GFX: updated Dates, code formatting cleanup, code cleanup / organization, some unknown BPs uncovered, fixed OGL's config dialog bug, added another shader

DSPHLE: Some warning fixes and added some logging for unknown voice cases
Please report if anything has broken.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3884 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox 2009-07-26 09:52:35 +00:00
parent e79b11af5b
commit e4a9faeba4
57 changed files with 1139 additions and 955 deletions

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@ -0,0 +1,26 @@
// Omega's 3D Stereoscopic filtering (Amber/Blue)
// TODO: Need depth info!
uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba; // Source Color
float sep = 5;
float red = c0.r;
float green = c0.g;
float blue = c0.b;
// Left Eye (Amber)
float4 c2 = texRECT(samp0, uv0 + float2(sep,0)).rgba;
float amber = (c2.r + c2.g) / 2;
red = max(c0.r, amber);
green = max(c0.g, amber);
// Right Eye (Blue)
float4 c1 = texRECT(samp0, uv0 + float2(-sep,0)).rgba;
blue = max(c0.b, c1.b);
ocol0 = float4(red, green, blue, c0.a);
}

View File

@ -73,7 +73,8 @@ bool AVIDump::CreateFile()
NOTICE_LOG(VIDEO, "Opening AVI file (%s) for dumping", movie_file_name);
// TODO: Make this work with AVIFileOpenW without it throwing REGDB_E_CLASSNOTREG
HRESULT hr = AVIFileOpenA(&m_file, movie_file_name, OF_WRITE | OF_CREATE, NULL);
if (FAILED(hr)) {
if (FAILED(hr))
{
if (hr == AVIERR_BADFORMAT) NOTICE_LOG(VIDEO, "The file couldn't be read, indicating a corrupt file or an unrecognized format.");
if (hr == AVIERR_MEMORY) NOTICE_LOG(VIDEO, "The file could not be opened because of insufficient memory.");
if (hr == AVIERR_FILEREAD) NOTICE_LOG(VIDEO, "A disk error occurred while reading the file.");
@ -82,13 +83,16 @@ bool AVIDump::CreateFile()
Stop();
return false;
}
SetBitmapFormat();
NOTICE_LOG(VIDEO, "Setting video format...");
if (!SetVideoFormat()) {
if (!SetVideoFormat())
{
NOTICE_LOG(VIDEO, "Setting video format failed");
Stop();
return false;
}
if (!m_fileCount) {
if (!SetCompressionOptions()) {
NOTICE_LOG(VIDEO, "SetCompressionOptions failed");
@ -96,12 +100,16 @@ bool AVIDump::CreateFile()
return false;
}
}
if (FAILED(AVIMakeCompressedStream(&m_streamCompressed, m_stream, &m_options, NULL))) {
if (FAILED(AVIMakeCompressedStream(&m_streamCompressed, m_stream, &m_options, NULL)))
{
NOTICE_LOG(VIDEO, "AVIMakeCompressedStream failed");
Stop();
return false;
}
if (FAILED(AVIStreamSetFormat(m_streamCompressed, 0, &m_bitmap, m_bitmap.biSize))) {
if (FAILED(AVIStreamSetFormat(m_streamCompressed, 0, &m_bitmap, m_bitmap.biSize)))
{
NOTICE_LOG(VIDEO, "AVIStreamSetFormat failed");
Stop();
return false;
@ -112,18 +120,24 @@ bool AVIDump::CreateFile()
void AVIDump::CloseFile()
{
if (m_streamCompressed) {
if (m_streamCompressed)
{
AVIStreamClose(m_streamCompressed);
m_streamCompressed = NULL;
}
if (m_stream) {
if (m_stream)
{
AVIStreamClose(m_stream);
m_stream = NULL;
}
if (m_file) {
if (m_file)
{
AVIFileRelease(m_file);
m_file = NULL;
}
AVIFileExit();
}
@ -140,7 +154,8 @@ void AVIDump::AddFrame(char *data)
m_totalBytes += m_byteBuffer;
// Close the recording if the file is more than 2gb
// VfW can't properly save files over 2gb in size, but can keep writing to them up to 4gb.
if (m_totalBytes >= 2000000000) {
if (m_totalBytes >= 2000000000)
{
CloseFile();
m_fileCount++;
CreateFile();

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@ -34,4 +34,4 @@ public:
static void AddFrame(char *data);
};
#endif
#endif // _AVIDUMP_H

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@ -17,11 +17,11 @@
// ------------------------------------------
// The plugins has to define these functions
// Video plugin must define these functions
// ------------------------------------------
#ifndef _BPFUNCTIONS_H_
#define _BPFUNCTIONS_H_
#ifndef _BPFUNCTIONS_H
#define _BPFUNCTIONS_H
#include "BPMemory.h"
#include "VideoCommon.h"
@ -37,22 +37,22 @@ enum
};
void FlushPipeline();
void SetGenerationMode(const Bypass &bp);
void SetScissor(const Bypass &bp);
void SetLineWidth(const Bypass &bp);
void SetDepthMode(const Bypass &bp);
void SetBlendMode(const Bypass &bp);
void SetDitherMode(const Bypass &bp);
void SetLogicOpMode(const Bypass &bp);
void SetColorMask(const Bypass &bp);
void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf);
void RenderToXFB(const Bypass &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight);
void ClearScreen(const Bypass &bp, const EFBRectangle &rc);
void RestoreRenderState(const Bypass &bp);
void SetGenerationMode(const BPCmd &bp);
void SetScissor(const BPCmd &bp);
void SetLineWidth(const BPCmd &bp);
void SetDepthMode(const BPCmd &bp);
void SetBlendMode(const BPCmd &bp);
void SetDitherMode(const BPCmd &bp);
void SetLogicOpMode(const BPCmd &bp);
void SetColorMask(const BPCmd &bp);
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf);
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight);
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc);
void RestoreRenderState(const BPCmd &bp);
u8 *GetPointer(const u32 &address);
bool GetConfig(const int &type);
void SetSamplerState(const Bypass &bp);
void SetInterlacingMode(const Bypass &bp);
void SetSamplerState(const BPCmd &bp);
void SetInterlacingMode(const BPCmd &bp);
};
#endif // _BPFUNCTIONS_H_
#endif // _BPFUNCTIONS_H

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -16,15 +16,14 @@
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "BPMemory.h"
//BP state
// BP state
// STATE_TO_SAVE
BPMemory bpmem;
// The plugin must implement this.
void BPWritten(const Bypass& bp);
void BPWritten(const BPCmd& bp);
// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
void LoadBPReg(u32 value0)
@ -35,7 +34,7 @@ void LoadBPReg(u32 value0)
int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
int changes = (oldval ^ newval) & 0xFFFFFF;
Bypass bp = {opcode, changes, newval};
BPCmd bp = {opcode, changes, newval};
//reset the mask register
if (opcode != 0xFE)
@ -50,18 +49,19 @@ void BPReload()
{
for (int i = 0; i < 254; i++)
{
switch (i) {
case 0x41:
case 0x45: //GXSetDrawDone
case 0x52:
case 0x65:
case 0x67: // set gp metric?
switch (i)
{
case BPMEM_BLENDMODE:
case BPMEM_SETDRAWDONE:
case BPMEM_TRIGGER_EFB_COPY:
case BPMEM_LOADTLUT1:
case BPMEM_PERF1:
case BPMEM_PE_TOKEN_ID:
case BPMEM_PE_TOKEN_INT_ID:
// Cases in which we DON'T want to reload the BP
continue;
default:
Bypass bp = {i, 0xFFFFFF, ((u32*)&bpmem)[i]};
BPCmd bp = {i, 0xFFFFFF, ((u32*)&bpmem)[i]};
BPWritten(bp);
}
}

View File

@ -32,8 +32,8 @@
#define BPMEM_SCISSORTL 0x20
#define BPMEM_SCISSORBR 0x21
#define BPMEM_LINEPTWIDTH 0x22
#define BPMEM_SU_COUNTER 0x23
#define BPMEM_RAS_COUNTER 0x24
#define BPMEM_PERF0_TRI 0x23
#define BPMEM_PERF0_QUAD 0x24
#define BPMEM_RAS1_SS0 0x25
#define BPMEM_RAS1_SS1 0x26
#define BPMEM_IREF 0x27
@ -46,7 +46,7 @@
#define BPMEM_ZCOMPARE 0x43
#define BPMEM_FIELDMASK 0x44
#define BPMEM_SETDRAWDONE 0x45
#define BPMEM_CLOCK0 0x46
#define BPMEM_BUSCLOCK0 0x46
#define BPMEM_PE_TOKEN_ID 0x47
#define BPMEM_PE_TOKEN_INT_ID 0x48
#define BPMEM_EFB_TL 0x49
@ -63,18 +63,18 @@
#define BPMEM_CLEARBBOX1 0x55
#define BPMEM_CLEARBBOX2 0x56
#define BPMEM_UNKOWN_57 0x57
#define BPMEM_UNKNOWN 0x58
#define BPMEM_REVBITS 0x58
#define BPMEM_SCISSOROFFSET 0x59
#define BPMEM_UNKNOWN_60 0x60
#define BPMEM_UNKNOWN_61 0x61
#define BPMEM_UNKNOWN_62 0x62
#define BPMEM_UNKNOWN_63 0x63
#define BPMEM_TEXMODESYNC 0x63
#define BPMEM_LOADTLUT0 0x64
#define BPMEM_LOADTLUT1 0x65
#define BPMEM_TEXINVALIDATE 0x66
#define BPMEM_SETGPMETRIC 0x67
#define BPMEM_PERF1 0x67
#define BPMEM_FIELDMODE 0x68
#define BPMEM_CLOCK1 0x69
#define BPMEM_BUSCLOCK1 0x69
#define BPMEM_TX_SETMODE0 0x80 // 0x80 + 4
#define BPMEM_TX_SETMODE1 0x84 // 0x84 + 4
#define BPMEM_TX_SETIMAGE0 0x88 // 0x88 + 4
@ -827,7 +827,7 @@ union UPE_Copy
// All of BP memory
//////////////////////////////////////////////////////////////////////////
struct Bypass
struct BPCmd
{
int address;
int changes;
@ -911,4 +911,4 @@ extern BPMemory bpmem;
void LoadBPReg(u32 value0);
#endif
#endif // _BPMEMORY_H

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@ -40,27 +40,24 @@ void BPInit()
bpmem.bpMask = 0xFFFFFF;
}
// ----------------------------------------------------------------------------------------------------------
// Write to the Bypass Memory (Bypass Raster State Registers)
/* ------------------
Called:
At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
TODO:
Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
just stuff geometry in them and don't put state changes there. */
// ----------------------------------------------------------------------------------------------------------
void BPWritten(const Bypass& bp)
void BPWritten(const BPCmd& bp)
{
// --------------------------------------------------------------------------------------------------------
// First the pipeline is flushed then update the bpmem with the new value.
// Some of the BP cases have to call certain functions while others just update the bpmem.
// some bp cases check the changes variable, because they might not have to be updated all the time
// NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
// had to be ditched and the games seem to work fine with out it.
// NOTE2: Yet Another Gamecube Documentation calls them Bypass Registers
// --------------------------------------------------------------------------------------------------------
/*
----------------------------------------------------------------------------------------------------------------
Purpose: Writes to the BP registers
Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
How It Works: First the pipeline is flushed then update the bpmem with the new value.
Some of the BP cases have to call certain functions while others just update the bpmem.
some bp cases check the changes variable, because they might not have to be updated all the time
NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false : true)
had to be ditched and the games seem to work fine with out it.
NOTE2: Yet Another Gamecube Documentation calls them Bypass Registers but possibly completely wrong
NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions directly,
getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
just stuff geometry in them and don't put state changes there.
----------------------------------------------------------------------------------------------------------------
*/
// Debugging only, this lets you skip a bp update
//static int times = 0;
@ -111,6 +108,9 @@ void BPWritten(const Bypass& bp)
case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
PixelShaderManager::SetIndTexScaleChanged(0x0c);
break;
// ----------------
// Scissor Control
// ----------------
case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
case BPMEM_SCISSOROFFSET: // Scissor Offset
@ -299,29 +299,32 @@ void BPWritten(const Bypass& bp)
break;
}
// ----------------------------------
// Display Copy Filtering Control
// Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8 vfilter[7])
// Fields: Destination, Frame2Field, Gamma, Source
// TODO: We might have to implement the gamma one, some games might need this, if they are too dark to see.
// ----------------------------------
case BPMEM_DISPLAYCOPYFILER:
case BPMEM_DISPLAYCOPYFILER+1:
case BPMEM_DISPLAYCOPYFILER+2:
case BPMEM_DISPLAYCOPYFILER+3:
case BPMEM_COPYFILTER0: //GXSetCopyFilter
case BPMEM_COPYFILTER1:
case BPMEM_DISPLAYCOPYFILER: // if (aa) { use sample_pattern } else { use 666666 }
case BPMEM_DISPLAYCOPYFILER+1: // if (aa) { use sample_pattern } else { use 666666 }
case BPMEM_DISPLAYCOPYFILER+2: // if (aa) { use sample_pattern } else { use 666666 }
case BPMEM_DISPLAYCOPYFILER+3: // if (aa) { use sample_pattern } else { use 666666 }
case BPMEM_COPYFILTER0: // if (vf) { use vfilter } else { use 595000 }
case BPMEM_COPYFILTER1: // if (vf) { use vfilter } else { use 000015 }
break;
case BPMEM_FIELDMASK: // Interlacing Control
case BPMEM_FIELDMODE:
// -----------------------------------
// Interlacing Control
// -----------------------------------
case BPMEM_FIELDMASK: // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
case BPMEM_FIELDMODE: // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
SetInterlacingMode(bp);
break;
// ---------------------------------------------------
// Debugging/Profiling info, we don't care about them
// ---------------------------------------------------
case BPMEM_CLOCK0: // Some Clock
case BPMEM_CLOCK1: // Some Clock
case BPMEM_SU_COUNTER: // Pixel or Poly Count
case BPMEM_RAS_COUNTER: // Sound Count of something in the Texture Units
case BPMEM_SETGPMETRIC: // Set the Graphic Processor Metric
// ----------------------------------------
// Unimportant regs (Clock, Perf, ...)
// ----------------------------------------
case BPMEM_BUSCLOCK0: // TB Bus Clock ?
case BPMEM_BUSCLOCK1: // TB Bus Clock ?
case BPMEM_PERF0_TRI: // Perf: Triangles
case BPMEM_PERF0_QUAD: // Perf: Quads
case BPMEM_PERF1: // Perf: Some Clock, Texels, TX, TC
break;
// ----------------
// EFB Copy config
@ -338,7 +341,7 @@ void BPWritten(const Bypass& bp)
case BPMEM_CLEAR_Z: // Z Components (24-bit Zbuffer)
break;
// -------------------------
// Bounding Box support
// Bounding Box Control
// -------------------------
case BPMEM_CLEARBBOX1:
case BPMEM_CLEARBBOX2: {
@ -367,8 +370,9 @@ void BPWritten(const Bypass& bp)
#endif
break;
}
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue);
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
case BPMEM_COPYYSCALE: // Display Copy Y Scale
case BPMEM_IREF: /* 24 RID
@ -379,8 +383,7 @@ void BPWritten(const Bypass& bp)
9 BC1 - Ind. Tex Stage 1 NTexCoord
6 BI1 - Ind. Tex Stage 1 NTexMap
3 BC0 - Ind. Tex Stage 0 NTexCoord
0 BI0 - Ind. Tex Stage 0 NTexMap */
break;
0 BI0 - Ind. Tex Stage 0 NTexMap */
case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
case BPMEM_TEV_KSEL+1:// Texture Environment Swap Mode Table 1
case BPMEM_TEV_KSEL+2:// Texture Environment Swap Mode Table 2
@ -389,27 +392,26 @@ void BPWritten(const Bypass& bp)
case BPMEM_TEV_KSEL+5:// Texture Environment Swap Mode Table 5
case BPMEM_TEV_KSEL+6:// Texture Environment Swap Mode Table 6
case BPMEM_TEV_KSEL+7:// Texture Environment Swap Mode Table 7
break;
case BPMEM_BP_MASK: // This Register can be used to limit to which bits of BP registers is actually written to. the mask is
// only valid for the next BP command, and will reset itself.
case BPMEM_IND_IMASK: // Index Mask ?
break;
case BPMEM_UNKNOWN: // This is always set to 0xF at boot of any game, so this sounds like a useless reg
if (bp.newvalue != 0x0F)
PanicAlert("Unknown is not 0xF! val = 0x%08x", bp.newvalue);
case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
break;
case BPMEM_UNKOWN_57: // Sunshine uses this: 0xAAA, 0x000, over and over, copy filter related?
case BPMEM_UNKOWN_57: // Sunshine alternates this register between values 0x000 and 0xAAA
DEBUG_LOG(VIDEO, "Uknown BP Reg 0x57: %08x", bp.newvalue);
break;
case BPMEM_UNKNOWN_60:
case BPMEM_UNKNOWN_61:
case BPMEM_UNKNOWN_62:
case BPMEM_UNKNOWN_63:
// Cases added due to: http://code.google.com/p/dolphin-emu/issues/detail?id=360#c90
// Are these related to BBox?
break;
case BPMEM_TEXMODESYNC: // Always set to 0 when GX_TexModeSync() is called.
break;
// ------------------------------------------------
// On Default, we try to look for other things
// before we give up and say its an unknown opcode

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -262,4 +262,4 @@ extern VAT g_VtxAttr[8];
// Might move this into its own file later.
void LoadCPReg(u32 SubCmd, u32 Value);
#endif
#endif // _CPMEMORY_H

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -42,4 +42,4 @@ void VideoFifo_CheckSwapRequest();
void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight);
void VideoFifo_CheckEFBAccess();
#endif
#endif // _FIFO_H

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@ -110,13 +110,15 @@ PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int te
u8 *temp = SOIL_load_image(textureMap[key].c_str(), &width, &height, &channels, SOIL_LOAD_RGBA);
if (temp == NULL) {
if (temp == NULL)
{
ERROR_LOG(VIDEO, "Custom texture %s failed to load", textureMap[key].c_str(), width, height);
SOIL_free_image_data(temp);
return PC_TEX_FMT_NONE;
}
if (width > 1024 || height > 1024) {
if (width > 1024 || height > 1024)
{
ERROR_LOG(VIDEO, "Custom texture %s is too large (%ix%i); textures can only be 1024 pixels tall and wide", textureMap[key].c_str(), width, height);
SOIL_free_image_data(temp);
return PC_TEX_FMT_NONE;

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@ -29,4 +29,4 @@ void Shutdown();
PC_TexFormat GetHiresTex(const char *fileName, int *pWidth, int *pHeight, int texformat, u8 *data);
};
#endif
#endif // _HIRESTEXTURES_H

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -34,8 +34,10 @@ void InitLUTs()
{
for (int i = 0; i < 32; i++)
shiftLookup[i] = 1.0f / float(1 << i);
for (int i = 0; i < 64; i++)
lut6to8[i] = (i*255) / 63;
for (int i = 0; i < 256; i++)
{
lutu8tosfloat[i] = (float)(i - 128) / 127.0f;

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -31,4 +31,4 @@ extern float shiftLookup[32];
void InitLUTs();
#endif
#endif // _LOOKUPTABLES_H

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -54,7 +54,7 @@ static void ExecuteDisplayList(u32 address, u32 size)
u8* startAddress = Memory_GetPtr(address);
//Avoid the crash if Memory_GetPtr failed ..
if (startAddress!=0)
if (startAddress != 0)
{
g_pVideoData = startAddress;
@ -87,8 +87,9 @@ bool FifoCommandRunnable()
switch (Cmd)
{
case GX_NOP:
// Hm, this means that we scan over nop streams pretty slowly...
case GX_NOP: // Hm, this means that we scan over nop streams pretty slowly...
case GX_CMD_INVL_VC: // Invalidate Vertex Cache - no parameters
case 0x44: // zelda 4 swords calls it and checks the metrics registers after that
iCommandSize = 1;
break;
@ -100,6 +101,7 @@ bool FifoCommandRunnable()
case GX_LOAD_INDX_B:
case GX_LOAD_INDX_C:
case GX_LOAD_INDX_D:
case GX_LOAD_BP_REG:
iCommandSize = 5;
break;
@ -107,19 +109,6 @@ bool FifoCommandRunnable()
iCommandSize = 9;
break;
case 0x44:
iCommandSize = 1;
// zelda 4 swords calls it and checks the metrics registers after that
break;
case GX_CMD_INVL_VC: // invalid vertex cache - no parameter?
iCommandSize = 1;
break;
case GX_LOAD_BP_REG:
iCommandSize = 5;
break;
case GX_LOAD_XF_REG:
{
// check if we can read the header
@ -154,8 +143,9 @@ bool FifoCommandRunnable()
}
else
{
// TODO(Omega): Maybe dump FIFO to file on this error
char szTemp[1024];
sprintf(szTemp, "GFX: Unknown Opcode (0x%x).\n"
sprintf(szTemp, "GFX FIFO: Unknown Opcode (0x%x).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
@ -256,13 +246,12 @@ static void Decode()
}
break;
case 0x44:
case 0x44: // zelda 4 swords calls it and checks the metrics registers after that
DEBUG_LOG(VIDEO, "GX 0x44: %08x", Cmd);
// zelda 4 swords calls it and checks the metrics registers after that
break;
case GX_CMD_INVL_VC:// Invalidate (vertex cache?)
DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
case GX_CMD_INVL_VC: // Invalidate Vertex Cache
DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
break;
case GX_LOAD_BP_REG: //0x61

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -36,16 +36,16 @@
#define GX_VAT_MASK 0x07
//these are defined 1/8th of their real values and without their top bit
#define GX_DRAW_QUADS 0x0 //0x80
#define GX_DRAW_TRIANGLES 0x2 //0x90
#define GX_DRAW_TRIANGLE_STRIP 0x3 //0x98
#define GX_DRAW_TRIANGLE_FAN 0x4 //0xA0
#define GX_DRAW_LINES 0x5 //0xA8
#define GX_DRAW_LINE_STRIP 0x6 //0xB0
#define GX_DRAW_POINTS 0x7 //0xB8
#define GX_DRAW_QUADS 0x0 // 0x80
#define GX_DRAW_TRIANGLES 0x2 // 0x90
#define GX_DRAW_TRIANGLE_STRIP 0x3 // 0x98
#define GX_DRAW_TRIANGLE_FAN 0x4 // 0xA0
#define GX_DRAW_LINES 0x5 // 0xA8
#define GX_DRAW_LINE_STRIP 0x6 // 0xB0
#define GX_DRAW_POINTS 0x7 // 0xB8
void OpcodeDecoder_Init();
void OpcodeDecoder_Shutdown();
void OpcodeDecoder_Run();
#endif
#endif // _OPCODE_DECODING_H

View File

@ -31,10 +31,12 @@
void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable)
{
u32 projtexcoords = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
if (bpmem.tevorders[i/2].getEnable(i&1)) {
int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
if (xfregs.texcoords[texcoord].texmtxinfo.projection )
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++)
{
if (bpmem.tevorders[i/2].getEnable(i & 1))
{
int texcoord = bpmem.tevorders[i / 2].getTexCoord(i & 1);
if (xfregs.texcoords[texcoord].texmtxinfo.projection)
projtexcoords |= 1 << texcoord;
}
}
@ -49,7 +51,7 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20);
// swap table
for (int i = 0; i < 8; i += 2)
((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
((u8*)&uid.values[1])[i / 2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
uid.values[2] = s_texturemask;
@ -58,20 +60,22 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
int hdr = 4;
u32* pcurvalue = &uid.values[hdr];
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
{
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
u32 val0 = cc.hex&0xffffff;
u32 val1 = ac.hex&0xffffff;
val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
val0 |= bpmem.tevksel[i / 2].getKC(i & 1) << 24;
val1 |= bpmem.tevksel[i / 2].getKA(i & 1) << 24;
pcurvalue[0] = val0;
pcurvalue[1] = val1;
pcurvalue += 2;
}
for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1) / 2; ++i)
{
u32 val0, val1;
if (bpmem.tevorders[i].hex & 0x40)
val0 = bpmem.tevorders[i].hex & 0x3ff;
@ -86,6 +90,7 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
case 0: pcurvalue[0] = val0|(val1<<10); break;
case 1: pcurvalue[0] |= val0<<20; pcurvalue[1] = val1; pcurvalue++; break;
case 2: pcurvalue[1] |= (val0<<10)|(val1<<20); pcurvalue++; break;
default: PanicAlert("Uknown case for Tev Stages / 2: %08x", (i % 3));
}
}
@ -96,10 +101,12 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
else
val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
switch (bpmem.genMode.numtevstages % 3) {
case 0: pcurvalue[0] = val0; break;
case 1: pcurvalue[0] |= val0 << 20; break;
case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
switch (bpmem.genMode.numtevstages % 3)
{
case 0: pcurvalue[0] = val0; break;
case 1: pcurvalue[0] |= val0 << 20; break;
case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
default: PanicAlert("Uknown case for Tev Stages: %08x", bpmem.genMode.numtevstages % 3);
}
}
@ -108,12 +115,15 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
uid.tevstages = (u32)(pcurvalue - &uid.values[0] - hdr);
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
for (u32 i = 0; i < bpmem.genMode.numindstages; ++i)
{
u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
switch (i % 3) {
case 0: pcurvalue[0] = val; break;
case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
switch (i % 3)
{
case 0: pcurvalue[0] = val; break;
case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
case 2: pcurvalue[0] |= val << 10; ++pcurvalue; break;
default: PanicAlert("Uknown case for Ind Stages: %08x", (i % 3));
}
}
@ -140,95 +150,95 @@ const float epsilon8bit = 1.0f / 255.0f;
static const char *tevKSelTableC[] = // KCSEL
{
"1.0f,1.0f,1.0f", //1 = 0x00
"0.875,0.875,0.875",//7_8 = 0x01
"0.75,0.75,0.75", //3_4 = 0x02
"0.625,0.625,0.625",//5_8 = 0x03
"0.5,0.5,0.5", //1_2 = 0x04
"0.375,0.375,0.375",//3_8 = 0x05
"0.25,0.25,0.25", //1_4 = 0x06
"0.125,0.125,0.125",//1_8 = 0x07
"ERROR", //0x08
"ERROR", //0x09
"ERROR", //0x0a
"ERROR", //0x0b
I_KCOLORS"[0].rgb",//K0 = 0x0C
I_KCOLORS"[1].rgb",//K1 = 0x0D
I_KCOLORS"[2].rgb",//K2 = 0x0E
I_KCOLORS"[3].rgb",//K3 = 0x0F
I_KCOLORS"[0].rrr",//K0_R = 0x10
I_KCOLORS"[1].rrr",//K1_R = 0x11
I_KCOLORS"[2].rrr",//K2_R = 0x12
I_KCOLORS"[3].rrr",//K3_R = 0x13
I_KCOLORS"[0].ggg",//K0_G = 0x14
I_KCOLORS"[1].ggg",//K1_G = 0x15
I_KCOLORS"[2].ggg",//K2_G = 0x16
I_KCOLORS"[3].ggg",//K3_G = 0x17
I_KCOLORS"[0].bbb",//K0_B = 0x18
I_KCOLORS"[1].bbb",//K1_B = 0x19
I_KCOLORS"[2].bbb",//K2_B = 0x1A
I_KCOLORS"[3].bbb",//K3_B = 0x1B
I_KCOLORS"[0].aaa",//K0_A = 0x1C
I_KCOLORS"[1].aaa",//K1_A = 0x1D
I_KCOLORS"[2].aaa",//K2_A = 0x1E
I_KCOLORS"[3].aaa",//K3_A = 0x1F
"1.0f,1.0f,1.0f", // 1 = 0x00
"0.875,0.875,0.875", // 7_8 = 0x01
"0.75,0.75,0.75", // 3_4 = 0x02
"0.625,0.625,0.625", // 5_8 = 0x03
"0.5,0.5,0.5", // 1_2 = 0x04
"0.375,0.375,0.375", // 3_8 = 0x05
"0.25,0.25,0.25", // 1_4 = 0x06
"0.125,0.125,0.125", // 1_8 = 0x07
"ERROR", // 0x08
"ERROR", // 0x09
"ERROR", // 0x0a
"ERROR", // 0x0b
I_KCOLORS"[0].rgb", // K0 = 0x0C
I_KCOLORS"[1].rgb", // K1 = 0x0D
I_KCOLORS"[2].rgb", // K2 = 0x0E
I_KCOLORS"[3].rgb", // K3 = 0x0F
I_KCOLORS"[0].rrr", // K0_R = 0x10
I_KCOLORS"[1].rrr", // K1_R = 0x11
I_KCOLORS"[2].rrr", // K2_R = 0x12
I_KCOLORS"[3].rrr", // K3_R = 0x13
I_KCOLORS"[0].ggg", // K0_G = 0x14
I_KCOLORS"[1].ggg", // K1_G = 0x15
I_KCOLORS"[2].ggg", // K2_G = 0x16
I_KCOLORS"[3].ggg", // K3_G = 0x17
I_KCOLORS"[0].bbb", // K0_B = 0x18
I_KCOLORS"[1].bbb", // K1_B = 0x19
I_KCOLORS"[2].bbb", // K2_B = 0x1A
I_KCOLORS"[3].bbb", // K3_B = 0x1B
I_KCOLORS"[0].aaa", // K0_A = 0x1C
I_KCOLORS"[1].aaa", // K1_A = 0x1D
I_KCOLORS"[2].aaa", // K2_A = 0x1E
I_KCOLORS"[3].aaa", // K3_A = 0x1F
};
static const char *tevKSelTableA[] = // KASEL
{
"1.0f", //1 = 0x00
"0.875f",//7_8 = 0x01
"0.75f", //3_4 = 0x02
"0.625f",//5_8 = 0x03
"0.5f", //1_2 = 0x04
"0.375f",//3_8 = 0x05
"0.25f", //1_4 = 0x06
"0.125f",//1_8 = 0x07
"ERROR", //0x08
"ERROR", //0x09
"ERROR", //0x0a
"ERROR", //0x0b
"ERROR", //0x0c
"ERROR", //0x0d
"ERROR", //0x0e
"ERROR", //0x0f
I_KCOLORS"[0].r",//K0_R = 0x10
I_KCOLORS"[1].r",//K1_R = 0x11
I_KCOLORS"[2].r",//K2_R = 0x12
I_KCOLORS"[3].r",//K3_R = 0x13
I_KCOLORS"[0].g",//K0_G = 0x14
I_KCOLORS"[1].g",//K1_G = 0x15
I_KCOLORS"[2].g",//K2_G = 0x16
I_KCOLORS"[3].g",//K3_G = 0x17
I_KCOLORS"[0].b",//K0_B = 0x18
I_KCOLORS"[1].b",//K1_B = 0x19
I_KCOLORS"[2].b",//K2_B = 0x1A
I_KCOLORS"[3].b",//K3_B = 0x1B
I_KCOLORS"[0].a",//K0_A = 0x1C
I_KCOLORS"[1].a",//K1_A = 0x1D
I_KCOLORS"[2].a",//K2_A = 0x1E
I_KCOLORS"[3].a",//K3_A = 0x1F
"1.0f", // 1 = 0x00
"0.875f",// 7_8 = 0x01
"0.75f", // 3_4 = 0x02
"0.625f",// 5_8 = 0x03
"0.5f", // 1_2 = 0x04
"0.375f",// 3_8 = 0x05
"0.25f", // 1_4 = 0x06
"0.125f",// 1_8 = 0x07
"ERROR", // 0x08
"ERROR", // 0x09
"ERROR", // 0x0a
"ERROR", // 0x0b
"ERROR", // 0x0c
"ERROR", // 0x0d
"ERROR", // 0x0e
"ERROR", // 0x0f
I_KCOLORS"[0].r", // K0_R = 0x10
I_KCOLORS"[1].r", // K1_R = 0x11
I_KCOLORS"[2].r", // K2_R = 0x12
I_KCOLORS"[3].r", // K3_R = 0x13
I_KCOLORS"[0].g", // K0_G = 0x14
I_KCOLORS"[1].g", // K1_G = 0x15
I_KCOLORS"[2].g", // K2_G = 0x16
I_KCOLORS"[3].g", // K3_G = 0x17
I_KCOLORS"[0].b", // K0_B = 0x18
I_KCOLORS"[1].b", // K1_B = 0x19
I_KCOLORS"[2].b", // K2_B = 0x1A
I_KCOLORS"[3].b", // K3_B = 0x1B
I_KCOLORS"[0].a", // K0_A = 0x1C
I_KCOLORS"[1].a", // K1_A = 0x1D
I_KCOLORS"[2].a", // K2_A = 0x1E
I_KCOLORS"[3].a", // K3_A = 0x1F
};
static const char *tevScaleTable[] = // CS
{
"1.0f", //SCALE_1
"2.0f", //SCALE_2
"4.0f", //SCALE_4
"0.5f",//DIVIDE_2
"1.0f", // SCALE_1
"2.0f", // SCALE_2
"4.0f", // SCALE_4
"0.5f", // DIVIDE_2
};
static const char *tevBiasTable[] = // TB
{
"", //ZERO,
"+0.5f", //ADDHALF,
"-0.5f", //SUBHALF,
"", // ZERO,
"+0.5f", // ADDHALF,
"-0.5f", // SUBHALF,
"",
};
static const char *tevOpTable[] = { // TEV
"+", //TEVOP_ADD = 0,
"-", //TEVOP_SUB = 1,
"+", // TEVOP_ADD = 0,
"-", // TEVOP_SUB = 1,
};
//static const char *tevCompOpTable[] = { ">", "==" };
@ -240,22 +250,22 @@ static const char *tevOpTable[] = { // TEV
static const char *tevCInputTable[] = // CC
{
"prev.rgb", //CPREV,
"prev.aaa", //APREV,
"c0.rgb", //C0,
"c0.aaa", //A0,
"c1.rgb", //C1,
"c1.aaa", //A1,
"c2.rgb", //C2,
"c2.aaa", //A2,
"textemp.rgb", //TEXC,
"textemp.aaa", //TEXA,
"rastemp.rgb", //RASC,
"rastemp.aaa", //RASA,
"float3(1.0f,1.0f,1.0f)", //ONE,
"float3(.5f,.5f,.5f)", //HALF,
"konsttemp.rgb", //KONST,
"float3(0.0f,0.0f,0.0f)", //ZERO
"prev.rgb", // CPREV,
"prev.aaa", // APREV,
"c0.rgb", // C0,
"c0.aaa", // A0,
"c1.rgb", // C1,
"c1.aaa", // A1,
"c2.rgb", // C2,
"c2.aaa", // A2,
"textemp.rgb", // TEXC,
"textemp.aaa", // TEXA,
"rastemp.rgb", // RASC,
"rastemp.aaa", // RASA,
"float3(1.0f,1.0f,1.0f)", // ONE,
"float3(.5f,.5f,.5f)", // HALF,
"konsttemp.rgb", // KONST,
"float3(0.0f,0.0f,0.0f)", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -265,22 +275,22 @@ static const char *tevCInputTable[] = // CC
static const char *tevCInputTable2[] = // CC
{
"prev", //CPREV,
"(prev.aaa)", //APREV,
"c0", //C0,
"(c0.aaa)", //A0,
"c1", //C1,
"(c1.aaa)", //A1,
"c2", //C2,
"(c2.aaa)", //A2,
"textemp", //TEXC,
"(textemp.aaa)", //TEXA,
"rastemp", //RASC,
"(rastemp.aaa)", //RASA,
"float3(1.0f,1.0f,1.0f)", //ONE,
"float3(.5f,.5f,.5f)", //HALF,
"konsttemp", //"konsttemp.rgb", //KONST,
"float3(0.0f,0.0f,0.0f)", //ZERO
"prev", // CPREV,
"(prev.aaa)", // APREV,
"c0", // C0,
"(c0.aaa)", // A0,
"c1", // C1,
"(c1.aaa)", // A1,
"c2", // C2,
"(c2.aaa)", // A2,
"textemp", // TEXC,
"(textemp.aaa)", // TEXA,
"rastemp", // RASC,
"(rastemp.aaa)", // RASA,
"float3(1.0f,1.0f,1.0f)", // ONE
"float3(.5f,.5f,.5f)", // HALF
"konsttemp", //"konsttemp.rgb", // KONST
"float3(0.0f,0.0f,0.0f)", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -290,14 +300,14 @@ static const char *tevCInputTable2[] = // CC
static const char *tevAInputTable[] = // CA
{
"prev.a", //APREV,
"c0.a", //A0,
"c1.a", //A1,
"c2.a", //A2,
"textemp.a", //TEXA,
"rastemp.a", //RASA,
"konsttemp.a", //KONST
"0.0", //ZERO
"prev.a", // APREV,
"c0.a", // A0,
"c1.a", // A1,
"c2.a", // A2,
"textemp.a", // TEXA,
"rastemp.a", // RASA,
"konsttemp.a", // KONST
"0.0", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -306,14 +316,14 @@ static const char *tevAInputTable[] = // CA
static const char *tevAInputTable2[] = // CA
{
"prev", //APREV,
"c0", //A0,
"c1", //A1,
"c2", //A2,
"textemp", //TEXA,
"rastemp", //RASA,
"konsttemp", //KONST, (hw1 had quarter)
"float4(0,0,0,0)", //ZERO
"prev", // APREV,
"c0", // A0,
"c1", // A1,
"c2", // A2,
"textemp", // TEXA,
"rastemp", // RASA,
"konsttemp", // KONST, (hw1 had quarter)
"float4(0,0,0,0)", // ZERO
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
"PADERROR", "PADERROR", "PADERROR", "PADERROR",
@ -383,26 +393,29 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
numStages, numTexgen, bpmem.genMode.numindstages);
int nIndirectStagesUsed = 0;
if (bpmem.genMode.numindstages > 0) {
for (int i = 0; i < numStages; ++i) {
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
if (bpmem.genMode.numindstages > 0)
{
for (int i = 0; i < numStages; ++i)
{
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
}
}
}
// Declare samplers
if (texture_mask) {
if (texture_mask)
{
WRITE(p, "uniform samplerRECT ");
bool bfirst = true;
for (int i = 0; i < 8; ++i) {
if (texture_mask & (1<<i)) {
for (int i = 0; i < 8; ++i)
if (texture_mask & (1<<i))
{
WRITE(p, "%s samp%d : register(s%d)", bfirst?"":",", i, i);
bfirst = false;
}
}
WRITE(p, ";\n");
}
}
if (texture_mask != 0xff) {
WRITE(p, "uniform sampler2D ");
@ -433,11 +446,15 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
WRITE(p, " out float depth : DEPTH,\n");
// compute window position if needed because binding semantic WPOS is not widely supported
if (numTexgen < 7) {
if (numTexgen < 7)
{
for (int i = 0; i < numTexgen; ++i)
WRITE(p, " in float3 uv%d : TEXCOORD%d, \n", i, i);
WRITE(p, " in float4 clipPos : TEXCOORD%d, \n", numTexgen);
} else {
}
else
{
// wpos is in w of first 4 texcoords
for (int i = 0; i < numTexgen; ++i)
WRITE(p, " in float%d uv%d : TEXCOORD%d, \n", i<4?4:3, i, i);
@ -453,7 +470,8 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
"float3 tevcoord;\n"
"float2 wrappedcoord, tempcoord;\n\n");
for (int i = 0; i < numTexgen; ++i) {
for (int i = 0; i < numTexgen; ++i)
{
// optional perspective divides
if (xfregs.texcoords[i].texmtxinfo.projection == XF_TEXPROJ_STQ)
WRITE(p, "uv%d.xy = uv%d.xy/uv%d.z;\n", i, i, i);
@ -463,16 +481,16 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
}
// indirect texture map lookup
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
if (nIndirectStagesUsed & (1<<i)) {
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i)
{
if (nIndirectStagesUsed & (1<<i))
{
int texcoord = bpmem.tevindref.getTexCoord(i);
if (texcoord < numTexgen) {
if (texcoord < numTexgen)
WRITE(p, "tempcoord=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
}
else {
else
WRITE(p, "tempcoord=float2(0.0f,0.0f);\n");
}
char buffer[32];
sprintf(buffer, "float3 indtex%d", i);
@ -481,51 +499,51 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
}
// HACK to handle cases where the tex gen is not enabled
if (numTexgen == 0) {
if (numTexgen == 0)
WRITE(p, "float3 uv0 = float3(0.0f,0.0f,0.0f);\n");
}
for (int i = 0; i < numStages; i++)
WriteStage(p, i, texture_mask); //build the equation for this stage
if (numTexgen >= 7) {
if (numTexgen >= 7)
WRITE(p, "float4 clipPos = float4(uv0.w, uv1.w, uv2.w, uv3.w);\n");
}
// the screen space depth value = far z + (clip z / clip w) * z range
WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
if (bpmem.ztex2.op == ZTEXTURE_ADD) {
if (bpmem.ztex2.op == ZTEXTURE_ADD)
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord);\n");
}
else if (bpmem.ztex2.op == ZTEXTURE_REPLACE) {
else if (bpmem.ztex2.op == ZTEXTURE_REPLACE)
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w);\n");
}
else {
else
WRITE(p, "depth = zCoord;\n");
}
//if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
if (!WriteAlphaTest(p, HLSL)) {
if (!WriteAlphaTest(p, HLSL))
{
// alpha test will always fail, so restart the shader and just make it an empty function
p = pmainstart;
WRITE(p, "discard;\n");
WRITE(p, "ocol0 = 0;\n");
}
else {
if (dstAlphaEnable) {
else
{
if (dstAlphaEnable)
WRITE(p, " ocol0 = float4(prev.rgb,"I_ALPHA"[0].w);\n");
} else {
else
{
WriteFog(p);
WRITE(p, " ocol0 = prev;\n");
}
}
WRITE(p, "}\n");
if (text[sizeof(text) - 1] != 0x7C)
PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
return text;
}
@ -540,20 +558,20 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
// HACK to handle cases where the tex gen is not enabled
if (!bHasTexCoord) {
if (!bHasTexCoord)
texcoord = 0;
}
if (bHasIndStage) {
if (bHasIndStage)
{
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
if (bpmem.tevind[n].bs != ITBA_OFF) {
if (bpmem.tevind[n].bs != ITBA_OFF)
{
// write the bump alpha
if (bpmem.tevind[n].fmt == ITF_8) {
if (bpmem.tevind[n].fmt == ITF_8)
WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
}
else {
else
{
// donkopunchstania: really bad way to do this
// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
// omitting fract seems to work as well
@ -574,72 +592,68 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
// multiply by offset matrix and scale
if (bpmem.tevind[n].mid != 0) {
if (bpmem.tevind[n].mid <= 3) {
if (bpmem.tevind[n].mid != 0)
{
if (bpmem.tevind[n].mid <= 3)
{
int mtxidx = 2*(bpmem.tevind[n].mid-1);
WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
n, mtxidx, n, mtxidx+1, n);
}
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord)
{ // s matrix
int mtxidx = 2*(bpmem.tevind[n].mid-5);
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
}
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord)
{ // t matrix
int mtxidx = 2*(bpmem.tevind[n].mid-9);
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
}
else {
else
WRITE(p, "float2 indtevtrans%d = 0;\n", n);
}
}
else {
else
WRITE(p, "float2 indtevtrans%d = 0;\n", n);
}
// wrapping
// ---------
// Wrapping
// ---------
// wrap S
if (bpmem.tevind[n].sw == ITW_OFF) {
if (bpmem.tevind[n].sw == ITW_OFF)
WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
}
else if (bpmem.tevind[n].sw == ITW_0) {
else if (bpmem.tevind[n].sw == ITW_0)
WRITE(p, "wrappedcoord.x = 0.0f;\n");
}
else {
else
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
}
// wrap T
if (bpmem.tevind[n].tw == ITW_OFF) {
if (bpmem.tevind[n].tw == ITW_OFF)
WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
}
else if (bpmem.tevind[n].tw == ITW_0) {
else if (bpmem.tevind[n].tw == ITW_0)
WRITE(p, "wrappedcoord.y = 0.0f;\n");
}
else {
else
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
}
if (bpmem.tevind[n].fb_addprev) {
// add previous tevcoord
if (bpmem.tevind[n].fb_addprev) // add previous tevcoord
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
}
else {
else
WRITE(p, "tevcoord.xy = wrappedcoord + indtevtrans%d;\n", n);
}
}
WRITE(p, "rastemp=%s.%s;\n", tevRasTable[bpmem.tevorders[n / 2].getColorChan(n & 1)],rasswap);
if (bpmem.tevorders[n/2].getEnable(n&1)) {
if (bpmem.tevorders[n/2].getEnable(n&1))
{
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
if(!bHasIndStage) {
if(!bHasIndStage)
{
// calc tevcord
if(bHasTexCoord) {
if(bHasTexCoord)
WRITE(p, "tevcoord.xy = uv%d.xy;\n", texcoord);
} else {
else
WRITE(p, "tevcoord.xy = float2(0.0f,0.0f);\n");
}
}
SampleTexture(p, "textemp", "tevcoord", texswap, texmap, texture_mask);
@ -647,8 +661,8 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
else
WRITE(p, "textemp=float4(1,1,1,1);\n");
int kc = bpmem.tevksel[n/2].getKC(n&1);
int ka = bpmem.tevksel[n/2].getKA(n&1);
int kc = bpmem.tevksel[n / 2].getKC(n & 1);
int ka = bpmem.tevksel[n / 2].getKA(n & 1);
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
@ -661,16 +675,19 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
WRITE(p, "%s= ", tevCOutputTable[cc.dest]);
// combine the color channel
if (cc.bias != 3) { // if not compare
if (cc.bias != 3) // if not compare
{
//normal color combiner goes here
WRITE(p, " %s*(%s%s",tevScaleTable[cc.shift],tevCInputTable[cc.d],tevOpTable[cc.op]);
WRITE(p, "lerp(%s,%s,%s) %s);\n",
tevCInputTable[cc.a], tevCInputTable[cc.b],
tevCInputTable[cc.c], tevBiasTable[cc.bias]);
}
else {
else
{
int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
switch(cmp) {
switch(cmp)
{
case TEVCMP_R8_GT:
case TEVCMP_RGB8_GT: // per component compares
WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : float3(0.0f,0.0f,0.0f));\n",
@ -704,17 +721,20 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
// combine the alpha channel
WRITE(p, "%s= ", tevAOutputTable[ac.dest]);
if (ac.bias != 3) { // if not compare
if (ac.bias != 3) // if not compare
{
//normal alpha combiner goes here
WRITE(p, " %s*(%s%s",tevScaleTable[ac.shift],tevAInputTable[ac.d],tevOpTable[ac.op]);
WRITE(p, "lerp(%s,%s,%s) %s)\n",
tevAInputTable[ac.a],tevAInputTable[ac.b],
tevAInputTable[ac.c],tevBiasTable[ac.bias]);
}
else {
else
{
//compare alpha combiner goes here
int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
switch(cmp) {
switch(cmp)
{
case TEVCMP_R8_GT:
case TEVCMP_A8_GT:
WRITE(p, " %s + ((%s.%s > %s.%s) ? %s : 0)\n",
@ -746,6 +766,7 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
if (ac.clamp)
WRITE(p, "%s = clamp(%s,0.0f,1.0f);\n", tevAOutputTable[ac.dest],tevAOutputTable[ac.dest]);
WRITE(p, "\n");
}
@ -784,7 +805,8 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
static void WriteAlphaCompare(char *&p, int num, int comp)
{
switch(comp) {
switch(comp)
{
case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break;
case ALPHACMP_NEVER: WRITE(p, "(true)"); break;
case ALPHACMP_LEQUAL: WRITE(p, "(prev.a > %s)",alphaRef[num]); break;
@ -793,6 +815,7 @@ static void WriteAlphaCompare(char *&p, int num, int comp)
case ALPHACMP_GREATER: WRITE(p, "(prev.a <= %s + %f)",alphaRef[num],epsilon8bit*0.5f);break;
case ALPHACMP_EQUAL: WRITE(p, "(abs(prev.a-%s)>%f)",alphaRef[num],epsilon8bit*2); break;
case ALPHACMP_NEQUAL: WRITE(p, "(abs(prev.a-%s)<%f)",alphaRef[num],epsilon8bit*2); break;
default: PanicAlert("Bad Alpha Compare! %08x", comp);
}
}
@ -802,55 +825,69 @@ static bool WriteAlphaTest(char *&p, bool HLSL)
u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
//first kill all the simple cases
switch(op) {
case 0: // and
if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) return true;
if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER) {
switch(op)
{
case 0: // AND
if (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS)
return true;
if (comp[0] == ALPHACMP_NEVER || comp[1] == ALPHACMP_NEVER)
{
WRITE(p, "discard;\n");
return false;
}
break;
case 1: // or
if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS) return true;
if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) {
case 1: // OR
if (comp[0] == ALPHACMP_ALWAYS || comp[1] == ALPHACMP_ALWAYS)
return true;
if (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)
{
WRITE(p, "discard;\n");
return false;
}
break;
case 2: // xor
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS) ) return true;
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER)) {
case 2: // XOR
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
return true;
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
{
WRITE(p, "discard;\n");
return false;
}
break;
case 3: // xnor
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS)) {
case 3: // XNOR
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_NEVER) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_ALWAYS))
{
WRITE(p, "discard;\n");
return false;
}
if ( (comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER) )
if ((comp[0] == ALPHACMP_ALWAYS && comp[1] == ALPHACMP_ALWAYS) || (comp[0] == ALPHACMP_NEVER && comp[1] == ALPHACMP_NEVER))
return true;
break;
default: PanicAlert("bad logic for alpha test? %08x", op);
}
// Seems we need discard for Cg and clip for d3d. sigh.
if (HLSL)
WRITE(p, "clip( ");
else {
else
WRITE(p, "discard( ");
}
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
// negated because testing the inverse condition
switch (bpmem.alphaFunc.logic) {
switch (bpmem.alphaFunc.logic)
{
case 0: WRITE(p, " || "); break; // and
case 1: WRITE(p, " && "); break; // or
case 2: WRITE(p, " == "); break; // xor
case 3: WRITE(p, " != "); break; // xnor
default: break;
}
WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
WRITE(p, ");\n");
return true;
}
@ -858,12 +895,16 @@ static void WriteFog(char *&p)
{
bool enabled = bpmem.fog.c_proj_fsel.fsel == 0 ? false : true;
if (enabled) {
if (bpmem.fog.c_proj_fsel.proj == 0) {
if (enabled)
{
if (bpmem.fog.c_proj_fsel.proj == 0)
{
// perspective
// ze = A/(B - Zs)
WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n");
} else {
}
else
{
// orthographic
// ze = a*Zs
WRITE (p, " float ze = "I_FOG"[1].x * depth;\n");
@ -872,7 +913,8 @@ static void WriteFog(char *&p)
WRITE (p, " float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n");
}
switch (bpmem.fog.c_proj_fsel.fsel) {
switch (bpmem.fog.c_proj_fsel.fsel)
{
case 2: // linear
// empty
break;
@ -890,9 +932,9 @@ static void WriteFog(char *&p)
WRITE(p, " fog = 1.0f - fog;\n");
WRITE(p, " fog = pow(2, -8.0f * fog * fog);\n");
break;
default: PanicAlert("Unknown Fog Type! %08x", bpmem.fog.c_proj_fsel.fsel);
}
if (enabled) {
if (enabled)
WRITE(p, " prev.rgb = (1.0f - fog) * prev.rgb + (fog * "I_FOG"[0].rgb);\n");
}
}

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -15,32 +15,32 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef GCOGL_PIXELSHADER
#define GCOGL_PIXELSHADER
#ifndef GCOGL_PIXELSHADER_H
#define GCOGL_PIXELSHADER_H
#include "Common.h"
#define I_COLORS "color"
#define I_KCOLORS "k"
#define I_ALPHA "alphaRef"
#define I_TEXDIMS "texdim"
#define I_ZBIAS "czbias"
#define I_COLORS "color"
#define I_KCOLORS "k"
#define I_ALPHA "alphaRef"
#define I_TEXDIMS "texdim"
#define I_ZBIAS "czbias"
#define I_INDTEXSCALE "cindscale"
#define I_INDTEXMTX "cindmtx"
#define I_FOG "cfog"
#define I_INDTEXMTX "cindmtx"
#define I_FOG "cfog"
#define C_COLORS 0
#define C_KCOLORS (C_COLORS+4)
#define C_ALPHA (C_KCOLORS+4)
#define C_TEXDIMS (C_ALPHA+1)
#define C_ZBIAS (C_TEXDIMS+8)
#define C_INDTEXSCALE (C_ZBIAS+2)
#define C_INDTEXMTX (C_INDTEXSCALE+2)
#define C_FOG (C_INDTEXMTX+6)
#define C_ENVCONST_END (C_FOG+2)
#define C_COLORS 0
#define C_KCOLORS (C_COLORS + 4)
#define C_ALPHA (C_KCOLORS + 4)
#define C_TEXDIMS (C_ALPHA + 1)
#define C_ZBIAS (C_TEXDIMS + 8)
#define C_INDTEXSCALE (C_ZBIAS + 2)
#define C_INDTEXMTX (C_INDTEXSCALE + 2)
#define C_FOG (C_INDTEXMTX + 6)
#define C_ENVCONST_END (C_FOG + 2)
#define C_COLORMATRIX (C_FOG+2)
#define PIXELSHADERUID_MAX_VALUES (5+32+6+11)
#define C_COLORMATRIX (C_FOG + 2)
#define PIXELSHADERUID_MAX_VALUES (5 + 32 + 6 + 11)
class PIXELSHADERUID
{
@ -48,10 +48,12 @@ public:
u32 values[PIXELSHADERUID_MAX_VALUES];
u16 tevstages, indstages;
PIXELSHADERUID() {
PIXELSHADERUID()
{
memset(values, 0, PIXELSHADERUID_MAX_VALUES * 4);
tevstages = indstages = 0;
}
PIXELSHADERUID(const PIXELSHADERUID& r)
{
tevstages = r.tevstages;
@ -61,9 +63,12 @@ public:
for (int i = 0; i < N; ++i)
values[i] = r.values[i];
}
int GetNumValues() const {
int GetNumValues() const
{
return tevstages + indstages + 4;
}
bool operator <(const PIXELSHADERUID& _Right) const
{
if (values[0] < _Right.values[0])
@ -71,7 +76,8 @@ public:
else if (values[0] > _Right.values[0])
return false;
int N = GetNumValues();
for (int i = 1; i < N; ++i) {
for (int i = 1; i < N; ++i)
{
if (values[i] < _Right.values[i])
return true;
else if (values[i] > _Right.values[i])
@ -79,12 +85,14 @@ public:
}
return false;
}
bool operator ==(const PIXELSHADERUID& _Right) const
{
if (values[0] != _Right.values[0])
return false;
int N = GetNumValues();
for (int i = 1; i < N; ++i) {
for (int i = 1; i < N; ++i)
{
if (values[i] != _Right.values[i])
return false;
}
@ -95,4 +103,4 @@ public:
const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL = false);
void GetPixelShaderId(PIXELSHADERUID &, u32 s_texturemask, u32 dstAlphaEnable);
#endif
#endif // GCOGL_PIXELSHADER_H

View File

@ -202,6 +202,7 @@ void PixelShaderManager::SetConstants()
SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0);
s_bFogParamChanged = false;
}
for (int i = 0; i < 8; i++)
lastCustomTexScale[i][0] = lastCustomTexScale[i][1] = 1.0f;
}

View File

@ -55,4 +55,4 @@ public:
};
#endif
#endif // _PIXELSHADERMANAGER_H

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -77,7 +77,8 @@ struct DVPROFSTRUCT
~DVPROFSTRUCT() {
std::list<DVPROFSTRUCT *>::iterator it = listpChild.begin();
while (it != listpChild.end()) {
while (it != listpChild.end())
{
delete *it;
*it = NULL;
++it;
@ -150,12 +151,14 @@ void DVProfRegister(const char *pname)
// else add in a new profiler to the appropriate parent profiler
DVPROFSTRUCT* pprof = NULL;
if (g_listCurTracking.size() > 0) {
if (g_listCurTracking.size() > 0)
{
_assert_( g_listCurTracking.back().pprof != NULL );
g_listCurTracking.back().pprof->listpChild.push_back(new DVPROFSTRUCT());
pprof = g_listCurTracking.back().pprof->listpChild.back();
}
else {
else
{
g_listProfilers.push_back(DVPROFSTRUCT());
pprof = &g_listProfilers.back();
}
@ -206,7 +209,9 @@ u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident)
fprintf(f, "%*s%s - ", ident, "", p->pname);
std::list<DVPROFSTRUCT::DATA>::const_iterator ittime = p->listTimes.begin();
u64 utime = 0;
while (ittime != p->listTimes.end()) {
while (ittime != p->listTimes.end())
{
utime += ittime->dwTime;
if (ittime->dwUserData)
fprintf(f, "time: %d, user: 0x%8.8x", (u32)ittime->dwTime, ittime->dwUserData);
@ -217,7 +222,8 @@ u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident)
// yes this is necessary, maps have problems with constructors on their type
std::map<std::string, DVTIMEINFO>::iterator ittimes = mapAggregateTimes.find(p->pname);
if (ittimes == mapAggregateTimes.end()) {
if (ittimes == mapAggregateTimes.end())
{
ittimes = mapAggregateTimes.insert(std::map<std::string, DVTIMEINFO>::value_type(p->pname, DVTIMEINFO())).first;
ittimes->second.uExclusive = 0;
ittimes->second.uInclusive = 0;
@ -230,14 +236,14 @@ u64 DVProfWriteStruct(FILE* f, const DVPROFSTRUCT* p, int ident)
std::list<DVPROFSTRUCT*>::const_iterator itprof = p->listpChild.begin();
u64 uex = utime;
while (itprof != p->listpChild.end()) {
while (itprof != p->listpChild.end())
{
uex -= DVProfWriteStruct(f, *itprof, ident+4);
++itprof;
}
if (uex > utime) {
if (uex > utime)
uex = 0;
}
ittimes->second.uExclusive += uex;
return utime;
@ -252,7 +258,8 @@ void DVProfWrite(const char* pfilename, u32 frames)
mapAggregateTimes.clear();
std::list<DVPROFSTRUCT>::iterator it = g_listProfilers.begin();
while (it != g_listProfilers.end() ) {
while (it != g_listProfilers.end() )
{
DVProfWriteStruct(f, &(*it), 0);
++it;
}
@ -263,7 +270,8 @@ void DVProfWrite(const char* pfilename, u32 frames)
u64 uTotal[2] = {0};
double fiTotalTime[2];
for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) {
for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter)
{
uTotal[0] += iter->second.uExclusive;
uTotal[1] += iter->second.uInclusive;
}
@ -275,10 +283,9 @@ void DVProfWrite(const char* pfilename, u32 frames)
fiTotalTime[1] = 1.0 / (double)uTotal[1];
// output the combined times
for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter) {
for (iter = mapAggregateTimes.begin(); iter != mapAggregateTimes.end(); ++iter)
fprintf(f, "%s - ex: %f inc: %f\n", iter->first.c_str(), (float)((double)iter->second.uExclusive * fiTotalTime[0]),
(float)((double)iter->second.uInclusive * fiTotalTime[1]));
}
fclose(f);
}

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -73,6 +73,6 @@ public:
~DVProfileFunc() {}
};
#endif
#endif // DVPROFILE && WIN32
#endif
#endif // _PROFILER_H

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -95,7 +95,8 @@ u32 TexDecoder_GetSafeTextureHash(const u8 *src, int width, int height, int texf
int TexDecoder_GetBlockWidthInTexels(int format)
{
switch (format) {
switch (format)
{
case GX_TF_I4: return 8;
case GX_TF_I8: return 8;
case GX_TF_IA4: return 8;
@ -114,7 +115,8 @@ int TexDecoder_GetBlockWidthInTexels(int format)
// FIXME: Use reasonable values for block height
int TexDecoder_GetBlockHeightInTexels(int format)
{
switch (format) {
/*switch (format)
{
case GX_TF_I4: return 1;
case GX_TF_I8: return 1;
case GX_TF_IA4: return 1;
@ -127,16 +129,22 @@ int TexDecoder_GetBlockHeightInTexels(int format)
case GX_TF_C14X2: return 1;
case GX_TF_CMPR: return 8;
default: return 1;
}
}*/
// Omega: I asssume the height would be the same as the width since it says 'block'
// width values look better than 1 anyways
// TODO: Confirm this
return TexDecoder_GetBlockWidthInTexels(format);
}
//returns bytes
int TexDecoder_GetPaletteSize(int format)
{
switch (format) {
case GX_TF_C4: return 16*2;
case GX_TF_C8: return 256*2;
case GX_TF_C14X2: return 16384*2;
switch (format)
{
case GX_TF_C4: return 16 * 2;
case GX_TF_C8: return 256 * 2;
case GX_TF_C14X2: return 16384 * 2;
default:
return 0;
}
@ -149,34 +157,34 @@ inline u32 decode565(u16 val)
g=lut6to8[(val>>5 ) & 0x3f];
b=lut5to8[(val ) & 0x1f];
a=0xFF;
return (a<<24) | (r<<16) | (g<<8) | b;
return (a << 24) | (r << 16) | (g << 8) | b;
}
inline u32 decodeIA8(u16 val)
{
int a = val >> 8;
int i = val & 0xFF;
return (a<<24) | (i<<16) | (i<<8) | i;
return (a << 24) | (i << 16) | (i << 8) | i;
}
inline u32 decode5A3(u16 val)
{
int r,g,b,a;
if ((val&0x8000))
if ((val & 0x8000))
{
r=lut5to8[(val>>10) & 0x1f];
g=lut5to8[(val>>5 ) & 0x1f];
b=lut5to8[(val ) & 0x1f];
r=lut5to8[(val >> 10) & 0x1f];
g=lut5to8[(val >> 5 ) & 0x1f];
b=lut5to8[(val ) & 0x1f];
a=0xFF;
}
else
{
a=lut3to8[(val>>12) & 0x7];
r=lut4to8[(val>>8 ) & 0xf];
g=lut4to8[(val>>4 ) & 0xf];
b=lut4to8[(val ) & 0xf];
a=lut3to8[(val >> 12) & 0x7];
r=lut4to8[(val >> 8 ) & 0xf];
g=lut4to8[(val >> 4 ) & 0xf];
b=lut4to8[(val ) & 0xf];
}
return (a<<24) | (r<<16) | (g<<8) | b;
return (a << 24) | (r << 16) | (g << 8) | b;
}
struct DXTBlock
@ -212,7 +220,7 @@ inline void decodebytesC4_To_Raw16(u16* dst, const u8* src, int tlutaddr)
//inline void decodebytesC8(u32 *dst, const u8 *src, int numbytes, int tlutaddr, int tlutfmt)
inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem+tlutaddr);
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
@ -222,7 +230,7 @@ inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem+tlutaddr);
u16* tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
@ -234,21 +242,21 @@ inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
//inline void decodebytesC14X2(u32 *dst, const u16 *src, int numpixels, int tlutaddr, int tlutfmt)
inline void decodebytesC14X2_5A3_To_BGRA32(u32 *dst, const u16 *src, int tlutaddr)
{
u16 *tlut = (u16*)(texMem+tlutaddr);
u16 *tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
*dst++ = decode5A3(Common::swap16(tlut[(val&0x3FFF)]));
*dst++ = decode5A3(Common::swap16(tlut[(val & 0x3FFF)]));
}
}
inline void decodebytesC14X2_To_Raw16(u16* dst, const u16* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem+tlutaddr);
u16* tlut = (u16*)(texMem + tlutaddr);
for (int x = 0; x < 4; x++)
{
u16 val = Common::swap16(src[x]);
*dst++ = Common::swap16(tlut[(val&0x3FFF)]);
*dst++ = Common::swap16(tlut[(val & 0x3FFF)]);
}
}
@ -258,9 +266,9 @@ inline void decodebytesIA4(u16 *dst, const u8 *src)
for (int x = 0; x < 8; x++)
{
const u8 val = src[x];
const u8 a = lut4to8[val>>4];
const u8 l = lut4to8[val&0xF];
dst[x] = (a<<8) | l;
const u8 a = lut4to8[val >> 4];
const u8 l = lut4to8[val & 0xF];
dst[x] = (a << 8) | l;
}
}
@ -289,7 +297,7 @@ inline void decodebytesARGB8_4(u32 *dst, const u16 *src, const u16 *src2)
inline u32 makecol(int r, int g, int b, int a)
{
return (a<<24)|(r<<16)|(g<<8)|b;
return (a << 24)|(r << 16)|(g << 8)|b;
}
void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
@ -310,14 +318,16 @@ void decodeDXTBlock(u32 *dst, const DXTBlock *src, int pitch)
{
colors[0] = makecol(red1, green1, blue1, 255);
colors[1] = makecol(red2, green2, blue2, 255);
colors[2] = makecol(red1+(red2-red1)/3, green1+(green2-green1)/3, blue1+(blue2-blue1)/3, 255);
colors[3] = makecol(red2+(red1-red2)/3, green2+(green1-green2)/3, blue2+(blue1-blue2)/3, 255);
colors[2] = makecol(red1 + (red2 - red1) / 3, green1 + (green2 - green1) / 3, blue1 + (blue2 - blue1) / 3, 255);
colors[3] = makecol(red2 + (red1 - red2) / 3, green2 + (green1 - green2) / 3, blue2 + (blue1 - blue2) / 3, 255);
}
else
{
colors[0] = makecol(red1, green1, blue1, 255); // Color 1
colors[1] = makecol(red2, green2, blue2, 255); // Color 2
colors[2] = makecol((int)ceil((float)(red1+red2)/2), (int)ceil((float)(green1+green2)/2), (int)ceil((float)(blue1+blue2)/2), 255); // Average
colors[2] = makecol((int)ceil((float)(red1 + red2) / 2), // Average
(int)ceil((float)(green1 + green2) / 2),
(int)ceil((float)(blue1 + blue2) / 2), 255);
colors[3] = makecol(red2, green2, blue2, 0); // Color2 but transparent
}
@ -374,14 +384,14 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 8; iy++, src += 4)
decodebytesC4_5A3_To_BGRA32((u32*)dst+(y+iy)*width+x, src, tlutaddr);
decodebytesC4_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
}
else
{
for (int y = 0; y < height; y += 8)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 8; iy++, src += 4)
decodebytesC4_To_Raw16((u16*)dst+(y+iy)*width+x, src, tlutaddr);
decodebytesC4_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
}
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_I4:
@ -392,8 +402,8 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for (int ix = 0; ix < 4; ix++)
{
int val = src[ix];
dst[(y+iy)*width+x+ix*2] = lut4to8[val>>4];
dst[(y+iy)*width+x+ix*2+1] = lut4to8[val&15];
dst[(y + iy) * width + x + ix * 2] = lut4to8[val >> 4];
dst[(y + iy) * width + x + ix * 2 + 1] = lut4to8[val & 15];
}
}
return PC_TEX_FMT_I4_AS_I8;
@ -402,7 +412,7 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
memcpy(dst+(y+iy)*width+x, src, 8);
memcpy(dst + (y + iy)*width+x, src, 8);
}
return PC_TEX_FMT_I8;
case GX_TF_C8:
@ -412,23 +422,24 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesC8_5A3_To_BGRA32((u32*)dst+(y+iy)*width+x, src, tlutaddr);
decodebytesC8_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, src, tlutaddr);
}
else
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesC8_To_Raw16((u16*)dst+(y+iy)*width+x, src, tlutaddr);
decodebytesC8_To_Raw16((u16*)dst + (y + iy) * width + x, src, tlutaddr);
}
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_IA4:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 8)
for (int iy = 0; iy < 4; iy++, src += 8) {
for (int iy = 0; iy < 4; iy++, src += 8)
{
//decodebytesIA4((u32*)dst+(y+iy)*width+x, src, 8);
decodebytesIA4((u16*)dst+(y+iy)*width+x, src);
decodebytesIA4((u16*)dst + (y + iy) * width + x, src);
}
}
return PC_TEX_FMT_IA4_AS_IA8;
@ -436,8 +447,9 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8) {
u16 *ptr = (u16 *)dst+(y+iy)*width+x;
for (int iy = 0; iy < 4; iy++, src += 8)
{
u16 *ptr = (u16 *)dst + (y + iy) * width + x;
u16 *s = (u16 *)src;
for(int j = 0; j < 4; j++)
*ptr++ = Common::swap16(*s++);
@ -452,22 +464,23 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesC14X2_5A3_To_BGRA32((u32*)dst+(y+iy)*width+x, (u16*)src, tlutaddr);
decodebytesC14X2_5A3_To_BGRA32((u32*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
}
else
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8)
decodebytesC14X2_To_Raw16((u16*)dst+(y+iy)*width+x, (u16*)src, tlutaddr);
decodebytesC14X2_To_Raw16((u16*)dst + (y + iy) * width + x, (u16*)src, tlutaddr);
}
return GetPCFormatFromTLUTFormat(tlutfmt);
case GX_TF_RGB565:
{
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
for (int iy = 0; iy < 4; iy++, src += 8) {
u16 *ptr = (u16 *)dst+(y+iy)*width+x;
for (int iy = 0; iy < 4; iy++, src += 8)
{
u16 *ptr = (u16 *)dst + (y + iy) * width + x;
u16 *s = (u16 *)src;
for(int j = 0; j < 4; j++)
*ptr++ = Common::swap16(*s++);
@ -485,15 +498,13 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
return PC_TEX_FMT_BGRA32;
case GX_TF_RGBA8: // speed critical
{
for (int y = 0; y < height; y += 4) {
for (int y = 0; y < height; y += 4)
for (int x = 0; x < width; x += 4)
{
for (int iy = 0; iy < 4; iy++) {
for (int iy = 0; iy < 4; iy++)
decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
}
src += 64;
}
}
}
return PC_TEX_FMT_BGRA32;
case GX_TF_CMPR: // speed critical
@ -522,13 +533,13 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
{
for (int x = 0; x < width; x += 8)
{
decodeDXTBlock((u32*)dst+y*width+x, (DXTBlock*)src, width);
decodeDXTBlock((u32*)dst + y * width + x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst+y*width+x+4, (DXTBlock*)src, width);
decodeDXTBlock((u32*)dst + y * width + x + 4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst+(y+4)*width+x, (DXTBlock*)src, width);
decodeDXTBlock((u32*)dst + (y + 4) * width + x, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
decodeDXTBlock((u32*)dst+(y+4)*width+x+4, (DXTBlock*)src, width);
decodeDXTBlock((u32*)dst + (y + 4) * width + x + 4, (DXTBlock*)src, width);
src += sizeof(DXTBlock);
}
}
@ -550,14 +561,14 @@ void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center)
PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
{
PC_TexFormat retval = TexDecoder_Decode_real(dst,src,width,height,texformat,tlutaddr,tlutfmt);
if ((!TexFmt_Overlay_Enable)||(retval==PC_TEX_FMT_NONE))
if ((!TexFmt_Overlay_Enable)|| (retval == PC_TEX_FMT_NONE))
return retval;
int w = min(width,40);
int h = min(height,10);
int w = min(width, 40);
int h = min(height, 10);
int xoff = (width-w)>>1;
int yoff = (height-h)>>1;
int xoff = (width - w) >> 1;
int yoff = (height - h) >> 1;
if (!TexFmt_Overlay_Center)
{
@ -579,43 +590,44 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, const u8 *src, int width, int height, in
break;
xcnt++;
}
for(int y=0;y<10;y++)
for(int y=0; y < 10; y++)
{
for(int x=0;x<xcnt;x++)
for(int x=0; x < xcnt; x++)
{
switch(retval) {
switch(retval)
{
case PC_TEX_FMT_I8:
{
// TODO: Is this an acceptable way to draw in I8?
u8 *dtp = (u8*)dst;
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFF:0x88;
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFF : 0x88;
break;
}
case PC_TEX_FMT_IA8:
case PC_TEX_FMT_IA4_AS_IA8:
{
u16 *dtp = (u16*)dst;
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFF:0xFF00;
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0xFF00;
break;
}
case PC_TEX_FMT_RGB565:
{
u16 *dtp = (u16*)dst;
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFF:0x0000;
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFF : 0x0000;
break;
}
default:
case PC_TEX_FMT_BGRA32:
{
int *dtp = (int*)dst;
dtp[(y+yoff)*width + x+xoff] = ptr[x]?0xFFFFFFFF:0xFF000000;
dtp[(y + yoff)*width + x + xoff] = ptr[x] ? 0xFFFFFFFF : 0xFF000000;
break;
}
}
}
ptr+=9;
ptr += 9;
}
xoff+=xcnt;
xoff += xcnt;
fmt++;
}

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -124,10 +124,10 @@ void LOADERDECL UpdateBoundingBox()
o[0] = (o[0] + 1.0f) * 320.0f;
o[1] = (o[1] + 1.0f) * 240.0f;
if (o[0] < g_VideoInitialize.pBBox[0]) g_VideoInitialize.pBBox[0] = std::max(0.0f, o[0]);
if (o[0] > g_VideoInitialize.pBBox[1]) g_VideoInitialize.pBBox[1] = std::min(640.0f, o[0]);
if (o[1] < g_VideoInitialize.pBBox[2]) g_VideoInitialize.pBBox[2] = std::max(0.0f, o[1]);
if (o[1] > g_VideoInitialize.pBBox[3]) g_VideoInitialize.pBBox[3] = std::min(480.0f, o[1]);
if (o[0] < g_VideoInitialize.pBBox[0]) g_VideoInitialize.pBBox[0] = (u16)std::max(0.0f, o[0]);
if (o[0] > g_VideoInitialize.pBBox[1]) g_VideoInitialize.pBBox[1] = (u16)std::min(640.0f, o[0]);
if (o[1] < g_VideoInitialize.pBBox[2]) g_VideoInitialize.pBBox[2] = (u16)std::max(0.0f, o[1]);
if (o[1] > g_VideoInitialize.pBBox[3]) g_VideoInitialize.pBBox[3] = (u16)std::min(480.0f, o[1]);
/*
if (GetAsyncKeyState(VK_LSHIFT)) {
ERROR_LOG(VIDEO, "XForm: %f %f %f to %f %f", p[0], p[1], p[2], o[0], o[1]);

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -21,30 +21,30 @@
#include "XFMemory.h"
#define SHADER_POSMTX_ATTRIB 1
#define SHADER_NORM1_ATTRIB 6
#define SHADER_NORM2_ATTRIB 7
#define SHADER_NORM1_ATTRIB 6
#define SHADER_NORM2_ATTRIB 7
// shader variables
#define I_POSNORMALMATRIX "cpnmtx"
#define I_PROJECTION "cproj"
#define I_MATERIALS "cmtrl"
#define I_LIGHTS "clights"
#define I_TEXMATRICES "ctexmtx"
#define I_TRANSFORMMATRICES "ctrmtx"
#define I_NORMALMATRICES "cnmtx"
#define I_POSNORMALMATRIX "cpnmtx"
#define I_PROJECTION "cproj"
#define I_MATERIALS "cmtrl"
#define I_LIGHTS "clights"
#define I_TEXMATRICES "ctexmtx"
#define I_TRANSFORMMATRICES "ctrmtx"
#define I_NORMALMATRICES "cnmtx"
#define I_POSTTRANSFORMMATRICES "cpostmtx"
#define I_FOGPARAMS "cfog"
#define I_FOGPARAMS "cfog"
#define C_POSNORMALMATRIX 0
#define C_PROJECTION (C_POSNORMALMATRIX+6)
#define C_MATERIALS (C_PROJECTION+4)
#define C_LIGHTS (C_MATERIALS+4)
#define C_TEXMATRICES (C_LIGHTS+40)
#define C_TRANSFORMMATRICES (C_TEXMATRICES+24)
#define C_NORMALMATRICES (C_TRANSFORMMATRICES+64)
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES+32)
#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES+64)
#define C_POSNORMALMATRIX 0
#define C_PROJECTION (C_POSNORMALMATRIX + 6)
#define C_MATERIALS (C_PROJECTION + 4)
#define C_LIGHTS (C_MATERIALS + 4)
#define C_TEXMATRICES (C_LIGHTS + 40)
#define C_TRANSFORMMATRICES (C_TEXMATRICES + 24)
#define C_NORMALMATRICES (C_TRANSFORMMATRICES + 64)
#define C_POSTTRANSFORMMATRICES (C_NORMALMATRICES + 32)
#define C_FOGPARAMS (C_POSTTRANSFORMMATRICES + 64)
class VERTEXSHADERUID
@ -52,17 +52,20 @@ class VERTEXSHADERUID
public:
u32 values[9];
VERTEXSHADERUID() {
VERTEXSHADERUID()
{
memset(values, 0, sizeof(values));
}
VERTEXSHADERUID(const VERTEXSHADERUID& r) {
VERTEXSHADERUID(const VERTEXSHADERUID& r)
{
for (size_t i = 0; i < sizeof(values) / sizeof(u32); ++i)
values[i] = r.values[i];
}
int GetNumValues() const {
return (((values[0] >> 23) & 0xf)*3 + 3)/4 + 3; // numTexGens*3/4+1
int GetNumValues() const
{
return (((values[0] >> 23) & 0xf) * 3 + 3) / 4 + 3; // numTexGens*3/4+1
}
bool operator <(const VERTEXSHADERUID& _Right) const
@ -72,7 +75,8 @@ public:
else if (values[0] > _Right.values[0])
return false;
int N = GetNumValues();
for (int i = 1; i < N; ++i) {
for (int i = 1; i < N; ++i)
{
if (values[i] < _Right.values[i])
return true;
else if (values[i] > _Right.values[i])
@ -86,7 +90,8 @@ public:
if (values[0] != _Right.values[0])
return false;
int N = GetNumValues();
for (int i = 1; i < N; ++i) {
for (int i = 1; i < N; ++i)
{
if (values[i] != _Right.values[i])
return false;
}
@ -97,4 +102,4 @@ public:
const char *GenerateVertexShader(u32 components);
void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components);
#endif
#endif // GCOGL_VERTEXSHADER_H

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -72,14 +72,13 @@ void VertexShaderManager::Init()
void VertexShaderManager::Shutdown()
{
}
// =======================================================================================
// Syncs the shader constant buffers with xfmem
// ----------------
// TODO: A cleaner way to control the matricies without making a mess in the parameters field
void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Hack_value1 ,bool Hack_hack2 ,float Hack_value2 ,bool freeLook)
{
// TODO: Is this still needed?
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
//nPostTransformMatricesChanged[0] = 0; nPostTransformMatricesChanged[1] = 256;
@ -87,55 +86,63 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Ha
//bPosNormalMatrixChanged = true;
//bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
//bProjectionChanged = true;
// bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
// nMaterialsChanged = 15;
//bPosNormalMatrixChanged = bTexMatricesChanged[0] = bTexMatricesChanged[1] = true;
//nMaterialsChanged = 15;
if (nTransformMatricesChanged[0] >= 0) {
int startn = nTransformMatricesChanged[0]/4;
int endn = (nTransformMatricesChanged[1]+3)/4;
const float* pstart = (const float*)&xfmem[startn*4];
if (nTransformMatricesChanged[0] >= 0)
{
int startn = nTransformMatricesChanged[0] / 4;
int endn = (nTransformMatricesChanged[1] + 3) / 4;
const float* pstart = (const float*)&xfmem[startn * 4];
for(int i = startn; i < endn; ++i, pstart += 4)
SetVSConstant4fv(C_TRANSFORMMATRICES+i, pstart);
SetVSConstant4fv(C_TRANSFORMMATRICES + i, pstart);
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
}
if (nNormalMatricesChanged[0] >= 0) {
int startn = nNormalMatricesChanged[0]/3;
int endn = (nNormalMatricesChanged[1]+2)/3;
if (nNormalMatricesChanged[0] >= 0)
{
int startn = nNormalMatricesChanged[0] / 3;
int endn = (nNormalMatricesChanged[1] + 2) / 3;
const float* pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
for(int i = startn; i < endn; ++i, pnstart += 3)
SetVSConstant4fv(C_NORMALMATRICES+i, pnstart);
SetVSConstant4fv(C_NORMALMATRICES + i, pnstart);
nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
}
if (nPostTransformMatricesChanged[0] >= 0) {
int startn = nPostTransformMatricesChanged[0]/4;
int endn = (nPostTransformMatricesChanged[1]+3)/4;
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn*4];
if (nPostTransformMatricesChanged[0] >= 0)
{
int startn = nPostTransformMatricesChanged[0] / 4;
int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
for(int i = startn; i < endn; ++i, pstart += 4)
SetVSConstant4fv(C_POSTTRANSFORMMATRICES + i, pstart);
}
if (nLightsChanged[0] >= 0) {
if (nLightsChanged[0] >= 0)
{
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
int iend = (nLightsChanged[1] + 15) / 0x10;
const float* xfmemptr = (const float*)&xfmem[0x10*istart + XFMEM_LIGHTS];
const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
for (int i = istart; i < iend; ++i) {
for (int i = istart; i < iend; ++i)
{
u32 color = *(const u32*)(xfmemptr + 3);
SetVSConstant4f(C_LIGHTS + 5*i,
((color >> 24) & 0xFF)/255.0f,
((color >> 16) & 0xFF)/255.0f,
((color >> 8) & 0xFF)/255.0f,
((color) & 0xFF)/255.0f);
SetVSConstant4f(C_LIGHTS + 5 * i,
((color >> 24) & 0xFF) / 255.0f,
((color >> 16) & 0xFF) / 255.0f,
((color >> 8) & 0xFF) / 255.0f,
((color) & 0xFF) / 255.0f);
xfmemptr += 4;
for (int j = 0; j < 4; ++j, xfmemptr += 3) {
for (int j = 0; j < 4; ++j, xfmemptr += 3)
{
if (j == 1 &&
fabs(xfmemptr[0]) < 0.00001f &&
fabs(xfmemptr[1]) < 0.00001f &&
fabs(xfmemptr[2]) < 0.00001f) {
fabs(xfmemptr[2]) < 0.00001f)
{
// dist attenuation, make sure not equal to 0!!!
SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
}
@ -147,66 +154,78 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Ha
nLightsChanged[0] = nLightsChanged[1] = -1;
}
if (nMaterialsChanged) {
for (int i = 0; i < 4; ++i) {
if (nMaterialsChanged)
{
for (int i = 0; i < 4; ++i)
if (nMaterialsChanged & (1 << i))
SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4*i]);
}
SetVSConstant4fv(C_MATERIALS + i, &s_fMaterials[4 * i]);
nMaterialsChanged = 0;
}
if (bPosNormalMatrixChanged) {
if (bPosNormalMatrixChanged)
{
bPosNormalMatrixChanged = false;
float* pos = (float*)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
float* norm = (float*)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
SetVSConstant4fv(C_POSNORMALMATRIX, pos);
SetVSConstant4fv(C_POSNORMALMATRIX+1, pos+4);
SetVSConstant4fv(C_POSNORMALMATRIX+2, pos+8);
SetVSConstant4fv(C_POSNORMALMATRIX+1, pos + 4);
SetVSConstant4fv(C_POSNORMALMATRIX+2, pos + 8);
SetVSConstant4fv(C_POSNORMALMATRIX+3, norm);
SetVSConstant4fv(C_POSNORMALMATRIX+4, norm+3);
SetVSConstant4fv(C_POSNORMALMATRIX+5, norm+6);
SetVSConstant4fv(C_POSNORMALMATRIX+4, norm + 3);
SetVSConstant4fv(C_POSNORMALMATRIX+5, norm + 6);
}
if (bTexMatricesChanged[0]) {
if (bTexMatricesChanged[0])
{
bTexMatricesChanged[0] = false;
float* fptrs[] = {
float* fptrs[] =
{
(float*)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
(float*)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (float*)xfmem + MatrixIndexA.Tex3MtxIdx * 4
};
for (int i = 0; i < 4; ++i) {
SetVSConstant4fv(C_TEXMATRICES+3*i, fptrs[i]);
SetVSConstant4fv(C_TEXMATRICES+3*i+1, fptrs[i]+4);
SetVSConstant4fv(C_TEXMATRICES+3*i+2, fptrs[i]+8);
for (int i = 0; i < 4; ++i)
{
SetVSConstant4fv(C_TEXMATRICES+3 * i, fptrs[i]);
SetVSConstant4fv(C_TEXMATRICES+3 * i + 1, fptrs[i] + 4);
SetVSConstant4fv(C_TEXMATRICES+3 * i + 2, fptrs[i] + 8);
}
}
if (bTexMatricesChanged[1]) {
if (bTexMatricesChanged[1])
{
bTexMatricesChanged[1] = false;
float* fptrs[] = {(float*)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
(float*)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (float*)xfmem + MatrixIndexB.Tex7MtxIdx * 4 };
for (int i = 0; i < 4; ++i) {
SetVSConstant4fv(C_TEXMATRICES+3*i+12, fptrs[i]);
SetVSConstant4fv(C_TEXMATRICES+3*i+12+1, fptrs[i]+4);
SetVSConstant4fv(C_TEXMATRICES+3*i+12+2, fptrs[i]+8);
for (int i = 0; i < 4; ++i)
{
SetVSConstant4fv(C_TEXMATRICES+3 * i + 12, fptrs[i]);
SetVSConstant4fv(C_TEXMATRICES+3 * i + 12 + 1, fptrs[i] + 4);
SetVSConstant4fv(C_TEXMATRICES+3 * i + 12 + 2, fptrs[i] + 8);
}
}
if (bViewportChanged) {
if (bViewportChanged)
{
bViewportChanged = false;
// This is so implementation-dependent that we can't have it here.
UpdateViewport();
}
if (bProjectionChanged) {
if (bProjectionChanged)
{
bProjectionChanged = false;
if (xfregs.rawProjection[6] == 0) { // Perspective
if (xfregs.rawProjection[6] == 0)
{
// Perspective
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = xfregs.rawProjection[1];
@ -247,7 +266,9 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Ha
SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
}
else { // Orthographic Projection
else
{
// Orthographic Projection
g_fProjectionMatrix[0] = xfregs.rawProjection[0];
g_fProjectionMatrix[1] = 0.0f;
g_fProjectionMatrix[2] = 0.0f;
@ -295,7 +316,8 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Ha
PRIM_LOG("Projection: %f %f %f %f %f %f\n", xfregs.rawProjection[0], xfregs.rawProjection[1], xfregs.rawProjection[2], xfregs.rawProjection[3], xfregs.rawProjection[4], xfregs.rawProjection[5]);
if (freeLook) {
if (freeLook)
{
Matrix44 mtxA;
Matrix44 mtxB;
Matrix44 viewMtx;
@ -311,7 +333,8 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Ha
SetVSConstant4fv(C_PROJECTION+2, &mtxA.data[8]);
SetVSConstant4fv(C_PROJECTION+3, &mtxA.data[12]);
}
else {
else
{
SetVSConstant4fv(C_PROJECTION, &g_fProjectionMatrix[0]);
SetVSConstant4fv(C_PROJECTION+1, &g_fProjectionMatrix[4]);
SetVSConstant4fv(C_PROJECTION+2, &g_fProjectionMatrix[8]);
@ -322,10 +345,10 @@ void VertexShaderManager::SetConstants(bool proj_hax_1,bool Hack_hack1 ,float Ha
void VertexShaderManager::InvalidateXFRange(int start, int end)
{
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx*4 &&
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx*4 + 12) ||
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 &&
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31)*3 + 9)) {
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9)) {
bPosNormalMatrixChanged = true;
}
@ -343,54 +366,66 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
bTexMatricesChanged[1] = true;
}
if (start < XFMEM_POSMATRICES_END) {
if (nTransformMatricesChanged[0] == -1) {
if (start < XFMEM_POSMATRICES_END)
{
if (nTransformMatricesChanged[0] == -1)
{
nTransformMatricesChanged[0] = start;
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
}
else {
else
{
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
}
}
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES) {
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
{
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
if (nNormalMatricesChanged[0] == -1 ) {
if (nNormalMatricesChanged[0] == -1)
{
nNormalMatricesChanged[0] = _start;
nNormalMatricesChanged[1] = _end;
}
else {
else
{
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
}
}
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES) {
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
{
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
if (nPostTransformMatricesChanged[0] == -1 ) {
if (nPostTransformMatricesChanged[0] == -1)
{
nPostTransformMatricesChanged[0] = _start;
nPostTransformMatricesChanged[1] = _end;
}
else {
else
{
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
}
}
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS) {
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
{
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
if (nLightsChanged[0] == -1 ) {
if (nLightsChanged[0] == -1 )
{
nLightsChanged[0] = _start;
nLightsChanged[1] = _end;
}
else {
else
{
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
}
@ -399,7 +434,8 @@ void VertexShaderManager::InvalidateXFRange(int start, int end)
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
{
if (MatrixIndexA.Hex != Value) {
if (MatrixIndexA.Hex != Value)
{
VertexManager::Flush();
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
bPosNormalMatrixChanged = true;
@ -410,7 +446,8 @@ void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
{
if (MatrixIndexB.Hex != Value) {
if (MatrixIndexB.Hex != Value)
{
VertexManager::Flush();
bTexMatricesChanged[1] = true;
MatrixIndexB.Hex = Value;
@ -420,7 +457,8 @@ void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
void VertexShaderManager::SetViewport(float* _Viewport)
{
// Workaround for paper mario, yep this is bizarre.
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i) {
for (size_t i = 0; i < ARRAYSIZE(xfregs.rawViewport); ++i)
{
if (*(u32*)(_Viewport + i) == 0x7f800000) // invalid fp number
return;
}
@ -445,10 +483,10 @@ void VertexShaderManager::SetMaterialColor(int index, u32 data)
nMaterialsChanged |= (1 << index);
s_fMaterials[ind++] = ((data>>24)&0xFF)/255.0f;
s_fMaterials[ind++] = ((data>>16)&0xFF)/255.0f;
s_fMaterials[ind++] = ((data>>8)&0xFF)/255.0f;
s_fMaterials[ind] = ((data)&0xFF)/255.0f;
s_fMaterials[ind++] = ((data >> 24) & 0xFF) / 255.0f;
s_fMaterials[ind++] = ((data >> 16) & 0xFF) / 255.0f;
s_fMaterials[ind++] = ((data >> 8) & 0xFF) / 255.0f;
s_fMaterials[ind] = ( data & 0xFF) / 255.0f;
}
void VertexShaderManager::TranslateView(float x, float y)
@ -458,9 +496,8 @@ void VertexShaderManager::TranslateView(float x, float y)
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
for(int i = 0; i < 3; i++) {
for(int i = 0; i < 3; i++)
s_fViewTranslationVector[i] += result[i];
}
bProjectionChanged = true;
}

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -46,4 +46,4 @@ public:
void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4);
void SetVSConstant4fv(int const_number, const float *f);
#endif
#endif // _VERTEXSHADERMANAGER_H

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -45,7 +45,8 @@ static void DoState(PointerWrap &p)
Fifo_DoState(p);
}
void VideoCommon_DoState(PointerWrap &p) {
void VideoCommon_DoState(PointerWrap &p)
{
DoState(p);
//TODO: search for more data that should be saved and add it here
}

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -15,12 +15,12 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __VIDEOSTATE_H
#define __VIDEOSTATE_H
#ifndef _VIDEOSTATE_H
#define _VIDEOSTATE_H
#include "Common.h"
#include "ChunkFile.h"
void VideoCommon_DoState(PointerWrap &p);
#endif
#endif // _VIDEOSTATE_H

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by

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@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -30,51 +30,28 @@
#define XF_TEXINPUT_AB11 0
#define XF_TEXINPUT_ABC1 1
#define XF_TEXGEN_REGULAR 0
#define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping
#define XF_TEXGEN_REGULAR 0
#define XF_TEXGEN_EMBOSS_MAP 1 // used when bump mapping
#define XF_TEXGEN_COLOR_STRGBC0 2
#define XF_TEXGEN_COLOR_STRGBC1 3
#define XF_SRCGEOM_INROW 0 // input is abc
#define XF_SRCNORMAL_INROW 1 // input is abc
#define XF_SRCCOLORS_INROW 2
#define XF_SRCGEOM_INROW 0 // input is abc
#define XF_SRCNORMAL_INROW 1 // input is abc
#define XF_SRCCOLORS_INROW 2
#define XF_SRCBINORMAL_T_INROW 3 // input is abc
#define XF_SRCBINORMAL_B_INROW 4 // input is abc
#define XF_SRCTEX0_INROW 5
#define XF_SRCTEX1_INROW 6
#define XF_SRCTEX2_INROW 7
#define XF_SRCTEX3_INROW 8
#define XF_SRCTEX4_INROW 9
#define XF_SRCTEX5_INROW 10
#define XF_SRCTEX6_INROW 11
#define XF_SRCTEX7_INROW 12
#define XF_SRCTEX0_INROW 5
#define XF_SRCTEX1_INROW 6
#define XF_SRCTEX2_INROW 7
#define XF_SRCTEX3_INROW 8
#define XF_SRCTEX4_INROW 9
#define XF_SRCTEX5_INROW 10
#define XF_SRCTEX6_INROW 11
#define XF_SRCTEX7_INROW 12
#define GX_SRC_REG 0
#define GX_SRC_VTX 1
struct Light
{
u32 useless[3];
u32 color; //rgba
float a0; //attenuation
float a1;
float a2;
float k0; //k stuff
float k1;
float k2;
union
{
struct {
float dpos[3];
float ddir[3]; // specular lights only
};
struct {
float sdir[3];
float shalfangle[3]; // specular lights only
};
};
};
#define LIGHTDIF_NONE 0
#define LIGHTDIF_SIGN 1
#define LIGHTDIF_CLAMP 2
@ -82,7 +59,42 @@ struct Light
#define LIGHTATTN_SPEC 0 // specular attenuation
#define LIGHTATTN_SPOT 1 // distance/spotlight attenuation
#define LIGHTATTN_NONE 2
#define LIGHTATTN_DIR 3
#define LIGHTATTN_DIR 3
#define XFMEM_SIZE 0x8000
#define XFMEM_POSMATRICES 0x000
#define XFMEM_POSMATRICES_END 0x100
#define XFMEM_NORMALMATRICES 0x400
#define XFMEM_NORMALMATRICES_END 0x460
#define XFMEM_POSTMATRICES 0x500
#define XFMEM_POSTMATRICES_END 0x600
#define XFMEM_LIGHTS 0x600
#define XFMEM_LIGHTS_END 0x680
#define XFMEM_ERROR 0x1000
#define XFMEM_DIAG 0x1001
#define XFMEM_STATE0 0x1002
#define XFMEM_STATE1 0x1003
#define XFMEM_CLOCK 0x1004
#define XFMEM_CLIPDISABLE 0x1005
#define XFMEM_SETGPMETRIC 0x1006
#define XFMEM_VTXSPECS 0x1008
#define XFMEM_SETNUMCHAN 0x1009
#define XFMEM_SETCHAN0_AMBCOLOR 0x100a
#define XFMEM_SETCHAN1_AMBCOLOR 0x100b
#define XFMEM_SETCHAN0_MATCOLOR 0x100c
#define XFMEM_SETCHAN1_MATCOLOR 0x100d
#define XFMEM_SETCHAN0_COLOR 0x100e
#define XFMEM_SETCHAN1_COLOR 0x100f
#define XFMEM_SETCHAN0_ALPHA 0x1010
#define XFMEM_SETCHAN1_ALPHA 0x1011
#define XFMEM_DUALTEX 0x1012
#define XFMEM_SETMATRIXINDA 0x1018
#define XFMEM_SETMATRIXINDB 0x1019
#define XFMEM_SETVIEWPORT 0x101a
#define XFMEM_SETPROJECTION 0x1020
#define XFMEM_SETNUMTEXGENS 0x103f
#define XFMEM_SETTEXMTXINFO 0x1040
#define XFMEM_SETPOSMTXINFO 0x1050
union LitChannel
{
@ -113,13 +125,6 @@ union LitChannel
}
};
struct ColorChannel
{
u32 ambColor;
u32 matColor;
LitChannel color;
LitChannel alpha;
};
union INVTXSPEC
{
@ -159,6 +164,52 @@ union PostMtxInfo
u32 hex;
};
struct Light
{
u32 useless[3];
u32 color; //rgba
float a0; //attenuation
float a1;
float a2;
float k0; //k stuff
float k1;
float k2;
union
{
struct {
float dpos[3];
float ddir[3]; // specular lights only
};
struct {
float sdir[3];
float shalfangle[3]; // specular lights only
};
};
};
struct ColorChannel
{
u32 ambColor;
u32 matColor;
LitChannel color;
LitChannel alpha;
};
struct Viewport
{
float wd;
float ht;
float nearZ;
float xOrig;
float yOrig;
float farZ;
};
struct TexCoordInfo
{
TexMtxInfo texmtxinfo;
@ -177,25 +228,9 @@ struct XFRegisters
float rawProjection[7];
};
#define XFMEM_SIZE 0x8000
#define XFMEM_POSMATRICES 0x000
#define XFMEM_POSMATRICES_END 0x100
#define XFMEM_NORMALMATRICES 0x400
#define XFMEM_NORMALMATRICES_END 0x460
#define XFMEM_POSTMATRICES 0x500
#define XFMEM_POSTMATRICES_END 0x600
#define XFMEM_LIGHTS 0x600
#define XFMEM_LIGHTS_END 0x680
struct Viewport
{
float wd;
float ht;
float nearZ;
float xOrig;
float yOrig;
float farZ;
};
extern XFRegisters xfregs;
extern u32 xfmem[XFMEM_SIZE];
@ -203,4 +238,4 @@ extern u32 xfmem[XFMEM_SIZE];
void LoadXFReg(u32 transferSize, u32 address, u32 *pData);
void LoadIndexedXF(u32 val, int array);
#endif
#endif // _XFMEMORY_H

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -32,161 +32,145 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
address = baseAddress + i;
// Setup a Matrix
if (address < 0x1000)
if (address < XFMEM_ERROR)
{
VertexManager::Flush();
VertexShaderManager::InvalidateXFRange(address, address + transferSize);
//PRIM_LOG("xfmem write: 0x%x-0x%x\n", address, address+transferSize);
u32* p1 = &xfmem[address];
memcpy_gc(p1, &pData[i], transferSize*4);
memcpy_gc((u32*)&xfmem[address], &pData[i], transferSize*4);
i += transferSize;
}
else if (address >= XFMEM_SETTEXMTXINFO && address <= XFMEM_SETTEXMTXINFO+7)
{
xfregs.texcoords[address - XFMEM_SETTEXMTXINFO].texmtxinfo.hex = pData[i];
}
else if (address >= XFMEM_SETPOSMTXINFO && address <= XFMEM_SETPOSMTXINFO+7)
{
xfregs.texcoords[address - XFMEM_SETPOSMTXINFO].postmtxinfo.hex = pData[i];
}
else if (address < 0x2000)
{
u32 data = pData[i];
switch (address)
{
case 0x1000: // error
case XFMEM_ERROR:
case XFMEM_DIAG:
case XFMEM_STATE0: // internal state 0
case XFMEM_STATE1: // internal state 1
case XFMEM_CLOCK:
case XFMEM_SETGPMETRIC:
break;
case 0x1001: // diagnostics
case XFMEM_CLIPDISABLE:
//if (data & 1) {} // disable clipping detection
//if (data & 2) {} // disable trivial rejection
//if (data & 4) {} // disable cpoly clipping acceleration
break;
case 0x1002: // internal state 0
break;
case 0x1003: // internal state 1
break;
case 0x1004: // xf_clock
break;
case 0x1005: // clipdisable
if (data & 1) { // disable clipping detection
}
if (data & 2) { // disable trivial rejection
}
if (data & 4) { // disable cpoly clipping acceleration
}
break;
case 0x1006: //SetGPMetric
break;
case 0x1008: //__GXXfVtxSpecs, wrote 0004
case XFMEM_VTXSPECS: //__GXXfVtxSpecs, wrote 0004
xfregs.hostinfo = *(INVTXSPEC*)&data;
break;
case 0x1009: //GXSetNumChans (no)
if ((u32)xfregs.nNumChans != (data & 3)) {
case XFMEM_SETNUMCHAN:
if ((u32)xfregs.nNumChans != (data & 3))
{
VertexManager::Flush();
xfregs.nNumChans = data & 3;
}
break;
case 0x100a: //GXSetChanAmbientcolor
if (xfregs.colChans[0].ambColor != data) {
VertexManager::Flush();
xfregs.colChans[0].ambColor = data;
VertexShaderManager::SetMaterialColor(0, data);
}
break;
case 0x100b: //GXSetChanAmbientcolor
if (xfregs.colChans[1].ambColor != data) {
VertexManager::Flush();
xfregs.colChans[1].ambColor = data;
VertexShaderManager::SetMaterialColor(1, data);
}
break;
case 0x100c: //GXSetChanMatcolor (rgba)
if (xfregs.colChans[0].matColor != data) {
VertexManager::Flush();
xfregs.colChans[0].matColor = data;
VertexShaderManager::SetMaterialColor(2, data);
}
break;
case 0x100d: //GXSetChanMatcolor (rgba)
if (xfregs.colChans[1].matColor != data) {
VertexManager::Flush();
xfregs.colChans[1].matColor = data;
VertexShaderManager::SetMaterialColor(3, data);
}
break;
case 0x100e: // color0
if (xfregs.colChans[0].color.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[0].color.hex = data;
}
break;
case 0x100f: // color1
if (xfregs.colChans[1].color.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[1].color.hex = data;
}
break;
case 0x1010: // alpha0
if (xfregs.colChans[0].alpha.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[0].alpha.hex = data;
}
break;
case 0x1011: // alpha1
if (xfregs.colChans[1].alpha.hex != (data & 0x7fff) ) {
VertexManager::Flush();
xfregs.colChans[1].alpha.hex = data;
}
break;
case 0x1012: // dual tex transform
if (xfregs.bEnableDualTexTransform != (data & 1)) {
case XFMEM_SETCHAN0_AMBCOLOR: // Channel Ambient Color
case XFMEM_SETCHAN1_AMBCOLOR:
{
u8 chan = address - XFMEM_SETCHAN0_AMBCOLOR;
if (xfregs.colChans[chan].ambColor != data)
{
VertexManager::Flush();
xfregs.colChans[chan].ambColor = data;
VertexShaderManager::SetMaterialColor(chan, data);
}
break;
}
case XFMEM_SETCHAN0_MATCOLOR: // Channel Material Color
case XFMEM_SETCHAN1_MATCOLOR:
{
u8 chan = address - XFMEM_SETCHAN0_MATCOLOR;
if (xfregs.colChans[chan].matColor != data)
{
VertexManager::Flush();
xfregs.colChans[chan].matColor = data;
VertexShaderManager::SetMaterialColor(address - XFMEM_SETCHAN0_AMBCOLOR, data);
}
break;
}
case XFMEM_SETCHAN0_COLOR: // Channel Color
case XFMEM_SETCHAN1_COLOR:
{
u8 chan = address - XFMEM_SETCHAN0_COLOR;
if (xfregs.colChans[chan].color.hex != (data & 0x7fff))
{
VertexManager::Flush();
xfregs.colChans[chan].color.hex = data;
}
break;
}
case XFMEM_SETCHAN0_ALPHA: // Channel Alpha
case XFMEM_SETCHAN1_ALPHA:
{
u8 chan = address - XFMEM_SETCHAN0_ALPHA;
if (xfregs.colChans[chan].alpha.hex != (data & 0x7fff))
{
VertexManager::Flush();
xfregs.colChans[chan].alpha.hex = data;
}
break;
}
case XFMEM_DUALTEX:
if (xfregs.bEnableDualTexTransform != (data & 1))
{
VertexManager::Flush();
xfregs.bEnableDualTexTransform = data & 1;
}
break;
case 0x1013:
case 0x1014:
case 0x1015:
case 0x1016:
case 0x1017:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
break;
case 0x1018:
case XFMEM_SETMATRIXINDA:
//_assert_msg_(GX_XF, 0, "XF matrixindex0");
VertexShaderManager::SetTexMatrixChangedA(data); //?
VertexShaderManager::SetTexMatrixChangedA(data); // ?
break;
case 0x1019:
case XFMEM_SETMATRIXINDB:
//_assert_msg_(GX_XF, 0, "XF matrixindex1");
VertexShaderManager::SetTexMatrixChangedB(data); //?
VertexShaderManager::SetTexMatrixChangedB(data); // ?
break;
case 0x101a:
case XFMEM_SETVIEWPORT:
VertexManager::Flush();
VertexShaderManager::SetViewport((float*)&pData[i]);
PixelShaderManager::SetViewport((float*)&pData[i]);
i += 6;
break;
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
break;
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
break;
case 0x1020:
case XFMEM_SETPROJECTION:
VertexManager::Flush();
VertexShaderManager::SetProjection((float*)&pData[i]);
i += 7;
return;
break;
case 0x103f: // GXSetNumTexGens
if ((u32)xfregs.numTexGens != data) {
case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
if ((u32)xfregs.numTexGens != data)
{
VertexManager::Flush();
xfregs.numTexGens = data;
}
break;
case 0x1040: xfregs.texcoords[0].texmtxinfo.hex = data; break;
case 0x1041: xfregs.texcoords[1].texmtxinfo.hex = data; break;
case 0x1042: xfregs.texcoords[2].texmtxinfo.hex = data; break;
case 0x1043: xfregs.texcoords[3].texmtxinfo.hex = data; break;
case 0x1044: xfregs.texcoords[4].texmtxinfo.hex = data; break;
case 0x1045: xfregs.texcoords[5].texmtxinfo.hex = data; break;
case 0x1046: xfregs.texcoords[6].texmtxinfo.hex = data; break;
case 0x1047: xfregs.texcoords[7].texmtxinfo.hex = data; break;
case 0x1048:
// Maybe these are for Normals?
case 0x1048: //xfregs.texcoords[0].nrmmtxinfo.hex = data; break; ??
case 0x1049:
case 0x104a:
case 0x104b:
@ -194,27 +178,25 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
case 0x104d:
case 0x104e:
case 0x104f:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
break;
case 0x1050: xfregs.texcoords[0].postmtxinfo.hex = data; break;
case 0x1051: xfregs.texcoords[1].postmtxinfo.hex = data; break;
case 0x1052: xfregs.texcoords[2].postmtxinfo.hex = data; break;
case 0x1053: xfregs.texcoords[3].postmtxinfo.hex = data; break;
case 0x1054: xfregs.texcoords[4].postmtxinfo.hex = data; break;
case 0x1055: xfregs.texcoords[5].postmtxinfo.hex = data; break;
case 0x1056: xfregs.texcoords[6].postmtxinfo.hex = data; break;
case 0x1057: xfregs.texcoords[7].postmtxinfo.hex = data; break;
DEBUG_LOG(VIDEO, "Possible Normal Mtx XF reg?: %x=%x\n", address, data);
break;
// --------------
// Unknown Regs
// --------------
case 0x1013:
case 0x1014:
case 0x1015:
case 0x1016:
case 0x1017:
case 0x101c: // paper mario writes 16777216.0f, 1677721.75
case 0x101f: // paper mario writes 16777216.0f, 5033165.0f
default:
DEBUG_LOG(VIDEO, "xf addr: %x=%x\n", address, data);
WARN_LOG(VIDEO, "Unknown XF Reg: %x=%x\n", address, data);
break;
}
}
else if (address >= 0x4000)
{
// MessageBox(NULL, "1", "1", MB_OK);
//4010 __GXSetGenMode
}
}
}
@ -222,7 +204,7 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
void LoadIndexedXF(u32 val, int array)
{
int index = val >> 16;
int address = val & 0xFFF; //check mask
int address = val & 0xFFF; // check mask
int size = ((val >> 12) & 0xF) + 1;
//load stuff from array to address in xf mem
@ -231,5 +213,5 @@ void LoadIndexedXF(u32 val, int array)
//PRIM_LOG("xfmem iwrite: 0x%x-0x%x\n", address, address+size);
for (int i = 0; i < size; i++)
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array]*index + i*4);
xfmem[address + i] = Memory_Read_U32(arraybases[array] + arraystrides[array] * index + i * 4);
}

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -15,4 +15,9 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _XFSTRUCTS_H
#define _XFSTRUCTS_H
#include "XFMemory.h"
#endif // _XFSTRUCTS_H

View File

@ -406,7 +406,7 @@
</References>
<Files>
<Filter
Name="ShaderGenerators"
Name="Shader Generators"
>
<File
RelativePath=".\Src\PixelShaderGen.cpp"
@ -426,8 +426,12 @@
</File>
</Filter>
<Filter
Name="Sections"
Name="Register Sections"
>
<File
RelativePath=".\Src\BPFunctions.h"
>
</File>
<File
RelativePath=".\Src\BPMemory.cpp"
>
@ -436,6 +440,14 @@
RelativePath=".\Src\BPMemory.h"
>
</File>
<File
RelativePath=".\Src\BPStructs.cpp"
>
</File>
<File
RelativePath=".\Src\BPStructs.h"
>
</File>
<File
RelativePath=".\Src\CPMemory.cpp"
>
@ -462,7 +474,7 @@
</File>
</Filter>
<Filter
Name="ShaderManagers"
Name="Shader Managers"
>
<File
RelativePath=".\Src\PixelShaderManager.cpp"
@ -492,6 +504,14 @@
RelativePath=".\Src\AVIDump.h"
>
</File>
<File
RelativePath=".\Src\HiresTextures.cpp"
>
</File>
<File
RelativePath=".\Src\HiresTextures.h"
>
</File>
<File
RelativePath=".\Src\ImageWrite.cpp"
>
@ -516,6 +536,14 @@
RelativePath=".\Src\LookUpTables.h"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.cpp"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.h"
>
</File>
<File
RelativePath=".\Src\Profiler.cpp"
>
@ -566,8 +594,12 @@
</File>
</Filter>
<Filter
Name="VertexLoading"
Name="Vertex Loading"
>
<File
RelativePath=".\Src\DataReader.h"
>
</File>
<File
RelativePath=".\Src\VertexLoader.cpp"
>
@ -608,39 +640,43 @@
RelativePath=".\Src\VertexLoader_TextCoord.h"
>
</File>
<File
RelativePath=".\Src\VertexLoaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexLoaderManager.h"
>
</File>
</Filter>
<File
RelativePath=".\Src\BPFunctions.h"
<Filter
Name="Decoding"
>
</File>
<File
RelativePath=".\Src\BPStructs.cpp"
>
</File>
<File
RelativePath=".\Src\BPStructs.h"
>
</File>
<File
RelativePath=".\Src\DataReader.h"
>
</File>
<File
RelativePath=".\Src\Fifo.cpp"
>
</File>
<File
RelativePath=".\Src\Fifo.h"
>
</File>
<File
RelativePath=".\Src\HiresTextures.cpp"
>
</File>
<File
RelativePath=".\Src\HiresTextures.h"
>
</File>
<File
RelativePath=".\Src\Fifo.cpp"
>
</File>
<File
RelativePath=".\Src\Fifo.h"
>
</File>
<File
RelativePath=".\Src\OpcodeDecoding.cpp"
>
</File>
<File
RelativePath=".\Src\OpcodeDecoding.h"
>
</File>
<File
RelativePath=".\Src\TextureDecoder.cpp"
>
</File>
<File
RelativePath=".\Src\TextureDecoder.h"
>
</File>
</Filter>
<File
RelativePath=".\Src\memcpy_amd.cpp"
>
@ -649,42 +685,10 @@
RelativePath=".\Src\NativeVertexFormat.h"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.cpp"
>
</File>
<File
RelativePath=".\Src\NativeVertexWriter.h"
>
</File>
<File
RelativePath=".\Src\OpcodeDecoding.cpp"
>
</File>
<File
RelativePath=".\Src\OpcodeDecoding.h"
>
</File>
<File
RelativePath=".\Src\SConscript"
>
</File>
<File
RelativePath=".\Src\TextureDecoder.cpp"
>
</File>
<File
RelativePath=".\Src\TextureDecoder.h"
>
</File>
<File
RelativePath=".\Src\VertexLoaderManager.cpp"
>
</File>
<File
RelativePath=".\Src\VertexLoaderManager.h"
>
</File>
<File
RelativePath=".\Src\VideoCommon.h"
>

View File

@ -143,7 +143,7 @@ clear_buffer:
}
// SetupAccelerator
const s16 *read_ptr = (s16*)GetARAMPointer(PB.CurAddr);
if (PB.RemLength < rem_samples)
if (PB.RemLength < (u32)rem_samples)
{
// finish-up loop
for (u32 i = 0; i < PB.RemLength; i++)
@ -202,7 +202,7 @@ clear_buffer:
// SetupAccelerator
const s8 *read_ptr = (s8*)GetARAMPointer(PB.CurAddr);
if (PB.RemLength < rem_samples)
if (PB.RemLength < (u32)rem_samples)
{
// finish-up loop
for (u32 i = 0; i < PB.RemLength; i++)
@ -365,7 +365,7 @@ void CUCode_Zelda::RenderVoice_Raw(ZeldaVoicePB &PB, s16 *_Buffer, int _Size)
// The PB.StopOnSilence check is a hack, we should check the buffers and enter this
// only when the buffer is completely 0 (i.e. when the music has finished fading out)
if (PB.StopOnSilence || PB.RemLength < _RealSize)
if (PB.StopOnSilence || PB.RemLength < (u32)_RealSize)
{
WARN_LOG(DSPHLE, "Raw: END");
// Let's ignore this entire case since it doesn't seem to happen
@ -517,8 +517,8 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
switch (PB.Format)
{
// Synthesized sounds
case 0x0003: WARN_LOG(DSPHLE, "PB Format 0x03 used!");
case 0x0000: // Example: Magic meter filling up in ZWW
case 0x0003:
RenderSynth_RectWave(PB, m_VoiceBuffer, _Size);
break;
@ -533,7 +533,7 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
break;
// These are more "synth" formats - square wave, saw wave etc.
case 0x0002:
case 0x0002: WARN_LOG(DSPHLE, "PB Format 0x02 used!");
case 0x0004: // Example: Big Pikmin onion mothership landing/building a bridge in Pikmin
case 0x0007: // Example: "success" SFX in Pikmin 1, Pikmin 2 in a cave, not sure what sound it is.
case 0x000b: // Example: SFX in area selection menu in Pikmin

View File

@ -100,7 +100,7 @@ void FlushPipeline()
VertexManager::Flush();
}
void SetGenerationMode(const Bypass &bp)
void SetGenerationMode(const BPCmd &bp)
{
// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
@ -123,17 +123,17 @@ void SetGenerationMode(const Bypass &bp)
}
}
void SetScissor(const Bypass &bp)
void SetScissor(const BPCmd &bp)
{
Renderer::SetScissorRect();
}
void SetLineWidth(const Bypass &bp)
void SetLineWidth(const BPCmd &bp)
{
// We can't change line width in D3D unless we use ID3DXLine
float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
}
void SetDepthMode(const Bypass &bp)
void SetDepthMode(const BPCmd &bp)
{
if (bpmem.zmode.testenable)
{
@ -159,7 +159,7 @@ void SetDepthMode(const Bypass &bp)
// Renderer::SetRenderMode(Renderer::RM_Normal);
}
void SetBlendMode(const Bypass &bp)
void SetBlendMode(const BPCmd &bp)
{
if (bp.changes & 1)
Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
@ -196,15 +196,15 @@ void SetBlendMode(const Bypass &bp)
Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
}
}
void SetDitherMode(const Bypass &bp)
void SetDitherMode(const BPCmd &bp)
{
Renderer::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
}
void SetLogicOpMode(const Bypass &bp)
void SetLogicOpMode(const BPCmd &bp)
{
// Logic op blending. D3D can't do this but can fake some modes.
}
void SetColorMask(const Bypass &bp)
void SetColorMask(const BPCmd &bp)
{
DWORD write = 0;
if (bpmem.blendmode.alphaupdate)
@ -215,7 +215,7 @@ void SetColorMask(const Bypass &bp)
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
}
void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf)
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf)
{
// TODO: Scale EFBRectangle correctly
@ -223,13 +223,13 @@ void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
}
void RenderToXFB(const Bypass &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
{
Renderer::SwapBuffers();
PRIM_LOG("Renderer::SwapBuffers()");
g_VideoInitialize.pCopiedToXFB();
}
void ClearScreen(const Bypass &bp, const EFBRectangle &rc)
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
// TODO: Scale EFBRectangle correctly
@ -263,7 +263,7 @@ void ClearScreen(const Bypass &bp, const EFBRectangle &rc)
D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
}
void RestoreRenderState(const Bypass &bp)
void RestoreRenderState(const BPCmd &bp)
{
//Renderer::SetRenderMode(Renderer::RM_Normal);
}
@ -287,7 +287,7 @@ u8 *GetPointer(const u32 &address)
{
return g_VideoInitialize.pGetMemoryPointer(address);
}
void SetSamplerState(const Bypass &bp)
void SetSamplerState(const BPCmd &bp)
{
FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
int stage = (bp.address & 3);//(addr>>4)&2;
@ -326,7 +326,7 @@ void SetSamplerState(const Bypass &bp)
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
//g_VideoInitialize.pLog(temp);
}
void SetInterlacingMode(const Bypass &bp)
void SetInterlacingMode(const BPCmd &bp)
{
// TODO
}

View File

@ -47,7 +47,7 @@ void FlushPipeline()
{
VertexManager::Flush();
}
void SetGenerationMode(const Bypass &bp)
void SetGenerationMode(const BPCmd &bp)
{
// none, ccw, cw, ccw
if (bpmem.genMode.cullmode > 0)
@ -60,13 +60,13 @@ void SetGenerationMode(const Bypass &bp)
}
void SetScissor(const Bypass &bp)
void SetScissor(const BPCmd &bp)
{
if (!Renderer::SetScissorRect())
if (bp.address == BPMEM_SCISSORBR)
ERROR_LOG(VIDEO, "bad scissor!");
}
void SetLineWidth(const Bypass &bp)
void SetLineWidth(const BPCmd &bp)
{
float fratio = xfregs.rawViewport[0] != 0 ? ((float)Renderer::GetTargetWidth() / EFB_WIDTH) : 1.0f;
if (bpmem.lineptwidth.linesize > 0)
@ -74,7 +74,7 @@ void SetLineWidth(const Bypass &bp)
if (bpmem.lineptwidth.pointsize > 0)
glPointSize((float)bpmem.lineptwidth.pointsize * fratio / 6.0f);
}
void SetDepthMode(const Bypass &bp)
void SetDepthMode(const BPCmd &bp)
{
if (bpmem.zmode.testenable)
{
@ -89,18 +89,18 @@ void SetDepthMode(const Bypass &bp)
glDepthMask(GL_FALSE);
}
}
void SetBlendMode(const Bypass &bp)
void SetBlendMode(const BPCmd &bp)
{
Renderer::SetBlendMode(false);
}
void SetDitherMode(const Bypass &bp)
void SetDitherMode(const BPCmd &bp)
{
if (bpmem.blendmode.dither)
glEnable(GL_DITHER);
else
glDisable(GL_DITHER);
}
void SetLogicOpMode(const Bypass &bp)
void SetLogicOpMode(const BPCmd &bp)
{
if (bpmem.blendmode.logicopenable)
{
@ -111,12 +111,12 @@ void SetLogicOpMode(const Bypass &bp)
glDisable(GL_COLOR_LOGIC_OP);
}
void SetColorMask(const Bypass &bp)
void SetColorMask(const BPCmd &bp)
{
Renderer::SetColorMask();
}
void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf)
void CopyEFB(const BPCmd &bp, const EFBRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 &copyfmt, const bool &scaleByHalf)
{
// bpmem.zcontrol.pixel_format to PIXELFMT_Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
if (!g_Config.bEFBCopyDisable)
@ -126,12 +126,12 @@ void CopyEFB(const Bypass &bp, const EFBRectangle &rc, const u32 &address, const
TextureMngr::CopyRenderTargetToTexture(address, fromZBuffer, isIntensityFmt, copyfmt, scaleByHalf, rc);
}
void RenderToXFB(const Bypass &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
void RenderToXFB(const BPCmd &bp, const EFBRectangle &rc, const float &yScale, const float &xfbLines, u32 xfbAddr, const u32 &dstWidth, const u32 &dstHeight)
{
Renderer::RenderToXFB(xfbAddr, dstWidth, dstHeight, rc);
}
void ClearScreen(const Bypass &bp, const EFBRectangle &rc)
void ClearScreen(const BPCmd &bp, const EFBRectangle &rc)
{
bool colorEnable = bpmem.blendmode.colorupdate;
bool alphaEnable = (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24 && bpmem.blendmode.alphaupdate);
@ -146,7 +146,7 @@ void ClearScreen(const Bypass &bp, const EFBRectangle &rc)
}
}
void RestoreRenderState(const Bypass &bp)
void RestoreRenderState(const BPCmd &bp)
{
Renderer::RestoreGLState();
}
@ -170,11 +170,11 @@ u8 *GetPointer(const u32 &address)
{
return g_VideoInitialize.pGetMemoryPointer(address);
}
void SetSamplerState(const Bypass &bp)
void SetSamplerState(const BPCmd &bp)
{
// TODO
}
void SetInterlacingMode(const Bypass &bp)
void SetInterlacingMode(const BPCmd &bp)
{
// TODO
}

View File

@ -54,7 +54,6 @@ void Config::Load()
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
iniFile.Get("Settings", "ShowFPS", &bShowFPS, false); // Settings
iniFile.Get("Settings", "OverlayStats", &bOverlayStats, false);
iniFile.Get("Settings", "OverlayBlendStats", &bOverlayBlendStats, false);
iniFile.Get("Settings", "OverlayProjStats", &bOverlayProjStats, false);
iniFile.Get("Settings", "ShowEFBCopyRegions", &bShowEFBCopyRegions, false);
iniFile.Get("Settings", "DLOptimize", &iCompileDLsLevel, 0);
@ -148,7 +147,6 @@ void Config::Save()
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
iniFile.Set("Settings", "ShowFPS", bShowFPS);
iniFile.Set("Settings", "OverlayStats", bOverlayStats);
iniFile.Set("Settings", "OverlayBlendStats", bOverlayBlendStats);
iniFile.Set("Settings", "OverlayProjStats", bOverlayProjStats);
iniFile.Set("Settings", "DLOptimize", iCompileDLsLevel);
iniFile.Set("Settings", "Show", iCompileDLsLevel);

View File

@ -73,7 +73,6 @@ struct Config
// Information
bool bShowFPS;
bool bOverlayStats;
bool bOverlayBlendStats;
bool bOverlayProjStats;
bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;

View File

@ -56,7 +56,6 @@ BEGIN_EVENT_TABLE(GFXConfigDialogOGL,wxDialog)
EVT_CHECKBOX(ID_WIREFRAME, GFXConfigDialogOGL::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHOWFPS, GFXConfigDialogOGL::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_STATISTICS, GFXConfigDialogOGL::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_BLENDSTATS, GFXConfigDialogOGL::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_PROJSTATS, GFXConfigDialogOGL::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHOWEFBCOPYREGIONS, GFXConfigDialogOGL::AdvancedSettingsChanged)
EVT_CHECKBOX(ID_SHADERERRORS, GFXConfigDialogOGL::AdvancedSettingsChanged)
@ -100,9 +99,7 @@ GFXConfigDialogOGL::~GFXConfigDialogOGL()
}
void GFXConfigDialogOGL::OnClose(wxCloseEvent& event)
{
g_Config.Save();
INFO_LOG(CONSOLE, "OnClose");
//INFO_LOG(CONSOLE, "OnClose");
// notice that we don't run wxEntryCleanup(); here so the dll will still be loaded
/* JP: Yes, it seems like Close() does not do that. It only runs EndModal() or something
@ -113,18 +110,20 @@ void GFXConfigDialogOGL::OnClose(wxCloseEvent& event)
//EndModal(0);
// Allow wxWidgets to close and unload the window
event.Skip();
//event.Skip();
CloseWindow();
}
void GFXConfigDialogOGL::CloseClick(wxCommandEvent& WXUNUSED (event))
{
INFO_LOG(CONSOLE, "CloseClick");
//INFO_LOG(CONSOLE, "CloseClick");
// If we run wxEntryCleanup() the class will be entirely deleted, and the destructor will be run
//g_Config.Save();
//wxEntryCleanup();
Close();
//Close();
CloseWindow();
}
///////////////////////////////
@ -354,8 +353,6 @@ void GFXConfigDialogOGL::CreateGUIControls()
m_ShowFPS->SetValue(g_Config.bShowFPS);
m_Statistics = new wxCheckBox(m_PageAdvanced, ID_STATISTICS, wxT("Overlay some statistics"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Statistics->SetValue(g_Config.bOverlayStats);
m_BlendStats = new wxCheckBox(m_PageAdvanced, ID_BLENDSTATS, wxT("Overlay Blend Stats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_BlendStats->SetValue(g_Config.bOverlayBlendStats);
m_ProjStats = new wxCheckBox(m_PageAdvanced, ID_PROJSTATS, wxT("Overlay Projection Stats"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_ProjStats->SetValue(g_Config.bOverlayProjStats);
m_ShowEFBCopyRegions = new wxCheckBox(m_PageAdvanced, ID_SHOWEFBCOPYREGIONS, wxT("Show EFB Copy Regions"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@ -463,11 +460,10 @@ void GFXConfigDialogOGL::CreateGUIControls()
sInfo->Add(m_ShowFPS, wxGBPosition(0, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ShaderErrors, wxGBPosition(1, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_Statistics, wxGBPosition(2, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_BlendStats, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ProjStats, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ShowEFBCopyRegions, wxGBPosition(5, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_TexFmtOverlay, wxGBPosition(6, 0), wxGBSpan(1, 1), wxALL, 5);
sInfo->Add(m_TexFmtCenter, wxGBPosition(6, 1), wxGBSpan(1, 1), wxALL, 5);
sInfo->Add(m_ProjStats, wxGBPosition(3, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_ShowEFBCopyRegions, wxGBPosition(4, 0), wxGBSpan(1, 2), wxALL, 5);
sInfo->Add(m_TexFmtOverlay, wxGBPosition(5, 0), wxGBSpan(1, 1), wxALL, 5);
sInfo->Add(m_TexFmtCenter, wxGBPosition(5, 1), wxGBSpan(1, 1), wxALL, 5);
sbInfo->Add(sInfo);
wxBoxSizer *sRenderBoxRow1 = new wxBoxSizer(wxHORIZONTAL);
@ -711,9 +707,6 @@ void GFXConfigDialogOGL::AdvancedSettingsChanged(wxCommandEvent& event)
TextureMngr::ClearRenderTargets();
g_Config.bCopyEFBToRAM = false;
break;
case ID_BLENDSTATS:
g_Config.bOverlayBlendStats = m_BlendStats->IsChecked();
break;
case ID_PROJSTATS:
g_Config.bOverlayProjStats = m_ProjStats->IsChecked();
break;
@ -725,6 +718,13 @@ void GFXConfigDialogOGL::AdvancedSettingsChanged(wxCommandEvent& event)
UpdateGUI();
}
void GFXConfigDialogOGL::CloseWindow()
{
// Save the config to INI
g_Config.Save();
EndModal(1);
}
void GFXConfigDialogOGL::UpdateGUI()
{

View File

@ -113,7 +113,6 @@ class GFXConfigDialogOGL : public wxDialog
wxCheckBox *m_ShowFPS;
wxCheckBox *m_ShaderErrors;
wxCheckBox *m_Statistics;
wxCheckBox *m_BlendStats;
wxCheckBox *m_ProjStats;
wxCheckBox *m_ShowEFBCopyRegions;
wxCheckBox *m_TexFmtOverlay;
@ -171,7 +170,6 @@ class GFXConfigDialogOGL : public wxDialog
ID_SHOWFPS,
ID_SHADERERRORS,
ID_STATISTICS,
ID_BLENDSTATS,
ID_PROJSTATS,
ID_SHOWEFBCOPYREGIONS,
ID_TEXFMTOVERLAY,
@ -213,7 +211,8 @@ class GFXConfigDialogOGL : public wxDialog
void ReloadShaderClick(wxCommandEvent& event);
void EditShaderClick(wxCommandEvent& event);
void GeneralSettingsChanged(wxCommandEvent& event);
void AdvancedSettingsChanged(wxCommandEvent& event);
void AdvancedSettingsChanged(wxCommandEvent& event);
void CloseWindow();
};
#endif // _OGL_CONFIGDIALOG_H_

View File

@ -67,7 +67,7 @@ Make AA apply instantly during gameplay if possible
GFXConfigDialogOGL *m_ConfigFrame = NULL;
#include "Debugger/Debugger.h"
GFXDebuggerOGL *m_DebuggerFrame = NULL;
#endif
#endif // HAVE_WX
#include "Config.h"
#include "LookUpTables.h"
@ -97,6 +97,8 @@ GFXDebuggerOGL *m_DebuggerFrame = NULL;
SVideoInitialize g_VideoInitialize;
PLUGIN_GLOBALS* globals = NULL;
bool allowConfigShow = true;
// Logging
int GLScissorX, GLScissorY, GLScissorW, GLScissorH;
@ -108,6 +110,10 @@ static Common::Event s_swapResponseEvent;
static volatile u32 s_efbAccessRequested = false;
static Common::Event s_efbResponseEvent;
#if defined(HAVE_WX) && HAVE_WX
#endif // HAVE_WX
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
@ -169,13 +175,17 @@ void DllDebugger(HWND _hParent, bool Show) { }
void DllConfig(HWND _hParent)
{
#if defined(HAVE_WX) && HAVE_WX
if (!m_ConfigFrame)
m_ConfigFrame = new GFXConfigDialogOGL(GetParentedWxWindow(_hParent));
else if (!m_ConfigFrame->GetParent()->IsShown())
m_ConfigFrame->Close(true);
//if (!m_ConfigFrame)
if (allowConfigShow) // Prevent user to show more than 1 config window at same time
{
m_ConfigFrame = new GFXConfigDialogOGL(GetParentedWxWindow(_hParent));
//else if (!m_ConfigFrame->GetParent()->IsShown())
// m_ConfigFrame->Close(true);
#if defined(_WIN32)
// Search for avaliable resolutions
DWORD iModeNum = 0;
@ -294,13 +304,16 @@ void DllConfig(HWND _hParent)
}
// Only allow one open at a time
if (!m_ConfigFrame->IsShown())
{
//if (!m_ConfigFrame->IsShown())
//{
allowConfigShow = false;
m_ConfigFrame->CreateGUIControls();
m_ConfigFrame->ShowModal();
}
else
m_ConfigFrame->Hide();
allowConfigShow = m_ConfigFrame->ShowModal() == 1 ? true : false;
}
//}
//else
// m_ConfigFrame->Hide();
#endif
}