Sonicadvance1
1824b5b25a
Remove the AO dependency for DSP LLE, which is silly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5103 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-22 00:19:27 +00:00
sl1nk3.s
3dc3c1c3b3
Fix issue 2019, fix hiding or showing games with country == Italy, France, Taiwan or Korea from the gamelist, add missing Korea flag to the gamelist and disable netplay from the menu until it can be made more usable.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5100 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 19:19:16 +00:00
j4ck.fr0st
fdd635d273
Warning cleanup, mainly shadowed variables, const/non-const and ctor initialization order
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5098 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:55:00 +00:00
j4ck.fr0st
f7f11211a1
Some Wiimote Cleanup, re/moved some globals to where they belong.
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A few things could be solved differently/in a better way, but that would involve some classes and stuff (plus work)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5097 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-21 18:53:11 +00:00
Glenn Rice
154bc956ad
Some code clean up, and take care of some compiler warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-20 04:18:19 +00:00
Glenn Rice
f74b5463d5
Add a SetSelectin I forgot.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5089 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:24:33 +00:00
Glenn Rice
f0716a30b7
Fix some Set/GetValue's Sonic forgot.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5088 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 23:20:13 +00:00
Sonicadvance1
f833cc7601
Convert a few Comboboxes over to choiceboxes. WX OSX doesn't support Comboboxes with Readonly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5087 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 22:56:37 +00:00
j4ck.fr0st
368cce2ec2
Revert the SysConf change, since it was intended by shuffle.
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Attempt to fix some of our singleton failures.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5085 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-19 18:50:01 +00:00
Marko Pusljar
0819740b6a
DSPHLE - GC intro audio (IPL) now working - only for pal games atm
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5081 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 20:07:20 +00:00
Shawn Hoffman
63827c71c6
Move MemCheck functionality into the virtual DebugInterface class from the more general MemView class.
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Give DSP LLE Debugger a wxAUI facelift and add memory view to dsp debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5080 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 12:06:13 +00:00
Glenn Rice
d5c094df75
In linux when in fullscreen, make escape leave fullscreen then pause.
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More like on windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5079 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-18 00:50:08 +00:00
Glenn Rice
967c5891e9
Make the Escape key pause the emulator in linux when not in fullscreen.
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I believe this is the same as in windows?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5078 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:44:07 +00:00
Glenn Rice
2c7b484869
Fix software plugin in linux. I broke it in revision 5048.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5077 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 23:15:58 +00:00
Sonicadvance1
5e5e03daeb
Update Video software plugin with latest cocoaGL.m file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5076 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 21:04:26 +00:00
Glenn Rice
634f6e512e
Minor tweaks to fullscreen in linux, and make FullScr button in GUI work.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5074 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 17:53:08 +00:00
Shawn Hoffman
e0e5a25bcd
Update_SR_Register64 sets SR_TOP2BITS based on m, not h (does someone have tests saying otherwise?)
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clean up dsp_base.inc a little, use some irom funcs where possible
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-17 02:33:21 +00:00
Glenn Rice
7c76d51c67
Enable fullscreen switching with resolution mode changing using Xrandr in linux.
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This changes the dependency in linux from libxxf86vm-dev to libxrandr-dev.
Use Alt-Return to toggle fullscreen mode (as in windows).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5065 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-16 04:59:45 +00:00
Glenn Rice
666a33eeed
Fix mouse emulation in fullscreen mode in linux. The window doesn't have focus then.
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Also minor tweak to mouse hiding.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5063 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-15 01:09:34 +00:00
j4ck.fr0st
14bb1b5f01
...and a buildfix for non-win32
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5060 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:44:16 +00:00
j4ck.fr0st
cd321feb83
attempt to fix the main window closing from r5056. i'm not sure how this affects window deletion tho.
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apply eol-style native to GCPad, pretty annoying to break patches and stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5059 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 16:33:53 +00:00
Glenn Rice
dc7029e7f4
Remove HaveFocus, and put that code into IsFocus. Thanks ayuanx.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5058 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:48:19 +00:00
Sonicadvance1
5b1d21d1a1
Bunch of tiny memory leaks fixed and cleanup, フウ〜!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5056 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-14 14:06:33 +00:00
Glenn Rice
e5afde67ce
In linux only read keyboard and mouse input when the emulator window has focus.
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Also other code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5053 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 23:56:24 +00:00
Glenn Rice
5e6eecf0af
Ok, this really does it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5052 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:19:41 +00:00
Glenn Rice
24a4d1a1e0
Ok, now the mac build should be fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5051 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:12:16 +00:00
Glenn Rice
47609c4524
Mac build fix to the issue caused by my last commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5050 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 21:06:19 +00:00
Glenn Rice
c2e0c75c93
EXPERIMENTAL
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Removed X event loops from GCPad and Wiimote plugins, and implemented an asynchronous check for keyboard and mouse buttons.
Also added an X event loop in core that handles events while the emulator is paused. Prevents unexpected behavior from events that occur while the emulator is paused.
Now there is only one event loop running at a time (besides those hidden in SDL).
I will revert this commit if other devs are unhappy with it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5048 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-13 20:47:23 +00:00
Sonicadvance1
99ea22bbf3
Fix a ~8MB mem leak with AXWii Games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5045 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 18:01:36 +00:00
Sonicadvance1
060bbcf067
Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5041 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 12:41:53 +00:00
Glenn Rice
78f8fe2e85
Implement wiimote IR emulation with the mouse without using the pointer motion events. Hopefully this removes some of the overhead from the X event loops. One downside is that the IR emulation will not work until another event on the window has occured. Although this is minor, usually an event happens before you need the IR pointer.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5040 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-12 02:53:45 +00:00
Rodolfo Osvaldo Bogado
6200c99dd4
test commit: please test if this improve the performance with the safe texture cache
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5038 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-10 15:55:24 +00:00
luisr142004
c291a2db67
make ESC pause the game now instead of quitting plus fix another bug with key and window handling
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5035 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-09 00:34:27 +00:00
Rodolfo Osvaldo Bogado
e93e777ffb
second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them.
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sorry to tell but this will bring a speed drop, so let you decide if this change stay or not.( used the fastest open source hash algorithm i know)
do not apply full hashing to other format because it kills the performance.
for popular request added 9x SSAA believe me will kill your graphic card even if is the best but the image quality is exceptional.
as always please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5034 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 23:23:04 +00:00
luisr142004
3f90bb215c
make ESC quit the game instead of toggling out of/into full screen mode (fixes issue 2246),
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implement proper window handling (d3d/sw) which i believe fixes a hang that occurs when a game is stopped (plz test this :)) + some minor stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 09:57:52 +00:00
Glenn Rice
3915f0fbca
Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5029 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-08 04:30:01 +00:00
sl1nk3.s
449b21fd65
Fix an issue with OpenAL not properly using the correct Volume on boot
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Proper fix for issue 1886 as well as a fix to OGL fullscreen code that might fix issue 2095
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5028 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 19:36:29 +00:00
j4ck.fr0st
fdcfade27a
Revert parts of r5021, OpenAL also uses the Volume slider.
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This now enables/disables the slider, depending on chosen Backend. Linux and OSX can now also use the slider to change the Volume of OpenAL. Other Backends do not support Volume changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5026 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 14:51:12 +00:00
ayuanx
7be712808a
Makes ESC always toggle full screen as requested in Issue 2225
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5025 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 08:34:46 +00:00
Glenn Rice
13437c1f6b
Fix segfault in linux if user clicks on the window manager close button of the
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emulator. Also added the ability to close the emulator with the escape key.
Fixed an issue that caused a segmentation fault when trying to close the
emulator when running in fullscreen mode, which can also be done using the
escape key. This makes fullscreen mode useable in linux!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5023 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-07 02:41:02 +00:00
j4ck.fr0st
f3868dd491
Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229.
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Bit of cleanup/grouping, control creation is now a bit more separate from value setting and tooltip assignment which IMO cluttered the code as it was.
Removed something from main.cpp that looked like a hack to me.
Fixes Issue 2229
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5021 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:20:54 +00:00
Rodolfo Osvaldo Bogado
811cfb059e
D3D and Opengl:
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reverted a tiny leftover of my safe texture cache commit
D3D
renamed the SSAA modes to use samples as MSAA now they are 2,25x and 4x.
OpenGL:
fixed a nasty logical bug introduced in 4984 that causes efb corruption when efb to texture is used
re enabled shader caching as it was not producing errors.
fixed efb misalignment caused by integer rounding still a bit misaligned but many games will look better now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5020 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 16:05:48 +00:00
Glenn Rice
a9db66a41a
Completed TODO: Core::GetStartupParameter is dead
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5019 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 05:22:53 +00:00
Glenn Rice
d979532c00
In linux process events from the main frame regularly to update statusbar text
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5018 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-06 01:08:36 +00:00
Rodolfo Osvaldo Bogado
c65bfbdf7b
To avoid confusion added SSAA modes to the drop down this.
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there are only to SSAA modes 1.5x and 2x as they give the best result.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5017 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 21:55:02 +00:00
Sonicadvance1
675e1f668e
Correct stopping of Core in OSX via Command+Q, and fix a thread from not dying when stopping with CoreAudio
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5013 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 10:48:31 +00:00
Rodolfo Osvaldo Bogado
f4e8385973
fix for my last commit please test, and sorry for the error :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5010 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-05 03:37:11 +00:00
Rodolfo Osvaldo Bogado
b4d7a0e20d
fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
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improve speed a little in games that have large viewports.
please test and let me know the results
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5009 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 22:25:09 +00:00
Glenn Rice
6e2104b050
Implement hiding of mouse cursor on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5007 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-04 04:49:29 +00:00
Rodolfo Osvaldo Bogado
090d7ec534
a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
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true antialiasing using supersampling:
3 modes implemented:
2x = is a one and a half samples supersampled buffer with a linear texture fetch, this produce a similar result of a 2x MSAA
4x = four samples with a aligned texture fetch in the center of the 4 samples, this produce a little best effect that the first mode.
8x = is a four samples with a rotated grid fetching producing a nicer (really nicer in some cases) antialiasing.
please test an let me know if you like this :)
i remember to everyone that supersampling is expensive so don't complain in speed drops :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5006 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 22:19:00 +00:00
j4ck.fr0st
43051ffe41
some cleanup, housekeeping for error cases and increased a few buffer sizes that are overflown by its content.
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Thanks to Fatalis for the initial patch and pointing us to cppcheck.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5004 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 20:29:49 +00:00
Rodolfo Osvaldo Bogado
e98a273b54
fixes for my last commit:
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chage the global format of the screenshots to bmp, is correctly supported by both plugins and is faster.
reverted the changes in safe texture cache, will try to make them more stable then commit them, this should fix compilation in linux and macand error introduced in MP games
corrected all the issues commented by ector, thanks for the comments alway is good that the code is revised by others to find missed spots.
please report any remaining issue to solve them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5001 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 14:13:03 +00:00
Rodolfo Osvaldo Bogado
9e2bbec47f
a lot of modifications here :)
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first fixed scaling when updating backbuffer to make it friendly with encoders, now frame dumping must work without errors in any codec.
clean screenshot and frame dumping code now is more correct, faster and stable.
improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the final hash of the texture, and making use of a 64 bit hash to make it more accurate.
clean a lot of code and corrected some missused vertex formats when drawing full screen quads.
and biggest change last:
implemented pseudo antialiasing: a image post-process algorithm that mimics antialiazing and is fare more easier to implement in this scenario.
you can change the intensity of the effect changing the values of the antialiasing combo. the right value depends on the game.
for example mkwii looks awesome with 8x.
please try all the changes and let me know the results.
if something is broken, please let me know and will fix it asap.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5000 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 03:52:50 +00:00
ayuanx
fb4f0edb85
Falcon4ever prefers to keep a standalone code copy of nJoy in repository.
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Nakee, please make a branch/tag after release so that the code of nJoy will be saved as a standalone plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4998 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:54:31 +00:00
ayuanx
961aad5aa6
Merges the original copyright header from both nJoy & PadSimple
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4996 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-03 02:12:46 +00:00
Glenn Rice
feba09f7a3
Linux global build. At least the basic footwork is done here.
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Basic usage: "sudo scons install=global install"
Hopefully this doesn't break builds on Macs. I have tested this on linux and windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4994 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 21:56:29 +00:00
ayuanx
6d309751d5
This fixes some of the crash-on-stop when your joypad is plugged in.
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The problem is that there is no cheap method to do communications between two DLLs that employ the same device.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4992 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 13:09:07 +00:00
ayuanx
4692f1084f
Re-added Semi-Pressure
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4990 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-02 02:39:21 +00:00
luisr142004
c28ef357f5
Fixes issue 1777.
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plus a fix for wiimote detection on win32 when using the default MS stack
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4989 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-02-01 18:22:58 +00:00
ayuanx
8b129fca0c
Fies Issue 1584
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OSD and Hotkey to do quick config toggling
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4984 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 07:44:21 +00:00
ayuanx
fdaa0e8d4c
Fixes Issue 2164
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Conflicts are due to same file name when omitting full path
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 04:42:19 +00:00
ayuanx
f9dd509459
Fixes Issue 2180
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4981 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-29 03:11:29 +00:00
ayuanx
9a49e91e41
Fixes an issue caused by r4964
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FrameUpdate() must be called even when a frame is skipped, otherwise frameskipping will freeze.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4980 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 14:37:03 +00:00
ayuanx
4d0b87fdde
Revert r4978.
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Until anti-alias is implemented, turning it on will only slow things down.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4979 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 13:38:09 +00:00
ayuanx
b12ed5d171
This should make anti-alias effective again in DX9, though it seems it was turned off deliberately.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4978 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 13:25:40 +00:00
Rodolfo Osvaldo Bogado
2b5cadfeb4
small fix for my last commit, resizing is working again but screenshot do not work when rendering to main window, will fix in my next commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4977 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 04:30:07 +00:00
ayuanx
802504dd18
PadSimple is out of phase.
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Thanks to glennricster for testing GCPad on Linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4976 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 03:29:49 +00:00
Glenn Rice
e780d844fb
Oops. Forgot a semicolon. Sorry, I usually test before I commit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4974 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 01:46:46 +00:00
Glenn Rice
cc05d8928f
Fix mistake from last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4973 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 01:03:07 +00:00
Glenn Rice
f32fc9667c
In linux the controller plugins need to put back some events for the video plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4972 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-28 00:35:35 +00:00
Rodolfo Osvaldo Bogado
e856d0b3ed
EXPERIMENTAL:
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rewrite frame dumping and screen shots to make them more stable and correct
enable viewport resizing for all cards, the emulation is more correct in this way
test this a lot please.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4971 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 22:07:59 +00:00
Glenn Rice
a241a469b8
Make arrow keys (and others) work with the GCPad plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4970 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 15:55:04 +00:00
Glenn Rice
10192a9a4b
Change default wiimote emulation key settings to lowercase in linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4969 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 13:46:30 +00:00
Glenn Rice
36a5015bc0
Make arrow and home keys work in wiimote emulator.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-27 02:39:59 +00:00
Rodolfo Osvaldo Bogado
438bf20771
quick fix for issue 2086
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4965 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 15:19:57 +00:00
ayuanx
40cc180dfd
OpenGL fix: s_swapRequested must be volatile.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4964 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 14:56:51 +00:00
ayuanx
e988a7487c
Adapts emulated trigger range to Gamecube trigger range
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4963 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 05:43:00 +00:00
Glenn Rice
20704509bf
Fix a compile issue on platforms other than windows and linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4962 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 03:05:23 +00:00
Glenn Rice
727283c4de
Added mouse support for linux. It is still rather crude, but it works.
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Unfortunately the mouse pointer doesn't match up very well with the IR pointer yet.
Also, I had to add the PointerMotionMask to XSelectInput which adds overhead to the already stressed X event loops. Five event loops by my count, really?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4961 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-26 00:11:45 +00:00
ayuanx
85c2310b03
Minor fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4955 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 05:12:24 +00:00
Rodolfo Osvaldo Bogado
dbfdcc263b
this should solve issue 2128 please test because i don't have the games mentioned in that issue
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4954 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-25 01:10:46 +00:00
Glenn Rice
fe10a1b5b0
Fix the linux keyboard in the GCPad plugin too.
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Thanks j4ck.fr0st
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4953 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:41:47 +00:00
Glenn Rice
b17c5f3cf3
Fix the linux keyboard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4951 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 18:23:47 +00:00
Glenn Rice
cb47eb27cc
Don't delete dialogs. Let wxWidgets take care of this.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4950 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 16:39:47 +00:00
j4ck.fr0st
225d691bcc
Make sure configuration can only be opened once
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4949 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 15:13:35 +00:00
Glenn Rice
afb82b1d8c
Fix the PadSimple and GCPad plugins so their dialogs close properly.
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Get rid of g_FrameOpen variable in Wiimote plugin. It isn't needed anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 14:41:53 +00:00
nakeee
156e357164
fix linux gcpad symbol missing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4943 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 06:57:06 +00:00
Glenn Rice
3be00e102c
Fix wiimote config dialog.
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In linux if the dialog is opened and then the program is closed without running a game the program hangs and has to be killed because the dialog was never destroyed.
In both windows and linux if the dialog is opened and then a game is run, the program hangs or segfaults (for the respective os's) when the game is stopped.
This will also need to be done with the pad plugin as the same issue is there.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4940 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 03:50:40 +00:00
Marko Pusljar
fbdf721e0e
ROM dissasm "refresh" + RE + small fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4938 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-24 00:31:20 +00:00
ayuanx
0128e92068
Fixes the capital letter as well as path that could cause problem in future (Finish)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4935 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:30:40 +00:00
ayuanx
6eb01973ea
Fixes the capital letter as well as path that could cause problem in future (Step 1)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4934 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 17:15:25 +00:00
ayuanx
135b1a33cc
Fixes Rumble Strength for XInput
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4933 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 13:34:18 +00:00
j4ck.fr0st
6b2466c869
Added GCpad to SConstruct, should compile fine on Linux and Mac OSX now.
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(some things need cleanup, waiting for ayuanx to finish it)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4932 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:59:02 +00:00
Rodolfo Osvaldo Bogado
9ec5ee94b4
this was a hard fix to found:
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if a degenerated primitive is passed to the VertexManager treat it as a compatible primitive, for example if a 5 vertex quad is passed treat it as a triangle fan.
as crazy at this seems it fix the sun glare in ZWW, please test an d let me know if it make a difference in other games
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:56:07 +00:00
ayuanx
1ecbcb39ea
Added support for X360pad rumble
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Need someone who has a X360pad to test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4929 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 12:36:30 +00:00
ayuanx
aa143054eb
Sorry, a quick fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4926 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-23 00:06:17 +00:00
ayuanx
68a4eacb62
Merged PadSimple with nJoy
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(Linux build could be broken, X360Pad support could be broken)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4924 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-22 23:19:16 +00:00
Rodolfo Osvaldo Bogado
8c2bae9802
some minor bug fixes to my last commit and uncommented one line that was commented by error
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4922 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 22:32:24 +00:00
hrydgard
a43428253b
Kill the last timeGetTime calls.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4921 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 21:27:52 +00:00
j4ck.fr0st
a08bfc1344
thats more like it i guess...
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does the Software Plug in not check for RenderToMainframe on purpose?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4920 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:58:26 +00:00
hrydgard
b88a70aa50
Hm, when did we lose linear filtering of backbuffer scaling, when necessary? Fixes Issue 2093 .
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4918 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 20:26:07 +00:00
hrydgard
9893122a58
Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4916 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 19:31:48 +00:00
death2droid
cb1038dd99
DX:Change the DirectX plugins texture dumping format back to PNG
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4914 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 10:23:13 +00:00
ayuanx
6cdf13e6a7
Fixes Issue 2085
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Fixes Issue 2042
Fixes Issue 1982
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4912 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-21 06:29:31 +00:00
ayuanx
af305ca95b
Fixes Issue 2080 for DX9 & OGL
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4910 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 19:51:13 +00:00
ayuanx
1426a5c768
This should fix Issue 1982 & Issue 2042
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4908 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 17:01:38 +00:00
skidau
ab509465d5
The D3D plugin was dumping BMP textures with an incorrect png extension. Fixes issue 2074.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4906 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 13:06:02 +00:00
skidau
50019fb525
Added sanity check to the OpenGL framedumper. At startup, the AVI Dumper was being sent frames with a zero pixel height to render, crashing the dumper. Closed issue 1324.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4905 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 12:26:47 +00:00
Sonicadvance1
40ac160f37
Some clean up in io_osx.m, the if not confused me in the SConscript. I made the frames work with WX 2.9. Disabled rumble in Wiimote in OSX. Wiimote MAY work in Dolphin in OSX, not 100% sure. Made a test app and it works in that. Couldn't build a WX build of Dolphin in OSX because Macports doesn't compile in AUI apparently
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4904 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 11:49:11 +00:00
ayuanx
82ccf1d34c
Fixes Issue 2070
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Fixes Issue 1886
Fixes Issue 1519
Fixes wxWindow Destroy Issue
Quits DX9 full screen when a message box pops up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4898 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-20 07:47:41 +00:00
ayuanx
1c09cba69a
Create wxWindow in heap rather than stack
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Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL.
(It seems DX9 in full screen doesn't like other windows overlapped upon it.)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4895 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:18:41 +00:00
Rodolfo Osvaldo Bogado
c4c809f6b1
Small fixes:
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in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games.
in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all
This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 15:00:45 +00:00
ayuanx
f60c3e8445
Fixes Issue 1910
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:54:21 +00:00
hrydgard
577d4e73ea
OGL: Fix a wrong warning message. Fixes issue 2057. (well, not really - but the confusion is gone).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4883 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 21:11:50 +00:00
j4ck.fr0st
16f71a77e7
Revised r4853, config default settings will be used for games that do not have IR Pointer settings yet (falling back to hardcoded values if even those are missing)
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Fixes issue 2045
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 20:46:23 +00:00
Shawn Hoffman
86b46f7de9
(build fix in debugfast mode)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4873 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 22:30:09 +00:00
hrydgard
994372c725
(build fix in debugfast mode)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4872 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 22:23:05 +00:00
hrydgard
3e01152793
Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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Also assorted cleanup around the shader code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 17:44:09 +00:00
j4ck.fr0st
f599fdcec5
Added missing wxEvent for Widescreen Hack, unchecked and disabled 2x checkbox when selecting "Use Real XFB".
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Fixes Issue 2026
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4868 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 14:17:23 +00:00
Sonicadvance1
936664314f
Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00
ayuanx
734b0f5dd4
Fixed a stupid error left by me.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:37:38 +00:00
fgfemperor
1a25dfe279
Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
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Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00
fgfemperor
e203c80c5d
Fix an Issue that made the IR Pointer values sometimes not to be loaded from the config.
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More precisely, if you booted a game before opening the config panel, they'd all go to the default values...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 13:07:03 +00:00
hrydgard
f3b52ea23d
D3D Plugin GUI cleanup of Advanced tab.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4850 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 11:30:23 +00:00
Rodolfo Osvaldo Bogado
c62fb1d7d2
quick fix for MP games, only tested mp1 but my solve mp2 issues to
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4846 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 22:07:53 +00:00
Rodolfo Osvaldo Bogado
0a88519ecf
:) this is what happens when you don't test what you commit, sorry :(
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efb to ram fixed i hope :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4845 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 18:46:02 +00:00
Rodolfo Osvaldo Bogado
9d36cd05be
sooooooooooorry forget this file, now efb to ram if fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4844 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 17:15:31 +00:00
Rodolfo Osvaldo Bogado
8de76f8fe8
ok big changes here:
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in videocommon little fix for the alpha test values, return to the original values as they are more accurate.
in D3D:
huge change in state management, now all the state management is centralized and redundant state changes are eliminated.
Fixed the overlapped viewport error in non ati cards:
the error was caused by this: when a viewport is defined larger than the current rendertarget, an error is thrown and the last valid viewport is used, this is the reference behavior, in ati cards if a larger viewport is defined, no eror is returned, the rendering is valid and is rendered using the projection defined by the viewport but limited to the rendertarget are, exactly like opengl or the GC hardware.
to solve this in reference drivers defined a large rendertarget (2x the size of the original) and proceed to render in a centered quad insithe the larger rendertarget, in this way larger viewports always falls inside a valid rendertarget size, the drawback of this is the waste of resources. it can be dynamized, depending or games or changed at runtime when a oversized viewport is detected, but i live that to future commits.
please test this and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4841 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 15:52:08 +00:00
hrydgard
2db709aeb6
Add "Auto Aspect Ratio" to both graphics plugins. It's the new default, so you can forget about switching aspect manually from now on. In the Auto mode, aspect ratio is automatically set depending on whether it's a Wii or GC game, and whether the global Wii Widescreen setting has been set. There is still the possibility to override, which can be useful for the very few GC games that do support widescreen.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4828 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 21:11:02 +00:00
ayuanx
5aac8a5437
Fixes Issue 2004
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This also mutes the sound when paused in Debug mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4825 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 14:18:13 +00:00
Shawn Hoffman
e13dc4a58f
heh, VS didn't save in time :> (remove nonexistent txt file from dsp lle vcproj, nothing important...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4819 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 04:44:32 +00:00
Shawn Hoffman
d558c534d2
Merge SrcSelect.c, AX.c, Crazy Taxi.txt, and DSP_UC_AX1.txt into new and improved disasm -> DSP/DSP_UC_6A696CE7.txt
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Goal is complete/near complete RE of DSP_UC_6A696CE7 (GC AX), and hopefully ROM.
From there, seeing the additional changes in other GC AX versions (there are only 4 others, with minor differences), should be "simple".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4818 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 04:43:18 +00:00
Shawn Hoffman
3848e68585
DSP LLE: code cleanup that doesn't affect behavior.
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Make DSPCore build properly in debugfast (breakpoints work again)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4816 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-13 00:11:29 +00:00
hrydgard
a81efdb597
D3D: Fix some texture wrapping issues by setting the texture state for every texture used at draw time. Hopefully there will not be a noticable slowdown, thanks to the state caching. Also some minor cleanup. Should fix issues like repeated shadows. TODO: In theory it should have worked without this, so I should investigate why this change was needed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4815 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 23:40:30 +00:00
tmator
4172928b14
coreaudio backend make sound now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4814 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 22:35:28 +00:00
hrydgard
af08186daa
DSP comments & minor reorganization (moved all DSP state into the g_dsp struct). No functionality change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4813 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 21:38:39 +00:00
Rodolfo Osvaldo Bogado
532ab905c4
this is a dev commit, a cleanup in the pixel shader generator to make the generate code a lot cleaner and readable, and a little fill rate optimization when using alpha test, i don't thing any game is limited by fill rate but the code looks more cleaner and is ordered in the same way is executed in hardware.
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please test, if any problem apears let me know
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4812 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 03:39:14 +00:00
hrydgard
9012d4f4b8
Fix missing shading in NSMBWii etc in the D3D plugin. Now, I'm not entirely sure why the existing code didn't work properly, but hey, this fixes it :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4810 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-12 00:08:02 +00:00
hrydgard
8558f364e1
D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4809 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:47:32 +00:00
hrydgard
1bca5e8c86
(nothing of value, just reindentation and removal of commented out includes. i'm just cleaning my svn client here)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 23:28:54 +00:00
ayuanx
60a2d20fda
Minor GUI rearrangement
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4805 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 13:56:11 +00:00
donkopunchstania
a19be73be3
Do special handling of texture coordinate generation if there is only a position and texture coordinate present.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-11 00:44:40 +00:00
Shawn Hoffman
1a5817f6fd
from BhaaL: linux compile fix for r4794, Event::Wait now supports a timeout (default to INFINITE), and it returns true when the timeout expired. fixes issue 1974
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4799 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 19:06:23 +00:00
ayuanx
f472e2904d
Now Progressive Scan actually works for those games that really depend on this setting (Try Mario Kart Wii)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4798 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-09 17:11:59 +00:00
ayuanx
81afdbe4f4
Compilation fix for r4795
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Nunchuck gravity fix for r4794 (as sanchez instructed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4797 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 22:56:27 +00:00
fgfemperor
69fdb7ae5c
Added Nunchuk to the Wiimote Recording window. Now you can know if your Nunchuk is working as it should =P
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Also fixed the crash when clicking OK while having one WiiMote active.
Nunchuck's gravity is kinda wrong, don't know why though, We don't know if it's Wiiuse's fault or if the nunchuk has different vars...
Punchout @ingame the nunchuk gravity also doesn't work...
All the work done by sanchez!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-08 20:27:54 +00:00
ayuanx
9cbd508181
1. This should fix Issue 1625 (Bizarre Auto Frame Limit)
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Now the frame limiter yields on CPU thread, not as before on GPU thread mistakenly
2. Fixed clear of VI interrupts
I guess VI interrupts are not used at all, because they were never cleared before
3. Made GPU thread 0% processor usage when paused whatever your active config is.
I tried the event approach but somehow the thread resume latency is excessively long (Who can tell me why?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4790 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-07 20:01:41 +00:00
fgfemperor
64167bcb60
Now you can switch between Emulated and Real WiiMotes, connect more Real Wiimotes and even pair them up (if you have MS BT Stack) during gameplay!
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All you gotta do is Pause the emulation! That's useful for when your batteries run out during gameplay, for example...
But if you change the WiiMote source (between Emulated, Real or Inactive) you must disconnect and reconnect (Menu Tools -> Connect WiiMote) the WiiMotes affected by the change...
Thanks to jack.fr0st who did all the emulation state notification work!
Now every plugin has a way to know the current emulation state (paused, stopped or playing)
@ayuanx: I thought about doing a PostMessage(g_WiimoteInitialize.hWnd, WM_USER, WIIMOTE_DISCONNECT, current_number); so that the user gets asked to reconnect that WiiMote, trying to avoid having to disconnect and reconnect, but it didn't work because shooting that message only asks to reconnect, doesn't do a disconnect... Do you have any ideas on how to accomplish that?
Also, if anyone could check if Issue 1916 is finally fixed... Or at least when is the cursor being hidden or not...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4789 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-06 19:26:52 +00:00
ayuanx
623a09b5a5
It looks like MotionPlus and other Extensions are actually sharing the same register storage space.
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So maybe we should replace "g_RegMotionPlus" with "g_RegExt" instead.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4788 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 18:07:23 +00:00
ayuanx
516f7a4ca1
An attempt to fix Issue 1919 (Multi-Wiimote Freezing)
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Please test.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4787 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:39:06 +00:00
fgfemperor
6500db254f
Now you can pair up your Real WiiMotes on the Wiimote config panel!
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It's really helpful since pairing up using Microsoft's Stack is a real pain!
Thanks to jack.fr0st and sanchez who did most of the work!
Note: IT ONLY WORKS WITH MICROSOFT BLUETOOTH STACK!
Also you should press the Refresh Real WiiMotes button after everything is paired up! (Because it takes a while for the drivers to get installed)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4786 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-05 17:38:37 +00:00
ayuanx
736d84f5d6
Remap wiimote hotkeys to Alt+F5/F6/F7/F8 to make Windows happy.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4783 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:31:49 +00:00
ayuanx
430f44cb1e
Added hotkey Alt+F1/F2/F3/F4 for connect/disconnect wiimote with OSD display
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(But there is still a little problem with DX9 fullscreen toggling)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4782 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-04 03:11:31 +00:00
ayuanx
72b1570e08
Fixed Issue 1928
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Fixed Issue 1917
(Since wxWidgets is not allowed in core, so I moved the popup window to CFrame)
*Maybe* this could also fix Issue 1919?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4780 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 23:05:52 +00:00
sl1nk3.s
ede1c935f4
Fix Fullscreen issues in DirectX plugin. Fixes issue 1470, issue 1886 and issue 1673 too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4779 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-03 22:18:50 +00:00
ayuanx
f3f7ce1be6
Fixed Issue 1915
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4774 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 09:05:33 +00:00
ayuanx
92ef4f1156
1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762
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2. Fixed Issue 1909
Multi-Nunchuck control problem
3. Updated SYSCONF, which should enable games that require MotionPlus, such as "Wii Sports Resort"
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4773 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-02 05:15:36 +00:00
fgfemperor
492e44dcb1
Re-worked multiple reall wiimotes... Now it looks a lot better! :P
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Fixes a crash when the slot selected to use Real WiiMote is greater than the number of Reall WiiMotes connected...
For example: We have 1 Real WiiMote connected, and the user selects the 4th WiiMote as Real WiiMote...
Also Let's you choose between Inactive and Emulated when the game is running... But you must disconnect and connect the wiimote for the emulated to start working (Via Menu -> Tools -> Connect)
I'm trying to figure out a way of allowing change to Real WiiMote while the game is running... It can be done when the game is paused, but I can't find a way of detecting if the game is paused =\
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4771 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 16:50:11 +00:00
sl1nk3.s
5877961354
Some fixes to Stop() process.
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Unbreak linux stop on Single Core, remove an unnecessary wait event, fix DSP HLE/DSP LLE/OGL plugin hang on stop when the config dialog has been opened (nJoy and Wiimote still need to be fixed), avoid the CpuThread to be stuck in the efb/swap loop by setting a flag before the thread is actually shutdown (contrary to r4756 which was setting it.. after :D)
Clear the status bar Framerate/Core message when the game is stopped.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4769 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:55:39 +00:00
ayuanx
25abd0f944
Small code cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4768 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 03:19:46 +00:00
Shawn Hoffman
eb16c51d5f
fix crash when switching to real wiimote with "connect real wiimote" already enabled.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4767 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 02:19:19 +00:00
fgfemperor
195f734054
Ooops, forgot to save one file before commiting! =\
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Really sorry about that...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4766 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:46:52 +00:00
fgfemperor
7359b3b2a6
Now Dolphin officially supports multiple REAL WiiMotes!
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Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots...
I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4!
Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected!
Happy New Year everybody!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-01 00:38:24 +00:00
ayuanx
7ad2f5087a
Fixed an issue that stick mappings for Nunchuck / Classic Controller / Guitar Hero are not saved
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 22:12:32 +00:00
ayuanx
4da1c4fa35
Simple fix for the config loading issue in r4760
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 20:58:14 +00:00
ayuanx
ba25f038af
This should fix Issue 1798
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4760 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-31 17:42:55 +00:00
fgfemperor
75a3e391a0
* Hides cursor on D3D Fullscreen mode. Fixes Issue 1411
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- It's worth noticing that both in OGL and D3D the Config options for Always and Auto Hide Cursor have no effect. I can't get (read) those values in D3DBase.cpp ...
* Some more key bindings
* Removes duplicate ifdef _Win32 from VKToString
* Made VKToString a little faster (smarter) (but don't expect any speedups though...)
* Corrects Pal60 name in Config (it was Pal6)
I'm still trying to figure out why the Toggle Fullscreen Button doesn't work...
Also I really thought about commiting my changes to Wiimote_real, which are tested and working for 1 real wiimote, but I need someone to test them with more than one real wiimote (I only have one)... See Issue 1876 ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 16:20:41 +00:00
sl1nk3.s
18e951f97a
Fix a crash when closing DirectX's window, also apply a fix from j4ck.fr0st/BhaaL @ issue 1277 to prevent two possibles hang on stop.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 15:08:18 +00:00
ayuanx
151ff28ab7
Fixed mem leak caused by not releasing pad & wiimote plugin when shutdown
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Fixed main frame crash after shutdown
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4755 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 14:37:12 +00:00
ayuanx
97779ea295
1. Proper shutdown, hopefully no crash anymore (Continuation of skidau's work)
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2. Connect/Disconnect Wiimote on the fly, no need to pause game
PS: Toggling full screen by ESC in DX9 doesn't work yet, it will close Dolphin instead at the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4754 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-30 09:00:43 +00:00
tmator
03c45646b4
fiw nowx build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 18:00:41 +00:00
ayuanx
7816bc6900
Tiny fix for Netplay window to display SJIS game titles correctly.
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Do not scan device where emulator is already running
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 13:38:34 +00:00
XTra.KrazzY
bd5d4cd34e
Fixed linux build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4744 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-29 12:13:47 +00:00
Shawn Hoffman
0403e3014e
buildfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4741 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 23:28:35 +00:00
sl1nk3.s
bf6ed51b87
Fix an issue with BPMEM_LOADTLUT, thanks to revned @ issue 1831, also fix a speed issue int the FIFO loop introduced recently (ZWW was ~20% slower)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 19:13:06 +00:00
ayuanx
60a8d89b56
Oops, quick fix for special key mapping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4738 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-28 04:35:03 +00:00
Marko Pusljar
dfc24337b5
DSPHLE - AX - Metroid Prime 2 (GC) audio should be better now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4737 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 22:52:33 +00:00
ayuanx
d62d6b0c33
Now Dolphin officially supports Multi-WiiMote (up to 4)
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* You can connect/disconnect one or more WiiMote from Menu->Tools any time (must pause game first)
* Up to 4 Emulated Wiimotes can work together at the same timer
(PS: "Wiimote_Real" needs to be rewritten to support Multi-WiiMote, and it could be broken already now)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-27 19:31:02 +00:00
ayuanx
6014fa6524
Oh Yeah! Now ASK!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4731 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-26 14:16:21 +00:00
ayuanx
4240cf9053
Wiimote: More work, don't ask, no answer
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nJoy: Maybe this could reactivate multi-pad?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 22:10:56 +00:00
ayuanx
06218e9ebb
Sound System Rework: Phase 2 (cont'ed)
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. Fixed super fast refresh rate issue
. Recovered <TAB> shortcut key for ThrottleSkipping
. Removed redundant "soundstream->Update()" in DSPLLE
(Thanks to LordMark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-25 11:59:04 +00:00
ayuanx
9eea60ca69
Sound System Rework: Phase 2
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. Performance boost
(Completely non-blocking between Sound thread and CPU thread, in the meantime keeping them thread safe)
. Both 32KHz & 48KHz sound can be handled properly now
(But up-sampling is still not implemented, and I don't think any game requires it.)
. Strategy adjustment
When your PC is *NOT* capable to run the game at 100%:
>> DSound Could yield more fluent sound than OpenAL sometimes, but you will lose the sync between video & audio (since audio is played before video to guarantee fluency)
>> OpenAL Ensures video & audio are always sync'ed, but sound could be intermittent(to let slow video catch up)
. Changed default frame limit to: Auto
(Somehow this can dramatically decrease the chance of wiimote desync in game NSMB)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 15:34:14 +00:00
tmator
acef487f8a
small opencl build fix on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4722 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 09:11:12 +00:00
tmator
ea61532926
fix nowx build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:56:55 +00:00
tmator
ed84a87ed1
fix video software plugin build on osx
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4719 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-23 07:37:59 +00:00
ayuanx
24d8839793
Sound System Rework: Phase 1
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. Fixed Sample Rate for DSP
(Now if your CPU is capable to run game at 100%, you will get pure sound without buzz or static noise)
. Fixed Sample Rate for AI
(Now if your CPU is capable to run game at 100%, you will get sync'ed video and audio)
. Fixed Backend list for DSPLLE
. Improved Aduio DMA a bit
(There might be a completely redesign in following phases)
WARNING: The whole rework will take time to complete.
This commit is compilable, but could be unstable.
So you can try it and test it but don't take it as a release rev!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 07:26:30 +00:00
death2droid
a1fefe870c
DX9: - Add hires texture loading.
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- Add an option to enable the EFB scaled copy *TODO find a better place for it to go.
SOIL - Update stb_image to the latest version (1.16 to 1.18)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-22 06:47:42 +00:00
ayuanx
f255f08a99
Fixed a potential crash when mapping keys to Wiimote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4703 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 16:14:48 +00:00
ayuanx
7d1fdb85f3
Implemented Nunchuck Roll/Pitch
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4702 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-17 14:15:56 +00:00
ayuanx
84e6070e61
This time when you click "Cancel" in Wiimote dialog, all changes are really discarded.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-16 19:12:07 +00:00
nakeee
5a417fe76c
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4697 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-15 14:40:03 +00:00
Rodolfo Osvaldo Bogado
9c930f0825
nice little hack to make efb copies scaled with the efb so everything will look a more HD, for now there is no GUI i'm with a lot of work at home. if everyone likes this change will add it to the GUI. for now just use the config file.
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it brakes sms goop so in that game avoid this . test and let me know.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4696 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-15 01:40:54 +00:00
ayuanx
e9891684ca
Several elements are not properly updated on GUI with last rev, sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 03:30:21 +00:00
ayuanx
6f1efd4873
Rearranged EmuWiimote & nJoy. Wow they can share one pad at the same time, and they also can be enabled/disabled separately.
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So as long as the game supports, you can toggle controller input between them on the fly.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-14 02:23:14 +00:00
ayuanx
afef9fb5f0
Code cleanup, removed extern declaration in sound streams
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 11:51:29 +00:00
ayuanx
5f47aa7bb1
Fixed crash: when you try to change pad in config dialog
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Fixed issue: XInput trigger source cannot be selected
Added proper close of SDL_Joystick
But still nJoy and Wiimote cannot share the same gamepad. It needs to be figured out how to do it with SDL.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4686 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 04:31:38 +00:00
ayuanx
d476048359
Made Roll & Pitch independent from each other, you can set one to free swing while keeping the other in degrees.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4685 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-13 01:03:36 +00:00
ayuanx
fad1fa4e3d
Improved XTra.KrazzY's Mute-On-Pause a bit, so it won't cost any CPU time when it is not used.
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Revert old Zelda-TP hack, though it really shouldn't be there...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-12 22:30:53 +00:00
ayuanx
cca6f75110
Changed "Wiimote On" to "Input Active", so you can bypass Wiimote input when you want to use GC controller instead, even though their buttons are binded to the same keys/pads.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-11 13:57:25 +00:00
XTra.KrazzY
6bea0a2f53
Fixed annoying sound when pausing/shutting down (please test for ALL backends) (couldn't do this for CoreAudio and PulseAudio too)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 21:00:52 +00:00
ayuanx
888e6e12e6
DSPHLE: Fixed the unbearable noise in "Dead Space Extraction". Theoretically this commit should not break any game whose sound already worked in previous revisions, please test this on every game you have got.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4674 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 17:41:47 +00:00
Rodolfo Osvaldo Bogado
8cc2cc11fd
this is a little commit:
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changed the blending functions for the logic ops emulation, now the accuracy is the best possible with the functions available in D3D.
if someone is interested i'll post how i get this values :) please test and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4673 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 17:34:19 +00:00
ayuanx
f572fcdf6d
I just figure out that this ToolTip is the root cause of random crash when you click the Close Button.
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I can explain the scenario how to produce it if you have doubts.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-10 10:57:39 +00:00
bztdlinux
d4e35a1a97
Added some unused code as a proposal of how to reorganize the strangely-orgamized FillReport.cpp.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4667 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 23:10:39 +00:00
bztdlinux
851962977e
Oops, fix shake which I broke :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 20:47:50 +00:00
bztdlinux
828bf052f0
Keyboard Wiimote emulation cleanup, phase one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 16:33:32 +00:00
ayuanx
c9f98d8f2b
Reorganized Wiimote Config Dialog a bit to make it more compact
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Fixed many wrongly named variables
Deleted many unreferenced variables
wxWidgets cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 14:52:30 +00:00
Rodolfo Osvaldo Bogado
0bc7fa7bf5
Small fix for the last commit, and a little fix for disable fog to really disable it :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 13:51:28 +00:00
luisr142004
a1d612e946
fix some linux wiimote compile error :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-09 00:06:52 +00:00
ayuanx
48896c7de2
1. Fixed a silly bug that prevented IR rotation in last rev from working, now IR rotation works fine, verified.
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2. Added Roll Left/Right key mappings for keyboard.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 19:58:19 +00:00
luisr142004
4df6dc24f8
Enable free look for render to main
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4658 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-08 02:20:27 +00:00
ayuanx
80601f70c5
Makes IR dots rotate accordingly when EmuWiiMote rolling is performed, this function should be able to fix Issue 1740, but needs verification yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:51:20 +00:00
Rodolfo Osvaldo Bogado
d02426a8e9
mixed commit:
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in D3D and Opengl:
fixed one nasty bug in texture loading where if a dynamic texture keeps his format but the tlut format is changed, the try or reloading the texture in the same texture could cause a hang if the size of the resulting texture is different than the original (size in bytes)
Applied a ugly temporal hack to the texture conversor to solve efb to ram misalignments and effect distortions.
in D3D:
Pseudo implementation of logic ops using basic blending: the first 8 operations are "good approximations", the remaining 8 are bullshit :) if someone have a better approximation to emulate this logic please let me know.
please test if i don't break anything in the process and test Mario kart wee you will get a nice surprise.:)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 18:48:31 +00:00
ayuanx
85a9b3dc2c
1. Make the domains of EmuWiimote & RealWiimote clearly separated, so I won't get tons of "Negative" and complaints about RealWiimote when I'm committing updates for EmuWiimote that has nothing to do with RealWiimote.
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2. Change the frequency of WiiMote report sending to 100Hz which complies with real Wiimote hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-07 12:48:39 +00:00
ayuanx
0238727c52
Wiimote cleanup, especially for Roll & Pitch, now accelerometer axes should be correct.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4654 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 18:26:20 +00:00
nakeee
ec983284c6
Linux fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4653 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 17:45:59 +00:00
Shawn Hoffman
e5e4e1f1b0
buildfix for some wiimote plugin errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4651 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 02:33:36 +00:00
ayuanx
bc0d6defc6
Oops, Tortoise forgot this new file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:23:17 +00:00
ayuanx
db98709de0
Implemented Pad Rumble for Emu WiiMote, Currently this function is still quite basic and rough.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-06 01:15:13 +00:00
ayuanx
d117b438ae
1) Added current core button status for all REPORT_IN, so now you can hold a tire and walk in "Mad World".
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2) Commented out "SendEventNumberOfCompletedPackets()", I intend to have wider tests on this, if **this revision** causes frequent wiimote de-sync, please report.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 20:01:48 +00:00
hrydgard
f0bba97070
Delete the misnamed GlobalControl.cpp/h, move the (ugly) projection hack code that was there into VertexShaderManager where it belongs.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 13:56:23 +00:00
ayuanx
973441d703
Revert "shake" to the previous fierce one. Yes, some games require you to shake as hard as you possibly can. So better keep shake always hard.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-05 10:50:35 +00:00
ayuanx
24a785af59
With Roll & Pitch binding to "Keyboard" and both degrees setting to "Free Swing", the "Pitch Left" and "Pitch Right" keys on keyboard now work like "Swing to left" and "Swing to right".
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This enables you to use knife on a keyboard instead of an analog stick in games of "Resident Evil: Umbrella Chronicles" and "Resident Evil: Darkside Chronicles".
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4642 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 21:13:27 +00:00
ayuanx
c71adffa80
New Feature: Free Swing for EMU WiiMote
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How to: First bind Roll & Pitch to "Analog 1" or "Analog 2", then set Roll Degree and Pitch Degree both to: "Free Swing".
Now in games, you can swing your emulated wiimote to Up/Down/Left/Right by simply pushing your binding analog stick to Up/Down/Left/Right.
PS:The swing direction will automatically adjust itself when "Upright Wiimote" option is checked.
Now you can play "Mad World" with emulated wiimote. :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4641 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 16:36:24 +00:00
ayuanx
d919a641c1
Makes "Shake by Mouse Middle Button" work again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-04 12:22:36 +00:00
Rodolfo Osvaldo Bogado
714618f4ad
small commit to fix a error introduced in 4618, thanks to LordMark for show me the games where the error is visible
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 22:28:03 +00:00
Rodolfo Osvaldo Bogado
a99a1451f9
d3d: a little speedup in efb to ram please test and let me know the result
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opengl: a little code cleanup and possible speedup in texture recreation.
d3d and opengl :plugins corrected the efb alignment when efb to ram is used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-03 20:09:15 +00:00
donkopunchstania
e6d51e8ff4
Fixed 24 bit depth copies to RAM. 24 and 16 bit depth copies are now more accurate. Added an offset to DX copies to RAM and made half sized copies to a texture linearly filtered.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-02 04:17:18 +00:00
Marko Pusljar
aa2f2dc95c
DSPLLE - cleaning, small fixes (2 shift opcodes are more correct now (lsr,asr) + some 0x3... opcodes are working better in case they are extended)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 20:38:42 +00:00
ayuanx
4d512ecba7
1. Fixed the unbearable noise in "Resident Evil: Umbrella Chronicles", "Resident Evil: Dark Chronicles", and many other games.
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No need to use "Sound Loop Hack", so I just removed it.
2. Fixed the WAD game loading issue. What can I say, I have to go though and patch all the WII_IPC_HLE devices to take care of this.
3. Applied tomman's Linux keyboard patch, but I can't test here, no suitable environment.
4. Disabled configuration dialogs when game is running, you have to pause game first to be able to change any configuration. (Which prevents some accidental crash to happen.)
5. Other trivial fixes, no need to mention.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-12-01 15:39:37 +00:00
luisr142004
9e17ee5155
fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-30 03:48:59 +00:00
ayuanx
5ef159a971
Now WiiMote button mapping supports both Keyboard & Joypad, or even mixed, no need to bother Xpadder. :)
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But I've only tested on Win32 SDL, don't know about Linux or 360pad.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-29 17:58:52 +00:00
ayuanx
7643127935
Fixed the tiny bug that prevents you from customizing Wiimote key mapping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4626 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 19:45:24 +00:00
ayuanx
3e287233e9
Shake in last revision works, but not that sensitive.
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So just updated the keyboard "shake" function a bit, this can dramatically increase the shake key sensitivity.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4625 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:37:57 +00:00
ayuanx
ff23c02795
Now "Wiimote/Nunchunk Shake" on Keyboard works(for Win only).
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Just press the "Shake" key.
The shake involves all the three axes: X, Y, Z.
So when you press the shake key, you are actually shaking not only up-down, left-right, and forward-backward at the same time.
I did this becuse different games may require different directional shake, no need to seperate them to 3 keys I think.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 18:00:07 +00:00
ayuanx
0f7b1a2f95
Added an option "Enable Loop Audio Hack" in DSP config.
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I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games.
Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 11:40:04 +00:00
luisr142004
60352d92eb
Wiimote: reapply the Upright wiimote option
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D3D: add the EFB Copy option to complete Rodolfo's commit plus add the Overlay FPS and the Disable Fog options
also change the config dialog's behaviour a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4622 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-28 05:59:46 +00:00
ayuanx
ea732db998
Thanks to Wagnard28 and other lots of people's test, now this will hopefully solve the troubling regression problems between r4616 and r4617.
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Sorry about such frequent commits in a short time
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 20:21:12 +00:00
Rodolfo Osvaldo Bogado
5e31f22e50
small code reorganization.
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Now efb to ram display correctly but still is misaligned by one pixel
please test and give me feedback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 19:42:27 +00:00
ayuanx
f69184b887
This should fix the No Sound Problem in GC & Non-AX games.
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Besides, this should also fix the WAD game loading issue.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 17:39:37 +00:00
ayuanx
155719dc36
Very small but very COOL fix.
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This commit fixed the Hang-up in many games, like "New Super Mario Bros. Wii", "Resident Evil: The Darkside Chronicles", "Fatal Frame 4: Tsukihami no Kamen", "Muramasa: The Demon Blade", and etc. You name it. OH YEAH!
This little issue really cost me some *serious* debugging time, phew...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4616 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-27 15:07:52 +00:00
Shawn Hoffman
8405c4049d
Commit better wiiuse compiles, the ones in last commit may have been switched around by git on me. Add MotionPlus to the statesave so it won't be a bother later, and uncomment some things so accessing it doesn't cause PanicAlerts
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4612 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-26 05:01:24 +00:00
Shawn Hoffman
6145dd2967
Real Wiimote: fix a crash some people were having, and fix IR behavior (by turning off some msvc++ optimizations...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4610 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-25 16:22:46 +00:00
ayuanx
29774c35e8
My first commit :)
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Fixed more memory leaks when doing state load. Now all file devices(handles) are stored in state, and this will fix some crash after loading state.
Warning: Do NOT Save/Load state before game title is shown and controllable, or else you will get a corrupt state.
If you encounter "Emu WiiMote Desync" frequently, please report the condition
(PS: To recover from wiimote desync, just load a saved state)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 17:10:38 +00:00
Shawn Hoffman
6a46befc2a
commit ayuanx's patch from issue 1634. Fixes quite a few IPC + IPC_HLE + IPC_HLE_USB + wiimote problems, see the issue for full details
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-24 05:03:47 +00:00
Rodolfo Osvaldo Bogado
55dc7efaa4
corrected viewport and scissor test behavior in both plugins.
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some code cleanup in d3d.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-23 14:08:08 +00:00
Rodolfo Osvaldo Bogado
19d7bb2c84
big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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Also reimplemented screen clearing as a color quad to support alpha blending when clearing as in the original hardware.
the funny thing is how is implemented peeking, as locking depth textures is not supported, implemented peeking copying the values form the depth texture to a r32f render target and then reading back the data.
please a lot of testing to this commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-22 02:37:00 +00:00
donkopunchstania
6e7395cef1
Try to do Z textures better. Z texturing does not work if early z or no z update. Corrected the Z texture bias used on 8 and 16 bit textures.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-21 02:49:46 +00:00
Rodolfo Osvaldo Bogado
c9f5521d26
forget the new files Sorry :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4595 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 20:14:34 +00:00
Rodolfo Osvaldo Bogado
802c112ad9
Well this commit has 2 parts:
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first part if fixing, fixed, i thing, the flickering that everyone has reported, at least in my case i only have flickering in the one texture in one game and now is fixed. The other fix is not for an reported issue, is more a correctness fix, running dolphin with pix to review debug errors, result in a ton of warnings and error, now with this commit, at least for ati, there no more error or warnings, this means, correct management and state change, no accurate emulation, for this still a lot of work to do.
for this part of the commit please give me feedback and let me know of remaining issues
Te second part is the partial implementation of efb to ram copy in d3d, this won't brake anything because is commented but i commit this to ask for help from ector and donko in some errors remaining in the implementation related to differences between opengl an d3d.
if you want to test this you have to uncomment line 150 to 155 of bpstruct.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4594 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-20 18:46:30 +00:00
Sonicadvance1
47f3c5bc31
Forgot about this. Nobody wants WiiUse debugging on. Also, Real Wiimote works with this one, because I forgot to remove the -1! Huzza!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:58:36 +00:00
Sonicadvance1
3af4c50af1
Clean up Wiiuse to allow less _WIN32 defines. Windows side now spits out regular packets, and takes in regular packets. Like a normal OS should :} This shouldn't break Windows wiimote, Linux Wiimote doesn't work with this revision. Will require the new plugin which doesn't have emulated Wiimote at all.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-19 22:47:57 +00:00
Marko Pusljar
93f2440f30
DSPHLE AXwii mail revert (thanks to RazLaron)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4586 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 18:06:34 +00:00
bztdlinux
d52eb9f692
Remove the silly trampoline VideoCommon.h (thanks to godisgovernment)
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VideoSoftware does not need Cg
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 02:15:28 +00:00
Shawn Hoffman
633786f96b
small warning fix in PadSimple.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4584 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-16 00:47:52 +00:00
bztdlinux
f796d4d747
STAND BACK - NEWLINE POLICE
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gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 22:26:39 +00:00
donkopunchstania
f992fc6949
EFB to RAM in OGL and software plugin now work correctly when texture in RAM is a different size than the source. Corrected some block heights in texture decoder to fix copying certain EFB formats.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 20:14:03 +00:00
Marko Pusljar
9c03de8790
DSPHLE AXwii - cleaning, DCD10004 mails are now correct for Wii Sports ucode too
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4579 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 15:24:52 +00:00
luisr142004
14c3878543
reapply the changes from rev 4532 (without the resizing issues) and the changes from rev 4555 -- fixes issue 1660
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-15 07:46:43 +00:00
daco65
70068a288a
small fix from chaos in event handling of real wiimote
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:54:30 +00:00
Shawn Hoffman
a5cde0d45b
refine changes made in r4567
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4576 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:16:42 +00:00
Rodolfo Osvaldo Bogado
f8c2dcaa4e
fix for re missing characters in both plugins, thanks to autoran for the testing. also modified depth efb copy behavior to work accordantly to this change.
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in opengl efb copy, set the destination texture format and not use argb always.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 23:15:09 +00:00
bztdlinux
f3366f21e1
Consolidated duplicate code into new function EmulateAnalogStick(...), and make diagonal scaling value consistent.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 22:18:58 +00:00
bztdlinux
2814438e79
Patch from the.emeralddragonfly which adds functionality to PadSimple:
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- Adjustable partial press for the main stick, C-stick, and triggers
(separate keys + adjustable values for semi-L, semi-R, semi-main, semi-C)
- Escape key to clear a keybinding (especially useful now)
- A whole bunch of cleanuppy/consistency stuff.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4572 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 20:19:06 +00:00
Shawn Hoffman
4622bd0c8b
reapply changes from 4550-4551,4556-4559 correctly...sigh...some files were ignored by tortoisesvn, and myself :|
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:50:51 +00:00
Shawn Hoffman
dc75095f99
re-apply dsp-related changes from r4533
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4569 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:45:35 +00:00
Shawn Hoffman
5bafbbd361
re-apply the warning fixes to Source\Plugins\Plugin_VideoDX9\Src\resource.h from r4555
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:39:02 +00:00
Shawn Hoffman
a60ad41d4d
apply ayuanx's fix for classic controller events not being recognized if you are pressing certain combinations. fixes issue 1592
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:28:21 +00:00
Shawn Hoffman
06aa62504c
revert to r4531, but keep the changes from the following revisions: 4533,4550-4551,4556-4559
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-14 17:08:32 +00:00
Sonicadvance1
de9991c30d
NoWX fixes >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:40 +00:00
Marko Pusljar
4d3620ace3
DSPHLE AXwii work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 20:27:38 +00:00
Rodolfo Osvaldo Bogado
e56ca08b4f
some minor changes preparing for future commits, and a correction to texture alignment that must solve the efb misalignments in various games
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4556 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 11:55:14 +00:00
luisr142004
654800458f
OGL: allow the Esc button to work while windowed and not rendering to main
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D3D: fix the wireframe option getting enabled when using the fullscreen option
and did some code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4555 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 10:45:41 +00:00
John Peterson
928dc99874
Gamepad (minor) > Crashfix in Wiimote plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4554 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 09:11:24 +00:00
John Peterson
ee88afce58
Gamepad (minor) > Disabled LiveUpdates, it's not stable in the current form
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-13 01:52:15 +00:00
John Peterson
0837e38c39
Gamepad (minor) > Fix to last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:39:43 +00:00
John Peterson
7c1d118913
Build (minor) > Forgot a message box
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:24:07 +00:00
John Peterson
2d064262ce
Gamepads (minor change) > Fix to last commit, LiveUpdate related
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4547 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 23:22:51 +00:00
John Peterson
926ff36489
Build (minor) > Fixed linux compilation errors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4544 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:20:16 +00:00
John Peterson
18450737be
Gamepads (minor change) > Fixed it so it doesn't always check for new pads on startup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4543 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 21:14:41 +00:00
John Peterson
7a6eb0f350
GUI > Fixed the restart to debugging/non-debugging option, GetModuleFileName use the full path now, should not fail
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 19:50:45 +00:00
John Peterson
71506bc0f7
Wiimote and nJoy > Gamepad changes
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1. Added LiveUpdates, while the configuration window is open nJoy and Wiimote will check for connected/disconnected pads
2. Removed the 'Nintendo RVL-CNT-01' device from the device list, and other SDL devices with no axes/buttons
3. Added SDL (from the current SVN) to get debugging information for SDL.dll
4. Added 'Upright Wiimote' option to emulated Wiimote options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 18:57:35 +00:00
Marko Pusljar
b858befba2
DSPLLE small mul fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 16:17:22 +00:00
luisr142004
1ba75a05d0
Fix some plugin communication with the video plugins (fixes Esc button) and apply an opengl equivalent of my first commit :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-12 07:18:31 +00:00
Sonicadvance1
ebc696c58e
Fix GCC 4.5 Compiling. -fvisibility=hidden seems to break it, so it was removed. Non-POD objects are now errors instead of warnings in 4.5, so I had to remove the wxString::Format. and a Fix where GCC 4.5 introduced strndup. Compiling with nowx=true gave me linker problems for some reason, and I added the -flto flag but commented out. Dunno what it will do yet.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4530 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 11:07:04 +00:00
donkopunchstania
52da977c73
Fixes to the software plugin command processor. Made it easy to use the command processor in place of the one in video common. Use frame skip setting from the application in the software plugin instead of the internal frame skipping config setting. The WGP does not loop if the write pointer is set beyond the end of the fifo.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-11 03:14:38 +00:00
Rodolfo Osvaldo Bogado
c2a4e33313
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
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corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending.
This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated.
this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-10 12:45:03 +00:00
Shawn Hoffman
0b30b23719
give wiimote + extensions more sane (to me...) default keys. make order of all directions be left, right, up, down, instead of having different orderings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4525 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 07:46:43 +00:00
LPFaint99
c8d46de541
fix for issue 1585
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-09 05:32:33 +00:00
Sonicadvance1
3c537ec137
Fix Compiling in OSX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4523 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 23:36:14 +00:00
Rodolfo Osvaldo Bogado
0ac07e8aa8
Big Commit this will break a lot, fix a lot, but i thing is a good step:
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Implemented all the correct format conversions in efb to texture copy.
replaced all the stretcrect calls with quad draws this must improve speed a bit.
A BIGGGGGGGGGG cleanup in the code and reorganization.
reimplemented zpeek using a secondary render target ( this still is buggy so many issues left)
please a lot off feedback.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 20:35:11 +00:00
Shawn Hoffman
1b7303ea0a
apply warning fixes from r1447
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4514 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-08 02:28:06 +00:00
XTra.KrazzY
b9794a9533
Continuing godisgovernment's fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:56:41 +00:00
Shawn Hoffman
a4ea3a3452
fix crash caused by adding DSP_ClearAudioBuffer()
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4509 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 23:51:12 +00:00
XTra.KrazzY
a0129e51a3
LUAInterface should have all its functionality now (excluding input/controller management). Now we need a GUI to see how it works. Added new DSP function: ClearAudioBuffer, which clears the audio buffer for pausing. Currently it doesn't work with DSound.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-07 20:01:39 +00:00
Marko Pusljar
10d7e1bf3e
DSPLLE dissasm fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4501 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-06 13:28:03 +00:00
Rodolfo Osvaldo Bogado
8e204c659e
This is a "Try to fix" commit, reverted all the changes made by my first commit that could affect texturing, so please everyone with texture problems please test this, also in opengl let the viewport calculations the way they where, opengl can handle any values in the viewport.
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in direct3d this is different, the only valid values are between 0.0 an 1.0 so fix this and let the shader handle the rest.
please test all this and let me know the results.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4494 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-02 21:09:48 +00:00
Shawn Hoffman
b3553eb53c
when dumping shaders from VertexManager.cpp, don't overwrite old ones.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4493 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 02:03:26 +00:00
Rodolfo Osvaldo Bogado
22a0864337
Discover that various games that have black screen problem in nvidia is just caused by having negative zfar or znear values, in ati is not a problem, the drivers can handle it.
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This is a test, clamp the values to see if this fix the problem, please test a lot don't know if this breaks something else
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4491 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-11-01 01:15:06 +00:00
Rodolfo Osvaldo Bogado
78fa929c70
Some errors in the values passed to e pixel shader caused the menu error, no they are fixed, thanks to LordMark for help me with the testing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 13:40:53 +00:00
Rodolfo Osvaldo Bogado
ec77ba3e99
fixed z textures, don't know where this is used but a fix is a fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-31 03:35:36 +00:00
XTra.KrazzY
0daa5add46
Added DEBUG to the long stringstream processing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4483 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 14:52:42 +00:00
luisr142004
0127d9ba7c
D3D: fix the wire frame option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 11:03:50 +00:00
XTra.KrazzY
4fbf138ed2
The beginning of another approach on Zelda HLE UCode: PB debugging and comparison
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 07:10:46 +00:00
Rodolfo Osvaldo Bogado
dd7f6f991f
small code cleanup, and little fixing of errors introduced by mi in my first commit :(
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fixed scissor test in direct 3d
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4480 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-30 04:14:43 +00:00
hrydgard
2a99dfb261
tiny change: get rid of a couple of uses of "long". better to use int or the explicitly sized typedefs. possibly really minor speedup of zelda ucode audio on linux.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:51:00 +00:00
luisr142004
f3681c0e1b
D3D: change window startup a bit (pretty minor but it's just to get me started :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 22:40:18 +00:00
donkopunchstania
63e3d184f8
SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 03:01:07 +00:00
Rodolfo Osvaldo Bogado
a31eb24955
small commit,but should fix 2 big issues:
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* clear and flicker problem in d3d, backbuffer clearing was commented out, (if this was on right let me know and I'll revert).
* alpha problem introduced by my modifications to the tev, must been sleeping when i wrote that code, should be fixed now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4471 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-28 02:00:13 +00:00
Rodolfo Osvaldo Bogado
08b2686d90
as sl1nk3.s say make the updates directly to the viewport and let the scale fixed in 2^24.
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please test specially in paper mario and Killer 7 that where games where supposedly this was used.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4470 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 02:38:23 +00:00
Rodolfo Osvaldo Bogado
264992456a
sorry for that, changes in this file should not be commited
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4469 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-26 00:13:12 +00:00
Rodolfo Osvaldo Bogado
0511d6e185
some work on zscale and zoffset, don't know if this is correct but at least it seem to fix one or two games.
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thanks a lot to chaoscode he make possible to test this on nvidia. please test this a lot and give me feedback :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 23:10:30 +00:00
Rodolfo Osvaldo Bogado
227d363881
small code clean up:
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d3d: remove the depth texture path it will not work so for now only lockable textures were available. i thing the only way will be a use a secondary render target and do a depth pass to mimic depth textures.
opengl: minor cleanup here and there and a possible fix to issue 1509, but not tested because in my system the errors remarked in the issue don't show.
commond: code reorganization an optimization in the pixel shader generator, trying to understand the tev stages, make some changes to make the generator faster (not much only started for the alpha test and fog).
this changes try start solving the diferences bethen the hardware plugins and the soft plugin.
i hope with i don't brake nothing but please test this a lot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-25 02:35:21 +00:00
Shawn Hoffman
5123ece26a
fix some warnings, compile Plugin_VideoSoftware against the plain multithreaded version of libc instead of the MT DLL version.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 01:00:45 +00:00
sl1nk3.s
9154424841
Fix a small misspell in OGL config, Fix the toggle fullscreen button when rendering to separate window + a weird issue related to rendering to main.
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Code cleanup in nJoy i had around for a while, it also adds code to support SDL 1.3's force feedback API and is more stable (will not crash anymore on stop when rumble is enabled)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-24 00:18:21 +00:00
Shawn Hoffman
ac157105c5
small code cleanup: rename "dual core" stuff to CPUThread, bOnThread, etc.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-23 15:26:35 +00:00
sl1nk3.s
9c9025f089
Forgot a file for last commit :(
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4452 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 20:22:50 +00:00
sl1nk3.s
833341696b
Fix issue 1549, issue 1400, a crash when pressing reset while no game were running and better fix for issue 1556
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4451 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 19:13:22 +00:00
Shawn Hoffman
5fb95d0443
fix issue 1557 (build order incorrect for quad core users)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4450 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-22 05:01:38 +00:00
sl1nk3.s
4c3e405c47
Revert the the Fifo changes from r3984 (Pokemon XD still somewhat works) this should fix hangs/desyncs in a couple of games (burnout, metroid, spyro, soulcalibur, nightfire...) see issue 1524
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-21 00:01:07 +00:00
sl1nk3.s
c600926710
Trying a fix to floating point single (issue 1556), Sonic Unleashed now have correct projections, also re-enabled color buffer clear on OpenGL plugin (was causing flickering in fullscreen and garbage on sides...)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-20 23:09:44 +00:00
death2droid
091a454c50
D3D: Change it so the windows mode resolution displays all usable resolutions like full screen does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4435 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-19 12:13:35 +00:00
hrydgard
ff3d6027fa
Disable annoying error messages in the D3D plugin, they're meant for debugging
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4434 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 09:27:08 +00:00
hrydgard
f82e5eb673
fix duplicate entries in lists when opening d3d config multiple times.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4433 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-17 09:09:52 +00:00
Marko Pusljar
c8fc5e8f37
DSPHLE/ZeldaUcode/AFC5 improvement (can be heard when you jump on/talk to ppl in Super Mario Sunshine)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4429 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-16 15:56:36 +00:00
Marko Pusljar
b8bdb7cb8b
AFC looping disabled, will be back when its properly fixed
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-14 23:30:27 +00:00
nakeee
9fc1fc0346
VSW can't inline api function?
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finally works on linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:36:50 +00:00
nakeee
11d90813ff
VSW: Copied rasterfont from ogl to prevent inter plugin dependencies
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Added it to scons to fix the unresolved symbol on scons build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-13 06:12:58 +00:00
nakeee
787fdbbdc0
SW plugin: compile on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 20:33:01 +00:00
hrydgard
489d7dfc3c
SW GFX plugin: Make dualcore mode work better, and make it exit more cleanly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 19:12:09 +00:00
XTra.KrazzY
a887a475e3
SWV: Software Video now compiles and runs on x64
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 17:39:09 +00:00
XTra.KrazzY
c2ae2e8d58
Started fixing SW video compilation for linux, must go home now
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4410 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 16:29:32 +00:00
donkopunchstania
9b16c36014
Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:48:24 +00:00
Sonicadvance1
ab8d182c37
Fix Linux compiling/Running
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-12 00:01:29 +00:00
Rodolfo Osvaldo Bogado
56224bd966
this is EXPERIMENTAL. Implemented 3 different paths to use depth textures and allow peeking.
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they are extremely hard/driver Dependant so your test is needed.
there plugin will automatically select the path thats work for your hard, need that everyone post the messages that the video init throw (yes all will hate me for the messages) but is the only way to see what is the optimal path. in the next commit will clean the unused paths.
i'm afraid thath the second path is Vista dependant (you need to include vista sdk to make it work).
the third path use lockable depth buffer so there is no change in that.
now peek color is fully working and is fast because the you never lock the the real color texture only the offscreen surface.
please if someone knows a game that use peek color please test it.
also fixed blending so SMS underwater must be fixed.
this work with d3d teach me that i love opengl :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 23:36:18 +00:00
donkopunchstania
56214e9103
Moving pixel engine and command processor from core to video common. This will break previous save states. Adds decoding single pixels to texture decoder.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-10 21:19:39 +00:00
hrydgard
860b3677d2
delete misplaced comment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4387 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:58 +00:00
hrydgard
09a9f44e83
Quick hack fixing issue 1483 (cursor issue). this file really needs some cleanup, too :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4386 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 22:10:19 +00:00
Rodolfo Osvaldo Bogado
41cc224ca1
added a more "correct" Color peeking, you can't lock the drawing surface so the correct way is to use and offscreen surface and use StretchRect to copy the data, then lock the offscreen surface and read the data. this is experimental so please test it a lot. the bad news is you can do this only for the color surface, the z-fuffer remain slow to read and only from lockable formats. the good news are the same code should work for mltisampled surfaced.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-08 00:35:47 +00:00
hrydgard
9c45ac7e35
EFB Reads are so slow in D3D that I think we need an option for it. Here it is.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:54:56 +00:00
hrydgard
bf595e31be
Same as the last change but for Wii AX.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:04:48 +00:00
hrydgard
c0c52fffe9
AX HLE (GC): Some protection from bad data. Fixes an SMB2 crash on reset for me, might fix other random crashes, who knows.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 19:01:14 +00:00
Sonicadvance1
0146f3f58f
More OpenCL work, got XFB converting which needs more optimization. I haven't checked for FPS changes. My desktop isn't the best to test on anyway (Phenom 1, 32 stream processors). The package check doesn't work for me, so I just checked true if you compile with opencl=true. Requires a bit of cleanup still
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-07 02:48:21 +00:00
Shawn Hoffman
4c22bea4d4
Add ability to use Reset (reset button interrupt, still figuring out the other reset modes)
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Add support for button combos that are built-in to controllers:
y+x+start for three seconds updates the origin
b+x+start for three seconds resets
Changed CPeripheralInterface to a namespace and renamed to ProcessorInterface
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 15:49:20 +00:00
Rodolfo Osvaldo Bogado
19b8e6bc08
Sps fixed in all the games tested, code cleanup and reordering
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implemented buffer format fall back to allow hardware that don't support lockable formats to run the games with Z peeking disabled, applied as well the patch suggested in issue 1494 please give heavy test to this commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-06 14:24:10 +00:00
nakeee
188e3b9172
Trying to get gui to compile with wx 2.9
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Shouldn't affect normal compile.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4362 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-05 07:31:38 +00:00
XTra.KrazzY
98e1dd6dc4
D3D: Major AccessEFB code cleanup. PEEK_COLOR now implemented (please test extensively)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-03 02:12:24 +00:00
Rodolfo Osvaldo Bogado
0170e61bfc
more work on peek_Z this fix sms and zww sun flare
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 21:23:56 +00:00
Rodolfo Osvaldo Bogado
025d68ba11
Sorry for the last one , forget to update z clearing to support the format change.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 15:33:07 +00:00
Rodolfo Osvaldo Bogado
9d67518f71
I hope you all like this. Changes:
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Opengl:
Reorder the rendering path to make it more generic, and a little bit faster i think.
Reduce the index Buffer size to make it more Friendly to older video hardware.
get rid of the remaining annoying sps (I hope).
D3D:
Implement the same path as opengl to make the plugins more similar and maintainable.
Fixed Peek_Z this means, Pushing stars in SMG Now Works.
Please give heavy testing to this changes and compare the performance with the old path.
Thanks to hrydgard for let me participate :).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-02 14:03:07 +00:00
Marko Pusljar
f099ea7be4
DSPSPY improvements
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-10-01 15:12:12 +00:00
omegadox
076e727376
Some warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 22:32:53 +00:00
XTra.KrazzY
48ed2ae852
Best of both worlds (or hacks...). Music continues to play, no sound breakage in Pikmin2/ZTP. Wind Waker still echoes weirdly in ZWW though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 19:15:34 +00:00
hrydgard
e6b30e574e
Let's try rodolfo's fix of 4322
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4343 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-29 18:27:41 +00:00
Marko Pusljar
d1f0294053
DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-28 16:39:29 +00:00
sl1nk3.s
56b8b6493c
Debugger : fixed Breakpoint "toolbar", re-enabled a couple of host messages for dialog updates and other stuff, breakpoints in memory view are now memory checks instead of PPC breakpoints
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 21:28:09 +00:00
luigi2us
cad887c51d
AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-27 15:18:20 +00:00
hrydgard
29808cdde2
OpenGL: commit rodolfoosvaldobogado's (what a name!) speedup patches.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-26 12:39:12 +00:00
Sonicadvance1
804b9e99f8
Add CoreAudio Backend, still needs a bit of work. Will cleanup AudioCommon.cpp, and finish off CoreAudioStream.cpp if I ever get running games working in Snow Leopard. Interpreter seems to run in to a spinlock, dunno why yet, and Jit just crashes out. Core problems is probably something I won't be able to fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:35:06 +00:00
nakeee
578fc8d54a
Fix compile on linux
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and add png version of the flag and platform xpms
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4315 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 21:00:24 +00:00
XTra.KrazzY
ebfceb16b9
Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 13:52:45 +00:00
rice1964
194d44d08e
D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 13:00:25 +00:00
rice1964
f9d1354c29
D3D: code clean up, nothing special.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 05:04:45 +00:00
rice1964
81e7ce9ad2
D3D: get rid of flickering in various games by changing way and time to flip backbuffer to frontbuffer. Also added some debugging messages. ZTP intro seems to be additionally 10%+ faster now, maybe only for me in windows mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4303 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-20 03:29:43 +00:00
hrydgard
7a8f6bdd6d
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 13:14:55 +00:00
hrydgard
dae1a68bfc
D3D: minor vs constant-setting optimization, remove a stupid memcpy that doesn't do anything, don't see much benefit though :/ At least the PIX logs will be cleaner.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4301 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-19 10:46:25 +00:00
Sonicadvance1
0d9543030b
Missed some stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 20:04:54 +00:00
Sonicadvance1
ced92d8544
Fix compiling in Snow Leopard, the Update stuff in the Video plugin shouldn't be in the GUI since it breaks nowx builds, wasn't sure where to put it, but Render.cpp seemed like the best place. Fixed wiiuse.c, and the SConscripts needed updating for Snow Leopard. Building 32bit in Snow Leopard is apparently broken. and Running 64bit in Snow Leopard seems to fail. Haven't tracked this down yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4299 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 19:56:49 +00:00
rice1964
2bd989d4c8
D3D: More not very interesting debugger fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 03:12:32 +00:00
rice1964
8b4839a4f4
D3D: some changes about debugger, not useful for anyone else, and should not affact anything. So not very interesting, just get ready to do some debugging.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 02:03:56 +00:00
XTra.KrazzY
47a1d2da9c
DSP HLE: External ops oops (thanks, lordmark)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-18 00:12:10 +00:00
XTra.KrazzY
eb8ddbf3e5
A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 22:53:36 +00:00
XTra.KrazzY
0ebb7376c8
More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 12:09:10 +00:00
LPFaint99
dbf68d9b0d
PadSimple: move DInput init to new function OnShow (called every time dialog is shown instead of just once in the constructor)
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fixes issue 1341.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 08:17:31 +00:00
LPFaint99
8beeaff896
WIIMENU:move call to filemon to verify that std::string(null) is not called
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fixes issue 1421.
D3D: fullscreen use 640x480 if ini setting is invalid
Externals/Memcard Manager: fix build since change to lib files for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4290 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:57:38 +00:00
LPFaint99
43021a8a1e
D3D: actually use the resolution setting for fullscreen mode
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(really dumb mistake of mine, due to lack of sleep :p)
fixes issue 1426.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4289 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-17 05:07:16 +00:00
hrydgard
2eece4c2f4
D3D: Fix render states on reset (resize). Add detection of INTZ texture format (undocumented, but both nVidia and AMD aupport it). Not sure if we'll actually use it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 20:12:14 +00:00
rice1964
f7e15ec7f2
Fix some shader problems caused by my previous commits to reduce API calls (back screen after a while in Zelda WW intro, maybe also in other games).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-16 05:31:19 +00:00
hrydgard
20922cf3f0
D3D: More reset fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:49:15 +00:00
hrydgard
3117bde5fb
just code indentation
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:25:34 +00:00
hrydgard
ef6e574ea1
D3D: Handle device resets (resizes) a little bit better .. not quite there yet. some random cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 21:05:31 +00:00
hrydgard
e0baa817e4
D3D: Switch color render target to a texture. Should not have any visible effects - if this causes slowdown compared to the previous revision right before this one, let me know in the comments. This is a prerequisite to do postprocessing, and also things like copy-efb-to-ram.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 20:18:25 +00:00
hrydgard
dc4f712f74
D3D: Save some video RAM by turning off the "default" Z buffer (we create our own). probably doesn't matter on most video cards..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 19:53:22 +00:00
hrydgard
adbfea0a09
Unbreak the D3D plugin in case of bad/old resolution settings in the .ini file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4275 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 18:00:16 +00:00
LPFaint99
ca7a5b36dc
only load gameini settings if they exist
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change D3D to use char[] for resolution settings in ini
warning fixes for FrameAui.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 08:13:45 +00:00
Shawn Hoffman
65b6b15c6e
normalize wiimote logging: no more crazy newlines, plugin logs to...wiimote plugin log, ipc wiimote stuff logs to...WII_IPC_WIIMOTE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4270 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-15 02:12:55 +00:00
Shawn Hoffman
a08c801256
psyjoe's patch to shader compilation. ector/some "shader person" check this please :) looks reasonable to me though.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-14 06:25:00 +00:00
hrydgard
c7431401be
D3D: Fix 8-bit signed normals. Fixes lighting problems in Super Smash Bros Melee. misc tiny things
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 21:18:04 +00:00
hrydgard
2dc3f2c762
D3D: Unbreak frameskipping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 19:13:07 +00:00
hrydgard
a7c70ddb66
D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 17:46:33 +00:00
hrydgard
5911abc600
debug mode compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 15:03:21 +00:00
hrydgard
73d2b3e968
more uninteresting cleanup, fixed a minor race condition when toggling efb copy mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 10:18:01 +00:00
hrydgard
2d93c654f0
Rename Config.cpp/h to VideoConfig.cpp/h.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 09:23:30 +00:00
hrydgard
512053fa5e
Kill some horribly ugly hackery :( It's just not right to pass entire IniFile objects across DLLs. Only POD (plain-old-data, like int, float, char, char[] etc) are safe to pass across DLL boundaries.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4257 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:54:46 +00:00
hrydgard
700f2ff694
Lots of code and warning cleanup. OGL/D3D: Moved to a shared config class in VideoCommon. This lets VideoCommon code read the config without ugly hacks. Fixed various config race conditions by keeping a copy (g_ActiveConfig) of the g_Config struct which is updated once per frame.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4256 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-13 08:21:35 +00:00
hrydgard
52ea8a0fd1
D3D supports setting multiple shader constants at once, so let's add support for that. Very tiny speedup. Also remove the annoying black window in the background when configuring D3D before starting a game. Also make sure to write all values when converting normals - might help the cpu's write gather cache.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4255 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-12 15:00:08 +00:00
rice1964
e1a0f8884a
D3D: Projection hack feature. Have also moved related functions and constant definitions from OGL to VideoCommon, will clean up the code better if it works for D3D.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4252 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:50:02 +00:00
rice1964
5ffb48c33b
D3D, enables the EFBCopyDisable option.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:18:45 +00:00
rice1964
f46aab0d3f
D3d: safeTextureCache fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 05:05:00 +00:00
rice1964
f0d1278eff
D3D: load game ini options, to be used later.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4249 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-11 04:47:49 +00:00
Shawn Hoffman
39465e5fd8
lib dxerr9 -> dxerr as of august09 dx sdk
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4246 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:51:18 +00:00
rice1964
891aa44dd0
OGL: API call reduction. Again, I don't see much a difference on my 9800GT, maybe make some games running faster.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4245 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 05:02:31 +00:00
rice1964
c046c27815
D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-10 03:36:32 +00:00
death2droid
b3194e596e
Fix win32 build and remove a warning from sln.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4243 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 23:19:24 +00:00
hrydgard
987a6185e6
Linux: Alsa backend for the audio plugins. Didn't succeed in reducing latency though, but hopefully will work better than libao - shouldn't hang weirdly at underruns, I hope, like libao does.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 21:26:33 +00:00
nakeee
e0dfe17ca4
OGL:
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Kill not working sdl backend
remove some wxgl code
change defined a bit so resolution detection can be done right with wxgl
and X11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 20:47:11 +00:00
nakeee
bc6323ea0e
removed the failed gltest code
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4238 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 19:52:45 +00:00
rice1964
c1665ec6cd
D3D: Reduce the number of DirectX API calls. However, it does not seem to give tiny speed up. If anyone find that this change actually slows DX9 down, I will revert it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-09 05:22:16 +00:00
hrydgard
aeac44596a
quickfix for the build problem. no, I don't like all these globals either.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 22:24:08 +00:00
hrydgard
0a576c7508
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4234 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 21:16:05 +00:00
hrydgard
e3d505c631
Build fix for linux (don't want to require the very latest wxWidgets).
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Very minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 19:54:31 +00:00
Shawn Hoffman
3b76f6dc80
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason. http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4231 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-08 16:07:13 +00:00
John Peterson
24d68da653
GUI/OpenGL: Video debugging window crash fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:33:40 +00:00
John Peterson
7dffe43eaa
VS solution: OGL and SOIL path fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4224 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 13:12:40 +00:00
John Peterson
7e115dcb00
GUI: Fixed some GUI related start/stop crashes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4223 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 12:40:43 +00:00
rice1964
4c36a5280c
D3D: Revert r4215, ector may come out a better way to do so in the future.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-07 00:04:32 +00:00
John Peterson
a758de106d
VS solution: OpenGL DebugFast pathfix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 20:03:19 +00:00
John Peterson
0206b68b9c
D3D: Double click to fullscreen
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4219 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 19:30:24 +00:00
John Peterson
228bd6880a
OpenGL GUI: Text change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4218 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:58:53 +00:00
John Peterson
735c560f00
GUI: Typos
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 18:54:20 +00:00
rice1964
aef1f943f3
D3D viewport fix to get rid of the black borders. Seems to work fine in Window mode, not working yet for full screen mode.
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Also a minor fix for the command line switches to specify pad and wiimote plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4215 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 17:47:48 +00:00
John Peterson
f8e80a317e
OpenGL: Added fog and lighting to the OSD menu. GUI: Removed old and removed Gfx setting from ISOProperties.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4213 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:39:06 +00:00
John Peterson
1320e21ded
OpenGL: OSD menu live resolution change fixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4212 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 15:11:21 +00:00
John Peterson
a3345ea942
GUI: Fixed a double keydown event in the main frame, the double click in the video window (didn't know about CS_DBLCLKS)
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OpenGL: Fixed the live resolution setting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 13:36:05 +00:00
rice1964
c30ed92e75
Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.
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Also add some code to show the version of the plugin in the plugin configuration window title, so we can see clearly which version of the plugin we are using.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4208 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 02:55:14 +00:00
death2droid
8b2d991be4
NETPLAY:Changed it so if your set to ready the disconnect button is greyed out if your host the change game button is also greyed out.
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OTHER:Some other misc ///////////'s clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 01:40:44 +00:00
death2droid
eb9f6cd7a1
NETPLAY:Changed chat sending so it will only send a message if the message size is greater then 0.
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OGL:Added a tool tip for the wide screen hack tho its probably wrong
OTHER: Just some clean up of the ///////////////////////////////////'s
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4206 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-06 00:11:16 +00:00
John Peterson
e04c176bba
GUI: A little more creative solution to the 2x setting. Apart from this the OSD setting for it has to be unbroken.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-05 05:42:51 +00:00
hrydgard
0d1662e020
GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4201 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 17:29:16 +00:00
death2droid
0ccd9d1e8f
DiscIO:Fix the includes up Dolphin should now compile.
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D3D and OGL: A minute clean up with texture dumping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4199 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 13:46:04 +00:00
hrydgard
5345c98a9c
quickfix slowness caused by 4193
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4195 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:43:46 +00:00
sl1nk3.s
5a21d72693
Fix screen flickering with frameskip on D3D plugin, also fix occasional hang when turning frameskip off
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4194 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 06:09:21 +00:00
death2droid
08d3dee74c
D3D: Some more small texture dumping changes, It should be even more like the OpenGL now.
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Need to find out a better way to check if a texture is already dumped.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4193 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-04 05:26:19 +00:00
rice1964
664d973dee
DX9 DEBUG and DEBUGFAST build fix, no big deal.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4190 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 22:27:47 +00:00
hrydgard
efc74c77a9
D3D: Basic EFB copy-to-texture support. Fixes star domes in SMG (but does not fix the pull star, need EFB reads for that) and some other things.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4188 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 21:56:08 +00:00
hrydgard
baede3a7f3
Moving more things out of GL into VideoCommon...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4187 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 20:37:35 +00:00
hrydgard
2b1022f152
More tidying up - share the stats print between the two plugins, etc
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4184 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:42:45 +00:00
hrydgard
562a4e25ac
Some housecleaning around the D3D plugin, start of preparations to share even more code with the GL plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4183 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 19:24:16 +00:00
rice1964
2091fb3ceb
D3D, revert the incorrect change I did in r4154 about D3DCREATE_MULTITHREADED
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 15:41:13 +00:00
rice1964
47a16da49a
Some shader manager changes, to avoid a shader be re-generated / re-compiled again, and again, if it is failed at the first time. There used to be cases that a vertex shader was failed, and Dolphin tried to generate/compile it forever, and caused the entire game slow down. It maybe not the case anymore after recent changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4175 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-03 02:21:14 +00:00
death2droid
2be5d013e0
Add the wide screen hack by <---Does the person even have a user name?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4171 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:30:19 +00:00
hrydgard
1e016dd522
Fix a vertex shader generation bug that crashed Super Monkey Ball. Better shader error handling. Random warning fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4170 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:19:35 +00:00
Marcus Wanners
50593397f3
Got rid of all of jp's ////////////////////////////// lines (nearly 500 of them)!
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Yes, I used a script :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4169 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 21:00:45 +00:00
hrydgard
c64b1ca5dc
D3D: Fix nonpow2 textures (simply turn off the rect texture stuff since it's not necessary under D3D). some cleanup. Add a TODO (tip from Orphis)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4168 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:59:41 +00:00
John Peterson
5d3814aa68
VS solution: Removed duplicate DebugFast configuration for non-wx externals to avoid double linking errors. If there is a need for a third configuration for an external library, file names needs to be adjusted, for example.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:21:09 +00:00
hrydgard
e97bc516e6
Warning fixes/suppressions(aui), assorted code cleanup, d3d vertex shader cache expiration interval increased.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 18:55:36 +00:00
daco65
dd7eba0bb9
nothing special >_>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4161 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 15:38:04 +00:00
rice1964
7343382f80
Fix the DEBUG builds that were broken in r4154.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4155 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 07:25:22 +00:00
rice1964
d616f132d7
Debugger for DX9 plugin.
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Debugger panel is displayed only if Dolphin is started with /d option.
Dump features are not implemented.
Pause/Resume buttons works, only if the plugin is built in DEBUG or DEBUGFAST configuration, not in RELEASE. These features are really only for devs, not for regular gamers.
You will be able to pause frame by frame, or by n frames, or by n primitive flushes. Other pausing options are not implemented yet.
When other pausing and dumping features are implemented, debugging will be much easier.
I have changed the DX9 project setting to use unicode character set in order to use wxWidge tools. If this causes Dolphin building problems for you, check your project setting.txt
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4154 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 06:33:41 +00:00
sl1nk3.s
3bba897799
D3D: Fixed dstAlpha, aka "when everything is broken, at least mario have a nice shadow", and removed Cg leftover from it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4152 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 04:10:40 +00:00
hrydgard
246e0ec2fc
D3D: Don't request a multithreaded device. Minor speedup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4150 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 21:32:32 +00:00
hrydgard
96c2247fbe
D3D: Don't set mip filter to aniso, only min/mag. (trying to get rid of errors, looking at the debug d3d runtime log)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4149 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:56:19 +00:00
hrydgard
28495eae47
D3D: Fix IA4 textures
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 20:21:59 +00:00
hrydgard
2599659022
D3D: Fix bugs in the shader cache, fixes crashes on x64. added some debugging stuff (only active in debug builds). assorted code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4145 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 19:48:45 +00:00
death2droid
14e9cf6d1f
Clean up some of the commenting by JPeterson.
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There is no point of using ////////////////////////////////////////////////////////////////////////////////////////// to show that a section has ended when there is already commenting showing that a new one has started.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4138 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 13:06:37 +00:00
John Peterson
478ed4b11e
GUI: Bugfixes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4137 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 12:44:02 +00:00
death2droid
bd227d3831
D3D: Change the dumping method to match the OpenGL one.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4136 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 11:14:58 +00:00
John Peterson
d50b4c2ffc
GUI: Linux problem, wxAuiNotebook can't have wxFrame pages
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4133 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-01 02:41:48 +00:00
hrydgard
d149ac2be1
D3D: Fix spiky polygon junk
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4125 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 22:03:52 +00:00
hrydgard
0eb989431f
D3D: Fix a lot of bad colors
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4122 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 21:18:36 +00:00
sl1nk3.s
2790a36390
Fix fps value when XFB is enabled on OGL plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4118 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 17:47:17 +00:00
sl1nk3.s
94bc6d7f36
Fixed broken CPU EFB access on DX plugin, helps Wind Waker and ZTP not to hang
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4116 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 16:10:36 +00:00
rice1964
0dcf03b898
This should fix the per-vertex PositionMatrix, the famous "Posmtx" problem, for DX9. My DX9 plugin still crashes, for some other reasons. Verified with Luigi's Mansion, it almost works.
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BTW, this is Rice from emutalk, one of the 1964 emulator authors, and author of Rice video plugin for N64 emulators.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4115 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 06:35:43 +00:00
rice1964
718c88ff6a
Some optimization on the pixel and vertex shader generators. As tested on Zelda TP, these changes should be able to reduce the number of lines in the compiled pixel shader program by 20% to 30%, for example, from 38 lines to 28 lines after the generated cg/HLSL pixel shader compiled by the cg/HLSL compiler. These could means slightly faster rasterization on slower video cards.
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Also fixed shader compilation errors for DX9 plugin by using correct pixel/vertex attribute names that are compatibile with DX9 HLSL shader compiler. Now the generated vertex or pixel shader programs will compile correctly in either OGL or DX9.
However, DX9 plugin is still not fixed, even though the shader programs can be compiled now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-31 04:23:30 +00:00
hrydgard
6b97c0b764
DSPHLE: LordMark's looping hack for AFC. looping isn't correct but it's good enough for Pikmin 2 and Zelda TP's missing music. Does cause weird "echoes" in the harp sound in Zelda Four Swords, but I think that's a fair sacrifice until we figure it out properly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4111 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 21:57:00 +00:00
Shawn Hoffman
69eadecc9a
this ucode is really AX(wii), not zelda
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4110 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-30 19:51:16 +00:00
hrydgard
8827c22c60
vertex shader generator: don't multiply z by two in d3d mode (thanks drk|razi)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 12:15:59 +00:00
John Peterson
9999936a61
VS solution: Created programs solution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:07:58 +00:00
John Peterson
1b6b56692d
GUI: Dock plugin windows
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4069 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 23:28:30 +00:00
sl1nk3.s
5ce5219e2c
Fix Zelda TP Wii and Pikmin 1 Wii sound Thanks to LordMark ! (again :P)
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Set fpAccurateFcmp to true and revert ini setting, this causes random issues in various games... and it's too hacky.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4067 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-26 16:58:45 +00:00
XTra.KrazzY
2e24e7db06
Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4064 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 19:48:38 +00:00
sl1nk3.s
5831c95151
Re-enable CPU swap on XFB mode only, to avoid flickering in a couple of games
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Fix for a dumb mistake from r4042 and doing it lazy-right :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4063 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 18:30:15 +00:00
John Peterson
53a8ca52b6
GUI: Fixed the render-to-main fullscreen mode and screen resizing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 06:34:58 +00:00
John Peterson
b01b7c78a5
GUI: Moved debugging window to AUI, more AUI improvements to be done
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4052 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-25 01:50:27 +00:00
omegadox
984988c5d3
GFX: revert of r4044
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4051 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 23:36:28 +00:00
XTra.KrazzY
bb14237a9a
Reverted r4045, it works for me!(R) How about you?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4049 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 21:41:36 +00:00
XTra.KrazzY
5354055ab5
Temporary fix for r4044, but I think it should be reverted
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 20:31:25 +00:00
John Peterson
d37a600733
Windows Build: Fixed the other settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 09:00:35 +00:00
John Peterson
d71cb02fc9
Windows Build: Moved externals to separate solution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4045 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 07:11:50 +00:00
omegadox
1427024a21
GFX: Possible fix for depth range
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4044 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 06:48:00 +00:00
sl1nk3.s
944844bfba
Fix Pikmin PAL not booting thanks to LordMark for figuring it out ! :D
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Added "AccurateFCMP" ini setting which fixes Nights, Paper Mario games...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4042 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-24 04:04:10 +00:00
death2droid
b254d6b453
OpenGL:Removing some OpenGL projection hacks that are no longer required and some GUI changes so when EFB Copy is disabled it greys out the two options.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4036 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-23 03:14:07 +00:00
sl1nk3.s
652639d1c4
Fix GXPeekARGB, this fixes Killer 7, and Wind Waker's pictograph quest :D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4034 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-22 13:22:35 +00:00
death2droid
9e08cd6fc7
Stupid file didn't save properly with my changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4005 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 12:13:08 +00:00
death2droid
806c04a575
OPENGL: Small clean up.
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NETPLAY: Fix the chat clearing when you press send.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4004 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 12:11:36 +00:00
Shawn Hoffman
6e61c32495
dspspy: fix a bug with ConsoleHelper
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dspspy: remove some alignment for some vars. (should not have caused issues anyways)
dspCodeUtil: pad ucodes converted to headers to 32byte multiples with nops (this is only mimicing what is seen in nintendo ucodes, probably because their's are originating on disc)
Common.h: fix typo for gcc version of GC_ALIGNED32 (wtf? how did this work before?!)
createtest.pl: add "jmp end_of_test" to the end of generated ucodes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3994 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-16 00:37:01 +00:00
daco65
3311434d41
NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked
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LLE: warning fix (would linux hate {} ? )
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3987 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 14:34:52 +00:00
omegadox
5ac7105b66
GFX: New GlobalControl system - cleaner way to control hacks and for possible control over other parts of the video code (video debugger control).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3982 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-15 07:20:37 +00:00
death2droid
85947ce10b
Re split the resolution settings for full screen and windowed mode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3976 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-13 09:24:44 +00:00
sl1nk3.s
1cb10791c0
Little fix for platforms not moving in Wind Waker on Dolphin 32bits, see issue 1139
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3973 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 23:31:57 +00:00
XTra.KrazzY
286f17b7de
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3965 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-12 01:15:57 +00:00
XTra.KrazzY
d4a877a252
Pikmin for Wii now boots in dolphin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3963 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 21:08:28 +00:00
omegadox
7aede7309f
GFX: Cleanup - Move OGL's GetBlockHeightInTexels and GetBlockWidthInTexels code into VideoCommon.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3962 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-11 20:36:13 +00:00
nakeee
9f81006bda
make DLCache compile on linux, required some weird casting so tell me
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if something broke
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3957 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-10 06:18:10 +00:00
hrydgard
d26690e027
fix build of the (broken) dx plugin..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3953 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 12:12:29 +00:00
hrydgard
6003c9ecd2
Frameskipping more aggressive (minor speedup, plz report any serious problems). Initial display list cache implementation, disabled for now. Various cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-09 11:03:58 +00:00
Marcus Wanners
95b39da7ca
Tooltip for Free Look setting.
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Postprocessing: Major improvements to nightvision2. Should actually "enhance the game's graphics in a way". Much, much better than the old version.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3951 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 22:01:18 +00:00
sl1nk3.s
69f32a76c6
Just a few fixes for the fps counter, also unbreak direct XFB homebrews.
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And a couple of fixes for the frameskip : disabled by default, can be set before launching a game, also safer to avoid lockup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3950 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 05:47:08 +00:00
XTra.KrazzY
51ddedf512
Frameskipping! Complete with GUI! Even my most naive approach resulted in great speeds, even with graphic-intensive games such as Pikmin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3949 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-08 01:39:56 +00:00
Nolan Check
d7cc049921
Disable CPU swaps, it was causing all kinds of problems.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3940 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-04 22:36:50 +00:00
sl1nk3.s
8b0bc273c5
Fix framelimiter's accuracy, thanks to sskkiipp !(issue 1237)
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Also added an "auto" mode which automatically limits the framerate to fullspeed and move it from Interface settings to Basic setttings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3934 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-03 18:35:25 +00:00
Sonicadvance1
a56a07056d
Missed a shadowed variable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3928 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 09:24:07 +00:00
Sonicadvance1
8fd481fdfa
Commit lpfaint99\'s Emulated Wiimote Fix for Linux. Works, haven't tested any extension emulation, but should work
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3927 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 08:53:54 +00:00
LPFaint99
6cbeeafdf1
some more fixes for the switch to unicode. Thanks sl1nk3.s
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3925 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-02 05:59:55 +00:00
tmator
1e9bb4ed9a
fix non gui build
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:31:25 +00:00
sl1nk3.s
69c0613160
Fix the FPS counter to show the 'real' framerate, also clean up its mess a bit...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3920 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-01 18:16:12 +00:00
sl1nk3.s
7eed236df9
Fix noWX build, and lower thread priority for screenshots
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3913 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-31 01:55:26 +00:00
Nolan Check
8ab4814d73
Don't use lookup tables. It's better to use CPU registers and reduce memory accesses.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3909 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 20:29:52 +00:00
LPFaint99
c2b7895f11
set vcproj to unicode for everything except Core, Common, DiscIO, InputCommon, and Plugin_VideoDX9
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and wxUSE_UNICODE set to 1 for wx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3907 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:11:51 +00:00
LPFaint99
90d2d95c72
plugins can now compile with unicode
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excluding DX9
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3905 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-30 07:08:31 +00:00
sl1nk3.s
28198d0062
Should reduce/fix the little stuttering when saving a screenshot as PNG, especially for our friendly quadcores users :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3903 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 03:11:35 +00:00
Nolan Check
3448956f1f
Correct addrRangesOverlap. May fix stuttering in many games.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3901 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 01:06:49 +00:00
sl1nk3.s
7995cd2d13
Fix for latest commit : turns out Destroy() already frees the data, also add sskkiipp's offset patch for the "dump frames"
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3900 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-29 00:49:12 +00:00
sl1nk3.s
caf152fdd0
Fix screenshot offset as well as screenshot aspect ratio, also use PNG instead of BMP thanks to issue 1186.
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Fix for opening.bnr containing bad chars where the loop would stop when encountering one (fixes Rogue Leader description, which was using 0x0d and 0x0a)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3899 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 23:38:49 +00:00
XTra.KrazzY
c86d2e5129
Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 21:32:10 +00:00
LPFaint99
cec4b65512
revert part of r3896
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bad decision to move all ini paths to common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3897 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 16:20:54 +00:00
LPFaint99
22427f89bc
Njoy can now be build with wxUSE_UNICODE 1 on windows
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move all static ini paths to Common
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3896 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 08:27:45 +00:00
Nolan Check
335a02b030
Fix "Show EFB copy regions" (thanks sskkiipp)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3894 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-28 05:02:47 +00:00
Nolan Check
8027ab53d0
Don't use events for efb access. As I've learned, events cause kernel calls and it is sometimes more efficient to do spin-waits. See if this speeds up Wind Waker's pictobox quests.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3893 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-27 22:05:38 +00:00
death2droid
73a7686044
Fix up all copyright dates.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3886 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:51:40 +00:00
omegadox
7f00960a32
Log unknown fog types in Warn log, and tiny code cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3885 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 11:13:56 +00:00
omegadox
e4a9faeba4
GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader
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DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-26 09:52:35 +00:00
Shawn Hoffman
873190d148
fix a few issues with actually using the dsp lle debugger: stepping/reg updates/etc should behave better
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3879 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-24 02:15:04 +00:00
XTra.KrazzY
3c9b5bbf7b
Fixed the load-state memory leak, also fixed various other savestate issues. Found (probably) the cause of load-state crashing Dolphin: BPWrites. Tried to put a CriticalSection around BPWritten but it only causes Dolphin to hang when loading a state. Can someone find why it hangs?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3873 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-22 22:50:52 +00:00
nakeee
479fd3f803
Remove njoy_testing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3863 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-20 21:13:22 +00:00
hrydgard
afe25626b1
Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3846 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 09:15:00 +00:00
hrydgard
fd70f99f04
Roll back r3833 for render targets but keep it for static textures. Most mirroring issues are OK and we shouldn't see any slowdown.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3844 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-19 08:17:41 +00:00
hrydgard
9b0bed1e7f
fix a build error and some warnings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3835 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 17:53:15 +00:00
hrydgard
3ad0db6830
GL: Delete code for GL_TEXTURE_RECTANGLE_ARB in case of non-pow2 textures - all modern GFX cards that can run Dolphin should support non-pow2 textures anyway. This removes some complexity and reduces the numbers of pixel shaders that need to be generated in some situations. Also fixes some texture mirroring problems. Let me know if this breaks things on ATI for some reason.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3833 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 11:26:58 +00:00
hrydgard
3a14b31b81
Same as last change but for Wii AX
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3832 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 09:51:47 +00:00
hrydgard
a8731c635b
DSPHLE AX: Restructure GC AX to work in a less insane way. No major change expected, maybe less dropouts due to a smaller window for race conditions..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3831 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 09:29:09 +00:00
LPFaint99
3ad9b0a466
GH3 controller is now available to choose as an extension
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joystick works from a pad, but doesnt work from the keyboard, maybe because of incorrect calibration values?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3827 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-18 05:04:36 +00:00
luigi2us
4e95ed4564
Zelda uCode: Fixed an extremely stupid bug (forgot an else).
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Should definitely fix SMS.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3825 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 23:36:34 +00:00
luigi2us
8cdae6fc1d
Zelda uCode (SMS): fix a bug where we would receive more sync mails that expected.
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Actually the sync mail sequences contain 3 mails, not 2.
That's what happens when you don't look at the uCode enough...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3824 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 23:26:21 +00:00
luigi2us
d5c7105c78
Zelda uCode: try to fix Super Mario Sunshine (hard since I don't have the game).
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Let's hope it'll work. If yes, we can open the champagne :D
(BTW: yeah, again a HandleMail() clone)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3823 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:56 +00:00
Nolan Check
a5d65b3b22
No more SleepCurrentThreads in Command Processor. Some Fifo cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3822 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 22:57:02 +00:00
sl1nk3.s
664f017fec
Fix a hang on stop on linux (why is that done better on linux ?? strange :P)
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Fix what must have been a typo for Pikmin PAL CRC, the game still doesn't work though :(
Fix a crash on stop in nJoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3821 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-17 16:20:55 +00:00
Nolan Check
598d640042
Minor changes for video. Please test pictograph quests in Wind Waker.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3818 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 22:45:18 +00:00
Nolan Check
a48e148104
Don't use undefined OpenGL behavior, even if it does somehow work. Also, enable PEEK_COLOR logic. Not sure if any games use it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3814 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-16 09:06:16 +00:00
Nolan Check
fdc2b69143
Better TV emulation. Seems to fix problem in 50 Hz PAL games where frames go backwards.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3811 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 22:20:59 +00:00
omegadox
a73dd21ee9
Some minor changes to VideoCommon, improved SawWave sound, the denied sound in ZWW sounds better (compared it to real HW to be sure).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3810 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 21:26:49 +00:00
sl1nk3.s
3bc8eb7eaf
Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
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There's an attempt to implement Peek_Color too, probably done wrong :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 15:09:20 +00:00
Nolan Check
f338d5c44c
Code cleanup. Juggling rectangles. I'm about to investigate the problems with Real XFB's in PAL games, so I wanted to make sure all our rectangles were cleaned up and organized.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3794 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 00:51:24 +00:00
hrydgard
7a82ae0943
cleanup, minor probably unnoticable fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3793 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 22:39:34 +00:00
hrydgard
ec86152593
DSPHLE: Implement PCM8 accurately - more music and sfx in Pikmin, MKDD. Rewrite PCM16 to be similar to the new PCM8 implementation.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3792 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 22:32:18 +00:00
XTra.KrazzY
e8c9101773
Minicommit: more cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3791 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 19:08:44 +00:00
XTra.KrazzY
32265bcd60
Cleanup, more ucode case examples.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3790 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-14 18:13:30 +00:00
hrydgard
fda61d91d5
DSPHLE: Try to make zelda ucode savestates safer (sorry, this'll break your current states, as usual).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3788 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 20:56:49 +00:00
luigi2us
389a2c6fc8
Fixed some bugs with light version.
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Now Luigi's Mansion has sound!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3782 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 14:51:06 +00:00
XTra.KrazzY
e7a5f0fa3d
Solved issue 1096 and issue 1098
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:37:52 +00:00
XTra.KrazzY
4da0457524
Zelda UCode: Solves 0x21 hang. In the worst case there's a bit of stuttering in the end of the sound, since it's probably supposed to fade out.
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Remaining problem: 0x21 isn't resampled correctly, so when the framerate is ~200 FPS, the music runs as it would on ~60 FPS
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3779 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:22:17 +00:00
luigi2us
ba5f08c69d
This should fix "unknown command 00" error message with Luigi's mansion.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3778 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 10:42:06 +00:00
Sonicadvance1
4cfcf9bdd5
Sorry for intruding in to the core. Fixed NoGUI mode in Linux, add back the instruction names as comments in the JIT tables, was a bit hard to find certain instructions.Trying to find a good way to get The JIT dependencies removed in a nice fashion
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3776 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 06:34:12 +00:00
Nolan Check
d779554ff3
Atomic operations library.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3775 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 05:38:34 +00:00
luigi2us
5cb42673ed
Oops... forgot stream update for light version.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3773 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:53:21 +00:00
luigi2us
ddd09eda84
More correct and cleaner merge of Zelda (normal) and Luigi (light) uCodes.
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Split HandleMail into two functions, one for each version.
Let's hope it won't break anything...
BTW: if you wonder what "DMA version" and "Light version" mean:
- DMA version is, say, the uCode used by SMG
- Light version is Luigi-styled uCode (named that way for obvious reasons)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3772 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 23:51:18 +00:00
Nolan Check
5c7844df69
Probably a good idea to check s_efbAccessRequested.
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If EFB access still seems slow, please check DSP stuff instead...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3771 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 22:22:48 +00:00
Nolan Check
d85f5a6937
Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
hrydgard
839ed9103d
Remove a log that got annoying.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3769 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 20:21:49 +00:00
hrydgard
c45dfd156f
DSPHLE: Fix 1 potential and 2 actual crash bugs affecting 32-bit.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 20:14:21 +00:00
hrydgard
fe76193641
DSPHLE: Attempt at type 0x21 emulation. Enough for zelda ww intro music to play in a strange choppy way, not enough for it to stop hanging :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3767 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 19:34:59 +00:00
hrydgard
a71b0d455f
Fix compile errors in LLE plugin (sorry)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3766 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 17:08:48 +00:00
hrydgard
38f3ca5b91
DSPHLE: remove some annoying clicking
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3765 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:54:18 +00:00
hrydgard
0bdf6656c5
DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpolation (that works, this time :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3764 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 13:45:01 +00:00
hrydgard
304b34a451
DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 12:22:39 +00:00
XTra.KrazzY
ac6eb797d2
that's what happens when you quick-edit code with notepad...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3758 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:18:55 +00:00
XTra.KrazzY
0bec8ae9bc
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3757 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 22:06:24 +00:00
XTra.KrazzY
52ccfa36a1
Turns out that playing ZWW is prolific. Found new 0x0008 voice type in zelda
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3756 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 21:36:31 +00:00
Nolan Check
d99ac909b9
Remove a couple unnecessary MemFences
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3754 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:39:28 +00:00
daco65
73516cc8e9
just some , useless for emulation , changes that might make it easier for us all :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3752 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:30:48 +00:00
XTra.KrazzY
c01ded38bd
Found new zelda voice format, 0x000c, and added REd and ugly condition to sound end in the Raw format (I dunno if it's because of this but ZWW now passes cutscenes correctly)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3751 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:03:26 +00:00
Nolan Check
ffb1f411d8
Use events and memfences for EFB accesses. Also, Single-Core mode now works again.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3750 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 16:52:34 +00:00
hrydgard
442fbf6476
DSPHLE, PCM16: improves audio quality in SMG: interpolation, preserve sample fraction.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3749 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:39:14 +00:00
hrydgard
3927efdb1d
DSPHLE: Messing with RenderVoice_Raw.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3748 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 15:20:08 +00:00
hrydgard
e0efa586a1
DSPHLE: Zelda ucode: Better volume handling for volume mode 1. Fixes most (not all) volume and stereo issues.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3747 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 14:45:05 +00:00
hrydgard
f6edc361b4
Delete the "Jac" uCode HLE, merge it into the Zelda ucode. The games (Luigi, Pikmin) communicate fine but don't make any sound :(
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Improved volume mode 0. Initial work on more correct volume mode 1 emulation sounds, but it's not activated. Made the volumes less annoying, anyway.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3746 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 13:57:21 +00:00
LPFaint99
419c6a0927
fig ConfigPadDlg size in linux, temporary linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3742 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 04:33:38 +00:00
Nolan Check
dc7d9ab998
Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 02:34:16 +00:00
Shawn Hoffman
2a236a4631
remove PAD_GetAttachedPads() from PadSimple and nJoy (and plugin specs). It hasn't done anything except get in the way/cause confusion since changing SI devices was added. Also I declare PadSimpleEvent and nJoy .4 as dead/rotting code. someone can feel free to prove me wrong...but know they are on my hitlist :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 00:27:32 +00:00
Nolan Check
6800adf4dc
Use _beginthreadex
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3736 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 20:22:25 +00:00
Sonicadvance1
3ede866c37
Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 19:25:58 +00:00
LPFaint99
bd7419d437
More work on wiimote plugin X11 input config
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3730 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 06:16:22 +00:00
LPFaint99
8145eb30d9
Simplify gui init for Wiimote, nunchuck, and classic controller
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3729 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 05:30:19 +00:00
nakeee
7f131a9045
fixing a silly typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3728 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 16:53:09 +00:00
nakeee
7f40dddcd6
DSPLLE comment cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 12:54:35 +00:00
nakeee
db9c9b7c17
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3725 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 12:23:24 +00:00
John Peterson
40f8c8ea3a
nJoy: (Typing)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3724 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 08:18:10 +00:00
John Peterson
45dbfc7fdc
nJoy: (Forgot to disable logging)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3723 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 08:00:21 +00:00
John Peterson
8d42378479
nJoy: Allow the same settings for the C-stick
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3722 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 07:58:36 +00:00
LPFaint99
722ee4cd06
Move XInputBase from PadSimple to InputCommon,
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Start work on X11 input for wiimote plugin mapping (copy XTra-KrazzY's fix for PadSimple)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3721 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 06:50:22 +00:00
John Peterson
19ad53ea58
nJoy: Show the original GC controller analog stick area in the advanced settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3720 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 06:33:01 +00:00
LPFaint99
af83bfffa1
Simplify GH3 gui init, only show currently connected extension keyboard mapping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3719 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 04:19:49 +00:00
LPFaint99
48f1c24cc9
Add gui for GH3 Controller, extension is still disabled currently
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Analog stick and whammy still do not work for GH3 extension, frets, strum, and +/- work
some cleanup
Next commit will change the PadMapping gui to only show the controller mapping for the currently enabled extension
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 03:58:53 +00:00
John Peterson
a718ff266e
nJoy: Fixed the radius adjustment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 02:23:40 +00:00
John Peterson
8fa315879a
nJoy: Added radius option to advanced settings
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-09 00:48:07 +00:00
nakeee
9588c84475
Fix compile, removed wiimote-testing as people prefer to work live on wiimote so I will also
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3710 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 08:26:25 +00:00
LPFaint99
b6a43c5db8
Steps to simplify pad mappings for wiimote plugin
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simplified ini saving
misc cleanup;
My next few commits will change the config gui to only show the pad mappings for the currently connected extension, more cleanup/simplification, GH3 controller config options; I just have no more time tonight :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3708 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 07:16:26 +00:00
XTra.KrazzY
25b77d4654
Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-08 01:08:43 +00:00
XTra.KrazzY
92e63e3ac4
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1
440c0c1d14
Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
luigi2us
45771c8614
Uncomment what was accidentally commented out. Sorry.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3692 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:21:27 +00:00
luigi2us
85a3661afc
Make AFCdecodebuffer static.
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Also remove some #include UCode_Zelda_ADPCM.h I forgot.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3691 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:20:01 +00:00
luigi2us
ca51636f5c
Put AFCdecodebuffer inside the CUCode_Zelda class.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 12:12:05 +00:00
LPFaint99
a41c1b2d0a
add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
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add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
LPFaint99
23f3e327e2
Change Wiimote padconfig and recording wxframes to modal dialogs. (Works better for linux)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3688 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 00:27:32 +00:00
Shawn Hoffman
8fe9db180c
dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 21:34:57 +00:00
LPFaint99
b4705b80c2
Fix my 2 Epic fails
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1. Srcub bars for ir cursor
2. extension connecting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3686 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 20:11:33 +00:00
nakeee
a6307a6601
LLE: so I'm case sensetive...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3685 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:26:13 +00:00
XTra.KrazzY
6983cd1607
oops
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3684 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:26:05 +00:00
XTra.KrazzY
e7ec7d56d5
DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 19:14:10 +00:00
Shawn Hoffman
0932c11b9c
buildfix for dsp hle gui
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3681 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 14:46:05 +00:00
nakeee
96429cf752
DSPLLE Take 2 in getting rid of exception hack.
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This time zelda seems to work and mails seems to pass between CPU and SPU
Very similar to the ones from HLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3680 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 13:07:38 +00:00
LPFaint99
d3d65d2030
Revert R3511 (MusicMod was removed)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 07:30:42 +00:00
LPFaint99
52438f1dc7
Wiimote plugin cleanup & linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3677 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 05:59:03 +00:00
LPFaint99
c921fe1c13
New Wiimote Plugin Config GUI
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3676 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-05 04:29:00 +00:00
LPFaint99
8c6c18823f
typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 08:26:52 +00:00
LPFaint99
86a51e0c57
Some Work on the Guitar extension for Wiimote, untested, no gui yet
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3674 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 07:28:48 +00:00
magumagu9
3c41c4dacf
Misc warning fixes.
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One of the fixes in
Source/Plugins/Plugin_VideoOGL/Src/Render.cpp (for an uninitialized
variable) looks like it could actually have real-world effects; someone
familiar with the code should check that the fix is correct.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3669 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 23:53:20 +00:00
Shawn Hoffman
15e4eed7fa
fix real wiimote on windows...don't really know if it was working on other platforms...yes, sorta ugly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3665 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 22:10:16 +00:00
hrydgard
90a2096a24
Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:33:28 +00:00
hrydgard
7ec0a3a5e8
fix crash bug when saving some wiimote config
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3662 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:26:57 +00:00
sl1nk3.s
936225eee4
Fix a nasty dualcore hang in EFB read (see r3658 comment...)
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Also fix an issue reported by baby.lueshi (issue 1074) in nJoy related to half press button being always pressed when unset.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3661 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 15:35:31 +00:00
XTra.KrazzY
06b65ea425
Uber-fast stop (thanks to smart memory card flushing) and various savestate changes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 12:22:32 +00:00
XTra.KrazzY
3ddbb094ab
1. Savestates should now be super-stable (but you have to save AND load)
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2. AccessEFB will probably not hang (tell me if it does)
3. Stopping should be a little bit faster
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3658 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 10:00:09 +00:00
Shawn Hoffman
518d3854ba
add wxw modalness to both njoys and fix a bug where calling DllConfig from different parent HWNDs would stop the config dialog from appearing.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:01:58 +00:00
hrydgard
1cb3fe7521
Map middle mouse button to shake, to make Galaxy a bit more playable without my wiimote (too lazy to fetch it :p) also fix build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 23:36:15 +00:00
nakeee
ac9510187c
LLE Recommit some clean up from previous commits
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3652 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 21:20:47 +00:00
hrydgard
bad9880692
GL: should probably rebind the efb FBO after the z peek..
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 20:06:39 +00:00
Shawn Hoffman
99a33ccba9
apply the new wxw method to dsp hle, wiimote, and padsimple.
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wiimote config now loads way faster :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 19:00:27 +00:00
Shawn Hoffman
12efada734
build fix for dx plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 17:45:09 +00:00
Shawn Hoffman
7076c36988
re-enable the ogl "debugger" (doesn't do much - and i don't have any plans for it - just wanted to dump shaders easily).
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ogl config and debugger GUIs are handled much more nicely now. same with dsp lle
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 17:11:27 +00:00
nakeee
3b4f534abd
Small gl possible crash fix (from cnu)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3645 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 11:25:43 +00:00
XTra.KrazzY
7a05aafe39
EFB Access now works from both Dual Core and Single Core modes. Thread-safe.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3644 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 10:16:06 +00:00
sl1nk3.s
ae2a5b8587
Fix PeekZ when not using native resolution
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3643 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-02 01:49:28 +00:00
Shawn Hoffman
b69d218a82
fix GXPeekZ when using aa
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3642 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 23:57:20 +00:00
XTra.KrazzY
ee86f4cd29
Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3640 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:47:19 +00:00
hrydgard
54eea4d1a8
DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do this? :P)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3638 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:36:59 +00:00
hrydgard
0008d5ef77
DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 22:26:01 +00:00
hrydgard
5ca6d2761e
DSPHLE: Early implementation of volume. I'm sure there's something missing but this makes the Zelda games sound a lot better, except WW which loses a lot of audio on the title screen and link's noises are too soft.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3635 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 20:55:43 +00:00
XTra.KrazzY
de83d1cda4
Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3634 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:58:10 +00:00
Shawn Hoffman
2fc917dd79
don't return stencil bits in the response for PEEK_Z. compensate for ogl's upside-down coords...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:29:35 +00:00
hrydgard
c3547effe6
bit of zelda ucode re
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3631 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:14:24 +00:00
XTra.KrazzY
7d7e2ec8a8
Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 18:05:54 +00:00
XTra.KrazzY
71556f77f6
Highly experimental synth for zelda ucode.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 15:54:52 +00:00
Shawn Hoffman
1780f82dac
implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 13:49:49 +00:00
hrydgard
fc63424bce
DSPHLE: zelda ucode: add some comments, a little crash safety hack
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3620 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 06:33:17 +00:00
Shawn Hoffman
5990843c10
must have been some kind of freudian slip...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3618 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 04:00:52 +00:00
Shawn Hoffman
92e2f8b6ee
debuggerUICommon: don't spam solution dir
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dsp hle: log unhandled formats instead of using PanicAlert...seems to increase stability, even tho I only intended to make wind waker less annoying :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3617 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 03:55:56 +00:00
XTra.KrazzY
2e7dd06cfd
Documented the general sound decoder. Now all we need is to implement it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 23:49:03 +00:00
XTra.KrazzY
5e65e94c4b
New zelda ucode voice case
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3609 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 22:03:17 +00:00
hrydgard
499ffa33c2
LordMark's zelda hack - now goes ingame without item hack and sound is great :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3608 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:56:23 +00:00
Nolan Check
5064c0decc
Use EXT_framebuffer_blit whenever possible. Some video cards may not handle glCopyTexImage2D correctly.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3607 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:54:42 +00:00
XTra.KrazzY
9ccf992aaa
Forgot to commit this a while ago. Cleared up some zelda ucode stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:41:13 +00:00
hrydgard
4da334c562
DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3605 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 21:24:17 +00:00
Nolan Check
dbe42dd755
Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 20:54:47 +00:00
magumagu9
44f3935de1
Linux build fixes.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3601 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:40:10 +00:00
luigi2us
c9cc3c355d
Try to (re-)implement AFC sound. This is an adaptation of the code I commented out in the PCM16 commit.
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For some reason AFC sound is slightly wrong. I don't know if it also happened before, but I'll work on it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:11:32 +00:00
luigi2us
ffcf440e88
Oops... removing some junk I forgotten.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:20:33 +00:00
luigi2us
e39658df7c
This should fix SMG random freeze. Not sure though. Please check.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3596 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 16:19:06 +00:00
Nolan Check
c2e0225aa3
Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 07:30:48 +00:00
Nolan Check
5717f1f15b
Grok EFB pixel format to determine whether render target has alpha, thus fixing the "Stage Clear" screen in SSBM.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3588 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 00:52:54 +00:00
Nolan Check
07a767691d
Clean up OpenGL code and introduce the Framebuffer Manager. More work is forthcoming; I plan to implement resolution switching (while the game is running) and also multiple virtual XFBs for game-controlled buffer swapping.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3587 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 23:35:08 +00:00
hrydgard
dfdfbd4a6a
Delete some obsolete junk, in zelda ucode and in gl plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3577 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:58:52 +00:00
hrydgard
17f697d856
fix LLE plugin crashing when not starting dolphin with -d
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3576 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:38:18 +00:00
hrydgard
cc38e72dc3
DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3575 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 17:18:52 +00:00
Shawn Hoffman
e4af896638
revert accidental change to OpenGL's Config.cpp
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fix jitil building
fix win32 debugfast building
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:47:14 +00:00
hrydgard
04105baf4e
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3573 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:23:40 +00:00
luigi2us
1aab3252fa
Added support for playing PCM16 sounds, looping or non-looping.
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It is a bit hacky and may have problems, but now SMG has music.
I'll try to do AFC / ADPCM for next commit.
PS: sorry. lots of stuff from latest commits will be reverted because, when updating, I got serious conflicts and everything was messed up :(
if you want I can help you with reintegrating what was lost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3570 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 14:22:51 +00:00
hrydgard
6c52ab1c39
give the DSP breakpoints that can be toggled but don't work yet :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3568 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:30:34 +00:00
hrydgard
7c92dada85
added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
Sonicadvance1
f49e479d09
Tiny work in Wiimote Linux, with an extension plugged in, the game tries reading accel data and maybe extension data, too bad the games fail to actually read the information though
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3565 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:40:19 +00:00
hrydgard
5c7fc8ed7b
DSP: build fixin', more movin', some comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3564 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:24:44 +00:00
hrydgard
895b02f410
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
XTra.KrazzY
8a6fcdc2bc
Cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 15:06:23 +00:00
Nolan Check
d4625bcd3a
Fix vertical squishing in Real-XFB mode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 10:47:37 +00:00
Nolan Check
ade9479005
Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
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Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 08:57:53 +00:00
Sonicadvance1
0552f59e20
Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 20:27:05 +00:00
nakeee
1eef6b4004
fix debug compile of wiimote-testing
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3538 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 17:19:15 +00:00
Sonicadvance1
1f590b8900
Fix a mess up on my part, causing a bunch of unknown events in Linux with the Wiimote. Dolphin sends out packets without the start 0x52 byte. WiiUse checks for this and adds it automatically. Wiimote is still having some problems, trying to figure it out
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3536 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 11:56:27 +00:00
nakeee
6b2855de5e
revert last 2 commits
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:31:30 +00:00
omegadox
5bcf69cbd6
Forgot to add the source files...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3532 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:44:20 +00:00
omegadox
6de0cd1e4b
They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 07:40:28 +00:00
hrydgard
edc7b17924
fix bug in my ugly hack to load the commented zelda ucode - it always loaded, no matter what game
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3524 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 12:18:04 +00:00
Sonicadvance1
e91ab24bce
Linux compile fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
hrydgard
aecaf271f1
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
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Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson
0a648b59e4
MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:19:53 +00:00
Nolan Check
8cdd8cf2a7
Return render-target alpha because of a problem report. "Stage Clear" background in SSBM is black again. More investigation is needed into render-target alpha.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 12:07:04 +00:00
XTra.KrazzY
8cf11ff58a
Linux build fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3508 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:14:54 +00:00
hrydgard
35a9f15efa
typo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:02:16 +00:00
hrydgard
8d30e3f3c0
DSP HLE: Break out the ADPCM decoder, add a few comments.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3504 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:39:45 +00:00
XTra.KrazzY
22a6533f7f
State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3503 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 10:24:49 +00:00
Nolan Check
4292962ea2
Changes for OpenGL plugin:
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- Render targets should not have an alpha channel
- Use correct source rectangle for render-to-texture effects
- Use "GL_INTENSITY8" instead of just "GL_INTENSITY" (makes no difference)
The background of the "Stage Clear" screen in SSBM is now fixed!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3502 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 09:29:28 +00:00
fires.gc
d4a0e1f8d0
DSP HLE improvements...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 01:33:13 +00:00
nakeee
697ce7b1ab
createtest fixes and compile fixes for linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard
51cbdea782
MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard
4a5cf26160
messing about with the zelda ucode hle code, not really getting anywhere :/
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3472 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 21:58:49 +00:00
hrydgard
81f6d431dc
stop the preliminary zelda ucode from overreading from its own internal buffers.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3468 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 20:01:08 +00:00
hrydgard
4ed15aedf5
Add a couple of comments to Zelda ucode HLE - now we know exactly what the DSPADPCM_FILTER is at least.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3467 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:35:54 +00:00
Shawn Hoffman
2f2e751a23
padsimple: x is "c" by default and y is "s" by defualt - the arrangement it is on a gc pad...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3462 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 04:21:16 +00:00
hrydgard
4dba267775
Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
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Generic code cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
nakeee
75045807a7
linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
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for the timer function please put it in Timer.h and not in each seperate file.
(And yes, I have a script that does that).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 06:39:26 +00:00
John Peterson
5c04af50a4
Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
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Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
hrydgard
ac50318a8b
OpenGL: Fix problem with OSD text not showing up with post-processing enabled, causing gl errors.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 11:56:48 +00:00
XTra.KrazzY
955e446e91
PadSimple configuration now fully works on linux
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3440 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 10:01:01 +00:00
hrydgard
31f7020b2d
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 22:08:01 +00:00
XTra.KrazzY
dd640a4937
Zelda ucode cleanup
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3423 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 12:02:02 +00:00
XTra.KrazzY
92ef5e144a
Small cleanup. Pad configuration *should* work on my Linux machine now. I'll verify it tomorrow.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3422 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 11:59:58 +00:00
sl1nk3.s
d99deae17d
Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
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+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:47:41 +00:00
death2droid
a9728b50b9
Fix for setting projection hacks in ISO Properties.
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And added a projection hack for Skies of Arcadia by downloadaja.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3402 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:26:42 +00:00
sl1nk3.s
ca7e4bd179
One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking...
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:15:41 +00:00
nakeee
24e0f8926c
*blink*
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3398 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 21:29:54 +00:00
nakeee
da30c24c5e
compile fix or why I hate wxstring
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 21:10:14 +00:00
XTra.KrazzY
0b082d303b
Tiny commit:
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1. OpenAL is now selectable by default (I don't know why it was disabled)
2. Informativeness on Zelda UCode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 20:22:53 +00:00
luigi2us
36026c62ed
This is the result of my investigations on the Zelda ucode, and more spceially
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on these famous mails (00000000,000000000, 00000000,00010000, 00000000,00020000,
00000000,00030000) and command 0x2 (SyncFrame) too (these two things are tied
together).
Super Mario Galaxy now keeps sending commands 0x2 followed by the famous mails.
Is it what it is supposed to do?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:51:19 +00:00
hrydgard
df91fc8648
Post-processing: Added options to graphics config dialog.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3391 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 19:40:47 +00:00
death2droid
d124ceaf92
Add some OpenGL projection hacks by downloadaja
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3390 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 14:24:20 +00:00
John Peterson
3a3ee9131e
OpenGL: GUI fix for 1x and 2x
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3389 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 13:01:50 +00:00
hrydgard
e9a08dc281
Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 20:29:20 +00:00
John Peterson
63ae48d9f9
OpenGL: Fixed initial framebuffer so it's not too small
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3381 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 20:07:20 +00:00
hrydgard
085fa5f526
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3380 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 19:42:25 +00:00
hrydgard
fd5a4ee71a
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:34:24 +00:00
nakeee
1a6b9d8174
Some clean up
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3377 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 14:36:00 +00:00
nakeee
e1840df905
just trying some stuff, please don't try to auto build it
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 12:45:08 +00:00
John Peterson
3b55c26367
OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3374 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 10:16:08 +00:00
John Peterson
d3ddfef93c
OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3371 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 06:05:09 +00:00
John Peterson
299c4f8f1b
OpenGL: Fixed crop
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3370 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 03:17:15 +00:00
John Peterson
6691469164
OpenGL: Added OSD menu from 3, 4, 5 keys
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3369 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:48:38 +00:00
John Peterson
09a295779d
OpenGL: Fixed the screenshot function now that I found all the buffers
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3366 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:44:48 +00:00
sl1nk3.s
c9b5fbd9bd
Change the screenshots rescale function to always work according to the A/R setting, and not just on native res: fixes 16/9 wii games.
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remove IsATIDrawBuffer(), this might have been fixed in the drivers since some years already ?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 21:10:02 +00:00
daco65
9bd36858c6
forgot something. moved fullscreen to display options cause hey, ITS AN DISPLAY OPTION :o :o
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 14:50:16 +00:00
daco65
3b5118f385
i STILL dont like the new gui jp made it but its somewhat better and render to main is false by default again. almost wanted to kill auto scale (and always do it) but there are some bugs there sooo
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3354 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 13:50:57 +00:00
John Peterson
dc35bc0afb
OpenGL: Tried to create some order in Render.cpp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3353 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 12:06:15 +00:00
John Peterson
8392d6bcd4
OpenGL Screenshot: Fixed AA and wireframe screenshots again
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:51:53 +00:00
hrydgard
bb06a53e28
DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:06:40 +00:00
John Peterson
8cbe39dc11
OpenGL: Another one
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3339 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 17:36:19 +00:00
John Peterson
401ae629d4
OpenGL: Adjustment to my last commit, forgot a return for example
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 17:34:54 +00:00
Shawn Hoffman
695fe31b2c
...and the days of ceaseless build fixing begin anew
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 15:51:03 +00:00
John Peterson
a8dafb8dc5
OpenGL:
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1. Reorganized display settings
2. Let render to main window also have the internal resolution setting
3. Set render to main window as default setting, it's the most common and best option used by the best emulators
4. Changed screenshot to capture the internal picture, independent of whatever the window size may be
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3335 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 13:36:33 +00:00
John Peterson
ac9111c1f7
OpenGL: Made it load the UsePanicHandlers option
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3327 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 21:21:07 +00:00
sl1nk3.s
6525ca5c58
Fix resizing problems when rendering to main (here's your fix JP :p) + another wiimote recording crash
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3318 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 00:32:59 +00:00
Shawn Hoffman
43c18bb552
OpenGL: save projection hack setting
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wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 23:38:31 +00:00
sl1nk3.s
69055f8d42
Tiny crash fix for the wiimote plugin as well as a safer check for the volume in DSP HLE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 20:09:48 +00:00
death2droid
e97315d0ff
Remove the flickering hack by Orbb(From the Dolphin-Emu forum)
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I think i got the most negatives in a row for the SVN :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3279 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 12:35:16 +00:00
death2droid
c85510130b
Clean up of the flicker fix.
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(People don't seem to realise im not the original author of the hack)
Removed the code i left before just in case someone wanted to fix it.
As at the moment the hack works so it's fine for now plus glReadPixels is a bugger to work with(For me).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3278 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 10:04:19 +00:00
death2droid
d9e661123c
Source code clean-up and a comment
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3277 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 09:22:49 +00:00
death2droid
727f8aad87
Update the flickering fix.
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Should work a lot better.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3276 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 07:55:38 +00:00
death2droid
d6b86232e0
Add's a little hack to try and reduce flicking in some games.
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Can also break some games or cause them to have flickering so I made it so it can be turned on and off :P
Original fix by orbb then modified by LuisR14 and me.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-23 02:47:11 +00:00
death2droid
ab6a38a18f
Fix of the volume slider in LLE
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3266 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 10:08:43 +00:00
death2droid
e1f43fa5fb
Add volume slider to LLE Plugin
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(Untested because i don't have the required files to use the LLE plugin)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3264 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-20 09:13:28 +00:00
sl1nk3.s
fa86f37fc3
Added sound volume slider to HLE sound plugin, currently DSound only, unless someone wants to add it to OpenAL :p
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3262 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-18 19:24:46 +00:00