pretty up Jabo enum value names, since they show up in the gui

This commit is contained in:
adelikat 2014-07-20 17:23:04 +00:00
parent 4382dc0c9a
commit fdf9a97714
2 changed files with 117 additions and 42 deletions

View File

@ -0,0 +1,74 @@
using System.ComponentModel;
using Newtonsoft.Json;
namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public partial class N64SyncSettings
{
public class N64ControllerSettings
{
/// <summary>
/// Enumeration defining the different N64 controller pak types
/// </summary>
public enum N64ControllerPakType
{
[Description("None")]
NO_PAK = 1,
[Description("Memory Card")]
MEMORY_CARD = 2,
[Description("Rumble Pak")]
RUMBLE_PAK = 3,
[Description("Transfer Pak")]
TRANSFER_PAK = 4
}
[JsonIgnore]
private N64ControllerPakType _type = N64ControllerPakType.NO_PAK;
/// <summary>
/// Type of the pak inserted in the controller
/// Currently only NO_PAK and MEMORY_CARD are
/// supported. Other values may be set and
/// are recognized but they have no function
/// yet. e.g. TRANSFER_PAK makes the N64
/// recognize a transfer pak inserted in
/// the controller but there is no
/// communication to the transfer pak.
/// </summary>
public N64ControllerPakType PakType
{
get { return _type; }
set { _type = value; }
}
[JsonIgnore]
private bool _isConnected = true;
/// <summary>
/// Connection status of the controller i.e.:
/// Is the controller plugged into the N64?
/// </summary>
public bool IsConnected
{
get { return _isConnected; }
set { _isConnected = value; }
}
/// <summary>
/// Clones this object
/// </summary>
/// <returns>New object with the same values</returns>
public N64ControllerSettings Clone()
{
return new N64ControllerSettings
{
PakType = PakType,
IsConnected = IsConnected
};
}
}
}
}

View File

@ -13,7 +13,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
{
public N64JaboPluginSettings()
{
anisotropic_level = ANISOTROPIC_FILTERING_LEVEL.four_times;
anisotropic_level = ANISOTROPIC_FILTERING_LEVEL.FourTimes;
brightness = 100;
super2xsal = false;
texture_filter = false;
@ -26,7 +26,7 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
copy_framebuffer = false;
resolution_width = -1;
resolution_height = -1;
clear_mode = DIRECT3D_CLEAR_MODE.def;
clear_mode = Direct3DClearMode.Default;
}
public PluginType GetPluginType()
@ -56,104 +56,105 @@ namespace BizHawk.Emulation.Cores.Nintendo.N64
return dictionary;
}
public enum ANISOTROPIC_FILTERING_LEVEL
{
[Description("Off")]
off = 0,
[Description("2X")]
two_times = 1,
[Description("4X")]
four_times = 2,
[Description("8X")]
eight_times = 3,
[Description("16X")]
sixteen_times = 4
}
[DefaultValue(ANISOTROPIC_FILTERING_LEVEL.four_times)]
[DefaultValue(ANISOTROPIC_FILTERING_LEVEL.FourTimes)]
[DisplayName("Anisotropic filtering")]
[Description("Anisotropic filtering level")]
//[DisplayName("Anisotropic filtering")]
public ANISOTROPIC_FILTERING_LEVEL anisotropic_level { get; set; }
[DefaultValue(100)]
[DisplayName("Brightness")]
[Description("Brightness level, 100%-190%")]
//[DisplayName("Brightness")]
public int brightness { get; set; }
[DefaultValue(false)]
[DisplayName("Super2xSal textures")]
[Description("Enables Super2xSal textures")]
//[DisplayName("Super2xSal textures")]
public bool super2xsal { get; set; }
[DefaultValue(false)]
[DisplayName("Always use texture filter")]
[Description("Always use texture filter")]
//[DisplayName("Always use texture filter")]
public bool texture_filter { get; set; }
[DefaultValue(false)]
[DisplayName("Adjust game aspect ratio to match yours")]
[Description("Adjust game aspect ratio to match yours")]
//[DisplayName("Adjust game aspect ratio to match yours")]
public bool adjust_aspect_ratio { get; set; }
[DefaultValue(false)]
[DisplayName("Use legacy pixel pipeline")]
[Description("Use legacy pixel pipeline")]
//[DisplayName("Use legacy pixel pipeline")]
public bool legacy_pixel_pipeline { get; set; }
[DefaultValue(false)]
[DisplayName("Force alpha blending")]
[Description("Force alpha blending")]
//[DisplayName("Force alpha blending")]
public bool alpha_blending { get; set; }
[DefaultValue(false)]
[DisplayName("Wireframe rendering")]
[Description("Wireframe rendering")]
//[DisplayName("Wireframe rendering")]
public bool wireframe { get; set; }
[DefaultValue(false)]
[DisplayName("Use Direct3D trans pipeline")]
[Description("Use Direct3D transformation pipeline")]
//[DisplayName("Use Direct3D transformation pipeline")]
public bool direct3d_transformation_pipeline { get; set; }
[DefaultValue(false)]
[DisplayName("Force Z Compare")]
[Description("Force Z Compare")]
//[DisplayName("Force Z Compare")]
public bool z_compare { get; set; }
[DefaultValue(false)]
[DisplayName("Copy framebuffer")]
[Description("Copy framebuffer to RDRAM")]
//[DisplayName("Copy framebuffer to RDRAM")]
public bool copy_framebuffer { get; set; }
[DefaultValue(-1)]
[DisplayName("Emulated Width")]
[Description("Emulated Width")]
//[DisplayName("Emulated Width")]
public int resolution_width { get; set; }
[DefaultValue(-1)]
[DisplayName("Emulated Height")]
[Description("Emulated Height")]
//[DisplayName("Emulated Height")]
public int resolution_height { get; set; }
public enum DIRECT3D_CLEAR_MODE
[DefaultValue(Direct3DClearMode.Default)]
[DisplayName("Direct3D Clear Mode")]
[Description("Direct3D Clear Mode")]
public Direct3DClearMode clear_mode { get; set; }
public enum ANISOTROPIC_FILTERING_LEVEL
{
[Description("Off")]
Off = 0,
[Description("2X")]
TwoTimes = 1,
[Description("4X")]
FourTimes = 2,
[Description("8X")]
EightTimes = 3,
[Description("16X")]
SixteenTimes = 4
}
public enum Direct3DClearMode
{
[Description("Default")]
def = 0,
Default = 0,
[Description("Only Per Frame")]
per_frame = 1,
PerFrame = 1,
[Description("Always")]
always = 2
Always = 2
}
[DefaultValue(DIRECT3D_CLEAR_MODE.def)]
[Description("Direct3D Clear Mode")]
//[DisplayName("Direct3D Clear Mode")]
public DIRECT3D_CLEAR_MODE clear_mode { get; set; }
public N64JaboPluginSettings Clone()
{