revert some variable renaming in the glide plugin
This commit is contained in:
parent
fdf9a97714
commit
15c7dfe269
|
@ -185,24 +185,24 @@ namespace BizHawk.Client.EmuHawk
|
|||
ss.RicePlugin.ScreenUpdateSettingHack = RiceScreenUpdateSettingHack_Combo.SelectedIndex;
|
||||
ss.RicePlugin.EnableHacksForGame = RiceEnableHacksForGame_Combo.SelectedIndex;
|
||||
|
||||
ss.GlidePlugin.AutodetectUCode = Glide_autodetect_ucode.Checked;
|
||||
ss.GlidePlugin.UCode = Glide_ucode.SelectedIndex;
|
||||
ss.GlidePlugin.FlameCorona = Glide_flame_corona.Checked;
|
||||
ss.GlidePlugin.CardId = Glide_card_id.SelectedIndex;
|
||||
ss.GlidePlugin.TexFilter = Glide_tex_filter.SelectedIndex;
|
||||
ss.GlidePlugin.WireFrame = Glide_wireframe.Checked;
|
||||
ss.GlidePlugin.WFMode = Glide_wfmode.SelectedIndex;
|
||||
ss.GlidePlugin.FastCRC = Glide_fast_crc.Checked;
|
||||
ss.GlidePlugin.FilterCache = Glide_filter_cache.Checked;
|
||||
ss.GlidePlugin.UnkAsRed = Glide_unk_as_red.Checked;
|
||||
ss.GlidePlugin.FbReadAlways = Glide_fb_read_always.Checked;
|
||||
ss.GlidePlugin.MotionBlur = Glide_motionblur.Checked;
|
||||
ss.GlidePlugin.FbRender = Glide_fb_render.Checked;
|
||||
ss.GlidePlugin.NoDitheredAlpha = Glide_noditheredalpha.Checked;
|
||||
ss.GlidePlugin.NoGlsl = Glide_noglsl.Checked;
|
||||
ss.GlidePlugin.Fbo = Glide_fbo.Checked;
|
||||
ss.GlidePlugin.DisableAuxBuf = Glide_disable_auxbuf.Checked;
|
||||
ss.GlidePlugin.FbGetInfo = Glide_fb_get_info.Checked;
|
||||
ss.GlidePlugin.autodetect_ucode = Glide_autodetect_ucode.Checked;
|
||||
ss.GlidePlugin.ucode = Glide_ucode.SelectedIndex;
|
||||
ss.GlidePlugin.flame_corona = Glide_flame_corona.Checked;
|
||||
ss.GlidePlugin.card_id = Glide_card_id.SelectedIndex;
|
||||
ss.GlidePlugin.tex_filter = Glide_tex_filter.SelectedIndex;
|
||||
ss.GlidePlugin.wireframe = Glide_wireframe.Checked;
|
||||
ss.GlidePlugin.wfmode = Glide_wfmode.SelectedIndex;
|
||||
ss.GlidePlugin.fast_crc = Glide_fast_crc.Checked;
|
||||
ss.GlidePlugin.filter_cache = Glide_filter_cache.Checked;
|
||||
ss.GlidePlugin.unk_as_red = Glide_unk_as_red.Checked;
|
||||
ss.GlidePlugin.fb_read_always = Glide_fb_read_always.Checked;
|
||||
ss.GlidePlugin.motionblur = Glide_motionblur.Checked;
|
||||
ss.GlidePlugin.fb_render = Glide_fb_render.Checked;
|
||||
ss.GlidePlugin.noditheredalpha = Glide_noditheredalpha.Checked;
|
||||
ss.GlidePlugin.noglsl = Glide_noglsl.Checked;
|
||||
ss.GlidePlugin.fbo = Glide_fbo.Checked;
|
||||
ss.GlidePlugin.disable_auxbuf = Glide_disable_auxbuf.Checked;
|
||||
ss.GlidePlugin.fb_get_info = Glide_fb_get_info.Checked;
|
||||
|
||||
ss.GlidePlugin.offset_x =
|
||||
Glide_offset_x.Text.IsSigned() ?
|
||||
|
@ -226,24 +226,24 @@ namespace BizHawk.Client.EmuHawk
|
|||
ss.GlidePlugin.decrease_fillrect_edge = Glide_decrease_fillrect_edge.Checked;
|
||||
ss.GlidePlugin.detect_cpu_write = Glide_detect_cpu_write.Checked;
|
||||
ss.GlidePlugin.fb_clear = Glide_fb_clear.Checked;
|
||||
ss.GlidePlugin.FbHiRes = Glide_fb_hires.Checked;
|
||||
ss.GlidePlugin.FbReadAlpha = Glide_fb_read_alpha.Checked;
|
||||
ss.GlidePlugin.FbSmart = Glide_fb_smart.Checked;
|
||||
ss.GlidePlugin.FillColorFix = Glide_fillcolor_fix.Checked;
|
||||
ss.GlidePlugin.Fog = Glide_fog.Checked;
|
||||
ss.GlidePlugin.ForceDepthCompare = Glide_force_depth_compare.Checked;
|
||||
ss.GlidePlugin.ForceMicroCheck = Glide_force_microcheck.Checked;
|
||||
ss.GlidePlugin.FbHiResBufClear = Glide_fb_hires_buf_clear.Checked;
|
||||
ss.GlidePlugin.FbIgnoreAuxCopy = Glide_fb_ignore_aux_copy.Checked;
|
||||
ss.GlidePlugin.FbIgnorePrevious = Glide_fb_ignore_previous.Checked;
|
||||
ss.GlidePlugin.IncreasePrimDepth = Glide_increase_primdepth.Checked;
|
||||
ss.GlidePlugin.IncreaseTexRectEdge = Glide_increase_texrect_edge.Checked;
|
||||
ss.GlidePlugin.FbOptimizeTexRect = Glide_fb_optimize_texrect.Checked;
|
||||
ss.GlidePlugin.FbOptimizeWrite = Glide_fb_optimize_write.Checked;
|
||||
ss.GlidePlugin.fb_hires = Glide_fb_hires.Checked;
|
||||
ss.GlidePlugin.fb_read_alpha = Glide_fb_read_alpha.Checked;
|
||||
ss.GlidePlugin.fb_smart = Glide_fb_smart.Checked;
|
||||
ss.GlidePlugin.fillcolor_fix = Glide_fillcolor_fix.Checked;
|
||||
ss.GlidePlugin.fog = Glide_fog.Checked;
|
||||
ss.GlidePlugin.force_depth_compare = Glide_force_depth_compare.Checked;
|
||||
ss.GlidePlugin.force_microcheck = Glide_force_microcheck.Checked;
|
||||
ss.GlidePlugin.fb_hires_buf_clear = Glide_fb_hires_buf_clear.Checked;
|
||||
ss.GlidePlugin.fb_ignore_aux_copy = Glide_fb_ignore_aux_copy.Checked;
|
||||
ss.GlidePlugin.fb_ignore_previous = Glide_fb_ignore_previous.Checked;
|
||||
ss.GlidePlugin.increase_primdepth = Glide_increase_primdepth.Checked;
|
||||
ss.GlidePlugin.increase_texrect_edge = Glide_increase_texrect_edge.Checked;
|
||||
ss.GlidePlugin.fb_optimize_texrect = Glide_fb_optimize_texrect.Checked;
|
||||
ss.GlidePlugin.fb_optimize_write = Glide_fb_optimize_write.Checked;
|
||||
ss.GlidePlugin.PPL = Glide_PPL.Checked;
|
||||
ss.GlidePlugin.SoftDepthCompare = Glide_soft_depth_compare.Checked;
|
||||
ss.GlidePlugin.UseSts1Only = Glide_use_sts1_only.Checked;
|
||||
ss.GlidePlugin.WrapBigTex = Glide_wrap_big_tex.Checked;
|
||||
ss.GlidePlugin.soft_depth_compare = Glide_soft_depth_compare.Checked;
|
||||
ss.GlidePlugin.use_sts1_only = Glide_use_sts1_only.Checked;
|
||||
ss.GlidePlugin.wrap_big_tex = Glide_wrap_big_tex.Checked;
|
||||
|
||||
ss.GlidePlugin.depth_bias =
|
||||
Glide_depth_bias.Text.IsSigned() ?
|
||||
|
@ -442,24 +442,24 @@ namespace BizHawk.Client.EmuHawk
|
|||
RiceEnableHacksForGame_Combo.SelectedIndex = ss.RicePlugin.EnableHacksForGame;
|
||||
}
|
||||
|
||||
Glide_autodetect_ucode.Checked = ss.GlidePlugin.AutodetectUCode;
|
||||
Glide_ucode.SelectedIndex = ss.GlidePlugin.UCode;
|
||||
Glide_flame_corona.Checked = ss.GlidePlugin.FlameCorona;
|
||||
Glide_card_id.SelectedIndex = ss.GlidePlugin.CardId;
|
||||
Glide_tex_filter.SelectedIndex = ss.GlidePlugin.TexFilter;
|
||||
Glide_wireframe.Checked = ss.GlidePlugin.WireFrame;
|
||||
Glide_wfmode.SelectedIndex = ss.GlidePlugin.WFMode;
|
||||
Glide_fast_crc.Checked = ss.GlidePlugin.FastCRC;
|
||||
Glide_filter_cache.Checked = ss.GlidePlugin.FilterCache;
|
||||
Glide_unk_as_red.Checked = ss.GlidePlugin.UnkAsRed;
|
||||
Glide_fb_read_always.Checked = ss.GlidePlugin.FbReadAlways;
|
||||
Glide_motionblur.Checked = ss.GlidePlugin.MotionBlur;
|
||||
Glide_fb_render.Checked = ss.GlidePlugin.FbRender;
|
||||
Glide_noditheredalpha.Checked = ss.GlidePlugin.NoDitheredAlpha;
|
||||
Glide_noglsl.Checked = ss.GlidePlugin.NoGlsl;
|
||||
Glide_fbo.Checked = ss.GlidePlugin.Fbo;
|
||||
Glide_disable_auxbuf.Checked = ss.GlidePlugin.DisableAuxBuf;
|
||||
Glide_fb_get_info.Checked = ss.GlidePlugin.FbGetInfo;
|
||||
Glide_autodetect_ucode.Checked = ss.GlidePlugin.autodetect_ucode;
|
||||
Glide_ucode.SelectedIndex = ss.GlidePlugin.ucode;
|
||||
Glide_flame_corona.Checked = ss.GlidePlugin.flame_corona;
|
||||
Glide_card_id.SelectedIndex = ss.GlidePlugin.card_id;
|
||||
Glide_tex_filter.SelectedIndex = ss.GlidePlugin.tex_filter;
|
||||
Glide_wireframe.Checked = ss.GlidePlugin.wireframe;
|
||||
Glide_wfmode.SelectedIndex = ss.GlidePlugin.wfmode;
|
||||
Glide_fast_crc.Checked = ss.GlidePlugin.fast_crc;
|
||||
Glide_filter_cache.Checked = ss.GlidePlugin.filter_cache;
|
||||
Glide_unk_as_red.Checked = ss.GlidePlugin.unk_as_red;
|
||||
Glide_fb_read_always.Checked = ss.GlidePlugin.fb_read_always;
|
||||
Glide_motionblur.Checked = ss.GlidePlugin.motionblur;
|
||||
Glide_fb_render.Checked = ss.GlidePlugin.fb_render;
|
||||
Glide_noditheredalpha.Checked = ss.GlidePlugin.noditheredalpha;
|
||||
Glide_noglsl.Checked = ss.GlidePlugin.noglsl;
|
||||
Glide_fbo.Checked = ss.GlidePlugin.fbo;
|
||||
Glide_disable_auxbuf.Checked = ss.GlidePlugin.disable_auxbuf;
|
||||
Glide_fb_get_info.Checked = ss.GlidePlugin.fb_get_info;
|
||||
Glide_offset_x.Text = ss.GlidePlugin.offset_x.ToString();
|
||||
Glide_offset_y.Text = ss.GlidePlugin.offset_y.ToString();
|
||||
Glide_scale_x.Text = ss.GlidePlugin.scale_x.ToString();
|
||||
|
@ -477,24 +477,24 @@ namespace BizHawk.Client.EmuHawk
|
|||
Glide_decrease_fillrect_edge.Checked = ss.GlidePlugin.decrease_fillrect_edge;
|
||||
Glide_detect_cpu_write.Checked = ss.GlidePlugin.detect_cpu_write;
|
||||
Glide_fb_clear.Checked = ss.GlidePlugin.fb_clear;
|
||||
Glide_fb_hires.Checked = ss.GlidePlugin.FbHiRes;
|
||||
Glide_fb_read_alpha.Checked = ss.GlidePlugin.FbReadAlpha;
|
||||
Glide_fb_smart.Checked = ss.GlidePlugin.FbSmart;
|
||||
Glide_fillcolor_fix.Checked = ss.GlidePlugin.FillColorFix;
|
||||
Glide_fog.Checked = ss.GlidePlugin.Fog;
|
||||
Glide_force_depth_compare.Checked = ss.GlidePlugin.ForceDepthCompare;
|
||||
Glide_force_microcheck.Checked = ss.GlidePlugin.ForceMicroCheck;
|
||||
Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.FbHiResBufClear;
|
||||
Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.FbIgnoreAuxCopy;
|
||||
Glide_fb_ignore_previous.Checked = ss.GlidePlugin.FbIgnorePrevious;
|
||||
Glide_increase_primdepth.Checked = ss.GlidePlugin.IncreasePrimDepth;
|
||||
Glide_increase_texrect_edge.Checked = ss.GlidePlugin.IncreaseTexRectEdge;
|
||||
Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.FbOptimizeTexRect;
|
||||
Glide_fb_optimize_write.Checked = ss.GlidePlugin.FbOptimizeWrite;
|
||||
Glide_fb_hires.Checked = ss.GlidePlugin.fb_hires;
|
||||
Glide_fb_read_alpha.Checked = ss.GlidePlugin.fb_read_alpha;
|
||||
Glide_fb_smart.Checked = ss.GlidePlugin.fb_smart;
|
||||
Glide_fillcolor_fix.Checked = ss.GlidePlugin.fillcolor_fix;
|
||||
Glide_fog.Checked = ss.GlidePlugin.fog;
|
||||
Glide_force_depth_compare.Checked = ss.GlidePlugin.force_depth_compare;
|
||||
Glide_force_microcheck.Checked = ss.GlidePlugin.force_microcheck;
|
||||
Glide_fb_hires_buf_clear.Checked = ss.GlidePlugin.fb_hires_buf_clear;
|
||||
Glide_fb_ignore_aux_copy.Checked = ss.GlidePlugin.fb_ignore_aux_copy;
|
||||
Glide_fb_ignore_previous.Checked = ss.GlidePlugin.fb_ignore_previous;
|
||||
Glide_increase_primdepth.Checked = ss.GlidePlugin.increase_primdepth;
|
||||
Glide_increase_texrect_edge.Checked = ss.GlidePlugin.increase_texrect_edge;
|
||||
Glide_fb_optimize_texrect.Checked = ss.GlidePlugin.fb_optimize_texrect;
|
||||
Glide_fb_optimize_write.Checked = ss.GlidePlugin.fb_optimize_write;
|
||||
Glide_PPL.Checked = ss.GlidePlugin.PPL;
|
||||
Glide_soft_depth_compare.Checked = ss.GlidePlugin.SoftDepthCompare;
|
||||
Glide_use_sts1_only.Checked = ss.GlidePlugin.UseSts1Only;
|
||||
Glide_wrap_big_tex.Checked = ss.GlidePlugin.WrapBigTex;
|
||||
Glide_soft_depth_compare.Checked = ss.GlidePlugin.soft_depth_compare;
|
||||
Glide_use_sts1_only.Checked = ss.GlidePlugin.use_sts1_only;
|
||||
Glide_wrap_big_tex.Checked = ss.GlidePlugin.wrap_big_tex;
|
||||
|
||||
Glide_depth_bias.Text = ss.GlidePlugin.depth_bias.ToString();
|
||||
Glide_filtering.SelectedIndex = ss.GlidePlugin.filtering;
|
||||
|
|
|
@ -12,42 +12,42 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
{
|
||||
public N64GlidePluginSettings()
|
||||
{
|
||||
WFMode = 1;
|
||||
WireFrame = false;
|
||||
CardId = 0;
|
||||
FlameCorona = false;
|
||||
UCode = 2;
|
||||
AutodetectUCode = true;
|
||||
MotionBlur = false;
|
||||
FbReadAlways = false;
|
||||
UnkAsRed = false;
|
||||
FilterCache = false;
|
||||
FastCRC = false;
|
||||
DisableAuxBuf = false;
|
||||
Fbo = false;
|
||||
NoGlsl = true;
|
||||
NoDitheredAlpha = true;
|
||||
TexFilter = 0;
|
||||
FbRender = false;
|
||||
WrapBigTex = false;
|
||||
UseSts1Only = false;
|
||||
SoftDepthCompare = false;
|
||||
wfmode = 1;
|
||||
wireframe = false;
|
||||
card_id = 0;
|
||||
flame_corona = false;
|
||||
ucode = 2;
|
||||
autodetect_ucode = true;
|
||||
motionblur = false;
|
||||
fb_read_always = false;
|
||||
unk_as_red = false;
|
||||
filter_cache = false;
|
||||
fast_crc = false;
|
||||
disable_auxbuf = false;
|
||||
fbo = false;
|
||||
noglsl = true;
|
||||
noditheredalpha = true;
|
||||
tex_filter = 0;
|
||||
fb_render = false;
|
||||
wrap_big_tex = false;
|
||||
use_sts1_only = false;
|
||||
soft_depth_compare = false;
|
||||
PPL = false;
|
||||
FbOptimizeWrite = false;
|
||||
FbOptimizeTexRect = true;
|
||||
IncreaseTexRectEdge = false;
|
||||
IncreasePrimDepth = false;
|
||||
FbIgnorePrevious = false;
|
||||
FbIgnoreAuxCopy = false;
|
||||
FbHiResBufClear = true;
|
||||
ForceMicroCheck = false;
|
||||
ForceDepthCompare = false;
|
||||
Fog = true;
|
||||
FillColorFix = false;
|
||||
FbSmart = false;
|
||||
FbReadAlpha = false;
|
||||
FbGetInfo = false;
|
||||
FbHiRes = true;
|
||||
fb_optimize_write = false;
|
||||
fb_optimize_texrect = true;
|
||||
increase_texrect_edge = false;
|
||||
increase_primdepth = false;
|
||||
fb_ignore_previous = false;
|
||||
fb_ignore_aux_copy = false;
|
||||
fb_hires_buf_clear = true;
|
||||
force_microcheck = false;
|
||||
force_depth_compare = false;
|
||||
fog = true;
|
||||
fillcolor_fix = false;
|
||||
fb_smart = false;
|
||||
fb_read_alpha = false;
|
||||
fb_get_info = false;
|
||||
fb_hires = true;
|
||||
fb_clear = false;
|
||||
detect_cpu_write = false;
|
||||
decrease_fillrect_edge = false;
|
||||
|
@ -71,84 +71,84 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
[DefaultValue(1)]
|
||||
[DisplayName("Wire Frame Mode")]
|
||||
[Description("0=Normal colors, 1=Vertex colors, 2=Red only")]
|
||||
public int WFMode { get; set; }
|
||||
public int wfmode { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Wire Frame Display")]
|
||||
public bool WireFrame { get; set; }
|
||||
public bool wireframe { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Card ID")]
|
||||
public int CardId { get; set; }
|
||||
public int card_id { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Zelda corona fix")]
|
||||
public bool FlameCorona { get; set; }
|
||||
public bool flame_corona { get; set; }
|
||||
|
||||
[DefaultValue(2)]
|
||||
[DisplayName("Force microcode")]
|
||||
public int UCode { get; set; }
|
||||
public int ucode { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Auto-detect microcode")]
|
||||
public bool AutodetectUCode { get; set; }
|
||||
public bool autodetect_ucode { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Motion Blur")]
|
||||
public bool MotionBlur { get; set; }
|
||||
public bool motionblur { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer read every frame")]
|
||||
public bool FbReadAlways { get; set; }
|
||||
public bool fb_read_always { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Display unknown combines as red")]
|
||||
public bool UnkAsRed { get; set; }
|
||||
public bool unk_as_red { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Filter Cache")]
|
||||
public bool FilterCache { get; set; }
|
||||
public bool filter_cache { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Fast CRC")]
|
||||
public bool FastCRC { get; set; }
|
||||
public bool fast_crc { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Disable Aux Buffer")]
|
||||
public bool DisableAuxBuf { get; set; }
|
||||
public bool disable_auxbuf { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Use framebuffer objects")]
|
||||
public bool Fbo { get; set; }
|
||||
public bool fbo { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Disable GLSL combiners")]
|
||||
public bool NoGlsl { get; set; }
|
||||
public bool noglsl { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Disable dithered alpha")]
|
||||
public bool NoDitheredAlpha { get; set; }
|
||||
public bool noditheredalpha { get; set; }
|
||||
|
||||
[DefaultValue(0)]
|
||||
[DisplayName("Texture Filter")]
|
||||
[Description("0=None, 1=Blur edges, 2=Super 2xSai, 3=Hq2x, 4=Hq4x")]
|
||||
public int TexFilter { get; set; }
|
||||
public int tex_filter { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Render")]
|
||||
public bool FbRender { get; set; }
|
||||
public bool fb_render { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Wrap textures too big for tmem")]
|
||||
public bool WrapBigTex { get; set; }
|
||||
public bool wrap_big_tex { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Use Sts1 Only")]
|
||||
public bool UseSts1Only { get; set; }
|
||||
public bool use_sts1_only { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Soft Depth Compare")]
|
||||
public bool SoftDepthCompare { get; set; }
|
||||
public bool soft_depth_compare { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("PPL")]
|
||||
|
@ -156,63 +156,63 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Optimize Write")]
|
||||
public bool FbOptimizeWrite { get; set; }
|
||||
public bool fb_optimize_write { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Framebuffer Optimize Texture Rectangle")]
|
||||
public bool FbOptimizeTexRect { get; set; }
|
||||
public bool fb_optimize_texrect { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Increase Texture Rectangle Edge")]
|
||||
public bool IncreaseTexRectEdge { get; set; }
|
||||
public bool increase_texrect_edge { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Increase Prim Depth")]
|
||||
public bool IncreasePrimDepth { get; set; }
|
||||
public bool increase_primdepth { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Ignore Previous")]
|
||||
public bool FbIgnorePrevious { get; set; }
|
||||
public bool fb_ignore_previous { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Ignore Aux Copy")]
|
||||
public bool FbIgnoreAuxCopy { get; set; }
|
||||
public bool fb_ignore_aux_copy { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Framebuffer High Resolution Buffer Clear")]
|
||||
public bool FbHiResBufClear { get; set; }
|
||||
public bool fb_hires_buf_clear { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Mirco Check")]
|
||||
public bool ForceMicroCheck { get; set; }
|
||||
public bool force_microcheck { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Force Depth Compare")]
|
||||
public bool ForceDepthCompare { get; set; }
|
||||
public bool force_depth_compare { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("Fog Enabled")]
|
||||
public bool Fog { get; set; }
|
||||
public bool fog { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Fill Color Fix")]
|
||||
public bool FillColorFix { get; set; }
|
||||
public bool fillcolor_fix { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Smart Framebuffer")]
|
||||
public bool FbSmart { get; set; }
|
||||
public bool fb_smart { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Framebuffer Read Alpha")]
|
||||
public bool FbReadAlpha { get; set; }
|
||||
public bool fb_read_alpha { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Get Framebuffer Info")]
|
||||
public bool FbGetInfo { get; set; }
|
||||
public bool fb_get_info { get; set; }
|
||||
|
||||
[DefaultValue(true)]
|
||||
[DisplayName("High Res Framebuffer")]
|
||||
public bool FbHiRes { get; set; }
|
||||
public bool fb_hires { get; set; }
|
||||
|
||||
[DefaultValue(false)]
|
||||
[DisplayName("Clear Framebuffer")]
|
||||
|
@ -303,24 +303,24 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
|
|||
decrease_fillrect_edge = game.GetBool("Glide_decrease_fillrect_edge", false);
|
||||
detect_cpu_write = game.GetBool("Glide_detect_cpu_write", false);
|
||||
fb_clear = game.GetBool("Glide_fb_clear", false);
|
||||
FbHiRes = game.GetBool("Glide_fb_clear", true);
|
||||
FbReadAlpha = game.GetBool("Glide_fb_read_alpha", false);
|
||||
FbSmart = game.GetBool("Glide_fb_smart", false);
|
||||
FillColorFix = game.GetBool("Glide_fillcolor_fix", false);
|
||||
Fog = game.GetBool("Glide_fog", true);
|
||||
ForceDepthCompare = game.GetBool("Glide_force_depth_compare", false);
|
||||
ForceMicroCheck = game.GetBool("Glide_force_microcheck", false);
|
||||
FbHiResBufClear = game.GetBool("Glide_fb_hires_buf_clear", true);
|
||||
FbIgnoreAuxCopy = game.GetBool("Glide_fb_ignore_aux_copy", false);
|
||||
FbIgnorePrevious = game.GetBool("Glide_fb_ignore_previous", false);
|
||||
IncreasePrimDepth = game.GetBool("Glide_increase_primdepth", false);
|
||||
IncreaseTexRectEdge = game.GetBool("Glide_increase_texrect_edge", false);
|
||||
FbOptimizeTexRect = game.GetBool("Glide_fb_optimize_texrect", true);
|
||||
FbOptimizeWrite = game.GetBool("Glide_fb_optimize_write", false);
|
||||
fb_hires = game.GetBool("Glide_fb_clear", true);
|
||||
fb_read_alpha = game.GetBool("Glide_fb_read_alpha", false);
|
||||
fb_smart = game.GetBool("Glide_fb_smart", false);
|
||||
fillcolor_fix = game.GetBool("Glide_fillcolor_fix", false);
|
||||
fog = game.GetBool("Glide_fog", true);
|
||||
force_depth_compare = game.GetBool("Glide_force_depth_compare", false);
|
||||
force_microcheck = game.GetBool("Glide_force_microcheck", false);
|
||||
fb_hires_buf_clear = game.GetBool("Glide_fb_hires_buf_clear", true);
|
||||
fb_ignore_aux_copy = game.GetBool("Glide_fb_ignore_aux_copy", false);
|
||||
fb_ignore_previous = game.GetBool("Glide_fb_ignore_previous", false);
|
||||
increase_primdepth = game.GetBool("Glide_increase_primdepth", false);
|
||||
increase_texrect_edge = game.GetBool("Glide_increase_texrect_edge", false);
|
||||
fb_optimize_texrect = game.GetBool("Glide_fb_optimize_texrect", true);
|
||||
fb_optimize_write = game.GetBool("Glide_fb_optimize_write", false);
|
||||
PPL = game.GetBool("Glide_PPL", false);
|
||||
SoftDepthCompare = game.GetBool("Glide_soft_depth_compare", false);
|
||||
UseSts1Only = game.GetBool("Glide_use_sts1_only", false);
|
||||
WrapBigTex = game.GetBool("Glide_wrap_big_tex", false);
|
||||
soft_depth_compare = game.GetBool("Glide_soft_depth_compare", false);
|
||||
use_sts1_only = game.GetBool("Glide_use_sts1_only", false);
|
||||
wrap_big_tex = game.GetBool("Glide_wrap_big_tex", false);
|
||||
|
||||
depth_bias = game.GetInt("Glide_depth_bias", 20);
|
||||
filtering = game.GetInt("Glide_filtering", 1);
|
||||
|
|
Loading…
Reference in New Issue