core status bar icon - add yabause and bsnes icons
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8952e61067
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@ -1381,6 +1381,7 @@
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<None Include="config\ControllerImages\GENController.png" />
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</ItemGroup>
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<ItemGroup>
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<None Include="images\yabause.png" />
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<None Include="images\QuickNes.png" />
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<None Include="images\QuickNES_128.ico" />
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<None Include="images\sms-icon.png" />
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@ -1486,6 +1487,7 @@
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<None Include="images\gba-icon.png" />
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<None Include="images\checkbox.png" />
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<None Include="images\Erase.png" />
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<None Include="images\bsnes.png" />
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<Content Include="images\logo.ico" />
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<None Include="images\Paste.png" />
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<None Include="images\reboot.png" />
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@ -20,6 +20,7 @@ using BizHawk.Emulation.Cores.Nintendo.NES;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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using BizHawk.Emulation.Cores.PCEngine;
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using BizHawk.Emulation.Cores.Sega.MasterSystem;
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using BizHawk.Emulation.Cores.Sega.Saturn;
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using BizHawk.Emulation.DiscSystem;
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namespace BizHawk.Client.EmuHawk
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@ -2349,13 +2350,19 @@ namespace BizHawk.Client.EmuHawk
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{
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CoreNameStatusBarButton.Image = BizHawk.Client.EmuHawk.Properties.Resources.QuickNes;
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}
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else if (Global.Emulator is LibsnesCore)
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{
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CoreNameStatusBarButton.Image = BizHawk.Client.EmuHawk.Properties.Resources.bsnes;
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}
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else if (Global.Emulator is Yabause)
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{
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CoreNameStatusBarButton.Image = BizHawk.Client.EmuHawk.Properties.Resources.yabause;
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}
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// TODO: other icons
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// unknown
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// yabause,
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// bsnes,
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// mupen64plus,
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// atari 7800,
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// emu7800,
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// ppsspp,
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// gambattte,
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// meteor,
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@ -190,6 +190,16 @@ namespace BizHawk.Client.EmuHawk.Properties {
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap bsnes {
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get {
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object obj = ResourceManager.GetObject("bsnes", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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@ -1268,5 +1278,15 @@ namespace BizHawk.Client.EmuHawk.Properties {
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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internal static System.Drawing.Bitmap yabause {
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get {
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object obj = ResourceManager.GetObject("yabause", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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}
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}
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@ -903,7 +903,13 @@
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<data name="sms_icon" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\images\sms-icon.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="bsnes" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\images\bsnes.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="QuickNes" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\images\QuickNes.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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<data name="yabause" type="System.Resources.ResXFileRef, System.Windows.Forms">
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<value>..\images\yabause.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
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</data>
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</root>
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@ -61,7 +61,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.SNES
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"BSNES",
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"byuu",
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isPorted: true,
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isReleased: false
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isReleased: true
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)]
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public unsafe class LibsnesCore : IEmulator, IVideoProvider
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{
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