revert some variable renaming in the glide plugin

This commit is contained in:
adelikat 2014-07-20 17:49:04 +00:00
parent fdf9a97714
commit 15c7dfe269
2 changed files with 157 additions and 157 deletions

View File

@ -185,24 +185,24 @@ namespace BizHawk.Client.EmuHawk
ss.RicePlugin.ScreenUpdateSettingHack = RiceScreenUpdateSettingHack_Combo.SelectedIndex;
ss.RicePlugin.EnableHacksForGame = RiceEnableHacksForGame_Combo.SelectedIndex;
ss.GlidePlugin.AutodetectUCode = Glide_autodetect_ucode.Checked;
ss.GlidePlugin.UCode = Glide_ucode.SelectedIndex;
ss.GlidePlugin.FlameCorona = Glide_flame_corona.Checked;
ss.GlidePlugin.CardId = Glide_card_id.SelectedIndex;
ss.GlidePlugin.TexFilter = Glide_tex_filter.SelectedIndex;
ss.GlidePlugin.WireFrame = Glide_wireframe.Checked;
ss.GlidePlugin.WFMode = Glide_wfmode.SelectedIndex;
ss.GlidePlugin.FastCRC = Glide_fast_crc.Checked;
ss.GlidePlugin.FilterCache = Glide_filter_cache.Checked;
ss.GlidePlugin.UnkAsRed = Glide_unk_as_red.Checked;
ss.GlidePlugin.FbReadAlways = Glide_fb_read_always.Checked;
ss.GlidePlugin.MotionBlur = Glide_motionblur.Checked;
ss.GlidePlugin.FbRender = Glide_fb_render.Checked;
ss.GlidePlugin.NoDitheredAlpha = Glide_noditheredalpha.Checked;
ss.GlidePlugin.NoGlsl = Glide_noglsl.Checked;
ss.GlidePlugin.Fbo = Glide_fbo.Checked;
ss.GlidePlugin.DisableAuxBuf = Glide_disable_auxbuf.Checked;
ss.GlidePlugin.FbGetInfo = Glide_fb_get_info.Checked;
ss.GlidePlugin.autodetect_ucode = Glide_autodetect_ucode.Checked;
ss.GlidePlugin.ucode = Glide_ucode.SelectedIndex;
ss.GlidePlugin.flame_corona = Glide_flame_corona.Checked;
ss.GlidePlugin.card_id = Glide_card_id.SelectedIndex;
ss.GlidePlugin.tex_filter = Glide_tex_filter.SelectedIndex;
ss.GlidePlugin.wireframe = Glide_wireframe.Checked;
ss.GlidePlugin.wfmode = Glide_wfmode.SelectedIndex;
ss.GlidePlugin.fast_crc = Glide_fast_crc.Checked;
ss.GlidePlugin.filter_cache = Glide_filter_cache.Checked;
ss.GlidePlugin.unk_as_red = Glide_unk_as_red.Checked;
ss.GlidePlugin.fb_read_always = Glide_fb_read_always.Checked;
ss.GlidePlugin.motionblur = Glide_motionblur.Checked;
ss.GlidePlugin.fb_render = Glide_fb_render.Checked;
ss.GlidePlugin.noditheredalpha = Glide_noditheredalpha.Checked;
ss.GlidePlugin.noglsl = Glide_noglsl.Checked;
ss.GlidePlugin.fbo = Glide_fbo.Checked;
ss.GlidePlugin.disable_auxbuf = Glide_disable_auxbuf.Checked;
ss.GlidePlugin.fb_get_info = Glide_fb_get_info.Checked;
ss.GlidePlugin.offset_x =
Glide_offset_x.Text.IsSigned() ?
@ -226,24 +226,24 @@ namespace BizHawk.Client.EmuHawk
ss.GlidePlugin.decrease_fillrect_edge = Glide_decrease_fillrect_edge.Checked;
ss.GlidePlugin.detect_cpu_write = Glide_detect_cpu_write.Checked;
ss.GlidePlugin.fb_clear = Glide_fb_clear.Checked;
ss.GlidePlugin.FbHiRes = Glide_fb_hires.Checked;
ss.GlidePlugin.FbReadAlpha = Glide_fb_read_alpha.Checked;
ss.GlidePlugin.FbSmart = Glide_fb_smart.Checked;
ss.GlidePlugin.FillColorFix = Glide_fillcolor_fix.Checked;
ss.GlidePlugin.Fog = Glide_fog.Checked;
ss.GlidePlugin.ForceDepthCompare = Glide_force_depth_compare.Checked;
ss.GlidePlugin.ForceMicroCheck = Glide_force_microcheck.Checked;
ss.GlidePlugin.FbHiResBufClear = Glide_fb_hires_buf_clear.Checked;
ss.GlidePlugin.FbIgnoreAuxCopy = Glide_fb_ignore_aux_copy.Checked;
ss.GlidePlugin.FbIgnorePrevious = Glide_fb_ignore_previous.Checked;
ss.GlidePlugin.IncreasePrimDepth = Glide_increase_primdepth.Checked;
ss.GlidePlugin.IncreaseTexRectEdge = Glide_increase_texrect_edge.Checked;
ss.GlidePlugin.FbOptimizeTexRect = Glide_fb_optimize_texrect.Checked;
ss.GlidePlugin.FbOptimizeWrite = Glide_fb_optimize_write.Checked;
ss.GlidePlugin.fb_hires = Glide_fb_hires.Checked;
ss.GlidePlugin.fb_read_alpha = Glide_fb_read_alpha.Checked;
ss.GlidePlugin.fb_smart = Glide_fb_smart.Checked;
ss.GlidePlugin.fillcolor_fix = Glide_fillcolor_fix.Checked;
ss.GlidePlugin.fog = Glide_fog.Checked;
ss.GlidePlugin.force_depth_compare = Glide_force_depth_compare.Checked;
ss.GlidePlugin.force_microcheck = Glide_force_microcheck.Checked;
ss.GlidePlugin.fb_hires_buf_clear = Glide_fb_hires_buf_clear.Checked;
ss.GlidePlugin.fb_ignore_aux_copy = Glide_fb_ignore_aux_copy.Checked;
ss.GlidePlugin.fb_ignore_previous = Glide_fb_ignore_previous.Checked;
ss.GlidePlugin.increase_primdepth = Glide_increase_primdepth.Checked;
ss.GlidePlugin.increase_texrect_edge = Glide_increase_texrect_edge.Checked;
ss.GlidePlugin.fb_optimize_texrect = Glide_fb_optimize_texrect.Checked;
ss.GlidePlugin.fb_optimize_write = Glide_fb_optimize_write.Checked;
ss.GlidePlugin.PPL = Glide_PPL.Checked;
ss.GlidePlugin.SoftDepthCompare = Glide_soft_depth_compare.Checked;
ss.GlidePlugin.UseSts1Only = Glide_use_sts1_only.Checked;
ss.GlidePlugin.WrapBigTex = Glide_wrap_big_tex.Checked;
ss.GlidePlugin.soft_depth_compare = Glide_soft_depth_compare.Checked;
ss.GlidePlugin.use_sts1_only = Glide_use_sts1_only.Checked;
ss.GlidePlugin.wrap_big_tex = Glide_wrap_big_tex.Checked;
ss.GlidePlugin.depth_bias =
Glide_depth_bias.Text.IsSigned() ?
@ -442,24 +442,24 @@ namespace BizHawk.Client.EmuHawk
RiceEnableHacksForGame_Combo.SelectedIndex = ss.RicePlugin.EnableHacksForGame;
}
Glide_autodetect_ucode.Checked = ss.GlidePlugin.AutodetectUCode;
Glide_ucode.SelectedIndex = ss.GlidePlugin.UCode;
Glide_flame_corona.Checked = ss.GlidePlugin.FlameCorona;
Glide_card_id.SelectedIndex = ss.GlidePlugin.CardId;
Glide_tex_filter.SelectedIndex = ss.GlidePlugin.TexFilter;
Glide_wireframe.Checked = ss.GlidePlugin.WireFrame;
Glide_wfmode.SelectedIndex = ss.GlidePlugin.WFMode;
Glide_fast_crc.Checked = ss.GlidePlugin.FastCRC;
Glide_filter_cache.Checked = ss.GlidePlugin.FilterCache;
Glide_unk_as_red.Checked = ss.GlidePlugin.UnkAsRed;
Glide_fb_read_always.Checked = ss.GlidePlugin.FbReadAlways;
Glide_motionblur.Checked = ss.GlidePlugin.MotionBlur;
Glide_fb_render.Checked = ss.GlidePlugin.FbRender;
Glide_noditheredalpha.Checked = ss.GlidePlugin.NoDitheredAlpha;
Glide_noglsl.Checked = ss.GlidePlugin.NoGlsl;
Glide_fbo.Checked = ss.GlidePlugin.Fbo;
Glide_disable_auxbuf.Checked = ss.GlidePlugin.DisableAuxBuf;
Glide_fb_get_info.Checked = ss.GlidePlugin.FbGetInfo;
Glide_autodetect_ucode.Checked = ss.GlidePlugin.autodetect_ucode;
Glide_ucode.SelectedIndex = ss.GlidePlugin.ucode;
Glide_flame_corona.Checked = ss.GlidePlugin.flame_corona;
Glide_card_id.SelectedIndex = ss.GlidePlugin.card_id;
Glide_tex_filter.SelectedIndex = ss.GlidePlugin.tex_filter;
Glide_wireframe.Checked = ss.GlidePlugin.wireframe;
Glide_wfmode.SelectedIndex = ss.GlidePlugin.wfmode;
Glide_fast_crc.Checked = ss.GlidePlugin.fast_crc;
Glide_filter_cache.Checked = ss.GlidePlugin.filter_cache;
Glide_unk_as_red.Checked = ss.GlidePlugin.unk_as_red;
Glide_fb_read_always.Checked = ss.GlidePlugin.fb_read_always;
Glide_motionblur.Checked = ss.GlidePlugin.motionblur;
Glide_fb_render.Checked = ss.GlidePlugin.fb_render;
Glide_noditheredalpha.Checked = ss.GlidePlugin.noditheredalpha;
Glide_noglsl.Checked = ss.GlidePlugin.noglsl;
Glide_fbo.Checked = ss.GlidePlugin.fbo;
Glide_disable_auxbuf.Checked = ss.GlidePlugin.disable_auxbuf;
Glide_fb_get_info.Checked = ss.GlidePlugin.fb_get_info;
Glide_offset_x.Text = ss.GlidePlugin.offset_x.ToString();
Glide_offset_y.Text = ss.GlidePlugin.offset_y.ToString();
Glide_scale_x.Text = ss.GlidePlugin.scale_x.ToString();
@ -477,24 +477,24 @@ namespace BizHawk.Client.EmuHawk
Glide_decrease_fillrect_edge.Checked = ss.GlidePlugin.decrease_fillrect_edge;
Glide_detect_cpu_write.Checked = ss.GlidePlugin.detect_cpu_write;
Glide_fb_clear.Checked = ss.GlidePlugin.fb_clear;
Glide_fb_hires.Checked = ss.GlidePlugin.FbHiRes;
Glide_fb_read_alpha.Checked = ss.GlidePlugin.FbReadAlpha;
Glide_fb_smart.Checked = ss.GlidePlugin.FbSmart;
Glide_fillcolor_fix.Checked = ss.GlidePlugin.FillColorFix;
Glide_fog.Checked = ss.GlidePlugin.Fog;
Glide_force_depth_compare.Checked = ss.GlidePlugin.ForceDepthCompare;
Glide_force_microcheck.Checked = ss.GlidePlugin.ForceMicroCheck;
Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.FbHiResBufClear;
Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.FbIgnoreAuxCopy;
Glide_fb_ignore_previous.Checked = ss.GlidePlugin.FbIgnorePrevious;
Glide_increase_primdepth.Checked = ss.GlidePlugin.IncreasePrimDepth;
Glide_increase_texrect_edge.Checked = ss.GlidePlugin.IncreaseTexRectEdge;
Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.FbOptimizeTexRect;
Glide_fb_optimize_write.Checked = ss.GlidePlugin.FbOptimizeWrite;
Glide_fb_hires.Checked = ss.GlidePlugin.fb_hires;
Glide_fb_read_alpha.Checked = ss.GlidePlugin.fb_read_alpha;
Glide_fb_smart.Checked = ss.GlidePlugin.fb_smart;
Glide_fillcolor_fix.Checked = ss.GlidePlugin.fillcolor_fix;
Glide_fog.Checked = ss.GlidePlugin.fog;
Glide_force_depth_compare.Checked = ss.GlidePlugin.force_depth_compare;
Glide_force_microcheck.Checked = ss.GlidePlugin.force_microcheck;
Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.fb_hires_buf_clear;
Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.fb_ignore_aux_copy;
Glide_fb_ignore_previous.Checked = ss.GlidePlugin.fb_ignore_previous;
Glide_increase_primdepth.Checked = ss.GlidePlugin.increase_primdepth;
Glide_increase_texrect_edge.Checked = ss.GlidePlugin.increase_texrect_edge;
Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.fb_optimize_texrect;
Glide_fb_optimize_write.Checked = ss.GlidePlugin.fb_optimize_write;
Glide_PPL.Checked = ss.GlidePlugin.PPL;
Glide_soft_depth_compare.Checked = ss.GlidePlugin.SoftDepthCompare;
Glide_use_sts1_only.Checked = ss.GlidePlugin.UseSts1Only;
Glide_wrap_big_tex.Checked = ss.GlidePlugin.WrapBigTex;
Glide_soft_depth_compare.Checked = ss.GlidePlugin.soft_depth_compare;
Glide_use_sts1_only.Checked = ss.GlidePlugin.use_sts1_only;
Glide_wrap_big_tex.Checked = ss.GlidePlugin.wrap_big_tex;
Glide_depth_bias.Text = ss.GlidePlugin.depth_bias.ToString();
Glide_filtering.SelectedIndex = ss.GlidePlugin.filtering;

View File

@ -12,42 +12,42 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public N64GlidePluginSettings()
{
WFMode = 1;
WireFrame = false;
CardId = 0;
FlameCorona = false;
UCode = 2;
AutodetectUCode = true;
MotionBlur = false;
FbReadAlways = false;
UnkAsRed = false;
FilterCache = false;
FastCRC = false;
DisableAuxBuf = false;
Fbo = false;
NoGlsl = true;
NoDitheredAlpha = true;
TexFilter = 0;
FbRender = false;
WrapBigTex = false;
UseSts1Only = false;
SoftDepthCompare = false;
wfmode = 1;
wireframe = false;
card_id = 0;
flame_corona = false;
ucode = 2;
autodetect_ucode = true;
motionblur = false;
fb_read_always = false;
unk_as_red = false;
filter_cache = false;
fast_crc = false;
disable_auxbuf = false;
fbo = false;
noglsl = true;
noditheredalpha = true;
tex_filter = 0;
fb_render = false;
wrap_big_tex = false;
use_sts1_only = false;
soft_depth_compare = false;
PPL = false;
FbOptimizeWrite = false;
FbOptimizeTexRect = true;
IncreaseTexRectEdge = false;
IncreasePrimDepth = false;
FbIgnorePrevious = false;
FbIgnoreAuxCopy = false;
FbHiResBufClear = true;
ForceMicroCheck = false;
ForceDepthCompare = false;
Fog = true;
FillColorFix = false;
FbSmart = false;
FbReadAlpha = false;
FbGetInfo = false;
FbHiRes = true;
fb_optimize_write = false;
fb_optimize_texrect = true;
increase_texrect_edge = false;
increase_primdepth = false;
fb_ignore_previous = false;
fb_ignore_aux_copy = false;
fb_hires_buf_clear = true;
force_microcheck = false;
force_depth_compare = false;
fog = true;
fillcolor_fix = false;
fb_smart = false;
fb_read_alpha = false;
fb_get_info = false;
fb_hires = true;
fb_clear = false;
detect_cpu_write = false;
decrease_fillrect_edge = false;
@ -71,84 +71,84 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
[DefaultValue(1)]
[DisplayName("Wire Frame Mode")]
[Description("0=Normal colors, 1=Vertex colors, 2=Red only")]
public int WFMode { get; set; }
public int wfmode { get; set; }
[DefaultValue(false)]
[DisplayName("Wire Frame Display")]
public bool WireFrame { get; set; }
public bool wireframe { get; set; }
[DefaultValue(0)]
[DisplayName("Card ID")]
public int CardId { get; set; }
public int card_id { get; set; }
[DefaultValue(false)]
[DisplayName("Zelda corona fix")]
public bool FlameCorona { get; set; }
public bool flame_corona { get; set; }
[DefaultValue(2)]
[DisplayName("Force microcode")]
public int UCode { get; set; }
public int ucode { get; set; }
[DefaultValue(true)]
[DisplayName("Auto-detect microcode")]
public bool AutodetectUCode { get; set; }
public bool autodetect_ucode { get; set; }
[DefaultValue(false)]
[DisplayName("Motion Blur")]
public bool MotionBlur { get; set; }
public bool motionblur { get; set; }
[DefaultValue(false)]
[DisplayName("Framebuffer read every frame")]
public bool FbReadAlways { get; set; }
public bool fb_read_always { get; set; }
[DefaultValue(false)]
[DisplayName("Display unknown combines as red")]
public bool UnkAsRed { get; set; }
public bool unk_as_red { get; set; }
[DefaultValue(false)]
[DisplayName("Filter Cache")]
public bool FilterCache { get; set; }
public bool filter_cache { get; set; }
[DefaultValue(false)]
[DisplayName("Fast CRC")]
public bool FastCRC { get; set; }
public bool fast_crc { get; set; }
[DefaultValue(false)]
[DisplayName("Disable Aux Buffer")]
public bool DisableAuxBuf { get; set; }
public bool disable_auxbuf { get; set; }
[DefaultValue(false)]
[DisplayName("Use framebuffer objects")]
public bool Fbo { get; set; }
public bool fbo { get; set; }
[DefaultValue(true)]
[DisplayName("Disable GLSL combiners")]
public bool NoGlsl { get; set; }
public bool noglsl { get; set; }
[DefaultValue(true)]
[DisplayName("Disable dithered alpha")]
public bool NoDitheredAlpha { get; set; }
public bool noditheredalpha { get; set; }
[DefaultValue(0)]
[DisplayName("Texture Filter")]
[Description("0=None, 1=Blur edges, 2=Super 2xSai, 3=Hq2x, 4=Hq4x")]
public int TexFilter { get; set; }
public int tex_filter { get; set; }
[DefaultValue(false)]
[DisplayName("Framebuffer Render")]
public bool FbRender { get; set; }
public bool fb_render { get; set; }
[DefaultValue(false)]
[DisplayName("Wrap textures too big for tmem")]
public bool WrapBigTex { get; set; }
public bool wrap_big_tex { get; set; }
[DefaultValue(false)]
[DisplayName("Use Sts1 Only")]
public bool UseSts1Only { get; set; }
public bool use_sts1_only { get; set; }
[DefaultValue(false)]
[DisplayName("Soft Depth Compare")]
public bool SoftDepthCompare { get; set; }
public bool soft_depth_compare { get; set; }
[DefaultValue(false)]
[DisplayName("PPL")]
@ -156,63 +156,63 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
[DefaultValue(false)]
[DisplayName("Framebuffer Optimize Write")]
public bool FbOptimizeWrite { get; set; }
public bool fb_optimize_write { get; set; }
[DefaultValue(true)]
[DisplayName("Framebuffer Optimize Texture Rectangle")]
public bool FbOptimizeTexRect { get; set; }
public bool fb_optimize_texrect { get; set; }
[DefaultValue(false)]
[DisplayName("Increase Texture Rectangle Edge")]
public bool IncreaseTexRectEdge { get; set; }
public bool increase_texrect_edge { get; set; }
[DefaultValue(false)]
[DisplayName("Increase Prim Depth")]
public bool IncreasePrimDepth { get; set; }
public bool increase_primdepth { get; set; }
[DefaultValue(false)]
[DisplayName("Framebuffer Ignore Previous")]
public bool FbIgnorePrevious { get; set; }
public bool fb_ignore_previous { get; set; }
[DefaultValue(false)]
[DisplayName("Framebuffer Ignore Aux Copy")]
public bool FbIgnoreAuxCopy { get; set; }
public bool fb_ignore_aux_copy { get; set; }
[DefaultValue(true)]
[DisplayName("Framebuffer High Resolution Buffer Clear")]
public bool FbHiResBufClear { get; set; }
public bool fb_hires_buf_clear { get; set; }
[DefaultValue(false)]
[DisplayName("Force Mirco Check")]
public bool ForceMicroCheck { get; set; }
public bool force_microcheck { get; set; }
[DefaultValue(false)]
[DisplayName("Force Depth Compare")]
public bool ForceDepthCompare { get; set; }
public bool force_depth_compare { get; set; }
[DefaultValue(true)]
[DisplayName("Fog Enabled")]
public bool Fog { get; set; }
public bool fog { get; set; }
[DefaultValue(false)]
[DisplayName("Fill Color Fix")]
public bool FillColorFix { get; set; }
public bool fillcolor_fix { get; set; }
[DefaultValue(false)]
[DisplayName("Smart Framebuffer")]
public bool FbSmart { get; set; }
public bool fb_smart { get; set; }
[DefaultValue(false)]
[DisplayName("Framebuffer Read Alpha")]
public bool FbReadAlpha { get; set; }
public bool fb_read_alpha { get; set; }
[DefaultValue(false)]
[DisplayName("Get Framebuffer Info")]
public bool FbGetInfo { get; set; }
public bool fb_get_info { get; set; }
[DefaultValue(true)]
[DisplayName("High Res Framebuffer")]
public bool FbHiRes { get; set; }
public bool fb_hires { get; set; }
[DefaultValue(false)]
[DisplayName("Clear Framebuffer")]
@ -303,24 +303,24 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
decrease_fillrect_edge = game.GetBool("Glide_decrease_fillrect_edge", false);
detect_cpu_write = game.GetBool("Glide_detect_cpu_write", false);
fb_clear = game.GetBool("Glide_fb_clear", false);
FbHiRes = game.GetBool("Glide_fb_clear", true);
FbReadAlpha = game.GetBool("Glide_fb_read_alpha", false);
FbSmart = game.GetBool("Glide_fb_smart", false);
FillColorFix = game.GetBool("Glide_fillcolor_fix", false);
Fog = game.GetBool("Glide_fog", true);
ForceDepthCompare = game.GetBool("Glide_force_depth_compare", false);
ForceMicroCheck = game.GetBool("Glide_force_microcheck", false);
FbHiResBufClear = game.GetBool("Glide_fb_hires_buf_clear", true);
FbIgnoreAuxCopy = game.GetBool("Glide_fb_ignore_aux_copy", false);
FbIgnorePrevious = game.GetBool("Glide_fb_ignore_previous", false);
IncreasePrimDepth = game.GetBool("Glide_increase_primdepth", false);
IncreaseTexRectEdge = game.GetBool("Glide_increase_texrect_edge", false);
FbOptimizeTexRect = game.GetBool("Glide_fb_optimize_texrect", true);
FbOptimizeWrite = game.GetBool("Glide_fb_optimize_write", false);
fb_hires = game.GetBool("Glide_fb_clear", true);
fb_read_alpha = game.GetBool("Glide_fb_read_alpha", false);
fb_smart = game.GetBool("Glide_fb_smart", false);
fillcolor_fix = game.GetBool("Glide_fillcolor_fix", false);
fog = game.GetBool("Glide_fog", true);
force_depth_compare = game.GetBool("Glide_force_depth_compare", false);
force_microcheck = game.GetBool("Glide_force_microcheck", false);
fb_hires_buf_clear = game.GetBool("Glide_fb_hires_buf_clear", true);
fb_ignore_aux_copy = game.GetBool("Glide_fb_ignore_aux_copy", false);
fb_ignore_previous = game.GetBool("Glide_fb_ignore_previous", false);
increase_primdepth = game.GetBool("Glide_increase_primdepth", false);
increase_texrect_edge = game.GetBool("Glide_increase_texrect_edge", false);
fb_optimize_texrect = game.GetBool("Glide_fb_optimize_texrect", true);
fb_optimize_write = game.GetBool("Glide_fb_optimize_write", false);
PPL = game.GetBool("Glide_PPL", false);
SoftDepthCompare = game.GetBool("Glide_soft_depth_compare", false);
UseSts1Only = game.GetBool("Glide_use_sts1_only", false);
WrapBigTex = game.GetBool("Glide_wrap_big_tex", false);
soft_depth_compare = game.GetBool("Glide_soft_depth_compare", false);
use_sts1_only = game.GetBool("Glide_use_sts1_only", false);
wrap_big_tex = game.GetBool("Glide_wrap_big_tex", false);
depth_bias = game.GetInt("Glide_depth_bias", 20);
filtering = game.GetInt("Glide_filtering", 1);