Uber-fast stop (thanks to smart memory card flushing) and various savestate changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3659 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -232,9 +232,7 @@ bool Init()
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}
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// Called from GUI thread or VI thread (why VI??? That must be bad. Window close? TODO: Investigate.)
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// JP: No, when you press Stop this is run from the Main Thread it seems
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// - Hammertime!
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void Stop()
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void Stop() // - Hammertime!
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{
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const SCoreStartupParameter& _CoreParameter = SConfig::GetInstance().m_LocalCoreStartupParameter;
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@ -253,12 +251,12 @@ void Stop()
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// Stop the CPU
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PowerPC::Stop();
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CCPU::StepOpcode(); // Kick it if it's waiting (code stepping wait loop)
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// Wait until the CPU finishes exiting the main run loop
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cpuRunloopQuit.Wait();
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cpuRunloopQuit.Shutdown();
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// At this point, we must be out of the CPU:s runloop.
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// Stop audio thread.
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CPluginManager::GetInstance().GetDSP()->DSP_StopSoundStream();
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@ -300,8 +298,7 @@ void Stop()
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#endif
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delete g_EmuThread; // Wait for emuthread to close.
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g_EmuThread = 0;
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#endif
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#ifdef SETUP_TIMER_WAITING
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#else
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Host_UpdateGUI();
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StopUpToVideoDone = false;
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StopReachedEnd = true;
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@ -43,7 +43,8 @@ void CEXIMemoryCard::FlushCallback(u64 userdata, int cyclesLate)
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CEXIMemoryCard::CEXIMemoryCard(const std::string& _rName, const std::string& _rFilename, int _card_index) :
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m_strFilename(_rFilename),
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card_index(_card_index),
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flushThread(NULL)
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flushThread(NULL),
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m_bDirty(false)
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{
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cards[_card_index] = this;
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et_this_card = CoreTiming::RegisterEvent(_rName.c_str(), FlushCallback);
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@ -138,6 +139,9 @@ THREAD_RETURN innerFlush(void *pArgs)
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// Flush memory card contents to disc
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void CEXIMemoryCard::Flush(bool exiting)
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{
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if(!m_bDirty)
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return;
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if(flushThread)
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{
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delete flushThread;
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@ -157,6 +161,8 @@ void CEXIMemoryCard::Flush(bool exiting)
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flushThread = new Common::Thread(innerFlush, fs);
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if(exiting)
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flushThread->WaitForDeath();
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m_bDirty = false;
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}
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CEXIMemoryCard::~CEXIMemoryCard()
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@ -205,6 +211,7 @@ void CEXIMemoryCard::SetCS(int cs)
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status &= ~MC_STATUS_BUSY;
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m_bInterruptSet = 1;
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m_bDirty = true;
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}
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break;
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@ -213,6 +220,7 @@ void CEXIMemoryCard::SetCS(int cs)
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{
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memset(memory_card_content, 0xFF, memory_card_size);
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status &= ~MC_STATUS_BUSY;
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m_bDirty = true;
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}
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break;
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@ -234,6 +242,7 @@ void CEXIMemoryCard::SetCS(int cs)
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status &= ~MC_STATUS_BUSY;
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m_bInterruptSet = 1;
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m_bDirty = true;
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}
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// Page written to memory card, not just to buffer - let's schedule a flush 0.5b cycles into the future (1 sec)
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@ -79,6 +79,7 @@ private:
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u32 m_uPosition;
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u8 programming_buffer[128];
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u32 formatDelay;
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bool m_bDirty;
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//! memory card parameters
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unsigned int nintendo_card_id, card_id;
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@ -75,7 +75,7 @@ namespace HW
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{
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SystemTimers::Shutdown();
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CCPU::Shutdown();
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ExpansionInterface::Shutdown();
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ExpansionInterface::Shutdown();
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DVDInterface::Shutdown();
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DSP::Shutdown();
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Memory::Shutdown();
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@ -31,6 +31,9 @@
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#include "minilzo.h"
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///////////
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// TODO: Investigate a memory leak on save/load state
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///////////
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#if defined(__LZO_STRICT_16BIT)
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#define IN_LEN (8*1024u)
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@ -286,8 +289,12 @@ void LoadStateCallback(u64 userdata, int cyclesLate)
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fread(out, 1, cur_len, f);
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int res = lzo1x_decompress(out, cur_len, (buffer + i), &new_len, NULL);
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if(res != LZO_E_OK)
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PanicAlert("Internal LZO Error - decompression failed (%d)", res);
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if(res != LZO_E_OK) {
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PanicAlert("Internal LZO Error - decompression failed (%d)\n"
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"Try loading the state again", res);
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fclose(f);
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return;
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}
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// The size of the data to read to our buffer is 'new_len'
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i += new_len;
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@ -509,9 +509,37 @@ void Initialize()
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// ================
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void DoState(void* ptr, int mode)
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void DoState(PointerWrap &p)
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{
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//TODO: implement
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return;
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// TODO: Shorten the list
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p.Do(g_Leds);
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//p.Do(g_Speaker);
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//p.Do(g_SpeakerVoice);
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p.Do(g_IR);
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p.DoArray(g_Eeprom, WIIMOTE_EEPROM_SIZE);
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p.DoArray(g_RegSpeaker, WIIMOTE_REG_SPEAKER_SIZE);
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p.DoArray(g_RegExt, WIIMOTE_REG_EXT_SIZE);
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p.DoArray(g_RegExtTmp, WIIMOTE_REG_EXT_SIZE);
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p.DoArray(g_RegIr, WIIMOTE_REG_IR_SIZE);
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p.Do(g_ReportingMode);
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p.Do(g_ReportingChannel);
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p.Do(AckDelay);
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p.Do(g_ExtKey);
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p.Do(g_Encryption);
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p.Do(NumPads);
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p.Do(NumGoodPads);
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p.Do(joyinfo);
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p.DoArray(PadState, 4);
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p.DoArray(PadMapping, 4);
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p.Do(g_Wm);
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p.Do(g_Nc);
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p.Do(g_Cc);
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}
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/* This is not needed if we call FreeLibrary() when we stop a game, but if it's not called we need to reset
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@ -25,6 +25,7 @@
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#include "wiimote_hid.h"
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#include "EmuDefinitions.h"
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#include "ChunkFile.h"
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namespace WiiMoteEmu
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{
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@ -35,7 +36,7 @@ void GetMousePos(float& x, float& y);
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// General functions
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void Initialize();
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void DoState(void* ptr, int mode);
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void DoState(PointerWrap &p);
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void Shutdown(void);
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
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@ -266,10 +266,28 @@ void Shutdown(void)
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void DoState(unsigned char **ptr, int mode)
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{
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PointerWrap p(ptr, mode);
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return;
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// TODO: Shorten the list
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//p.Do(g_EmulatorRunning);
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//p.Do(g_ISOId);
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p.Do(g_FrameOpen);
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p.Do(g_RealWiiMotePresent);
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p.Do(g_RealWiiMoteInitialized);
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p.Do(g_EmulatedWiiMoteInitialized);
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p.Do(g_WiimoteUnexpectedDisconnect);
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p.Do(g_UpdateCounter);
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p.Do(g_UpdateTime);
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p.Do(g_UpdateRate);
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p.Do(g_UpdateWriteScreen);
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p.Do(g_UpdateTimeList);
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#if HAVE_WIIUSE
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WiiMoteReal::DoState(ptr, mode);
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WiiMoteReal::DoState(p);
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#endif
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WiiMoteEmu::DoState(ptr, mode);
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WiiMoteEmu::DoState(p);
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}
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@ -400,7 +400,10 @@ int Initialize()
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return g_NumberOfWiiMotes;
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}
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void DoState(void* ptr, int mode) {}
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void DoState(PointerWrap &p)
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{
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//TODO: Implement
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}
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void Shutdown(void)
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{
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@ -24,6 +24,7 @@
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// Includes
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// ¯¯¯¯¯¯¯¯¯¯¯¯¯
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#include "wiiuse.h"
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#include "ChunkFile.h"
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///////////////////////////////////
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#define MAX_WIIMOTES 1
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int Initialize();
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void DoState(void* ptr, int mode);
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void DoState(PointerWrap &p);
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void Shutdown(void);
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void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
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void ControlChannel(u16 _channelID, const void* _pData, u32 _Size);
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