dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3687 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Shawn Hoffman 2009-07-05 21:34:57 +00:00
parent b4705b80c2
commit 8fe9db180c
1 changed files with 1 additions and 1 deletions

View File

@ -92,7 +92,7 @@ CUCode_Zelda::~CUCode_Zelda()
void CUCode_Zelda::Update(int cycles)
{
if (m_rMailHandler.GetNextMail() == DSP_FRAME_END)
if (!m_rMailHandler.IsEmpty())
g_dspInitialize.pGenerateDSPInterrupt();
}