dsp hle: fix a hang some people were having with zelda ucode. doesn't seem to break SMG...I'm really not sure either one is the correct behavior though. (some dsp master check!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3687 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -92,7 +92,7 @@ CUCode_Zelda::~CUCode_Zelda()
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void CUCode_Zelda::Update(int cycles)
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{
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if (m_rMailHandler.GetNextMail() == DSP_FRAME_END)
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if (!m_rMailHandler.IsEmpty())
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g_dspInitialize.pGenerateDSPInterrupt();
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}
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