a little fix for real xfb in opengl that stop working after one of my commits.

thanks to lordmark to point me the exact revision.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5451 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado 2010-05-14 21:47:16 +00:00
parent 68cd793480
commit aaafff7f9d
1 changed files with 7 additions and 4 deletions

View File

@ -774,8 +774,11 @@ void Renderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaE
static bool XFBWrited = false;
void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
{
if(!fbWidth || !fbHeight)
return;
s_skipSwap = g_bSkipCurrentFrame;
VideoFifo_CheckEFBAccess();
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
g_framebufferManager.CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So
@ -790,11 +793,11 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
// This function has the final picture. We adjust the aspect ratio here.
void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (g_bSkipCurrentFrame || !XFBWrited || !fbWidth || !fbHeight)
if (g_bSkipCurrentFrame || (!XFBWrited && !g_ActiveConfig.bUseRealXFB) || !fbWidth || !fbHeight)
{
g_VideoInitialize.pCopiedToXFB(false);
return;
}
}
if (field == FIELD_LOWER) xfbAddr -= fbWidth * 2;
u32 xfbCount = 0;
const XFBSource** xfbSourceList = g_framebufferManager.GetXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
@ -1129,9 +1132,9 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
// For testing zbuffer targets.
// Renderer::SetZBufferRender();
// SaveTexture("tex.tga", GL_TEXTURE_RECTANGLE_ARB, s_FakeZTarget, GetTargetWidth(), GetTargetHeight());
g_VideoInitialize.pCopiedToXFB(true);
XFBWrited = false;
g_VideoInitialize.pCopiedToXFB(true);
}
// Create On-Screen-Messages