Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1 2009-06-22 20:27:05 +00:00
parent 1eef6b4004
commit 0552f59e20
4 changed files with 115 additions and 36 deletions

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@ -215,7 +215,7 @@ IWII_IPC_HLE_Device* CreateDevice(u32 _DeviceID, const std::string& _rDeviceName
else
{
ERROR_LOG(WII_IPC_FILEIO, "Unknown device: %s", _rDeviceName.c_str());
PanicAlert("Unknown device: %s", _rDeviceName.c_str());
PanicAlert("Unknown device: %s", _rDeviceName.c_str());
pDevice = new CWII_IPC_HLE_Device_Error(u32(-1), _rDeviceName);
}
}

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@ -56,6 +56,13 @@
#endif
#include "WII_IPC_HLE_Device_net.h"
#include <stdio.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/socket.h>
#include <netinet/in.h>
extern std::queue<std::pair<u32,std::string> > g_ReplyQueueLater;
@ -100,32 +107,32 @@ bool CWII_IPC_HLE_Device_net_kd_request::IOCtl(u32 _CommandAddress)
switch(Parameter)
{
case IOCTL_NWC24_SUSPEND_SCHEDULAR: // NWC24iResumeForCloseLib from NWC24SuspendScheduler (Input: none, Output: 32 bytes)
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_SUSPEND_SCHEDULAR - NI");
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_SUSPEND_SCHEDULAR - NI");
ReturnValue = 0;
break;
case IOCTL_NWC24_EXEC_TRY_SUSPEND_SCHEDULAR: // NWC24iResumeForCloseLib
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_EXEC_TRY_SUSPEND_SCHEDULAR - NI");
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_EXEC_TRY_SUSPEND_SCHEDULAR - NI");
ReturnValue = 0;
break;
case IOCTL_NWC24_UNK_3: // NWC24iResumeForCloseLib
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_UNK_3 - NI");
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_UNK_3 - NI");
ReturnValue = 0;
break;
case IOCTL_NWC24_STARTUP_SOCKET:
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_STARTUP_SOCKET - NI");
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_STARTUP_SOCKET - NI");
ReturnValue = 0;
break;
case IOCTL_NWC24_LOCK_SOCKET: // WiiMenu
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_LOCK_SOCKET - NI");
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_LOCK_SOCKET - NI");
ReturnValue = 0;
break;
case IOCTL_NWC24_UNLOCK_SOCKET:
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_UNLOCK_SOCKET - NI");
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_UNLOCK_SOCKET - NI");
ReturnValue = 0;
break;
@ -135,22 +142,22 @@ bool CWII_IPC_HLE_Device_net_kd_request::IOCtl(u32 _CommandAddress)
break;
case IOCTL_NWC24_GET_SCHEDULAR_STAT:
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_GET_SCHEDULAR_STAT - NI");
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_GET_SCHEDULAR_STAT - NI");
ReturnValue = 0;
break;
case IOCTL_NWC24_SAVE_MAIL_NOW:
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_SAVE_MAIL_NOW - NI");
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_SAVE_MAIL_NOW - NI");
ReturnValue = 0;
break;
case IOCTL_NWC24_REQUEST_SHUTDOWN:
ERROR_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_REQUEST_SHUTDOWN - NI"); // if ya set the IOS version to a very high value this happens ...
INFO_LOG(WII_IPC_NET, "NET_KD_REQ: IOCTL_NWC24_REQUEST_SHUTDOWN - NI"); // if ya set the IOS version to a very high value this happens ...
ReturnValue = 0;
break;
default:
_dbg_assert_msg_(WII_IPC_NET, 0, "/dev/net/kd/request::IOCtl request 0x%x (BufferIn: (%08x, %i), BufferOut: (%08x, %i)",
INFO_LOG(WII_IPC_NET, "/dev/net/kd/request::IOCtl request 0x%x (BufferIn: (%08x, %i), BufferOut: (%08x, %i)",
Parameter, BufferIn, BufferInSize, BufferOut, BufferOutSize);
break;
}
@ -195,21 +202,18 @@ bool CWII_IPC_HLE_Device_net_ncd_manage::IOCtlV(u32 _CommandAddress)
switch (CommandBuffer.Parameter)
{
// WiiMenu
case 0x03:
case 0x07: // //NCDGetLinkStatus
case 0x03: // ??? It seems that is related to Write and Read information
case 0x04:
case 0x05:
case 0x06:
case 0x07:
case 0x08:
break;
//break;
default:
_dbg_assert_msg_(WII_IPC_NET, 0, "NET_NCD_MANAGE IOCtlV: %i", CommandBuffer.Parameter);
INFO_LOG(WII_IPC_NET,"NET_NCD_MANAGE IOCtlV: %i", CommandBuffer.Parameter);
break;
}
INFO_LOG(WII_IPC_NET, "NET_NCD_MANAGE IOCtlV: %i", CommandBuffer.Parameter);
Memory::Write_U32(ReturnValue, _CommandAddress+4);
return true;
@ -247,27 +251,98 @@ bool CWII_IPC_HLE_Device_net_ip_top::IOCtl(u32 _CommandAddress)
u32 BufferOutSize = Memory::Read_U32(_CommandAddress + 0x1C);
u32 Command = Memory::Read_U32(_CommandAddress + 0x0C);
// printf("%s - Command(0x%08x) BufferIn(0x%08x, 0x%x) BufferOut(0x%08x, 0x%x)\n", GetDeviceName().c_str(), Command, BufferIn, BufferInSize, BufferOut, BufferOutSize);
// INFO_LOG(WII_IPC_NET,"%s - Command(0x%08x) BufferIn(0x%08x, 0x%x) BufferOut(0x%08x, 0x%x)\n", GetDeviceName().c_str(), Command, BufferIn, BufferInSize, BufferOut, BufferOutSize);
u32 ReturnValue = ExecuteCommand(Command, BufferIn, BufferInSize, BufferOut, BufferOutSize);
Memory::Write_U32(ReturnValue, _CommandAddress + 0x4);
return true;
}
s32 CWII_IPC_HLE_Device_net_ip_top::ExecuteCommand(u32 _Command, u32 _BufferIn, u32 BufferInSize, u32 BufferOut, u32 BufferOutSize)
struct bind_params {
u32 socket;
u32 has_name;
u8 name[28];
};
struct GC_sockaddr {
u8 sa_len;
u8 sa_family;
s8 sa_data[14];
};
struct GC_in_addr {
u32 s_addr;
};
struct GC_sockaddr_in {
u8 sin_len;
u8 sin_family;
u16 sin_port;
struct GC_in_addr sin_addr;
s8 sin_zero[8];
};
u32 CWII_IPC_HLE_Device_net_ip_top::ExecuteCommand(u32 _Command, u32 _BufferIn, u32 BufferInSize, u32 BufferOut, u32 BufferOutSize)
{
// Clean the location of the output buffer to zeroes as a safety precaution */
Memory::Memset(BufferOut, 0, BufferOutSize);
INFO_LOG(WII_IPC_NET, "NET_IP_TOP IOCtlV: %i", _Command);
switch(_Command)
{
case IOCTL_SO_GETHOSTID: return 127 << 24 | 1;
case IOCTL_SO_STARTUP:
break;
case IOCTL_SO_SOCKET:
{
u32 AF = Memory::Read_U32(_BufferIn);
u32 TYPE = Memory::Read_U32(_BufferIn + 0x04);
u32 PROT = Memory::Read_U32(_BufferIn + 0x04 * 2);
u32 Unk1 = Memory::Read_U32(_BufferIn + 0x04 * 3);
u32 Socket = socket(AF,TYPE,PROT);
return Common::swap32(Socket); // So it doesn't get mangled later on
}
break;
case IOCTL_SO_BIND:
{
bind_params *addr = (bind_params*)Memory::GetPointer(_BufferIn);
GC_sockaddr_in addrPC;
memcpy(&addrPC, addr->name, sizeof(GC_sockaddr_in));
sockaddr_in address;
address.sin_family = addrPC.sin_family;
address.sin_addr.s_addr = addrPC.sin_addr.s_addr;
address.sin_port = htons(addrPC.sin_port);
int Return = bind(addr->socket, (sockaddr*)&address, sizeof(address));
return Return;
//int bind(int s, struct sockaddr *addr, int addrlen);
}
break;
case IOCTL_SO_LISTEN:
{
u32 S = Memory::Read_U32(_BufferIn);
u32 BACKLOG = Memory::Read_U32(_BufferIn + 0x04);
u32 Return = listen(S, BACKLOG);
return Return;
}
break;
case IOCTL_SO_ACCEPT:
{
//TODO: (Sonic)Check if this is correct
u32 S = Memory::Read_U32(_BufferIn);
socklen_t addrlen;
struct sockaddr_in address;
int Return = accept(S, (struct sockaddr *)&address, &addrlen);
GC_sockaddr_in *addr = (GC_sockaddr_in*)Memory::GetPointer(BufferOut);
addr->sin_family = address.sin_family;
addr->sin_addr.s_addr = address.sin_addr.s_addr;
addr->sin_port = address.sin_port;
socklen_t *Len = (socklen_t *)Memory::GetPointer(BufferOut + 0x04);
*Len = addrlen;
return Return;
//int accept(int s, struct sockaddr *addr, int *addrlen);
///dev/net/ip/top::IOCtl request 0x1 (BufferIn: (000318c0, 4), BufferOut: (00058a4c, 8)
}
break;
case IOCTL_SO_GETHOSTID:
return 127 << 24 | 1;
break;
default:
_dbg_assert_msg_(WII_IPC_NET, 0, "/dev/net/ip/top::IOCtl request 0x%x (BufferIn: (%08x, %i), BufferOut: (%08x, %i)",
INFO_LOG(WII_IPC_NET,"/dev/net/ip/top::IOCtl request 0x%x (BufferIn: (%08x, %i), BufferOut: (%08x, %i)",
_Command, _BufferIn, BufferInSize, BufferOut, BufferOutSize);
break;
}
@ -281,13 +356,16 @@ bool CWII_IPC_HLE_Device_net_ip_top::IOCtlV(u32 _CommandAddress)
u32 ReturnValue = 0;
SIOCtlVBuffer CommandBuffer(_CommandAddress);
INFO_LOG(WII_IPC_NET, "NET_IP_TOP IOCtlV: %i", CommandBuffer.Parameter);
switch(CommandBuffer.Parameter)
{
default:
INFO_LOG(WII_IPC_NET, "NET_IP_TOP IOCtlV: %i", CommandBuffer.Parameter);
case 2:
case 12:
case 15:
case 16:
case 31:
//break;
default:
INFO_LOG(WII_IPC_NET, "NET_IP_TOP IOCtlV: 0x%08X\n", CommandBuffer.Parameter);
break;
}

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@ -199,7 +199,7 @@ private:
IOCTL_SO_ICMPCLOSE // todo
};
s32 ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _BufferInSize, u32 _BufferOut, u32 _BufferOutSize);
u32 ExecuteCommand(u32 _Parameter, u32 _BufferIn, u32 _BufferInSize, u32 _BufferOut, u32 _BufferOutSize);
};
// **************************************************************************************

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@ -349,6 +349,12 @@ int Initialize()
g_NumberOfWiiMotes = wiiuse_find(g_WiiMotesFromWiiUse, MAX_WIIMOTES, 5);
if (g_NumberOfWiiMotes > 0) g_RealWiiMotePresent = true;
INFO_LOG(CONSOLE, "Found No of Wiimotes: %i\n", g_NumberOfWiiMotes);
// WiiUse initializes the Wiimotes in Windows right from the wiiuse_find function
// The Functionality should REALLY be changed
#ifndef _WIN32
int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
INFO_LOG(CONSOLE, "Connected: %i\n", Connect);
#endif
for (int i = 0; i < g_NumberOfWiiMotes; i++)
{
@ -361,11 +367,6 @@ int Initialize()
// Set flags
//wiiuse_set_flags(g_WiiMotesFromWiiUse[i], NULL, WIIUSE_SMOOTHING);
}
// I don't seem to need wiiuse_connect() in Windows. But Linux needs it.
#ifndef _WIN32
int Connect = wiiuse_connect(g_WiiMotesFromWiiUse, MAX_WIIMOTES);
INFO_LOG(CONSOLE, "Connected: %i\n", Connect);
#endif
// If we are connecting from the config window without a game running we flash the lights
if (!g_EmulatorRunning && g_RealWiiMotePresent) FlashLights(true);