Yabause - break up emulator services into separate files
This commit is contained in:
parent
10e56a4a4f
commit
a23cac57d5
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@ -542,6 +542,24 @@
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<Compile Include="Consoles\Sega\Saturn\FilePiping.cs" />
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<Compile Include="Consoles\Sega\Saturn\LibYabause.cs" />
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<Compile Include="Consoles\Sega\Saturn\Yabause.cs" />
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<Compile Include="Consoles\Sega\Saturn\Yabause.IDriveLight.cs">
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<DependentUpon>Yabause.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\Saturn\Yabause.IInputPollable.cs">
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<DependentUpon>Yabause.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\Saturn\Yabause.IMemoryDomains.cs">
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<DependentUpon>Yabause.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\Saturn\Yabause.ISaveram.cs">
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<DependentUpon>Yabause.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\Saturn\Yabause.ISettable.cs">
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<DependentUpon>Yabause.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\Saturn\Yabause.IStatable.cs">
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<DependentUpon>Yabause.cs</DependentUpon>
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</Compile>
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<Compile Include="Consoles\Sega\SMS\TerebiOekaki.cs" />
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<Compile Include="Consoles\Sega\SMS\MemoryMap.Korea.cs" />
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<Compile Include="Consoles\Sega\SMS\MemoryMap.ExtRam.cs" />
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.Saturn
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{
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public partial class Yabause : IDriveLight
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{
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public bool DriveLightEnabled { get; private set; }
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public bool DriveLightOn { get; private set; }
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}
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}
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@ -0,0 +1,23 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.Saturn
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{
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public partial class Yabause : IInputPollable
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{
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public int LagCount { get; set; }
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public bool IsLagFrame { get; private set; }
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// TODO: optimize managed to unmanaged using the ActiveChanged event
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public IInputCallbackSystem InputCallbacks
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{
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[FeatureNotImplemented]get { return _inputCallbacks; }
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}
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private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem();
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}
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}
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@ -0,0 +1,55 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.Saturn
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{
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public partial class Yabause : IMemoryDomains
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{
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public MemoryDomainList MemoryDomains { get; private set; }
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private void InitMemoryDomains()
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{
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var ret = new List<MemoryDomain>();
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var nmds = LibYabause.libyabause_getmemoryareas_ex();
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foreach (var nmd in nmds)
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{
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int l = nmd.length;
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IntPtr d = nmd.data;
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ret.Add(new MemoryDomain(
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nmd.name,
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nmd.length,
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MemoryDomain.Endian.Little,
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delegate(int addr)
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{
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if (addr < 0 || addr >= l)
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throw new ArgumentOutOfRangeException();
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unsafe
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{
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byte* p = (byte*)d;
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return p[addr];
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}
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},
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delegate(int addr, byte val)
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{
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if (addr < 0 || addr >= l)
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throw new ArgumentOutOfRangeException();
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unsafe
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{
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byte* p = (byte*)d;
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p[addr] = val;
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}
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}
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));
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}
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// fulfill the prophecy of MainMemory always being MemoryDomains[0]
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var tmp = ret[2];
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ret[2] = ret[0];
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ret[0] = tmp;
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MemoryDomains = new MemoryDomainList(ret);
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}
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}
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}
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@ -0,0 +1,74 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.Saturn
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{
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public partial class Yabause : ISaveRam
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{
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public byte[] CloneSaveRam()
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{
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if (Disposed)
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{
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if (DisposedSaveRam != null)
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{
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return (byte[])DisposedSaveRam.Clone();
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}
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else
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{
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return new byte[0];
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}
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}
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else
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{
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var ms = new MemoryStream();
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var fp = new FilePiping();
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fp.Get(ms);
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bool success = LibYabause.libyabause_savesaveram(fp.GetPipeNameNative());
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fp.Finish();
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if (!success)
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throw new Exception("libyabause_savesaveram() failed!");
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var ret = ms.ToArray();
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ms.Dispose();
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return ret;
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}
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}
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public void StoreSaveRam(byte[] data)
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{
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if (Disposed)
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{
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throw new Exception("It's a bit late for that");
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}
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else
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{
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var fp = new FilePiping();
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fp.Offer(data);
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bool success = LibYabause.libyabause_loadsaveram(fp.GetPipeNameNative());
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fp.Finish();
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if (!success)
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{
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throw new Exception("libyabause_loadsaveram() failed!");
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}
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}
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}
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public bool SaveRamModified
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{
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get
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{
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if (Disposed)
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{
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return DisposedSaveRam != null;
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}
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else
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{
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return LibYabause.libyabause_saveramodified();
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}
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}
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}
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}
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}
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@ -0,0 +1,135 @@
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using System;
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using System.ComponentModel;
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using Newtonsoft.Json;
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using BizHawk.Common;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.Saturn
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{
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public partial class Yabause : ISettable<object, Yabause.SaturnSyncSettings>
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{
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public object GetSettings()
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{
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return null;
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}
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public SaturnSyncSettings GetSyncSettings()
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{
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return SyncSettings.Clone();
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}
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public bool PutSettings(object o)
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{
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return false;
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}
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public bool PutSyncSettings(SaturnSyncSettings o)
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{
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bool ret = SaturnSyncSettings.NeedsReboot(SyncSettings, o);
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SyncSettings = o;
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if (GLMode && SyncSettings.UseGL)
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{
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if (SyncSettings.DispFree)
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{
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SetGLRes(0, SyncSettings.GLW, SyncSettings.GLH);
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}
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else
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{
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SetGLRes(SyncSettings.DispFactor, 0, 0);
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}
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}
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return ret;
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}
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private SaturnSyncSettings SyncSettings;
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public class SaturnSyncSettings
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{
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[DisplayName("Open GL Mode")]
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[Description("Use OpenGL mode for rendering instead of software.")]
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[DefaultValue(false)]
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public bool UseGL { get; set; }
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[DisplayName("Display Factor")]
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[Description("In OpenGL mode, the internal resolution as a multiple of the normal internal resolution (1x, 2x, 3x, 4x). Ignored in software mode or when a custom resolution is used.")]
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[DefaultValue(1)]
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public int DispFactor
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{
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get { return _DispFactor; }
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set { _DispFactor = Math.Max(1, Math.Min(value, 4)); }
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}
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[JsonIgnore]
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[DeepEqualsIgnore]
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private int _DispFactor;
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[DisplayName("Display Free")]
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[Description("In OpenGL mode, set to true to use a custom resolution and ignore DispFactor.")]
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[DefaultValue(false)]
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public bool DispFree { get { return _DispFree; } set { _DispFree = value; } }
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[JsonIgnore]
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[DeepEqualsIgnore]
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private bool _DispFree;
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[DisplayName("DispFree Final Width")]
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[Description("In OpenGL mode and when DispFree is true, the width of the final resolution.")]
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[DefaultValue(640)]
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public int GLW { get { return _GLW; } set { _GLW = Math.Max(320, Math.Min(value, 2048)); } }
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[JsonIgnore]
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[DeepEqualsIgnore]
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private int _GLW;
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[DisplayName("DispFree Final Height")]
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[Description("In OpenGL mode and when DispFree is true, the height of the final resolution.")]
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[DefaultValue(480)]
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public int GLH
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{
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get { return _GLH; }
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set { _GLH = Math.Max(224, Math.Min(value, 1024)); }
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}
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[JsonIgnore]
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[DeepEqualsIgnore]
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private int _GLH;
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[DisplayName("Ram Cart Type")]
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[Description("The type of the attached RAM cart. Most games will not use this.")]
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[DefaultValue(LibYabause.CartType.NONE)]
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public LibYabause.CartType CartType { get; set; }
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[DisplayName("Skip BIOS")]
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[Description("Skip the Bios Intro screen.")]
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[DefaultValue(false)]
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public bool SkipBios { get; set; }
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[DisplayName("Use RealTime RTC")]
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[Description("If true, the real time clock will reflect real time, instead of emulated time. Ignored (forced to false) when a movie is recording.")]
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[DefaultValue(false)]
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public bool RealTimeRTC { get; set; }
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[DisplayName("RTC intiial time")]
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[Description("Set the initial RTC time. Only used when RealTimeRTC is false.")]
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[DefaultValue(typeof(DateTime), "2010-01-01")]
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public DateTime RTCInitialTime { get; set; }
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public static bool NeedsReboot(SaturnSyncSettings x, SaturnSyncSettings y)
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{
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return !DeepEquality.DeepEquals(x, y);
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}
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public SaturnSyncSettings Clone()
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{
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return (SaturnSyncSettings)MemberwiseClone();
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}
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public SaturnSyncSettings()
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{
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SettingsUtil.SetDefaultValues(this);
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}
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}
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}
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}
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@ -0,0 +1,125 @@
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using System;
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using System.IO;
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using BizHawk.Common.BufferExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Emulation.Cores.Sega.Saturn
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{
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public partial class Yabause : IStatable
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{
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public bool BinarySaveStatesPreferred { get { return true; } }
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// these next 5 functions are all exact copy paste from gambatte.
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// if something's wrong here, it's probably wrong there too
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public void SaveStateText(TextWriter writer)
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{
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var temp = SaveStateBinary();
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temp.SaveAsHexFast(writer);
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// write extra copy of stuff we don't use
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writer.WriteLine("Frame {0}", Frame);
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}
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public void LoadStateText(TextReader reader)
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{
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string hex = reader.ReadLine();
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byte[] state = new byte[hex.Length / 2];
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state.ReadFromHexFast(hex);
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LoadStateBinary(new BinaryReader(new MemoryStream(state)));
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}
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public void SaveStateBinary(BinaryWriter writer)
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{
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byte[] data = SaveCoreBinary();
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writer.Write(data.Length);
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writer.Write(data);
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// other variables
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writer.Write(IsLagFrame);
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writer.Write(LagCount);
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writer.Write(Frame);
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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int length = reader.ReadInt32();
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byte[] data = reader.ReadBytes(length);
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LoadCoreBinary(data);
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// other variables
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IsLagFrame = reader.ReadBoolean();
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LagCount = reader.ReadInt32();
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Frame = reader.ReadInt32();
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}
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public byte[] SaveStateBinary()
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{
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MemoryStream ms = new MemoryStream();
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BinaryWriter bw = new BinaryWriter(ms);
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SaveStateBinary(bw);
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bw.Flush();
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return ms.ToArray();
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}
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/// <summary>
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/// does a save, load, save combo, and checks the two saves for identicalness.
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/// </summary>
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private void CheckStates()
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{
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byte[] s1 = SaveStateBinary();
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LoadStateBinary(new BinaryReader(new MemoryStream(s1, false)));
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byte[] s2 = SaveStateBinary();
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if (s1.Length != s2.Length)
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throw new Exception(string.Format("CheckStates: Length {0} != {1}", s1.Length, s2.Length));
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unsafe
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{
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fixed (byte* b1 = &s1[0], b2 = &s2[0])
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{
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for (int i = 0; i < s1.Length; i++)
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{
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if (b1[i] != b2[i])
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{
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File.WriteAllBytes("save1.raw", s1);
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File.WriteAllBytes("save2.raw", s2);
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throw new Exception(string.Format("CheckStates s1[{0}] = {1}, s2[{0}] = {2}", i, b1[i], b2[i]));
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}
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}
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}
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}
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}
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private void LoadCoreBinary(byte[] data)
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{
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var fp = new FilePiping();
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fp.Offer(data);
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//loadstate can trigger GL work
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ActivateGL();
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bool succeed = LibYabause.libyabause_loadstate(fp.GetPipeNameNative());
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DeactivateGL();
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fp.Finish();
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if (!succeed)
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throw new Exception("libyabause_loadstate() failed");
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}
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private byte[] SaveCoreBinary()
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{
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var ms = new MemoryStream();
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var fp = new FilePiping();
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fp.Get(ms);
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bool succeed = LibYabause.libyabause_savestate(fp.GetPipeNameNative());
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fp.Finish();
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var ret = ms.ToArray();
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ms.Close();
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if (!succeed)
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throw new Exception("libyabause_savestate() failed");
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return ret;
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}
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}
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}
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@ -23,7 +23,7 @@ namespace BizHawk.Emulation.Cores.Sega.Saturn
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portedVersion: "9.12",
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portedUrl: "http://yabause.org"
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)]
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public class Yabause : IEmulator, IVideoProvider, ISyncSoundProvider, IMemoryDomains, ISaveRam, IStatable, IInputPollable,
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public partial class Yabause : IEmulator, IVideoProvider, ISyncSoundProvider, IMemoryDomains, ISaveRam, IStatable, IInputPollable,
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ISettable<object, Yabause.SaturnSyncSettings>, IDriveLight
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{
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public static ControllerDefinition SaturnController = new ControllerDefinition
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@ -54,7 +54,7 @@ namespace BizHawk.Emulation.Cores.Sega.Saturn
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LibYabause.InputCallback InputCallbackH;
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public Yabause(CoreComm CoreComm, DiscSystem.Disc CD, object SyncSettings)
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public Yabause(CoreComm CoreComm, DiscSystem.Disc CD, object syncSettings)
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{
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ServiceProvider = new BasicServiceProvider(this);
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byte[] bios = CoreComm.CoreFileProvider.GetFirmware("SAT", "J", true, "Saturn BIOS is required.");
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@ -62,14 +62,13 @@ namespace BizHawk.Emulation.Cores.Sega.Saturn
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this.CoreComm = CoreComm;
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this.CD = CD;
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this.SyncSettings = (SaturnSyncSettings)SyncSettings ?? new SaturnSyncSettings();
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SyncSettings = (SaturnSyncSettings)syncSettings ?? new SaturnSyncSettings();
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if (this.SyncSettings.UseGL && glContext == null)
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{
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glContext = CoreComm.RequestGLContext();
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}
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ResetCounters();
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ActivateGL();
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@ -84,9 +83,6 @@ namespace BizHawk.Emulation.Cores.Sega.Saturn
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public IEmulatorServiceProvider ServiceProvider { get; private set; }
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public bool DriveLightEnabled { get; private set; }
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public bool DriveLightOn { get; private set; }
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static object glContext;
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void ActivateGL()
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@ -203,8 +199,6 @@ namespace BizHawk.Emulation.Cores.Sega.Saturn
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LibYabause.libyabause_glresize(width, height);
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}
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public void FrameAdvance(bool render, bool rendersound = true)
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{
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int w, h, nsamp;
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@ -295,80 +289,12 @@ namespace BizHawk.Emulation.Cores.Sega.Saturn
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}
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public int Frame { get; private set; }
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public int LagCount { get; set; }
|
||||
public bool IsLagFrame { get; private set; }
|
||||
|
||||
private readonly InputCallbackSystem _inputCallbacks = new InputCallbackSystem();
|
||||
|
||||
// TODO: optimize managed to unmanaged using the ActiveChanged event
|
||||
public IInputCallbackSystem InputCallbacks { [FeatureNotImplemented]get { return _inputCallbacks; } }
|
||||
|
||||
public string SystemId { get { return "SAT"; } }
|
||||
public bool DeterministicEmulation { get { return true; } }
|
||||
|
||||
public string BoardName { get { return null; } }
|
||||
|
||||
#region saveram
|
||||
|
||||
public byte[] CloneSaveRam()
|
||||
{
|
||||
if (Disposed)
|
||||
{
|
||||
if (DisposedSaveRam != null)
|
||||
{
|
||||
return (byte[])DisposedSaveRam.Clone();
|
||||
}
|
||||
else
|
||||
{
|
||||
return new byte[0];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
var fp = new FilePiping();
|
||||
fp.Get(ms);
|
||||
bool success = LibYabause.libyabause_savesaveram(fp.GetPipeNameNative());
|
||||
fp.Finish();
|
||||
if (!success)
|
||||
throw new Exception("libyabause_savesaveram() failed!");
|
||||
var ret = ms.ToArray();
|
||||
ms.Dispose();
|
||||
return ret;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void StoreSaveRam(byte[] data)
|
||||
{
|
||||
if (Disposed)
|
||||
{
|
||||
throw new Exception("It's a bit late for that");
|
||||
}
|
||||
else
|
||||
{
|
||||
var fp = new FilePiping();
|
||||
fp.Offer(data);
|
||||
bool success = LibYabause.libyabause_loadsaveram(fp.GetPipeNameNative());
|
||||
fp.Finish();
|
||||
if (!success)
|
||||
throw new Exception("libyabause_loadsaveram() failed!");
|
||||
}
|
||||
}
|
||||
|
||||
public bool SaveRamModified
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Disposed)
|
||||
return DisposedSaveRam != null;
|
||||
else
|
||||
return LibYabause.libyabause_saveramodified();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void ResetCounters()
|
||||
{
|
||||
Frame = 0;
|
||||
|
@ -376,174 +302,8 @@ namespace BizHawk.Emulation.Cores.Sega.Saturn
|
|||
IsLagFrame = false;
|
||||
}
|
||||
|
||||
#region savestates
|
||||
|
||||
void LoadCoreBinary(byte[] data)
|
||||
{
|
||||
var fp = new FilePiping();
|
||||
fp.Offer(data);
|
||||
|
||||
//loadstate can trigger GL work
|
||||
ActivateGL();
|
||||
|
||||
bool succeed = LibYabause.libyabause_loadstate(fp.GetPipeNameNative());
|
||||
|
||||
DeactivateGL();
|
||||
|
||||
fp.Finish();
|
||||
if (!succeed)
|
||||
throw new Exception("libyabause_loadstate() failed");
|
||||
}
|
||||
|
||||
byte[] SaveCoreBinary()
|
||||
{
|
||||
var ms = new MemoryStream();
|
||||
var fp = new FilePiping();
|
||||
fp.Get(ms);
|
||||
bool succeed = LibYabause.libyabause_savestate(fp.GetPipeNameNative());
|
||||
fp.Finish();
|
||||
var ret = ms.ToArray();
|
||||
ms.Close();
|
||||
if (!succeed)
|
||||
throw new Exception("libyabause_savestate() failed");
|
||||
return ret;
|
||||
}
|
||||
|
||||
// these next 5 functions are all exact copy paste from gambatte.
|
||||
// if something's wrong here, it's probably wrong there too
|
||||
|
||||
public void SaveStateText(TextWriter writer)
|
||||
{
|
||||
var temp = SaveStateBinary();
|
||||
temp.SaveAsHexFast(writer);
|
||||
// write extra copy of stuff we don't use
|
||||
writer.WriteLine("Frame {0}", Frame);
|
||||
}
|
||||
|
||||
public void LoadStateText(TextReader reader)
|
||||
{
|
||||
string hex = reader.ReadLine();
|
||||
byte[] state = new byte[hex.Length / 2];
|
||||
state.ReadFromHexFast(hex);
|
||||
LoadStateBinary(new BinaryReader(new MemoryStream(state)));
|
||||
}
|
||||
|
||||
public void SaveStateBinary(BinaryWriter writer)
|
||||
{
|
||||
byte[] data = SaveCoreBinary();
|
||||
|
||||
writer.Write(data.Length);
|
||||
writer.Write(data);
|
||||
|
||||
// other variables
|
||||
writer.Write(IsLagFrame);
|
||||
writer.Write(LagCount);
|
||||
writer.Write(Frame);
|
||||
}
|
||||
|
||||
public void LoadStateBinary(BinaryReader reader)
|
||||
{
|
||||
int length = reader.ReadInt32();
|
||||
byte[] data = reader.ReadBytes(length);
|
||||
|
||||
LoadCoreBinary(data);
|
||||
|
||||
// other variables
|
||||
IsLagFrame = reader.ReadBoolean();
|
||||
LagCount = reader.ReadInt32();
|
||||
Frame = reader.ReadInt32();
|
||||
}
|
||||
|
||||
public bool BinarySaveStatesPreferred { get { return true; } }
|
||||
|
||||
public byte[] SaveStateBinary()
|
||||
{
|
||||
MemoryStream ms = new MemoryStream();
|
||||
BinaryWriter bw = new BinaryWriter(ms);
|
||||
SaveStateBinary(bw);
|
||||
bw.Flush();
|
||||
return ms.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// does a save, load, save combo, and checks the two saves for identicalness.
|
||||
/// </summary>
|
||||
void CheckStates()
|
||||
{
|
||||
byte[] s1 = SaveStateBinary();
|
||||
LoadStateBinary(new BinaryReader(new MemoryStream(s1, false)));
|
||||
byte[] s2 = SaveStateBinary();
|
||||
if (s1.Length != s2.Length)
|
||||
throw new Exception(string.Format("CheckStates: Length {0} != {1}", s1.Length, s2.Length));
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* b1 = &s1[0], b2 = &s2[0])
|
||||
{
|
||||
for (int i = 0; i < s1.Length; i++)
|
||||
{
|
||||
if (b1[i] != b2[i])
|
||||
{
|
||||
File.WriteAllBytes("save1.raw", s1);
|
||||
File.WriteAllBytes("save2.raw", s2);
|
||||
throw new Exception(string.Format("CheckStates s1[{0}] = {1}, s2[{0}] = {2}", i, b1[i], b2[i]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
public CoreComm CoreComm { get; private set; }
|
||||
|
||||
#region memorydomains
|
||||
|
||||
void InitMemoryDomains()
|
||||
{
|
||||
var ret = new List<MemoryDomain>();
|
||||
var nmds = LibYabause.libyabause_getmemoryareas_ex();
|
||||
foreach (var nmd in nmds)
|
||||
{
|
||||
int l = nmd.length;
|
||||
IntPtr d = nmd.data;
|
||||
ret.Add(new MemoryDomain(
|
||||
nmd.name,
|
||||
nmd.length,
|
||||
MemoryDomain.Endian.Little,
|
||||
delegate(int addr)
|
||||
{
|
||||
if (addr < 0 || addr >= l)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
unsafe
|
||||
{
|
||||
byte* p = (byte*)d;
|
||||
return p[addr];
|
||||
}
|
||||
},
|
||||
delegate(int addr, byte val)
|
||||
{
|
||||
if (addr < 0 || addr >= l)
|
||||
throw new ArgumentOutOfRangeException();
|
||||
unsafe
|
||||
{
|
||||
byte* p = (byte*)d;
|
||||
p[addr] = val;
|
||||
}
|
||||
}
|
||||
));
|
||||
}
|
||||
// fulfill the prophecy of MainMemory always being MemoryDomains[0]
|
||||
var tmp = ret[2];
|
||||
ret[2] = ret[0];
|
||||
ret[0] = tmp;
|
||||
MemoryDomains = new MemoryDomainList(ret);
|
||||
}
|
||||
|
||||
public MemoryDomainList MemoryDomains { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!Disposed)
|
||||
|
@ -703,97 +463,5 @@ namespace BizHawk.Emulation.Cores.Sega.Saturn
|
|||
}
|
||||
|
||||
#endregion
|
||||
|
||||
SaturnSyncSettings SyncSettings;
|
||||
|
||||
public object GetSettings() { return null; }
|
||||
public SaturnSyncSettings GetSyncSettings() { return SyncSettings.Clone(); }
|
||||
public bool PutSettings(object o) { return false; }
|
||||
public bool PutSyncSettings(SaturnSyncSettings o)
|
||||
{
|
||||
bool ret = SaturnSyncSettings.NeedsReboot(SyncSettings, o);
|
||||
|
||||
SyncSettings = o;
|
||||
|
||||
if (GLMode && SyncSettings.UseGL)
|
||||
if (SyncSettings.DispFree)
|
||||
SetGLRes(0, SyncSettings.GLW, SyncSettings.GLH);
|
||||
else
|
||||
SetGLRes(SyncSettings.DispFactor, 0, 0);
|
||||
return ret;
|
||||
}
|
||||
|
||||
public class SaturnSyncSettings
|
||||
{
|
||||
[DisplayName("Open GL Mode")]
|
||||
[Description("Use OpenGL mode for rendering instead of software.")]
|
||||
[DefaultValue(false)]
|
||||
public bool UseGL { get; set; }
|
||||
|
||||
[DisplayName("Display Factor")]
|
||||
[Description("In OpenGL mode, the internal resolution as a multiple of the normal internal resolution (1x, 2x, 3x, 4x). Ignored in software mode or when a custom resolution is used.")]
|
||||
[DefaultValue(1)]
|
||||
public int DispFactor { get { return _DispFactor; } set { _DispFactor = Math.Max(1, Math.Min(value, 4)); } }
|
||||
[JsonIgnore]
|
||||
[DeepEqualsIgnore]
|
||||
private int _DispFactor;
|
||||
|
||||
[DisplayName("Display Free")]
|
||||
[Description("In OpenGL mode, set to true to use a custom resolution and ignore DispFactor.")]
|
||||
[DefaultValue(false)]
|
||||
public bool DispFree { get { return _DispFree; } set { _DispFree = value; } }
|
||||
[JsonIgnore]
|
||||
[DeepEqualsIgnore]
|
||||
private bool _DispFree;
|
||||
|
||||
[DisplayName("DispFree Final Width")]
|
||||
[Description("In OpenGL mode and when DispFree is true, the width of the final resolution.")]
|
||||
[DefaultValue(640)]
|
||||
public int GLW { get { return _GLW; } set { _GLW = Math.Max(320, Math.Min(value, 2048)); } }
|
||||
[JsonIgnore]
|
||||
[DeepEqualsIgnore]
|
||||
private int _GLW;
|
||||
|
||||
[DisplayName("DispFree Final Height")]
|
||||
[Description("In OpenGL mode and when DispFree is true, the height of the final resolution.")]
|
||||
[DefaultValue(480)]
|
||||
public int GLH { get { return _GLH; } set { _GLH = Math.Max(224, Math.Min(value, 1024)); } }
|
||||
[JsonIgnore]
|
||||
[DeepEqualsIgnore]
|
||||
private int _GLH;
|
||||
|
||||
[DisplayName("Ram Cart Type")]
|
||||
[Description("The type of the attached RAM cart. Most games will not use this.")]
|
||||
[DefaultValue(LibYabause.CartType.NONE)]
|
||||
public LibYabause.CartType CartType { get; set; }
|
||||
|
||||
[DisplayName("Skip BIOS")]
|
||||
[Description("Skip the Bios Intro screen.")]
|
||||
[DefaultValue(false)]
|
||||
public bool SkipBios { get; set; }
|
||||
|
||||
[DisplayName("Use RealTime RTC")]
|
||||
[Description("If true, the real time clock will reflect real time, instead of emulated time. Ignored (forced to false) when a movie is recording.")]
|
||||
[DefaultValue(false)]
|
||||
public bool RealTimeRTC { get; set; }
|
||||
|
||||
[DisplayName("RTC intiial time")]
|
||||
[Description("Set the initial RTC time. Only used when RealTimeRTC is false.")]
|
||||
[DefaultValue(typeof(DateTime), "2010-01-01")]
|
||||
public DateTime RTCInitialTime { get; set; }
|
||||
|
||||
public static bool NeedsReboot(SaturnSyncSettings x, SaturnSyncSettings y)
|
||||
{
|
||||
return !DeepEquality.DeepEquals(x, y);
|
||||
}
|
||||
public SaturnSyncSettings Clone()
|
||||
{
|
||||
return (SaturnSyncSettings)MemberwiseClone();
|
||||
}
|
||||
public SaturnSyncSettings()
|
||||
{
|
||||
SettingsUtil.SetDefaultValues(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue