Misc warning fixes.
One of the fixes in Source/Plugins/Plugin_VideoOGL/Src/Render.cpp (for an uninitialized variable) looks like it could actually have real-world effects; someone familiar with the code should check that the fix is correct. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3669 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -131,12 +131,12 @@ void GFXConfigDialogOGL::CloseClick(wxCommandEvent& WXUNUSED (event))
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///////////////////////////////////////////////////////////////////////////////////////////////
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// Add avaliable resolutions and other settings
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// ---------------
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void GFXConfigDialogOGL::AddFSReso(char *reso)
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void GFXConfigDialogOGL::AddFSReso(const char *reso)
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{
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arrayStringFor_FullscreenCB.Add(wxString::FromAscii(reso));
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}
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void GFXConfigDialogOGL::AddWindowReso(char *reso)
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void GFXConfigDialogOGL::AddWindowReso(const char *reso)
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{
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arrayStringFor_WindowResolutionCB.Add(wxString::FromAscii(reso));
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}
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@ -58,8 +58,8 @@ class GFXConfigDialogOGL : public wxDialog
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virtual ~GFXConfigDialogOGL();
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void CloseClick(wxCommandEvent& event);
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void AddFSReso(char *reso);
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void AddWindowReso(char *reso);
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void AddFSReso(const char *reso);
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void AddWindowReso(const char *reso);
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void CreateGUIControls();
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void GameIniLoad();
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// Combo box lists, this one needs to be public
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@ -93,7 +93,6 @@ static FILE* f_pFrameDump;
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static int s_MSAASamples = 1;
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static int s_MSAACoverageSamples = 0;
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static bool s_bHaveStencilBuffer = false;
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bool s_bHaveFramebufferBlit = false; // export to FramebufferManager.cpp
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static bool s_bHaveCoverageMSAA = false;
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static u32 s_blendMode;
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@ -644,9 +643,6 @@ void ComputeBackbufferRectangle(TRectangle *rc)
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// The new width and height
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FloatGLWidth = FloatGLWidth * Ratio;
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FloatGLHeight = FloatGLHeight * Ratio;
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// The new width and height ratio
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float WidthRatio = ((float)FloatGLWidth) / 640.0;
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float HeightRatio = ((float)FloatGLHeight) / 480.0;
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// Adjust the X and Y offset
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FloatXOffset = FloatXOffset - (IncreasedWidth / 2.0);
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FloatYOffset = FloatYOffset - (IncreasedHeight / 2.0);
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@ -724,6 +720,7 @@ void Renderer::Swap(u32 xfbAddr, u32 srcWidth, u32 srcHeight, s32 yOffset)
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else
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{
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u_max = (float)xfbSource->texWidth;
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v_min = 0.f;
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v_max = (float)xfbSource->texHeight;
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}
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@ -174,7 +174,6 @@ void Write32BitSwizzler(char*& p, u32 format)
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float blkW = (float)GetBlockWidthInTexels(format);
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float blkH = (float)GetBlockHeightInTexels(format);
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float samples = (float)GetEncodedSampleCount(format);
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// 32 bit textures (RGBA8 and Z24) are store in 2 cache line increments
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@ -158,7 +158,7 @@ void Shutdown()
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s_rgbToYuyvProgram.Destroy();
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s_yuyvToRgbProgram.Destroy();
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for (int i = 0; i < NUM_ENCODING_PROGRAMS; i++)
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for (unsigned int i = 0; i < NUM_ENCODING_PROGRAMS; i++)
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s_encodingPrograms[i].Destroy();
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s_srcTexture = 0;
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