adelikat
aa9e5cf2d7
PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly
2015-01-24 15:05:03 +00:00
adelikat
292f71e9c9
make INESPPUViewable an IEmulatorService
2015-01-23 21:46:23 +00:00
zeromus
8d340a7c19
fix n64 disasm pinvoke
2015-01-23 20:28:47 +00:00
adelikat
29b056b972
N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done
2015-01-23 19:52:26 +00:00
goyuken
af451143bf
a bit of memory domain cleanup
2015-01-21 17:36:22 +00:00
adelikat
872b7b3668
ditto for a file for Genesis.cs
2015-01-20 00:39:44 +00:00
adelikat
db52e04ed4
ditto for PCEngine core
2015-01-20 00:37:11 +00:00
adelikat
2651061cac
NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear
2015-01-20 00:29:17 +00:00
adelikat
2e737e66be
NES - remove some more unnecessary partial class usage
2015-01-19 13:38:08 +00:00
adelikat
27d30df0cf
Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits
2015-01-18 16:00:20 +00:00
adelikat
91ffc17aae
Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work
2015-01-18 15:25:47 +00:00
adelikat
9f6c0ca695
NES - remove the partial class closure on the PPU object files
2015-01-17 21:09:33 +00:00
adelikat
3b2c00cf39
NES - remove a bit more partial class as namespace abuse
2015-01-17 21:02:59 +00:00
adelikat
ede452700c
VBANext - separate into separate files
2015-01-17 20:48:31 +00:00
adelikat
4f956779fe
Meteor - break up into separate files
2015-01-17 19:32:45 +00:00
adelikat
9041281b72
GambatteLink - break up into separate files
2015-01-17 19:10:58 +00:00
adelikat
c3a4077ffb
Break up Gambatte.cs into separate files
2015-01-16 18:37:42 +00:00
adelikat
33c6446fe2
APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file
2015-01-16 02:07:24 +00:00
adelikat
2ae19abf70
Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards
2015-01-16 02:01:27 +00:00
adelikat
e8e4c74962
QuickNES - break up into separate files
2015-01-16 01:38:47 +00:00
goyuken
6de080dd9c
PCE - clean up fix i broke, sorry
2015-01-15 22:39:43 +00:00
adelikat
95dcae132f
NEShawk - break up into separate files
2015-01-15 19:19:43 +00:00
adelikat
bd74041cde
fix atari 2600 and pc engine similarly
2015-01-15 15:56:41 +00:00
adelikat
69c547bdd7
Neshawk - fix crash on start up caused my memory domain refactor
2015-01-15 15:52:52 +00:00
adelikat
dfe7b23fe6
Lynx - break stuff up into separate files
2015-01-15 14:04:18 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
goyuken
8b60e74b87
swan: factor out some stuff into seperate files
2015-01-14 22:00:46 +00:00
adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
goyuken
b432069504
wonderswan: factor out some stuff into seperate files
2015-01-13 22:29:06 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
goyuken
d2b0579609
yabause: clean up memory domains slightly
2015-01-13 21:46:28 +00:00
adelikat
a23cac57d5
Yabause - break up emulator services into separate files
2015-01-13 19:55:36 +00:00
adelikat
10e56a4a4f
Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back
2015-01-13 19:30:50 +00:00
adelikat
17b4782474
Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
2015-01-13 00:01:25 +00:00
adelikat
815cf4ab97
todo: N64 - learn to spell, fix cheats not defaulting to the system bus
2015-01-12 23:38:31 +00:00
zeromus
9b5a5e69d4
psx - improve behaviour of initial disc state at frame=0
2015-01-12 07:32:52 +00:00
goyuken
a8a0d35a97
coolboy 400 in 1: fix some games
2015-01-11 23:37:17 +00:00
goyuken
7ce4fd206e
nes: support cool boy 400 in 1
2015-01-08 01:00:48 +00:00
zeromus
b129eab0f9
psx - lag logic
2015-01-06 03:40:01 +00:00
goyuken
98b12af680
sms: disassemble
2015-01-05 21:19:38 +00:00
goyuken
574cd2f649
pce: disassemble
2015-01-05 21:03:54 +00:00
adelikat
efc8d26ac7
quicknes - default to true for Clip Top and Bottom
2015-01-05 20:00:51 +00:00
goyuken
3710e6c1ca
itoolformautoconfig: fix save position
2015-01-01 21:01:42 +00:00
goyuken
89864b0816
GB: add ability to load VBA saves with RTC, although the clock time itself is invariably trashed. seems to work with pokeymans gold
2014-12-29 22:56:46 +00:00
adelikat
7fd19ab26d
Atari 2600 - implement StepOver and StepOut
2014-12-24 17:08:09 +00:00
adelikat
85730524ef
Atari 2600 - restrict the access level of a bunch of things, and some slight reorg
2014-12-24 15:24:25 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
goyuken
e9b38bbbca
nes fds: decrease rate of debug message spew
2014-12-22 22:27:30 +00:00
goyuken
d28d5e5a9b
quciknes: enforce objectdisposedexception so as to avoid accessviolations
2014-12-21 17:40:06 +00:00
goyuken
8fb7d3ea9d
does it work? who knows!
2014-12-20 19:17:35 +00:00
adelikat
6512dcbd62
Atari 2600 - make the system bus 64k instead of 8k, this is technically more correct, even though all that space is just mirrored data
2014-12-20 18:09:31 +00:00
adelikat
ffdeb618f7
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
2014-12-20 13:29:57 +00:00
adelikat
a8116297a0
Rename Register to RegisterValue
2014-12-20 13:16:15 +00:00
goyuken
198a1c7612
cleanup
2014-12-20 04:25:31 +00:00
goyuken
8745ef190b
fix stuff not compiling
2014-12-20 04:16:02 +00:00
goyuken
0c1e3eaa3b
gpgx: fix regs
2014-12-20 03:48:01 +00:00
goyuken
aba50b0f87
wsawn: comments!
2014-12-20 03:41:38 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
goyuken
f7cf7e1176
genesis, saturnus - dispose of CD
2014-12-19 21:53:43 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
287d9376c8
Atari 2600 - implement StepInto
2014-12-18 18:48:37 +00:00
zeromus
aaf3d0a559
psx - dehihihihihihihihi
2014-12-18 11:30:06 +00:00
zeromus
877e2dde81
psx - rework disassembler and add trace logger
2014-12-18 08:35:56 +00:00
zeromus
f8b0262742
psx - add some forgotten registers
2014-12-18 08:21:48 +00:00
scepheo
0c724d62d4
PCEngine: second constructor now sets the ServiceProvider correctly.
2014-12-17 23:17:36 +00:00
zeromus
4569a3697b
psx - tidy and comments
2014-12-17 10:50:20 +00:00
zeromus
efbc4980fc
psx - 2 dual shock pads
2014-12-17 04:01:26 +00:00
goyuken
d305b2f538
partially functional ppu viewing tools for quicknes
2014-12-17 03:27:44 +00:00
zeromus
8d0205f962
psx - fix some small bugs in PAL support and make psx options dialog update labels with calculated resolutions so you can better understand what the options do
2014-12-17 02:54:43 +00:00
goyuken
eb4aa94546
stuff
2014-12-17 02:33:05 +00:00
goyuken
50704247fa
NES: ppu view internal infrastructure
2014-12-17 02:01:48 +00:00
zeromus
3f15ae4e91
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
2014-12-17 01:23:24 +00:00
goyuken
665ead318b
nes ppu view infrastructure changes, not complete
2014-12-17 00:35:59 +00:00
adelikat
84f1ba2dd4
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
2014-12-16 23:44:23 +00:00
zeromus
f6fd73fe1c
psx - disc swapping tiny fixes
2014-12-16 10:59:39 +00:00
zeromus
7f44621f97
psx - disc swapping
2014-12-16 10:47:50 +00:00
zeromus
98cf92a665
psx - fix input
2014-12-16 04:02:55 +00:00
zeromus
c43dd9fc34
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
2014-12-16 03:15:27 +00:00
goyuken
972173282a
support new disassembler infrastructure in 2600 and nes
2014-12-15 22:52:22 +00:00
adelikat
d08fb39cb8
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
2014-12-15 22:19:10 +00:00
xmikecampx7
00cd8573da
Added Draft PSX Schema
2014-12-15 21:54:51 +00:00
zeromus
ee1e99fc49
psx - add cpu registers get/set
2014-12-15 05:28:06 +00:00
adelikat
725a8fb092
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
2014-12-14 18:58:16 +00:00
goyuken
5a1c082236
bleh
2014-12-14 18:35:35 +00:00
goyuken
6ec6f82109
gb disassembler that may or may not work
2014-12-14 18:24:10 +00:00
goyuken
10e38e7bc9
fix BANDAI FCG 1 Boards without barcode reader
2014-12-14 17:19:54 +00:00
goyuken
09f9d50f46
IDisassemblable changes. can't compile right now, so might not work
2014-12-14 17:17:22 +00:00
zeromus
2d56514fde
load m3u files. still no disc switching
2014-12-14 10:36:03 +00:00
zeromus
ede9620446
psx - settings framework and implement mednafen-compatible display mode
2014-12-14 08:48:23 +00:00
adelikat
1a1116c651
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
2014-12-14 02:01:38 +00:00
zeromus
a8fd9c1fdf
neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt
2014-12-14 00:22:07 +00:00
zeromus
70091c7780
neshawk - fix loading q-boy unif
2014-12-14 00:16:05 +00:00
adelikat
1cd49d5b54
GBA GPU Viewer - convert to using EmulatorServices
2014-12-13 23:46:12 +00:00
goyuken
c6ed49c067
some disassembler stuff
2014-12-13 21:49:15 +00:00
adelikat
9ce5d1bf37
PSX - add the IInputPollable service so that the lag information actually gets used by the client
2014-12-13 13:50:36 +00:00
zeromus
ecb94a1ce9
psx - add lag frame boilerplate junk from wonderswan, should fix movie states and stuff
2014-12-13 08:44:39 +00:00
adelikat
45809ab73f
move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
2014-12-13 02:31:31 +00:00
zeromus
2cd1ef1c63
psx - savestates
2014-12-12 11:07:47 +00:00
adelikat
9fc46f6764
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
2014-12-12 01:58:12 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
zeromus
b1fa5b64fd
psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out
2014-12-12 00:40:15 +00:00
zeromus
326a865c01
psx - framework for savestates, but syncers not implemented yet
2014-12-12 00:25:46 +00:00
zeromus
f5dabcdbf5
psx - add a PSX options menu
2014-12-11 20:31:55 +00:00
zeromus
2a3a8a3124
psx - support loading exes
2014-12-11 08:30:37 +00:00
zeromus
3b1ff2df66
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
2014-12-11 07:27:21 +00:00
zeromus
78c873982d
psx - memory domains
2014-12-11 01:56:21 +00:00
zeromus
a488114832
psx - add sound. im not sure its perfect, but its good enough for now
2014-12-11 00:57:47 +00:00
zeromus
95a43aa888
psx - fix dual shock, fix crash in 400x? resolution
2014-12-11 00:18:54 +00:00
zeromus
abaa52d6e4
psc - disc led
2014-12-10 23:48:47 +00:00
zeromus
1dc8a00771
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
2014-12-10 23:43:11 +00:00
zeromus
542675def4
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
2014-12-10 21:56:12 +00:00
zeromus
5f6bb8d8fd
octoshock!
2014-12-10 19:41:13 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
adelikat
3ded6116a6
Break up ColecoVision.cs into separate files
2014-12-05 03:16:08 +00:00
goyuken
923b5e2543
dual gameboy memorycallback stuff
2014-12-05 02:43:16 +00:00
goyuken
1f9b4d23fe
lets try something that compiles
2014-12-05 02:39:42 +00:00
goyuken
92de864fab
gpgx: cleanup
2014-12-05 02:31:36 +00:00
goyuken
a7ad7e20e9
clean up vbanext core
2014-12-05 02:27:39 +00:00
adelikat
3dfd57197d
N64 - cleanup after adding new services and such
2014-12-05 02:22:41 +00:00
goyuken
41612e471d
swan - clean up for new memory callbacks
2014-12-05 02:21:10 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
zeromus
29b217b587
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
2014-12-04 05:40:10 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
goyuken
ef1ef251b6
gpgx: remove input todo
2014-12-04 03:31:26 +00:00
goyuken
7f9adc0c1d
dgb: reenable input callbacks.
2014-12-04 02:04:14 +00:00
goyuken
5f770e4696
update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core
2014-12-04 01:46:59 +00:00
goyuken
802dadcd64
wondersaw'n: update trace callback internal infrastructure
2014-12-04 01:22:34 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
a283063f5f
some Atari 2600,7800 reorg
2014-12-01 14:21:37 +00:00
adelikat
9adc45f4d1
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
2014-11-30 23:41:54 +00:00
adelikat
8cffecede9
ditto
2014-11-30 20:40:17 +00:00
adelikat
c7c038b7ca
add more interfaces that got missed
2014-11-30 20:38:15 +00:00
adelikat
fef1011e9b
oops, Coleco is IStatable
2014-11-30 20:34:51 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
goyuken
2fce719309
comments
2014-11-30 19:13:58 +00:00
adelikat
ce3f7ae3ac
Atari 2600/7800 - break off IStatable stuff
2014-11-30 17:10:36 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
a251cacce6
Atari 7800 - break up implementations into separate files and some other reorg
2014-11-30 16:01:01 +00:00
adelikat
135752a215
remove not implemented IMemoryDomains implemented from PSP, and just not implement the interface instead
2014-11-30 15:46:55 +00:00
adelikat
5d512c4c5d
N64 - break off ICoreService implementations into separate files
2014-11-30 15:38:39 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
zeromus
92243cd393
neshawk - add PPU reset to soft reset, to fix #327
2014-11-30 05:02:12 +00:00
goyuken
6d04f9089a
NES: show more informative error logs for certain INES header screwballs
2014-11-27 18:03:00 +00:00
goyuken
9c02bf77ba
wonderswan: clear out unused code for clear saveram
2014-11-24 18:50:18 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
adelikat
9c285e3e3a
Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
2014-11-24 01:17:05 +00:00
adelikat
72cf4ed5e1
Intellivision - mark not implemented stuff
2014-11-24 01:05:47 +00:00
adelikat
bded999177
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
2014-11-24 00:38:29 +00:00
adelikat
c9958748f1
Intellivision - remove IMemoryDomain and method, since it simply throws a NotImplementedException
2014-11-23 17:22:43 +00:00
adelikat
4d3e7f806f
Atari 2600 - break off IDebuggable stuff to its own file
2014-11-23 17:14:40 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
goyuken
b50ebf8032
fix
2014-11-21 01:35:54 +00:00
adelikat
d64be5ed76
SystemID is Lynx not LYNX, cuz I said so
2014-11-21 01:32:15 +00:00
goyuken
d58b00b72b
gba tracelog: add register display
2014-11-19 03:33:09 +00:00
goyuken
08d4319ad3
gba: tracelog
2014-11-19 03:16:36 +00:00
goyuken
eaf409d4af
gba (vba): some roughing in for the tracelogger
2014-11-19 02:24:33 +00:00
adelikat
17c6a2c1f6
Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
2014-11-19 00:32:51 +00:00
adelikat
21dad476a8
LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it
2014-11-18 23:44:42 +00:00
adelikat
ec3e4151eb
set release flag on lynx core to true
2014-11-17 21:58:13 +00:00
goyuken
0a17fadb8e
gb: add mute sound as a setting. most useful in dual mode.
2014-11-16 21:56:32 +00:00
goyuken
f5d9de5178
wonderswan: grab changes from mednafen 0.9.36.5 release. includes sound, sram, changes. not included now: rtc, comm port changes
2014-11-10 01:01:01 +00:00
goyuken
fa8934b1d4
lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B.
2014-11-02 19:11:19 +00:00
adelikat
f3a2387926
Quicknes - metadata for controller settings, player 2 not plugged in by default
2014-11-02 14:03:38 +00:00
goyuken
f3e9958f07
quicknes: support unplugging controllers
2014-11-01 17:44:04 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
goyuken
2fbdf059cb
barcode reader cleanup
2014-10-30 20:54:46 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
goyuken
ff95066672
quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
2014-10-29 18:58:43 +00:00
goyuken
84fa4feba1
nes: some garbage for datach barcode reader, not finished
2014-10-29 02:34:13 +00:00
goyuken
755f7d7ac4
neshawk: make datach games boot
2014-10-29 01:09:15 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
goyuken
121b1edad9
nes: minor cleanup
2014-10-15 19:40:40 +00:00
goyuken
ea6a61b4fb
lynx: automatically rotate the 7 games that used it, yay
2014-10-15 04:58:27 +00:00
goyuken
74358cbd09
lynx: incorporate info from no-intro into game_db
2014-10-14 00:53:13 +00:00
pjgat09
502caa2e37
N64: Output an error code when LoadLibrary fails
2014-10-13 23:20:18 +00:00
goyuken
9c30cea1dd
fix issue 277
2014-10-07 22:20:17 +00:00
goyuken
9897e9016b
disable debugging output from previous commit
2014-09-29 20:14:21 +00:00
goyuken
ee1f84bb4a
lynx: savestates. should work pretty well, but format is subject to change
2014-09-29 20:13:26 +00:00
goyuken
6e1932c8bd
lynx: lag indicator
2014-09-29 18:53:53 +00:00
goyuken
d9258cc4b9
lynx: saveram. unfortunately, handy gives every cart with only a single ROM bank a saveram, whether or not it's needed or used. perhaps a future gamedb project, perhaps not...
2014-09-29 18:46:55 +00:00
adelikat
72e29286c8
now that jabo is packaged with bizhawk, make it the default plugin
2014-09-27 21:31:07 +00:00
adelikat
52d3ad8467
N64 - fix issue 273
2014-09-27 21:15:51 +00:00
adelikat
25c2507013
N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
2014-09-27 12:56:55 +00:00
goyuken
f9baa5e8e4
genesis: change initial frame 0 size of video display
2014-09-22 19:35:00 +00:00
goyuken
0d69b77507
issue 270
2014-09-22 14:24:11 +00:00
goyuken
489d69d20c
genesis: make the vram memory domain properly invalidate the tile cache and the vdp viewer properly regenerate the tile cache. may or may not fix issue 265.
2014-09-19 23:56:08 +00:00
goyuken
ec659a418a
compensate for australia
2014-09-16 03:04:11 +00:00
goyuken
bacbaa2bec
lynx: controllers and frame timing fix
2014-09-16 00:40:15 +00:00
goyuken
28a37a57da
lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
2014-09-15 20:12:11 +00:00
zeromus
ed4c715a9f
add ROM memorydomain to n64
2014-09-14 18:39:26 +00:00
zeromus
cfa433a9a6
for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed.
2014-09-14 09:11:34 +00:00
goyuken
184b4dcba9
change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
2014-09-12 15:39:04 +00:00
zeromus
2c8295ba76
Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
2014-09-12 01:02:09 +00:00
zeromus
87e9d235f6
make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
2014-09-09 21:34:41 +00:00
pjgat09
a8684c34a6
N64: Hooked up the system bus domain.
2014-09-08 22:31:51 +00:00
adelikat
8a36049b81
N64 - start a system bus memory domain, doesn't yet work
2014-09-08 22:19:44 +00:00
goyuken
7a25e05189
snes: faker system bus (ram only) for determinstic mode)
2014-09-08 15:43:34 +00:00
goyuken
93eb656eba
gpgx: account for the fact that rom and ram are emulated with 16 bit swaps
2014-09-08 14:50:36 +00:00
adelikat
28bd6229c8
N64 - some core code reorg
2014-09-07 21:48:05 +00:00
zeromus
d220b94e76
change n64 memdomain so that rdram is big endian, and also working now. not sure about the other memdomains, they could still be broken.
2014-09-07 18:43:31 +00:00
pjgat09
181313cdf9
N64: Removed checks to see if the correct jabo dll was present
2014-09-07 03:13:53 +00:00
pjgat09
239df5d5f9
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
2014-09-07 00:43:19 +00:00
adelikat
a59793b55b
N64 - Support getting an expansion slot flag from the gamedb, and set Majora's Mask and Donkey Kong 64 to use it
2014-09-07 00:23:15 +00:00
adelikat
88daf797db
N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
2014-09-06 23:03:34 +00:00
zeromus
5d754cf507
change how snes firmware chips survive loadstating, so that loadstate/rewind matches performance from builds earlier in 2014. still kind of slow, but basically OK.
2014-09-02 05:01:51 +00:00
adelikat
66dcccf651
Atari 2600 - code refactoring, separating out memory domain code to its own file, no functionality changes
2014-09-01 20:12:45 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
scepheo
a75827687d
Atari 2600: Fixed PlayField Score flag not being set.
2014-08-29 20:09:08 +00:00
goyuken
1170b5cd06
VBA: allow bios intro to be skipped even when in determinstic mode
2014-08-27 22:19:26 +00:00
goyuken
79b741b869
sms: use standard message when bios is required but not supplied
2014-08-25 00:14:14 +00:00
goyuken
227f5d6b53
gba: skip bios intro by default. beta tester note: if you've used the gba core before, this won't change your existing setting
2014-08-24 17:33:23 +00:00
adelikat
b689d9d2ff
change release flag on the vba core to true
2014-08-24 14:11:30 +00:00
goyuken
dad905b738
vba-next: callbacks n shiz
2014-08-24 00:04:57 +00:00
pjgat09
5dc7327c1f
N64: Hopefully fix some crashes associated with restarting the core early in the emulation
2014-08-23 22:40:29 +00:00
goyuken
0e37b01a88
polish up r7867 slightly
2014-08-23 19:16:47 +00:00
goyuken
1d383a62cc
romloader stuffs, nag me if it breaks anything, i don't think it breaks anything
2014-08-23 19:06:37 +00:00
goyuken
c905b6fed2
dual gameboy: hook up to front end cable connected status indicator
2014-08-23 01:30:22 +00:00
goyuken
e8d9ae7e7c
vba: cpu flags and registers
2014-08-21 23:51:25 +00:00
goyuken
7a7a7783dc
fix stuff with PCE multicontroller config which already worked without any sort of config at all years ago
2014-08-20 18:03:04 +00:00
goyuken
047f148f20
dual gameboy: with the savestates being recently obsoleted, take this opportunity to make actual text savestates
2014-08-18 17:21:17 +00:00
goyuken
56afd7c482
gb: minor cleanup
2014-08-18 16:26:40 +00:00
goyuken
ca7a7886ed
dual gameboy: SAVESTATES OBSLETEEDDDEEDDDDDDDDDDDDDDD. link cable connection toggling
2014-08-18 02:31:42 +00:00
goyuken
9774630e54
vba next -- add that weird combined memory domain for feature parity with meteor
2014-08-17 20:32:08 +00:00
goyuken
d7f39ca831
vba next: coreside work for alternate palettes
2014-08-17 20:05:56 +00:00
goyuken
9c24c180f2
vbanext: support GPU VIEW. it should still work in meteor...
2014-08-17 19:02:10 +00:00
pjgat09
fdb2e5a838
N64: Fixing the gamedb for jabo
2014-08-17 18:07:02 +00:00
goyuken
8c4696609d
vba next: memory domains
2014-08-16 05:45:31 +00:00
goyuken
ceae8d71b5
memory domain: minor refactor and cleanup
2014-08-15 21:21:17 +00:00
zeromus
2a66a0672a
load 512-entry palettes, but dont do anything with them yet
2014-08-14 15:52:25 +00:00
zeromus
6ad6126536
fix typo in 'visbile' sprites
2014-08-14 15:50:33 +00:00
goyuken
1d6a6030f5
vba next: RTC should be functional now. maybe.
2014-08-13 21:49:28 +00:00
goyuken
b8472ea760
gba stuff
2014-08-13 20:33:59 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
goyuken
c0defce472
quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
2014-08-13 17:22:16 +00:00
goyuken
d7a1dd3846
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
2014-08-13 17:06:01 +00:00
adelikat
647adabea3
Simplify even more!
2014-08-13 01:44:22 +00:00
goyuken
9e234b3bf5
vba next: some gamedb and saveram hookups, not all finished
2014-08-12 00:34:19 +00:00
goyuken
b29f9e5be1
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
2014-08-11 15:29:53 +00:00
goyuken
4b0efa8496
NES-FDS: fix divide by zero error when a game uses FDS audio without ever having written to a particular register
2014-08-09 15:51:01 +00:00
goyuken
ba93e6ab0e
vba next: savestates and other confetti
2014-08-08 20:01:09 +00:00
goyuken
31fe0c57e3
vbanext: sound, lag frames, cleanup, stuff
2014-08-08 04:09:50 +00:00
goyuken
80d1723a3a
https://www.youtube.com/watch?v=XwzzyzUcNOQ
2014-08-08 00:55:33 +00:00
pjgat09
ad66bc4f30
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
2014-08-07 02:48:01 +00:00
goyuken
8cfc640d1e
woop woop call the cops see if i care
2014-08-04 22:25:07 +00:00
zeromus
04255670f7
neshawk (MMC5) - fix uchuu keibitai SDF; fixes bug #232
2014-08-04 02:59:08 +00:00
goyuken
4deda7eb91
settings cleanup
2014-08-03 22:19:55 +00:00
goyuken
78d1e95791
settings cleanup
2014-08-03 22:09:08 +00:00
goyuken
768c2762a5
cleanup
2014-08-03 22:05:32 +00:00
goyuken
4fa8df8e30
internal settings infrastructure
2014-08-03 21:36:38 +00:00
adelikat
bbad6c90a4
N64 core - being picky - change IsLagFrame and IsViFrame to internal setters instead of public
2014-08-03 18:13:33 +00:00
adelikat
b1cd40f276
N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
2014-08-03 17:50:56 +00:00
adelikat
5908c0ab12
add Jabo settings to N64 plugin config, for non-game specific settings
2014-08-03 16:14:47 +00:00
adelikat
da3f9db018
Make mupen-style lag a setting not a sync-setting
2014-08-03 13:06:53 +00:00
zeromus
532cd76af0
round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
2014-08-03 05:09:28 +00:00
adelikat
7fa58557a6
N64 - add a menu item for "Mupen style lag"
2014-08-03 01:16:11 +00:00
pjgat09
5e0ba6cd30
N64: Added an IsVIFrame flag
2014-08-03 00:00:26 +00:00
goyuken
8c2e4d7f76
woops
2014-08-01 15:04:20 +00:00
goyuken
56467334b3
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
2014-08-01 14:56:23 +00:00
goyuken
45b8854295
expand use of MissingFirmwareException
2014-07-31 22:06:11 +00:00
adelikat
ad5b60f137
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
2014-07-31 21:15:07 +00:00
goyuken
9609bf1601
NES: disconnect some bitrotted code for an alternate 6502 core
2014-07-30 16:33:48 +00:00
goyuken
0c0f9eb93a
snes9x rough-in
2014-07-28 20:45:21 +00:00
goyuken
9196400b70
nes: MMC5: clean up debug message
2014-07-28 17:51:24 +00:00
zeromus
9b70edb54c
jabo check shouldnt depend on PWD for path resolution; add minimally acceptable hacky code to build dll dir based on executing assembly path
2014-07-27 02:13:23 +00:00
zeromus
8d7fec50c1
will this solve the hanging emuhawk process?
2014-07-27 02:11:42 +00:00
goyuken
235f92c82e
NES: fix credits sequence in metal slader glory. this may have impact in other MMC5 programs; not tested
2014-07-23 20:15:42 +00:00
goyuken
3e5945660f
tidy
2014-07-23 15:45:30 +00:00
goyuken
3218085682
Quicknes: clean up previous commit
2014-07-23 03:02:44 +00:00
goyuken
e87f0ceba7
quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation
2014-07-23 02:48:55 +00:00
pjgat09
5ba1bf425a
N64: Commented out the wireframe setting for jabo since it looks like there is no way to set it without opening the dll config window
2014-07-22 00:22:08 +00:00
pjgat09
cddb2a5fc5
N64: Jabo dll is now quietly patched when a rom is loaded
2014-07-22 00:08:57 +00:00
adelikat
2190b15099
snes - a sneaky hack to enforce that compatibility profile is ALWAYS in deterministic mode, and that performance profile is NEVER in deterministic mode, this fixes a lot of undefined and bugged behavior when the deterministic flag gets out of whack with the act of loading a savestate
2014-07-21 19:07:21 +00:00
adelikat
26ef424bdf
snes - when throwing an exception about profile mismatches, to let the user know what profile the state was from, and what the current one is, and as a bonus clue us in faster, when garbage data is coming out of a hosed state
2014-07-21 03:05:29 +00:00
pjgat09
a5d57a5a4f
N64: Forgot the antialiasing level setting
2014-07-20 19:24:06 +00:00
pjgat09
e86448c825
N64: Cast enum types to int before passing them to the plugin
2014-07-20 19:13:43 +00:00
adelikat
f5ff868c50
N64 Sync Settings - remove GetPluginSettings from IPluginSettings and make an extension method, rather than having every plugin implement the same method in the same way
2014-07-20 18:25:47 +00:00
adelikat
15c7dfe269
revert some variable renaming in the glide plugin
2014-07-20 17:49:04 +00:00
adelikat
fdf9a97714
pretty up Jabo enum value names, since they show up in the gui
2014-07-20 17:23:04 +00:00
adelikat
4382dc0c9a
N64 sync settings - clean up object convert public fields to properties
2014-07-20 17:10:20 +00:00
adelikat
6819459292
N64 sync settings - clean up some stuff and fix the plugin type being a read-only proprty in the new config dialog
2014-07-20 16:59:03 +00:00
xmikecampx7
1342dae39d
Fixed Descriptions of N64SyncSettings
2014-07-20 16:32:17 +00:00
xmikecampx7
108dfcbe54
Added N64 Syncsettings Documentation
2014-07-20 16:12:05 +00:00
pjgat09
65345077a8
N64: Fixed sync settings not being passed to the plugins as a result of changing the fields to properties. Jabo setting are now passed.
2014-07-20 16:00:56 +00:00
xmikecampx7
631d4d625d
Added DefaultValues and Displaynames to GlideMk2 SyncSettings
2014-07-20 15:05:22 +00:00
xmikecampx7
402f269208
Added DefaultValues and DisplayNames to Glide Sync Settings
2014-07-20 14:57:02 +00:00
adelikat
2928137a20
N64 sync settings - some reorg
2014-07-20 14:33:57 +00:00
adelikat
042e72bfb6
New N64 plugin config settings dialog, including adding jabo settings
2014-07-20 02:57:26 +00:00
adelikat
f6f8df28f7
Wonderswan - pretty up setting display
2014-07-20 00:56:37 +00:00
adelikat
05c0f0d1d5
Saturn - ditto
2014-07-20 00:31:01 +00:00
adelikat
0e12d5cdc3
pretty up Genesis setting display names
2014-07-20 00:26:42 +00:00
adelikat
9e49c29240
pretty up Gameboy setting display names
2014-07-20 00:16:40 +00:00
adelikat
541dfeaf03
Atari 2600 settings - add display name attribute to settings for a nicer looking config dialog
2014-07-20 00:11:51 +00:00
pjgat09
04f7664ec9
N64: Started fleshing out the jabo sync settings
2014-07-19 21:53:31 +00:00
goyuken
6d551ffb62
quicknes settings beautification
2014-07-19 18:45:20 +00:00
pjgat09
b82c83c188
N64: Added a jabo sync settings stub to be filled in later. Added jabo to the plugin selection dialog
2014-07-19 16:59:27 +00:00
goyuken
e55dd02644
i meant to commit this a few days ago? oops
2014-07-17 22:27:09 +00:00
goyuken
1b4a8a0b23
settings cleanup
2014-07-14 16:56:23 +00:00
goyuken
fb133da0c5
fix some internal settings infrastructure
2014-07-14 16:10:45 +00:00
adelikat
f5209ccfa2
Profile config - fix getting of sync settings from non-instantiated cores
2014-07-14 11:48:28 +00:00
goyuken
0f6dbd5570
genesis: merge r874 from upstream (sprite corner-case fix)
2014-07-11 18:55:43 +00:00
goyuken
e660937c46
genesis: layer draw toggles
2014-07-11 18:51:26 +00:00
goyuken
00d31f41e1
genesis: grab r859 and r872 from upstream
2014-07-05 01:54:19 +00:00
zeromus
9e1c678b4a
TIMEUP! fix GPGX core revision metadata from r580 to r850 which is the actually correct value
2014-07-05 01:17:11 +00:00
goyuken
60e47b6514
genesis: fix mouse analog range
2014-07-04 00:18:50 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
bf88be8c72
Convert some more util methods to extension methods
2014-07-03 19:05:56 +00:00
adelikat
1c0eca190e
Remove some unused extensions, Remove Extensions.cs and move methods into better named files with their own namespaces
2014-07-03 18:54:53 +00:00
adelikat
a726fde352
Move some more extension methods
2014-07-03 18:38:02 +00:00
adelikat
6cba3568ef
More extension reorg
2014-07-03 17:23:03 +00:00
adelikat
47514784eb
Separate stream and writer extensions to an IOExtensions object and namespace
2014-07-03 17:13:09 +00:00
adelikat
f546a8080c
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
2014-07-03 15:35:50 +00:00
adelikat
467f8da2fb
Convert StringHelpers into extension methods, and merge into StringExtensions, change namespace of string extensions
2014-07-03 15:05:02 +00:00
goyuken
d83c56a9d8
NES: internal cleanup and commenting
2014-07-02 15:21:42 +00:00
adelikat
0d581613e2
NEShawk - nice button orders for controllers
2014-06-29 21:01:57 +00:00
adelikat
1f7a79d4ea
Saturn - reorder buttons
2014-06-29 13:20:30 +00:00
adelikat
3e3e34c745
SNES - nitpicky change in button orders
2014-06-29 12:55:01 +00:00
adelikat
01ba63dd09
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
2014-06-29 12:32:36 +00:00
adelikat
d12a16db45
Atari 7800 peripherals!
2014-06-29 00:07:17 +00:00
adelikat
3bf5b75adc
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
2014-06-28 22:59:04 +00:00
adelikat
402db49ed8
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
2014-06-28 22:48:07 +00:00
adelikat
a45f7d7154
N64 - oops #2
2014-06-28 13:00:53 +00:00
adelikat
9378dc5921
N64 - oops
2014-06-28 12:58:13 +00:00
goyuken
f0d846a0ba
gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p
2014-06-27 17:15:30 +00:00
goyuken
8b1735ce24
geneis: fix lightguns with variable screen resolutions
2014-06-27 02:55:14 +00:00
goyuken
142f893df8
genesis: menacer
2014-06-27 02:39:24 +00:00
adelikat
2f214dad71
Game Gear - fix typo in last commit of mine that caused Start to not work, and add default mappings for GG buttons
2014-06-27 02:24:18 +00:00
goyuken
3ab7610da3
genesis: fix settings snafu. make mouse work; seems to be minimally functional in nobunga's ambition
2014-06-27 02:22:23 +00:00
adelikat
179a5c3bb4
Different controller definition for Game Gear than SMS, since game gear is 1 player and has a start button and no pause button
2014-06-27 02:09:17 +00:00
goyuken
41d7302f25
better
2014-06-26 21:33:01 +00:00
goyuken
ee0ca870ff
gpgx: contrl infrastructure
2014-06-26 21:31:38 +00:00
adelikat
e5f340c365
Oops, fix something I broke last night with N64 controllers
2014-06-25 13:52:38 +00:00
adelikat
5f71bf11c8
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
2014-06-25 02:18:11 +00:00
adelikat
7c7182b75d
N64 - default to one connected controller with no pak
2014-06-25 01:51:16 +00:00
goyuken
0c57d7954f
gameboi: fix crash
2014-06-23 03:44:46 +00:00
goyuken
6f84abb81e
slap some comments on the NES controller stuff
2014-06-22 00:44:36 +00:00
goyuken
e520b11552
ganasis: support memory callbacks (exec, read, write). writes and reads don't fire on a certain class of PC relative load\store which includes immediates but possibly other stuff and i didn't unravel it all...
2014-06-21 17:20:18 +00:00
goyuken
90f627d883
wonderswan: debugging callbacks
2014-06-19 15:57:07 +00:00
zeromus
237045fde2
add watchdog timer to bsnes process to make sure they dont accumulate when the frontend terminates oddly
2014-06-17 22:03:08 +00:00
goyuken
9a6decef06
GB: cleanup and stuff
2014-06-16 15:59:39 +00:00
goyuken
aee94afe05
snes boardname stuff
2014-06-12 20:46:42 +00:00
null_ptr
710e461165
Fixed flickering on games that do not render during every vi frame
2014-06-10 22:21:40 +00:00
zeromus
92f417dade
fix crashing bugs in yabause+software
2014-06-09 19:19:12 +00:00
zeromus
dbeaede567
fix yabause+gl crashes (loadstate can trigger GL work, context needed setting ahead of time)
2014-06-09 03:13:59 +00:00
zeromus
3ea6495031
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
adelikat
8e9e007c2c
slight change to wonderswan info, this marks the 1.7.0 release
2014-06-08 13:45:09 +00:00
goyuken
11af441464
wonderswan: change pad names for fun and profit. breaks controller config. does not break existing mooovies
2014-06-07 01:26:16 +00:00
goyuken
5bb38cb1c2
wonderswan: rework how controls are handled for rotated situation. all savestates are invalid. you should probably delete the wonderswan portion of your control configuration.
2014-06-04 23:26:57 +00:00
goyuken
80c79798ce
update some author info on 2600 and swan cores
2014-06-04 19:06:36 +00:00
goyuken
e3cb22889a
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
2014-06-04 18:53:57 +00:00
goyuken
ff6032cbdc
bizswan: fix possible desync. all savestates before this commit are invalidated
2014-06-04 16:21:00 +00:00
goyuken
019ab3efe0
bizswan: support rotating the screen at playtime
2014-06-04 02:03:40 +00:00
goyuken
239eb5b268
saveram stuff
2014-06-02 16:33:08 +00:00
adelikat
e7c2c40d79
set Wonderswan release flag to true
2014-06-01 21:08:28 +00:00
adelikat
aa2ae170f3
N64 - make video size a setting, not a sync setting
2014-06-01 12:06:22 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
adelikat
8231025b91
System Info - Fix detection of GG and SG-1000
2014-05-31 23:17:39 +00:00
goyuken
512dc84334
would have sucked to not find that bug
2014-05-31 20:34:13 +00:00
adelikat
1c0f8674c3
SetCpuRegister() - don't cast PC reg to byte! Implement on SMS, Coleco, and TI-83
2014-05-31 18:25:36 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
goyuken
37d0510444
add PAL A2600 framerate to movie check code
2014-05-31 16:28:31 +00:00
goyuken
58efa286df
move stuff
2014-05-31 16:12:59 +00:00
goyuken
0ee073b71b
bizswan: savestates
2014-05-31 05:57:18 +00:00
goyuken
8f87c2e854
gameboy: tweak text savestates a bit in preparation to reuse some code for the wonderswan savestates
2014-05-31 04:01:07 +00:00
goyuken
63c361f4e2
bizswan: add cpu flags and registers, memory domains
2014-05-30 22:59:13 +00:00
goyuken
fb4bd18fe1
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
2014-05-30 22:31:16 +00:00
goyuken
14f0faf7ff
bizswan: rotated display, lag frames, stuff
2014-05-30 20:53:52 +00:00
goyuken
3dd6da2896
bizswan: fix button orders
2014-05-30 18:33:28 +00:00
goyuken
d3a5733886
bizswan: controls work
2014-05-30 18:20:05 +00:00
goyuken
9d8390a4ec
bizswan: stuff
2014-05-30 18:10:39 +00:00
goyuken
ab93da6faf
bizswan: stuff
2014-05-30 16:50:58 +00:00
goyuken
c306e61d5b
mednafen 0.9.34.1 "cygne" (wonderswan)
2014-05-30 05:09:54 +00:00
goyuken
d24658888b
saturn: expose skip bios and RTC options as syncsettings
2014-05-28 17:31:22 +00:00
goyuken
79349aeb39
gpgx: recover from early onset alzheimer
2014-05-28 03:35:21 +00:00
goyuken
bafd4ae62e
gpgx: pop up an annoyabox when CD firmware is missing
2014-05-28 03:27:49 +00:00
goyuken
b31399f810
2600: internal stuff to be checked
2014-05-27 03:11:33 +00:00
adelikat
947470e1d9
Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
2014-05-27 02:45:05 +00:00
adelikat
90af0b4858
Atari 2600 - implement ScanlineAdvance(), still todo: cycle and scanline advancing don't know when to roll over a new frame
2014-05-27 02:16:47 +00:00
adelikat
f207bfaec9
Atari 2600 - slight fix to the logic of FrameAdvance so that it will "finish a frame", so any sub-stepping is accounted for
2014-05-27 01:54:08 +00:00
adelikat
ebbee62730
Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
2014-05-27 01:33:22 +00:00
goyuken
7fdceb6158
2600: support SECAM as an alternate colour mode when in PAL mode. SECAM has its own rather unique color modulation system, and the atari engineers were too lazy to make a proper color encoder for it, so.....
2014-05-26 20:16:44 +00:00
goyuken
ab74f31d41
quicknes: support getcpuflagsandregisters
2014-05-26 19:49:45 +00:00
adelikat
e68e691e3c
Atari 2600 Debugger - implement Step Into button
2014-05-26 19:38:02 +00:00
goyuken
299c27ae6e
NESHawk: fix desync bug when using reset or power and frame precise save/loadstate
2014-05-26 01:29:00 +00:00
goyuken
4f744323cf
2600: fix hard reset sound crash caused by recent fuddlings
2014-05-26 01:21:31 +00:00
adelikat
898c57f5d9
Atari 2600 - AR (Super Charger) - implement Cart Ram memory domain, and a Fast SC Bios sync setting
2014-05-26 01:01:47 +00:00
adelikat
d1743a2ce3
Atari 2600 - AR - cleanup, implement hard reset, savestates, and dispose
2014-05-26 00:55:12 +00:00
adelikat
8069653888
Atari 2600 - Fix AR mapper
2014-05-26 00:30:43 +00:00
adelikat
9c351942c0
Atari 7800 - record pal flag into movies
2014-05-25 00:00:44 +00:00
zeromus
80707ebc53
fix supergameboy
2014-05-24 05:37:30 +00:00
adelikat
ed4c92c0f8
Atari 2600 - Set virtual width in pal to 320
2014-05-24 01:21:33 +00:00
adelikat
33abd29aec
Add PAL flag to pal games in atari gamedb, remove todo in atari core
2014-05-24 01:12:18 +00:00
adelikat
4c0f693e70
Atari 2600 - expose Display Type in order to have the PAL flag recorded into movies
2014-05-23 18:04:31 +00:00
goyuken
27fa8d9a61
atari 2600: PAL support should be mostly good to go now
2014-05-23 16:37:49 +00:00
goyuken
2f7ad6a676
2600: more stuff towards PAL support
2014-05-23 15:47:48 +00:00
goyuken
59440c1d4d
NES stuff
2014-05-23 15:10:14 +00:00
adelikat
424f312afa
Atari 2600 - from now on, practice safe poking. Also poking is now possible on the system bus.
2014-05-23 00:29:31 +00:00
zeromus
f49c4492f1
fix #177 "SNES Loadstate failure with DSP firmware." by repeatedly loading the rom when resetting the core so that chip roms get a chance to reload after the entire core (hopefully) is memzeroed
2014-05-23 00:13:04 +00:00
goyuken
6f9211167c
neshawk: pirate fix
2014-05-21 22:29:14 +00:00
goyuken
ae104deac3
fix up previous commit
2014-05-21 15:47:18 +00:00
goyuken
7dec3af0de
2600: add a pal detection heursitic. still some work to do on that
2014-05-21 14:32:41 +00:00
adelikat
6e4af65b99
N64 - only show mempack domains if the respective controller is enabled and configured with a mempak
2014-05-20 15:19:13 +00:00
goyuken
a6c5a9cdb2
a2600: frame timing infrastructure. frame time is now a constant 262 lines per frame. if the video frames don't match that, the situation is handled similarly to GB
2014-05-19 17:54:00 +00:00
goyuken
27a7bc7c8f
i would never in a million years have written that way, so no reason to change it to that after the fact
2014-05-19 03:21:46 +00:00
adelikat
e96b81d7ab
Rip out some "movies 1.0" hacks
2014-05-18 16:28:56 +00:00
adelikat
0e02a78073
update a comment now that accuracy profile is an option
2014-05-18 13:44:58 +00:00
adelikat
5e15ba5fa0
credit blargg for quicknes
2014-05-18 01:12:38 +00:00
adelikat
965c2dfc0f
Quicknes - Fall back to neshawk when attempting to load FDS and other things that we think NES should play
2014-05-18 01:06:11 +00:00
adelikat
0588c3d7ea
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
2014-05-17 19:35:47 +00:00
zeromus
19f3b1b1da
here it is, fixed another way, for the record: float ranges can now support inverted senses.
2014-05-17 00:06:20 +00:00
goyuken
0ec92e626e
nes: make full_nes_palette.nes test work. colors still look a bit funky though
2014-05-15 23:25:49 +00:00
goyuken
3405369d58
neshawk: fastererer
2014-05-14 15:46:16 +00:00
adelikat
e51e8dead5
SNES - Make performance core the default
2014-05-14 12:47:36 +00:00
adelikat
578cc2c850
Front end for z64 rsp hle video plugin support
2014-05-14 02:29:59 +00:00
adelikat
fa7b2ec441
N64 - add the rsp-z64-hlevideo plugin and add backend support for toggling between this and rsp-hle. Still todo: front end to set this
2014-05-14 01:50:36 +00:00
goyuken
3fa2b4629c
NES: switch to quicknes palette as defaut
2014-05-13 23:26:39 +00:00
adelikat
92f32c568c
N64 - ok, one more round of cleanup!
2014-05-13 00:31:32 +00:00
adelikat
b8ed3230e9
N64 - some code cleanup
2014-05-13 00:06:33 +00:00
adelikat
d9f86aa8a1
N64 - don't be 0 x 0 video size on startup
2014-05-12 23:54:27 +00:00
goyuken
490a3dc3cf
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
2014-05-12 17:24:43 +00:00
goyuken
93b710e4ab
gambatte: make RTC run at the correct 59.7fps instead of 60fps
2014-05-12 04:08:22 +00:00
adelikat
ec5414c9d8
If Quicknes throws an unsupported mapper exception, catch it and load in NesHawk instead
2014-05-12 00:14:45 +00:00
goyuken
1ef04c0cb5
gambatte: support text savestates
2014-05-11 20:48:19 +00:00
goyuken
5710282ac6
gambatte: eliminate some unused code
2014-05-11 15:40:02 +00:00
adelikat
467a8f37eb
N64 Input convert some magic 127's into constants, nothing useful about this commit
2014-05-11 13:05:59 +00:00
adelikat
f697a52c56
Fix a few warnings
2014-05-10 20:00:30 +00:00
adelikat
3488df36c4
N64 - ability to set core type in the front end
2014-05-10 17:30:03 +00:00
adelikat
3e843b2b0f
N64 - Expose the setting of core type (pure interpreter, interpreter, dynarec) through sync settings. Still todo: UI for setting this value
2014-05-10 16:05:56 +00:00
adelikat
db02bd4a8e
Fix inconsistency in N64 namespaces
2014-05-10 14:56:21 +00:00
goyuken
975ced7e38
gambatte: break stuff. don't use
2014-05-10 04:22:12 +00:00
adelikat
64e3ff520d
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
2014-05-10 02:03:23 +00:00
null_ptr
1734267a7b
Added JsonIgnore Attribute to private members
2014-05-09 04:34:22 +00:00
null_ptr
52ee4984fa
Added setting for the controller plugin type and the controller connection to N64SyncSettings
2014-05-08 20:03:00 +00:00
zeromus
a72c5891e2
fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
2014-05-08 03:18:00 +00:00
goyuken
c687ac7cfd
gambatte: rip out unused save directory and gameshark\gamegenie internal stuff
2014-05-07 22:26:13 +00:00
goyuken
7b95dd4745
gambatte - (internal) rip out the memory refresher system. pointless overcomplex garbage that never solved any problems
2014-05-07 21:34:19 +00:00
goyuken
912387fdef
gpgx - support debug showing cpu flags and registers
2014-05-04 17:41:20 +00:00
goyuken
663aeaf5eb
NES: add mapper31, fix a few small bugs with mapper30. thanks to caitsith6502 for patch
2014-05-03 17:23:28 +00:00
goyuken
df6fa1dec0
gambatte: fix video problem related to new frame timing
2014-05-03 03:05:34 +00:00
adelikat
2c167b51ca
Atari 2600 - virtual width of 275, but something does't work, oh well
2014-05-03 02:30:13 +00:00
adelikat
d978e2c629
Atari 2600 - make background setting a color instead of number, in order to get a color picker in the settings dialog
2014-05-03 01:59:49 +00:00
adelikat
81ca8479f5
Atari 2600 - a round of cleanup, nothing useful here
2014-05-03 01:51:56 +00:00
goyuken
0a017f7f27
2600 video setting stuff
2014-05-03 00:48:23 +00:00
adelikat
1f242120e6
Atari 2600 - Expose top line, bottom line, and background color as Settings properties
2014-05-03 00:35:03 +00:00
adelikat
c15b665e96
Atari 2600 - crop top and bottom 35 scanlines to make 160x192
2014-05-02 23:59:02 +00:00
adelikat
bf363a4c42
Atari 2600 - remove doubled width hack, so it is now 160x262, still todo: don't show vblank scanlines and find a reasonable cropping default
2014-05-02 21:47:02 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
goyuken
fd5b7263ea
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
2014-04-30 20:32:13 +00:00
goyuken
9909b972fb
NES: fix nondeterminism in tracelogger when execution passes over $2007 (or mirrors)
2014-04-30 19:43:55 +00:00
goyuken
ccd5782909
gambatte: add the new drift trackers (that ensure constant framerate) to savestate
2014-04-30 17:36:35 +00:00
zeromus
3880f9059c
fix gambatte sound (misuse of blipbuffer)
2014-04-30 03:46:37 +00:00
adelikat
fea60dfbbe
Gameboy - fixed frame timing but broke sound
2014-04-29 23:31:25 +00:00
adelikat
4269098e8a
Gambatte core experimental change to the definition of a frame. gambatte runs the number of cycles it feels like even when you tell it. So track the difference between the desired amount of actual run and adjust the next frame. This way, in thoery it should average out to the desired 35112 cycles per frame. Also track the cycle count and expose it for future api to use
2014-04-28 16:02:11 +00:00
adelikat
3901fb640b
more icons, don't show one if there isn't oen
2014-04-25 23:17:10 +00:00
adelikat
51be257486
core status bar icon - add yabause and bsnes icons
2014-04-25 21:41:34 +00:00
zeromus
49d8f6c5b9
remove savestate loading hacks for movie header skipping
2014-04-25 02:21:45 +00:00
adelikat
8c0526b90f
Quicknes - clip top and bottom true by default
2014-04-25 01:22:22 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
zeromus
06ffa9601c
work around issue in mupen core which was sort of wrecking subsequent GL work in the frontend
2014-04-20 01:44:06 +00:00
adelikat
54203c00b9
Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
2014-04-20 01:19:33 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
adelikat
1669fd7755
Start an Atari 2600 debugger dialog
2014-04-19 19:01:13 +00:00
adelikat
dba0d25a5c
Atari 2600 - some progress on the AR mapper (Super charger), but still doesn't work
2014-04-19 16:28:03 +00:00
goyuken
53d3abb4f6
NES: Zapper: fix up the light detection formula a bit. the real thing is hopelessly dependent on a bazillion analog factors with wide environmental variability...
2014-04-16 21:04:07 +00:00
goyuken
47b1e3ae49
I AM MASTER OVER DOG
2014-04-16 02:11:22 +00:00
adelikat
d1e7ed9d91
Atari 2600 - start Supercharger emulation (and mapper AR)
2014-04-16 01:18:38 +00:00
adelikat
285a7241b9
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
adelikat
2cbb914b9e
silly formatting fix from last commit
2014-04-13 18:30:41 +00:00
adelikat
7a6994eb80
Atari 2600 - some progress on mapper 4A50, but it still doesn't work
2014-04-13 18:09:29 +00:00
adelikat
7f37535cd5
PCE Icon for PCE tool dialogs
2014-04-13 00:09:16 +00:00
adelikat
3f3f607e60
Atari 2600 - some ground work for the AR mapper, doesn't yet do anything
2014-04-12 17:52:49 +00:00
adelikat
ccae8ce914
Atari - failed attempt to implement mapper CM (Compumate)
2014-04-12 16:36:30 +00:00
adelikat
4f65d78335
Atari 2600 - some ground work for DPC+, but still not implemented
2014-04-12 04:11:52 +00:00
adelikat
a1cb4b151e
Atari 2600 - implement mapper FE
2014-04-12 03:48:18 +00:00
adelikat
50c8e05d65
Atari 2600 - Boulder Dash Intro Tune demo apparently doesn't run on 3E, it runs on 4K so change the gamedb entry, a fix to 3E. Given that no game actually works that is written for this mapper, I'm calling this one.
2014-04-12 02:54:17 +00:00
adelikat
a329ef846d
Atari 2600 - fix mapper E7 for games that used ram (Burger Time, He-Man)
2014-04-11 22:00:16 +00:00
goyuken
5f66376f82
implement caitsith6502's mapper 30 support patch (with a few minor cleanups). fixes issue 153
2014-04-11 15:01:22 +00:00
adelikat
c4b6d8656f
Atari 2600 - cart ram for mapper E7
2014-04-11 14:14:46 +00:00
adelikat
74cc3aad14
Atari 2600 - implement the Cart Ram memory domain
2014-04-11 01:31:10 +00:00
adelikat
2200b05dc2
Atari 2600 - DPC memory domain (added when using the DPC mapper)
2014-04-11 01:05:50 +00:00
adelikat
c16e469e22
Atari 2600 - DPC - do savestates, reset, disposing, and some small todos
2014-04-10 12:46:45 +00:00
beirich
860483934f
2600: 'cycle accurate' audio, fix pitfall2 music
2014-04-10 03:30:46 +00:00
goyuken
29475fb24d
nes: misc blah
2014-04-09 22:23:19 +00:00
goyuken
8c7b1da678
NES: fix two regressions from previous commit; one broke all UNIF, and one broke some sachen boards
2014-04-09 19:39:04 +00:00
goyuken
58079850ae
NES -- rework autodetection code in preparation for iNES 2.0 support. this commit likely breaks some things; exhaustive testing to come
2014-04-09 18:13:19 +00:00
adelikat
2834e80dfa
Atari 2600 - implement SB mapper (Super banking)
2014-04-09 02:17:45 +00:00
adelikat
37139822ac
Atari 2600 - slight fix to m3F, attempt to fix 3E, the mapper is still broken, I guess, the only Roms that use it are a Boulder Dash wip that is broken, and a Boulder Dash Intro Tune that seems to fail.
2014-04-09 01:57:45 +00:00
adelikat
296ce8fcfc
oops
2014-04-08 00:57:56 +00:00
adelikat
5407d752b1
Atari 2600 - DPC mapper - clean up elapsed cycle monitoring, results now match up with stella at least
2014-04-08 00:24:28 +00:00
zeromus
de89e38d7a
flush more frequently in PCE savestate memorywriter code
2014-04-08 00:22:42 +00:00
adelikat
703f1a3355
Atari 2600 - Fix some warnings
2014-04-07 22:06:38 +00:00
beirich
8363d66f25
PCE: convert states to Serializer implementation
2014-04-07 04:53:18 +00:00
beirich
6ca5768a31
SMS/Coleco, refactor to remove PostLoadState() calls
2014-04-07 03:09:44 +00:00
adelikat
ac27f4451c
Atari 2600 - major progress on the DPC mapper, Pitfall II is now playable, but the mapper sound channel is still quite bad, also lacks things like savestate support
2014-04-07 01:33:45 +00:00
adelikat
0a22275b59
Oops
2014-04-06 23:30:45 +00:00
adelikat
391be49081
Atari 2600 - support multi-cart mappers, toggling games is done via Hard Reset
2014-04-06 23:25:59 +00:00
adelikat
8a239b53bc
Atari 2600 - implement hard reset, also fix a few missing Dispose calls in some mappers that utilize ram
2014-04-06 22:40:10 +00:00
adelikat
696affa5be
Atari 2600 - a bit mroe reorg
2014-04-05 15:04:03 +00:00
adelikat
a230210565
Atari 2600 - another round of cleanup and reorg
2014-04-05 14:57:26 +00:00
adelikat
27daa82464
Atari 2600 - a round of code cleanup and check in some files I neglected to in the past few commits, remove oldTIA.cs
2014-04-05 14:13:05 +00:00
adelikat
43d58e3441
Atari 2600 - Oops, dispose stuff
2014-04-05 02:42:23 +00:00
adelikat
a2b2651330
Atari 2600 - Implement mapper FA2
2014-04-05 00:58:43 +00:00
adelikat
cf1a50c195
Atari 2600 - Implement mapper EFSC
2014-04-05 00:35:08 +00:00
adelikat
842645b9ab
Atari 2600 - oops, fix a bug in mapper heuristics
2014-04-05 00:31:13 +00:00
adelikat
2d65937440
Atari 2600 - implement mapper F4SC
2014-04-05 00:03:45 +00:00
adelikat
3d1e6ca830
Atari 2600 - implement mapper F6SC, and slight fix to F8SC (uncomment read of write port emulation)
2014-04-04 23:49:03 +00:00
adelikat
d79067c33c
Atari 2600 - implement mapper F8SC. Fix a potential crash in mappers AR and FA
2014-04-04 21:16:43 +00:00
adelikat
af0cd39742
Atari 2600 - add in unimplemented mappers and throw not implemented exceptions. Throw these on a 4IN1 and F8SC instead of wrongly using F8. Implement heuristics for Rom detection when rom isn't found in gamedb. Heuristics logic based on Stella findings.
2014-04-04 19:46:41 +00:00
adelikat
58732cf627
Atari 2600 - implement homebrew mapper 0840
2014-04-03 21:25:02 +00:00
adelikat
a946beb40f
oops #2
2014-04-03 21:02:27 +00:00
adelikat
03a2de19f1
remove unused mapper file, not sure what this was ever supposed to be, or how it managed to survive this long
2014-04-03 20:05:24 +00:00
adelikat
4c13ff6731
Atari 2600 - some formatting and clean up of mapper classes
2014-04-03 19:58:47 +00:00
adelikat
12cdedf299
Atari 2600 - throw NotImplemented exceptions on mappers that exist but haven't been built, and clean up some mapper code
2014-04-02 21:27:14 +00:00
adelikat
5db777afcf
Atari 2600 - more mapper defaults based on file size
2014-04-02 21:07:55 +00:00
beirich
13ebf95362
SMS: fix a nullptrexception on Auto region setting and game not in DB. Fix logical error with YM2413 disable setting and game not in db.
2014-03-25 02:12:42 +00:00
goyuken
67fdb46ca2
workaround issue 146
2014-03-23 15:00:56 +00:00
beirich
e291b3d5fa
SMS: Implement option for Auto Region (export/japan) and Auto Display type (NTSC/PAL)
2014-03-22 05:57:27 +00:00
beirich
77857f0e51
Convert SMS, Coleco, and TI83 to zeromus Serializer-class savestates
2014-03-22 04:46:01 +00:00
beirich
3153587eb3
SMS: fix GG Region detection
2014-03-20 04:19:38 +00:00
goyuken
4c448e6858
NES: speed up new controller routines. significant overall speedup in occasional crappy games that constantly poll the controllers
2014-03-19 23:22:06 +00:00
goyuken
aa2fce885e
nes: axrom: support 512K oversize
2014-03-19 16:06:51 +00:00
beirich
c179fd5fd6
Add OSD message notifier to CoreComm
2014-03-18 03:03:53 +00:00
beirich
c825720d33
SMS: Fix Ernie Els Golf GG (has on-cart volatile ram)
2014-03-18 02:23:10 +00:00
beirich
3b66e61c82
SMS: improve rendering accuracy of left-column blanking. I have to say I never thought that would be a thing that needed improved rendering. Also fix issue with when Sprite Overflow fires.
2014-03-18 00:50:08 +00:00
beirich
cbc4d925be
SMS: apply previous sprite fixes to doublesize renderer
2014-03-17 11:51:00 +00:00
beirich
227007c07d
SMS: rework sprite render code, passing several additional VDP tests, and also fixing Fantastic Dizzy.
2014-03-17 05:05:57 +00:00
beirich
eeeb71dfe0
SMS: implement VDP/PSG IO port mirroring. passes some additional VDP tests
2014-03-17 03:56:42 +00:00
beirich
8b844bff34
SMS: lots of gamedb things. And initial terebi oekaki mapper emulation; mouse interface still missing. GG gamedb still in flux but, commit before this commit gets any bigger
2014-03-17 03:00:07 +00:00
goyuken
60361d9bd4
support a homemade UxROM multicart board
2014-03-15 19:54:48 +00:00
goyuken
b02574829d
nes: fix vaus controller
2014-03-14 23:03:03 +00:00
goyuken
65b1397198
NES: fix the famicom 4player adapter
2014-03-14 21:51:40 +00:00
beirich
8496f71812
SMS: Korean mappers work. Fixes Cyborg Z, Dodgeball King, F1 Spirit, Jang Pang III, Knightmare II, Nemesis, Nemesis 2, Penguin Adventure, Sangokushi 3, Street Master, Wonsiin
2014-03-14 04:30:01 +00:00
beirich
b1a37724a1
SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
2014-03-13 04:49:39 +00:00
beirich
8daab82463
SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core.
2014-03-13 04:15:05 +00:00
beirich
7e77c5a116
SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
2014-03-06 04:43:36 +00:00
beirich
d2d6d00938
SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least
2014-03-06 00:52:27 +00:00
goyuken
4e70f1d6a5
util: eliminate some out of memory problems with hashing large files
...
gpgx: warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
2014-03-05 18:16:34 +00:00
beirich
60147ffbab
SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000)
2014-03-05 12:49:27 +00:00
beirich
9a59155177
SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
2014-03-05 05:09:20 +00:00
goyuken
1b3009d849
also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker)
2014-03-05 05:06:34 +00:00
goyuken
dbe0106814
i did not know that the gameboy had stereo audio
2014-03-05 05:03:13 +00:00
goyuken
b2eef124e2
nes: controller infrastructure
2014-03-05 04:08:24 +00:00
beirich
d328fd0479
SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
2014-03-05 02:20:22 +00:00
goyuken
804fed9375
NES: infrastructure stuff
2014-03-04 23:18:10 +00:00
goyuken
92c934b9a9
nes: squeeze a few more percent out of the nametable viewer
2014-03-01 23:43:04 +00:00
goyuken
1fbc833361
NES: fix some CNROM games. dunno how they got broken?
2014-03-01 16:58:01 +00:00
goyuken
f346b604d4
NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes.
2014-03-01 00:02:53 +00:00
goyuken
65accb7c94
woops
2014-02-28 04:16:54 +00:00
goyuken
3ffde6b88a
NES: rework controller infrastructure. zappers and such will be coming soon now
2014-02-28 04:05:36 +00:00
goyuken
f1cd0b888f
never fear; you'll be able to use your ddr pads to play final fantasy soon enough
2014-02-27 23:34:56 +00:00
goyuken
5227a5a05d
more unfinished controller infrastructure
2014-02-27 20:59:10 +00:00
goyuken
dcb2098055
NES: fix some peek memory semantics
2014-02-27 20:58:00 +00:00
goyuken
f1a81e8462
fix comment
2014-02-27 04:04:55 +00:00
goyuken
8d2b644686
stuff, not done yet
2014-02-27 04:02:58 +00:00
beirich
f27dd11389
PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard.
2014-02-27 01:00:21 +00:00
beirich
e4e04e7b9d
SMS: Sprite Limit and Force Stereo Separation no longer require core reboot
2014-02-27 00:28:05 +00:00
goyuken
7a9eb9f6cb
change some memory domains to exception out on out of range access instead of silent masking
2014-02-26 20:18:48 +00:00
zeromus
d0aec59e55
snes-dont malfunction CARTROM memdomain when having a npow2 romsize
2014-02-26 09:33:38 +00:00
goyuken
fa9f1c69b8
nes: fix bug with loading UNIF files with no chr rom.
...
nes: support mapper "FS304" (UNIF only)
2014-02-26 03:09:54 +00:00
goyuken
f6c1c7eba2
NES: PPU Viewer: support MMC5 ExAttr mode
2014-02-25 22:54:25 +00:00
goyuken
b1dc3f0f48
nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games
2014-02-24 01:01:15 +00:00
goyuken
cdd19396d4
nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion
2014-02-23 23:03:44 +00:00
goyuken
d7371fcf42
saturnus: support 8mbit/32mbit dram cart as a syncsetting. this inflates your savestate size heavily, of course...
2014-02-23 17:06:24 +00:00
goyuken
17f64cf8f5
nes: MMC5: fix exram extended attribute mode for CHR ROMs larger than 256KiB? hard to tell
2014-02-23 16:22:30 +00:00
goyuken
cb898334ac
remove debug statement accidentally left in previous commit
2014-02-22 04:01:00 +00:00
goyuken
220dabafb7
NES: fix major league for change in database autism
2014-02-21 23:31:44 +00:00
goyuken
3d7a0e445b
gpgx: clean up 32bpp code (no functional changes)
2014-02-21 17:07:09 +00:00
goyuken
6c2aad545f
7800: fix PAL color display
2014-02-21 17:00:06 +00:00
goyuken
9d0e22292d
GPGX: show "PAL" flag properly in movie files
2014-02-21 00:30:52 +00:00
goyuken
bdbaa0c2d9
PCE CDL: add a new "disassemble" command. this makes a text dump of every opcode that has been mapped out so far, dumping memory domain, address within the domain, and huc6280 disassembly
2014-02-20 22:59:37 +00:00
goyuken
c14e4239c4
Genesis VDP display. But not as slick as http://www.youtube.com/watch?v=Tsr-XtuKuSw
2014-02-19 22:26:33 +00:00
goyuken
223116252b
NES: sunsoft 1: clarify code, no emulation changes
2014-02-19 16:33:59 +00:00
goyuken
420bbc2c4c
NES: pedantic more correct emulation of Fantasy Zone (J). of no interest to anyone.
2014-02-17 18:02:21 +00:00
goyuken
8a34ce3d0b
NES: fix Shanghai (J)
2014-02-17 17:46:26 +00:00
goyuken
02762576aa
VRC6: support arbitrary romsize through ines identification
2014-02-17 04:15:15 +00:00
zeromus
7b354ef8b9
change NES board analysis to prioritize gamedb. this would allow users to control the operations, instead of nescartdb always taking control. not sure if this is OK, but I think it is.
2014-02-16 06:16:55 +00:00
goyuken
4a2f28d89f
nes: vrc6: correct some problems with the most recent commit
2014-02-15 22:12:46 +00:00
beirich
4415673f31
pce: Add internal ability to toggle between unsafe and safe rendering. Not exposed in gui. default unsafe. for debugging purposes. humor me. didnt bother hooking up for SGX
2014-02-15 19:54:00 +00:00
goyuken
c333e2f6f3
NES: take a stab at the VRC6 clusterfuck (thanks, obama!). speed loss of about 2%. as far as we know, no game ever used any of these features.
2014-02-15 18:45:52 +00:00
goyuken
7acbcd5995
apply r6102 to SGX. 60% speedup in that arthur game
2014-02-14 22:05:57 +00:00
goyuken
af0d5ac59e
PCE: 50% overall speedup by reworking BG render inner loop
2014-02-14 20:24:26 +00:00
goyuken
4174751212
SMS VDP Viewer: correct BG size for 192 line mode
2014-02-13 19:10:39 +00:00
goyuken
b294c69046
NES: MMC1 code cleanup, no changes
2014-02-13 18:14:01 +00:00
goyuken
e5102c1f02
NES: fix speed regression of last commit
2014-02-12 22:25:36 +00:00
goyuken
4ada3b4973
NES: fix tracelogger for first instruction of NMI or IRQ. also make it obviously indicate that an NMI or IRQ has occurred
2014-02-12 22:01:23 +00:00
goyuken
17d6e866a0
pce: refactor CD loading to move bios determination out of RomLoader
2014-02-10 15:26:18 +00:00
goyuken
5769e85a6f
add ID to bizhawk CDL file, to make it easily distinguishable
2014-02-10 04:20:26 +00:00
goyuken
4961c9e905
add quick dirty text document describing the CDL format for those who don't like C#
2014-02-10 03:54:16 +00:00
goyuken
47ba6ee915
PCE CDL: more on previous commit
2014-02-10 02:49:03 +00:00
goyuken
d15c867693
PCE CDL: fix for street fighter 2 and 384K games. arcade card still not supported
2014-02-10 02:47:23 +00:00
goyuken
bdbcf689d9
PCE: fix Main Memory domain in SGX mode. Add Cart Battery Ram domain (populous). change domain names in CDL to match memory domains.
2014-02-10 01:21:13 +00:00
goyuken
c9c01202e6
PCE CDL: open for business! not very tested yet. DOES NOT WORK ON SF2 MAPPER.
2014-02-10 01:06:06 +00:00
goyuken
522f6549ad
PCE: some CDL stuff, not hooked up yet
2014-02-09 23:13:11 +00:00
goyuken
094e7ca18f
revert r6072
2014-02-09 20:17:59 +00:00
goyuken
c2abb01978
i must commit this because we aren't using git
2014-02-09 20:09:19 +00:00
zeromus
f98e1a942d
try to make new pce "rom" domain writable
2014-02-09 06:57:54 +00:00
goyuken
5dac0660e1
PCE: disassembler enhancements
2014-02-09 05:49:05 +00:00
beirich
2dc01eab33
pasky better do something cool with this to warrant janking up my HuC6280 core
2014-02-08 20:18:36 +00:00
goyuken
eed290cb8d
2600: try 2K or 4K mappers for unknown roms where applicable
2014-02-08 04:59:45 +00:00
goyuken
4875831fb9
nes: rename NAMCOT_m19_m210.cs to better match its new function
2014-02-06 23:15:52 +00:00
goyuken
25e7355fe4
NES: region override. now you can add Subor Style to all of your favourite games
2014-02-06 02:06:17 +00:00
goyuken
20bf3b34e0
NES: VRC2: correct emulation details (no effect in any game)
2014-02-05 16:19:55 +00:00
goyuken
0f37d63a90
GPGX: fix controller regression caused by r6007
2014-02-05 16:00:50 +00:00
goyuken
e76b71b72f
megadrive: core side stuff for loading a cart + CD at once (not hooked up in frontend)
2014-02-04 22:29:40 +00:00
zeromus
50f685c67f
fix compile error due to [NES.INESBoardImplPriority] assignment in wrong place
2014-02-04 20:44:27 +00:00
adelikat
82dd0d324d
Atari 2600 - Remove a todo, ReadConsoleSwitches should in fact read the lag flag (and currenlty does already), justification: it is implied that any input on "lag frame" should have no impact on a movie
2014-02-04 15:55:05 +00:00
goyuken
a9799f4716
NES: finish previous commit
2014-02-04 03:58:48 +00:00
goyuken
6d53152a7f
NES: reorder boards slightly to shave them nanoseconds off boot time
2014-02-04 03:51:17 +00:00
goyuken
343fbc7ae4
genesis: big savestate rework. all old savestates are invalid. saveram is now stored in savestate. non-megaCD savestates should be significantly smaller than before; megaCD savestates should be slightly larger.
2014-02-03 18:07:21 +00:00
adelikat
d81f2effb5
fix a warning
2014-02-03 16:59:30 +00:00
goyuken
74fb9f37ff
NES: add internal SRAM to Taito X1-017. all games on that board seem to have battery backed sram, so that works now. Kyuukyoku Harikiri Koushien seems to be nonfunctional though??
2014-02-03 16:31:14 +00:00
goyuken
508a60c737
NES: add proper WRAM to Taito X1-005. should fix saveram on Kyonshiizu 2, Kyuukyoku Harikiri Stadium, Minelvaton Saga: Ragon no Fukkatsu, Mirai Shinwa Jarvas, Taito Grand Prix: Eikou e no License.
...
also fold mapper 207 into mapper 80 for simplicity
2014-02-03 16:05:19 +00:00
goyuken
5be10ff8d5
NES: add mediocre support for mapper158 (but all of the alien syndrome roms i've seen in the wild are marked mapper118, so...)
2014-02-03 15:13:24 +00:00
goyuken
a21c1a144c
nes: mapper 218: minor code cleanup ( no changes )
2014-02-03 15:03:34 +00:00
zeromus
28521af0b4
snes-fix trace logging (copy/paste error during refactoring)
2014-02-03 09:25:30 +00:00
goyuken
339cceaca3
nes: finish cleanup on namcot 129/163
2014-02-02 20:05:09 +00:00
goyuken
63a1be2a70
NES: change namcot 163/129 to conform to more accurate modern knowledge of how the chip works. probably doesn't affect any games?
2014-02-02 17:06:48 +00:00
goyuken
c3df573698
continue previous commit
2014-02-02 16:30:04 +00:00
goyuken
99af51b883
nes: move namcot175&340 to their own class, and change a few things. fixes bad mirroring in some games
2014-02-02 16:23:35 +00:00
goyuken
7a22757ca8
gpgx minor code cleanup
2014-02-02 02:05:36 +00:00
sappharad
cae7e7fc98
Converted GPGX Analog Controls to 1D
2014-02-02 01:35:03 +00:00
goyuken
41fe0b56d7
NES: fix off by one in the "Clip Left and Right" setting
2014-02-01 16:57:20 +00:00
goyuken
a9e4baa380
NES: support worthless garbage
2014-01-31 04:15:18 +00:00
beirich
4f65c621e5
SMS: maybe fix some desyncs. needs retest by someone that can make it fail
2014-01-31 03:50:38 +00:00
goyuken
ba163b5c08
NES: support mapper 95 and 206 hashless dumps
2014-01-29 22:16:49 +00:00
zeromus
cc73af76bd
snes-make CARTROM memorydomain actually edit bsnes's sense of the cartrom, instead of the rom[] array that the core now pointlessly holds onto
2014-01-29 21:59:06 +00:00
goyuken
c18f1af150
PCE: fix noticeable LOH thrashing when rewinding with big savestates (arcade card)
2014-01-29 04:31:23 +00:00
goyuken
b1dc947794
NES: send unidentified mapper004 games with iNES 4screen flag set to TVROM. i don't like doing this, but it causes no issues in current GOODNES (the one rom it breaks we have covered by bootgod). fixes some of the most pivotal works of the 20th century, like Gauntlet (Nude Valkyrie Hack) and Gauntlet XXX
2014-01-26 17:21:50 +00:00
goyuken
704d269073
nes: fds: make some slight adjustments to audio based on new information. ai senshi nicol still sounds like a cheese grater
2014-01-26 17:09:08 +00:00
goyuken
f734665f67
nes: remove unused variables in mapper087
2014-01-26 16:34:04 +00:00
goyuken
ef37bfd0c7
nes: misc code cleanup (what was this anyway? leftover of some debug thing?)
2014-01-25 19:48:59 +00:00
null_ptr
5a36b50f8b
Some refactoring of N64 code. Extracted mupen plugins to their own classes.
2014-01-24 17:46:35 +00:00
goyuken
5df77aac29
small bug in yesterday's sachen stuff
2014-01-24 14:47:18 +00:00
goyuken
7560367f4e
add a few more board IDs; we now respond to every board in nescartdb (although some don't work or are partially implemented, of course)
2014-01-24 03:05:41 +00:00
goyuken
1362c43b99
REVENGE OF THE SACHEN
...
QUAD KILL
2014-01-24 02:32:24 +00:00
goyuken
d2f8c5b621
NES: a few more board fixups
2014-01-23 23:32:53 +00:00
goyuken
ac91203a7f
add some more bootgod board IDs. i don't have most of these roms myself, so these are untested
2014-01-23 23:08:56 +00:00
null_ptr
15b95f6f40
Simplified N64 controller input retrieval
2014-01-23 02:06:39 +00:00
null_ptr
3c7292f8ab
Removed unnecessary debug callbacks
2014-01-23 00:54:49 +00:00
goyuken
214142b496
NES: Warn in load report if an iNES rom is marked as trainered. Unless the flag marking itself is wrong, there is a 100% chance that such a rom won't work on neshawk; which is fine.
2014-01-23 00:09:05 +00:00
goyuken
6df5ea5a16
NES: NROM: exhaustively add all NROM boards from bootgod, so hopefully that's the end of that
2014-01-22 16:31:33 +00:00
goyuken
0e1f3e4501
NES: fix db snafu that prevented afrom man from running
2014-01-22 02:06:33 +00:00
adelikat
7393f132ab
Move CPUs from Emulation.Common to Emulation.Cores
2014-01-22 01:14:36 +00:00
goyuken
2865c56179
nes: attempt to support super mario bros 13 (nonfunctional at the moment)
2014-01-22 01:07:54 +00:00
goyuken
b39577cc51
NES: support more mapper 118 roms without hash.
...
NES: detect a hashless mapper 001 rom with 512KPRG as SUROM. should be no negative side effects, and fixes some translations of SUROM games.
2014-01-21 23:01:38 +00:00
goyuken
8bf8213a7d
NES: truncate if a iNES file's supposed VROM size is longer than the leftover length of the iNES file. seems to fix some hacks\translations
2014-01-21 22:29:51 +00:00
goyuken
3889d687d1
NES: correctly treat audio ram on Namco 163 as battery backed when the board has a battery and there's no WRAM. fixes King of Kings saving, amongst others.
2014-01-21 22:22:24 +00:00
goyuken
3c357a7d83
nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway.
...
batchrunner: keep track of number of lag frames and print to output
2014-01-21 19:08:11 +00:00
goyuken
038e5a9525
NES: Support mapper 196 (super mario bros 11, super mario bros 17, and "super mario bros jurassic park")
2014-01-20 17:47:29 +00:00
null_ptr
a65cc25b24
Setting VSync in N64 Core.
2014-01-20 09:56:52 +00:00
goyuken
d1bc64d948
nes: vrc7: minor clarification
2014-01-20 05:55:38 +00:00
goyuken
90a8805a5f
VRC7: fix Super Mario Bros 14 (Unl) [!]. fix no wram battery on common Lagrange Point dump.
2014-01-20 02:12:02 +00:00
goyuken
53d2f5a9c9
nes: vrc 2 & 4: fix some stuff. all nescartdb dumps should now work, as well as a decent number of unidentified iNES dumps
2014-01-19 23:06:42 +00:00
goyuken
316a61bbb5
NES: support Famicom Jump 2, featuring http://www.youtube.com/watch?v=HYMnmymg1n0&t=1m10s
2014-01-19 19:55:32 +00:00
goyuken
634df83724
NES: rework bandai FCG a bit, to add support for some iNES identified roms (mapper 16, 159). JUMP-2 (aka mapper 153) is not supported, but will be eventually. Datach daughterboard games (aka mapper 157) are poorly documented and dumped, so can't do anything there now.
2014-01-19 19:04:44 +00:00
goyuken
6176b722e9
nes: mapper 90/209: fix a bug, but nothing runs still
2014-01-19 18:00:06 +00:00
goyuken
16c0065635
nes: support some mmc1 proto carts
2014-01-18 16:16:24 +00:00
goyuken
6c4b1ed2da
nes: fix esper bouken tai, ff2 (U)
2014-01-18 15:57:43 +00:00
goyuken
77e87688c3
NES: fix CPROM with bad dumps. also fix small mainform menu bug with core selection
2014-01-18 15:36:35 +00:00
adelikat
1f7f5fb6d4
remove todo and support NAMCOT-3405 (testing confirms Side Pocket and Super Xevious work well)
2014-01-18 15:28:39 +00:00
adelikat
ff840c9cba
NES - support HVC-TBROM (Super Sprint (J))
2014-01-18 15:14:34 +00:00
adelikat
7e67b41128
fix R.B.I Baseball (Tengen) [!] - This commit is worth a peer review
2014-01-18 14:52:16 +00:00
adelikat
40494419a6
Pro Yakyuu - Family Stadium '87 (J) [!] (threw a TODO - test exception, results: works great)
2014-01-18 14:42:06 +00:00
adelikat
2809b91038
support HVC-TLSROM (Armadillo J)
2014-01-18 13:49:48 +00:00
adelikat
92687cfc05
NES - fix Ys English translation hacks
2014-01-18 13:34:13 +00:00
goyuken
f36b213eae
diiig duuug toooo
2014-01-18 05:38:21 +00:00
goyuken
2370ab0886
NES: fix a few problems were bad dumps were crashing mappers and such. actually fixes a game or two, too.
2014-01-17 22:55:48 +00:00
goyuken
9e6d364b18
nes: rewrite mapper 76 (sorry, but something wasn't working right, and the file had a rather high ratio of OOP complexity to actual mapper complexity)
2014-01-17 22:21:33 +00:00
goyuken
c8459c1296
nes: fix r2299
2014-01-17 22:02:07 +00:00
goyuken
c08183f082
NES: internal debugging infrastructure. when compiled in debug mode, throw if two boards both respond to configure. (in release mode, we short circuit there for speedup). also fix zeromus's fat fingers from r2011
2014-01-17 19:53:57 +00:00
goyuken
b41fee13c1
colecovision: minor oopsie
2014-01-16 03:02:03 +00:00
goyuken
f669279cae
NES: fix stuff
2014-01-16 00:22:40 +00:00
goyuken
0ca5cf12a1
NES: more rom fixes
2014-01-15 23:27:02 +00:00
goyuken
69a4d2d327
neshawk: add mapper 29. some sort of homebrew? nothing to test it on
2014-01-15 18:28:21 +00:00
goyuken
1ad4d0ee2a
neshawk: hook up some more board names
2014-01-15 18:18:49 +00:00
goyuken
dc9d69958f
NEShawk: fix a bunch of games, mostly (J)
2014-01-15 17:00:02 +00:00
null_ptr
b79bcaf2d0
Refactored some N64 code
2014-01-15 11:24:47 +00:00
goyuken
a54119db03
gpgx: support region override
2014-01-15 00:56:13 +00:00
goyuken
c3a5d766e4
nes: fix mapper 87, which was failing to run most of the nescartdb games listed for it. make mapper 101 more resilient with homebrew (which is all that it's used for, if anything)
2014-01-14 22:13:02 +00:00
goyuken
6aa6e5d1a5
neshawk: remove mapper 99; it's left over vs system cruft
2014-01-13 17:00:44 +00:00
goyuken
d037f67e28
NES: mapper 225: fix potential memory corruption bug (hard to tell if any games actually exercised it)
2014-01-13 15:59:05 +00:00
goyuken
324f3c77a9
NES: fix mapper 113 with latest in nesdev information
2014-01-12 16:19:14 +00:00
zeromus
25d7a7e2fa
neshawk-fix bill&ted MMC1 PRGmode %00 bug
2014-01-11 22:53:31 +00:00
goyuken
f98fa2bdbc
NES: Mapper 222, except it's broken
2014-01-11 17:28:09 +00:00
goyuken
a84716ca83
nes: mapper 188 (karaoke studio)
2014-01-11 15:52:43 +00:00
goyuken
7a3aba0681
CNROM and nescartdb cleanup. fixes bird week, titty poker, possibly others. all CNROM savestates are invalidated.
2014-01-11 02:59:39 +00:00
goyuken
95f874d3a5
cnrom musings
2014-01-10 18:28:37 +00:00
adelikat
9b068a3cf2
Some clean up of NES config dialogs, and menu item display logic
2014-01-10 17:41:13 +00:00
goyuken
c2b8879303
quicknes: cleanup
2014-01-10 04:06:02 +00:00
goyuken
adf7f01102
quicknes: implement the crop settings
2014-01-10 01:45:06 +00:00
goyuken
db386e4dee
quicknes: fix colors in custom palette use
2014-01-10 01:31:24 +00:00
goyuken
1f1bb93360
quicknes: some settings stuff, not all finished
2014-01-09 23:50:10 +00:00
goyuken
2c568d9bef
quicknes: add PRGROM and CHRROM domains (from the cart), and set corecomm and board information correctly
2014-01-07 01:52:00 +00:00
goyuken
1cfa050dba
quicknes: add text savestate, and fix savestate crash on some mappers
2014-01-07 01:05:24 +00:00
goyuken
45e5f4b286
quicknes: add "System Bus". note that this System Bus will not resolve any MMIO stuff at all
2014-01-06 23:23:47 +00:00
goyuken
92c4df38c3
quicknes: memory domains
2014-01-06 22:14:24 +00:00
goyuken
4191537359
revert r5763
2014-01-06 21:50:52 +00:00
goyuken
d191575fd2
NES internal infrastructure
2014-01-06 21:33:30 +00:00
goyuken
59ffca28ba
fix "the sound bug" in quicknes. dll is now built with mingw and FPU precision is set high (both are required to fix)
2014-01-06 19:31:13 +00:00
goyuken
dfda56d8d5
quicknes: support the other included mappers (some aren't enabled by default for whatever reason)
2014-01-05 22:32:49 +00:00
goyuken
b85d9d9d91
WARNING: use NES core only at low volume and no headphones
2014-01-05 20:58:36 +00:00
goyuken
54b9c826cf
nothing to see here for now
2014-01-05 05:23:44 +00:00
adelikat
913760289d
GPGX - mask memory domains because tools depend on this behavior in domains
2014-01-04 16:30:26 +00:00
goyuken
a5a4db4a6d
NES XML minifix shouldn't change anything
2014-01-02 20:42:31 +00:00
goyuken
e7b34911b7
action 52! rework the mapper properties (the boardsystem side of it) because reflection is always the best answer to every problem
2014-01-01 19:11:57 +00:00
goyuken
31038e58aa
NES: minor tweaks of no consequence
2014-01-01 18:21:45 +00:00
goyuken
933240845a
revert r4061, because it's a bad idea
2014-01-01 16:34:41 +00:00
goyuken
a399dbe91e
NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them
2014-01-01 03:03:10 +00:00
goyuken
e832951831
saturn: support the DRIVE LIGHT. the DRIVE LIGHT LIGHTS UP whenever the CD is being READ for any reason. the DRIVE LIGHT DOES NOT LIGHT UP whenever the CD is stopped, seeking, or smoking.
2013-12-30 20:44:38 +00:00
goyuken
8f5413643b
GPGX: support the DRIVE LIGHT. the DRIVE LIGHT LIGHTS UP whenever the CD is reading data. the DRIVE LIGHT DOES NOT LIGHT UP when there's no CD in, or the CD is seeking or parked, or the CD is reading audio.
2013-12-30 20:36:51 +00:00
goyuken
a327d585ee
PCE - fix init problem with clean config
2013-12-30 20:26:33 +00:00
zeromus
50ef1b19f5
snes-fix bugs caused by breakpoints leaving emulator state unstable (most noticeable when taking savestates)
2013-12-29 02:20:13 +00:00
goyuken
e673062d0f
NES: namcot 163: clean up and rework audio slightly. about 5% speedup in King of Kings and えりかとさとるの夢冒険
...
also clean up some old junk in FDS audio, no code changes
2013-12-28 17:06:57 +00:00
goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
goyuken
a005767463
random cleanup
2013-12-27 04:41:50 +00:00
goyuken
e3165459d8
saturn to new settings system
2013-12-27 03:02:28 +00:00
goyuken
2171d4cd00
n64: support new settings system. regression: n64 video plugin settings are no longer stored in movie 1.0 files nor read from them
2013-12-26 23:04:22 +00:00
goyuken
cff6a517f5
coleco to new settings system
2013-12-24 23:32:43 +00:00
goyuken
433a0f7925
NES: fix oops
2013-12-24 22:37:45 +00:00
goyuken
82c82b681a
connect a26 to the new settings setup. unlike all those before it, the menus have changed a bit, but all of the functionality is still there. in movie 2.0, a26 will store the two difficulty switches and the bw\color switch as syncsettings
2013-12-24 20:50:53 +00:00
goyuken
bdfbafdfca
SMS: support new settings infrastructure. this adds enableFM and allowOverclock as sync relevant settings for movie files (but of course, they won't end up in Movie 1.0 files)
2013-12-24 01:06:17 +00:00
goyuken
4a963bc3b0
gpgx: informative fail if an attempted controller isn't supported
2013-12-23 23:20:40 +00:00
goyuken
916e0029c4
GPGX: support new settings system. this means you can now connect all manner of weird arse controllers, but some aren't implemented in other places yet.
2013-12-23 23:03:12 +00:00
goyuken
50e3691181
new setting system: misc cleanup
2013-12-23 21:54:10 +00:00
goyuken
bf20188462
add winform edit for dual gameboy settings
2013-12-23 16:58:20 +00:00
goyuken
d37796ab1c
more new core config framework; this time GAEMBOY
2013-12-23 02:51:41 +00:00
goyuken
f992672051
NES add sound volume settings to config object
2013-12-22 21:47:16 +00:00
goyuken
0347fc5eef
core settings stuff etc
2013-12-22 20:41:21 +00:00
adelikat
2448ad0dda
Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now
2013-12-22 20:25:43 +00:00
goyuken
0cd5af1843
rework NES palette config in new core config system
2013-12-22 06:55:34 +00:00
goyuken
a5cdee3780
pce: connect to new settings system
2013-12-22 05:58:24 +00:00
goyuken
bd205f47dc
update our newtonsoft json.net to version 5.0 release 8. this fixes up abstract class handling so that the CoreSettings can work correctly.
...
tweak Binding, RecentFiles, and PathEntry to work with the new serializer. on updating to this revision, you should be able to keep all config.ini settings except for hotkey bindings, path layouts, and recent files list.
start implementation of new CoreSettings and CoreSyncSettings. at the moment, it's only partially done for NES.
2013-12-22 00:44:39 +00:00
adelikat
6a4d180fd1
Make warning go away
2013-12-21 18:46:43 +00:00
goyuken
3c95174e8c
remove obselete PSX_FirmwaresPath corecomm ref
2013-12-21 18:00:38 +00:00
goyuken
0c6e34b9da
gpgx: lag flag and on_snoop()
2013-12-21 17:49:32 +00:00
goyuken
6318a3fb26
gpgx extra mammry domains
2013-12-21 04:03:03 +00:00
goyuken
cc23c120c0
gpgx: fix some problems with save+loadstate and different screen sizees.
...
note: delete all previous gpgx savestates
2013-12-20 21:21:21 +00:00
goyuken
253ba4ccda
gpgx: add "Reset" and "Power" buttons
2013-12-20 19:32:12 +00:00
goyuken
e2a9932249
more r5632
2013-12-20 17:58:40 +00:00
goyuken
f5c69f279c
slap some comments on the memory scanning thing that i committed yesterday
2013-12-20 16:41:21 +00:00
goyuken
1f4ff7b1ce
i don't want to talk about it
2013-12-20 05:38:07 +00:00
goyuken
c2cc80ee12
THROUGH THE DARK TO THE LIGHT
...
ON A SUPERSONIC FLIGHT
GOTTA KEEP IT GOING
(note: delete all gpgx savestates from previous revisions)
2013-12-20 00:51:48 +00:00
goyuken
3e389a93b0
gpgx memory domains
2013-12-19 03:33:53 +00:00
goyuken
11638d3b59
gpgx: fix
2013-12-18 02:19:00 +00:00
goyuken
a2d066ec21
gpgx: frame -1 video size is now correct
2013-12-18 02:16:17 +00:00
goyuken
8944552c34
fix problem when immediately loading another genesis game with one open trashes the sram
2013-12-18 02:12:21 +00:00
goyuken
adc3df41bd
gpgx: when in cartridge mode, sram is fully supported. when in cd mode, 8K internal bupram + 128K external bupram is supported. this all works and has been tested with a few games. sram files from previous revision won't work.
2013-12-18 01:58:18 +00:00
adelikat
3602233069
Hook up mnemonics for GPGX, in v1 movie system
2013-12-17 01:42:30 +00:00
goyuken
648c06c2bd
sanic cd now runs, without cd audio. note that the sram format is subject to change at any time if i feel like it
2013-12-16 21:23:32 +00:00
goyuken
85be43dfb8
sega CD games now get as far as loading the bios
2013-12-16 19:00:05 +00:00
goyuken
61f31967b3
some sega firmwareids
2013-12-16 18:20:47 +00:00
goyuken
d45faaa99c
break stuff!
2013-12-16 18:04:45 +00:00
goyuken
5dbc9ef2d2
gpgx some firmware hookup stuff
2013-12-16 03:57:54 +00:00
goyuken
6e91ffe45f
gpgx support text savestates
2013-12-16 03:39:47 +00:00
goyuken
4eaeb06986
gpgx: dispose bug
2013-12-16 03:29:41 +00:00
goyuken
a6cbd85930
controls work and stuff now
2013-12-16 01:58:40 +00:00
goyuken
a818710589
http://www.youtube.com/watch?v=V3w2saj52fI
2013-12-15 20:51:57 +00:00
adelikat
de084bf6fa
Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files
2013-12-14 00:03:03 +00:00
goyuken
28d24ece1c
woop
2013-12-11 04:03:06 +00:00
goyuken
8b186f6fa4
a bit of cleanup in speex resampler and yabooze core
2013-12-11 04:01:33 +00:00
goyuken
95be616079
comments on previous commit
2013-12-11 01:53:40 +00:00
goyuken
87f8d13ca5
apply new firmware load system to ColecoVision and Intellivision
2013-12-10 18:16:39 +00:00
goyuken
39ff347483
delete unused "SoundOn" variable from NES core. not sure what the idea was here?
2013-12-10 18:05:54 +00:00
goyuken
e95d7b8cd7
fix the mess i made yesterday with IEmuLoadHelper (I did not know at the time, but it's 99% the same as the existing ICoreFileProvider)
2013-12-10 17:58:12 +00:00
goyuken
1d0db18244
update some snes core internal firmware request infrastructure to use the new firmware match system. should be no actual functionality change
2013-12-09 21:41:18 +00:00
goyuken
81996af187
GB: cleanup and fix memory leaks for a few odd cases
2013-12-09 20:50:21 +00:00
goyuken
2a0217e06c
refactor a bit of firmware loading code to get some slop out of MainForm.LoadRom()
2013-12-09 20:36:24 +00:00
goyuken
de71c0d8c7
support some rogue FDS disk format
2013-12-08 21:39:17 +00:00
goyuken
37852c3e63
add disk hash to saturn
2013-12-08 17:48:30 +00:00
adelikat
50d4a3307a
Rip out UpdateControls() method from IController, also some code cleanup in related files
2013-12-07 00:53:06 +00:00
zeromus
8e55548a49
remove botched emulation of special color generation in PPUOFF state (which isnt emulated correctly anyway) that was getting applied in inapplicable circumstances
2013-12-03 19:43:07 +00:00
zeromus
a36d0167e8
fix crippling bugs in SUROM games (dw3 and 4) introduced most likely in r4618 (jul 2013)
2013-12-03 19:01:37 +00:00
adelikat
d6954e4209
Ram WAtch and Hex Editor code cleanup
2013-11-28 22:06:38 +00:00
zeromus
492a99694f
fix snes savestates?
2013-11-25 20:51:26 +00:00
goyuken
fc110cbeae
fix issue 122 using MrWint42's patch. thanks! gambatte RTC for movies should work now.
2013-11-24 17:32:46 +00:00
zeromus
bf76399200
change n64 regs to _hi and _lo versions for 64bit regs
2013-11-23 01:17:31 +00:00
zeromus
5651181d39
fix n64 savestates
2013-11-22 19:34:24 +00:00
zeromus
4c247672fe
snes hooking system and GetCpuFlagsAndRegisters now work normally
2013-11-22 09:33:56 +00:00
pjgat09
3c56223d7b
N64: Implement GetCpuFlagsAndRegisters()
2013-11-18 03:29:47 +00:00
pjgat09
3e8596f81c
N64: Mostly implemented the onmemorywrite and onmemoryread hooks, but some reads/writes still make it through
2013-11-17 03:42:06 +00:00
goyuken
5d4dc0630c
saturn: support input callback stuffs
2013-11-17 02:10:38 +00:00
goyuken
d0969c208d
n64: fix framebuffer opacity. if this commit causes slowdown problems, we might want to do this a different way?
2013-11-17 01:57:26 +00:00
adelikat
ce7743808f
Lua - event.oninputpoll - support Atari 7800
2013-11-17 00:06:21 +00:00
pjgat09
32eadfc315
N64: Set the DisplayType based on the rom's country code, and set a PAL flag in the movie file if needed.
2013-11-16 21:29:42 +00:00
pjgat09
7e7cb8e05b
N64: sram is now saved into Bizhawk's saveram file instead of m64p's own .sra file
2013-11-16 21:08:23 +00:00
pjgat09
acdf9ca7a3
N64: Flashram is now saved into Bizhawk's saveram file instead of m64p's own .fla file
2013-11-16 20:53:51 +00:00
adelikat
7e45f13282
Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
2013-11-15 14:05:47 +00:00