NETPLAY : display game name correctly in gui , added netplay to logmanager (netplay is horribly in seeing what its doing). hoping to get netplay to work again cause its borked
LLE: warning fix (would linux hate {} ? ) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3987 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
d29088773b
commit
3311434d41
|
@ -69,6 +69,7 @@ enum LOG_TYPE {
|
|||
WII_IPC_STM,
|
||||
WII_IPC_WIIMOTE,
|
||||
WIIMOTE,
|
||||
NETPLAY,
|
||||
|
||||
NUMBER_OF_LOGS // Must be last
|
||||
};
|
||||
|
|
|
@ -72,6 +72,7 @@ LogManager::LogManager()\
|
|||
m_Log[LogTypes::WII_IPC_WIIMOTE] = new LogContainer("WII_IPC_WIIMOTE","WII IPC WIIMOTE");
|
||||
m_Log[LogTypes::ACTIONREPLAY] = new LogContainer("ActionReplay", "ActionReplay");
|
||||
m_Log[LogTypes::MEMCARD_MANAGER] = new LogContainer("MemCard Manger", "MemCard Manger");
|
||||
m_Log[LogTypes::NETPLAY] = new LogContainer("NETPLAY" , "Netplay");
|
||||
|
||||
m_fileLog = new FileLogListener(MAIN_LOG_FILE);
|
||||
m_consoleLog = new ConsoleListener();
|
||||
|
|
|
@ -415,6 +415,7 @@ void NetPlay::ChangeSelectedGame(std::string game)
|
|||
m_selectedGame = game;
|
||||
UpdateNetWindow(false);
|
||||
m_Logging->AppendText(wxString::Format(wxT("*Game has been changed to : %s\n"), game.c_str()));
|
||||
NOTICE_LOG(NETPLAY,"Game has been changed to : %s \n",game.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -405,7 +405,7 @@ void *ClientSide::Entry()
|
|||
unsigned char value;
|
||||
size_t val_sz;
|
||||
m_socket.Receive((char *)&value, 1, val_sz);
|
||||
|
||||
// TODO : fix it. for some odd reason value is 1 instead of 16 making the connection "not successfull"
|
||||
if (value == 0x16) // UDP connection successful
|
||||
{
|
||||
Event->AppendText(_("Connection successful !\n"));
|
||||
|
@ -414,7 +414,7 @@ void *ClientSide::Entry()
|
|||
}
|
||||
else
|
||||
{
|
||||
Event->AppendText(_("UDP Connection FAILED !\nERROR : Unable to establish UDP Connection, please Check UDP Port forwarding !"));
|
||||
Event->AppendText(_("UDP Connection FAILED !\nERROR : Unable to establish UDP Connection, please Check UDP Port forwarding !\n"));
|
||||
m_socket.Close();
|
||||
Event->SendEvent(HOST_ERROR);
|
||||
return NULL;
|
||||
|
@ -553,7 +553,11 @@ void ClientSide::CheckGameFound()
|
|||
m_socket.Send((const char *)&send_value, 1);
|
||||
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
Event->AppendText(_("WARNING : You do not have the Selected Game !\n"));
|
||||
NOTICE_LOG(NETPLAY,"Game '%s' not found!",m_selectedgame);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -127,7 +127,9 @@ void NetPlay::OnHost(wxCommandEvent& WXUNUSED(event))
|
|||
m_nick = m_nick.substr(0 , 255);
|
||||
|
||||
m_NetModel = m_NetMode->GetSelection();
|
||||
//Note By DacoTaco : selection starts with 0 instead of 1 ? ( the +1 is needed)
|
||||
m_selectedGame = std::string(m_GameList_str[m_GameList->GetSelection()].mb_str());
|
||||
NOTICE_LOG(NETPLAY,"Game has been set to : %s \n",m_selectedGame.c_str());
|
||||
|
||||
// Create the listening socket
|
||||
sf::SocketTCP sock_server;
|
||||
|
@ -358,7 +360,10 @@ void NetPlay::UpdateNetWindow(bool update_infos, wxString infos)
|
|||
else
|
||||
{
|
||||
m_critical.Enter();
|
||||
m_Game_str->SetLabel(wxString::Format(wxT(" Game : %s"), m_selectedGame.c_str()));
|
||||
//m_Game_str->SetLabel(wxString::Format(wxT(" Game : %s"), m_selectedGame.c_str()));
|
||||
//Note By Daco : i'd hate to make another variable... (they take up space :( )
|
||||
std::string temp = " Game : " + m_selectedGame;
|
||||
m_Game_str->SetLabel(wxString::FromAscii( temp.c_str() ));
|
||||
m_critical.Leave();
|
||||
}
|
||||
}
|
||||
|
@ -544,7 +549,7 @@ void GameListPopup::OnButtons(wxCommandEvent& event)
|
|||
switch (event.GetId())
|
||||
{
|
||||
case wxID_OK:
|
||||
if (m_GameList->GetSelection() != wxNOT_FOUND)
|
||||
if (m_GameList->GetSelection()-1 != wxNOT_FOUND)
|
||||
m_netParent->ChangeSelectedGame(std::string(m_GameList_str[m_GameList->GetSelection()].mb_str()));
|
||||
Destroy();
|
||||
break;
|
||||
|
|
|
@ -87,7 +87,7 @@ void DSPDebugInterface::setBreakpoint(unsigned int address)
|
|||
int real_addr = DSPSymbols::Line2Addr(address);
|
||||
if (real_addr >= 0) {
|
||||
if (dsp_breakpoints.Add(real_addr))
|
||||
;
|
||||
{}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -96,7 +96,7 @@ void DSPDebugInterface::clearBreakpoint(unsigned int address)
|
|||
int real_addr = DSPSymbols::Line2Addr(address);
|
||||
if (real_addr >= 0) {
|
||||
if (dsp_breakpoints.Remove(real_addr))
|
||||
;
|
||||
{}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue