that's what happens when you quick-edit code with notepad...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3758 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-07-11 22:18:55 +00:00
parent 0bec8ae9bc
commit ac6eb797d2
1 changed files with 2 additions and 1 deletions

View File

@ -424,7 +424,6 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
// These are more "synth" formats - square wave, saw wave etc.
case 0x0002:
case 0x0008: // Example: Second time in "Hyrule", in the king's room, when fighting the two knights (in ZWW, of course)
case 0x000c: // Example: beam of death/yellow force-field in Temple of the Gods, ZWW
WARN_LOG(DSPHLE, "Synthesizing 0x%04x", PB.Format);
break;
@ -443,6 +442,8 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
break;
case 0x0008: // Likely PCM8 - normal PCM 8-bit audio. Used in Mario Kart DD.
// Example: Second time in "Hyrule", in the king's
// room, when fighting the two knights (in ZWW, of course)
WARN_LOG(DSPHLE, "Unimplemented MixAddVoice format in zelda %04x", PB.Format);
break;