Wiimote plugin cleanup & linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3677 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
c921fe1c13
commit
52438f1dc7
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@ -29,10 +29,10 @@
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#include "EmuDefinitions.h" // for joyinfo
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// Change Joystick
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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/* Function: When changing the joystick we save and load the settings and update the PadMapping
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and PadState array. PadState[].joy is the gamepad handle that is used to access the pad throughout
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the plugin. Joyinfo[].joy is only used the first time the pads are checked. */
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/* Function: When changing the joystick we save and load the settings and
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update the PadMapping and PadState array. PadState[].joy is the gamepad
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handle that is used to access the pad throughout the plugin. Joyinfo[].joy
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is only used the first time the pads are checked. */
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void WiimotePadConfigDialog::DoChangeJoystick()
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{
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// Close the current pad, unless it's used by another slot
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@ -61,10 +61,10 @@ void WiimotePadConfigDialog::PadOpen(int Open) // Open for slot 1, 2, 3 or 4
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INFO_LOG(CONSOLE, "Update the Slot %i handle to Id %i\n", Page, WiiMoteEmu::PadMapping[Open].ID);
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WiiMoteEmu::PadState[Open].joy = SDL_JoystickOpen(WiiMoteEmu::PadMapping[Open].ID);
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}
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void WiimotePadConfigDialog::PadClose(int Close) // Close for slot 1, 2, 3 or 4
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void WiimotePadConfigDialog::PadClose(int _Close) // Close for slot 1, 2, 3 or 4
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{
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if (SDL_JoystickOpened(WiiMoteEmu::PadMapping[Close].ID)) SDL_JoystickClose(WiiMoteEmu::PadState[Close].joy);
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WiiMoteEmu::PadState[Close].joy = NULL;
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if (SDL_JoystickOpened(WiiMoteEmu::PadMapping[_Close].ID)) SDL_JoystickClose(WiiMoteEmu::PadState[_Close].joy);
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WiiMoteEmu::PadState[_Close].joy = NULL;
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}
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void WiimotePadConfigDialog::DoChangeDeadZone(bool Left)
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@ -88,12 +88,9 @@ void WiimotePadConfigDialog::DoChangeDeadZone(bool Left)
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m_bmpDeadZoneRightIn[Page]->Refresh();
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}
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}
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//////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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// Change settings
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Set the button text for all four Wiimotes
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void WiimotePadConfigDialog::SetButtonTextAll(int id, char text[128])
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@ -120,7 +117,6 @@ void WiimotePadConfigDialog::SaveButtonMappingAll(int Slot)
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}
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// Set dialog items from saved values
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void WiimotePadConfigDialog::UpdateGUIButtonMapping(int controller)
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{
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// Temporary storage
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@ -206,7 +202,7 @@ void WiimotePadConfigDialog::UpdateGUIButtonMapping(int controller)
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/* Populate the PadMapping array with the dialog items settings (for example
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selected joystick, enabled or disabled status and so on) */
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void WiimotePadConfigDialog::SaveButtonMapping(int controller, bool DontChangeId, int FromSlot)
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{
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// Temporary storage
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@ -314,18 +310,18 @@ void WiimotePadConfigDialog::SaveKeyboardMapping(int Controller, int Id, int Key
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}
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// Replace the harder to understand -1 with "" for the sake of user friendliness
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void WiimotePadConfigDialog::ToBlank(bool ToBlank)
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void WiimotePadConfigDialog::ToBlank(bool _ToBlank)
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{
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if (!ControlsCreated) return;
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for (int j = 0; j < 1; j++)
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{
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if(ToBlank)
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if(_ToBlank)
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{
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for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
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#ifndef _WIN32
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if(GetButtonText(i, j).ToAscii() == "-1") SetButtonText(i, "", j);
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if(GetButtonText(i, j).ToAscii() == "-1")
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SetButtonText(i, (char *)"", j);
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#else
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if(GetButtonText(i, j) == "-1") SetButtonText(i, "", j);
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#endif
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@ -333,11 +329,11 @@ void WiimotePadConfigDialog::ToBlank(bool ToBlank)
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else
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{
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for(int i = IDB_ANALOG_LEFT_X; i <= IDB_TRIGGER_R; i++)
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if(GetButtonText(i, j).IsEmpty()) SetButtonText(i, "-1", j);
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if(GetButtonText(i, j).IsEmpty())
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SetButtonText(i, (char *)"-1", j);
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}
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}
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}
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//////////////////////////////////////
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@ -441,25 +437,24 @@ wxString WiimotePadConfigDialog::GetButtonText(int id, int _Page)
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}
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//////////////////////////////////////////////////////////////////////////////////////////
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// Configure button mapping
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// ¯¯¯¯¯¯¯¯¯¯
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// Wait for button press
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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/* Loop or timer: There are basically two ways to do this. With a while() or for() loop, or with a
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timer. The downside with the while() or for() loop is that there is no way to stop it if the user
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should select to configure another button while we are still in an old loop. What will happen then
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is that we start another parallel loop (at least in Windows) that blocks the old loop. And our only
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option to wait for the old loop to finish is with a new loop, and that will block the old loop for as
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long as it's going on. Therefore a timer is easier to control. */
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/* Loop or timer: There are basically two ways to do this. With a while() or
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for() loop, or with a timer. The downside with the while() or for() loop is
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that there is no way to stop it if the user should select to configure
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another button while we are still in an old loop. What will happen then is
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that we start another parallel loop (at least in Windows) that blocks the
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old loop. And our only option to wait for the old loop to finish is with a
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new loop, and that will block the old loop for as long as it's going
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on. Therefore a timer is easier to control. */
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void WiimotePadConfigDialog::GetButtons(wxCommandEvent& event)
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{
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DoGetButtons(event.GetId());
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}
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void WiimotePadConfigDialog::DoGetButtons(int GetId)
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void WiimotePadConfigDialog::DoGetButtons(int _GetId)
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{
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// =============================================
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// Collect the starting values
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@ -473,11 +468,11 @@ void WiimotePadConfigDialog::DoGetButtons(int GetId)
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int TriggerType = WiiMoteEmu::PadMapping[Controller].triggertype;
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// Collect the accepted buttons for this slot
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bool LeftRight = (GetId == IDB_TRIGGER_L || GetId == IDB_TRIGGER_R);
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bool LeftRight = (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R);
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bool Axis = (GetId >= IDB_ANALOG_LEFT_X && GetId <= IDB_TRIGGER_R)
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bool Axis = (_GetId >= IDB_ANALOG_LEFT_X && _GetId <= IDB_TRIGGER_R)
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// Don't allow SDL axis input for the shoulder buttons if XInput is selected
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&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (GetId == IDB_TRIGGER_L || GetId == IDB_TRIGGER_R) );
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&& !(TriggerType == InputCommon::CTL_TRIGGER_XINPUT && (_GetId == IDB_TRIGGER_L || _GetId == IDB_TRIGGER_R) );
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bool XInput = (TriggerType == InputCommon::CTL_TRIGGER_XINPUT);
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@ -501,10 +496,10 @@ void WiimotePadConfigDialog::DoGetButtons(int GetId)
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// =======================
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//INFO_LOG(CONSOLE, "Before (%i) Id:%i %i IsRunning:%i\n",
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// GetButtonWaitingTimer, GetButtonWaitingID, GetId, m_ButtonMappingTimer->IsRunning());
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// GetButtonWaitingTimer, GetButtonWaitingID, _GetId, m_ButtonMappingTimer->IsRunning());
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// If the Id has changed or the timer is not running we should start one
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if( GetButtonWaitingID != GetId || !m_ButtonMappingTimer->IsRunning() )
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if( GetButtonWaitingID != _GetId || !m_ButtonMappingTimer->IsRunning() )
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{
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if(m_ButtonMappingTimer->IsRunning())
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{
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@ -512,26 +507,26 @@ void WiimotePadConfigDialog::DoGetButtons(int GetId)
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GetButtonWaitingTimer = 0;
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// Update the old textbox
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SetButtonText(GetButtonWaitingID, "");
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SetButtonText(GetButtonWaitingID, (char *)"");
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}
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// Save the button Id
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GetButtonWaitingID = GetId;
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GetButtonWaitingID = _GetId;
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// Reset the key in case we happen to have an old one
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g_Pressed = 0;
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// Update the text box
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sprintf(format, "[%d]", Seconds);
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SetButtonText(GetId, format);
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SetButtonText(_GetId, format);
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// Start the timer
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#if wxUSE_TIMER
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m_ButtonMappingTimer->Start( floor((double)(1000 / TimesPerSecond)) );
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#endif
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INFO_LOG(CONSOLE, "Timer Started for Pad:%i GetId:%i\n"
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INFO_LOG(CONSOLE, "Timer Started for Pad:%i _GetId:%i\n"
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"Allowed input is Axis:%i LeftRight:%i XInput:%i Button:%i Hat:%i\n",
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WiiMoteEmu::PadMapping[Controller].ID, GetId,
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WiiMoteEmu::PadMapping[Controller].ID, _GetId,
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Axis, LeftRight, XInput, Button, Hat);
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}
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// Update text
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sprintf(format, "[%d]", TmpTime);
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SetButtonText(GetId, format);
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SetButtonText(_GetId, format);
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/* Debug
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INFO_LOG(CONSOLE, "Keyboard: %i\n", g_Pressed);*/
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{
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Stop = true;
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// Leave a blank mapping
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SetButtonTextAll(GetId, "-1");
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SetButtonTextAll(_GetId, (char *)"-1");
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}
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// If we got a button
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Stop = true;
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// Write the number of the pressed button to the text box
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sprintf(format, "%d", pressed);
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SetButtonTextAll(GetId, format);
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SetButtonTextAll(_GetId, format);
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}
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// Stop the timer
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m_ButtonMappingTimer->Stop();
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GetButtonWaitingTimer = 0;
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/* Update the button mapping for all slots that use this device. (It doesn't make sense to have several slots
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controlled by the same device, but several DirectInput instances of different but identical devices may possible
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have the same id, I don't know. So we have to do this. The user may also have selected the same device for
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several disabled slots. */
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/* Update the button mapping for all slots that use this device. (It
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doesn't make sense to have several slots controlled by the same
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device, but several DirectInput instances of different but identical
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devices may possible have the same id, I don't know. So we have to
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do this. The user may also have selected the same device for several
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disabled slots. */
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SaveButtonMappingAll(Controller);
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INFO_LOG(CONSOLE, "Timer Stopped for Pad:%i GetId:%i\n",
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WiiMoteEmu::PadMapping[Controller].ID, GetId);
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INFO_LOG(CONSOLE, "Timer Stopped for Pad:%i _GetId:%i\n",
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WiiMoteEmu::PadMapping[Controller].ID, _GetId);
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}
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// If we got a bad button
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if(g_Pressed == -1)
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{
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// Update text
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SetButtonTextAll(GetId, "-1");
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SetButtonTextAll(_GetId, (char *)"-1");
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// Notify the user
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wxMessageBox(wxString::Format(wxT(
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@ -625,14 +622,10 @@ void WiimotePadConfigDialog::DoGetButtons(int GetId)
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m_JoyButtonHalfpress[0]->GetValue().c_str(), m_JoyButtonHalfpress[1]->GetValue().c_str(), m_JoyButtonHalfpress[2]->GetValue().c_str(), m_JoyButtonHalfpress[3]->GetValue().c_str()
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);*/
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}
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/////////////////////////////////////////////////////////// Configure button mapping
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//////////////////////////////////////////////////////////////////////////////////////////
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// Show current input status
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// ¯¯¯¯¯¯¯¯¯¯
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// Convert the 0x8000 range values to BoxW and BoxH for the plot
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void WiimotePadConfigDialog::Convert2Box(int &x)
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{
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}
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// Update the input status boxes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void WiimotePadConfigDialog::PadGetStatus()
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{
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//INFO_LOG(CONSOLE, "SDL_WasInit: %i\n", SDL_WasInit(0));
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/* Return if it's not detected. The ID should never be less than zero here, it can only be that
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because of a manual ini file change, but we make that check anway. */
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/* Return if it's not detected. The ID should never be less than zero here,
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it can only be that because of a manual ini file change, but we make
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that check anway. */
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if(WiiMoteEmu::PadMapping[Page].ID < 0 || WiiMoteEmu::PadMapping[Page].ID >= SDL_NumJoysticks())
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{
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m_TStatusLeftIn[Page]->SetLabel(wxT("Not connected"));
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//////////////////////////////////////
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// Analog stick
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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// Set Deadzones perhaps out of function
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//int deadzone = (int)(((float)(128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
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//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(PadMapping[_numPAD].deadzone+1));
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right_y_after = 0;
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}
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// -------------------------------------------
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// Show the adjusted angles in the status box
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// --------------
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// Change 0x8000 to 180
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/*
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float x8000 = 0x8000;
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main_x_after = main_x_after * (x8000 / 180);
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main_y_after = main_y_after * (x8000 / 180);
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*/
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// ---------------------
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// Convert the values to fractions
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float f_x = main_x / 32767.0;
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m_bmpDotLeftOut[Page]->SetPosition(wxPoint(main_x_after, main_y_after));
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m_bmpDotRightIn[Page]->SetPosition(wxPoint(right_x, right_y));
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m_bmpDotRightOut[Page]->SetPosition(wxPoint(right_x_after, right_y_after));
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///////////////////// Analog stick
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//////////////////////////////////////
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// Triggers
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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int TriggerValue = 0;
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// Get the selected keys
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long Left, Right;
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wxT("%03i"), TriggerLeft));
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m_TriggerStatusRx[Page]->SetLabel(wxString::Format(
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wxT("%03i"), TriggerRight));
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///////////////////// Triggers
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}
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// Populate the advanced tab
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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void WiimotePadConfigDialog::UpdatePad(wxTimerEvent& WXUNUSED(event))
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{
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// Show the current status
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@ -28,7 +28,6 @@
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#include "EmuMain.h" // for LoadRecordedMovements()
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#include "EmuSubroutines.h" // for WmRequestStatus
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void WiimoteRecordingConfigDialog::LoadFile()
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{
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INFO_LOG(CONSOLE, "LoadFile()\n");
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m_RecordIRBytesText[i]->Enable(false);
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m_RecordSpeed[i]->Enable(false);
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// ------------------------------------
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// Row 2 Sizers
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// -----------
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sRealRecord[i]->Add(m_RecordButton[i], 0, wxEXPAND | (wxLEFT), 5);
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sRealRecord[i]->Add(m_RecordHotKeySwitch[i], 0, wxEXPAND | (wxLEFT), 5);
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sRealRecord[i]->Add(m_RecordHotKeyWiimote[i], 0, wxEXPAND | (wxLEFT), 2);
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@ -364,8 +361,10 @@ void WiimoteRecordingConfigDialog::ConvertToString()
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TmpTime += StringFromFormat("%05i", Time);
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if (i < ((int)m_vRecording.size() - 1)) TmpTime += ",";
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// Break just short of the IniFile.cpp byte limit so that we don't crash file.Load() the next time.
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// This limit should never be hit because of the recording limit below. I keep it here just in case.
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/* Break just short of the IniFile.cpp byte limit so that we don't
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crash file.Load() the next time. This limit should never be hit
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because of the recording limit below. I keep it here just in
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case. */
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if(TmpStr.length() > (1024*10 - 10) || TmpIR.length() > (1024*10 - 10) || TmpTime.length() > (1024*10 - 10))
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{
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break;
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@ -434,8 +433,8 @@ void WiimoteRecordingConfigDialog::RecordMovement(wxCommandEvent& event)
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else
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{
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m_RecordButton[m_iRecordTo]->SetLabel(wxT("Press +"));
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// This is for usability purposes, it may not be obvious at all that this must be unchecked
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// for the recording to work
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// This is for usability purposes, it may not be obvious at all that
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// this must be unchecked for the recording to work
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for(int i = 0; i < MAX_WIIMOTES; i++)
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m_BasicConfigFrame->m_UseRealWiimote[i]->SetValue(false);
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g_Config.bUseRealWiimote = false;
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@ -513,4 +512,5 @@ void WiimoteRecordingConfigDialog::DoRecordMovement(int _x, int _y, int _z, cons
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ConvertToString();
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UpdateRecordingGUI();
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}
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}
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}
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@ -17,21 +17,19 @@
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// ===================================================
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/* Data reports guide. The different structures location in the Input reports. The ? in
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the IR coordinates is the High coordinates that are four in one byte.
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/* Data reports guide. The different structures location in the Input
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reports. The ? in the IR coordinates is the High coordinates that are four
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in one byte.
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|
||||
0x37: For the data reportingmode 0x37 there are five unused IR bytes in the end (represented)
|
||||
by "..." below, it seems like they can be set to either 0xff or 0x00 without affecting the
|
||||
IR emulation. */
|
||||
// ----------------
|
||||
0x37: For the data reportingmode 0x37 there are five unused IR bytes in the
|
||||
end (represented) by "..." below, it seems like they can be set to either
|
||||
0xff or 0x00 without affecting the IR emulation. */
|
||||
|
||||
/* 0x33
|
||||
[c.left etc] [c.a etc] acc.x y z ir0.x y ? ir1.x y ? ir2.x y ? ir3.x y ?
|
||||
/* 0x33 [c.left etc] [c.a etc] acc.x y z ir0.x y ? ir1.x y ? ir2.x y ? ir3.x y
|
||||
?
|
||||
|
||||
0x37
|
||||
[c.left etc] [c.a etc] acc.x y z ir0.x1 y1 ? x2 y2 ir1.x1 y1 ? x2 y2 ... ext.jx jy ax ay az bt
|
||||
0x37 [c.left etc] [c.a etc] acc.x y z ir0.x1 y1 ? x2 y2 ir1.x1 y1 ? x2 y2
|
||||
... ext.jx jy ax ay az bt
|
||||
|
||||
|
||||
The Data Report's path from here is
|
||||
|
@ -41,9 +39,8 @@
|
|||
WII_IPC_HLE_Device_usb.cpp:
|
||||
CWII_IPC_HLE_Device_usb_oh1_57e_305::SendACLFrame()
|
||||
at that point the message is queued and will be sent by the next
|
||||
CWII_IPC_HLE_Device_usb_oh1_57e_305::Update() */
|
||||
|
||||
// ================
|
||||
CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
|
||||
*/
|
||||
|
||||
#include "pluginspecs_wiimote.h"
|
||||
|
||||
|
@ -61,23 +58,19 @@
|
|||
#include "Encryption.h" // for extension encryption
|
||||
#include "Config.h" // for g_Config
|
||||
|
||||
extern SWiimoteInitialize g_WiimoteInitialize;
|
||||
|
||||
extern SWiimoteInitialize g_WiimoteInitialize;
|
||||
|
||||
namespace WiiMoteEmu
|
||||
{
|
||||
|
||||
//******************************************************************************
|
||||
// Subroutines
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Update the data reporting mode */
|
||||
// ----------------
|
||||
// Update the data reporting mode
|
||||
|
||||
void WmDataReporting(u16 _channelID, wm_data_reporting* dr)
|
||||
{
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, " Set Data reporting mode");
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, " Rumble: %x", dr->rumble);
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, " Continuous: %x", dr->continuous);
|
||||
|
@ -105,14 +98,11 @@ void WmDataReporting(u16 _channelID, wm_data_reporting* dr)
|
|||
|
||||
// WmSendAck(_channelID, WM_DATA_REPORTING);
|
||||
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
|
||||
}
|
||||
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Case 0x30: Core Buttons */
|
||||
// ----------------
|
||||
void SendReportCore(u16 _channelID)
|
||||
{
|
||||
u8 DataFrame[1024];
|
||||
|
@ -134,9 +124,7 @@ void SendReportCore(u16 _channelID)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* 0x31: Core Buttons and Accelerometer */
|
||||
// ----------------
|
||||
void SendReportCoreAccel(u16 _channelID)
|
||||
{
|
||||
u8 DataFrame[1024];
|
||||
|
@ -162,9 +150,7 @@ void SendReportCoreAccel(u16 _channelID)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Case 0x33: Core Buttons and Accelerometer with 12 IR bytes */
|
||||
// ----------------
|
||||
void SendReportCoreAccelIr12(u16 _channelID) {
|
||||
u8 DataFrame[1024];
|
||||
u32 Offset = WriteWmReport(DataFrame, WM_REPORT_CORE_ACCEL_IR12);
|
||||
|
@ -193,9 +179,7 @@ void SendReportCoreAccelIr12(u16 _channelID) {
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Case 0x35: Core Buttons and Accelerometer with 16 Extension Bytes */
|
||||
// ----------------
|
||||
void SendReportCoreAccelExt16(u16 _channelID)
|
||||
{
|
||||
u8 DataFrame[1024];
|
||||
|
@ -225,7 +209,7 @@ void SendReportCoreAccelExt16(u16 _channelID)
|
|||
#if defined(HAVE_WX) && HAVE_WX
|
||||
FillReportClassicExtension(_ext);
|
||||
#endif
|
||||
// Copy _ext to pReport->ext
|
||||
//TODO // Copy _ext to pReport->ext
|
||||
memcpy(&pReport->ext, &_ext, sizeof(_ext));
|
||||
}
|
||||
|
||||
|
@ -240,9 +224,7 @@ void SendReportCoreAccelExt16(u16 _channelID)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Case 0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes */
|
||||
// ----------------
|
||||
void SendReportCoreAccelIr10Ext(u16 _channelID)
|
||||
{
|
||||
u8 DataFrame[1024];
|
||||
|
@ -261,7 +243,7 @@ void SendReportCoreAccelIr10Ext(u16 _channelID)
|
|||
FillReportAcc(pReport->a);
|
||||
FillReportIRBasic(pReport->ir[0], pReport->ir[1]);
|
||||
#endif
|
||||
|
||||
//TODO
|
||||
if(g_Config.iExtensionConnected == EXT_NUNCHUCK)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
|
|
@ -45,9 +45,7 @@ namespace WiiMoteEmu
|
|||
//******************************************************************************
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Test the calculations
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void TiltTest(u8 x, u8 y, u8 z)
|
||||
{
|
||||
int Roll, Pitch, RollAdj, PitchAdj;
|
||||
|
@ -63,13 +61,11 @@ void TiltTest(u8 x, u8 y, u8 z)
|
|||
(_Pitch >= 0) ? StringFromFormat(" %03i", (int)_Pitch).c_str() : StringFromFormat("%04i", (int)_Pitch).c_str());
|
||||
INFO_LOG(CONSOLE, "%s\n", To.c_str());
|
||||
}
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
/* Angles adjustment for the upside down state when both roll and pitch is used. When the absolute values
|
||||
of the angles go over 90° the Wiimote is upside down and these adjustments are needed. */
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Angles adjustment for the upside down state when both roll and pitch is
|
||||
used. When the absolute values of the angles go over 90° the Wiimote is
|
||||
upside down and these adjustments are needed. */
|
||||
void AdjustAngles(float &Roll, float &Pitch)
|
||||
{
|
||||
float OldPitch = Pitch;
|
||||
|
@ -90,12 +86,9 @@ void AdjustAngles(float &Roll, float &Pitch)
|
|||
Roll = -180 - Roll; // -15 to -165
|
||||
}
|
||||
}
|
||||
////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Angles to accelerometer values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z)
|
||||
{
|
||||
// We need radiands for the math functions
|
||||
|
@ -119,21 +112,22 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
|
|||
else
|
||||
{
|
||||
// ====================================================
|
||||
/* This seems to always produce the exact same combination of x, y, z and Roll and Pitch that the
|
||||
real Wiimote produce. There is an unlimited amount of x, y, z combinations for any combination of
|
||||
Roll and Pitch. But if we select a Z from the smallest of the absolute value of cos(Roll) and
|
||||
cos (Pitch) we get the right values. */
|
||||
/* This seems to always produce the exact same combination of x, y, z
|
||||
and Roll and Pitch that the real Wiimote produce. There is an
|
||||
unlimited amount of x, y, z combinations for any combination of Roll
|
||||
and Pitch. But if we select a Z from the smallest of the absolute
|
||||
value of cos(Roll) and cos (Pitch) we get the right values. */
|
||||
// ---------
|
||||
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
|
||||
/* I got these from reversing the calculation in PitchAccelerometerToDegree() in a math program
|
||||
I don't know if we can derive these from some kind of matrix or something */
|
||||
/* I got these from reversing the calculation in
|
||||
PitchAccelerometerToDegree() in a math program I don't know if we
|
||||
can derive these from some kind of matrix or something */
|
||||
float x_num = 2 * tanf(0.5f * _Roll) * z;
|
||||
float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
|
||||
x = - (x_num / x_den);
|
||||
float y_num = 2 * tanf(0.5f * _Pitch) * z;
|
||||
float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
|
||||
y = - (y_num / y_den);
|
||||
// =========================
|
||||
}
|
||||
|
||||
// Multiply with the neutral of z and its g
|
||||
|
@ -156,9 +150,7 @@ void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_
|
|||
_z = iz;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Accelerometer to roll and pitch angles
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
float AccelerometerToG(float Current, float Neutral, float G)
|
||||
{
|
||||
float _G = (Current - Neutral) / G;
|
||||
|
@ -208,11 +200,7 @@ void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, in
|
|||
// IR data functions
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the basic 10 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2DotsBasic(u8 *Data)
|
||||
{
|
||||
struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
|
||||
|
@ -252,9 +240,7 @@ void IRData2DotsBasic(u8 *Data)
|
|||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the extented 12 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2Dots(u8 *Data)
|
||||
{
|
||||
struct SDot* Dot = g_Wiimote_kbd.IR.Dot;
|
||||
|
@ -284,12 +270,9 @@ void IRData2Dots(u8 *Data)
|
|||
ReorderIRDots();
|
||||
IRData2Distance();
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Reorder the IR dots according to their x-axis value
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void ReorderIRDots()
|
||||
{
|
||||
// Create a shortcut
|
||||
|
@ -320,12 +303,9 @@ void ReorderIRDots()
|
|||
Dot[i].Order = order;
|
||||
}
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Calculate dot positions from the extented 12 byte IR data
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void IRData2Distance()
|
||||
{
|
||||
// Create a shortcut
|
||||
|
@ -355,7 +335,6 @@ void IRData2Distance()
|
|||
// Save the distance
|
||||
g_Wiimote_kbd.IR.Distance = (int)sqrt((float)(xd*xd) + (float)(yd*yd));
|
||||
}
|
||||
////////////////////////////////
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
|
|
|
@ -38,9 +38,7 @@ extern SWiimoteInitialize g_WiimoteInitialize;
|
|||
namespace WiiMoteEmu
|
||||
{
|
||||
|
||||
// ===================================================
|
||||
/* Bit shift conversions */
|
||||
// -------------
|
||||
u32 convert24bit(const u8* src) {
|
||||
return (src[0] << 16) | (src[1] << 8) | src[2];
|
||||
}
|
||||
|
@ -48,12 +46,9 @@ u32 convert24bit(const u8* src) {
|
|||
u16 convert16bit(const u8* src) {
|
||||
return (src[0] << 8) | src[1];
|
||||
}
|
||||
// ==============
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
|
||||
// ----------------
|
||||
void GetMousePos(float& x, float& y)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
@ -72,10 +67,8 @@ void GetMousePos(float& x, float& y)
|
|||
float XOffset = 0, YOffset = 0;
|
||||
float PictureWidth = WinWidth, PictureHeight = WinHeight;
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
/* Calculate the actual picture size and location */
|
||||
// Output: PictureWidth, PictureHeight, XOffset, YOffset
|
||||
// ------------------
|
||||
if (g_Config.bKeepAR43 || g_Config.bKeepAR169)
|
||||
{
|
||||
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
||||
|
@ -84,55 +77,38 @@ void GetMousePos(float& x, float& y)
|
|||
// Check if height or width is the limiting factor. If ratio > 1 the picture is to wide and have to limit the width.
|
||||
if (Ratio > 1)
|
||||
{
|
||||
// ------------------------------------------------
|
||||
// Calculate the new width and height for glViewport, this is not the actual size of either the picture or the screen
|
||||
// ----------------
|
||||
PictureWidth = WinWidth / Ratio;
|
||||
// --------------------
|
||||
|
||||
// ------------------------------------------------
|
||||
// Calculate the new X offset
|
||||
// ----------------
|
||||
|
||||
// Move the left of the picture to the middle of the screen
|
||||
XOffset = XOffset + WinWidth / 2.0f;
|
||||
// Then remove half the picture height to move it to the horizontal center
|
||||
XOffset = XOffset - PictureWidth / 2.0f;
|
||||
// --------------------
|
||||
}
|
||||
// The window is to high, we have to limit the height
|
||||
else
|
||||
{
|
||||
// ------------------------------------------------
|
||||
// Calculate the new width and height for glViewport, this is not the actual size of either the picture or the screen
|
||||
// ----------------
|
||||
// Invert the ratio to make it > 1
|
||||
Ratio = 1.0f / Ratio;
|
||||
PictureHeight = WinHeight / Ratio;
|
||||
// --------------------
|
||||
|
||||
// ------------------------------------------------
|
||||
|
||||
// Calculate the new Y offset
|
||||
// ----------------
|
||||
// Move the top of the picture to the middle of the screen
|
||||
YOffset = YOffset + WinHeight / 2.0f;
|
||||
// Then remove half the picture height to move it to the vertical center
|
||||
YOffset = YOffset - PictureHeight / 2.0f;
|
||||
// --------------------
|
||||
}
|
||||
// Logging
|
||||
/*
|
||||
// Console::ClearScreen();
|
||||
INFO_LOG(CONSOLE, "Screen Width:%4.0f Height:%4.0f Ratio:%1.2f\n", WinWidth, WinHeight, Ratio);
|
||||
INFO_LOG(CONSOLE, "Picture Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f\n", PictureWidth, PictureHeight, YOffset, XOffset);
|
||||
INFO_LOG(CONSOLE, "----------------------------------------------------------------\n");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Screen Width:%4.0f Height:%4.0f Ratio:%1.2f\n", WinWidth, WinHeight, Ratio);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Picture Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f\n", PictureWidth, PictureHeight, YOffset, XOffset);
|
||||
*/
|
||||
}
|
||||
// -------------------------------------
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
/* Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10. */
|
||||
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
||||
// Output: PictureWidth, PictureHeight, XOffset, YOffset
|
||||
// ------------------
|
||||
if ((g_Config.bKeepAR43 || g_Config.bKeepAR169) && g_Config.bCrop)
|
||||
{
|
||||
float Ratio = g_Config.bKeepAR43 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
|
||||
|
@ -149,41 +125,31 @@ void GetMousePos(float& x, float& y)
|
|||
XOffset = float(XOffset - (IncreasedWidth / 2.0));
|
||||
YOffset = float(YOffset - (IncreasedHeight / 2.0));
|
||||
|
||||
// Logging
|
||||
/*
|
||||
INFO_LOG(CONSOLE, "Crop Ratio:%1.2f IncrWidth:%3.0f IncrHeight:%3.0f\n", Ratio, IncreasedWidth, IncreasedHeight);
|
||||
INFO_LOG(CONSOLE, "Picture Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f\n", PictureWidth, PictureHeight, YOffset, XOffset);
|
||||
INFO_LOG(CONSOLE, "----------------------------------------------------------------\n");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Crop Ratio:%1.2f IncrWidth:%3.0f IncrHeight:%3.0f\n", Ratio, IncreasedWidth, IncreasedHeight);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Picture Width:%4.1f Height:%4.1f YOffset:%4.0f XOffset:%4.0f\n", PictureWidth, PictureHeight, YOffset, XOffset);
|
||||
*/
|
||||
}
|
||||
// -------------------------------------
|
||||
|
||||
|
||||
// Return the mouse position as a fraction of one, inside the picture, with (0.0, 0.0) being the upper left corner of the picture
|
||||
x = ((float)point.x - XOffset) / PictureWidth;
|
||||
y = ((float)point.y - YOffset) / PictureHeight;
|
||||
|
||||
// ----------------------------------------------------------
|
||||
// Logging
|
||||
// -------------
|
||||
/*
|
||||
INFO_LOG(CONSOLE, "GetCursorPos: %i %i\n", point.x, point.y);
|
||||
INFO_LOG(CONSOLE, "GetClientRect: %i %i %i %i\n", Rect.left, Rect.right, Rect.top, Rect.bottom);
|
||||
INFO_LOG(CONSOLE, "Position X:%1.2f Y:%1.2f\n", x, y);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "GetCursorPos: %i %i\n", point.x, point.y);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "GetClientRect: %i %i %i %i\n", Rect.left, Rect.right, Rect.top, Rect.bottom);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Position X:%1.2f Y:%1.2f\n", x, y);
|
||||
*/
|
||||
// ---------------------------
|
||||
|
||||
|
||||
#else
|
||||
// TODO fix on linux
|
||||
x = 0.5f;
|
||||
y = 0.5f;
|
||||
#endif
|
||||
}
|
||||
// ==============
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Homebrew encryption for 16 byte zero keys. */
|
||||
// ----------------
|
||||
void CryptBuffer(u8* _buffer, u8 _size)
|
||||
{
|
||||
for (int i=0; i<_size; i++)
|
||||
|
@ -198,41 +164,33 @@ void WriteCrypted16(u8* _baseBlock, u16 _address, u16 _value)
|
|||
CryptBuffer((u8*)&cryptedValue, sizeof(u16));
|
||||
|
||||
*(u16*)(_baseBlock + _address) = cryptedValue;
|
||||
//PanicAlert("Converted %04x to %04x", _value, cryptedValue);
|
||||
}
|
||||
// ================
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Calculate Extenstion Regisister Calibration Checksum */
|
||||
// This function is not currently used, it's just here to show how the values in EmuDefinitions.h are calculated.
|
||||
// ----------------
|
||||
// This function is not currently used, it's just here to show how the values
|
||||
// in EmuDefinitions.h are calculated.
|
||||
void GetCalibrationChecksum()
|
||||
{
|
||||
u8 sum = 0;
|
||||
for (int i = 0; i < sizeof(nunchuck_calibration) - 2; i++)
|
||||
for (u32 i = 0; i < sizeof(nunchuck_calibration) - 2; i++)
|
||||
sum += nunchuck_calibration[i];
|
||||
u8 Check1 = sum + 0x55;
|
||||
u8 Check2 = sum + 0xaa;
|
||||
INFO_LOG(CONSOLE, "0x%02x 0x%02x", Check1, Check2);
|
||||
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "0x%02x 0x%02x", (sum + 0x55), (sum + 0xaa));
|
||||
}
|
||||
// ================
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Load pre-recorded movements */
|
||||
// ----------------
|
||||
void LoadRecordedMovements()
|
||||
{
|
||||
INFO_LOG(CONSOLE, "LoadRecordedMovements()\n");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "LoadRecordedMovements()\n");
|
||||
|
||||
IniFile file;
|
||||
file.Load(FULL_CONFIG_DIR "WiimoteMovement.ini");
|
||||
|
||||
for(int i = 0; i < RECORDING_ROWS; i++)
|
||||
{
|
||||
// Logging
|
||||
//INFO_LOG(CONSOLE, "Recording%i ", i + 1);
|
||||
//INFO_LOG(WII_IPC_WIIMOTE, "Recording%i ", i + 1);
|
||||
|
||||
// Temporary storage
|
||||
int iTmp;
|
||||
|
@ -276,12 +234,11 @@ void LoadRecordedMovements()
|
|||
Tmp.y = atoi(StrY.c_str());
|
||||
Tmp.z = atoi(StrZ.c_str());
|
||||
|
||||
// ---------------------------------
|
||||
// Go to next set of IR values
|
||||
// ---------
|
||||
// If there is no IR data saving we fill the array with zeroes. This should only be able to occur from manual ini editing
|
||||
// but we check for it anyway
|
||||
if (TmpIRBytes == 0) for(int i = 0; i < 12; i++) Tmp.IR[i] = 0;
|
||||
|
||||
// If there is no IR data saving we fill the array with
|
||||
// zeroes. This should only be able to occur from manual ini
|
||||
// editing but we check for it anyway
|
||||
for(int ii = 0; ii < TmpIRBytes; ii++)
|
||||
{
|
||||
if(TmpIR.length() < (u32)(k + i + TmpIRBytes)) continue; // Safety check
|
||||
|
@ -291,7 +248,6 @@ void LoadRecordedMovements()
|
|||
Tmp.IR[ii] = (u8)TmpU32;
|
||||
}
|
||||
if (TmpIRBytes == 10) k += (10*2 + 1); else k += (12*2 + 1);
|
||||
// ---------------------
|
||||
|
||||
// Go to next set of time values
|
||||
double Time = (double)atoi(TmpTime.substr(l, 5).c_str());
|
||||
|
@ -301,13 +257,11 @@ void LoadRecordedMovements()
|
|||
// Save the values
|
||||
VRecording.at(i).Recording.push_back(Tmp);
|
||||
|
||||
// ---------------------------------
|
||||
// Log results
|
||||
// ---------
|
||||
/*INFO_LOG(CONSOLE, "Time:%f\n", Tmp.Time);
|
||||
/*INFO_LOG(WII_IPC_WIIMOTE, "Time:%f\n", Tmp.Time);
|
||||
std::string TmpIRLog = ArrayToString(Tmp.IR, TmpIRBytes, 0, 30);
|
||||
INFO_LOG(CONSOLE, "IR: %s\n", TmpIRLog.c_str());
|
||||
INFO_LOG(CONSOLE, "\n");*/
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "IR: %s\n", TmpIRLog.c_str());
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "\n");*/
|
||||
}
|
||||
|
||||
// Get HotKey
|
||||
|
@ -320,24 +274,20 @@ void LoadRecordedMovements()
|
|||
int TmpPlaybackSpeed; file.Get(SaveName.c_str(), "PlaybackSpeed", &TmpPlaybackSpeed, -1);
|
||||
VRecording.at(i).PlaybackSpeed = TmpPlaybackSpeed;
|
||||
|
||||
// ---------------------------------
|
||||
// Logging
|
||||
// ---------
|
||||
/*std::string TmpIRLog;
|
||||
if(TmpIRBytes > 0 && VRecording.size() > i)
|
||||
TmpIRLog = ArrayToString(VRecording.at(i).Recording.at(0).IR, TmpIRBytes, 0, 30);
|
||||
else
|
||||
TmpIRLog = "";
|
||||
|
||||
INFO_LOG(CONSOLE, "Size:%i HotKey:%i PlSpeed:%i IR:%s X:%i Y:%i Z:%i\n",
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Size:%i HotKey:%i PlSpeed:%i IR:%s X:%i Y:%i Z:%i\n",
|
||||
VRecording.at(i).Recording.size(), VRecording.at(i).HotKeyWiimote, VRecording.at(i).PlaybackSpeed,
|
||||
TmpIRLog.c_str(),
|
||||
VRecording.at(i).Recording.at(0).x, VRecording.at(i).Recording.at(0).y, VRecording.at(i).Recording.at(0).z
|
||||
);*/
|
||||
// ---------------------
|
||||
}
|
||||
}
|
||||
// ================
|
||||
|
||||
// Update the accelerometer neutral values
|
||||
void UpdateEeprom()
|
||||
|
@ -349,7 +299,7 @@ void UpdateEeprom()
|
|||
g_wm.cal_g.y = g_Eeprom[27] - g_Eeprom[24];
|
||||
g_wm.cal_g.z = g_Eeprom[28] - g_Eeprom[24];
|
||||
|
||||
INFO_LOG(CONSOLE, "\nUpdateEeprom: %i %i %i\n",
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "\nUpdateEeprom: %i %i %i\n",
|
||||
WiiMoteEmu::g_Eeprom[22], WiiMoteEmu::g_Eeprom[23], WiiMoteEmu::g_Eeprom[28]);
|
||||
|
||||
if(g_Config.iExtensionConnected == EXT_NUNCHUCK)
|
||||
|
@ -367,7 +317,7 @@ void UpdateEeprom()
|
|||
g_nu.jy.min = g_RegExt[0x2c];
|
||||
g_nu.jy.center = g_RegExt[0x2d];
|
||||
|
||||
INFO_LOG(CONSOLE, "UpdateNunchuck: %i %i %i %i %i\n\n",
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "UpdateNunchuck: %i %i %i %i %i\n\n",
|
||||
WiiMoteEmu::g_RegExt[0x2a], WiiMoteEmu::g_RegExt[0x2d],
|
||||
WiiMoteEmu::g_RegExt[0x20], WiiMoteEmu::g_RegExt[0x21], WiiMoteEmu::g_RegExt[0x26]);
|
||||
}
|
||||
|
@ -390,7 +340,7 @@ void UpdateEeprom()
|
|||
g_ClassicContCalibration.Tl.neutral = g_RegExt[0x2c];
|
||||
g_ClassicContCalibration.Tr.neutral = g_RegExt[0x2d];
|
||||
|
||||
INFO_LOG(CONSOLE, "UpdateCC: %i %i %i %i %i\n\n",
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "UpdateCC: %i %i %i %i %i\n\n",
|
||||
WiiMoteEmu::g_RegExt[0x2a], WiiMoteEmu::g_RegExt[0x2d],
|
||||
WiiMoteEmu::g_RegExt[0x20], WiiMoteEmu::g_RegExt[0x21], WiiMoteEmu::g_RegExt[0x26]);
|
||||
}
|
||||
|
@ -401,14 +351,14 @@ void UpdateEeprom()
|
|||
// Calculate checksum for the nunchuck calibration. The last two bytes.
|
||||
void ExtensionChecksum(u8 * Calibration)
|
||||
{
|
||||
u8 sum = 0; u8 Byte15, Byte16;
|
||||
for (int i = 0; i < sizeof(Calibration) - 2; i++)
|
||||
u8 sum = 0; //u8 Byte15, Byte16;
|
||||
for (u32 i = 0; i < sizeof(Calibration) - 2; i++)
|
||||
{
|
||||
sum += Calibration[i];
|
||||
printf("Plus 0x%02x\n", Calibration[i]);
|
||||
}
|
||||
Byte15 = sum + 0x55; // Byte 15
|
||||
Byte16 = sum + 0xaa; // Byte 16
|
||||
// Byte15 = sum + 0x55; // Byte 15
|
||||
// Byte16 = sum + 0xaa; // Byte 16
|
||||
}
|
||||
|
||||
// Set initial valuesm this done both in Init and Shutdown
|
||||
|
@ -460,15 +410,13 @@ void SetDefaultExtensionRegistry()
|
|||
memcpy(g_RegExt + 0xfa, gh3glp_id, sizeof(gh3glp_id));
|
||||
}
|
||||
|
||||
INFO_LOG(CONSOLE, "\nSetDefaultExtensionRegistry()\n\n");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "\nSetDefaultExtensionRegistry()\n\n");
|
||||
|
||||
UpdateEeprom();
|
||||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Write initial values to Eeprom and registers. */
|
||||
// ----------------
|
||||
void Initialize()
|
||||
{
|
||||
if (g_EmulatedWiiMoteInitialized) return;
|
||||
|
@ -476,14 +424,15 @@ void Initialize()
|
|||
// Reset variables
|
||||
ResetVariables();
|
||||
|
||||
// Write default Eeprom data to g_Eeprom[], this may be overwritten by WiiMoteReal::Initialize()
|
||||
// after this function.
|
||||
// Write default Eeprom data to g_Eeprom[], this may be overwritten by
|
||||
// WiiMoteReal::Initialize() after this function.
|
||||
memset(g_Eeprom, 0, WIIMOTE_EEPROM_SIZE);
|
||||
memcpy(g_Eeprom, EepromData_0, sizeof(EepromData_0));
|
||||
memcpy(g_Eeprom + 0x16D0, EepromData_16D0, sizeof(EepromData_16D0));
|
||||
|
||||
/* Populate joyinfo for all attached devices and do g_Config.Load() if the configuration window is
|
||||
not already open, if it's already open we continue with the settings we have */
|
||||
/* Populate joyinfo for all attached devices and do g_Config.Load() if the
|
||||
configuration window is not already open, if it's already open we
|
||||
continue with the settings we have */
|
||||
if(!g_FrameOpen)
|
||||
{
|
||||
Search_Devices(joyinfo, NumPads, NumGoodPads);
|
||||
|
@ -498,15 +447,15 @@ void Initialize()
|
|||
// Load pre-recorded movements
|
||||
LoadRecordedMovements();
|
||||
|
||||
/* The Nuncheck extension ID for homebrew applications that use the zero key. This writes 0x0000
|
||||
in encrypted form (0xfefe) to 0xfe in the extension register. */
|
||||
/* The Nuncheck extension ID for homebrew applications that use the zero
|
||||
key. This writes 0x0000 in encrypted form (0xfefe) to 0xfe in the
|
||||
extension register. */
|
||||
//WriteCrypted16(g_RegExt, 0xfe, 0x0000); // Fully inserted Nunchuk
|
||||
|
||||
// I forgot what these were for? Is this the zero key encrypted 0xa420?
|
||||
// g_RegExt[0xfd] = 0x1e;
|
||||
// g_RegExt[0xfc] = 0x9a;
|
||||
}
|
||||
// ================
|
||||
|
||||
|
||||
void DoState(PointerWrap &p)
|
||||
|
@ -542,24 +491,24 @@ void DoState(PointerWrap &p)
|
|||
p.Do(g_ClassicContExt);
|
||||
}
|
||||
|
||||
/* This is not needed if we call FreeLibrary() when we stop a game, but if it's not called we need to reset
|
||||
these variables. */
|
||||
/* This is not needed if we call FreeLibrary() when we stop a game, but if it's
|
||||
not called we need to reset these variables. */
|
||||
void Shutdown(void)
|
||||
{
|
||||
INFO_LOG(CONSOLE, "ShutDown\n");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "ShutDown\n");
|
||||
|
||||
ResetVariables();
|
||||
|
||||
/* Close all devices carefully. We must check that we are not accessing any undefined
|
||||
vector elements or any bad devices */
|
||||
/* Close all devices carefully. We must check that we are not accessing any
|
||||
undefined vector elements or any bad devices */
|
||||
for (int i = 0; i < 1; i++)
|
||||
{
|
||||
if (PadMapping[i].enabled && joyinfo.size() > (u32)PadMapping[i].ID)
|
||||
if (joyinfo.at(PadMapping[i].ID).Good)
|
||||
{
|
||||
INFO_LOG(CONSOLE, "ShutDown: %i\n", PadState[i].joy);
|
||||
/* SDL_JoystickClose() crashes for some reason so I avoid this for now, SDL_Quit() should
|
||||
close the pads to I think */
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "ShutDown: %i\n", PadState[i].joy);
|
||||
/* SDL_JoystickClose() crashes for some reason so I avoid this
|
||||
for now, SDL_Quit() should close the pads to I think */
|
||||
//if(SDL_JoystickOpened(PadMapping[i].ID)) SDL_JoystickClose(PadState[i].joy);
|
||||
//PadState[i].joy = NULL;
|
||||
}
|
||||
|
@ -575,12 +524,11 @@ void Shutdown(void)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* An ack delay of 1 was not small enough, but 2 seemed to work, that was about between 20 ms and
|
||||
100 ms in my case in Zelda - TP. You may have to increase this value for other things to work, for
|
||||
example in the wpad demo I had to set it to at least 3 for the Sound to be able to turned on (I have
|
||||
an update rate of around 150 fps in the wpad demo) */
|
||||
// ----------------
|
||||
/* An ack delay of 1 was not small enough, but 2 seemed to work, that was about
|
||||
between 20 ms and 100 ms in my case in Zelda - TP. You may have to increase
|
||||
this value for other things to work, for example in the wpad demo I had to
|
||||
set it to at least 3 for the Sound to be able to turned on (I have an update
|
||||
rate of around 150 fps in the wpad demo) */
|
||||
void CreateAckDelay(u8 _ChannelID, u16 _ReportID)
|
||||
{
|
||||
// Settings
|
||||
|
@ -610,27 +558,24 @@ void CheckAckDelay()
|
|||
}
|
||||
AckDelay.at(i).Delay--;
|
||||
|
||||
//INFO_LOG(CONSOLE, "%i 0x%04x 0x%02x", i, AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID);
|
||||
//INFO_LOG(WII_IPC_WIIMOTE, "%i 0x%04x 0x%02x", i, AckDelay.at(i).ChannelID, AckDelay.at(i).ReportID);
|
||||
}
|
||||
}
|
||||
}
|
||||
// ================
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* This function produce Wiimote Input, i.e. reports from the Wiimote in response
|
||||
to Output from the Wii. */
|
||||
// ----------------
|
||||
/* This function produce Wiimote Input, i.e. reports from the Wiimote in
|
||||
response to Output from the Wii. */
|
||||
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
//INFO_LOG(CONSOLE, "Emu InterruptChannel\n");
|
||||
//INFO_LOG(WII_IPC_WIIMOTE, "Emu InterruptChannel\n");
|
||||
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, "=============================================================");
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, "Wiimote_Input");
|
||||
const u8* data = (const u8*)_pData;
|
||||
|
||||
/* Debugging. We have not yet decided how much of 'data' we will use, it's not determined
|
||||
by sizeof(data). We have to determine it by looking at the data cases. */
|
||||
/* Debugging. We have not yet decided how much of 'data' we will use, it's
|
||||
not determined by sizeof(data). We have to determine it by looking at
|
||||
the data cases. */
|
||||
InterruptDebugging(true, data);
|
||||
|
||||
hid_packet* hidp = (hid_packet*) data;
|
||||
|
@ -645,19 +590,23 @@ void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
wm_report* sr = (wm_report*)hidp->data;
|
||||
HidOutputReport(_channelID, sr);
|
||||
|
||||
/* This is the 0x22 answer to all Inputs. In most games it didn't matter
|
||||
if it was written before or after HidOutputReport(), but Wii Sports
|
||||
and Mario Galaxy would stop working if it was placed before
|
||||
HidOutputReport(). Zelda - TP is even more sensitive and require
|
||||
a delay after the Input for the Nunchuck to work. It seemed to be
|
||||
enough to delay only the Nunchuck registry reads and writes but
|
||||
for now I'm delaying all inputs. Both for status changes and Eeprom
|
||||
and registry reads and writes. */
|
||||
/* This is the 0x22 answer to all Inputs. In most games it
|
||||
didn't matter if it was written before or after
|
||||
HidOutputReport(), but Wii Sports and Mario Galaxy would
|
||||
stop working if it was placed before
|
||||
HidOutputReport(). Zelda - TP is even more sensitive and
|
||||
require a delay after the Input for the Nunchuck to
|
||||
work. It seemed to be enough to delay only the Nunchuck
|
||||
registry reads and writes but for now I'm delaying all
|
||||
inputs. Both for status changes and Eeprom and registry
|
||||
reads and writes. */
|
||||
|
||||
// There are no 0x22 replys to these report from the real wiimote from what I could see
|
||||
// Report 0x10 that seems to be only used for rumble, and we don't need to answer that,
|
||||
// also if we do *we should update the 0x22 to have the core keys* otherwise the game will
|
||||
// think we release the key every time it rumbles
|
||||
// There are no 0x22 replys to these report from the real
|
||||
// wiimote from what I could see Report 0x10 that seems to
|
||||
// be only used for rumble, and we don't need to answer
|
||||
// that, also if we do *we should update the 0x22 to have
|
||||
// the core keys* otherwise the game will think we release
|
||||
// the key every time it rumbles
|
||||
if(!(data[1] == WM_READ_DATA && data[2] == 0x00)
|
||||
&& !(data[1] == WM_REQUEST_STATUS)
|
||||
&& !(data[1] == WM_WRITE_SPEAKER_DATA)
|
||||
|
@ -667,7 +616,6 @@ void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
|
||||
PanicAlert("HidInput: HID_TYPE_DATA - param 0x%02x", hidp->type, hidp->param);
|
||||
break;
|
||||
}
|
||||
|
@ -675,26 +623,21 @@ void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(WII_IPC_WIIMOTE,"HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
|
||||
PanicAlert("HidInput: Unknown type 0x%02x and param 0x%02x", hidp->type, hidp->param);
|
||||
break;
|
||||
}
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, "=============================================================");
|
||||
}
|
||||
|
||||
|
||||
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
//INFO_LOG(CONSOLE, "Emu ControlChannel\n");
|
||||
//INFO_LOG(WII_IPC_WIIMOTE, "Emu ControlChannel\n");
|
||||
|
||||
const u8* data = (const u8*)_pData;
|
||||
// Dump raw data
|
||||
{
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Wiimote_ControlChannel");
|
||||
std::string Temp = ArrayToString(data, 0, _Size);
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
INFO_LOG(CONSOLE, "\n%s: ControlChannel: %s\n", Tm().c_str(), Temp.c_str());
|
||||
#endif
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, " Data: %s", Temp.c_str());
|
||||
}
|
||||
|
||||
|
@ -704,12 +647,10 @@ void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
case HID_TYPE_HANDSHAKE:
|
||||
if (hidp->param == HID_PARAM_INPUT)
|
||||
{
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "HID_TYPE_HANDSHAKE - HID_PARAM_INPUT");
|
||||
PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_INPUT");
|
||||
}
|
||||
else
|
||||
{
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "HID_TYPE_HANDSHAKE - HID_PARAM_OUTPUT");
|
||||
PanicAlert("HID_TYPE_HANDSHAKE - HID_PARAM_OUTPUT");
|
||||
}
|
||||
break;
|
||||
|
@ -717,7 +658,6 @@ void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
case HID_TYPE_SET_REPORT:
|
||||
if (hidp->param == HID_PARAM_INPUT)
|
||||
{
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "HID_TYPE_SET_REPORT input");
|
||||
PanicAlert("HID_TYPE_SET_REPORT input");
|
||||
}
|
||||
else
|
||||
|
@ -731,12 +671,10 @@ void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
break;
|
||||
|
||||
case HID_TYPE_DATA:
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "HID_TYPE_DATA %s", hidp->type, hidp->param == HID_PARAM_INPUT ? "input" : "output");
|
||||
PanicAlert("HID_TYPE_DATA %s", hidp->type, hidp->param == HID_PARAM_INPUT ? "input" : "output");
|
||||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
|
||||
PanicAlert("HidControlChannel: Unknown type %x and param %x", hidp->type, hidp->param);
|
||||
break;
|
||||
}
|
||||
|
@ -744,15 +682,14 @@ void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* This is called from Wiimote_Update(). See SystemTimers.cpp for a documentation. I'm
|
||||
not sure exactly how often this function is called but I think it's tied to the frame
|
||||
rate of the game rather than a certain amount of times per second. */
|
||||
// ----------------
|
||||
/* This is called from Wiimote_Update(). See SystemTimers.cpp for a
|
||||
documentation. I'm not sure exactly how often this function is called but I
|
||||
think it's tied to the frame rate of the game rather than a certain amount
|
||||
of times per second. */
|
||||
void Update()
|
||||
{
|
||||
//LOG(WII_IPC_WIIMOTE, "Wiimote_Update");
|
||||
//INFO_LOG(CONSOLE, "Emu Update: %i\n", g_ReportingMode);
|
||||
//INFO_LOG(WII_IPC_WIIMOTE, "Emu Update: %i\n", g_ReportingMode);
|
||||
|
||||
// Check if the pad state should be updated
|
||||
if ((g_Config.Trigger.Type == g_Config.Trigger.TRIGGER || g_Config.Trigger.Type == g_Config.Trigger.ANALOG1 || g_Config.Trigger.Type == g_Config.Trigger.ANALOG2
|
||||
|
@ -781,4 +718,4 @@ void Update()
|
|||
}
|
||||
|
||||
|
||||
} // end of namespace
|
||||
} // end of namespace
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
|
@ -39,9 +40,7 @@ extern SWiimoteInitialize g_WiimoteInitialize;
|
|||
namespace WiiMoteEmu
|
||||
{
|
||||
|
||||
// ===================================================
|
||||
// Fill joyinfo with the current connected devices
|
||||
// ----------------
|
||||
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
|
||||
{
|
||||
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
|
||||
|
@ -66,11 +65,8 @@ bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_N
|
|||
|
||||
return Success;
|
||||
}
|
||||
// ===========================
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Return adjusted input values
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr)
|
||||
{
|
||||
// This has to be changed if multiple Wiimotes are to be supported later
|
||||
|
@ -120,16 +116,11 @@ void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr)
|
|||
}
|
||||
}
|
||||
|
||||
////////////////////////////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Request joystick state
|
||||
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
|
||||
/* Called from: PAD_GetStatus()
|
||||
Input: The virtual device 0, 1, 2 or 3
|
||||
Function: Updates the PadState struct with the current pad status. The input value "controller" is
|
||||
for a virtual controller 0 to 3. */
|
||||
/* Called from: PAD_GetStatus() Input: The virtual device 0, 1, 2 or 3
|
||||
Function: Updates the PadState struct with the current pad status. The input
|
||||
value "controller" is for a virtual controller 0 to 3. */
|
||||
|
||||
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons)
|
||||
{
|
||||
|
@ -182,7 +173,6 @@ void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONT
|
|||
_PadState.Axis.Lx, _PadState.Axis.Ly
|
||||
);*/
|
||||
}
|
||||
////////////////////////////////////////////
|
||||
|
||||
|
||||
} // end of namespace WiiMoteEmu
|
||||
|
|
|
@ -16,11 +16,7 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* HID reports access guide. */
|
||||
// ----------------
|
||||
|
||||
/* 0x10 - 0x1a Output EmuMain.cpp: HidOutputReport()
|
||||
0x10 - 0x14: General
|
||||
|
@ -33,9 +29,6 @@
|
|||
0x10 - 0x1a leads to a 0x22 Input report
|
||||
0x30 - 0x3f Input This file: Update() */
|
||||
|
||||
// ================
|
||||
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
|
@ -46,7 +39,6 @@
|
|||
#include "EmuMain.h" // Local
|
||||
#include "EmuSubroutines.h"
|
||||
#include "Config.h" // for g_Config
|
||||
/////////////////////////////////
|
||||
|
||||
|
||||
extern SWiimoteInitialize g_WiimoteInitialize;
|
||||
|
@ -59,10 +51,10 @@ namespace WiiMoteEmu
|
|||
//******************************************************************************
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Here we process the Output Reports that the Wii sends. Our response will be an Input Report
|
||||
back to the Wii. Input and Output is from the Wii's perspective, Output means data to
|
||||
the Wiimote (from the Wii), Input means data from the Wiimote.
|
||||
/* Here we process the Output Reports that the Wii sends. Our response will be
|
||||
an Input Report back to the Wii. Input and Output is from the Wii's
|
||||
perspective, Output means data to the Wiimote (from the Wii), Input means
|
||||
data from the Wiimote.
|
||||
|
||||
The call browser:
|
||||
|
||||
|
@ -71,10 +63,9 @@ namespace WiiMoteEmu
|
|||
|
||||
The IR lights and speaker enable/disable and mute/unmute values are
|
||||
0x2 = Disable
|
||||
0x6 = Enable */
|
||||
// ----------------
|
||||
0x6 = Enable
|
||||
*/
|
||||
void HidOutputReport(u16 _channelID, wm_report* sr) {
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "HidOutputReport (0x%02x)", sr->channel);
|
||||
std::string Temp;
|
||||
|
||||
|
@ -98,8 +89,8 @@ void HidOutputReport(u16 _channelID, wm_report* sr) {
|
|||
if (!g_Config.bUseRealWiimote || !g_RealWiiMotePresent) WmReadData(_channelID, (wm_read_data*)sr->data);
|
||||
break;
|
||||
|
||||
/* This enables or disables the IR lights, we update the global variable g_IR
|
||||
so that WmRequestStatus() knows about it */
|
||||
/* This enables or disables the IR lights, we update the global variable
|
||||
g_IR so that WmRequestStatus() knows about it */
|
||||
case WM_IR_PIXEL_CLOCK: // 0x13
|
||||
case WM_IR_LOGIC: // 0x1a
|
||||
WARN_LOG(WII_IPC_WIIMOTE, " IR Enable 0x%02x: 0x%02x", sr->channel, sr->data[0]);
|
||||
|
@ -128,18 +119,15 @@ void HidOutputReport(u16 _channelID, wm_report* sr) {
|
|||
break;
|
||||
|
||||
default:
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "HidOutputReport: Unknown channel 0x%02x", sr->channel);
|
||||
PanicAlert("HidOutputReport: Unknown channel 0x%02x", sr->channel);
|
||||
return;
|
||||
}
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
|
||||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Generate the right header for wm reports. The returned values is the length of the header before
|
||||
the data begins. It's always two for all reports 0x20 - 0x22, 0x30 - 0x37 */
|
||||
// ----------------
|
||||
/* Generate the right header for wm reports. The returned values is the length
|
||||
of the header before the data begins. It's always two for all reports 0x20 -
|
||||
0x22, 0x30 - 0x37 */
|
||||
int WriteWmReport(u8* dst, u8 channel)
|
||||
{
|
||||
// Update the first byte to 0xa1
|
||||
|
@ -157,26 +145,18 @@ int WriteWmReport(u8* dst, u8 channel)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* LED (blue lights) report. */
|
||||
// ----------------
|
||||
void WmLeds(u16 _channelID, wm_leds* leds) {
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Set LEDs");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Leds: %x", leds->leds);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Rumble: %x", leds->rumble);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Set LEDs Leds: %x Rumble: %x", leds->leds, leds->rumble);
|
||||
|
||||
g_Leds = leds->leds;
|
||||
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
|
||||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* This will generate the 0x22 acknowledgment after all Input reports. It will
|
||||
have the form a1 22 00 00 _reportID 00. The first two bytes are the core buttons data,
|
||||
they are 00 00 when nothing is pressed. The last byte is the success code 00. */
|
||||
// ----------------
|
||||
have the form a1 22 00 00 _reportID 00. The first two bytes are the core
|
||||
buttons data, they are 00 00 when nothing is pressed. The last byte is the
|
||||
success code 00. */
|
||||
void WmSendAck(u16 _channelID, u8 _reportID, u32 address)
|
||||
{
|
||||
u8 DataFrame[1024];
|
||||
|
@ -216,26 +196,22 @@ void WmSendAck(u16 _channelID, u8 _reportID, u32 address)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Read data from Wiimote and Extensions registers. */
|
||||
// ----------------
|
||||
void WmReadData(u16 _channelID, wm_read_data* rd)
|
||||
{
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
|
||||
u32 address = convert24bit(rd->address);
|
||||
u16 size = convert16bit(rd->size);
|
||||
std::string Temp;
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Read data");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Address space: %x", rd->space);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Address: 0x%06x", address);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Size: 0x%04x", size);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Rumble: %x", rd->rumble);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Read data Address space: %x", rd->space);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Read data Address: 0x%06x", address);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Read data Size: 0x%04x", size);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Read data Rumble: %x", rd->rumble);
|
||||
|
||||
//u32 _address = address;
|
||||
std::string Tmp; // Debugging
|
||||
|
||||
/* Now we determine what address space we are reading from. Space 0 is Eeprom and
|
||||
space 1 and 2 is the registers. */
|
||||
/* Now we determine what address space we are reading from. Space 0 is
|
||||
Eeprom and space 1 and 2 is the registers. */
|
||||
if(rd->space == WM_SPACE_EEPROM)
|
||||
{
|
||||
if (address + size > WIIMOTE_EEPROM_SIZE)
|
||||
|
@ -281,15 +257,12 @@ void WmReadData(u16 _channelID, wm_read_data* rd)
|
|||
size, address, (address & 0xffff), Tmp.c_str());*/
|
||||
break;
|
||||
default:
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "WmReadData: bad register block!");
|
||||
PanicAlert("WmReadData: bad register block!");
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "WmWriteData: bad register block!");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
// Encrypt data that is read from the Wiimote Extension Register
|
||||
// -------------
|
||||
if(((address >> 16) & 0xfe) == 0xa4)
|
||||
{
|
||||
/* Debugging
|
||||
|
@ -334,25 +307,21 @@ void WmReadData(u16 _channelID, wm_read_data* rd)
|
|||
PanicAlert("WmReadData: unimplemented parameters (size: %i, addr: 0x%x!", size, rd->space);
|
||||
}
|
||||
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "===========================================================");
|
||||
}
|
||||
|
||||
// ===================================================
|
||||
/* Here we produce the actual 0x21 Input report that we send to the Wii. The message
|
||||
is divided into 16 bytes pieces and sent piece by piece. There will be five formatting
|
||||
bytes at the begging of all reports. A common format is 00 00 f0 00 20, the 00 00
|
||||
means that no buttons are pressed, the f means 16 bytes in the message, the 0
|
||||
means no error, the 00 20 means that the message is at the 00 20 offest in the
|
||||
registry that was read.
|
||||
/* Here we produce the actual 0x21 Input report that we send to the Wii. The
|
||||
message is divided into 16 bytes pieces and sent piece by piece. There will
|
||||
be five formatting bytes at the begging of all reports. A common format is
|
||||
00 00 f0 00 20, the 00 00 means that no buttons are pressed, the f means 16
|
||||
bytes in the message, the 0 means no error, the 00 20 means that the message
|
||||
is at the 00 20 offest in the registry that was read.
|
||||
|
||||
_Base: The data beginning at _Base[0]
|
||||
_Address: The starting address inside the registry, this is used to check for out of bounds reading
|
||||
_Size: The total size to send
|
||||
_Base: The data beginning at _Base[0] _Address: The starting address inside
|
||||
the registry, this is used to check for out of bounds reading _Size: The
|
||||
total size to send
|
||||
*/
|
||||
// ----------------
|
||||
void SendReadDataReply(u16 _channelID, void* _Base, u16 _Address, u8 _Size)
|
||||
{
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "=========================================");
|
||||
int dataOffset = 0;
|
||||
const u8* data = (const u8*)_Base;
|
||||
|
||||
|
@ -386,10 +355,11 @@ void SendReadDataReply(u16 _channelID, void* _Base, u16 _Address, u8 _Size)
|
|||
// Update DataOffset for the next loop
|
||||
dataOffset += copySize;
|
||||
|
||||
/* Out of bounds. The real Wiimote generate an error for the first request to 0x1770
|
||||
if we dont't replicate that the game will never read the capibration data at the
|
||||
beginning of Eeprom. I think this error is supposed to occur when we try to read above
|
||||
the freely usable space that ends at 0x16ff. */
|
||||
/* Out of bounds. The real Wiimote generate an error for the first
|
||||
request to 0x1770 if we dont't replicate that the game will never
|
||||
read the capibration data at the beginning of Eeprom. I think this
|
||||
error is supposed to occur when we try to read above the freely
|
||||
usable space that ends at 0x16ff. */
|
||||
if (Common::swap16(pReply->address + pReply->size) > WIIMOTE_EEPROM_FREE_SIZE)
|
||||
{
|
||||
pReply->size = 0x0f;
|
||||
|
@ -421,20 +391,14 @@ void SendReadDataReply(u16 _channelID, void* _Base, u16 _Address, u8 _Size)
|
|||
}
|
||||
|
||||
if (_Size != 0) {
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "WiiMote-Plugin: SendReadDataReply() failed");
|
||||
PanicAlert("WiiMote-Plugin: SendReadDataReply() failed");
|
||||
}
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "==========================================");
|
||||
}
|
||||
// ================
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Write data to Wiimote and Extensions registers. */
|
||||
// ----------------
|
||||
void WmWriteData(u16 _channelID, wm_write_data* wd)
|
||||
{
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "========================================================");
|
||||
u32 address = convert24bit(wd->address);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "Write data");
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, " Address space: %x", wd->space);
|
||||
|
@ -474,9 +438,7 @@ void WmWriteData(u16 _channelID, wm_write_data* wd)
|
|||
case 0xA4:
|
||||
block = g_RegExt; // Extension Controller register
|
||||
blockSize = WIIMOTE_REG_EXT_SIZE;
|
||||
//LOGV(WII_IPC_WIIMOTE, 0, " *******************************************************");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Case 0xa4: ExtReg");
|
||||
//LOGV(WII_IPC_WIIMOTE, 0, " *******************************************************");
|
||||
/*INFO_LOG(CONSOLE, "Write RegExt Size: %i Address: %08x Offset: %08x \n",
|
||||
wd->size, address, (address & 0xffff));
|
||||
INFO_LOG(CONSOLE, "Data: %s\n", Temp.c_str());*/
|
||||
|
@ -500,7 +462,6 @@ void WmWriteData(u16 _channelID, wm_write_data* wd)
|
|||
|
||||
// Check if the address is within bounds
|
||||
if(address + wd->size > blockSize) {
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "WmWriteData: address + size out of bounds!");
|
||||
PanicAlert("WmWriteData: address + size out of bounds!");
|
||||
return;
|
||||
}
|
||||
|
@ -509,9 +470,7 @@ void WmWriteData(u16 _channelID, wm_write_data* wd)
|
|||
memcpy(block + address, wd->data, wd->size);
|
||||
|
||||
|
||||
// -----------------------------------------
|
||||
// Generate key for the Wiimote Extension
|
||||
// -------------
|
||||
if(blockSize == WIIMOTE_REG_EXT_SIZE)
|
||||
{
|
||||
/* Debugging. Write the data.
|
||||
|
@ -528,29 +487,23 @@ void WmWriteData(u16 _channelID, wm_write_data* wd)
|
|||
|
||||
|
||||
} else {
|
||||
ERROR_LOG(WII_IPC_WIIMOTE, "WmWriteData: unimplemented parameters!");
|
||||
PanicAlert("WmWriteData: unimplemented parameters!");
|
||||
}
|
||||
|
||||
/* Just added for home brew... Isn't it enough that we call this from
|
||||
InterruptChannel()? Or is there a separate route here that don't pass though
|
||||
InterruptChannel()? */
|
||||
InterruptChannel()? Or is there a separate route here that don't pass
|
||||
though InterruptChannel()? */
|
||||
//WmSendAck(_channelID, WM_WRITE_DATA, _address);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "==========================================================");
|
||||
}
|
||||
|
||||
// ===================================================
|
||||
/* Here we produce a 0x20 status report to send to the Wii. We currently ignore the status
|
||||
request rs and all its eventual instructions it may include (for example turn off
|
||||
rumble or something else) and just send the status report. */
|
||||
// ----------------
|
||||
/* Here we produce a 0x20 status report to send to the Wii. We currently ignore
|
||||
the status request rs and all its eventual instructions it may include (for
|
||||
example turn off rumble or something else) and just send the status
|
||||
report. */
|
||||
void WmRequestStatus(u16 _channelID, wm_request_status* rs, int Extension)
|
||||
{
|
||||
//PanicAlert("WmRequestStatus");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "================================================");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Request Status");
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Rumble: %x", rs->rumble);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Channel: %04x", _channelID);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Request Status: Rumble: %x Channel: %04x",
|
||||
rs->rumble, _channelID);
|
||||
|
||||
//SendStatusReport();
|
||||
u8 DataFrame[1024];
|
||||
|
@ -590,12 +543,11 @@ void WmRequestStatus(u16 _channelID, wm_request_status* rs, int Extension)
|
|||
}
|
||||
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " Extension: %x", pStatus->extension);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " SendStatusReport()");
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, " Flags: 0x%02x", pStatus->padding1[2]);
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, " Battery: %d", pStatus->battery);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, " SendStatusReport() Flags: 0x%02x Battery: %d"
|
||||
,pStatus->padding1[2], pStatus->battery);
|
||||
|
||||
g_WiimoteInitialize.pWiimoteInput(_channelID, DataFrame, Offset);
|
||||
INFO_LOG(WII_IPC_WIIMOTE, "=================================================");
|
||||
|
||||
|
||||
// Debugging
|
||||
ReadDebugging(true, DataFrame, Offset);
|
||||
|
|
|
@ -246,9 +246,7 @@ void gentabs(u8 *rand, u8 *key, u8 idx, u8 *ft, u8 *sb)
|
|||
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Generate key from the 0x40-0x4c data in g_RegExt */
|
||||
// ----------------
|
||||
void wiimote_gen_key(wiimote_key *key, u8 *keydata)
|
||||
{
|
||||
u8 rand[10];
|
||||
|
@ -282,9 +280,7 @@ void wiimote_gen_key(wiimote_key *key, u8 *keydata)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Encrypt data */
|
||||
// ----------------
|
||||
void wiimote_encrypt(wiimote_key *key, u8 *data, int addr, u8 len)
|
||||
{
|
||||
for(int i = 0; i < len; i++, addr++)
|
||||
|
@ -292,9 +288,7 @@ void wiimote_encrypt(wiimote_key *key, u8 *data, int addr, u8 len)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Decrypt data */
|
||||
// ----------------
|
||||
void wiimote_decrypt(wiimote_key *key, u8 *data, int addr, u8 len)
|
||||
{
|
||||
for(int i = 0; i < len; i++, addr++)
|
||||
|
|
|
@ -37,24 +37,16 @@ namespace WiiMoteEmu
|
|||
{
|
||||
|
||||
|
||||
//**************************************************************************************
|
||||
// Recorded movements
|
||||
//**************************************************************************************
|
||||
|
||||
// ------------------------------------------
|
||||
// Variables: 0 = Wiimote, 1 = Nunchuck
|
||||
// ----------------
|
||||
int g_RecordingPlaying[3]; //g_RecordingPlaying[0] = -1; g_RecordingPlaying[1] = -1;
|
||||
int g_RecordingCounter[3]; //g_RecordingCounter[0] = 0; g_RecordingCounter[1] = 0;
|
||||
int g_RecordingPoint[3]; //g_RecordingPoint[0] = 0; g_RecordingPoint[1] = 0;
|
||||
double g_RecordingStart[3]; //g_RecordingStart[0] = 0; g_RecordingStart[1] = 0;
|
||||
double g_RecordingCurrentTime[3]; //g_RecordingCurrentTime[0] = 0; g_RecordingCurrentTime[1] = 0;
|
||||
// --------------------------
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
/* Convert from -350 to -3.5 g. The Nunchuck gravity size is 51 compared to the 26 to 28 for the Wiimote.
|
||||
So the maximum g values are higher for the Wiimote. */
|
||||
// ---------------
|
||||
int G2Accelerometer(int _G, int XYZ, int Wm)
|
||||
{
|
||||
float G = (float)_G / 100.0;
|
||||
|
@ -378,12 +370,9 @@ int IsKey(int Key)
|
|||
return false;
|
||||
#endif
|
||||
}
|
||||
//////////////////////////////////////////
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// Wiimote core buttons
|
||||
// ---------------
|
||||
void FillReportInfo(wm_core& _core)
|
||||
{
|
||||
/* This has to be filled with zeroes (and not for example 0xff) because when no buttons are pressed the
|
||||
|
@ -425,24 +414,20 @@ void FillReportInfo(wm_core& _core)
|
|||
_core.down = IsKey(g_Wiimote_kbd.D) ? 1 : 0;
|
||||
}
|
||||
}
|
||||
//////////////////////////
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// Wiimote accelerometer
|
||||
// ---------------
|
||||
/* The accelerometer x, y and z values range from 0x00 to 0xff with the default netural values
|
||||
being [y = 0x84, x = 0x84, z = 0x9f] according to a source. The extremes are 0x00 for (-)
|
||||
and 0xff for (+). It's important that all values are not 0x80, the mouse pointer can disappear
|
||||
from the screen permanently then, until z is adjusted back. This is because the game detects
|
||||
/* The accelerometer x, y and z values range from 0x00 to 0xff with the default
|
||||
netural values being [y = 0x84, x = 0x84, z = 0x9f] according to a
|
||||
source. The extremes are 0x00 for (-) and 0xff for (+). It's important that
|
||||
all values are not 0x80, the mouse pointer can disappear from the screen
|
||||
permanently then, until z is adjusted back. This is because the game detects
|
||||
a steep pitch of the Wiimote then. */
|
||||
|
||||
|
||||
// ----------
|
||||
// Global declarations for FillReportAcc: These variables are global so they can be changed during debugging
|
||||
//int A = 0, B = 128, C = 64; // for debugging
|
||||
//int a = 1, b = 1, c = 2, d = -2; // for debugging
|
||||
//int consoleDisplay = 0;
|
||||
// Global declarations for FillReportAcc: These variables are global so they
|
||||
//can be changed during debugging int A = 0, B = 128, C = 64; // for debugging
|
||||
//int a = 1, b = 1, c = 2, d = -2; // for debugging int consoleDisplay = 0;
|
||||
|
||||
// For all functions
|
||||
u8 g_x, g_y, g_z, g_X, g_Y, g_Z;
|
||||
|
@ -454,9 +439,7 @@ int Shake[] = {-1, -1};
|
|||
std::vector<u8> yhist(15, 0); float KbDegree;
|
||||
|
||||
|
||||
// ------------------------------------------
|
||||
// Single shake of Wiimote while holding it sideways (Wario Land pound ground)
|
||||
// ---------------
|
||||
void SingleShake(u8 &_y, u8 &_z, int i)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
@ -483,11 +466,9 @@ void SingleShake(u8 &_y, u8 &_z, int i)
|
|||
}
|
||||
|
||||
|
||||
// ------------------------------------------
|
||||
/* Tilting Wiimote with gamepad. We can guess that the game will calculate a Wiimote pitch and use it as a
|
||||
measure of the tilting of the Wiimote. We are interested in this tilting range
|
||||
90° to -90° */
|
||||
// ---------------
|
||||
/* Tilting Wiimote with gamepad. We can guess that the game will calculate a
|
||||
Wiimote pitch and use it as a measure of the tilting of the Wiimote. We are
|
||||
interested in this tilting range 90° to -90° */
|
||||
void TiltWiimoteGamepad(float &Roll, float &Pitch)
|
||||
{
|
||||
// Return if we have no pads
|
||||
|
@ -496,10 +477,12 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
|
|||
// This has to be changed if multiple Wiimotes are to be supported later
|
||||
const int Page = 0;
|
||||
|
||||
/* Adjust the pad state values, including a downscaling from the original 0x8000 size values
|
||||
to 0x80. The only reason we do this is that the code below crrently assume that the range
|
||||
is 0 to 255 for all axes. If we lose any precision by doing this we could consider not
|
||||
doing this adjustment. And instead for example upsize the XInput trigger from 0x80 to 0x8000. */
|
||||
/* Adjust the pad state values, including a downscaling from the original
|
||||
0x8000 size values to 0x80. The only reason we do this is that the code
|
||||
below crrently assume that the range is 0 to 255 for all axes. If we
|
||||
lose any precision by doing this we could consider not doing this
|
||||
adjustment. And instead for example upsize the XInput trigger from 0x80
|
||||
to 0x8000. */
|
||||
int _Lx, _Ly, _Rx, _Ry, _Tl, _Tr;
|
||||
PadStateAdjustments(_Lx, _Ly, _Rx, _Ry, _Tl, _Tr);
|
||||
float Lx = (float)_Lx;
|
||||
|
@ -526,8 +509,9 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
|
|||
- Tr * (PitchRange / 128.0);
|
||||
}
|
||||
|
||||
/* For the analog stick roll us by default set to the X-axis, pitch is by default set to the Y-axis.
|
||||
By changing the axis mapping and the invert options this can be altered in any way */
|
||||
/* For the analog stick roll us by default set to the X-axis, pitch is by
|
||||
default set to the Y-axis. By changing the axis mapping and the invert
|
||||
options this can be altered in any way */
|
||||
else if (g_Config.Trigger.Type == g_Config.Trigger.ANALOG1)
|
||||
{
|
||||
// Adjust the trigger to go between negative and positive values
|
||||
|
@ -560,9 +544,7 @@ void TiltWiimoteGamepad(float &Roll, float &Pitch)
|
|||
}
|
||||
|
||||
|
||||
// ------------------------------------------
|
||||
// Tilting Wiimote with keyboard
|
||||
// ---------------
|
||||
void TiltWiimoteKeyboard(float &Roll, float &Pitch)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
@ -579,9 +561,7 @@ void TiltWiimoteKeyboard(float &Roll, float &Pitch)
|
|||
KbDegree -= 3; // aim right
|
||||
}
|
||||
|
||||
// -----------------------------------
|
||||
// Check for inactivity in the tilting, the Y value will be reset after ten inactive updates
|
||||
// ----------
|
||||
// Check for activity
|
||||
yhist[yhist.size() - 1] = (
|
||||
IsKey(g_Wiimote_kbd.PITCH_L)
|
||||
|
@ -605,13 +585,10 @@ void TiltWiimoteKeyboard(float &Roll, float &Pitch)
|
|||
Pitch = KbDegree;
|
||||
//INFO_LOG(CONSOLE, "Degree: %2.1f\n", KbDegree);
|
||||
}
|
||||
// --------------------
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
// Tilting Wiimote (Wario Land aiming, Mario Kart steering and other things)
|
||||
// ---------------
|
||||
void Tilt(u8 &_x, u8 &_y, u8 &_z)
|
||||
{
|
||||
// Ceck if it's on
|
||||
|
@ -635,7 +612,6 @@ void Tilt(u8 &_x, u8 &_y, u8 &_z)
|
|||
|
||||
if (g_DebugData)
|
||||
{
|
||||
//Console::ClearScreen();
|
||||
/*INFO_LOG(CONSOLE, "L:%2.1f R:%2.1f Lx:%2.1f Range:%2.1f Degree:%2.1f L:%i R:%i\n",
|
||||
Tl, Tr, Lx, Range, Degree, PadState[Page].Axis.Tl, PadState[Page].Axis.Tr);*/
|
||||
/*INFO_LOG(CONSOLE, "Roll:%2.1f Pitch:%2.1f\n", Roll, Pitch);*/
|
||||
|
@ -644,9 +620,7 @@ void Tilt(u8 &_x, u8 &_y, u8 &_z)
|
|||
|
||||
void FillReportAcc(wm_accel& _acc)
|
||||
{
|
||||
// ------------------------------------
|
||||
// Recorded movements
|
||||
// --------------
|
||||
// Check for a playback command
|
||||
if(g_RecordingPlaying[0] < 0)
|
||||
{
|
||||
|
@ -658,7 +632,6 @@ void FillReportAcc(wm_accel& _acc)
|
|||
if (RecordingPlay(_acc.x, _acc.y, _acc.z, 0)) return;
|
||||
//INFO_LOG(CONSOLE, "X, Y, Z: %u %u %u\n", _acc.x, _acc.y, _acc.z);
|
||||
}
|
||||
// ---------------------
|
||||
|
||||
// The default values can change so we need to update them all the time
|
||||
g_X = g_wm.cal_zero.x;
|
||||
|
@ -675,9 +648,7 @@ void FillReportAcc(wm_accel& _acc)
|
|||
return;
|
||||
}
|
||||
|
||||
// ------------------------------------------------
|
||||
// Wiimote to Gamepad translations
|
||||
// ------------
|
||||
|
||||
// The following functions may or may not update these values
|
||||
g_x = g_X;
|
||||
|
@ -696,9 +667,7 @@ void FillReportAcc(wm_accel& _acc)
|
|||
_acc.z = g_z;
|
||||
|
||||
|
||||
// ----------------------------
|
||||
// Debugging for translating Wiimote to Keyboard (or Gamepad)
|
||||
// ----------
|
||||
/*
|
||||
|
||||
// Toogle console display
|
||||
|
@ -773,7 +742,6 @@ void FillReportAcc(wm_accel& _acc)
|
|||
AX, AY, AZ
|
||||
);*/
|
||||
}
|
||||
/////////////////////////
|
||||
|
||||
|
||||
|
||||
|
@ -783,14 +751,10 @@ void FillReportAcc(wm_accel& _acc)
|
|||
Bottom = BOTTOM, SensorBarRadius = SENSOR_BAR_RADIUS;
|
||||
*/
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// The extended 12 byte (3 byte per object) reporting
|
||||
// ---------------
|
||||
void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
|
||||
{
|
||||
// ------------------------------------
|
||||
// Recorded movements
|
||||
// --------------
|
||||
// Check for a playback command
|
||||
if(g_RecordingPlaying[2] < 0)
|
||||
{
|
||||
|
@ -801,10 +765,10 @@ void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
|
|||
//INFO_LOG(CONSOLE, "X, Y, Z: %u %u %u\n", _acc.x, _acc.y, _acc.z);
|
||||
if (RecordingPlayIR(_ir0)) return;
|
||||
}
|
||||
// ---------------------
|
||||
|
||||
/* Fill with 0xff if empty. The real Wiimote seems to use 0xff when it doesn't see a certain point,
|
||||
at least from how WiiMoteReal::SendEvent() works. */
|
||||
/* Fill with 0xff if empty. The real Wiimote seems to use 0xff when it
|
||||
doesn't see a certain point, at least from how WiiMoteReal::SendEvent()
|
||||
works. */
|
||||
memset(&_ir0, 0xff, sizeof(wm_ir_extended));
|
||||
memset(&_ir1, 0xff, sizeof(wm_ir_extended));
|
||||
|
||||
|
@ -814,19 +778,13 @@ void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
|
|||
// If we are outside the screen leave the values at 0xff
|
||||
if(MouseX > 1 || MouseX < 0 || MouseY > 1 || MouseY < 0) return;
|
||||
|
||||
// --------------------------------------
|
||||
// Position calculation
|
||||
// ----------
|
||||
int y0 = g_Config.iIRTop + (MouseY * g_Config.iIRHeight);
|
||||
int y1 = y0;
|
||||
// The distance between the x positions are two sensor bar radii
|
||||
int x0 = g_Config.iIRLeft + (MouseX * g_Config.iIRWidth) - SENSOR_BAR_RADIUS;
|
||||
int x1 = g_Config.iIRLeft + (MouseX * g_Config.iIRWidth) + SENSOR_BAR_RADIUS;
|
||||
// ------------------
|
||||
|
||||
// ----------------------------
|
||||
// Debugging for calibration
|
||||
// ----------
|
||||
/*
|
||||
if(!GetAsyncKeyState(VK_CONTROL) && GetAsyncKeyState(VK_RIGHT))
|
||||
Right +=1;
|
||||
|
@ -854,12 +812,9 @@ void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
|
|||
INFO_LOG(CONSOLE, "x0:%03i x1:%03i y0:%03i y1:%03i | T:%i L:%i R:%i B:%i S:%i\n",
|
||||
x0, x1, y0, y1, Top, Left, Right, Bottom, SensorBarRadius
|
||||
);*/
|
||||
// ------------------
|
||||
|
||||
|
||||
// --------------------------------------
|
||||
// Converted to IR data
|
||||
// ----------
|
||||
// The width is 0 to 1023
|
||||
// The height is 0 to 767
|
||||
x0 = 1023 - x0;
|
||||
|
@ -872,18 +827,13 @@ void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
|
|||
_ir1.x = x1 & 0xff; _ir1.xHi = x1 >> 8;
|
||||
_ir1.y = y1 & 0xff; _ir1.yHi = y1 >> 8;
|
||||
_ir1.size = 10;
|
||||
// ------------------
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////////////////
|
||||
// The 10 byte reporting used when an extension is connected
|
||||
// ---------------
|
||||
void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
|
||||
{
|
||||
|
||||
// ------------------------------------
|
||||
// Recorded movements
|
||||
// --------------
|
||||
// Check for a playback command
|
||||
if(g_RecordingPlaying[2] < 0)
|
||||
{
|
||||
|
@ -895,7 +845,6 @@ void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
|
|||
//INFO_LOG(CONSOLE, "X, Y, Z: %u %u %u\n", _acc.x, _acc.y, _acc.z);
|
||||
if (RecordingPlayIR(_ir0)) return;
|
||||
}
|
||||
// ---------------------
|
||||
|
||||
// Fill with 0xff if empty
|
||||
memset(&_ir0, 0xff, sizeof(wm_ir_basic));
|
||||
|
@ -913,8 +862,9 @@ void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
|
|||
int x1 = g_Config.iIRLeft + (MouseX * g_Config.iIRWidth) - SENSOR_BAR_RADIUS;
|
||||
int x2 = g_Config.iIRLeft + (MouseX * g_Config.iIRWidth) + SENSOR_BAR_RADIUS;
|
||||
|
||||
/* As with the extented report we settle with emulating two out of four possible objects
|
||||
the only difference is that we don't report any size of the tracked object here */
|
||||
/* As with the extented report we settle with emulating two out of four
|
||||
possible objects the only difference is that we don't report any size of
|
||||
the tracked object here */
|
||||
x1 = 1023 - x1;
|
||||
_ir0.x1 = x1 & 0xff; _ir0.x1Hi = (x1 >> 8); // we are dealing with 2 bit values here
|
||||
_ir0.y1 = y1 & 0xff; _ir0.y1Hi = (y1 >> 8);
|
||||
|
@ -924,9 +874,7 @@ void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
|
|||
_ir0.y2 = y2 & 0xff; _ir0.y2Hi = (y2 >> 8);
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
// Debugging for calibration
|
||||
// ----------
|
||||
/*
|
||||
if(GetAsyncKeyState(VK_NUMPAD1))
|
||||
Right +=1;
|
||||
|
@ -966,19 +914,14 @@ void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
|
|||
}
|
||||
|
||||
|
||||
//**************************************************************************************
|
||||
// Extensions
|
||||
//**************************************************************************************
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Generate the 6 byte extension report for the Nunchuck, encrypted. The bytes are JX JY AX AY AZ BT. */
|
||||
// ----------------
|
||||
/* Generate the 6 byte extension report for the Nunchuck, encrypted. The bytes
|
||||
are JX JY AX AY AZ BT. */
|
||||
void FillReportExtension(wm_extension& _ext)
|
||||
{
|
||||
// ------------------------------------------
|
||||
// Recorded movements
|
||||
// --------------
|
||||
// Check for a playback command
|
||||
if(g_RecordingPlaying[1] < 0) g_RecordingPlaying[1] = RecordingCheckKeys(1);
|
||||
|
||||
|
@ -990,18 +933,14 @@ void FillReportExtension(wm_extension& _ext)
|
|||
_ext.ay = g_nu.cal_zero.y;
|
||||
_ext.az = g_nu.cal_zero.z + g_nu.cal_g.z;
|
||||
}
|
||||
// ---------------------
|
||||
|
||||
// Shake the Wiimote
|
||||
SingleShake(_ext.ay, _ext.az, 1);
|
||||
|
||||
// ------------------------------------
|
||||
// The default joystick and button values unless we use them
|
||||
// --------------
|
||||
_ext.jx = g_nu.jx.center;
|
||||
_ext.jy = g_nu.jy.center;
|
||||
_ext.bt = 0x03; // 0x03 means no button pressed, the button is zero active
|
||||
// ---------------------
|
||||
|
||||
// Update the analog stick
|
||||
if (g_Config.Nunchuck.Type == g_Config.Nunchuck.KEYBOARD)
|
||||
|
@ -1026,9 +965,10 @@ void FillReportExtension(wm_extension& _ext)
|
|||
_Ly = 0xff - _Ly;
|
||||
_Ry = 0xff - _Ry;
|
||||
|
||||
/* This is if we are also using a real Nunchuck that we are sharing the calibration with. It's not
|
||||
needed if we are using our default values. We adjust the values to the configured range, we even
|
||||
allow the center to not be 0x80. */
|
||||
/* This is if we are also using a real Nunchuck that we are sharing the
|
||||
calibration with. It's not needed if we are using our default
|
||||
values. We adjust the values to the configured range, we even allow
|
||||
the center to not be 0x80. */
|
||||
if(g_nu.jx.max != 0xff || g_nu.jy.max != 0xff
|
||||
|| g_nu.jx.min != 0 || g_nu.jy.min != 0
|
||||
|| g_nu.jx.center != 0x80 || g_nu.jy.center != 0x80)
|
||||
|
@ -1037,8 +977,8 @@ void FillReportExtension(wm_extension& _ext)
|
|||
float Ly = (float)_Ly;
|
||||
float Rx = (float)_Rx;
|
||||
float Ry = (float)_Ry;
|
||||
float Tl = (float)_Tl;
|
||||
float Tr = (float)_Tr;
|
||||
// float Tl = (float)_Tl;
|
||||
// float Tr = (float)_Tr;
|
||||
|
||||
float XRangePos = (float) (g_nu.jx.max - g_nu.jx.center);
|
||||
float XRangeNeg = (float) (g_nu.jx.center - g_nu.jx.min);
|
||||
|
@ -1093,13 +1033,10 @@ void FillReportExtension(wm_extension& _ext)
|
|||
// Write it back to the struct
|
||||
memcpy(&_ext, Tmp, sizeof(_ext));
|
||||
}
|
||||
// =======================
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Generate the 6 byte extension report for the Classic Controller, encrypted.
|
||||
The bytes are ... */
|
||||
// ----------------
|
||||
void FillReportClassicExtension(wm_classic_extension& _ext)
|
||||
{
|
||||
/* These are the default neutral values for the analog triggers and sticks */
|
||||
|
@ -1125,11 +1062,9 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
|||
_ext.b2.bB = 0x01;
|
||||
_ext.b2.bZL = 0x01;
|
||||
|
||||
// --------------------------------------
|
||||
// Check that Dolphin is in focus
|
||||
if (IsFocus())
|
||||
{
|
||||
// --------------------------------------
|
||||
/* Left and right analog sticks and analog triggers
|
||||
|
||||
u8 Lx : 6; // byte 0
|
||||
|
@ -1169,10 +1104,13 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
|||
_Ly = 0xff - _Ly;
|
||||
_Ry = 0xff - _Ry;
|
||||
|
||||
/* This is if we are also using a real Classic Controller that we are sharing the calibration with.
|
||||
It's not needed if we are using our default values. We adjust the values to the configured range.
|
||||
/* This is if we are also using a real Classic Controller that we
|
||||
are sharing the calibration with. It's not needed if we are
|
||||
using our default values. We adjust the values to the configured
|
||||
range.
|
||||
|
||||
Status: Not added, we are not currently sharing the calibration with the real Classic Controller
|
||||
Status: Not added, we are not currently sharing the calibration
|
||||
with the real Classic Controller
|
||||
*/
|
||||
|
||||
if (g_Config.ClassicController.LType == g_Config.ClassicController.ANALOG1)
|
||||
|
@ -1208,10 +1146,13 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
|||
_Ly = 0xff - _Ly;
|
||||
_Ry = 0xff - _Ry;
|
||||
|
||||
/* This is if we are also using a real Classic Controller that we are sharing the calibration with.
|
||||
It's not needed if we are using our default values. We adjust the values to the configured range.
|
||||
/* This is if we are also using a real Classic Controller that we
|
||||
are sharing the calibration with. It's not needed if we are
|
||||
using our default values. We adjust the values to the configured
|
||||
range.
|
||||
|
||||
Status: Not added, we are not currently sharing the calibration with the real Classic Controller
|
||||
Status: Not added, we are not currently sharing the calibration
|
||||
with the real Classic Controller
|
||||
*/
|
||||
|
||||
if (g_Config.ClassicController.RType == g_Config.ClassicController.ANALOG1)
|
||||
|
@ -1240,25 +1181,28 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
|||
int _Lx, _Ly, _Rx, _Ry, _Tl, _Tr;
|
||||
PadStateAdjustments(_Lx, _Ly, _Rx, _Ry, _Tl, _Tr);
|
||||
|
||||
/* This is if we are also using a real Classic Controller that we are sharing the calibration with.
|
||||
It's not needed if we are using our default values. We adjust the values to the configured range.
|
||||
/* This is if we are also using a real Classic Controller that we
|
||||
are sharing the calibration with. It's not needed if we are
|
||||
using our default values. We adjust the values to the configured
|
||||
range.
|
||||
|
||||
Status: Not added, we are not currently sharing the calibration with the real Classic Controller
|
||||
Status: Not added, we are not currently sharing the calibration
|
||||
with the real Classic Controller
|
||||
*/
|
||||
|
||||
// Check if the trigger is fully pressed, then update the digital trigger values to
|
||||
// Check if the trigger is fully pressed, then update the digital
|
||||
// trigger values to
|
||||
if (_Tl == 0xff) _ext.b1.bLT = 0x00;
|
||||
if (_Tr == 0xff) _ext.b1.bRT = 0x00;
|
||||
|
||||
// These can be copied directly, the bitshift further down fix this value to
|
||||
// These can be copied directly, the bitshift further down fix this
|
||||
// value to
|
||||
lT = _Tl;
|
||||
rT = _Tr;
|
||||
}
|
||||
|
||||
|
||||
// --------------
|
||||
|
||||
// --------------------------------------
|
||||
/* D-Pad
|
||||
|
||||
u8 b1;
|
||||
|
@ -1274,9 +1218,7 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
|||
if(IsKey(g_ClassicContExt.Du)) _ext.b2.bdU = 0x00; // Up
|
||||
if(IsKey(g_ClassicContExt.Dr)) _ext.b1.bdR = 0x00; // Right
|
||||
if(IsKey(g_ClassicContExt.Dd)) _ext.b1.bdD = 0x00; // Down
|
||||
// --------------
|
||||
|
||||
// --------------------------------------
|
||||
/* Buttons
|
||||
u8 b1;
|
||||
0:
|
||||
|
@ -1323,14 +1265,10 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
|||
// All buttons pressed
|
||||
//if(GetAsyncKeyState('C') && GetAsyncKeyState('Z'))
|
||||
// { _ext.b2.bA = 0x01; _ext.b2.bB = 0x01; }
|
||||
// --------------
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
|
||||
// --------------------------------------
|
||||
// Convert data for reporting
|
||||
// --------------
|
||||
_ext.Lx = (Lx >> 2);
|
||||
_ext.Ly = (Ly >> 2);
|
||||
// 5 bit to 1 bit
|
||||
|
@ -1346,7 +1284,6 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
|||
// 5 bit to the highest two bits
|
||||
_ext.lT2 = (lT >> 3) >> 3;
|
||||
_ext.rT = (rT >> 3);
|
||||
// --------------
|
||||
|
||||
|
||||
/* Here we encrypt the report */
|
||||
|
@ -1362,12 +1299,10 @@ void FillReportClassicExtension(wm_classic_extension& _ext)
|
|||
// Write it back to the struct
|
||||
memcpy(&_ext, Tmp, sizeof(_ext));
|
||||
}
|
||||
// =======================
|
||||
|
||||
// ===================================================
|
||||
/* Generate the 6 byte extension report for the Classic Controller, encrypted.
|
||||
/* Generate the 6 byte extension report for the GH3 Controller, encrypted.
|
||||
The bytes are ... */
|
||||
// ----------------
|
||||
|
||||
void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
|
||||
{
|
||||
//_ext.SX : 6;
|
||||
|
@ -1399,11 +1334,9 @@ void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
|
|||
_ext.BO = 1;
|
||||
|
||||
|
||||
// --------------------------------------
|
||||
// Check that Dolphin is in focus
|
||||
if (IsFocus())
|
||||
{
|
||||
// --------------------------------------
|
||||
/* Left and right analog sticks and analog triggers
|
||||
|
||||
u8 Lx : 6; // byte 0
|
||||
|
@ -1481,12 +1414,8 @@ void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
|
|||
if(IsKey(g_GH3Ext.BO))
|
||||
_ext.BO = 0x00;
|
||||
}
|
||||
// --------------------------------------
|
||||
|
||||
|
||||
// --------------------------------------
|
||||
// Convert data for reporting
|
||||
// --------------
|
||||
_ext.SX = (SX >> 2);
|
||||
_ext.SY = (SY >> 2);
|
||||
|
||||
|
@ -1505,7 +1434,6 @@ void FillReportGuitarHero3Extension(wm_GH3_extension& _ext)
|
|||
// 5 bit to the highest two bits
|
||||
_ext.lT2 = (lT >> 3) >> 3;
|
||||
_ext.rT = (rT >> 3);
|
||||
// --------------
|
||||
*/
|
||||
|
||||
/* Here we encrypt the report */
|
||||
|
|
|
@ -229,7 +229,6 @@ void handle_event(struct wiimote_t* wm)
|
|||
|
||||
if(!g_DebugData)
|
||||
{
|
||||
// Console::ClearScreen();
|
||||
INFO_LOG(CONSOLE, "Roll:%03i Pitch:%03i\n", (int)wm->orient.roll, (int)wm->orient.pitch);
|
||||
}
|
||||
if(m_PadConfigFrame)
|
||||
|
|
|
@ -24,7 +24,6 @@ if wmenv['HAVE_WX']:
|
|||
"ConfigRecordingDlg.cpp",
|
||||
"ConfigGamepad.cpp",
|
||||
"ConfigRecording.cpp",
|
||||
"Logging.cpp",
|
||||
"FillReport.cpp",
|
||||
]
|
||||
|
||||
|
|
|
@ -16,15 +16,20 @@
|
|||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
|
||||
|
||||
// Current issues
|
||||
/*
|
||||
The real Wiimote fails to answer the core correctly sometmes. Leading to an unwanted disconnection. And
|
||||
there is currenty no functions to reconnect with the game. There are two ways to solve this:
|
||||
1. Make a reconnect function in the IOS emulation
|
||||
2. Detect failed answers in this plugin and solve it by replacing them with emulated answers.
|
||||
The real Wiimote fails to answer the core correctly sometmes. Leading to an
|
||||
unwanted disconnection. And there is currenty no functions to reconnect with
|
||||
the game. There are two ways to solve this:
|
||||
|
||||
The first solution seems easier, if I knew a little better how the /dev/usb/oh1 and Wiimote functions
|
||||
worked.
|
||||
1. Make a reconnect function in the IOS emulation
|
||||
|
||||
2. Detect failed answers in this plugin and solve it by replacing them with
|
||||
emulated answers.
|
||||
|
||||
The first solution seems easier, if I knew a little better how the /dev/usb/oh1
|
||||
and Wiimote functions worked.
|
||||
*/
|
||||
|
||||
#include "Common.h" // Common
|
||||
|
@ -119,7 +124,7 @@ BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
|
|||
return FALSE;
|
||||
#endif
|
||||
}
|
||||
break;
|
||||
break;
|
||||
|
||||
case DLL_PROCESS_DETACH:
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
@ -150,9 +155,7 @@ wxWindow* GetParentedWxWindow(HWND Parent)
|
|||
}
|
||||
#endif
|
||||
|
||||
//******************************************************************************
|
||||
// Exports
|
||||
//******************************************************************************
|
||||
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
|
||||
{
|
||||
_PluginInfo->Version = 0x0100;
|
||||
|
@ -179,7 +182,7 @@ void DllDebugger(HWND _hParent, bool Show) {}
|
|||
void DllConfig(HWND _hParent)
|
||||
{
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
|
||||
|
||||
DoInitialize();
|
||||
|
||||
if (!m_BasicConfigFrame)
|
||||
|
@ -198,7 +201,7 @@ void DllConfig(HWND _hParent)
|
|||
void Initialize(void *init)
|
||||
{
|
||||
// Declarations
|
||||
SWiimoteInitialize _WiimoteInitialize = *(SWiimoteInitialize *)init;
|
||||
SWiimoteInitialize _WiimoteInitialize = *(SWiimoteInitialize *)init;
|
||||
g_WiimoteInitialize = _WiimoteInitialize;
|
||||
|
||||
g_EmulatorRunning = true;
|
||||
|
@ -283,17 +286,14 @@ void DoState(unsigned char **ptr, int mode)
|
|||
}
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* This function produce Wiimote Input (reports from the Wiimote) in response
|
||||
to Output from the Wii. It's called from WII_IPC_HLE_WiiMote.cpp.
|
||||
|
||||
Switch between real and emulated wiimote: We send all this Input to WiiMoteEmu::InterruptChannel()
|
||||
so that it knows the channel ID and the data reporting mode at all times.
|
||||
*/
|
||||
// ----------------
|
||||
void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, "=============================================================");
|
||||
const u8* data = (const u8*)_pData;
|
||||
|
||||
// Debugging
|
||||
|
@ -311,18 +311,13 @@ void Wiimote_InterruptChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
if (g_RealWiiMotePresent)
|
||||
WiiMoteReal::InterruptChannel(_channelID, _pData, _Size);
|
||||
#endif
|
||||
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, "=============================================================");
|
||||
}
|
||||
// ==============================
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* Function: Used for the initial Bluetooth HID handshake. */
|
||||
// ----------------
|
||||
// Function: Used for the initial Bluetooth HID handshake.
|
||||
|
||||
void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, "=============================================================");
|
||||
const u8* data = (const u8*)_pData;
|
||||
|
||||
// Check for custom communication
|
||||
|
@ -351,16 +346,11 @@ void Wiimote_ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
if (g_RealWiiMotePresent)
|
||||
WiiMoteReal::ControlChannel(_channelID, _pData, _Size);
|
||||
#endif
|
||||
|
||||
DEBUG_LOG(WII_IPC_WIIMOTE, "=============================================================");
|
||||
}
|
||||
// ==============================
|
||||
|
||||
|
||||
// ===================================================
|
||||
/* This sends a Data Report from the Wiimote. See SystemTimers.cpp for the documentation of this
|
||||
update. */
|
||||
// ----------------
|
||||
void Wiimote_Update()
|
||||
{
|
||||
// Tell us about the update rate, but only about once every second to avoid a major slowdown
|
||||
|
@ -407,55 +397,15 @@ unsigned int Wiimote_GetAttachedControllers()
|
|||
{
|
||||
return 1;
|
||||
}
|
||||
// ================
|
||||
|
||||
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Supporting functions
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------
|
||||
// Debugging window
|
||||
// ----------
|
||||
/*
|
||||
void OpenConsole(bool Open)
|
||||
{
|
||||
// Close the console window
|
||||
#ifdef _WIN32
|
||||
// if (Console::GetHwnd() != NULL && !Open)
|
||||
#else
|
||||
if (false)
|
||||
#endif
|
||||
{
|
||||
// Console::Close();
|
||||
// Wait here until we have let go of the button again
|
||||
#ifdef _WIN32
|
||||
while(GetAsyncKeyState(VK_INSERT)) {Sleep(10);}
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
// Open the console window
|
||||
// Console::Open(140, 1000, "Wiimote"); // give room for 20 rows
|
||||
INFO_LOG(CONSOLE, "\n\nWiimote console opened\n");
|
||||
|
||||
// Move window
|
||||
#ifdef _WIN32
|
||||
//MoveWindow(Console::GetHwnd(), 0,400, 100*8,10*14, true); // small window
|
||||
//MoveWindow(Console::GetHwnd(), 400,0, 100*8,70*14, true); // big window
|
||||
// MoveWindow(Console::GetHwnd(), 200,0, 140*8,70*14, true); // big wide window
|
||||
#endif
|
||||
}*/
|
||||
// ---------------
|
||||
|
||||
// ----------------------------------------
|
||||
// Check if Dolphin is in focus
|
||||
// ----------
|
||||
|
||||
bool IsFocus()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
@ -538,9 +488,7 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
|
|||
// data[4]: Size and error
|
||||
// data[5, 6]: The registry offset
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Show the extension ID
|
||||
// --------------------------
|
||||
if ((data[4] == 0x10 || data[4] == 0x20 || data[4] == 0x50) && data[5] == 0x00 && (data[6] == 0xfa || data[6] == 0xfe))
|
||||
{
|
||||
if(data[4] == 0x10)
|
||||
|
@ -590,13 +538,11 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
|
|||
INFO_LOG(CONSOLE, "Game got the decrypted extension ID: %02x%02x%02x%02x%02x%02x\n\n", data[7], data[8], data[9], data[10], data[11], data[12]);
|
||||
}
|
||||
}
|
||||
// ---------------------------------------------
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Show the Wiimote neutral values
|
||||
// --------------------------
|
||||
/* The only difference between the Nunchuck and Wiimote that we go after is calibration here is
|
||||
the offset in memory. If needed we can check the preceding 0x17 request to. */
|
||||
/* The only difference between the Nunchuck and Wiimote that we go
|
||||
after is calibration here is the offset in memory. If needed we can
|
||||
check the preceding 0x17 request to. */
|
||||
if(data[4] == 0xf0 && data[5] == 0x00 && data[6] == 0x10)
|
||||
{
|
||||
if(data[6] == 0x10)
|
||||
|
@ -610,11 +556,8 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
|
|||
INFO_LOG(CONSOLE, "Cal_g.z: %i\n", data[7 +12]);
|
||||
}
|
||||
}
|
||||
// ---------------------------------------------
|
||||
|
||||
// ---------------------------------------------------------------------
|
||||
// Show the Nunchuck neutral values
|
||||
// --------------------------
|
||||
if(data[4] == 0xf0 && data[5] == 0x00 && (data[6] == 0x20 || data[6] == 0x30))
|
||||
{
|
||||
// Save the encrypted data
|
||||
|
@ -686,7 +629,6 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
|
|||
// Show the encrypted data
|
||||
INFO_LOG(CONSOLE, "%s", TmpData.c_str());
|
||||
}
|
||||
// ---------------------------------------------
|
||||
|
||||
break;
|
||||
case WM_WRITE_DATA_REPLY: // 0x22
|
||||
|
@ -733,9 +675,9 @@ void ReadDebugging(bool Emu, const void* _pData, int Size)
|
|||
|
||||
if (!DataReport && g_DebugComm)
|
||||
{
|
||||
std::string TmpData = ArrayToString(data, size + 2, 0, 30);
|
||||
std::string tmpData = ArrayToString(data, size + 2, 0, 30);
|
||||
//LOGV(WII_IPC_WIIMOTE, 3, " Data: %s", Temp.c_str());
|
||||
INFO_LOG(CONSOLE, "Read[%s] %s: %s\n", (Emu ? "Emu" : "Real"), Name.c_str(), TmpData.c_str()); // No timestamp
|
||||
INFO_LOG(CONSOLE, "Read[%s] %s: %s\n", (Emu ? "Emu" : "Real"), Name.c_str(), tmpData.c_str()); // No timestamp
|
||||
//INFO_LOG(CONSOLE, " (%s): %s\n", Tm(true).c_str(), Temp.c_str()); // Timestamp
|
||||
}
|
||||
|
||||
|
@ -1036,9 +978,9 @@ double GetDoubleTime()
|
|||
wxDateTime datetime = wxDateTime::UNow(); // Get timestamp
|
||||
u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970(); // Get continous timestamp
|
||||
|
||||
// Remove a few years. We only really want enough seconds to make sure that we are
|
||||
// detecting actual actions, perhaps 60 seconds is enough really, but I leave a
|
||||
// year of seconds anyway, in case the user's clock is incorrect or something like that
|
||||
/* Remove a few years. We only really want enough seconds to make sure that we are
|
||||
detecting actual actions, perhaps 60 seconds is enough really, but I leave a
|
||||
year of seconds anyway, in case the user's clock is incorrect or something like that */
|
||||
TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
|
||||
|
||||
//if (TmpSeconds < 0) return 0; // Check the the user's clock is working somewhat
|
||||
|
@ -1092,13 +1034,14 @@ void DoInitialize()
|
|||
// Run this first so that WiiMoteReal::Initialize() overwrites g_Eeprom
|
||||
WiiMoteEmu::Initialize();
|
||||
|
||||
/* We will run WiiMoteReal::Initialize() even if we are not using a real wiimote,
|
||||
to check if there is a real wiimote connected. We will initiate wiiuse.dll, but
|
||||
we will return before creating a new thread for it if we find no real Wiimotes.
|
||||
Then g_RealWiiMotePresent will also be false. This function call will be done
|
||||
instantly whether there is a real Wiimote connected or not. It takes no time for
|
||||
Wiiuse to check for connected Wiimotes. */
|
||||
/* We will run WiiMoteReal::Initialize() even if we are not using a real
|
||||
wiimote, to check if there is a real wiimote connected. We will initiate
|
||||
wiiuse.dll, but we will return before creating a new thread for it if we
|
||||
find no real Wiimotes. Then g_RealWiiMotePresent will also be
|
||||
false. This function call will be done instantly whether there is a real
|
||||
Wiimote connected or not. It takes no time for Wiiuse to check for
|
||||
connected Wiimotes. */
|
||||
#if HAVE_WIIUSE
|
||||
if (g_Config.bConnectRealWiimote) WiiMoteReal::Initialize();
|
||||
#endif
|
||||
}
|
||||
}
|
|
@ -82,10 +82,6 @@ struct SRecordingAll
|
|||
|
||||
// Movement recording
|
||||
extern std::vector<SRecordingAll> VRecording;
|
||||
|
||||
//#if defined(HAVE_WX) && HAVE_WX && defined(__CONFIGDIALOG_h__)
|
||||
// extern ConfigDialog *frame;
|
||||
//#endif
|
||||
#endif
|
||||
|
||||
|
||||
|
|
|
@ -259,9 +259,7 @@ struct wm_GH3_extension
|
|||
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Data reports
|
||||
//******************************************************************************
|
||||
|
||||
#define WM_REPORT_CORE 0x30
|
||||
struct wm_report_core {
|
||||
|
@ -321,9 +319,7 @@ struct wm_report_ext21
|
|||
#define WM_WRITE_SPEAKER_DATA 0x18
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Custom structs
|
||||
//******************************************************************************
|
||||
|
||||
/**
|
||||
* @struct accel_t
|
||||
|
@ -367,4 +363,4 @@ struct gh3_cal
|
|||
|
||||
#pragma pack(pop)
|
||||
|
||||
#endif //WIIMOTE_HID_H
|
||||
#endif //WIIMOTE_HID_H
|
|
@ -37,14 +37,11 @@
|
|||
|
||||
extern SWiimoteInitialize g_WiimoteInitialize;
|
||||
|
||||
|
||||
namespace WiiMoteReal
|
||||
{
|
||||
|
||||
//******************************************************************************
|
||||
// Forwarding
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
class CWiiMote;
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -52,10 +49,9 @@ class CWiiMote;
|
|||
#else
|
||||
void* ReadWiimote_ThreadFunc(void* arg);
|
||||
#endif
|
||||
//******************************************************************************
|
||||
|
||||
// Variable declarations
|
||||
//******************************************************************************
|
||||
|
||||
|
||||
wiimote_t** g_WiiMotesFromWiiUse = NULL;
|
||||
Common::Thread* g_pReadThread = NULL;
|
||||
int g_NumberOfWiiMotes;
|
||||
|
@ -71,17 +67,12 @@ bool g_RunTemporary = false;
|
|||
int g_RunTemporaryCountdown = 0;
|
||||
u8 g_EventBuffer[32];
|
||||
|
||||
//******************************************************************************
|
||||
// Probably this class should be in its own file
|
||||
//******************************************************************************
|
||||
|
||||
class CWiiMote
|
||||
{
|
||||
public:
|
||||
|
||||
//////////////////////////////////////////
|
||||
// On create and on uncreate
|
||||
// ---------------
|
||||
CWiiMote(u8 _WiimoteNumber, wiimote_t* _pWiimote)
|
||||
: m_WiimoteNumber(_WiimoteNumber)
|
||||
, m_channelID(0)
|
||||
|
@ -103,12 +94,9 @@ virtual ~CWiiMote()
|
|||
{
|
||||
delete m_pCriticalSection;
|
||||
};
|
||||
//////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////
|
||||
// Queue raw HID data from the core to the wiimote
|
||||
// ---------------
|
||||
void SendData(u16 _channelID, const u8* _pData, u32 _Size)
|
||||
{
|
||||
m_channelID = _channelID;
|
||||
|
@ -125,12 +113,9 @@ void SendData(u16 _channelID, const u8* _pData, u32 _Size)
|
|||
}
|
||||
m_pCriticalSection->Leave();
|
||||
}
|
||||
/////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
/* Read and write data to the Wiimote */
|
||||
// ---------------
|
||||
void ReadData()
|
||||
{
|
||||
m_pCriticalSection->Enter();
|
||||
|
@ -188,12 +173,9 @@ void ReadData()
|
|||
}
|
||||
}
|
||||
};
|
||||
/////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////
|
||||
// Send queued data to the core
|
||||
// ---------------
|
||||
void Update()
|
||||
{
|
||||
// Thread function
|
||||
|
@ -213,12 +195,9 @@ void Update()
|
|||
|
||||
m_pCriticalSection->Leave();
|
||||
};
|
||||
/////////////////////
|
||||
|
||||
|
||||
//////////////////////////////////////////
|
||||
// Clear events
|
||||
// ---------------
|
||||
void ClearEvents()
|
||||
{
|
||||
while (!m_EventReadQueue.empty())
|
||||
|
@ -226,7 +205,6 @@ void ClearEvents()
|
|||
while (!m_EventWriteQueue.empty())
|
||||
m_EventWriteQueue.pop();
|
||||
}
|
||||
/////////////////////
|
||||
|
||||
private:
|
||||
|
||||
|
@ -249,9 +227,7 @@ private:
|
|||
SEvent m_LastReport;
|
||||
wiimote_t* m_pWiiMote; // This is g_WiiMotesFromWiiUse[]
|
||||
|
||||
//////////////////////////////////////////
|
||||
// Send queued data to the core
|
||||
// ---------------
|
||||
void SendEvent(SEvent& _rEvent)
|
||||
{
|
||||
// We don't have an answer channel
|
||||
|
@ -267,8 +243,9 @@ void SendEvent(SEvent& _rEvent)
|
|||
|
||||
// Create the buffer
|
||||
memcpy(&Buffer[Offset], _rEvent.m_PayLoad, MAX_PAYLOAD);
|
||||
/* This Offset value is not exactly correct like it is for the emulated Wiimote reports. It's
|
||||
often to big, but I guess that's okay. The game will know how big the actual data is. */
|
||||
/* This Offset value is not exactly correct like it is for the emulated
|
||||
Wiimote reports. It's often to big, but I guess that's okay. The game
|
||||
will know how big the actual data is. */
|
||||
Offset += MAX_PAYLOAD;
|
||||
|
||||
// Send it
|
||||
|
@ -277,14 +254,11 @@ void SendEvent(SEvent& _rEvent)
|
|||
// Debugging
|
||||
// ReadDebugging(false, Buffer, Offset);
|
||||
}
|
||||
/////////////////////
|
||||
};
|
||||
|
||||
|
||||
|
||||
//******************************************************************************
|
||||
// Function Definitions
|
||||
//******************************************************************************
|
||||
|
||||
void SendAcc(u8 _ReportID)
|
||||
{
|
||||
|
@ -381,11 +355,13 @@ int Initialize()
|
|||
// If we are not using the emulated wiimote we can run the thread temporary until the data has beeen copied
|
||||
if(g_Config.bUseRealWiimote) g_RunTemporary = true;
|
||||
|
||||
/* Allocate memory and copy the Wiimote eeprom accelerometer neutral values to g_Eeprom. Unlike with
|
||||
and extension we have to do this here, because this data is only read once when the Wiimote
|
||||
is connected. Also, we can't change the neutral values the wiimote will report, I think, unless
|
||||
we update its eeprom? In any case it's probably better to let the current calibration be where it
|
||||
is and adjust the global values after that to avoid overwriting critical data on any Wiimote. */
|
||||
/* Allocate memory and copy the Wiimote eeprom accelerometer neutral values
|
||||
to g_Eeprom. Unlike with and extension we have to do this here, because
|
||||
this data is only read once when the Wiimote is connected. Also, we
|
||||
can't change the neutral values the wiimote will report, I think, unless
|
||||
we update its eeprom? In any case it's probably better to let the
|
||||
current calibration be where it is and adjust the global values after
|
||||
that to avoid overwriting critical data on any Wiimote. */
|
||||
// TODO: Update for multiple wiimotes?
|
||||
byte *data = (byte*)malloc(sizeof(byte) * sizeof(WiiMoteEmu::EepromData_0));
|
||||
wiiuse_read_data(g_WiiMotesFromWiiUse[0], data, 0, sizeof(WiiMoteEmu::EepromData_0));
|
||||
|
@ -449,9 +425,7 @@ void ControlChannel(u16 _channelID, const void* _pData, u32 _Size)
|
|||
}
|
||||
|
||||
|
||||
//////////////////////////////////
|
||||
// Read the Wiimote once
|
||||
// ---------------
|
||||
void Update()
|
||||
{
|
||||
//INFO_LOG(CONSOLE, "Real Update\n");
|
||||
|
@ -461,11 +435,10 @@ void Update()
|
|||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////
|
||||
/* Continuously read the Wiimote status. However, the actual sending of data occurs in Update(). If we are
|
||||
not currently using the real Wiimote we allow the separate ReadWiimote() function to run. Wo don't use
|
||||
them at the same time to avoid a potential collision. */
|
||||
// ---------------
|
||||
/* Continuously read the Wiimote status. However, the actual sending of data
|
||||
occurs in Update(). If we are not currently using the real Wiimote we allow
|
||||
the separate ReadWiimote() function to run. Wo don't use them at the same
|
||||
time to avoid a potential collision. */
|
||||
#ifdef _WIN32
|
||||
DWORD WINAPI ReadWiimote_ThreadFunc(void* arg)
|
||||
#else
|
||||
|
@ -477,8 +450,7 @@ void Update()
|
|||
// We need g_ThreadGoing to do a manual WaitForSingleObject() from the configuration window
|
||||
g_ThreadGoing = true;
|
||||
if(g_Config.bUseRealWiimote && !g_RunTemporary)
|
||||
for (int i = 0; i < g_NumberOfWiiMotes; i++)
|
||||
g_WiiMotes[i]->ReadData();
|
||||
for (int i = 0; i < g_NumberOfWiiMotes; i++) g_WiiMotes[i]->ReadData();
|
||||
else
|
||||
ReadWiimote();
|
||||
g_ThreadGoing = false;
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
#include "wiiuse.h"
|
||||
#include "ChunkFile.h"
|
||||
|
||||
|
||||
namespace WiiMoteReal
|
||||
{
|
||||
|
||||
|
|
Loading…
Reference in New Issue