I was at it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5387 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-04-19 03:06:18 +00:00
parent 7bc2887f34
commit d93cebf84b
5 changed files with 21 additions and 12 deletions

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@ -130,6 +130,8 @@ void Host_Message(int Id)
#endif
}
void Host_UpdateTitle(const char* title){};
void Host_UpdateLogDisplay(){}

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@ -3,13 +3,19 @@
Import('env')
files = [
'Config.cpp',
'ConfigDiagBitmaps.cpp',
'ConfigDiag.cpp',
'Config.cpp',
'ControllerEmu.cpp',
'IniFile.cpp',
]
if env['HAVE_WX']:
files += [
'ConfigDiagBitmaps.cpp',
'ConfigDiag.cpp',
]
env_inputpc = env.Clone()
env_inputpc.Append(CXXFLAGS = [ '-fPIC' ])
env_inputpc.StaticLibrary(env['local_libs'] + "inputplugincommon", files)

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@ -8,7 +8,7 @@
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigDiag.h"
#endif
#include "Config.h"
#include "../../InputPluginCommon/Src/Config.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>

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@ -16,6 +16,7 @@
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include <cmath>
#include "Globals.h"
#include "CommonPaths.h"
@ -268,9 +269,9 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
int expandedWidth = (width + bsw) & (~bsw);
int expandedHeight = (height + bsh) & (~bsh);
u64 hash_value;
u64 hash_value = 0;
u32 texID = address;
u64 texHash;
u64 texHash = 0;
u32 FullFormat = tex_format;
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
FullFormat = (tex_format | (tlutfmt << 16));
@ -396,9 +397,9 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
TexLevels = (isPow2 && UseNativeMips && tex_format != GX_TF_CMPR) ? (int)(log((double)TexLevels)/log((double)2)) + 1 : (isPow2?0:1);
if(TexLevels > maxlevel && maxlevel > 0)
TexLevels = maxlevel;
int gl_format;
int gl_iformat;
int gl_type;
int gl_format = 0;
int gl_iformat = 0;
int gl_type = 0;
entry.bHaveMipMaps = UseNativeMips;
if (dfmt != PC_TEX_FMT_DXT1)
{
@ -503,10 +504,10 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
//this is not a problem as the level are filtered by lod min and max value
if (dfmt != PC_TEX_FMT_DXT1)
{
if (expandedWidth != currentWidth)
if (expandedWidth != (int)currentWidth)
glPixelStorei(GL_UNPACK_ROW_LENGTH, expandedWidth);
glTexImage2D(target, level, gl_iformat, currentWidth, currentHeight, 0, gl_format, gl_type, temp);
if (expandedWidth != currentWidth) // reset
if (expandedWidth != (int)currentWidth) // reset
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
else

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@ -8,7 +8,7 @@
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigDiag.h"
#endif
#include "Config.h"
#include "../../InputPluginCommon/Src/Config.h"
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>