Atari 2600 - Remove a todo, ReadConsoleSwitches should in fact read the lag flag (and currenlty does already), justification: it is implied that any input on "lag frame" should have no impact on a movie
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@ -271,9 +271,7 @@ namespace BizHawk.Emulation.Cores.Atari.Atari2600
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public byte ReadConsoleSwitches(bool peek)
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{
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//TODO - zeromus isnt sure this should clear the lag flag
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byte value = 0xFF;
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bool select = Controller["Select"];
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bool reset = Controller["Reset"];
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