after a good commit lets make some experiments:
implemented fixed efb scale to improve alignment and discard some error caused by incorrect scale. make both plugins work similar. this must improve opengl image quality a lot. also implemented dynamic resizing in opengl, this way the resolution math the windows resolution on resize. this is highly experimental so please test a lot. implemented shader dumping on error thinking in future experiments with shaders. enjoy :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5458 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
7947543d98
commit
2c7a08fc61
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@ -79,6 +79,9 @@ public:
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static float GetTargetScaleX();
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static float GetTargetScaleY();
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static float GetXFBScaleX();
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static float GetXFBScaleY();
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static TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc);
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static u32 AccessEFB(EFBAccessType type, int x, int y);
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@ -322,27 +322,28 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
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it--;
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}
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float MultiSampleCompensation = 1.0f;
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float SuperSampleCompensation = 1.0f;
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float scaleX = Renderer::GetXFBScaleX();
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float scaleY = Renderer::GetXFBScaleY();
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if(g_ActiveConfig.iMultisampleMode > 0 && g_ActiveConfig.iMultisampleMode < 4)
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{
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switch (g_ActiveConfig.iMultisampleMode)
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{
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case 1:
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MultiSampleCompensation = 2.0f/3.0f;
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break;
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case 2:
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MultiSampleCompensation = 0.5f;
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SuperSampleCompensation = 0.5f;
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break;
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case 3:
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MultiSampleCompensation = 1.0f/3.0f;
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SuperSampleCompensation = 1.0f/3.0f;
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break;
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default:
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break;
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};
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}
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float scaleX = Renderer::GetTargetScaleX() * MultiSampleCompensation ;
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float scaleY = Renderer::GetTargetScaleY() * MultiSampleCompensation;
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scaleX *= SuperSampleCompensation ;
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scaleY *= SuperSampleCompensation;
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TargetRectangle targetSource,efbSource;
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efbSource = Renderer::ConvertEFBRectangle(sourceRc);
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targetSource.top = (sourceRc.top *scaleY);
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@ -397,6 +397,10 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
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if (g_ActiveConfig.bShowShaderErrors)
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{
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PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
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SaveData(szTemp, code);
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}
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return false;
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}
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@ -69,6 +69,9 @@ static int s_XFB_height;
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static float xScale;
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static float yScale;
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static int EFBxScale;
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static int EFByScale;
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static int s_recordWidth;
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static int s_recordHeight;
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@ -303,28 +306,17 @@ bool Renderer::Init()
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yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
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}
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s_target_width = EFB_WIDTH * xScale;
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s_target_height = EFB_HEIGHT * yScale;
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s_LastAA = (g_ActiveConfig.iMultisampleMode > 3)?0:g_ActiveConfig.iMultisampleMode;
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float SupersampleCoeficient = 1.0f;
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switch (s_LastAA)
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{
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case 1:
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s_target_width = (s_target_width * 3) / 2;
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s_target_height = (s_target_height * 3) / 2;
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SupersampleCoeficient = 3.0f/2.0f;
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break;
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case 2:
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s_target_width *= 2;
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s_target_height *= 2;
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SupersampleCoeficient = 2.0f;
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break;
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case 3:
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s_target_width *= 3;
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s_target_height *= 3;
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SupersampleCoeficient = 3.0f;
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break;
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default:
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@ -334,6 +326,12 @@ bool Renderer::Init()
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xScale *= SupersampleCoeficient;
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yScale *= SupersampleCoeficient;
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EFBxScale = ceilf(xScale);
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EFByScale = ceilf(yScale);
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s_target_width = EFB_WIDTH * EFBxScale;
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s_target_height = EFB_HEIGHT * EFByScale;
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s_Fulltarget_width = s_target_width;
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s_Fulltarget_height = s_target_height;
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@ -393,8 +391,12 @@ int Renderer::GetTargetWidth() { return s_target_width; }
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int Renderer::GetTargetHeight() { return s_target_height; }
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int Renderer::GetFullTargetWidth() { return s_Fulltarget_width; }
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int Renderer::GetFullTargetHeight() { return s_Fulltarget_height; }
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float Renderer::GetTargetScaleX() { return xScale; }
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float Renderer::GetTargetScaleY() { return yScale; }
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float Renderer::GetTargetScaleX() { return EFBxScale; }
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float Renderer::GetTargetScaleY() { return EFByScale; }
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float Renderer::GetXFBScaleX() { return xScale; }
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float Renderer::GetXFBScaleY() { return yScale; }
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int Renderer::GetFrameBufferWidth()
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{
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@ -507,10 +509,10 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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int Xstride = (s_Fulltarget_width - s_target_width) / 2;
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int Ystride = (s_Fulltarget_height - s_target_height) / 2;
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TargetRectangle result;
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result.left = (int)(rc.left * xScale) + Xstride;
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result.top = (int)(rc.top * yScale) + Ystride;
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result.right = (int)(rc.right * xScale) + Xstride;
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result.bottom = (int)(rc.bottom * yScale) + Ystride;
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result.left = (int)(rc.left * EFBxScale) + Xstride;
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result.top = (int)(rc.top * EFByScale) + Ystride;
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result.right = (int)(rc.right * EFBxScale) + Xstride;
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result.bottom = (int)(rc.bottom * EFByScale) + Ystride;
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return result;
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}
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@ -573,12 +575,13 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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if(!fbWidth || !fbHeight)
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return;
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
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FBManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
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XFBWrited = true;
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XFBWrited = true;
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// XXX: Without the VI, how would we know what kind of field this is? So
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// just use progressive.
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if (!g_ActiveConfig.bUseXFB)
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{
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// XXX: Without the VI, how would we know what kind of field this is? So
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// just use progressive.
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Renderer::Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight);
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Common::AtomicStoreRelease(s_swapRequested, FALSE);
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}
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@ -597,10 +600,10 @@ bool Renderer::SetScissorRect()
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int Xstride = (s_Fulltarget_width - s_target_width) / 2;
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int Ystride = (s_Fulltarget_height - s_target_height) / 2;
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rc.left = (int)(rc.left * xScale);
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rc.top = (int)(rc.top * yScale);
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rc.right = (int)(rc.right * xScale);
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rc.bottom = (int)(rc.bottom * yScale);
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rc.left = (int)(rc.left * EFBxScale);
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rc.top = (int)(rc.top * EFByScale);
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rc.right = (int)(rc.right * EFBxScale);
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rc.bottom = (int)(rc.bottom * EFByScale);
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if (rc.left < 0) rc.left = 0;
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if (rc.right < 0) rc.right = 0;
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@ -1006,9 +1009,9 @@ void Renderer::SetBlendMode(bool forceUpdate)
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void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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if (g_bSkipCurrentFrame || !XFBWrited || !fbWidth || !fbHeight)
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if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.bUseRealXFB) || !fbWidth || !fbHeight)
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{
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g_VideoInitialize.pCopiedToXFB(false);
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g_VideoInitialize.pCopiedToXFB(false);
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return;
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}
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// this function is called after the XFB field is changed, not after
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@ -1238,29 +1241,17 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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{
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xScale = (float)(dst_rect.right - dst_rect.left) / (float)s_XFB_width;
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yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
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}
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s_target_width = EFB_WIDTH * xScale;
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s_target_height = EFB_HEIGHT * yScale;
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}
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s_LastAA = (g_ActiveConfig.iMultisampleMode > 3)?0:g_ActiveConfig.iMultisampleMode;
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float SupersampleCoeficient = 1.0f;
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float SupersampleCoeficient = 1.0f;
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switch (s_LastAA)
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{
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case 1:
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s_target_width = (s_target_width * 3) / 2;
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s_target_height = (s_target_height * 3) / 2;
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SupersampleCoeficient = 3.0f/2.0f;
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break;
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case 2:
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s_target_width *= 2;
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s_target_height *= 2;
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SupersampleCoeficient = 2.0f;
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SupersampleCoeficient = 2.0f;
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break;
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case 3:
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s_target_width *= 3;
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s_target_height *= 3;
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SupersampleCoeficient = 3.0f;
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break;
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default:
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@ -1269,6 +1260,12 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
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xScale *= SupersampleCoeficient;
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yScale *= SupersampleCoeficient;
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EFBxScale = ceilf(xScale);
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EFByScale = ceilf(yScale);
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s_target_width = EFB_WIDTH * ceilf(EFBxScale);
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s_target_height = EFB_HEIGHT * ceilf(EFByScale);
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D3D::dev->SetRenderTarget(0, D3D::GetBackBufferSurface());
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D3D::dev->SetDepthStencilSurface(D3D::GetBackBufferDepthSurface());
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if(WindowResized)
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@ -361,26 +361,27 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, boo
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int tex_w = (abs(source_rect.GetWidth()) >> bScaleByHalf);
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int tex_h = (abs(source_rect.GetHeight()) >> bScaleByHalf);
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//compensate the texture grow if supersampling is enabled to conserve memory usage
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float MultiSampleCompensation = 1.0f;
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float SuperSampleCompensation = 1.0f;
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float xScale = Renderer::GetTargetScaleX();
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float yScale = Renderer::GetTargetScaleY();
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if(g_ActiveConfig.iMultisampleMode > 0 && g_ActiveConfig.iMultisampleMode < 4)
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{
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switch (g_ActiveConfig.iMultisampleMode)
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{
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case 1:
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MultiSampleCompensation = 2.0f/3.0f;
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break;
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case 2:
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MultiSampleCompensation = 0.5f;
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SuperSampleCompensation = 0.5f;
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break;
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case 3:
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MultiSampleCompensation = 1.0f/3.0f;
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SuperSampleCompensation = 1.0f/3.0f;
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break;
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default:
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break;
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};
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}
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int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleX() * MultiSampleCompensation * tex_w)):tex_w;
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int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(Renderer::GetTargetScaleY() * MultiSampleCompensation * tex_h)):tex_h;
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int Scaledtex_w = (g_ActiveConfig.bCopyEFBScaled)?((int)(xScale * SuperSampleCompensation * tex_w)):tex_w;
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int Scaledtex_h = (g_ActiveConfig.bCopyEFBScaled)?((int)(yScale * SuperSampleCompensation * tex_h)):tex_h;
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TexCache::iterator iter;
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LPDIRECT3DTEXTURE9 tex = NULL;
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@ -268,9 +268,9 @@ TargetRectangle FramebufferManager::ConvertEFBRectangle(const EFBRectangle& rc)
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float XScale = Renderer::GetTargetScaleX();
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float YScale = Renderer::GetTargetScaleY();
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result.left = rc.left * XScale;
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result.top = Renderer::GetTargetHeight() - (rc.top * YScale);
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result.top = ((EFB_HEIGHT - rc.top) * YScale);
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result.right = rc.right * XScale ;
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result.bottom = Renderer::GetTargetHeight() - (rc.bottom * YScale);
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result.bottom = ((EFB_HEIGHT - rc.bottom) * YScale);
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return result;
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}
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@ -411,6 +411,10 @@ void FramebufferManager::copyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight
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newVirt.xfbWidth = fbWidth;
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newVirt.xfbHeight = fbHeight;
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newVirt.xfbSource.srcAddr = xfbAddr;
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newVirt.xfbSource.srcWidth = fbWidth;
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newVirt.xfbSource.srcHeight = fbHeight;
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newVirt.xfbSource.texture = xfbTexture;
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newVirt.xfbSource.texWidth = m_targetWidth;
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newVirt.xfbSource.texHeight = m_targetHeight;
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@ -221,6 +221,10 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
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// printf("Compiling pixel shader. size = %i\n", strlen(code));
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if (!code || !CompilePixelShader(newentry.shader, code)) {
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ERROR_LOG(VIDEO, "failed to create pixel shader");
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static int counter = 0;
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char szTemp[MAX_PATH];
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sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
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SaveData(szTemp, code);
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return NULL;
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}
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@ -114,6 +114,18 @@ static int m_FrameBufferHeight;
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static GLuint s_tempScreenshotFramebuffer = 0;
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static int s_XFB_width;
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static int s_XFB_height;
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static float xScale;
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static float yScale;
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static int EFBxScale;
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static int EFByScale;
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static int s_recordWidth;
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static int s_recordHeight;
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static bool s_skipSwap = false;
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#ifndef _WIN32
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@ -156,12 +168,33 @@ static const GLenum glDestFactors[8] = {
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};
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static const GLenum glCmpFuncs[8] = {
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GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL, GL_ALWAYS
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GL_NEVER,
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GL_LESS,
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GL_EQUAL,
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GL_LEQUAL,
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GL_GREATER,
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GL_NOTEQUAL,
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GL_GEQUAL,
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GL_ALWAYS
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};
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static const GLenum glLogicOpCodes[16] = {
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GL_CLEAR, GL_AND, GL_AND_REVERSE, GL_COPY, GL_AND_INVERTED, GL_NOOP, GL_XOR,
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GL_OR, GL_NOR, GL_EQUIV, GL_INVERT, GL_OR_REVERSE, GL_COPY_INVERTED, GL_OR_INVERTED, GL_NAND, GL_SET
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GL_CLEAR,
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GL_AND,
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GL_AND_REVERSE,
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GL_COPY,
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GL_AND_INVERTED,
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GL_NOOP,
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GL_XOR,
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GL_OR,
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GL_NOR,
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GL_EQUIV,
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GL_INVERT,
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GL_OR_REVERSE,
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GL_COPY_INVERTED,
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GL_OR_INVERTED,
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GL_NAND,
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GL_SET
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};
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void SetDefaultRectTexParams()
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@ -203,15 +236,15 @@ bool Renderer::Init()
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s_MSAACoverageSamples = 0;
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switch (g_ActiveConfig.iMultisampleMode)
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{
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case MULTISAMPLE_OFF: s_MSAASamples = 1; break;
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case MULTISAMPLE_2X: s_MSAASamples = 2; break;
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case MULTISAMPLE_4X: s_MSAASamples = 4; break;
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case MULTISAMPLE_8X: s_MSAASamples = 8; break;
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case MULTISAMPLE_CSAA_8X: s_MSAASamples = 4; s_MSAACoverageSamples = 8; break;
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case MULTISAMPLE_CSAA_8XQ: s_MSAASamples = 8; s_MSAACoverageSamples = 8; break;
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case MULTISAMPLE_CSAA_16X: s_MSAASamples = 4; s_MSAACoverageSamples = 16; break;
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case MULTISAMPLE_CSAA_16XQ: s_MSAASamples = 8; s_MSAACoverageSamples = 16; break;
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default:
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case MULTISAMPLE_OFF: s_MSAASamples = 1; break;
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case MULTISAMPLE_2X: s_MSAASamples = 2; break;
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case MULTISAMPLE_4X: s_MSAASamples = 4; break;
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case MULTISAMPLE_8X: s_MSAASamples = 8; break;
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case MULTISAMPLE_CSAA_8X: s_MSAASamples = 4; s_MSAACoverageSamples = 8; break;
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case MULTISAMPLE_CSAA_8XQ: s_MSAASamples = 8; s_MSAACoverageSamples = 8; break;
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case MULTISAMPLE_CSAA_16X: s_MSAASamples = 4; s_MSAACoverageSamples = 16; break;
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case MULTISAMPLE_CSAA_16XQ: s_MSAASamples = 8; s_MSAACoverageSamples = 16; break;
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default:
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s_MSAASamples = 1;
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}
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GLint numvertexattribs = 0;
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|
@ -307,31 +340,40 @@ bool Renderer::Init()
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// Decide frambuffer size
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int W = (int)OpenGL_GetBackbufferWidth(), H = (int)OpenGL_GetBackbufferHeight();
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|
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s_XFB_width = MAX_XFB_WIDTH;
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s_XFB_height = MAX_XFB_HEIGHT;
|
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|
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TargetRectangle dst_rect;
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ComputeDrawRectangle(W, H, false, &dst_rect);
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|
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xScale = 1.0f;
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yScale = 1.0f;
|
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|
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if(!g_ActiveConfig.bNativeResolution)
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{
|
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if (g_ActiveConfig.b2xResolution)
|
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{
|
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xScale = 2.0f;
|
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yScale = 2.0f;
|
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}
|
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else
|
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{
|
||||
xScale = (float)(dst_rect.right - dst_rect.left) / (float)s_XFB_width;
|
||||
yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
|
||||
}
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.b2xResolution)
|
||||
{
|
||||
m_FrameBufferWidth = (2 * EFB_HEIGHT >= W) ? 2 * EFB_HEIGHT : W;
|
||||
m_FrameBufferHeight = (2 * EFB_HEIGHT >= H) ? 2 * EFB_HEIGHT : H;
|
||||
}
|
||||
else
|
||||
{
|
||||
// The size of the framebuffer targets should really NOT be the size of the OpenGL viewport.
|
||||
// The EFB is larger than 640x480 - in fact, it's 640x528, give or take a couple of lines.
|
||||
m_FrameBufferWidth = (EFB_WIDTH >= W) ? EFB_WIDTH : W;
|
||||
m_FrameBufferHeight = (480 >= H) ? 480 : H;
|
||||
|
||||
EFBxScale = ceilf(xScale);
|
||||
EFByScale = ceilf(yScale);
|
||||
|
||||
// Adjust all heights with this ratio, the resulting height will be the same as H or EFB_HEIGHT. I.e.
|
||||
// 768 (-1) for 1024x768 etc.
|
||||
m_FrameBufferHeight *= (float)EFB_HEIGHT / 480.0;
|
||||
|
||||
// Ensure a minimum target size so that the native res target always fits
|
||||
if (m_FrameBufferWidth < EFB_WIDTH) m_FrameBufferWidth = EFB_WIDTH;
|
||||
if (m_FrameBufferHeight < EFB_HEIGHT) m_FrameBufferHeight = EFB_HEIGHT;
|
||||
}
|
||||
m_FrameBufferWidth = EFB_WIDTH * EFBxScale;
|
||||
m_FrameBufferHeight = EFB_HEIGHT * EFByScale;
|
||||
|
||||
// Save the custom resolution
|
||||
m_CustomWidth = (int)OpenGL_GetBackbufferWidth();
|
||||
m_CustomHeight = (int)OpenGL_GetBackbufferHeight();
|
||||
m_CustomWidth = W;
|
||||
m_CustomHeight = H;
|
||||
|
||||
// Because of the fixed framebuffer size we need to disable the resolution options while running
|
||||
g_Config.bRunning = true;
|
||||
|
@ -432,8 +474,8 @@ void Renderer::Shutdown(void)
|
|||
cgDestroyContext(g_cgcontext);
|
||||
g_cgcontext = 0;
|
||||
}
|
||||
|
||||
glDeleteFramebuffersEXT(1, &s_tempScreenshotFramebuffer);
|
||||
if(s_tempScreenshotFramebuffer)
|
||||
glDeleteFramebuffersEXT(1, &s_tempScreenshotFramebuffer);
|
||||
s_tempScreenshotFramebuffer = 0;
|
||||
|
||||
g_framebufferManager.Shutdown();
|
||||
|
@ -486,29 +528,33 @@ int Renderer::GetCustomHeight()
|
|||
// Return the rendering target width and height
|
||||
int Renderer::GetTargetWidth()
|
||||
{
|
||||
return (g_ActiveConfig.bNativeResolution || g_ActiveConfig.b2xResolution) ?
|
||||
(g_ActiveConfig.bNativeResolution ? EFB_WIDTH : EFB_WIDTH * 2) : m_CustomWidth;
|
||||
return m_FrameBufferWidth;
|
||||
}
|
||||
int Renderer::GetTargetHeight()
|
||||
{
|
||||
return (g_ActiveConfig.bNativeResolution || g_ActiveConfig.b2xResolution) ?
|
||||
(g_ActiveConfig.bNativeResolution ? EFB_HEIGHT : EFB_HEIGHT * 2) : m_CustomHeight;
|
||||
return m_FrameBufferHeight;
|
||||
}
|
||||
float Renderer::GetTargetScaleX()
|
||||
{
|
||||
return (float)GetTargetWidth() / (float)EFB_WIDTH;
|
||||
return EFBxScale;
|
||||
}
|
||||
|
||||
float Renderer::GetTargetScaleY()
|
||||
{
|
||||
return (float)GetTargetHeight() / (float)EFB_HEIGHT;
|
||||
return EFByScale;
|
||||
}
|
||||
|
||||
|
||||
float Renderer::GetXFBScaleX() { return xScale; }
|
||||
float Renderer::GetXFBScaleY() { return yScale; }
|
||||
|
||||
TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
|
||||
{
|
||||
return g_framebufferManager.ConvertEFBRectangle(rc);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Renderer::ResetAPIState()
|
||||
{
|
||||
// Gets us to a reasonably sane state where it's possible to do things like
|
||||
|
@ -693,25 +739,20 @@ bool Renderer::SetScissorRect()
|
|||
{
|
||||
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
float MValueX = GetTargetScaleX();
|
||||
float MValueY = GetTargetScaleY();
|
||||
float rc_left = (float)bpmem.scissorTL.x - xoff - 342; // left = 0
|
||||
rc_left *= MValueX;
|
||||
if (rc_left < 0) rc_left = 0;
|
||||
float rc_left = (float)bpmem.scissorTL.x - xoff - 342; // left = 0
|
||||
if (rc_left < 0) rc_left = 0;
|
||||
|
||||
float rc_top = (float)bpmem.scissorTL.y - yoff - 342; // right = 0
|
||||
rc_top *= MValueY;
|
||||
if (rc_top < 0) rc_top = 0;
|
||||
if (rc_top < 0) rc_top = 0;
|
||||
|
||||
float rc_right = (float)bpmem.scissorBR.x - xoff - 341; // right = 640
|
||||
rc_right *= MValueX;
|
||||
if (rc_right > EFB_WIDTH * MValueX) rc_right = EFB_WIDTH * MValueX;
|
||||
if (rc_right > EFB_WIDTH) rc_right = EFB_WIDTH;
|
||||
|
||||
|
||||
float rc_bottom = (float)bpmem.scissorBR.y - yoff - 341; // bottom = 480
|
||||
rc_bottom *= MValueY;
|
||||
if (rc_bottom > EFB_HEIGHT * MValueY) rc_bottom = EFB_HEIGHT * MValueY;
|
||||
if (rc_bottom > EFB_HEIGHT) rc_bottom = EFB_HEIGHT;
|
||||
|
||||
if(rc_left > rc_right)
|
||||
if(rc_left > rc_right)
|
||||
{
|
||||
int temp = rc_right;
|
||||
rc_right = rc_left;
|
||||
|
@ -724,18 +765,27 @@ bool Renderer::SetScissorRect()
|
|||
rc_top = temp;
|
||||
}
|
||||
|
||||
|
||||
// Check that the coordinates are good
|
||||
if (rc_right >= rc_left && rc_bottom >= rc_top)
|
||||
{
|
||||
glScissor(
|
||||
(int)rc_left, // x = 0 for example
|
||||
Renderer::GetTargetHeight() - (int)(rc_bottom), // y = 0 for example
|
||||
(int)(rc_right - rc_left), // width = 640 for example
|
||||
(int)(rc_bottom - rc_top) // height = 480 for example
|
||||
glScissor(
|
||||
(int)(rc_left * EFBxScale), // x = 0 for example
|
||||
(int)((EFB_HEIGHT - rc_bottom) * EFByScale), // y = 0 for example
|
||||
(int)((rc_right - rc_left)* EFBxScale), // width = 640 for example
|
||||
(int)((rc_bottom - rc_top) * EFByScale) // height = 480 for example
|
||||
);
|
||||
return true;
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
glScissor(
|
||||
0,
|
||||
0,
|
||||
Renderer::GetTargetWidth(),
|
||||
Renderer::GetTargetHeight()
|
||||
);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -770,6 +820,7 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
|
|||
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
||||
glClear(bits);
|
||||
SetScissorRect();
|
||||
}
|
||||
static bool XFBWrited = false;
|
||||
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
|
||||
|
@ -808,13 +859,12 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
return;
|
||||
}
|
||||
|
||||
OpenGL_Update(); // just updates the render window position and the backbuffer size
|
||||
DVSTARTPROFILE();
|
||||
|
||||
ResetAPIState();
|
||||
|
||||
TargetRectangle back_rc;
|
||||
ComputeDrawRectangle(OpenGL_GetBackbufferWidth(), OpenGL_GetBackbufferHeight(), true, &back_rc);
|
||||
ComputeDrawRectangle(m_CustomWidth, m_CustomHeight, true, &back_rc);
|
||||
|
||||
// Make sure that the wireframe setting doesn't screw up the screen copy.
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
@ -1055,6 +1105,69 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
|
|||
}
|
||||
#endif
|
||||
|
||||
OpenGL_Update(); // just updates the render window position and the backbuffer size
|
||||
bool xfbchanged = false;
|
||||
if(s_XFB_width != fbWidth || s_XFB_height != fbHeight)
|
||||
{
|
||||
xfbchanged = true;
|
||||
s_XFB_width = fbWidth;
|
||||
s_XFB_height = fbHeight;
|
||||
if(s_XFB_width < 1) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if(s_XFB_width > MAX_XFB_WIDTH) s_XFB_width = MAX_XFB_WIDTH;
|
||||
if(s_XFB_height < 1) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
if(s_XFB_height > MAX_XFB_HEIGHT) s_XFB_height = MAX_XFB_HEIGHT;
|
||||
|
||||
}
|
||||
bool WindowResized = false;
|
||||
int W = (int)OpenGL_GetBackbufferWidth(), H = (int)OpenGL_GetBackbufferHeight();
|
||||
if (W != m_CustomWidth || H != m_CustomHeight)
|
||||
{
|
||||
WindowResized = true;
|
||||
m_CustomWidth = W;
|
||||
m_CustomHeight = H;
|
||||
}
|
||||
|
||||
|
||||
if( xfbchanged || WindowResized)
|
||||
{
|
||||
TargetRectangle dst_rect;
|
||||
ComputeDrawRectangle(m_CustomWidth, m_CustomHeight, false, &dst_rect);
|
||||
|
||||
xScale = 1.0f;
|
||||
yScale = 1.0f;
|
||||
|
||||
if(!g_ActiveConfig.bNativeResolution)
|
||||
{
|
||||
if (g_ActiveConfig.b2xResolution)
|
||||
{
|
||||
xScale = 2.0f;
|
||||
yScale = 2.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
xScale = (float)(dst_rect.right - dst_rect.left) / (float)s_XFB_width;
|
||||
yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
EFBxScale = ceilf(xScale);
|
||||
EFByScale = ceilf(yScale);
|
||||
|
||||
int m_newFrameBufferWidth = EFB_WIDTH * EFBxScale;
|
||||
int m_newFrameBufferHeight = EFB_HEIGHT * EFByScale;
|
||||
if(m_newFrameBufferWidth != m_FrameBufferWidth || m_newFrameBufferHeight != m_FrameBufferHeight )
|
||||
{
|
||||
m_FrameBufferWidth = m_newFrameBufferWidth;
|
||||
m_FrameBufferHeight = m_newFrameBufferHeight;
|
||||
|
||||
g_framebufferManager.Shutdown();
|
||||
g_framebufferManager.Init(m_FrameBufferWidth, m_FrameBufferHeight, s_MSAASamples, s_MSAACoverageSamples);
|
||||
glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Place messages on the picture, then copy it to the screen
|
||||
// ---------------------------------------------------------------------
|
||||
// Count FPS.
|
||||
|
@ -1432,15 +1545,12 @@ void UpdateViewport()
|
|||
// [5] = 16777215 * farz
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2; // 342
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2; // 342
|
||||
|
||||
float MValueX = Renderer::GetTargetScaleX();
|
||||
float MValueY = Renderer::GetTargetScaleY();
|
||||
|
||||
|
||||
// Stretch picture with increased internal resolution
|
||||
int GLx = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - scissorXOff) * MValueX);
|
||||
int GLy = (int)ceil(Renderer::GetTargetHeight() - ((int)(xfregs.rawViewport[4] - xfregs.rawViewport[1] - scissorYOff)) * MValueY);
|
||||
int GLWidth = (int)ceil((int)(2 * xfregs.rawViewport[0]) * MValueX);
|
||||
int GLHeight = (int)ceil((int)(-2 * xfregs.rawViewport[1]) * MValueY);
|
||||
int GLx = (int)ceil((xfregs.rawViewport[3] - xfregs.rawViewport[0] - scissorXOff) * EFBxScale);
|
||||
int GLy = (int)ceil((float)((int)(EFB_HEIGHT - xfregs.rawViewport[4] + xfregs.rawViewport[1] + scissorYOff)) * EFByScale);
|
||||
int GLWidth = (int)ceil((float)(2 * xfregs.rawViewport[0]) * EFBxScale);
|
||||
int GLHeight = (int)ceil((float)(-2 * xfregs.rawViewport[1]) * EFByScale);
|
||||
double GLNear = (xfregs.rawViewport[5] - xfregs.rawViewport[2]) / 16777216.0f;
|
||||
double GLFar = xfregs.rawViewport[5] / 16777216.0f;
|
||||
if(GLWidth < 0)
|
||||
|
|
|
@ -294,7 +294,7 @@ void EncodeToRam(u32 address, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyf
|
|||
float MValueX = Renderer::GetTargetScaleX();
|
||||
float MValueY = Renderer::GetTargetScaleY();
|
||||
|
||||
float top = Renderer::GetTargetHeight() - (source.top + expandedHeight) * MValueY ;
|
||||
float top = (EFB_HEIGHT - source.top - expandedHeight) * MValueY ;
|
||||
|
||||
float sampleStride = bScaleByHalf?2.0f:1.0f;
|
||||
|
||||
|
|
Loading…
Reference in New Issue