Atari 2600 - Remove a todo, ReadConsoleSwitches should in fact read the lag flag (and currenlty does already), justification: it is implied that any input on "lag frame" should have no impact on a movie

This commit is contained in:
adelikat 2014-02-04 15:55:05 +00:00
parent a9799f4716
commit 82dd0d324d
1 changed files with 0 additions and 2 deletions

View File

@ -271,9 +271,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
public byte ReadConsoleSwitches(bool peek)
{
//TODO - zeromus isnt sure this should clear the lag flag
byte value = 0xFF;
bool select = Controller["Select"];
bool reset = Controller["Reset"];