Steps to simplify pad mappings for wiimote plugin

simplified ini saving
misc cleanup;
My next few commits will change the config gui to only show the pad mappings for the currently connected extension, more cleanup/simplification, GH3 controller config options; I just have no more time tonight :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3708 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99 2009-07-08 07:16:26 +00:00
parent 25b77d4654
commit b6a43c5db8
10 changed files with 407 additions and 470 deletions

View File

@ -173,32 +173,29 @@ struct PadAxis
};
struct PadWiimote
{
int A;
int B;
int One;
int Two;
int P;
int M;
int H;
int L, R, U, D;
int Shake;
int PitchL, PitchR;
int keyForControls[14];
// Order is A, B, 1, 2, +, -, Home
// L, R, U, D, Shake, PitchL, PitchR
};
struct PadNunchuck
{
int Z;
int C;
int L, R, U, D;
int Shake;
int keyForControls[7];
// Order is Z, C, L, R, U, D, Shake
};
struct PadClassicController
{
int A, B, X, Y;
int P, M, H;
int Tl, Zl, Zr, Tr;
int Dl, Du, Dr, Dd;
int Ll, Lu, Lr, Ld;
int Rl, Ru, Rr, Rd;
int keyForControls[23];
// Order is A, B, X, Y, +, -, Home
// Tl, Zl, Zr, Tr, Dl, Du, Dr, Dd
// Ll, Lu, Lr, Ld, Rl, Ru, Rr, Rd
};
struct PadGH3Controller
{
int keyForControls[14];
// Order is Green, Red, Yellow, Blue, Orange,
// +, -, Whammy, Al, Au, Ar, Ad,
// StrumUp, StrumDown
};
struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
{
@ -211,6 +208,7 @@ struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
PadWiimote Wm;
PadNunchuck Nc;
PadClassicController Cc;
PadGH3Controller GH3c;
bool enabled; // Pad attached?
int DeadZoneL; // Analog 1 Deadzone
int DeadZoneR; // Analog 2 Deadzone

View File

@ -67,153 +67,85 @@ void Config::Load(bool ChangePad)
iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
// Default controls
int WmA = 65, WmB = 66,
Wm1 = 49, Wm2 = 50,
WmP = 80, WmM = 77, WmH = 72,
WmL = VK_LEFT, WmR = VK_RIGHT, WmU = VK_UP, WmD = VK_DOWN, // Regular directional keys
WmShake = 83, // S
WmPitchL = 51, WmPitchR = 52, // 3 and 4
NcZ = 90, NcC = 67, // C, Z
NcL = VK_NUMPAD4, NcR = VK_NUMPAD6, NcU = VK_NUMPAD8, NcD = VK_NUMPAD5, // Numpad
NcShake = 68, // D
CcA = 90, CcB = 67, CcX = 0x58, CcY = 0x59, // C, Z, X, Y
CcP = 0x4f, CcM = 0x4e, CcH = 0x55, // O instead of P, N instead of M, U instead of H
CcTl = 0x37, CcZl = 0x38, CcZr = 0x39, CcTr = 0x30, // 7, 8, 9, 0
CcDl = VK_NUMPAD4, CcDu = VK_NUMPAD8, CcDr = VK_NUMPAD6, CcDd = VK_NUMPAD5, // Numpad
CcLl = 0x4a, CcLu = 0x49, CcLr = 0x4c, CcLd = 0x4b, // J, I, L, K
CcRl = 0x44, CcRu = 0x52, CcRr = 0x47, CcRd = 0x46; // D, R, G, F
for (int i = 0; i < 1; i++)
{
// ==================================================================
// Slot specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
iniFile.Get(SectionName.c_str(), "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName.c_str(), "TriggerType", &Trigger.Type, Trigger.TRIGGER_OFF);
iniFile.Get(SectionName.c_str(), "TriggerRollRange", &Trigger.Range.Roll, 50);
iniFile.Get(SectionName.c_str(), "TriggerPitchRange", &Trigger.Range.Pitch, false);
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Get(SectionName, "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName, "TriggerType", &Trigger.Type, Trigger.TRIGGER_OFF);
iniFile.Get(SectionName, "TriggerRollRange", &Trigger.Range.Roll, 50);
iniFile.Get(SectionName, "TriggerPitchRange", &Trigger.Range.Pitch, false);
// Wiimote
iniFile.Get(SectionName.c_str(), "WmA", &WiiMoteEmu::PadMapping[i].Wm.A, WmA);
iniFile.Get(SectionName.c_str(), "WmB", &WiiMoteEmu::PadMapping[i].Wm.B, WmB);
iniFile.Get(SectionName.c_str(), "Wm1", &WiiMoteEmu::PadMapping[i].Wm.One, Wm1);
iniFile.Get(SectionName.c_str(), "Wm2", &WiiMoteEmu::PadMapping[i].Wm.Two, Wm2);
iniFile.Get(SectionName.c_str(), "WmP", &WiiMoteEmu::PadMapping[i].Wm.P, WmP);
iniFile.Get(SectionName.c_str(), "WmM", &WiiMoteEmu::PadMapping[i].Wm.M, WmM);
iniFile.Get(SectionName.c_str(), "WmH", &WiiMoteEmu::PadMapping[i].Wm.H, WmH);
iniFile.Get(SectionName.c_str(), "WmL", &WiiMoteEmu::PadMapping[i].Wm.L, WmL);
iniFile.Get(SectionName.c_str(), "WmR", &WiiMoteEmu::PadMapping[i].Wm.R, WmR);
iniFile.Get(SectionName.c_str(), "WmU", &WiiMoteEmu::PadMapping[i].Wm.U, WmU);
iniFile.Get(SectionName.c_str(), "WmD", &WiiMoteEmu::PadMapping[i].Wm.D, WmD);
iniFile.Get(SectionName.c_str(), "WmShake", &WiiMoteEmu::PadMapping[i].Wm.Shake, WmShake);
iniFile.Get(SectionName.c_str(), "WmPitchL", &WiiMoteEmu::PadMapping[i].Wm.PitchL, WmPitchL);
iniFile.Get(SectionName.c_str(), "WmPitchR", &WiiMoteEmu::PadMapping[i].Wm.PitchR, WmPitchR);
for (int x = 0; x < 14; x++)
iniFile.Get(SectionName, wmControlNames[x], &WiiMoteEmu::PadMapping[i].Wm.keyForControls[x], wmDefaultControls[x]);
// Nunchuck
iniFile.Get(SectionName.c_str(), "NunchuckStick", &Nunchuck.Type, Nunchuck.KEYBOARD);
iniFile.Get(SectionName.c_str(), "NcZ", &WiiMoteEmu::PadMapping[i].Nc.Z, NcZ);
iniFile.Get(SectionName.c_str(), "NcC", &WiiMoteEmu::PadMapping[i].Nc.C, NcC);
iniFile.Get(SectionName.c_str(), "NcL", &WiiMoteEmu::PadMapping[i].Nc.L, NcL);
iniFile.Get(SectionName.c_str(), "NcR", &WiiMoteEmu::PadMapping[i].Nc.R, NcR);
iniFile.Get(SectionName.c_str(), "NcU", &WiiMoteEmu::PadMapping[i].Nc.U, NcU);
iniFile.Get(SectionName.c_str(), "NcD", &WiiMoteEmu::PadMapping[i].Nc.D, NcD);
iniFile.Get(SectionName.c_str(), "NcShake", &WiiMoteEmu::PadMapping[i].Nc.Shake, NcShake);
iniFile.Get(SectionName, "NunchuckStick", &Nunchuck.Type, Nunchuck.KEYBOARD);
for (int x = 0; x < 7; x++)
iniFile.Get(SectionName, ncControlNames[x], &WiiMoteEmu::PadMapping[i].Nc.keyForControls[x], nCDefaultControls[x]);
// Classic Controller
iniFile.Get(SectionName.c_str(), "CcLeftStick", &ClassicController.LType, ClassicController.KEYBOARD);
iniFile.Get(SectionName.c_str(), "CcRightStick", &ClassicController.RType, ClassicController.KEYBOARD);
iniFile.Get(SectionName.c_str(), "CcTriggers", &ClassicController.TType, ClassicController.KEYBOARD);
iniFile.Get(SectionName.c_str(), "CcA", &WiiMoteEmu::PadMapping[i].Cc.A, CcA);
iniFile.Get(SectionName.c_str(), "CcB", &WiiMoteEmu::PadMapping[i].Cc.B, CcB);
iniFile.Get(SectionName.c_str(), "CcX", &WiiMoteEmu::PadMapping[i].Cc.X, CcX);
iniFile.Get(SectionName.c_str(), "CcY", &WiiMoteEmu::PadMapping[i].Cc.Y, CcY);
iniFile.Get(SectionName.c_str(), "CcP", &WiiMoteEmu::PadMapping[i].Cc.P, CcP);
iniFile.Get(SectionName.c_str(), "CcM", &WiiMoteEmu::PadMapping[i].Cc.M, CcM);
iniFile.Get(SectionName.c_str(), "CcH", &WiiMoteEmu::PadMapping[i].Cc.H, CcH);
iniFile.Get(SectionName.c_str(), "CcTl", &WiiMoteEmu::PadMapping[i].Cc.Tl, CcTl);
iniFile.Get(SectionName.c_str(), "CcZl", &WiiMoteEmu::PadMapping[i].Cc.Zl, CcZl);
iniFile.Get(SectionName.c_str(), "CcZr", &WiiMoteEmu::PadMapping[i].Cc.Zr, CcZr);
iniFile.Get(SectionName.c_str(), "CcTr", &WiiMoteEmu::PadMapping[i].Cc.Tr, CcTr);
iniFile.Get(SectionName.c_str(), "CcDl", &WiiMoteEmu::PadMapping[i].Cc.Dl, CcDl);
iniFile.Get(SectionName.c_str(), "CcDu", &WiiMoteEmu::PadMapping[i].Cc.Du, CcDu);
iniFile.Get(SectionName.c_str(), "CcDr", &WiiMoteEmu::PadMapping[i].Cc.Dr, CcDr);
iniFile.Get(SectionName.c_str(), "CcDd", &WiiMoteEmu::PadMapping[i].Cc.Dd, CcDd);
iniFile.Get(SectionName.c_str(), "CcLl", &WiiMoteEmu::PadMapping[i].Cc.Ll, CcLl);
iniFile.Get(SectionName.c_str(), "CcLu", &WiiMoteEmu::PadMapping[i].Cc.Lu, CcLu);
iniFile.Get(SectionName.c_str(), "CcLr", &WiiMoteEmu::PadMapping[i].Cc.Lr, CcLr);
iniFile.Get(SectionName.c_str(), "CcLd", &WiiMoteEmu::PadMapping[i].Cc.Ld, CcLd);
iniFile.Get(SectionName.c_str(), "CcRl", &WiiMoteEmu::PadMapping[i].Cc.Rl, CcRl);
iniFile.Get(SectionName.c_str(), "CcRu", &WiiMoteEmu::PadMapping[i].Cc.Ru, CcRu);
iniFile.Get(SectionName.c_str(), "CcRr", &WiiMoteEmu::PadMapping[i].Cc.Rr, CcRr);
iniFile.Get(SectionName.c_str(), "CcRd", &WiiMoteEmu::PadMapping[i].Cc.Rd, CcRd);
iniFile.Get(SectionName, "CcLeftStick", &ClassicController.LType, ClassicController.KEYBOARD);
iniFile.Get(SectionName, "CcRightStick", &ClassicController.RType, ClassicController.KEYBOARD);
iniFile.Get(SectionName, "CcTriggers", &ClassicController.TType, ClassicController.KEYBOARD);
for (int x = 0; x < 23; x++)
iniFile.Get(SectionName, ccControlNames[x], &WiiMoteEmu::PadMapping[i].Cc.keyForControls[x], ccDefaultControls[x]);
for (int x = 0; x < 14; x++)
iniFile.Get(SectionName, gh3ControlNames[x], &WiiMoteEmu::PadMapping[i].GH3c.keyForControls[x], GH3DefaultControls[x]);
// Don't update this when we are loading settings from the ConfigBox
if(!ChangePad)
{
/* This pad Id could possibly be higher than the number of pads that are connected,
but we check later, when needed, that that is not the case */
iniFile.Get(SectionName.c_str(), "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
iniFile.Get(SectionName.c_str(), "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
// This pad Id could possibly be higher than the number of pads that are connected,
// but we check later, when needed, that that is not the case
iniFile.Get(SectionName, "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
iniFile.Get(SectionName, "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
}
// ===================
// ==================================================================
// Joypad specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
/* Prevent a crash from illegal access to joyinfo that will only have values for
the current amount of connected PadMapping */
// Prevent a crash from illegal access to joyinfo that will only have values for
// the current amount of connected PadMapping
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a section name
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Get(SectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
iniFile.Get(SectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
iniFile.Get(SectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
iniFile.Get(SectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
iniFile.Get(SectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
iniFile.Get(SectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
iniFile.Get(SectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
iniFile.Get(SectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
iniFile.Get(SectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
iniFile.Get(SectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(SectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
iniFile.Get(SectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
iniFile.Get(SectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
iniFile.Get(joySectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
iniFile.Get(joySectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
iniFile.Get(joySectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
iniFile.Get(joySectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
iniFile.Get(joySectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
iniFile.Get(joySectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
iniFile.Get(joySectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
iniFile.Get(joySectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
iniFile.Get(joySectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
iniFile.Get(joySectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(joySectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
iniFile.Get(joySectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
iniFile.Get(joySectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
}
// =============================
// ==================================================================
// Load the IR cursor settings if it's avaliable, if not load the default settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Load the IR cursor settings if it's avaliable for the GameId, if not load the default settings
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
std::string TmpSection;
if (g_ISOId) TmpSection = Hex2Ascii(g_ISOId); else TmpSection = "Default";
iniFile.Get(TmpSection.c_str(), "IRLeft", &iIRLeft, LEFT);
iniFile.Get(TmpSection.c_str(), "IRTop", &iIRTop, TOP);
iniFile.Get(TmpSection.c_str(), "IRWidth", &iIRWidth, RIGHT - LEFT);
iniFile.Get(TmpSection.c_str(), "IRHeight", &iIRHeight, BOTTOM - TOP);
// =============================
char TmpSection[32];
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
iniFile.Get(TmpSection, "IRLeft", &iIRLeft, LEFT);
iniFile.Get(TmpSection, "IRTop", &iIRTop, TOP);
iniFile.Get(TmpSection, "IRWidth", &iIRWidth, RIGHT - LEFT);
iniFile.Get(TmpSection, "IRHeight", &iIRHeight, BOTTOM - TOP);
// Load a few screen settings to. If these are added to the DirectX plugin it's probably
// better to place them in the main Dolphin.ini file
// ==================================================================
/* Load a few screen settings to. If these are added to the DirectX plugin it's probably
better to place them in the main Dolphin.ini file */
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
iniFile.Get("Settings", "Crop", &bCrop, false);
// =============================
// Logging
INFO_LOG(CONSOLE, "Load()\n");
//INFO_LOG(CONSOLE, "Load()\n");
}
void Config::Save(int Slot)
@ -235,120 +167,74 @@ void Config::Save(int Slot)
for (int i = 0; i < 1; i++)
{
// ==================================================================
// Slot specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
iniFile.Set(SectionName.c_str(), "Enabled", WiiMoteEmu::PadMapping[i].enabled);
iniFile.Set(SectionName.c_str(), "NoTriggerFilter", bNoTriggerFilter);
iniFile.Set(SectionName.c_str(), "TriggerType", Trigger.Type);
iniFile.Set(SectionName.c_str(), "TriggerRollRange", Trigger.Range.Roll);
iniFile.Set(SectionName.c_str(), "TriggerPitchRange", Trigger.Range.Pitch);
char SectionName[32];
sprintf(SectionName, "Wiimote%i", i + 1);
iniFile.Set(SectionName, "Enabled", WiiMoteEmu::PadMapping[i].enabled);
iniFile.Set(SectionName, "NoTriggerFilter", bNoTriggerFilter);
iniFile.Set(SectionName, "TriggerType", Trigger.Type);
iniFile.Set(SectionName, "TriggerRollRange", Trigger.Range.Roll);
iniFile.Set(SectionName, "TriggerPitchRange", Trigger.Range.Pitch);
// Wiimote
iniFile.Set(SectionName.c_str(), "WmA", WiiMoteEmu::PadMapping[i].Wm.A);
iniFile.Set(SectionName.c_str(), "WmB", WiiMoteEmu::PadMapping[i].Wm.B);
iniFile.Set(SectionName.c_str(), "Wm1", WiiMoteEmu::PadMapping[i].Wm.One);
iniFile.Set(SectionName.c_str(), "Wm2", WiiMoteEmu::PadMapping[i].Wm.Two);
iniFile.Set(SectionName.c_str(), "WmP", WiiMoteEmu::PadMapping[i].Wm.P);
iniFile.Set(SectionName.c_str(), "WmM", WiiMoteEmu::PadMapping[i].Wm.M);
iniFile.Set(SectionName.c_str(), "WmH", WiiMoteEmu::PadMapping[i].Wm.H);
iniFile.Set(SectionName.c_str(), "WmL", WiiMoteEmu::PadMapping[i].Wm.L);
iniFile.Set(SectionName.c_str(), "WmR", WiiMoteEmu::PadMapping[i].Wm.R);
iniFile.Set(SectionName.c_str(), "WmU", WiiMoteEmu::PadMapping[i].Wm.U);
iniFile.Set(SectionName.c_str(), "WmD", WiiMoteEmu::PadMapping[i].Wm.D);
iniFile.Set(SectionName.c_str(), "WmShake", WiiMoteEmu::PadMapping[i].Wm.Shake);
iniFile.Set(SectionName.c_str(), "WmPitchL", WiiMoteEmu::PadMapping[i].Wm.PitchL);
iniFile.Set(SectionName.c_str(), "WmPitchR", WiiMoteEmu::PadMapping[i].Wm.PitchR);
for (int x = 0; x < 14; x++)
iniFile.Set(SectionName, wmControlNames[x], WiiMoteEmu::PadMapping[i].Wm.keyForControls[x]);
// Nunchuck
iniFile.Set(SectionName.c_str(), "NunchuckStick", Nunchuck.Type);
iniFile.Set(SectionName.c_str(), "NcZ", WiiMoteEmu::PadMapping[i].Nc.Z);
iniFile.Set(SectionName.c_str(), "NcC", WiiMoteEmu::PadMapping[i].Nc.C);
iniFile.Set(SectionName.c_str(), "NcL", WiiMoteEmu::PadMapping[i].Nc.L);
iniFile.Set(SectionName.c_str(), "NcR", WiiMoteEmu::PadMapping[i].Nc.R);
iniFile.Set(SectionName.c_str(), "NcU", WiiMoteEmu::PadMapping[i].Nc.U);
iniFile.Set(SectionName.c_str(), "NcD", WiiMoteEmu::PadMapping[i].Nc.D);
iniFile.Set(SectionName.c_str(), "NcShake", WiiMoteEmu::PadMapping[i].Nc.Shake);
iniFile.Set(SectionName, "NunchuckStick", Nunchuck.Type);
for (int x = 0; x < 7; x++)
iniFile.Set(SectionName, ncControlNames[x], WiiMoteEmu::PadMapping[i].Nc.keyForControls[x]);
// Classic Controller
iniFile.Set(SectionName.c_str(), "CcLeftStick", ClassicController.LType);
iniFile.Set(SectionName.c_str(), "CcRightStick", ClassicController.RType);
iniFile.Set(SectionName.c_str(), "CcTriggers", ClassicController.TType);
iniFile.Set(SectionName.c_str(), "CcA", WiiMoteEmu::PadMapping[i].Cc.A);
iniFile.Set(SectionName.c_str(), "CcB", WiiMoteEmu::PadMapping[i].Cc.B);
iniFile.Set(SectionName.c_str(), "CcX", WiiMoteEmu::PadMapping[i].Cc.X);
iniFile.Set(SectionName.c_str(), "CcY", WiiMoteEmu::PadMapping[i].Cc.Y);
iniFile.Set(SectionName.c_str(), "CcP", WiiMoteEmu::PadMapping[i].Cc.P);
iniFile.Set(SectionName.c_str(), "CcM", WiiMoteEmu::PadMapping[i].Cc.M);
iniFile.Set(SectionName.c_str(), "CcH", WiiMoteEmu::PadMapping[i].Cc.H);
iniFile.Set(SectionName.c_str(), "CcTl", WiiMoteEmu::PadMapping[i].Cc.Tl);
iniFile.Set(SectionName.c_str(), "CcZl", WiiMoteEmu::PadMapping[i].Cc.Zl);
iniFile.Set(SectionName.c_str(), "CcZr", WiiMoteEmu::PadMapping[i].Cc.Zr);
iniFile.Set(SectionName.c_str(), "CcTr", WiiMoteEmu::PadMapping[i].Cc.Tr);
iniFile.Set(SectionName.c_str(), "CcDl", WiiMoteEmu::PadMapping[i].Cc.Dl);
iniFile.Set(SectionName.c_str(), "CcDu", WiiMoteEmu::PadMapping[i].Cc.Du);
iniFile.Set(SectionName.c_str(), "CcDr", WiiMoteEmu::PadMapping[i].Cc.Dr);
iniFile.Set(SectionName.c_str(), "CcDd", WiiMoteEmu::PadMapping[i].Cc.Dd);
iniFile.Set(SectionName.c_str(), "CcLl", WiiMoteEmu::PadMapping[i].Cc.Ll);
iniFile.Set(SectionName.c_str(), "CcLu", WiiMoteEmu::PadMapping[i].Cc.Lu);
iniFile.Set(SectionName.c_str(), "CcLr", WiiMoteEmu::PadMapping[i].Cc.Lr);
iniFile.Set(SectionName.c_str(), "CcLd", WiiMoteEmu::PadMapping[i].Cc.Ld);
iniFile.Set(SectionName.c_str(), "CcRl", WiiMoteEmu::PadMapping[i].Cc.Rl);
iniFile.Set(SectionName.c_str(), "CcRu", WiiMoteEmu::PadMapping[i].Cc.Ru);
iniFile.Set(SectionName.c_str(), "CcRr", WiiMoteEmu::PadMapping[i].Cc.Rr);
iniFile.Set(SectionName.c_str(), "CcRd", WiiMoteEmu::PadMapping[i].Cc.Rd);
iniFile.Set(SectionName, "CcLeftStick", ClassicController.LType);
iniFile.Set(SectionName, "CcRightStick", ClassicController.RType);
iniFile.Set(SectionName, "CcTriggers", ClassicController.TType);
for (int x = 0; x < 23; x++)
iniFile.Set(SectionName, ccControlNames[x], WiiMoteEmu::PadMapping[i].Cc.keyForControls[x]);
// Save the physical device ID number
iniFile.Set(SectionName.c_str(), "DeviceID", WiiMoteEmu::PadMapping[i].ID);
// ===================
iniFile.Set(SectionName, "DeviceID", WiiMoteEmu::PadMapping[i].ID);
// ==================================================================
// Joypad specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
avoid reading a joyinfo that does't exist */
// Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
// avoid reading a joyinfo that does't exist
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a new section name after the joypad name
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
std::string joySectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Set(SectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
iniFile.Set(SectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
iniFile.Set(SectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
iniFile.Set(SectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
iniFile.Set(joySectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
iniFile.Set(joySectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
iniFile.Set(joySectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
iniFile.Set(joySectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
iniFile.Set(joySectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(joySectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
iniFile.Set(SectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
iniFile.Set(SectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
//iniFile.Set(SectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
iniFile.Set(SectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
iniFile.Set(SectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
iniFile.Set(SectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
// ======================================
iniFile.Set(joySectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
iniFile.Set(joySectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
//iniFile.Set(joySectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
iniFile.Set(joySectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(joySectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
iniFile.Set(joySectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
iniFile.Set(joySectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
iniFile.Set(joySectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
}
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
// ==================================================================
// Save the IR cursor settings if it's avaliable, if not save the default settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Save the IR cursor settings if it's avaliable for the GameId, if not save the default settings
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
std::string TmpSection;
if (g_ISOId) TmpSection = Hex2Ascii(g_ISOId); else TmpSection = "Default";
iniFile.Set(TmpSection.c_str(), "IRLeft", iIRLeft);
iniFile.Set(TmpSection.c_str(), "IRTop", iIRTop);
iniFile.Set(TmpSection.c_str(), "IRWidth", iIRWidth);
iniFile.Set(TmpSection.c_str(), "IRHeight", iIRHeight);
char TmpSection[32];
sprintf(TmpSection, "%s", g_ISOId ? Hex2Ascii(g_ISOId).c_str() : "Default");
iniFile.Set(TmpSection, "IRLeft", iIRLeft);
iniFile.Set(TmpSection, "IRTop", iIRTop);
iniFile.Set(TmpSection, "IRWidth", iIRWidth);
iniFile.Set(TmpSection, "IRHeight", iIRHeight);
iniFile.Save(FULL_CONFIG_DIR "IR Pointer.ini");
// =============================
// Logging
INFO_LOG(CONSOLE, "Save()\n");
//INFO_LOG(CONSOLE, "Save()\n");
}

View File

@ -18,6 +18,7 @@
#ifndef _PLUGIN_WIIMOTE_CONFIG_H
#define _PLUGIN_WIIMOTE_CONFIG_H
#define GH3_CONTROLS 14
enum
{
EXT_NONE = 0,
@ -110,5 +111,152 @@ struct Config
bool bKeepAR43, bKeepAR169, bCrop;
};
// Ini Control Names
// Do not change the order unless you change the related arrays
static const char* wmControlNames[] = // 14
{
"WmA",
"WmB",
"Wm1",
"Wm2",
"WmP",
"WmM",
"WmH",
"WmL",
"WmR",
"WmU",
"WmD",
"WmShake",
"WmPitchL",
"WmPitchR",
};
static const char* ncControlNames[] = // 7
{
"NcZ",
"NcC",
"NcL",
"NcR",
"NcU",
"NcD",
"NcShake",
};
static const char* ccControlNames[] = // 23
{
"CcA",
"CcB",
"CcX",
"CcY",
"CcP",
"CcM",
"CcH",
"CcTl",
"CcZl",
"CcZr",
"CcTr",
"CcDl",
"CcDu",
"CcDr",
"CcDd",
"CcLl",
"CcLu",
"CcLr",
"CcLd",
"CcRl",
"CcRu",
"CcRr",
"CcRd",
};
static const char* gh3ControlNames[] =
{
"GH3Green",
"GH3Red",
"GH3Yellow",
"GH3Blue",
"GH3Orange",
"GH3Plus",
"GH3Minus",
"GH3Whammy",
"GH3Al",
"GH3Au",
"GH3Ar",
"GH3Ad",
"GH3StrumUp",
"GH3StrumDown",
};
// Default controls
static int wmDefaultControls[] =
{
65, // WmA
66, // WmB
49, // Wm1
50, // Wm2
80, // WmP
77, // WmM
72, // WmH
VK_LEFT, // Regular directional keys
VK_RIGHT,
VK_UP,
VK_DOWN,
83, // WmShake (S)
51, // WmPitchL (3)
52, // WmPitchR (4)
};
static int nCDefaultControls[] =
{
90, // NcZ Z
67, // NcC C
VK_NUMPAD4, // NcL
VK_NUMPAD6, // NcR
VK_NUMPAD8, // NcU
VK_NUMPAD5, // NcD
68, // NcShake D
};
static int ccDefaultControls[] =
{
90, // CcA (C)
67, // CcB (Z)
0x58, // CcX (X)
0x59, // CcY (Y)
0x4f, // CcP O instead of P
0x4e, // CcM N instead of M
0x55, // CcH U instead of H
0x37, // CcTl 7
0x38, // CcZl 8
0x39, // CcZr 9
0x30, // CcTr 0
VK_NUMPAD4, //CcDl
VK_NUMPAD8, // CcDu
VK_NUMPAD6, // CcDr
VK_NUMPAD5, // CcDd
0x4a, // CcLl J
0x49, // CcLu I
0x4c, // CcLr L
0x4b, // CcLd K
0x44, // CcRl D
0x52, // CcRu R
0x47, // CcRr G
0x46, // CcRd F
};
static int GH3DefaultControls[] =
{
0, // GH3Green
0, // GH3Red
0, // GH3Yellow
0, // GH3Blue
0, // GH3Orange
0, // GH3Plus
0, // GH3Minus
0, // GH3Whammy
0, // GH3Al
0, // GH3Au
0, // GH3Ar
0, // GH3Ad
13, // GH3StrumUp
161, // GH3StrumDown
};
extern Config g_Config;
#endif // _PLUGIN_WIIMOTE_CONFIG_H

View File

@ -15,18 +15,11 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "CommonTypes.h" // for u16
#include "IniFile.h"
#include "Timer.h"
#include "wiimote_real.h" // Local
#include "wiimote_hid.h"
#include "main.h"
#include "ConfigPadDlg.h"
#include "Config.h"
#include "EmuMain.h" // for LoadRecordedMovements()
#include "EmuSubroutines.h" // for WmRequestStatus
#include "EmuDefinitions.h" // for joyinfo
#include "EmuMain.h" // for WiiMoteEmu class
// Change Joystick
/* Function: When changing the joystick we save and load the settings and
@ -147,57 +140,57 @@ void WiimotePadConfigDialog::UpdateGUIButtonMapping(int controller)
// Wiimote
#ifdef _WIN32
m_bWmA[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.A).c_str()));
m_bWmB[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.B).c_str()));
m_bWm1[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.One).c_str()));
m_bWm2[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.Two).c_str()));
m_bWmP[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.P).c_str()));
m_bWmM[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.M).c_str()));
m_bWmH[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.H).c_str()));
m_bWmL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.L).c_str()));
m_bWmR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.R).c_str()));
m_bWmU[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.U).c_str()));
m_bWmD[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.D).c_str()));
m_bWmShake[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.Shake).c_str()));
m_bWmPitchL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.PitchL).c_str()));
m_bWmPitchR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.PitchR).c_str()));
m_bWmA[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0]).c_str()));
m_bWmB[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[1]).c_str()));
m_bWm1[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[2]).c_str()));
m_bWm2[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[3]).c_str()));
m_bWmP[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[4]).c_str()));
m_bWmM[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[5]).c_str()));
m_bWmH[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[6]).c_str()));
m_bWmL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[7]).c_str()));
m_bWmR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[8]).c_str()));
m_bWmU[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[9]).c_str()));
m_bWmD[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[10]).c_str()));
m_bWmShake[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[11]).c_str()));
m_bWmPitchL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[12]).c_str()));
m_bWmPitchR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[13]).c_str()));
// Nunchuck
m_bNcZ[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.Z).c_str()));
m_bNcC[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.C).c_str()));
m_bNcL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.L).c_str()));
m_bNcR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.R).c_str()));
m_bNcU[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.U).c_str()));
m_bNcD[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.D).c_str()));
m_bNcShake[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.Shake).c_str()));
m_bNcZ[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.keyForControls[0]).c_str()));
m_bNcC[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.keyForControls[1]).c_str()));
m_bNcL[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.keyForControls[2]).c_str()));
m_bNcR[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.keyForControls[3]).c_str()));
m_bNcU[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.keyForControls[4]).c_str()));
m_bNcD[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.keyForControls[5]).c_str()));
m_bNcShake[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Nc.keyForControls[6]).c_str()));
// Classic Controller
m_bCcA[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.A).c_str()));
m_bCcB[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.B).c_str()));
m_bCcX[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.X).c_str()));
m_bCcY[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Y).c_str()));
m_bCcP[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.P).c_str()));
m_bCcM[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.M).c_str()));
m_bCcH[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.H).c_str()));
m_bCcTl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Tl).c_str()));
m_bCcZl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Zl).c_str()));
m_bCcZr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Zr).c_str()));
m_bCcTr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Tr).c_str()));
m_bCcDl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Dl).c_str()));
m_bCcDu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Du).c_str()));
m_bCcDr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Dr).c_str()));
m_bCcDd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Dd).c_str()));
m_bCcLl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Ll).c_str()));
m_bCcLu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Lu).c_str()));
m_bCcLr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Lr).c_str()));
m_bCcLd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Ld).c_str()));
m_bCcRl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Rl).c_str()));
m_bCcRu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Ru).c_str()));
m_bCcRr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Rr).c_str()));
m_bCcRd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.Rd).c_str()));
m_bCcA[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[0]).c_str()));
m_bCcB[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[1]).c_str()));
m_bCcX[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[2]).c_str()));
m_bCcY[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[3]).c_str()));
m_bCcP[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[4]).c_str()));
m_bCcM[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[5]).c_str()));
m_bCcH[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[6]).c_str()));
m_bCcTl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[7]).c_str()));
m_bCcZl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[8]).c_str()));
m_bCcZr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[9]).c_str()));
m_bCcTr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[10]).c_str()));
m_bCcDl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[11]).c_str()));
m_bCcDu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[12]).c_str()));
m_bCcDr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[13]).c_str()));
m_bCcDd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[14]).c_str()));
m_bCcLl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[15]).c_str()));
m_bCcLu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[16]).c_str()));
m_bCcLr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[17]).c_str()));
m_bCcLd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[18]).c_str()));
m_bCcRl[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[19]).c_str()));
m_bCcRu[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[20]).c_str()));
m_bCcRr[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[21]).c_str()));
m_bCcRd[controller]->SetLabel(wxString::FromAscii(InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Cc.keyForControls[22]).c_str()));
#endif
//INFO_LOG(CONSOLE, "m_bWmA[%i] = %i = %s\n", controller, WiiMoteEmu::PadMapping[controller].Wm.A, InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.A).c_str());
//INFO_LOG(CONSOLE, "m_bWmA[%i] = %i = %s\n", controller, WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0], InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0]).c_str());
}
/* Populate the PadMapping array with the dialog items settings (for example
@ -253,57 +246,17 @@ void WiimotePadConfigDialog::SaveButtonMapping(int controller, bool DontChangeId
// Save keyboard key mapping
void WiimotePadConfigDialog::SaveKeyboardMapping(int Controller, int Id, int Key)
{
switch(Id)
if (IDB_WM_A <= Id && Id <= IDB_WM_PITCH_R)
{
// Wiimote
case IDB_WM_A: WiiMoteEmu::PadMapping[Controller].Wm.A = Key; break;
case IDB_WM_B: WiiMoteEmu::PadMapping[Controller].Wm.B = Key; break;
case IDB_WM_1: WiiMoteEmu::PadMapping[Controller].Wm.One = Key; break;
case IDB_WM_2: WiiMoteEmu::PadMapping[Controller].Wm.Two = Key; break;
case IDB_WM_P: WiiMoteEmu::PadMapping[Controller].Wm.P = Key; break;
case IDB_WM_M: WiiMoteEmu::PadMapping[Controller].Wm.M = Key; break;
case IDB_WM_H: WiiMoteEmu::PadMapping[Controller].Wm.H = Key; break;
case IDB_WM_L: WiiMoteEmu::PadMapping[Controller].Wm.L = Key; break;
case IDB_WM_R: WiiMoteEmu::PadMapping[Controller].Wm.R = Key; break;
case IDB_WM_U: WiiMoteEmu::PadMapping[Controller].Wm.U = Key; break;
case IDB_WM_D: WiiMoteEmu::PadMapping[Controller].Wm.D = Key; break;
case IDB_WM_SHAKE: WiiMoteEmu::PadMapping[Controller].Wm.Shake = Key; break;
case IDB_WM_PITCH_L: WiiMoteEmu::PadMapping[Controller].Wm.PitchL = Key; break;
case IDB_WM_PITCH_R: WiiMoteEmu::PadMapping[Controller].Wm.PitchR = Key; break;
// Nunchuck
case IDB_NC_Z: WiiMoteEmu::PadMapping[Controller].Nc.Z = Key; break;
case IDB_NC_C: WiiMoteEmu::PadMapping[Controller].Nc.C = Key; break;
case IDB_NC_L: WiiMoteEmu::PadMapping[Controller].Nc.L = Key; break;
case IDB_NC_R: WiiMoteEmu::PadMapping[Controller].Nc.R = Key; break;
case IDB_NC_U: WiiMoteEmu::PadMapping[Controller].Nc.U = Key; break;
case IDB_NC_D: WiiMoteEmu::PadMapping[Controller].Nc.D = Key; break;
case IDB_NC_SHAKE: WiiMoteEmu::PadMapping[Controller].Nc.Shake = Key; break;
// Classic Controller
case IDB_CC_A: WiiMoteEmu::PadMapping[Controller].Cc.A = Key; break;
case IDB_CC_B: WiiMoteEmu::PadMapping[Controller].Cc.B = Key; break;
case IDB_CC_X: WiiMoteEmu::PadMapping[Controller].Cc.X = Key; break;
case IDB_CC_Y: WiiMoteEmu::PadMapping[Controller].Cc.Y = Key; break;
case IDB_CC_P: WiiMoteEmu::PadMapping[Controller].Cc.P = Key; break;
case IDB_CC_M: WiiMoteEmu::PadMapping[Controller].Cc.M = Key; break;
case IDB_CC_H: WiiMoteEmu::PadMapping[Controller].Cc.H = Key; break;
case IDB_CC_TL: WiiMoteEmu::PadMapping[Controller].Cc.Tl = Key; break;
case IDB_CC_ZL: WiiMoteEmu::PadMapping[Controller].Cc.Zl = Key; break;
case IDB_CC_ZR: WiiMoteEmu::PadMapping[Controller].Cc.Zr = Key; break;
case IDB_CC_TR: WiiMoteEmu::PadMapping[Controller].Cc.Tr = Key; break;
case IDB_CC_DL: WiiMoteEmu::PadMapping[Controller].Cc.Dl = Key; break;
case IDB_CC_DU: WiiMoteEmu::PadMapping[Controller].Cc.Du = Key; break;
case IDB_CC_DR: WiiMoteEmu::PadMapping[Controller].Cc.Dr = Key; break;
case IDB_CC_DD: WiiMoteEmu::PadMapping[Controller].Cc.Dd = Key; break;
case IDB_CC_LL: WiiMoteEmu::PadMapping[Controller].Cc.Ll = Key; break;
case IDB_CC_LU: WiiMoteEmu::PadMapping[Controller].Cc.Lu = Key; break;
case IDB_CC_LR: WiiMoteEmu::PadMapping[Controller].Cc.Lr = Key; break;
case IDB_CC_LD: WiiMoteEmu::PadMapping[Controller].Cc.Ld = Key; break;
case IDB_CC_RL: WiiMoteEmu::PadMapping[Controller].Cc.Rl = Key; break;
case IDB_CC_RU: WiiMoteEmu::PadMapping[Controller].Cc.Ru = Key; break;
case IDB_CC_RR: WiiMoteEmu::PadMapping[Controller].Cc.Rr = Key; break;
case IDB_CC_RD: WiiMoteEmu::PadMapping[Controller].Cc.Rd = Key; break;
WiiMoteEmu::PadMapping[Controller].Wm.keyForControls[Id - IDB_WM_A] = Key;
}
else if (IDB_NC_Z <= Id && Id <= IDB_NC_SHAKE)
{
WiiMoteEmu::PadMapping[Controller].Nc.keyForControls[Id - IDB_NC_Z] = Key;
}
else if (IDB_CC_A <= Id && Id <= IDB_CC_RD)
{
WiiMoteEmu::PadMapping[Controller].Cc.keyForControls[Id - IDB_CC_A] = Key;
}
//INFO_LOG(CONSOLE, "WiiMoteEmu::PadMapping[%i].Wm.A = %i", Controller, WiiMoteEmu::PadMapping[Controller].Wm.A);
@ -339,7 +292,6 @@ void WiimotePadConfigDialog::ToBlank(bool _ToBlank)
// Update the textbox for the buttons
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void WiimotePadConfigDialog::SetButtonText(int id, char text[128], int _Page)
{
// Set controller value
@ -411,7 +363,6 @@ void WiimotePadConfigDialog::SetButtonText(int id, char text[128], int _Page)
}
// Get the text in the textbox for the buttons
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
wxString WiimotePadConfigDialog::GetButtonText(int id, int _Page)
{
//INFO_LOG(CONSOLE, "GetButtonText: %i\n", id);
@ -456,9 +407,7 @@ void WiimotePadConfigDialog::GetButtons(wxCommandEvent& event)
void WiimotePadConfigDialog::DoGetButtons(int _GetId)
{
// =============================================
// Collect the starting values
// ----------------
// Get the current controller
int Controller = Page;
@ -493,7 +442,6 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
int pressed = 0;
bool Succeed = false;
bool Stop = false; // Stop the timer
// =======================
//INFO_LOG(CONSOLE, "Before (%i) Id:%i %i IsRunning:%i\n",
// GetButtonWaitingTimer, GetButtonWaitingID, _GetId, m_ButtonMappingTimer->IsRunning());
@ -530,9 +478,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
Axis, LeftRight, XInput, Button, Hat);
}
// ===============================================
// Check for buttons
// ----------------
// If there is a timer but we should not create a new one
else
@ -542,12 +488,8 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
g_Pressed, value, type, pressed, Succeed, Stop,
LeftRight, Axis, XInput, Button, Hat, NoTriggerFilter);
}
// ========================= Check for keys
// ===============================================
// Process results
// ----------------
// Count each time
GetButtonWaitingTimer++;
@ -577,7 +519,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
// If we got a button
if(Succeed)
{
Stop = true;
Stop = true;
// Write the number of the pressed button to the text box
sprintf(format, "%d", pressed);
SetButtonTextAll(_GetId, format);
@ -613,8 +555,7 @@ void WiimotePadConfigDialog::DoGetButtons(int _GetId)
" select another key with a higher key code."), pressed)
, wxT("Notice"), wxICON_INFORMATION);
}
// ======================== Process results
// Debugging
/*
INFO_LOG(CONSOLE, "Change: %i %i %i %i '%s' '%s' '%s' '%s'\n",

View File

@ -15,7 +15,6 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "CommonTypes.h" // for u16
#include "IniFile.h"
#include "Timer.h"

View File

@ -15,20 +15,12 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "CommonTypes.h" // for u16
#include "IniFile.h"
#include "StringUtil.h"
#include "wiimote_real.h" // Local
#include "wiimote_hid.h"
#include "main.h"
#include "ConfigRecordingDlg.h"
#include "ConfigBasicDlg.h"
#include "Config.h"
#include "EmuMain.h" // for LoadRecordedMovements()
#include "EmuSubroutines.h" // for WmRequestStatus
#include "EmuDefinitions.h" // for joyinfo
BEGIN_EVENT_TABLE(WiimoteRecordingConfigDialog,wxDialog)
EVT_CLOSE(WiimoteRecordingConfigDialog::OnClose)
@ -74,11 +66,13 @@ WiimoteRecordingConfigDialog::WiimoteRecordingConfigDialog(wxWindow *parent, wxW
: wxDialog
(parent, id, title, position, size, style)
{
#if wxUSE_TIMER
m_TimeoutTimer = new wxTimer(this, IDTM_UPDATE);
m_bWaitForRecording = false;
m_bRecording = false;
#endif
#if wxUSE_TIMER
m_TimeoutTimer = new wxTimer(this, IDTM_UPDATE);
#endif
m_bWaitForRecording = false;
m_bRecording = false;
m_vRecording.resize(RECORDING_ROWS + 1);
g_Config.Load();

View File

@ -205,13 +205,14 @@ struct KeyboardWiimote
{
enum EKeyboardWiimote
{
A = 0, MA, // Keyboard A and Mouse A
B, MB,
A = 0, // Keyboard A and Mouse A
B,
ONE, TWO,
P, M, H,
L, R, U, D,
PITCH_L, PITCH_R,
SHAKE,
PITCH_L, PITCH_R,
MA, MB,
LAST_CONSTANT
};
@ -264,15 +265,15 @@ struct KeyboardGH3GLP
{
// This is not allowed in Linux so we have to set the starting value manually
#ifdef _WIN32
BG = g_ClassicContExt.LAST_CONSTANT,
Green = g_ClassicContExt.LAST_CONSTANT,
#else
BG = 47,
Green = 47,
#endif
BR, BY, BB,
BO, BP, BM,
WB,
Ll, Lr, Lu, Ld,
Bu, Bd,
Red, Yellow, Blue,
Orange,Plus, Minus,
Whammy,
Al, Ar, Au, Ad,
StrumUp, StrumDown,
SHAKE
};
};

View File

@ -294,78 +294,45 @@ int RecordingCheckKeys(int WmNuIr)
}
//******************************************************************************
// Subroutines
//******************************************************************************
/////////////////////////////////////////////////////////////////////////
// Multi System Input Status Check
// ---------------
int IsKey(int Key)
{
#ifdef _WIN32
if (Key == g_Wiimote_kbd.SHAKE)
return GetAsyncKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A]) || GetAsyncKeyState(VK_MBUTTON);
if (g_Wiimote_kbd.A <= Key && Key <= g_Wiimote_kbd.PITCH_R)
{
return GetAsyncKeyState(PadMapping[0].Wm.keyForControls[Key - g_Wiimote_kbd.A]);
}
if (g_NunchuckExt.Z <= Key && Key <= g_NunchuckExt.SHAKE)
{
return GetAsyncKeyState(PadMapping[0].Nc.keyForControls[Key - g_NunchuckExt.Z]);
}
if (g_ClassicContExt.A <= Key && Key <= g_ClassicContExt.Rd)
{
return GetAsyncKeyState(PadMapping[0].Cc.keyForControls[Key - g_ClassicContExt.A]);
}
if (g_GH3Ext.Green <= Key && Key <= g_GH3Ext.StrumDown)
{
return GetAsyncKeyState(PadMapping[0].GH3c.keyForControls[Key - g_GH3Ext.Green]);
}
switch(Key)
{
// Wiimote
case g_Wiimote_kbd.MA: return GetAsyncKeyState(VK_LBUTTON);
case g_Wiimote_kbd.MB: return GetAsyncKeyState(VK_RBUTTON);
case g_Wiimote_kbd.A: return GetAsyncKeyState(PadMapping[0].Wm.A);
case g_Wiimote_kbd.B: return GetAsyncKeyState(PadMapping[0].Wm.B);
case g_Wiimote_kbd.ONE: return GetAsyncKeyState(PadMapping[0].Wm.One);
case g_Wiimote_kbd.TWO: return GetAsyncKeyState(PadMapping[0].Wm.Two);
case g_Wiimote_kbd.P: return GetAsyncKeyState(PadMapping[0].Wm.P);
case g_Wiimote_kbd.M: return GetAsyncKeyState(PadMapping[0].Wm.M);
case g_Wiimote_kbd.H: return GetAsyncKeyState(PadMapping[0].Wm.H);
case g_Wiimote_kbd.L: return GetAsyncKeyState(PadMapping[0].Wm.L);
case g_Wiimote_kbd.R: return GetAsyncKeyState(PadMapping[0].Wm.R);
case g_Wiimote_kbd.U: return GetAsyncKeyState(PadMapping[0].Wm.U);
case g_Wiimote_kbd.D: return GetAsyncKeyState(PadMapping[0].Wm.D);
case g_Wiimote_kbd.PITCH_L: return GetAsyncKeyState(PadMapping[0].Wm.PitchL);
case g_Wiimote_kbd.PITCH_R: return GetAsyncKeyState(PadMapping[0].Wm.PitchR);
case g_Wiimote_kbd.SHAKE: return GetAsyncKeyState(PadMapping[0].Wm.Shake) || GetAsyncKeyState(VK_MBUTTON);
// Nunchuck
case g_NunchuckExt.Z: return GetAsyncKeyState(PadMapping[0].Nc.Z);
case g_NunchuckExt.C: return GetAsyncKeyState(PadMapping[0].Nc.C);
case g_NunchuckExt.L: return GetAsyncKeyState(PadMapping[0].Nc.L);
case g_NunchuckExt.R: return GetAsyncKeyState(PadMapping[0].Nc.R);
case g_NunchuckExt.U: return GetAsyncKeyState(PadMapping[0].Nc.U);
case g_NunchuckExt.D: return GetAsyncKeyState(PadMapping[0].Nc.D);
case g_NunchuckExt.SHAKE: return GetAsyncKeyState(PadMapping[0].Nc.Shake);
// Classic Controller
case g_ClassicContExt.A: return GetAsyncKeyState(PadMapping[0].Cc.A);
case g_ClassicContExt.B: return GetAsyncKeyState(PadMapping[0].Cc.B);
case g_ClassicContExt.X: return GetAsyncKeyState(PadMapping[0].Cc.X);
case g_ClassicContExt.Y: return GetAsyncKeyState(PadMapping[0].Cc.Y);
case g_ClassicContExt.P: return GetAsyncKeyState(PadMapping[0].Cc.P); // Default is O instead of P
case g_ClassicContExt.M: return GetAsyncKeyState(PadMapping[0].Cc.M); // Default is N instead of M
case g_ClassicContExt.H: return GetAsyncKeyState(PadMapping[0].Cc.H); // Default is U instead of H
case g_ClassicContExt.Tl: return GetAsyncKeyState(PadMapping[0].Cc.Tl); // Digital left trigger
case g_ClassicContExt.Zl: return GetAsyncKeyState(PadMapping[0].Cc.Zl);
case g_ClassicContExt.Zr: return GetAsyncKeyState(PadMapping[0].Cc.Zr);
case g_ClassicContExt.Tr: return GetAsyncKeyState(PadMapping[0].Cc.Tr); // Digital right trigger
case g_ClassicContExt.Dl: return GetAsyncKeyState(PadMapping[0].Cc.Dl); // Digital left
case g_ClassicContExt.Du: return GetAsyncKeyState(PadMapping[0].Cc.Du); // Up
case g_ClassicContExt.Dr: return GetAsyncKeyState(PadMapping[0].Cc.Dr); // Right
case g_ClassicContExt.Dd: return GetAsyncKeyState(PadMapping[0].Cc.Dd); // Down
case g_ClassicContExt.Ll: return GetAsyncKeyState(PadMapping[0].Cc.Ll); // Left analog
case g_ClassicContExt.Lu: return GetAsyncKeyState(PadMapping[0].Cc.Lu);
case g_ClassicContExt.Lr: return GetAsyncKeyState(PadMapping[0].Cc.Lr);
case g_ClassicContExt.Ld: return GetAsyncKeyState(PadMapping[0].Cc.Ld);
case g_ClassicContExt.Rl: return GetAsyncKeyState(PadMapping[0].Cc.Rl); // Right analog
case g_ClassicContExt.Ru: return GetAsyncKeyState(PadMapping[0].Cc.Ru);
case g_ClassicContExt.Rr: return GetAsyncKeyState(PadMapping[0].Cc.Rr);
case g_ClassicContExt.Rd: return GetAsyncKeyState(PadMapping[0].Cc.Rd);
case g_Wiimote_kbd.MA:
return GetAsyncKeyState(VK_LBUTTON);
case g_Wiimote_kbd.MB:
return GetAsyncKeyState(VK_RBUTTON);
// This should not happen
default: PanicAlert("There is syntax error in a function that is calling IsKey(%i)", Key); return false;
default:
PanicAlert("There is syntax error in a function that is calling IsKey(%i)", Key);
return false;
}
#else
return false;
#endif
@ -1323,15 +1290,15 @@ void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
_ext.pad8 = 1;
_ext.pad9 = 3;
_ext.BP = 1;
_ext.BM = 1;
_ext.BD = 1;
_ext.BU = 1;
_ext.BY = 1;
_ext.BG = 1;
_ext.BB = 1;
_ext.BR = 1;
_ext.BO = 1;
_ext.Plus = 1;
_ext.Minus = 1;
_ext.StrumDown = 1;
_ext.StrumUp = 1;
_ext.Yellow = 1;
_ext.Green = 1;
_ext.Blue = 1;
_ext.Red = 1;
_ext.Orange = 1;
// Check that Dolphin is in focus
@ -1357,13 +1324,13 @@ void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
// Update the left analog stick
if (g_Config.GH3Controller.LType == g_Config.GH3Controller.KEYBOARD)
{
if(IsKey(g_GH3Ext.Ll)) // Left analog left
if(IsKey(g_GH3Ext.Al)) // Left analog left
_ext.SX = g_GH3Calibration.Lx.min;
if(IsKey(g_ClassicContExt.Lu)) // up
if(IsKey(g_GH3Ext.Au)) // up
_ext.SY = g_GH3Calibration.Ly.max;
if(IsKey(g_ClassicContExt.Lr)) // right
if(IsKey(g_GH3Ext.Ar)) // right
_ext.SX = g_GH3Calibration.Lx.max;
if(IsKey(g_ClassicContExt.Ld)) // down
if(IsKey(g_GH3Ext.Ad)) // down
_ext.SY = g_GH3Calibration.Ly.min;
}
@ -1395,24 +1362,24 @@ void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
}
}
if(IsKey(g_GH3Ext.Bu)) _ext.BU = 0x00; // Strum Up
if(IsKey(g_GH3Ext.Bd)) _ext.BD= 0x00; // Strum Down
if(IsKey(g_GH3Ext.StrumUp)) _ext.StrumUp = 0x00; // Strum Up
if(IsKey(g_GH3Ext.StrumDown)) _ext.StrumDown= 0x00; // Strum Down
if(IsKey(g_GH3Ext.BP))
_ext.BP = 0x00;
if(IsKey(g_GH3Ext.BM))
_ext.BM = 0x00;
if(IsKey(g_GH3Ext.Plus))
_ext.Plus = 0x00;
if(IsKey(g_GH3Ext.Minus))
_ext.Minus = 0x00;
if(IsKey(g_GH3Ext.BY))
_ext.BY = 0x00;
if(IsKey(g_GH3Ext.BG))
_ext.BG = 0x00;
if(IsKey(g_GH3Ext.BB))
_ext.BB = 0x00;
if(IsKey(g_GH3Ext.BR))
_ext.BR = 0x00;
if(IsKey(g_GH3Ext.BO))
_ext.BO = 0x00;
if(IsKey(g_GH3Ext.Yellow))
_ext.Yellow = 0x00;
if(IsKey(g_GH3Ext.Green))
_ext.Green = 0x00;
if(IsKey(g_GH3Ext.Blue))
_ext.Blue = 0x00;
if(IsKey(g_GH3Ext.Red))
_ext.Red = 0x00;
if(IsKey(g_GH3Ext.Orange))
_ext.Orange = 0x00;
}
// Convert data for reporting

View File

@ -19,6 +19,9 @@
#define MAIN_H
#include <iostream> // System
#include <vector>
#include "CommonTypes.h"
// Definitions and declarations
void DoInitialize();

View File

@ -237,24 +237,24 @@ struct wm_GH3_extension
u8 TB : 5; // not used in GH3
u8 pad3 : 3; // Always 0
u8 WB : 5;
u8 Whammy : 5;
u8 pad4 : 3; // Always 0
u8 pad5 : 2; // Always 1
u8 BP : 1;
u8 Plus : 1;
u8 pad6 : 1; // Always 1
u8 BM : 1;
u8 Minus : 1;
u8 pad7 : 1; // Always 1
u8 BD : 1;
u8 StrumDown : 1;
u8 pad8 : 1; // Always 1
u8 BU : 1;
u8 StrumUp : 1;
u8 pad9 : 2; // Always 1
u8 BY : 1;
u8 BG : 1;
u8 BB : 1;
u8 BR : 1;
u8 BO : 1;
u8 Yellow : 1;
u8 Green : 1;
u8 Blue : 1;
u8 Red : 1;
u8 Orange : 1;
};