OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3371 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-06-08 06:05:09 +00:00
parent 299c4f8f1b
commit d3ddfef93c
6 changed files with 48 additions and 21 deletions

View File

@ -44,6 +44,7 @@ void Config::Load()
iniFile.Get("Hardware", "VSync", &bVSync, 0); // Hardware
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
iniFile.Get("Settings", "StretchToFit", &bNativeResolution, true);
iniFile.Get("Settings", "2xResolution", &b2xResolution, false);
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
iniFile.Get("Settings", "Crop", &bCrop, false);
@ -135,6 +136,7 @@ void Config::Save()
iniFile.Set("Hardware", "VSync", bVSync);
iniFile.Set("Hardware", "RenderToMainframe", renderToMainframe);
iniFile.Set("Settings", "StretchToFit", bNativeResolution);
iniFile.Set("Settings", "2xResolution", b2xResolution);
iniFile.Set("Settings", "KeepAR_4_3", bKeepAR43);
iniFile.Set("Settings", "KeepAR_16_9", bKeepAR169);
iniFile.Set("Settings", "Crop", bCrop);

View File

@ -57,7 +57,7 @@ struct Config
char iFSResolution[16];
char iInternalRes[16];
bool bNativeResolution; // Should possibly be augmented with 2x, 4x native.
bool bNativeResolution, b2xResolution; // Should possibly be augmented with 2x, 4x native.
bool bKeepAR43, bKeepAR169, bCrop; // Aspect ratio controls.
bool bUseXFB;
bool bAutoScale; // Removes annoying borders without using XFB. Doesn't always work perfectly.

View File

@ -35,6 +35,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
EVT_CHOICE(ID_MAXANISOTROPY, ConfigDialog::GeneralSettingsChanged)
EVT_CHOICE(ID_MSAAMODECB, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_NATIVERESOLUTION, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_2X_RESOLUTION, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_USEXFB, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_FORCEFILTERING, ConfigDialog::GeneralSettingsChanged)
EVT_CHECKBOX(ID_AUTOSCALE, ConfigDialog::GeneralSettingsChanged)
@ -164,7 +165,8 @@ void ConfigDialog::CreateGUIControls()
sbBasic = new wxStaticBoxSizer(wxVERTICAL, m_PageGeneral, wxT("Basic Display Settings"));
m_RenderToMainWindow = new wxCheckBox(m_PageGeneral, ID_RENDERTOMAINWINDOW, wxT("Render to main window"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_RenderToMainWindow->SetValue(g_Config.renderToMainframe);
m_NativeResolution = new wxCheckBox(m_PageGeneral, ID_NATIVERESOLUTION, wxT("Use native"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_NativeResolution = new wxCheckBox(m_PageGeneral, ID_NATIVERESOLUTION, wxT("Native"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_2xResolution = new wxCheckBox(m_PageGeneral, ID_2X_RESOLUTION, wxT("2x"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *IRText = new wxStaticText(m_PageGeneral, ID_IRTEXT, wxT("Internal resolution:"), wxDefaultPosition, wxDefaultSize, 0);
wxStaticText *WMText = new wxStaticText(m_PageGeneral, ID_WMTEXT, wxT("Window mode:"), wxDefaultPosition, wxDefaultSize , 0 );
m_WindowResolutionCB = new wxComboBox(m_PageGeneral, ID_WINDOWRESOLUTIONCB, arrayStringFor_WindowResolutionCB[0], wxDefaultPosition, wxDefaultSize, arrayStringFor_WindowResolutionCB, wxCB_READONLY, wxDefaultValidator);
@ -180,7 +182,9 @@ void ConfigDialog::CreateGUIControls()
m_UseXFB = new wxCheckBox(m_PageGeneral, ID_USEXFB, wxT("Use Real XFB"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_AutoScale = new wxCheckBox(m_PageGeneral, ID_AUTOSCALE, wxT("Auto scale (try to remove borders)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
// Default values
m_NativeResolution->SetValue(g_Config.bNativeResolution);
m_2xResolution->SetValue(g_Config.b2xResolution);
m_KeepAR43->SetValue(g_Config.bKeepAR43);
m_KeepAR169->SetValue(g_Config.bKeepAR169);
m_Crop->SetValue(g_Config.bCrop);
@ -220,24 +224,26 @@ void ConfigDialog::CreateGUIControls()
m_Fullscreen->SetToolTip(wxT(
"This will create a Fullscreen window using the chosen Fullscreen resolution."
"\nPress Alt+Enter to switch between Fullscreen and Windowed mode."
"\n\nApplies instanty during gameplay: No"));
"\n\nApplies instanty during gameplay: <No>"));
m_NativeResolution->SetToolTip(wxT(
"This will use the game's native resolution and stretch it to fill the"
"\nwindow instead of changing the internal display resolution. It"
"\nmay result in a blurrier image, but it may also give a higher"
"\nFPS if you have a slow graphics card."
"\n\nApplies instanty during gameplay: Yes"));
"\n\nApplies instanty during gameplay: <Yes>"));
m_2xResolution->SetToolTip(wxT(
"Applies instanty during gameplay: <Yes>"));
m_Crop->SetToolTip(wxT(
"Crop the picture instead of creating a letterbox. It will assume that your screen"
"\nis of the 5:4 format if you have selected the 4:3 aspect ratio. It will assume"
"\nthat your screen is of the 16:10 format if you have selected the 16:9 aspect ratio."
"\n\nApplies instanty during gameplay: Yes"));
"\n\nApplies instanty during gameplay: <Yes>"));
m_WindowResolutionCB->SetToolTip(wxT(
"Select internal resolution for the separate rendering window. This resolution also applies"
" to the fullscreen mode"
"\n\nApplies instanty during gameplay: No"));
"\n\nApplies instanty during gameplay: <No>"));
m_MSAAModeCB->SetToolTip(wxT(
"Applies instanty during gameplay: No"));
"Applies instanty during gameplay: <No>"));
m_EFBCopyDisableHotKey->SetToolTip(wxT(
"Enable OSD hotkeys '3', '4', '5', etc."));
@ -260,7 +266,8 @@ void ConfigDialog::CreateGUIControls()
sBasic->Add(IRText, wxGBPosition(0, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_WindowResolutionCB, wxGBPosition(0, 1), wxGBSpan(1, 1), wxALL, 5);
sBasic->Add(m_NativeResolution, wxGBPosition(0, 2), wxGBSpan(1, 2), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_NativeResolution, wxGBPosition(0, 2), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_2xResolution, wxGBPosition(0, 3), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(KeepARText, wxGBPosition(1, 0), wxGBSpan(1, 1), wxALIGN_CENTER_VERTICAL | wxALL, 5);
sBasic->Add(m_KeepAR43, wxGBPosition(1, 1), wxGBSpan(1, 1), wxALL, 5);
@ -479,6 +486,9 @@ void ConfigDialog::GeneralSettingsChanged(wxCommandEvent& event)
case ID_NATIVERESOLUTION:
g_Config.bNativeResolution = m_NativeResolution->IsChecked();
break;
case ID_2X_RESOLUTION:
g_Config.b2xResolution = m_2xResolution->IsChecked();
break;
case ID_VSYNC:
g_Config.bVSync = m_VSync->IsChecked();
break;
@ -642,11 +652,10 @@ void ConfigDialog::UpdateGUI()
// These options are for the separate rendering window
m_Fullscreen->Enable(!g_Config.renderToMainframe);
if (g_Config.renderToMainframe)
m_Fullscreen->SetValue(false);
if (g_Config.renderToMainframe) m_Fullscreen->SetValue(false);
// Disable the internal resolution option if it's set to native
m_WindowResolutionCB->Enable(!g_Config.bNativeResolution);
m_WindowResolutionCB->Enable(!(g_Config.bNativeResolution || g_Config.b2xResolution));
}

View File

@ -87,7 +87,7 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_Fullscreen;
wxCheckBox *m_VSync;
wxCheckBox *m_RenderToMainWindow;
wxCheckBox *m_NativeResolution;
wxCheckBox *m_NativeResolution, *m_2xResolution;
wxCheckBox *m_ForceFiltering;
wxCheckBox *m_KeepAR43, *m_KeepAR169, *m_Crop;
wxCheckBox *m_UseXFB;
@ -143,7 +143,7 @@ class ConfigDialog : public wxDialog
ID_FULLSCREEN,
ID_VSYNC,
ID_RENDERTOMAINWINDOW,
ID_NATIVERESOLUTION,
ID_NATIVERESOLUTION, ID_2X_RESOLUTION,
ID_KEEPAR_4_3, ID_KEEPAR_16_9, ID_CROP,
ID_USEXFB,
ID_AUTOSCALE,

View File

@ -108,7 +108,12 @@ void OSDMenu(WPARAM wParam)
case '3':
OSDChoice = 1;
// Toggle native resolution
g_Config.bNativeResolution = !g_Config.bNativeResolution;
if (!(g_Config.bNativeResolution || g_Config.b2xResolution))
g_Config.bNativeResolution = true;
else if (g_Config.bNativeResolution)
{ g_Config.bNativeResolution = false; g_Config.b2xResolution = true; }
else
g_Config.b2xResolution = false;
break;
case '4':
OSDChoice = 2;

View File

@ -305,8 +305,9 @@ bool Renderer::Init()
// The EFB is larger than 640x480 - in fact, it's 640x528, give or take a couple of lines.
// So the below is wrong.
// This should really be grabbed from config rather than from OpenGL.
s_targetwidth = (int)OpenGL_GetBackbufferWidth();
s_targetheight = (int)OpenGL_GetBackbufferHeight();
// JP: Set these big enough to accomodate any potential 2x mode
s_targetwidth = 1280;
s_targetheight = 1024;
// Compensate height of render target for scaling, so that we get something close to the correct number of
// vertical pixels.
@ -467,6 +468,10 @@ bool Renderer::Init()
XFB_Init();
return glGetError() == GL_NO_ERROR && bSuccess;
// Now save the actual settings
s_targetwidth = (int)OpenGL_GetBackbufferWidth();
s_targetheight = (int)OpenGL_GetBackbufferHeight();
}
void Renderer::Shutdown(void)
@ -551,12 +556,14 @@ bool Renderer::InitializeGL()
// ------------------------
int Renderer::GetTargetWidth()
{
return s_bNativeResolution ? EFB_WIDTH : s_targetwidth;
return (s_bNativeResolution || g_Config.b2xResolution) ?
(s_bNativeResolution ? EFB_WIDTH : EFB_WIDTH * 2) : s_targetwidth;
}
int Renderer::GetTargetHeight()
{
return s_bNativeResolution ? EFB_HEIGHT : s_targetheight;
return (s_bNativeResolution || g_Config.b2xResolution) ?
(s_bNativeResolution ? EFB_HEIGHT : EFB_HEIGHT * 2) : s_targetheight;
}
float Renderer::GetTargetScaleX()
@ -1075,6 +1082,7 @@ void Renderer::Swap(const TRectangle& rc)
// Place messages on the picture, then copy it to the screen
SwapBuffers();
// Why save this as s_bNativeResolution if we updated it all the time?
s_bNativeResolution = g_Config.bNativeResolution;
RestoreGLState();
@ -1304,8 +1312,11 @@ void Renderer::DrawDebugText()
sscanf(g_Config.iInternalRes, "%dx%d", &W, &H);
std::string OSDM1 =
g_Config.bNativeResolution ? StringFromFormat("%i x %i (native)", OSDInternalW, OSDInternalH)
: StringFromFormat("%i x %i", W, H);
g_Config.bNativeResolution || g_Config.b2xResolution ?
(g_Config.bNativeResolution ?
StringFromFormat("%i x %i (native)", OSDInternalW, OSDInternalH)
: StringFromFormat("%i x %i (2x)", OSDInternalW, OSDInternalH))
: StringFromFormat("%i x %i (custom)", W, H);
std::string OSDM21 =
!(g_Config.bKeepAR43 || g_Config.bKeepAR169) ? "-": (g_Config.bKeepAR43 ? "4:3" : "16:9");
std::string OSDM22 =
@ -1368,7 +1379,7 @@ bool Renderer::SaveRenderTarget(const char *filename, int W, int H, int YOffset)
// is there because of how some GL function works. But the buffer we are reading from here
// seems to have the necessary pixels for a complete height so we use the complete height
// from the settings.
if (!g_Config.bNativeResolution)
if (!(g_Config.bNativeResolution || g_Config.b2xResolution))
sscanf(g_Config.iInternalRes, "%dx%d", &W, &H);
u8 *data = (u8 *)malloc(3 * W * H);